# Configuration file

##########################################################################################################
# armor
#--------------------------------------------------------------------------------------------------------#
# Modify the effects armor has on entities when worn
##########################################################################################################

armor {

    item_helmetCloth {
        S:01.ID=minecraft:leather_helmet
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_chestplateCloth {
        S:01.ID=minecraft:leather_chestplate
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_leggingsCloth {
        S:01.ID=minecraft:leather_leggings
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_bootsCloth {
        S:01.ID=minecraft:leather_boots
        D:"02.Temp Add - Night"=1.0
        D:"03.Temp Add - Shade"=1.0
        D:"04.Temp Add - Sun"=1.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.0
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_helmetIron {
        S:01.ID=minecraft:iron_helmet
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_chestplateIron {
        S:01.ID=minecraft:iron_chestplate
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_leggingsIron {
        S:01.ID=minecraft:iron_leggings
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_bootsIron {
        S:01.ID=minecraft:iron_boots
        D:"02.Temp Add - Night"=-1.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.1
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_helmetDiamond {
        S:01.ID=minecraft:diamond_helmet
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=0.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_chestplateDiamond {
        S:01.ID=minecraft:diamond_chestplate
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=0.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_leggingsDiamond {
        S:01.ID=minecraft:diamond_leggings
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=0.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_bootsDiamond {
        S:01.ID=minecraft:diamond_boots
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=0.0
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=0.9
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_helmetGold {
        S:01.ID=minecraft:golden_helmet
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.5
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.2
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_chestplateGold {
        S:01.ID=minecraft:golden_chestplate
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.5
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.2
        D:08.Sanity=0.0
        D:09.Air=0.0
        B:"10.Allow Camel Pack"=true
    }

    item_leggingsGold {
        S:01.ID=minecraft:golden_leggings
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.5
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.2
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

    item_bootsGold {
        S:01.ID=minecraft:golden_boots
        D:"02.Temp Add - Night"=0.0
        D:"03.Temp Add - Shade"=0.0
        D:"04.Temp Add - Sun"=2.5
        D:"05.Temp Multiplier - Night"=1.0
        D:"06.Temp Multiplier - Shade"=1.0
        D:"07.Temp Multiplier - Sun"=1.2
        D:08.Sanity=0.0
        D:09.Air=0.0
    }

}


##########################################################################################################
# biomes
#--------------------------------------------------------------------------------------------------------#
# Manually change the environmental properties of each biome
##########################################################################################################

biomes {

    Sky {
        I:"01.Biome ID"=9
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=17.22075445642904
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

    FrozenOcean {
        I:"01.Biome ID"=10
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=salty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=0.0
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    FrozenRiver {
        I:"01.Biome ID"=11
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=cold

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=0.0
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Ice Mountains" {
        I:"01.Biome ID"=13
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=cold

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=0.0
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    Beach {
        I:"01.Biome ID"=16
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=salty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=26.45033635316129
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Deep Ocean" {
        I:"01.Biome ID"=24
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=salty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=17.22075445642904
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Stone Beach" {
        I:"01.Biome ID"=25
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=salty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=7.0395509268103895
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Cold Beach" {
        I:"01.Biome ID"=26
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=salty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=1.7666917091580874
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Mega Taiga" {
        I:"01.Biome ID"=32
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=cold

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=10.50504210183448
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Mega Taiga Hills" {
        I:"01.Biome ID"=33
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=cold

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=10.50504210183448
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Extreme Hills+" {
        I:"01.Biome ID"=34
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=7.0395509268103895
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Sunflower Plains" {
        I:"01.Biome ID"=129
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=26.45033635316129
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Desert M" {
        I:"01.Biome ID"=130
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=45.0
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

    "Extreme Hills M" {
        I:"01.Biome ID"=131
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=7.0395509268103895
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Flower Forest" {
        I:"01.Biome ID"=132
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=23.512435412217695
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Taiga M" {
        I:"01.Biome ID"=133
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=8.779064490725771
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Swampland M" {
        I:"01.Biome ID"=134
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=dirty

