// File generated by MineTweakerRecipeMaker
//                     READ THIS HEADER BEFORE EDITING ANYTHING
// ================================================================================
//     This file is read and changed by the mod.
//     If you remove/edit any of the markers, IT WILL STOP WORKING!
//     If you want to make manual edits, make a backup of this file!
//     Markers look like this: "//#MARKER something"
//     They indicate where calls should be placed, so that MineTweaker does them in the correct order.
//     Removes come first, then stuff is added.
// ================================================================================
//

// ================================================================================
//#MARKER REMOVE

// ================================================================================
//#MARKER REMOVE SHAPELESS

// ================================================================================
//#MARKER REMOVE SHAPED
recipes.removeShaped(<aobd:blockUranium>, [[<ore:ingotUranium>, <ore:ingotUranium>, <BigReactors:BRIngot>], [<ore:ingotUranium>, <ore:ingotUranium>, <BigReactors:BRIngot>], [<ore:ingotUranium>, <ore:ingotUranium>, <ore:ingotUranium>]]);
recipes.removeShaped(<aobd:blockUranium>, [[<ore:ingotUranium>, <ore:ingotUranium>, <BigReactors:BRIngot>], [<ore:ingotUranium>, <ore:ingotUranium>, <BigReactors:BRIngot>], [<ore:ingotUranium>, <ore:ingotUranium>, <ore:ingotUranium>]]);
recipes.removeShaped(<aobd:blockUranium>, [[<ore:ingotUranium>, <ore:ingotUranium>, <BigReactors:BRIngot>], [<ore:ingotUranium>, <ore:ingotUranium>, <BigReactors:BRIngot>], [<ore:ingotUranium>, <ore:ingotUranium>, <ore:ingotUranium>]]);
recipes.removeShaped(<aobd:blockUranium>, [[<ore:ingotUranium>, <ore:ingotUranium>, <BigReactors:BRIngot>], [<ore:ingotUranium>, <ore:ingotUranium>, <BigReactors:BRIngot>], [<ore:ingotUranium>, <ore:ingotUranium>, <ore:ingotUranium>]]);

// ================================================================================
//#MARKER ADD

// ================================================================================
//#MARKER ADD SHAPELESS

// ================================================================================
//#MARKER ADD SHAPED
recipes.addShaped(<BigReactors:BRMetalBlock>, [[<BigReactors:BRIngot>, <BigReactors:BRIngot>, <BigReactors:BRIngot>], [<BigReactors:BRIngot>, <BigReactors:BRIngot>, <BigReactors:BRIngot>], [<BigReactors:BRIngot>, <BigReactors:BRIngot>, <BigReactors:BRIngot>]]);

