#Biomes, put biome names separated by comma, example:
#biomes = OCEAN

biomes = Deep Ocean

#chance define the ratio at wich the dungeon spawn, if set to 0 the dungeon will be disabled.
#The formula goes like that: every 5 chunks there is 1 between the number set to chance probabilities to spawn a dungeon. Default 20.

chance = 40

#mob: defines the mob spawned in that dungeon, if the mob can't be fount the mod will spawn a mob based on distance from spawn
mob = pirate

#icon: used as the item icon intex in the dungeon spawner item. (look at textures/items/bd/ d1, d2..., only the number is required)
icon = 8

#Builder allows you to choose what builder does the dungeon use
builder = templateFloating


#Special data for templateFloating

#folder: the folder containing the templates
folder = DungeonConfig/EmeraldQueen/building

#posY: the height to spawn the building
#60(Overworld water layer(63) -3 blocks submerged into water)
posY = 55


#supportStructure: Generates a plateau under the dungeon using the specified blocks
supportStructure = false
structureBlock = @biome_filler
structureTopBlock = @biome_top

#sorrouns the schematic with a cave, if cave height is lesser than 0 schematic height will be used instead
emptyCave = false
caveBlock = minecraft:air
caveHeight = -1
caveY = 0
borderWidth = 2