# Configuration file

"4space core" {

    evolvedblaze {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    venusianvillager {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


"aether ii" {

    ##########################################################################################################
    # battlesentry
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    battlesentry {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flyingcow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flyingcow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tempest
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tempest {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # etherealwisp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    etherealwisp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sentryguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sentryguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fleetingwisp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fleetingwisp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # babypinkswet
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    babypinkswet {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # carrionsprout
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    carrionsprout {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # swet
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    swet {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nexspirit
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nexspirit {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fangrin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fangrin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zephyr
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zephyr {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kraisith
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kraisith {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # slider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    slider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tempestball
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tempestball {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sliderhostmimic
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sliderhostmimic {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # parachute
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    parachute {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # loosecog
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    loosecog {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # soaringwisp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    soaringwisp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mimic
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mimic {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # labyrintheye
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    labyrintheye {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cockatrice
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cockatrice {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hosteye
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hosteye {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shadeofarkenzus
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shadeofarkenzus {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zephyroo
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zephyroo {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sentrygolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sentrygolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # moa
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    moa {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # aechorplant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    aechorplant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # phyg
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    phyg {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sentry
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sentry {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # aerbunny
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    aerbunny {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sheepuff
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sheepuff {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # trackinggolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    trackinggolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"ancient warfare npcs" {

    ##########################################################################################################
    # leader
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    leader {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # elite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    elite {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # priest
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    priest {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # female
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    female {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # soldier
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    soldier {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # awnpcbard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    awnpcbard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # male
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    male {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cavalry
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cavalry {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mountedarcher
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mountedarcher {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # trader
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    trader {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # archer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    archer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # awnpctrader
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    awnpctrader {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # awnpccourier
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    awnpccourier {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # awnpcpriest
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    awnpcpriest {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # awnpccombat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    awnpccombat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # awnpcworker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    awnpcworker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"aquatic abyss" {

    maskedbutterflyfish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sailfish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    clownfish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    fairybasslet {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    butterflyfish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    raccoonbutterflyfish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    spotfinbutterflyfish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    serpenta {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    bannerfish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    blackcapbasslet {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    fish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    seahorse {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    swordfish {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


"ars magica 2" {

    ##########################################################################################################
    # mobdryad
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobdryad {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bossarcaneguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bossarcaneguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # moblightmage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    moblightmage {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # earthelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    earthelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # airsled
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    airsled {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # whirlwind
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    whirlwind {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mobfireelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobfireelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bosslightningguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bosslightningguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # thrownarm
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    thrownarm {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hellcow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hellcow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bosslifeguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bosslifeguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bosswinterguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bosswinterguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bossenderguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bossenderguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bossearthguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bossearthguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mobmanaelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobmanaelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # riftstorage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    riftstorage {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mobwaterelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobwaterelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # thrownsickle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    thrownsickle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mobmanacreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobmanacreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mobdarkmage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobdarkmage {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shadowhelper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shadowhelper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bossnatureguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bossnatureguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bosswaterguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bosswaterguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # thrownrock
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    thrownrock {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bossairguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bossairguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dabroom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dabroom {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # battlechicken
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    battlechicken {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flicker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flicker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mobhecate
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobhecate {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bossfireguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bossfireguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mobmagevillager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobmagevillager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mobdarkling
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mobdarkling {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


atum {

    ##########################################################################################################
    # barbarian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    barbarian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # desertwolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    desertwolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # banditwarlord
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    banditwarlord {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dustyskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dustyskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # banditwarrior
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    banditwarrior {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mummy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mummy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # stonesoldier
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    stonesoldier {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # desertghost
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    desertghost {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # banditarcher
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    banditarcher {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pharaoh
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pharaoh {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"bc robotics" {

    ##########################################################################################################
    # bcrobot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bcrobot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"biomes o plenty" {

    ##########################################################################################################
    # pixie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pixie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rosester
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rosester {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wasp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wasp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # phantom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    phantom {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bird
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bird {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # junglespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    junglespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # glob
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    glob {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"blood magic: alchemical wizardry" {

