# Configuration file

ATG {

    "Gravel Beach" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Shrubland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Snowy Gravel Beach" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Rocky Steppe" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Tropical Shrubland" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Tundra {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Volcano {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Woodland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


Aroma1997sDimension {

    "Mining Biome" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


BiomesOPlenty {

    Ocean {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Plains {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Desert {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Extreme Hills" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Forest {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Taiga {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Swampland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    River {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Hell {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Ice Plains" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    MushroomIsland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    MushroomIslandShore {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    DesertHills {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    ForestHills {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    TaigaHills {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Extreme Hills Edge" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Jungle {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    JungleHills {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    JungleEdge {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Birch Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Birch Forest Hills" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Roofed Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Cold Taiga" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Cold Taiga Hills" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Savanna {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Savanna Plateau" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Mesa {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mesa Plateau F" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mesa Plateau" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Alps Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Alps {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Arctic {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Bamboo Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Bayou {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Bog {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Boneyard {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Boreal Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Brushland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Dead Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Dead Swamp" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Deciduous Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Dense Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Dry River" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Eucalyptus Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Fen {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Flower Field" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Frost Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Fungi Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Garden {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Glacier {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Grassland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Grove {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Heathland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Highland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Jade Cliffs" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Kelp Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Land of Lakes" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Land of Lakes Marsh" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Lavender Fields" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Lush Desert" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Lush River" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Lush Swamp" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Mangrove {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Maple Woods" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Marsh {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Meadow Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Meadow {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Moor {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Mountain {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mystic Grove" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Oasis {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Ominous Woods" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Orchard {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Origin Valley" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Outback {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Phantasmagoric Inferno" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Polar Chasm" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Prairie {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Quagmire {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Rainforest {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Redwood Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Sacred Springs" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Scrubland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Seasonal Forest Clearing" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Seasonal Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Shield {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Shrubland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Silkglades {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Sludgepit {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Snowy Coniferous Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Spectral Garden" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Spruce Woods" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Steppe {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Temperate Rainforest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Thicket {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Tropical Rainforest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Tropics {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Tundra {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Undergarden {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Visceral Heap" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Volcano {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Wasteland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Wetland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Woodland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Xeric Shrubland" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


ChromatiCraft {

    "Ender Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Rainbow Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Luminous Cliffs" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Luminous Cliffs Shores" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Rainbow Stream" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Iridescent Archipelago" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Lumen Skylands" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Crystal Plains" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Glowing Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Crystal Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Crystal Mountains" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Aura Ocean" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Structure Field" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Voidland {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Luminescent Sanctuary" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Sparkling Sands" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Radiant Fissures" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Monument Field" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


"Growthcraft|Rice" {

    BambooForest {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


Minecraft {

    Sky {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    FrozenOcean {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    FrozenRiver {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Ice Mountains" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Beach {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Deep Ocean" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Stone Beach" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Cold Beach" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mega Taiga" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mega Taiga Hills" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Extreme Hills+" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Sunflower Plains" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Desert M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Extreme Hills M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Flower Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Taiga M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Swampland M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Ice Plains Spikes" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Jungle M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "JungleEdge M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Birch Forest M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Birch Forest Hills M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Roofed Forest M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Cold Taiga M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mega Spruce Taiga" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Extreme Hills+ M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Savanna M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Savanna Plateau M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mesa (Bryce)" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mesa Plateau F M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Mesa Plateau M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "coarseIslands M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "deepWaters M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "marsh1 M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "marsh2 M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "patchyIslands M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "sludgePlains M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "swamplands M" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


Thaumcraft {

    "Tainted Land" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Magical Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Eerie {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    Eldritch {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


appliedenergistics2 {

    "Storage Cell" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


netherlicious {

    "Basalt Deltas" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Crimson Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Soul Sand Valley" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Warped Forest" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Foxfire Swamp" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Crystalline Crag" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Abyssal Shadowland" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    "Ruptured Chasm" {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


thebetweenlands {

    coarseIslands {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    deepWaters {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    marsh1 {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    marsh2 {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    patchyIslands {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    sludgePlains {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

    swamplands {
        B:AllowVillages=true
        B:Enable=true
        D:OccuranceMultiplier=1.0
    }

}


