{
    inherit = "base"
    name = "aluminum"
    type = "aluminum_ore"
    sprinkleMix = true
    veinSize = 16
    blocks = {
    "TConstruct:SearedBrick:5"
    }
    heightRule = {
    maxHeight = 64
    minHeight = 48
    }
    veinFrequency = {
    chunkGenChance = 1
    veinsPerChunk = 2
    }
    }