    ##########################################################################################################
    # shadeelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shadeelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wingedfiredemon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wingedfiredemon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntice
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntice {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # smallearthgolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    smallearthgolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # shade
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    shade {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fireelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fireelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lowerguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lowerguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # airelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    airelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntwind
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntwind {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntfire
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntfire {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntguardianwind
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntguardianwind {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntguardianearth
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntguardianearth {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongrunt
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongrunt {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # holyelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    holyelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # biledemon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    biledemon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # icedemon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    icedemon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # waterelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    waterelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntguardianice
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntguardianice {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # earthelemental
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    earthelemental {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntguardianfire
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntguardianfire {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fallenangel
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fallenangel {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minordemongruntearth
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minordemongruntearth {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # boulderfist
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    boulderfist {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


botania {

    ##########################################################################################################
    # botania:pixie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "botania:pixie" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # botania:doppleganger
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "botania:doppleganger" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # botania:pinkwither
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "botania:pinkwither" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"chisel 2" {

    ##########################################################################################################
    # snowman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"chocolate quest" {

    ##########################################################################################################
    # slimeboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    slimeboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pirateboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pirateboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # summonedundead
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    summonedundead {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # referee
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    referee {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giantzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giantzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mecha
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mecha {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # entitypartslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    entitypartslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specterboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specterboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spacewarrior
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spacewarrior {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spiderboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spiderboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # abysswalker
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    abysswalker {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minotaur
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minotaur {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bull
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bull {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # armoredzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    armoredzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gremlin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gremlin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cqnpc
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cqnpc {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # armoredskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    armoredskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # necromancer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    necromancer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # monking
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    monking {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # summonedbait
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    summonedbait {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mechaheavy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mechaheavy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # greendragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    greendragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lich
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lich {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # turtleboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    turtleboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # abysswalkerboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    abysswalkerboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dummy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dummy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pirate
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pirate {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mummy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mummy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"draconic evolution" {

    ##########################################################################################################
    # enderdragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderdragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chaosguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chaosguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


erebus {

    ##########################################################################################################
    # locust
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    locust {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blackwidow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blackwidow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bombardierbeetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bombardierbeetle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rhinobeetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rhinobeetle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # crushroom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    crushroom {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fireantsoldier
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fireantsoldier {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snapper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snapper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wheatweevil
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wheatweevil {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # extractedblock
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    extractedblock {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wisp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wisp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # animatedchest
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    animatedchest {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # woodlouse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    woodlouse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # centipede
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    centipede {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # prayingmantis
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    prayingmantis {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # umbergolemidol
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    umbergolemidol {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pondskater
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pondskater {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # beetlelarva
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    beetlelarva {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # jumpingspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    jumpingspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # solifuge
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    solifuge {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mosquito
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mosquito {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # midgeswarm
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    midgeswarm {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fireant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fireant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # crushling
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    crushling {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # animatedbamboocrate
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    animatedbamboocrate {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # magmacrawler
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    magmacrawler {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # punchroom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    punchroom {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zombieant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zombieant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # antlionboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    antlionboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # workerbee
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    workerbee {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # leech
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    leech {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # moth
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    moth {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gasvent
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gasvent {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tarantulaminiboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tarantulaminiboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # botfly
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    botfly {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # animatedblock
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    animatedblock {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # velvetworm
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    velvetworm {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # solifugesmall
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    solifugesmall {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # grasshopper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    grasshopper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # scorpion
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    scorpion {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tarantula
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tarantula {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dragonfly
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dragonfly {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # scytodes
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    scytodes {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bloodsnail
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bloodsnail {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # umbergolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    umbergolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # moneyspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    moneyspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # antlion
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    antlion {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # glowworm
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    glowworm {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lavawebspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lavawebspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # beetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    beetle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tarantulababy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tarantulababy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # titanbeetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    titanbeetle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chameleontick
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chameleontick {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blackant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blackant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wasp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wasp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cicada
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cicada {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fly
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fly {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # antlionminiboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    antlionminiboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # botflylarva
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    botflylarva {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"galacticraft core" {