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=26.45033635316129
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Ice Plains Spikes" {
        I:"01.Biome ID"=140
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=cold

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=0.0
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Jungle M" {
        I:"01.Biome ID"=149
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=30.546033548982376
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "JungleEdge M" {
        I:"01.Biome ID"=151
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=30.546033548982376
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Birch Forest M" {
        I:"01.Biome ID"=155
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=20.429573823032417
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Birch Forest Hills M" {
        I:"01.Biome ID"=156
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=20.429573823032417
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Roofed Forest M" {
        I:"01.Biome ID"=157
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=23.512435412217695
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Cold Taiga M" {
        I:"01.Biome ID"=158
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=cold

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=5.740251485476347
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Mega Spruce Taiga" {
        I:"01.Biome ID"=160
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=8.779064490725771
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Extreme Hills+ M" {
        I:"01.Biome ID"=162
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=7.0395509268103895
        D:"05.Temp Rate"=0.0
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.0
        D:"08.Air Quality Rate"=0.0
    }

    "Savanna M" {
        I:"01.Biome ID"=163
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=34.218268452001396
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

    "Savanna Plateau M" {
        I:"01.Biome ID"=164
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=31.819805153394636
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

    "Mesa (Bryce)" {
        I:"01.Biome ID"=165
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=45.0
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

    "Mesa Plateau F M" {
        I:"01.Biome ID"=166
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=45.0
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

    "Mesa Plateau M" {
        I:"01.Biome ID"=167
        B:"02.Allow Config Override"=false

        # Water Quality: dirty, salty, cold, clean
        S:"03.Water Quality"=clean

        # Biome temperature in celsius (Player body temp is offset by + 12C)
        D:"04.Ambient Temperature"=45.0
        D:"05.Temp Rate"=0.005
        D:"06.Sanity Rate"=0.0
        D:"07.Dehydrate Rate"=0.05
        D:"08.Air Quality Rate"=0.0
    }

}


##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Customise the physical properties and environmental effects of blocks
##########################################################################################################

blocks {

    tile_grass {
        S:01.Name=minecraft:grass
        I:02.MetaID=-1
        S:03.DropName=minecraft:dirt
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=loose
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_dirt {
        S:01.Name=minecraft:dirt
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=loose
        B:11.Slides=false
        B:"12.Slides When Wet"=true
    }

    tile_sapling {
        S:01.Name=minecraft:sapling
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_lava {
        S:01.Name=minecraft:flowing_lava
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=200.0
        D:"08.Air Quality"=-1.0
        D:09.Sanity=0.0
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_sand {
        S:01.Name=minecraft:sand
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=sand-like
        B:11.Slides=true
        B:"12.Slides When Wet"=false
    }

    tile_gravel {
        S:01.Name=minecraft:gravel
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=none
        B:11.Slides=true
        B:"12.Slides When Wet"=false
    }

    tile_leaves {
        S:01.Name=minecraft:leaves
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_web {
        S:01.Name=minecraft:web
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=-0.01
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_tallgrass {
        S:01.Name=minecraft:tallgrass
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_deadbush {
        S:01.Name=minecraft:deadbush
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_flower1 {
        S:01.Name=minecraft:yellow_flower
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_flower2 {
        S:01.Name=minecraft:red_flower
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_mushroom {
        S:01.Name=minecraft:brown_mushroom
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_torch {
        S:01.Name=minecraft:torch
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=75.0
        D:"08.Air Quality"=-0.25
        D:09.Sanity=0.0
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_fire {
        S:01.Name=minecraft:fire
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=75.0
        D:"08.Air Quality"=-0.25
        D:09.Sanity=0.0
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_crops {
        S:01.Name=minecraft:wheat
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_furnace {
        S:01.Name=minecraft:lit_furnace
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=75.0
        D:"08.Air Quality"=-0.25
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_snow {
        S:01.Name=minecraft:snow_layer
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=-0.02
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=true
    }

