{
    inherit = "base"
    name = "silver"
    type = "silver_ore"
    sprinkleMix = true
    veinSize = 32
    blocks = {
    "ThermalFoundation:Ore:2"
    }
    heightRule = {
    maxHeight = 40
    minHeight = 8
    }
    veinFrequency = {
    chunkGenChance = 0.4
    veinsPerChunk = 1
    }
    }