# Configuration file

##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################

armor {

    item_plateNaga_item_plateNaga {
        S:01.ID=TwilightForest:item.plateNaga
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_legsNaga_item_legsNaga {
        S:01.ID=TwilightForest:item.legsNaga
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_ironwoodHelm_item_ironwoodHelm {
        S:01.ID=TwilightForest:item.ironwoodHelm
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=0.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_ironwoodPlate_item_ironwoodPlate {
        S:01.ID=TwilightForest:item.ironwoodPlate
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=0.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_ironwoodLegs_item_ironwoodLegs {
        S:01.ID=TwilightForest:item.ironwoodLegs
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=0.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_ironwoodBoots_item_ironwoodBoots {
        S:01.ID=TwilightForest:item.ironwoodBoots
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=0.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_fieryHelm_item_fieryHelm {
        S:01.ID=TwilightForest:item.fieryHelm
        D:"02.Temp Add - Night"=0.5
        D:"03.Temp Add - Shade"=0.5
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.1
        D:"06.Temp Multiplier - Shade"=1.1
        D:"07.Temp Multiplier - Sun"=1.4
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_fieryPlate_item_fieryPlate {
        S:01.ID=TwilightForest:item.fieryPlate
        D:"02.Temp Add - Night"=0.5
        D:"03.Temp Add - Shade"=0.5
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.1
        D:"06.Temp Multiplier - Shade"=1.1
        D:"07.Temp Multiplier - Sun"=1.4
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_fieryLegs_item_fieryLegs {
        S:01.ID=TwilightForest:item.fieryLegs
        D:"02.Temp Add - Night"=0.5
        D:"03.Temp Add - Shade"=0.5
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.1
        D:"06.Temp Multiplier - Shade"=1.1
        D:"07.Temp Multiplier - Sun"=1.4
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_fieryBoots_item_fieryBoots {
        S:01.ID=TwilightForest:item.fieryBoots
        D:"02.Temp Add - Night"=0.5
        D:"03.Temp Add - Shade"=0.5
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.1
        D:"06.Temp Multiplier - Shade"=1.1
        D:"07.Temp Multiplier - Sun"=1.4
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_steeleafHelm_item_steeleafHelm {
        S:01.ID=TwilightForest:item.steeleafHelm
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_steeleafPlate_item_steeleafPlate {
        S:01.ID=TwilightForest:item.steeleafPlate
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_steeleafLegs_item_steeleafLegs {
        S:01.ID=TwilightForest:item.steeleafLegs
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_steeleafBoots_item_steeleafBoots {
        S:01.ID=TwilightForest:item.steeleafBoots
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_knightlyHelm_item_knightlyHelm {
        S:01.ID=TwilightForest:item.knightlyHelm
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_knightlyPlate_item_knightlyPlate {
        S:01.ID=TwilightForest:item.knightlyPlate
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_knightlyLegs_item_knightlyLegs {
        S:01.ID=TwilightForest:item.knightlyLegs
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_knightlyBoots_item_knightlyBoots {
        S:01.ID=TwilightForest:item.knightlyBoots
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_phantomHelm_item_phantomHelm {
        S:01.ID=TwilightForest:item.phantomHelm
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=0.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_phantomPlate_item_phantomPlate {
        S:01.ID=TwilightForest:item.phantomPlate
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=0.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_arcticHelm_item_arcticHelm {
        S:01.ID=TwilightForest:item.arcticHelm
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=-1.0
        D:"04.Temp Add - Sun"=-0.5
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.2
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_arcticPlate_item_arcticPlate {
        S:01.ID=TwilightForest:item.arcticPlate
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=-1.0
        D:"04.Temp Add - Sun"=-0.5
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.2
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_arcticLegs_item_arcticLegs {
        S:01.ID=TwilightForest:item.arcticLegs
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=-1.0
        D:"04.Temp Add - Sun"=-0.5
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.2
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_arcticBoots_item_arcticBoots {
        S:01.ID=TwilightForest:item.arcticBoots
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=-1.0
        D:"04.Temp Add - Sun"=-0.5
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.2
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_yetiHelm_item_yetiHelm {
        S:01.ID=TwilightForest:item.yetiHelm
        D:"02.Temp Add - Night"=-1.5
        D:"03.Temp Add - Shade"=-1.5
        D:"04.Temp Add - Sun"=-1.0
        D:"05.Temp Multiplier - Night"=1.5
        D:"06.Temp Multiplier - Shade"=1.2
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_yetiPlate_item_yetiPlate {
        S:01.ID=TwilightForest:item.yetiPlate
        D:"02.Temp Add - Night"=-1.5
        D:"03.Temp Add - Shade"=-1.5
        D:"04.Temp Add - Sun"=-1.0
        D:"05.Temp Multiplier - Night"=1.5
        D:"06.Temp Multiplier - Shade"=1.2
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_yetiLegs_item_yetiLegs {
        S:01.ID=TwilightForest:item.yetiLegs
        D:"02.Temp Add - Night"=-1.5
        D:"03.Temp Add - Shade"=-1.5
        D:"04.Temp Add - Sun"=-1.0
        D:"05.Temp Multiplier - Night"=1.5
        D:"06.Temp Multiplier - Shade"=1.2
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_yetiBoots_item_yetiBoots {
        S:01.ID=TwilightForest:item.yetiBoots
        D:"02.Temp Add - Night"=-1.5
        D:"03.Temp Add - Shade"=-1.5
        D:"04.Temp Add - Sun"=-1.0
        D:"05.Temp Multiplier - Night"=1.5
        D:"06.Temp Multiplier - Shade"=1.2
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

}


##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################

biomes {

    "Dark Forest" {
        I:"01.Biome ID"=170
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=23.512435412217695
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Dark Forest Center" {
        I:"01.Biome ID"=171
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=23.512435412217695
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Deep Mushroom Forest" {
        I:"01.Biome ID"=172
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=26.45033635316129
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Enchanted Forest" {
        I:"01.Biome ID"=173
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=17.22075445642904
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Fire Swamp" {
        I:"01.Biome ID"=174
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=dirty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=31.819805153394636
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Twilight Glacier" {
        I:"01.Biome ID"=175
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=dirty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=0.0
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Twilight Highlands" {
        I:"01.Biome ID"=176
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=cold

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=13.905764746872633
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Highlands Center" {
        I:"01.Biome ID"=177
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=dirty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=10.50504210183448
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

    "Twilight Lake" {
        I:"01.Biome ID"=178
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=salty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=22.295640599952108
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Firefly Forest" {
        I:"01.Biome ID"=180
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=17.22075445642904
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Mushroom Forest" {
        I:"01.Biome ID"=183
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=26.45033635316129
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Oak Savanna" {
        I:"01.Biome ID"=184
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=29.225162174858266
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Snowy Forest" {
        I:"01.Biome ID"=185
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=cold

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=4.410771314830227
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Twilight Stream" {
        I:"01.Biome ID"=186
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=17.22075445642904
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Twilight Swamp" {
        I:"01.Biome ID"=188
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=dirty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=26.45033635316129
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    Thornlands {
        I:"01.Biome ID"=198
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=dirty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=10.50504210183448
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

    "Twilight Forest" {
        I:"01.Biome ID"=210
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=17.22075445642904
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Dense Twilight Forest" {
        I:"01.Biome ID"=211
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=23.512435412217695
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Twilight Clearing" {
        I:"01.Biome ID"=212
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=26.45033635316129
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

}


