# Configuration file

debug {
    # Print the energy cost each time a block is mined. [default: false]
    B:PrintMiningCost=false
}


items {
    # Maximum capacity for drills with the tier 0 battery. [range: 0 ~ 1000000000, default: 5000]
    I:Battery0.MaxCharge=5000

    # Maximum capacity for drills with the tier 1 battery. [range: 0 ~ 1000000000, default: 25000]
    I:Battery1.MaxCharge=25000

    # Maximum capacity for drills with the tier 2 battery. [range: 0 ~ 1000000000, default: 100000]
    I:Battery2.MaxCharge=100000

    # Maximum capacity for drills with the tier 3 battery. [range: 0 ~ 1000000000, default: 250000]
    I:Battery3.MaxCharge=250000

    # Maximum capacity for drills with the tier 4 battery. [range: 0 ~ 1000000000, default: 1000000]
    I:Battery4.MaxCharge=1000000

    # Show some pre-made drills for creative/cheaty purposes. [default: true]
    B:Drill.ShowSpawnables=true

    # Show the drill heads that are not craftable with the available mods. [default: false]
    B:Head.ShowUncraftables=false

    # Use the expression entered in Math.EnergyToBreakBlock to calculate mining cost.If false, the default value will be used. [default: false]
    B:Math.UseCustomEnergyExpression=false

    # The harvest level for the tier 0 motor. [range: 0 ~ 100, default: 2]
    I:Motor0.MiningLevel=2

    # The harvest level for the tier 1 motor. [range: 0 ~ 100, default: 3]
    I:Motor1.MiningLevel=4

    # The harvest level for the tier 2 motor. [range: 0 ~ 100, default: 4]
    I:Motor2.MiningLevel=6
}