    ##########################################################################################################
    # evolvedskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    evolvedskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # alienvillager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    alienvillager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # evolvedzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    evolvedzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # evolvedskeletonboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    evolvedskeletonboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # evolvedspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    evolvedspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # evolvedcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    evolvedcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"galacticraft planets" {

    ##########################################################################################################
    # slimeling
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    slimeling {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # creeperboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    creeperboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sludgeling
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sludgeling {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"grimoire of gaia 3" {

    yeti {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    succubus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    centaur {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    shaman {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    witch {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    siren {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    cyclops {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    baphomet {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sahuagin {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    yukionna {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "creeper girl" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    satyr {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    holstaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    vampire {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sphinx {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "ender girl" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    sharko {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "cyan flower" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    valkyrie {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    selkie {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "slime girl" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "bone knight" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    mimic {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    harpy {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    creep {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    cockatrice {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "ender eye" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    gryphon {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    mermaid {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    jorogumo {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    spriggan {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "ender dragon girl" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "cobble golem" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ninetails {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    naga {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    anubis {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    kobold {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    dryad {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    dullahan {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    dhampir {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    trader {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "cobblestone golem" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    banshee {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "sludge girl" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    butler {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    minotaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    minotaur {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "flesh lich" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    "wither cow" {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    futakuchionna {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    hunter {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    mandragora {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    swamper {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    werecat {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


"hardcore ender expansion" {

    ##########################################################################################################
    # firegolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    firegolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # babyenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    babyenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # endereye
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    endereye {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # endermage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    endermage {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # forestghost
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    forestghost {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # angryenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    angryenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # vampirebat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    vampirebat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enderguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # paralyzedenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    paralyzedenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # infestedbat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    infestedbat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # firefiend
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    firefiend {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enderdemon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderdemon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # scorchedlens
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    scorchedlens {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # louse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    louse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hauntedminer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hauntedminer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # homelandenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    homelandenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


headcrumbs {

    ##########################################################################################################
    # human
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    human {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


jurassicraft {

    orthacanthus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    parasaurolophus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    titanis {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    velociraptor {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    dilophosaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    herrerasaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    mammoth {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    arsinoitherium {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    hypsilophodon {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    triceratops {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ankylosaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    gallimimus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    tyrannosaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    carnotaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    leptictidium {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    stegosaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    brachiosaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    coelacanth {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    tylosaurus {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


"lava monsters" {

    lavamonster {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


mekanism {

    ##########################################################################################################
    # robit
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    robit {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # babyskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    babyskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"minefactory reloaded" {

    ##########################################################################################################
    # mfrentitypinkslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mfrentitypinkslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"mowzies mobs" {

    tribesmanhunter {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    tribesmanelite {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    babyfoliaath {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ferrouswroughtnaut {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    foliaath {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


natura {

    ##########################################################################################################
    # nitrocreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nitrocreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flamespiderbaby
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flamespiderbaby {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # imp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    imp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flamespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flamespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"nether ores" {

    ##########################################################################################################
    # netheroreshellfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    netheroreshellfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


openblocks {

    ##########################################################################################################
    # luggage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    luggage {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"random things" {

    ##########################################################################################################
    # spirit
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spirit {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"special mobs" {