    tile_ice {
        S:01.Name=minecraft:ice
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=-0.02
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_reeds {
        S:01.Name=minecraft:reeds
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_hellrock {
        S:01.Name=minecraft:netherrack
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=50.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_hellsand {
        S:01.Name=minecraft:soul_sand
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=-0.1
        S:10.Stability=loose
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_pumpkinStem {
        S:01.Name=minecraft:pumpkin_stem
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_vine {
        S:01.Name=minecraft:vine
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_mycel {
        S:01.Name=minecraft:mycelium
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=loose
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_waterlily {
        S:01.Name=minecraft:waterlily
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_netherBrick {
        S:01.Name=minecraft:nether_brick
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=50.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_netherFence {
        S:01.Name=minecraft:nether_brick_fence
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=50.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_stairsNetherBrick {
        S:01.Name=minecraft:nether_brick_stairs
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=50.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=average
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_netherStalk {
        S:01.Name=minecraft:nether_wart
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_dragonEgg {
        S:01.Name=minecraft:dragon_egg
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=1.0
        S:10.Stability=loose
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_cocoa {
        S:01.Name=minecraft:cocoa
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_flowerPot {
        S:01.Name=minecraft:flower_pot
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_carrots {
        S:01.Name=minecraft:carrots
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_potatoes {
        S:01.Name=minecraft:potatoes
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_skull {
        S:01.Name=minecraft:skull
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=-0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_anvil {
        S:01.Name=minecraft:anvil
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=none
        B:11.Slides=true
        B:"12.Slides When Wet"=false
    }

    tile_hayBlock {
        S:01.Name=minecraft:hay_block
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=loose
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_icePacked {
        S:01.Name=minecraft:packed_ice
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=true
        D:07.Temperature=-0.02
        D:"08.Air Quality"=0.0
        D:09.Sanity=0.0
        S:10.Stability=loose
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

    tile_doublePlant {
        S:01.Name=minecraft:double_plant
        I:02.MetaID=-1
        S:03.DropName=
        I:04.DropMetaID=-1
        I:05.DropNumber=-1
        B:"06.Enable Temperature"=false
        D:07.Temperature=0.0
        D:"08.Air Quality"=1.0
        D:09.Sanity=0.1
        S:10.Stability=none
        B:11.Slides=false
        B:"12.Slides When Wet"=false
    }

}


##########################################################################################################
# dimension
#--------------------------------------------------------------------------------------------------------#
# Customise dimension environments
##########################################################################################################

dimension {

    "The End" {
        I:"01.Dimension ID"=1
        B:"02.Allow Config Override"=true
        B:"03.Track Sanity"=true
        B:"04.Dark Affects Sanity"=true
        D:"05.Sanity Multiplier"=1.0
        B:"06.Track Air Quility"=true
        D:"07.Air Quility Multiplier"=1.0
        B:"08.Track Hydration"=true
        D:"09.Hydration Multiplier"=1.0
        B:"10.Track Temperature"=true
        D:"11.Temperature Multiplier"=1.0
        B:"12.Day/Night Affects Temp"=true
        B:"13.Weather Affects Temp"=true
        B:"14.Generate Mineshafts"=true
        I:"15.Where is Sea Level"=64

        # Use a negitive value to skip shaft entrance checks [range: -255 ~ 255, default: 12]
        I:"16.Mine Y height"=12
        D:"17.Base Temperature Rate"=0.0
        D:"18.Base Hydration Rate"=0.0
        D:"19.Base Sanity Rate"=0.0
        D:"20.Base Air Quality Rate"=0.0
        B:"20.Enable Physics"=true
    }

