# Configuration file

general {
    # Number of ticks that must pass after a thirsty tank milks a cow before it can be milked again.
    I:cow_milking_cooldown=2000

    # Make blaze spawners drop an ember heart
    B:emberheart_spawnerdrop=true

    # Only drop ember heart from spawners in the Nether
    B:emberheart_spawnerdrop_netheronly=true
    I:focus_id_gratis=81
    I:focus_id_storage=83
    I:focus_id_transposing=82

    # A list of any block names for containers that the Inventarium / Unseen Scribes should ignore.
    S:inventarium_container_blacklist <
        Automagy:blockTally
     >

    # Show the Infinity Jar in Creative Tab and NEI
    B:list_creative_jar=true

    # Show the thinking cap in Creative Tab and NEI
    B:list_thinking_cap=true

    # Should MineFactory Reloaded's milk be created when the thirsty tank milks cows rather than Automagy's own
    B:mfr_milk_used=true

    # Should MineFactory Reloaded's mushroom soup be created when the thirsty tank milks mooshrooms rather than Automagy's own
    B:mfr_mushroom_soup_used=true

    # Should Automagy change the Aspects associated with MineFactory Reloaded's milk (arguably more balanced if we do, given what Automagy can do with it)
    B:mfr_override_aspect_milk=true

    # Should Automagy change the Aspects associated with MineFactory Reloaded's mushroom soup
    B:mfr_override_aspect_mushroom_soup=true

    # Should redcrystal emit light when it has a redstone signal
    B:redcrystal_emits_light=true

    # Allow the thinking cap to be used to craft advanced golems
    B:thinking_cap_usable=true

    # Should thirsty tanks slowly fill with water if exposed to the sky while it is raining
    B:thirstytank_drink_rain=true

    # Should thirsty tanks preserve water source blocks next to them
    B:thirstytank_preserve_water_source=true

    # On startup, check whether a newer version of the mod exists
    B:version_checking=false

    # How much water (in mB) a water bottle is considered to contain. 0 (default) means bottles can be filled from and emptied into Automagy tanks without changing the amount in a tank. -1 means empty and water bottles won't interact with Automagy tanks. -2 means bottles should use the fluid amount registered with Forge (normally 1000).
    I:waterbottle_amount=0
}


##########################################################################################################
# keys
#--------------------------------------------------------------------------------------------------------#
# Default keybindings. Can still be adjusted by the player in-game.
##########################################################################################################

keys {
    # Wand Focus: Crafting - open GUI
    S:focus_craft=C
}


##########################################################################################################
# loot
#--------------------------------------------------------------------------------------------------------#
# Loot weights. Higher for higher chance. 1 is rare. 0 disables.
##########################################################################################################

loot {
    # Lesser Ring of Ender Disjunction
    I:lesser_disjunction=1
}


nethermind {
    # IMPORTANT: If true, this section's customizations will be ignored. (This is useful for those who want to use the default settings since the defaults may change with a newer version of Automagy. Otherwise, you'd need to delete this section each time such an update is applied.)
    B:ignore_section=true

    # Percentage chance that a basic rune results in conjuring lava instead of netherrack.
    I:lava_basic_chance=15

    # Nethermind's essentia cost to generate lava.
    S:lava_cost <
        ignis:6
        terra:2
     >
    I:lava_speed=90

    # Nethermind's essentia cost to generate netherrack without the Rock rune.
    S:netherrack_basic_cost <
        ignis:2
        terra:4
     >

    # Nethermind's essentia cost to generate netherrack using the Rock rune.
    S:netherrack_cost <
        ignis:1
        terra:2
     >
    I:netherrack_speed=60

    # Nethermind's essentia cost to generate quartz ore.
    S:quartz_cost <
        vitreus:3
        terra:1
     >
    I:quartz_speed=100

    # Nethermind's essentia cost to generate soul sand.
    S:soulsand_cost <
        terra:1
        vinculum:1
        spiritus:1
     >
    I:soulsand_speed=100
}