    ##########################################################################################################
    # flyingsilverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flyingsilverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witchcavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witchcavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fireskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fireskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # jumpingcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    jumpingcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # thiefskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    thiefskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hungryzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hungryzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blindingenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blindingenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kingghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kingghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mothercavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mothercavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lightningenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lightningenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # palespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    palespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flyingspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flyingspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialcavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialcavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # infernoblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    infernoblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fighterghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fighterghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # poisonsilverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    poisonsilverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # deathcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    deathcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # firezombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    firezombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # icyenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    icyenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # thiefenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    thiefenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giantskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giantskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # babyspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    babyspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialsilverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialsilverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # firecreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    firecreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gravelcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gravelcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giantpigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giantpigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minienderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minienderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # poisonspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    poisonspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # strawberryslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    strawberryslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # smallspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    smallspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wildfireblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wildfireblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # poisonskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    poisonskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # babyghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    babyghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gatlingskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gatlingskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # smolderblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    smolderblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # plaguezombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    plaguezombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # joltblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    joltblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # toughsilverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    toughsilverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # endercreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    endercreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # toughspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    toughspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # queenghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    queenghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # splittingcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    splittingcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minicreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minicreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghostspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghostspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # plaguepigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    plaguepigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blueberryslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blueberryslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giantzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giantzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minighast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minighast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialpigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialpigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # darkcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    darkcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # vampirepigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    vampirepigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ninjaskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ninjaskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fishingsilverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fishingsilverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lemonslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lemonslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sniperskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sniperskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hungrypigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hungrypigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # toughcavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    toughcavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # watermelonslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    watermelonslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # motherspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    motherspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # webcavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    webcavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lightningcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lightningcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # conflagrationblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    conflagrationblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fishingpigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fishingpigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mirageenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mirageenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # caramelslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    caramelslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # brutishpigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    brutishpigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cursedenderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cursedenderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hungryspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hungryspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # grapeslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    grapeslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flyingcavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flyingcavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # babycavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    babycavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fishingzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    fishingzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hellfireblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hellfireblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # doomcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    doomcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cinderblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cinderblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dirtcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dirtcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # drowningcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    drowningcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # desertspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    desertspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # armorcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    armorcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gravitycreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gravitycreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spitfireskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spitfireskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # webspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    webspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blindingsilverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blindingsilverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giantspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giantspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # unholyghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    unholyghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # emberblaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    emberblaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # brutishskeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    brutishskeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blackberryslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blackberryslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witchspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witchspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # specialghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    specialghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # brutishzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    brutishzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # faintghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    faintghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


thaumcraft {

    ##########################################################################################################
    # eldritchwarden
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eldritchwarden {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wisp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wisp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # eldritchgolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eldritchgolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # eldritchguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eldritchguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giantbrainyzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giantbrainyzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintedcow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintedcow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintacletiny
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintacletiny {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintedpig
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintedpig {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintedvillager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintedvillager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # brainyzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    brainyzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintacle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintacle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cultistportal
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cultistportal {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintedcreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintedcreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # thaumslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    thaumslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintedchicken
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintedchicken {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cultistleader
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cultistleader {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # inhabitedzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    inhabitedzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pech
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pech {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # eldritchcrab
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eldritchcrab {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mindspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mindspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintedsheep
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintedsheep {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cultistknight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cultistknight {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # golem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    golem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # firebat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    firebat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # travelingtrunk
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    travelingtrunk {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintswarmer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintswarmer {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintspore
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintspore {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintswarm
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintswarm {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # taintaclegiant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    taintaclegiant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cultistcleric
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cultistcleric {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"the twilight forest" {

