# AllTheThings

## [SL-2.6.7-24-gc0c1be8](https://github.com/DFortun81/AllTheThings/tree/c0c1be82f8196c799dfb92b54fd91c27bd198c84) (2022-01-06)
[Full Changelog](https://github.com/DFortun81/AllTheThings/compare/SL-2.6.7...c0c1be82f8196c799dfb92b54fd91c27bd198c84) [Previous Releases](https://github.com/DFortun81/AllTheThings/releases)

- classic removed mounts now have a source  
- Blanchy hand-ins marked as once per account  
- Verified Sources on some more Toys  
- Verified Sources on some Toys  
    Moved Pepe/Selfie Filters to Secrets folder so they are ordered properly in the list  
- Finished verifying Sources on Mounts. Turns out there's *only* about 50 missing right now! >_>  
    Some Argent Tourney mounts were weird...  
- Source-verified and removed a decent chunk of Type-categoried Mounts  
- Sourcequests fix  
- Update zhCN.lua (#916)  
- Tradeskill window is smarter now about when it needs to do full updates of the profession list. Repeatedly crafting stuff will no longer cause micro-stutters while the tradeskill window is visible  
- Added another Grimoire that drops from mission tables  
    Necrolord HQT confirmed  
- Re-designed the loading process for ATT to not rely on the VARIABLES\_LOADED event since it is unreliable for order of events during the startup sequence. This has caused issues (very rarely) where the game will load variables prior to ATT being loaded, and will then fail to finish setting up ATT for use since the event will never fire again  
- Removed old Tusks from NYI since they are also Sourced in the old difficulties  
    Simple Dynamic groups will no longer consider their Things as a 'cost' for other collectibles  
- Fixed a bug with cached saved variable data related to characters that transfer.  
- Sourced Noble Justice in a couple more treasures  
- Envy Laced Leggings added to Village Strongbox treasure chest results  
- Unregister the criteria update event until the respective functionality (quest refresh) is actually completed (I've noticed criteria update fires many times per second in some combat situations, and even though ATT basically does nothing with it each time, it should be unsignificantly-helpful to remove it from even being checked in those cases)  
- Criteria update event doesn't need to be captured until after ATT is fully loaded  
- Sourcequest fix  
- Vial of the Sands specifically requires Alchemy to learn, in addition to being nested under Archaeology header  
    Simplified a bit of Dynamic category logic  
    Removed a bunch of unused old dynamic code  
    Greatly condensed Profession/Tradeskill list logic, which basically makes it identical to Dynamic-Nested logic (the 'Recipes' header will no longer be the first header, but that's also the least-useful header to use... so I think that's fine)  
- Akama's Promise quest fix  
- Tiny adjustment to symlink logic to remove the Source parent of the content linked into another group, since we are effectively saying that the new group is an alternate parent for the linked content, so it shouldn't be filtered according to the previous parent (i.e. linking Things from a removed Source into a current Source... previously the Things would continue to filter themselves out of the list)  
    Fixed Legion Class Hall Mount chain pre-requisites (based on #error report)  
    Other #errors  
- Simplified/fixed the Sources of JC patterns from Battle for Mount Hyjal in Retail  
- Some clean up for Maw Assaults  
    Pretty sure Goat/Snake souls drop from any calling box...  
- Enable autochangelog  