}


##########################################################################################################
# entity
#--------------------------------------------------------------------------------------------------------#
# Custom properties for entities
##########################################################################################################

entity {

    Skeleton {
        I:"01.Entity ID"=51
        B:"02.Enable EnviroTracker"=false
        B:"03.Enable Dehydration"=false
        B:"04.Enable BodyTemp"=false
        B:"05.Enable Air Quality"=false
        B:"06.Immune To Frost"=true
        B:"07.Immune To Heat"=true
        D:"08.Ambient Sanity"=-0.1
        D:"09.Hit Sanity"=-1.0

        # Overridden by body temp
        D:"10.Ambient Temperature"=10.0
        D:"11.Hit Temperature"=0.0
        D:"12.Ambient Air"=0.0
        D:"13.Hit Air"=0.0
        D:"14.Ambient Hydration"=0.0
        D:"15.Hit Hydration"=0.0
    }

    Zombie {
        I:"01.Entity ID"=54
        B:"02.Enable EnviroTracker"=false
        B:"03.Enable Dehydration"=false
        B:"04.Enable BodyTemp"=false
        B:"05.Enable Air Quality"=false
        B:"06.Immune To Frost"=true
        B:"07.Immune To Heat"=true
        D:"08.Ambient Sanity"=-0.1
        D:"09.Hit Sanity"=-1.0

        # Overridden by body temp
        D:"10.Ambient Temperature"=10.0
        D:"11.Hit Temperature"=0.0
        D:"12.Ambient Air"=0.0
        D:"13.Hit Air"=0.0
        D:"14.Ambient Hydration"=0.0
        D:"15.Hit Hydration"=0.0
    }

    PigZombie {
        I:"01.Entity ID"=57
        B:"02.Enable EnviroTracker"=false
        B:"03.Enable Dehydration"=false
        B:"04.Enable BodyTemp"=false
        B:"05.Enable Air Quality"=false
        B:"06.Immune To Frost"=true
        B:"07.Immune To Heat"=true
        D:"08.Ambient Sanity"=-0.1
        D:"09.Hit Sanity"=-1.0

        # Overridden by body temp
        D:"10.Ambient Temperature"=10.0
        D:"11.Hit Temperature"=0.0
        D:"12.Ambient Air"=0.0
        D:"13.Hit Air"=0.0
        D:"14.Ambient Hydration"=0.0
        D:"15.Hit Hydration"=0.0
    }

    Enderman {
        I:"01.Entity ID"=58
        B:"02.Enable EnviroTracker"=false
        B:"03.Enable Dehydration"=false
        B:"04.Enable BodyTemp"=false
        B:"05.Enable Air Quality"=false
        B:"06.Immune To Frost"=true
        B:"07.Immune To Heat"=true
        D:"08.Ambient Sanity"=-0.5
        D:"09.Hit Sanity"=-5.0

        # Overridden by body temp
        D:"10.Ambient Temperature"=10.0
        D:"11.Hit Temperature"=0.0
        D:"12.Ambient Air"=0.0
        D:"13.Hit Air"=0.0
        D:"14.Ambient Hydration"=0.0
        D:"15.Hit Hydration"=0.0
    }

    Blaze {
        I:"01.Entity ID"=61
        B:"02.Enable EnviroTracker"=false
        B:"03.Enable Dehydration"=false
        B:"04.Enable BodyTemp"=false
        B:"05.Enable Air Quality"=false
        B:"06.Immune To Frost"=true
        B:"07.Immune To Heat"=true
        D:"08.Ambient Sanity"=0.0
        D:"09.Hit Sanity"=0.0

        # Overridden by body temp
        D:"10.Ambient Temperature"=100.0
        D:"11.Hit Temperature"=0.5
        D:"12.Ambient Air"=0.0
        D:"13.Hit Air"=0.0
        D:"14.Ambient Hydration"=-0.1
        D:"15.Hit Hydration"=-1.0
    }

