<!-- =================================================================
     Custom Ore Generation "Factorization" Module: This configuration
     covers silver and dark iron.
     ================================================================= -->






<!-- Is the "Factorization" mod on the system?  Let's find out! -->
<IfModInstalled name="factorization">

    <!-- Starting Configuration for Custom Ore Generation. -->
    <ConfigSection>





        <!-- Setup Screen Configuration -->
        <ConfigSection>
            <OptionDisplayGroup name='groupFactorization' displayName='Factorization' displayState='shown'>
                <Description>
                    Distribution options for Factorization Ores.
                </Description>
            </OptionDisplayGroup>
            <OptionChoice name='enableFactorization' displayName='Handle Factorization Setup?' default='true' displayState='shown_dynamic' displayGroup='groupFactorization'>
                <Description> Should Custom Ore Generation handle Factorization ore generation? </Description>
                <Choice value=':= ?true' displayValue='Yes' description='Use Custom Ore Generation to handle Factorization ores.'/>
                <Choice value=':= ?false' displayValue='No' description='Factorization ores will be handled by the mod itself.'/>
            </OptionChoice>

            <!-- Silver Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='fctrSilverDist'  displayState=':= if(?enableFactorization, "shown", "hidden")' displayGroup='groupFactorization'>
                    <Description> Controls how Silver is generated </Description>
                    <DisplayName>Factorization Silver</DisplayName>
                    <Choice value='LayeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Silver is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='fctrSilverFreq' default='1'  min='0' max='5' displayState=':= if(?enableFactorization, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupFactorization'>
                    <Description> Frequency multiplier for Factorization Silver distributions </Description>
                    <DisplayName>Factorization Silver Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='fctrSilverSize' default='1'  min='0' max='5' displayState=':= if(?enableFactorization, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupFactorization'>
                    <Description> Size multiplier for Factorization Silver distributions </Description>
                    <DisplayName>Factorization Silver Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Silver Configuration UI Complete -->


            <!-- Dark Iron Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='fctrDarkIronDist'  displayState=':= if(?enableFactorization, "shown", "hidden")' displayGroup='groupFactorization'>
                    <Description> Controls how Dark Iron is generated </Description>
                    <DisplayName>Factorization Dark Iron</DisplayName>
                    <Choice value='SparseVeins' displayValue='Sparse Veins'>
                        <Description>
                            Large veins filled very lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Cloud' displayValue='Strategic Cloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.
                        </Description>
                    </Choice>
                    <Choice value='Vanilla' displayValue='Vanilla'>
                        <Description>
                            Simulates Vanilla Minecraft.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Dark Iron is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='fctrDarkIronFreq' default='1'  min='0' max='5' displayState=':= if(?enableFactorization, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupFactorization'>
                    <Description> Frequency multiplier for Factorization Dark Iron distributions </Description>
                    <DisplayName>Factorization Dark Iron Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='fctrDarkIronSize' default='1'  min='0' max='5' displayState=':= if(?enableFactorization, if(?advOptions, "shown", "hidden"), "hidden")' displayGroup='groupFactorization'>
                    <Description> Size multiplier for Factorization Dark Iron distributions </Description>
                    <DisplayName>Factorization Dark Iron Size</DisplayName>
                </OptionNumeric>
            </ConfigSection>
            <!-- Dark Iron Configuration UI Complete -->

        </ConfigSection>
        <!-- Setup Screen Complete -->

        <IfCondition condition=':= ?enableFactorization'>




            <!-- Overworld Setup Beginning -->

            <IfCondition condition=':= ?COGActive'>

                <!-- Starting Original "Overworld" Block Removal -->

                <IfCondition condition=':= ?blockExists("minecraft:stone")'>
                    <Substitute name='fctrOverworldBlockSubstitute2' block='minecraft:stone'>
                        <Description>
                            Replace vanilla-generated ore clusters.
                        </Description>
                        <Comment>
                            The global option  deferredPopulationRange
                            must be large  enough to catch all ore
                            clusters (>=  32).
                        </Comment>
                        <IfCondition condition=':= ?blockExists("factorization:DarkIronOre")'> <Replaces block='factorization:DarkIronOre' weight='1.0' /> </IfCondition>
                        <IfCondition condition=':= ?blockExists("factorization:ResourceBlock")'> <Replaces block='factorization:ResourceBlock' weight='1.0' /> </IfCondition>
                    </Substitute>
                </IfCondition>

