cfg Branches {
        cfg Godly {				// Section name is unused but must be unique
            UID = "apcw.godly"		// uid of new branch, should be namespaced to prevent colissions
            Parent = apidae			// Parent uid, for bees should be "apidae"
            Scientific = Deiteae		// Fluff
        }
}

cfg Bees {
    cfg Immortal {
        Dominant = yes
        Glowing = no
        PrimaryColor = 0xB35900
        SecondaryColor = 0x000000
        Secret = No
        Humidity = Normal
        Temperature = Normal
        Nocturnal = Yes
        Binominal = Immortal
        Authority = LordPINE
        Branch = "apcw.godly"
        
        Products = DropsList(
            30% I: MagicBees:comb@3
        )
        Specialty = DropsList()
        
        cfg Traits {
                Base = "magicbees.speciesDraconic"     // Copy traits from another species
                Lifespan = "dragonapi.lifespanEon"
        }
        
    }
    cfg Deity {
        Dominant = yes
        Glowing = yes
        PrimaryColor = 0xB35900
        SecondaryColor = 0x000000
        Secret = No
        Humidity = Normal
        Temperature = Normal
        Nocturnal = Yes
        Binominal = Deity
        Authority = LordPINE
        Branch = "apcw.godly"
        
        Products = DropsList(
            30% I: MagicBees:comb@3
        )
        Specialty = DropsList(
            1% I: ThaumicTinkerer:kamiResource
        )
        
        cfg Traits {
                Base = "magicbees.speciesDraconic"     // Copy traits from another species
                Lifespan = "dragonapi.lifespanEon"
                Speed = "dragonapi.speedAccelerated"
                Fertility = "dragonapi.fertilityMultiply"
                Temperature_Tolerance = "forestry.toleranceBoth5"
                Humidity_Tolerance = "forestry.toleranceBoth5"
                Flowering = "dragonapi.floweringNaturalistic"
                Territory = "dragonapi.territoryExploratory"
                Effect = "extrabees.effect.wither"
        }
        
    }
}

recipes {
    mutation: 5% "magicbees.speciesBotAlfheim" + "bee.polychromatic" => "gendustry.bee.Immortal"
    mutation: 2% "magicbees.speciesDraconic" + "gendustry.bee.Immortal" => "gendustry.bee.Deity" Req Block B:customthings:block0@1

}