    Bat {
        I:"01.Entity ID"=65
        B:"02.Enable EnviroTracker"=false
        B:"03.Enable Dehydration"=false
        B:"04.Enable BodyTemp"=false
        B:"05.Enable Air Quality"=false
        B:"06.Immune To Frost"=true
        B:"07.Immune To Heat"=true
        D:"08.Ambient Sanity"=-0.05
        D:"09.Hit Sanity"=0.0

        # Overridden by body temp
        D:"10.Ambient Temperature"=37.0
        D:"11.Hit Temperature"=0.0
        D:"12.Ambient Air"=0.0
        D:"13.Hit Air"=0.0
        D:"14.Ambient Hydration"=0.0
        D:"15.Hit Hydration"=0.0
    }

    SnowMan {
        I:"01.Entity ID"=97
        B:"02.Enable EnviroTracker"=false
        B:"03.Enable Dehydration"=false
        B:"04.Enable BodyTemp"=false
        B:"05.Enable Air Quality"=false
        B:"06.Immune To Frost"=true
        B:"07.Immune To Heat"=true
        D:"08.Ambient Sanity"=0.0
        D:"09.Hit Sanity"=0.0

        # Overridden by body temp
        D:"10.Ambient Temperature"=-1.0
        D:"11.Hit Temperature"=-0.5
        D:"12.Ambient Air"=0.0
        D:"13.Hit Air"=0.0
        D:"14.Ambient Hydration"=0.0
        D:"15.Hit Hydration"=0.0
    }

}


##########################################################################################################
# items
#--------------------------------------------------------------------------------------------------------#
# Custom effects for items
##########################################################################################################

items {

    tile_grass {
        S:01.Name=minecraft:grass
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_sapling {
        S:01.Name=minecraft:sapling
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_leaves {
        S:01.Name=minecraft:leaves
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_tallgrass {
        S:01.Name=minecraft:tallgrass
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_deadbush {
        S:01.Name=minecraft:deadbush
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_flower1 {
        S:01.Name=minecraft:yellow_flower
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_flower2 {
        S:01.Name=minecraft:red_flower
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_mushroom {
        S:01.Name=minecraft:brown_mushroom
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_snow {
        S:01.Name=minecraft:snow_layer
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=true
        D:"04.Ambient Temperature"=-0.1
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_ice {
        S:01.Name=minecraft:ice
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=true
        D:"04.Ambient Temperature"=-0.5
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_hellrock {
        S:01.Name=minecraft:netherrack
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=true
        D:"04.Ambient Temperature"=50.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_hellsand {
        S:01.Name=minecraft:soul_sand
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=-1.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_vine {
        S:01.Name=minecraft:vine
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_mycel {
        S:01.Name=minecraft:mycelium
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_waterlily {
        S:01.Name=minecraft:waterlily
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_netherBrick {
        S:01.Name=minecraft:nether_brick
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=true
        D:"04.Ambient Temperature"=50.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_netherFence {
        S:01.Name=minecraft:nether_brick_fence
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=true
        D:"04.Ambient Temperature"=50.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_stairsNetherBrick {
        S:01.Name=minecraft:nether_brick_stairs
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=true
        D:"04.Ambient Temperature"=50.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_cocoa {
        S:01.Name=minecraft:cocoa
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_carrots {
        S:01.Name=minecraft:carrots
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_potatoes {
        S:01.Name=minecraft:potatoes
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_hayBlock {
        S:01.Name=minecraft:hay_block
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_icePacked {
        S:01.Name=minecraft:packed_ice
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=true
        D:"04.Ambient Temperature"=-0.5
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    tile_doublePlant {
        S:01.Name=minecraft:double_plant
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.025
        D:"06.Ambient Santity"=0.1
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    item_apple {
        S:01.Name=minecraft:apple
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=-0.025
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=5.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    item_bucketLava {
        S:01.Name=minecraft:lava_bucket
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=true
        D:"04.Ambient Temperature"=100.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    item_melon {
        S:01.Name=minecraft:melon
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=-0.025
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=5.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    item_potion {
        S:01.Name=minecraft:potion
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=-0.1
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=25.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    "item_potion_(water)" {
        S:01.Name=minecraft:potion
        I:02.Damage=0
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=-0.1
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=25.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=25
        S:"13.CamelPack Return Item"=minecraft:glass_bottle
        I:"14.CamelPack Return Meta"=0
    }

