{
    inherit = "base"
    name = "copper"
    type = "copper_ore"
    sprinkleMix = true
    veinSize = 24
    blocks = {
    "IC2:blockOreCopper"
    }
    heightRule = {
    maxHeight = 64
    minHeight = 8
    }
    veinFrequency = {
    chunkGenChance = 1
    veinsPerChunk = 3
    }
    }