                <!-- Original "Overworld" Block Removal Complete -->

                <!-- Adding blocks -->

                <!-- Begin Silver Generation -->

                <!-- Starting LayeredVeins Preset for Silver. -->
                <ConfigSection>
                    <IfCondition condition=':= fctrSilverDist = "LayeredVeins"'>
                        <Veins name='fctrSilverVeins'  inherits='PresetLayeredVeins' drawWireframe='true' wireframeColor='0x608C9EBE' drawBoundBox='false' boundBoxColor='0x608C9EBE'>
                            <Description>
                                Small, fairly rare motherlodes  with
                                2-4 horizontal veins each.
                            </Description>
                            <IfCondition condition=':= ?blockExists("factorization:ResourceBlock")'> <OreBlock block='factorization:ResourceBlock' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 0.811 * _default_ * fctrSilverFreq ' range=':= 0.811 * _default_ * fctrSilverFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0.966 * _default_ * fctrSilverSize ' range=':= 0.966 * _default_ * fctrSilverSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 25 ' range=':= 10 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0.900 * _default_ ' range=':= 0.900 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * fctrSilverSize ' range=':= _default_ * fctrSilverSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0.949 * _default_ * fctrSilverSize ' range=':= 0.949 * _default_ * fctrSilverSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- LayeredVeins Preset for Silver is complete. -->


                <!-- Starting Cloud Preset for Silver. -->
                <ConfigSection>
                    <IfCondition condition=':= fctrSilverDist = "Cloud"'>
                        <Cloud name='fctrSilverCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x608C9EBE' drawBoundBox='false' boundBoxColor='0x608C9EBE'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("factorization:ResourceBlock")'> <OreBlock block='factorization:ResourceBlock' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.842 * _default_ * fctrSilverSize ' range=':= 0.842 * _default_ * fctrSilverSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.842 * _default_ * fctrSilverSize ' range=':= 0.842 * _default_ * fctrSilverSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.709 * _default_ * fctrSilverFreq ' range=':= 0.709 * _default_ * fctrSilverFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 25 ' range=':= 10 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='fctrSilverHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x608C9EBE' drawBoundBox='false' boundBoxColor='0x608C9EBE'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("factorization:ResourceBlock")'> <OreBlock block='factorization:ResourceBlock' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Silver is complete. -->


                <!-- Starting Vanilla Preset for Silver. -->
                <ConfigSection>
                    <IfCondition condition=':= fctrSilverDist = "Vanilla"'>
                        <StandardGen name='fctrSilverStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x608C9EBE' drawBoundBox='false' boundBoxColor='0x608C9EBE'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("factorization:ResourceBlock")'> <OreBlock block='factorization:ResourceBlock' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 7.000 * fctrSilverSize ' range=':= _default_ * fctrSilverSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 3.000 * fctrSilverFreq ' range=':= _default_ * fctrSilverFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 25 ' range=':= 10 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Silver is complete. -->

                <!-- End Silver Generation -->


                <!-- Begin Dark Iron Generation -->

                <!-- Starting SparseVeins Preset for Dark Iron. -->
                <ConfigSection>
                    <IfCondition condition=':= fctrDarkIronDist = "SparseVeins"'>
                        <Veins name='fctrDarkIronVeins'  inherits='PresetSparseVeins' drawWireframe='true' wireframeColor='0x60781CCB' drawBoundBox='false' boundBoxColor='0x60781CCB'>
                            <Description>
                                Large veins filled very lightly  with
                                ore.  Because they contain  less ore
                                per volume, these veins  are
                                relatively wide and long.  Mining the
                                ore from them is time  consuming
                                compared to solid ore  veins.  They
                                are also more  difficult to follow,
                                since it is  harder to get an idea of
                                their  direction while mining.
                            </Description>
                            <IfCondition condition=':= ?blockExists("factorization:DarkIronOre")'> <OreBlock block='factorization:DarkIronOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='MotherlodeFrequency' avg=':= 0.433 * _default_ * fctrDarkIronFreq ' range=':= 0.433 * _default_ * fctrDarkIronFreq ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeSize' avg=':= 0 * _default_ * fctrDarkIronSize ' range=':= 0 * _default_ * fctrDarkIronSize ' type='normal' />
                            <Setting name='MotherlodeHeight' avg=':= 3 ' range=':= 2 ' type='normal' scaleTo='base' />
                            <Setting name='MotherlodeRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='BranchLength' avg=':= 0.658 * _default_ ' range=':= 0.658 * _default_ ' type='normal' />
                            <Setting name='BranchHeightLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='SegmentForkFrequency' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentForkLengthMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentLength' avg=':= _default_ * fctrDarkIronSize ' range=':= _default_ * fctrDarkIronSize ' type='normal' />
                            <Setting name='SegmentAngle' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='SegmentRadius' avg=':= 0.811 * _default_ * fctrDarkIronSize ' range=':= 0.811 * _default_ * fctrDarkIronSize ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </Veins>
                    </IfCondition>
                </ConfigSection>
                <!-- SparseVeins Preset for Dark Iron is complete. -->