    item_glassBottle {
        S:01.Name=minecraft:glass_bottle
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=37.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=-25
        S:"13.CamelPack Return Item"=minecraft:potion
        I:"14.CamelPack Return Meta"=0
    }

    item_carrots {
        S:01.Name=minecraft:carrot
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=0.0
        D:"07.Effect Temperature"=-0.025
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=5.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

    item_skull {
        S:01.Name=minecraft:skull
        I:02.Damage=-1
        B:"03.Enable Ambient Temperature"=false
        D:"04.Ambient Temperature"=0.0
        D:"05.Ambient Air Quality"=0.0
        D:"06.Ambient Santity"=-1.0
        D:"07.Effect Temperature"=0.0
        D:"08.Effect Air Quality"=0.0
        D:"09.Effect Sanity"=0.0
        D:"10.Effect Hydration"=0.0
        D:"11.Effect Temperature Cap"=37.0
        I:"12.CamelPack Fill Amount"=0
        S:"13.CamelPack Return Item"=
        I:"14.CamelPack Return Meta"=0
    }

}


##########################################################################################################
# spoiling
#--------------------------------------------------------------------------------------------------------#
# Set the properties of spoliable items
##########################################################################################################

spoiling {

    item_apple {
        S:01.ID=minecraft:apple
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_mushroomStew {
        S:01.ID=minecraft:mushroom_stew
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_bread {
        S:01.ID=minecraft:bread
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_porkchopRaw {
        S:01.ID=minecraft:porkchop
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:rotten_flesh
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_porkchopCooked {
        S:01.ID=minecraft:cooked_porkchop
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:rotten_flesh
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_appleGold {
        S:01.ID=minecraft:golden_apple
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_mfr_bucket_milk {
        S:01.ID=minecraft:milk_bucket
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:spoiledMilk
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_fish {
        S:01.ID=minecraft:fish
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:rotten_flesh
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_cookie {
        S:01.ID=minecraft:cookie
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_melon {
        S:01.ID=minecraft:melon
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_beefRaw {
        S:01.ID=minecraft:beef
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:rotten_flesh
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_beefCooked {
        S:01.ID=minecraft:cooked_beef
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:rotten_flesh
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_chickenRaw {
        S:01.ID=minecraft:chicken
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:rotten_flesh
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_chickenCooked {
        S:01.ID=minecraft:cooked_chicken
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:rotten_flesh
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_rottenFlesh {
        S:01.ID=minecraft:rotten_flesh
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=-1
    }

    item_spiderEye {
        S:01.ID=minecraft:spider_eye
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:fermented_spider_eye
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_fermentedSpiderEye {
        S:01.ID=minecraft:fermented_spider_eye
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=minecraft:rotten_flesh
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_carrots {
        S:01.ID=minecraft:carrot
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_potato {
        S:01.ID=minecraft:potato
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_potatoBaked {
        S:01.ID=minecraft:baked_potato
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_potatoPoisonous {
        S:01.ID=minecraft:poisonous_potato
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_carrotGolden {
        S:01.ID=minecraft:golden_carrot
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

    item_pumpkinPie {
        S:01.ID=minecraft:pumpkin_pie
        I:02.Damage=-1

        # Set blank to rot into nothing
        S:"03.Rotten ID"=enviromine:rottenFood
        I:"04.Rotten Damage"=0

        # Set this to -1 to disable rotting on this item
        I:"05.Days To Rot"=7
    }

}


