# Configuration file

~CONFIG_VERSION: 1

##########################################################################################################
# map appearance
#--------------------------------------------------------------------------------------------------------#
# These settings change what the map shows, or how it is shown.
##########################################################################################################

"map appearance" {
    # The width of the map border on the left and right sides of the minimap tiles.
    # Represented as a fraction of the image width.
    # Below a certain threshold, this border will be overtaken by the map border graphic.
    #  [range: 0.0 ~ 0.5, default: 0.0]
    S:BORDER_X=0.0

    # The width of the map border on the top and bottom sides of the minimap tiles.
    # Represented as a fraction of the image width.
    # Below a certain threshold, this border will be overtaken by the map border graphic.
    #  [range: 0.0 ~ 0.5, default: 0.0]
    S:BORDER_Y=0.0

    # The size (in GUI pixels) of a marker on the map.
    # Note that this will change with Minecraft's GUI scale configuration.
    #  [range: 0 ~ 2147483647, default: 16]
    I:MARKER_SIZE=16

    # The height (in GUI pixels) of the player's icon.
    #  [range: 0 ~ 2147483647, default: 8]
    I:PLAYER_ICON_HEIGHT=8

    # The width (in GUI pixels) of the player's icon.
    #  [range: 0 ~ 2147483647, default: 7]
    I:PLAYER_ICON_WIDTH=7

    # If true, the minimap will show the map of an atlas only while it is held.
    # If false, the minimap will show the map of the first atlas in the hotbar.
    #  [default: true]
    B:REQUIRES_HOLD=true

    # The size (in GUI pixels) of a map's tile.
    # Note that this will change with Minecraft's GUI scale configuration.
    # When using a small gui scale, the map may look better with a TILE_SIZE of 16 or more.
    #  [range: 1 ~ 2147483647, default: 8]
    I:TILE_SIZE=8
}


##########################################################################################################
# map position
#--------------------------------------------------------------------------------------------------------#
# These settings change the location and size.
##########################################################################################################

"map position" {
    # If true, the map position's y axis will align 0 to the bottom
    # of the screen, increasing towards the top.
    #  [default: false]
    B:ALIGN_BOTTOM=false

    # If true, the map position's x axis will align 0 to the right
    # of the screen, increasing towards the left.
    #  [default: true]
    B:ALIGN_RIGHT=true

    # Map's height in GUI pixels.
    # Note that this will change with Minecraft's GUI scale configuration.
    #  [range: 0 ~ 2147483647, default: 109]
    I:HEIGHT=109

    # Map's width in GUI pixels.
    # Note that this will change with Minecraft's GUI scale configuration.
    #  [range: 0 ~ 2147483647, default: 155]
    I:WIDTH=155

    # Map's minimum position along the x axis in GUI pixels.
    # Note that this will change with Minecraft's GUI scale configuration.
    #  [range: -2147483648 ~ 2147483647, default: 2]
    I:X=2

    # Map's minimum position along the y axis in GUI pixels.
    # Note that this will change with Minecraft's GUI scale configuration.
    #  [range: -2147483648 ~ 2147483647, default: 2]
    I:Y=2
}


