# Configuration file

entitiesalwaysinfernal {
    B:BlueSlime=false
    B:EntityAlienCreeper=false
    B:EntityBlaze=false
}


entitybasehealth {
    D:BlueSlime=20.0
    D:EntityAlienCreeper=20.0
}


general {
    I:AntiMobFarmCheckInterval=30
    B:AntiMobfarmingEnabled=false
    B:"MM_1UP enabled"=true
    B:"MM_Alchemist enabled"=true
    B:"MM_Berserk enabled"=true
    B:"MM_Blastoff enabled"=false
    B:"MM_Bulwark enabled"=true
    B:"MM_Choke enabled"=true
    B:"MM_Cloaking enabled"=false
    B:"MM_Darkness enabled"=true
    B:"MM_Ender enabled"=true
    B:"MM_Exhaust enabled"=true
    B:"MM_Fiery enabled"=true
    B:"MM_Ghastly enabled"=true
    B:"MM_Gravity enabled"=true
    B:"MM_Lifesteal enabled"=true
    B:"MM_Ninja enabled"=false
    B:"MM_Poisonous enabled"=true
    B:"MM_Quicksand enabled"=true
    B:"MM_Regen enabled"=true
    B:"MM_Rust enabled"=true
    B:"MM_Sapper enabled"=false
    B:"MM_Sprint enabled"=false
    B:"MM_Sticky enabled"=false
    B:"MM_Storm enabled"=true
    B:"MM_Vengeance enabled"=true
    B:"MM_Weakness enabled"=true
    B:"MM_Webber enabled"=false
    B:"MM_Wither enabled"=false

    # Disables the ingame Health and Name overlay
    B:disableGUIoverlay=false

    # List of equally likely to drop Items for Elites, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
    S:droppedItemIDsElite=iron_shovel,iron_pickaxe,iron_axe,iron_sword,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,cookie-0-6

    # List of equally likely to drop Items for Infernals, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
    S:droppedItemIDsInfernal=diamond-0-3,diamond_sword,diamond_shovel,diamond_pickaxe,diamond_axe,diamond_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,diamond_helmet,diamond_chestplate,diamond_leggings,diamond_boots,ender_pearl,enchanted_book

    # List of equally likely to drop Items for Ultras, seperated by commas, syntax: ID-meta-stackSize-stackSizeRandomizer, everything but ID is optional, see changelog
    S:droppedItemIDsUltra=bow,iron_hoe,chainmail_helmet,chainmail_chestplate,chainmail_leggings,chainmail_boots,iron_helmet,iron_chestplate,iron_leggings,iron_boots,golden_helmet,golden_chestplate,golden_leggings,golden_boots,golden_apple,blaze_powder-0-3,enchanted_book

    # One in THIS many Mobs will become atleast rare
    I:eliteRarity=20

    # One in THIS many already ultra Mobs will become infernal
    I:infernoRarity=14

    # highest amount of damage an Infernal Mob or reflecting Mod will do in a single strike
    D:maxOneShotDamage=8.0
    D:mobFarmDamageThreshold=150.0

    # Multiplier applied ontop of all of the modified Mobs health
    S:mobHealthFactor=1.0

    # One in THIS many already rare Mobs will become atleast ultra
    I:ultraRarity=14

    # Use Entity class names instead of ingame Entity names for the config
    B:useSimpleEntityClassnames=true
}


permittedentities {
    B:BlueSlime=true
    B:EntityAlienCreeper=true
    B:EntityBlaze=true
}