                <!-- Starting Cloud Preset for Dark Iron. -->
                <ConfigSection>
                    <IfCondition condition=':= fctrDarkIronDist = "Cloud"'>
                        <Cloud name='fctrDarkIronCloud'  inherits='PresetStrategicCloud' drawWireframe='true' wireframeColor='0x60781CCB' drawBoundBox='false' boundBoxColor='0x60781CCB'>
                            <Description>
                                Large irregular clouds filled  lightly
                                with ore.  These are  huge, spanning
                                several adjacent  chunks, and
                                consequently rather  rare.  They
                                contain a sizeable  amount of ore, but
                                it takes some  time and effort to mine
                                due to  low density. The intent for
                                strategic clouds is that the  player
                                will need to actively  search for one
                                and then set up a  semi-permanent
                                mining base and  spend some time
                                actually mining  the ore.
                            </Description>
                            <IfCondition condition=':= ?blockExists("factorization:DarkIronOre")'> <OreBlock block='factorization:DarkIronOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='CloudRadius' avg=':= 0.393 * _default_ * fctrDarkIronSize ' range=':= 0.393 * _default_ * fctrDarkIronSize ' type='normal' />
                            <Setting name='CloudThickness' avg=':= 0.393 * _default_ * fctrDarkIronSize ' range=':= 0.393 * _default_ * fctrDarkIronSize ' type='normal' scaleTo='base' />
                            <Setting name='DistributionFrequency' avg=':= 0.155 * _default_ * fctrDarkIronFreq ' range=':= 0.155 * _default_ * fctrDarkIronFreq ' type='normal' scaleTo='base' />
                            <Setting name='CloudHeight' avg=':= 3 ' range=':= 2 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudSizeNoise' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='CloudInclination' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreDensity' avg=':= _default_ ' range=':= _default_ ' type='normal' scaleTo='base' />
                            <Setting name='OreVolumeNoiseCutoff' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Setting name='OreRadiusMult' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                            <Veins name='fctrDarkIronHintVeins'  inherits='PresetHintVeins' drawWireframe='true' wireframeColor='0x60781CCB' drawBoundBox='false' boundBoxColor='0x60781CCB'>
                                <Description>
                                    Single blocks, generously
                                    scattered through all heights
                                    (density is about that of  vanilla
                                    iron ore). They will  replace dirt
                                    and sandstone  (but not grass or
                                    sand), so  they can be found
                                    nearer to  the surface than most
                                    ores.  Intened to be used as a
                                    child  distribution for large,
                                    rare  strategic deposits that
                                    would  otherwise be very difficult
                                    to find.  Note that the  frequency
                                    is multiplied by  ground level to
                                    maintain a  constant density, but
                                    not by  ore frequency because it
                                    is  assumed that the frequency of
                                    the parent distribution will
                                    already be scaled by that.
                                </Description>
                                <IfCondition condition=':= ?blockExists("factorization:DarkIronOre")'> <OreBlock block='factorization:DarkIronOre' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                                <IfCondition condition=':= ?blockExists("minecraft:sandstone")'> <Replaces block='minecraft:sandstone' weight='1.0' /> </IfCondition>
                            </Veins>
                        </Cloud>
                    </IfCondition>
                </ConfigSection>
                <!-- Cloud Preset for Dark Iron is complete. -->


                <!-- Starting Vanilla Preset for Dark Iron. -->
                <ConfigSection>
                    <IfCondition condition=':= fctrDarkIronDist = "Vanilla"'>
                        <StandardGen name='fctrDarkIronStandard'  inherits='PresetStandardGen' drawWireframe='true' wireframeColor='0x60781CCB' drawBoundBox='false' boundBoxColor='0x60781CCB'>
                            <Description>
                                A master preset for standardgen  ore
                                distributions.
                            </Description>
                            <IfCondition condition=':= ?blockExists("factorization:DarkIronOre")'> <OreBlock block='factorization:DarkIronOre' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:stone")'> <Replaces block='minecraft:stone' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:dirt")'> <Replaces block='minecraft:dirt' weight='1.0' /> </IfCondition>
                            <IfCondition condition=':= ?blockExists("minecraft:gravel")'> <Replaces block='minecraft:gravel' weight='1.0' /> </IfCondition>
                            <Biome name='.*'  />
                            <Setting name='Size' avg=':= 1.000 * fctrDarkIronSize ' range=':= _default_ * fctrDarkIronSize ' type='normal' />
                            <Setting name='Frequency' avg=':= 1.000 * fctrDarkIronFreq ' range=':= _default_ * fctrDarkIronFreq ' type='normal' scaleTo='base' />
                            <Setting name='Height' avg=':= 3 ' range=':= 2 ' type='normal' scaleTo='base' />
                            <Setting name='ParentRangeLimit' avg=':= _default_ ' range=':= _default_ ' type='normal' />
                        </StandardGen>
                    </IfCondition>
                </ConfigSection>
                <!-- Vanilla Preset for Dark Iron is complete. -->

                <!-- End Dark Iron Generation -->

                <!-- Finished adding blocks -->

            </IfCondition>
            <!-- Overworld Setup Complete -->



        </IfCondition>

    </ConfigSection>
    <!-- Configuration for Custom Ore Generation Complete! -->

</IfModInstalled>
<!-- The "Factorization" mod is now configured. -->





<!-- =================================================================
     This file was made using the Sprocket Configuration Generator.
     If you wish to make your own configurations for a mod not
     currently supported by Custom Ore Generation, and you don't want
     the hassle of writing XML, you can find the generator script at
     its GitHub page: http://https://github.com/reteo/Sprocket
     ================================================================= -->
