# Configuration file

##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################

biomes {

    "Ocean Oil Field" {
        I:"01.Biome ID"=126
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=salty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=17.22075445642904
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Desert Oil Field" {
        I:"01.Biome ID"=127
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=45.0
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

}


##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################

blocks {

    tile_miningWellBlock {
        S:01.Name=BuildCraft|Factory:miningWellBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=loose
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_plainPipeBlock {
        S:01.Name=BuildCraft|Factory:plainPipeBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_autoWorkbenchBlock {
        S:01.Name=BuildCraft|Factory:autoWorkbenchBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=strong
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_frameBlock {
        S:01.Name=BuildCraft|Factory:frameBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_machineBlock {
        S:01.Name=BuildCraft|Factory:machineBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=strong
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_tankBlock {
        S:01.Name=BuildCraft|Factory:tankBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_pumpBlock {
        S:01.Name=BuildCraft|Factory:pumpBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=strong
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_floodGateBlock {
        S:01.Name=BuildCraft|Factory:floodGateBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=strong
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_refineryBlock {
        S:01.Name=BuildCraft|Factory:refineryBlock
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=strong
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_blockHopper {
        S:01.Name=BuildCraft|Factory:blockHopper
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=strong
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

}


##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Custom effects for items
##########################################################################################################

items {

    tile_miningWellBlock {
        S:01.Name=BuildCraft|Factory:miningWellBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_plainPipeBlock {
        S:01.Name=BuildCraft|Factory:plainPipeBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_autoWorkbenchBlock {
        S:01.Name=BuildCraft|Factory:autoWorkbenchBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_frameBlock {
        S:01.Name=BuildCraft|Factory:frameBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_machineBlock {
        S:01.Name=BuildCraft|Factory:machineBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_tankBlock {
        S:01.Name=BuildCraft|Factory:tankBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_pumpBlock {
        S:01.Name=BuildCraft|Factory:pumpBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_floodGateBlock {
        S:01.Name=BuildCraft|Factory:floodGateBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_refineryBlock {
        S:01.Name=BuildCraft|Factory:refineryBlock
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_blockHopper {
        S:01.Name=BuildCraft|Factory:blockHopper
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

}