    ##########################################################################################################
    # firefly
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    firefly {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeleton druid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "skeleton druid" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # unstable ice core
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "unstable ice core" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tower termite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tower termite" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # swarm spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "swarm spider" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # armored giant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "armored giant" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hostile wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "hostile wolf" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tower ghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tower ghast" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # redscale broodling
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "redscale broodling" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lich minion
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "lich minion" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # yeti
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    yeti {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # apocalypse cube
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "apocalypse cube" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # death tome
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "death tome" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snow queen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "snow queen" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tower boss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tower boss" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # maze slime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "maze slime" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hedge spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "hedge spider" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minotaur
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minotaur {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tower golem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tower golem" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # winterwolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    winterwolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giant miner
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "giant miner" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # knight phantom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "knight phantom" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ice crystal
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "ice crystal" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # forest raven
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "forest raven" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lower goblin knight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "lower goblin knight" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # redcap sapper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "redcap sapper" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # upper goblin knight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "upper goblin knight" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mist wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "mist wolf" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wild boar
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "wild boar" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # twilight wraith
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "twilight wraith" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # king spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "king spider" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snowguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # helmet crab
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "helmet crab" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # loyal zombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "loyal zombie" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tiny bird
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tiny bird" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # stable ice core
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "stable ice core" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # glacier penguin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "glacier penguin" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pinch beetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "pinch beetle" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wild deer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "wild deer" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fire beetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "fire beetle" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minoshroom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minoshroom {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # forest bunny
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "forest bunny" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mosquito swarm
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "mosquito swarm" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # block&chain goblin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "block&chain goblin" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # adherent
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    adherent {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hydra
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hydra {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # slime beetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "slime beetle" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # questing ram
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "questing ram" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bighorn sheep
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "bighorn sheep" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # redcap
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    redcap {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # forest squirrel
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "forest squirrel" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # twilight lich
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "twilight lich" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # yeti boss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "yeti boss" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # naga
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    naga {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # troll
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    troll {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # twilight kobold
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "twilight kobold" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hydrahead
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hydrahead {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mini ghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "mini ghast" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"tinkers construct" {

    ##########################################################################################################
    # kingslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kingslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # crystal
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    crystal {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # edibleslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    edibleslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


vanilla {

    ##########################################################################################################
    # enderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=15.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mushroomcow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mushroomcow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mob
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mob {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # squid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    squid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-17.0
    }

    ##########################################################################################################
    # zombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enderdragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderdragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pig
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pig {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sheep
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sheep {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lavaslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lavaslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=5.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=2.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ozelot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ozelot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=25.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # villagergolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villagergolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=16.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # silverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    silverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # creeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    creeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # slime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    slime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=5.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=2.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witch
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witch {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # monster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    monster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # villager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snowman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chicken
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chicken {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # entityhorse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    entityhorse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witherboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witherboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=15.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=5.0
    }

    ##########################################################################################################
    # skeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=7.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-20.0
    }

    ##########################################################################################################
    # giant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blitz
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blitz {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blizz
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blizz {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # basalz
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    basalz {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    entitymorphacquisition {
        B:Append_Baby_Name=true
        S:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    dragonmount {
        B:Append_Baby_Name=true
        D:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobowhite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobowhite {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocoboblack
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocoboblack {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocoboyellow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocoboyellow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chicobo
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chicobo {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobopink
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobopink {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocoboblue
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocoboblue {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobopurple
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobopurple {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobored
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobored {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobogold
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobogold {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chocobogreen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chocobogreen {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


witchery {

    ##########################################################################################################
    # banshee
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    banshee {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # vampire
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    vampire {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # deathhorse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    deathhorse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wolfman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wolfman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # poltergeist
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    poltergeist {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ent
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ent {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # corpse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    corpse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # goblingulg
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    goblingulg {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mirrorface
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mirrorface {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # demon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    demon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # owl
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    owl {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # louse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    louse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # villageguard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villageguard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # follower
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    follower {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mandrake
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mandrake {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # illusionspider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    illusionspider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # goblinmog
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    goblinmog {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # treefyd
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    treefyd {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # imp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    imp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # darkmark
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    darkmark {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # illusioncreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    illusioncreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # werevillager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    werevillager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # leonard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    leonard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # goblin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    goblin {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witchhunter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witchhunter {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lostsoul
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lostsoul {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # attackbat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    attackbat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spectre
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spectre {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # illusionzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    illusionzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nightmare
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nightmare {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # babayaga
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    babayaga {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spirit
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spirit {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wingedmonkey
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wingedmonkey {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lordoftorment
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lordoftorment {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hellhound
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hellhound {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lilith
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lilith {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # death
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    death {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # toad
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    toad {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mindrake
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mindrake {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # covenwitch
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    covenwitch {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # familiar
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    familiar {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hornedhuntsman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hornedhuntsman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # eye
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    eye {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # reflection
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    reflection {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


