# Configuration file

##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################

armor {

    helmet_mage_mageHood {
        S:01.ID=arsmagica2:mageHood
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    chest_mage_mageArmor {
        S:01.ID=arsmagica2:mageArmor
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    legs_mage_mageLeggings {
        S:01.ID=arsmagica2:mageLeggings
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    boots_mage_mageBoots {
        S:01.ID=arsmagica2:mageBoots
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    helmet_battlemage_battlemageHood {
        S:01.ID=arsmagica2:battlemageHood
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    chest_battlemage_battlemageArmor {
        S:01.ID=arsmagica2:battlemageArmor
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    legs_battlemage_battlemageLeggings {
        S:01.ID=arsmagica2:battlemageLeggings
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    boots_battlemage_battlemageBoots {
        S:01.ID=arsmagica2:battlemageBoots
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    fire_ears_fire_ears {
        S:01.ID=arsmagica2:fire_ears
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    earth_armor_earth_armor {
        S:01.ID=arsmagica2:earth_armor
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    water_orbs_water_orbs {
        S:01.ID=arsmagica2:water_orbs
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=-1.0
        D:"04.Temp Add - Sun"=-1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    enderBoots_enderBoots {
        S:01.ID=arsmagica2:enderBoots
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=-1.0
        D:"04.Temp Add - Sun"=0.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

}


##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################

biomes {

    WitchwoodForest {
        I:"01.Biome ID"=100
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=dirty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=17.22075445642904
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

}


##########################################################################################################
# spoiling
#--------------------------------------------------------------------------------------------------------#
# Set the properties of spoliable items
##########################################################################################################

spoiling {

    item_null {
        S:01.ID=arsmagica2:manaMartini
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=-1
    }

}


