v1.0.4
* Fixed normalization decimal precision
    + This may have previously resulted in most/all mobs having 0 movement speed
    + This may have also granted 100% or 0% immunity to knockback resistance

v1.0.3
* Removed debugging commands that were left in production

v1.0.2
* Removed debugging commands that were left in production
* Fixed issue where current health was not being set to potential max health on spawn
    + Functionally, you would see 20/56 or 20/39 or whatever, instead of 56/56 or 39/39

v1.0.1
* Fixed typos causing attributes not be assigned properly
* Reworked formulas to cause "bounding modifications" to happen after both additive and multiplicative multipliers
    + General Form: (Base + Additive) * Bounding * Multiplier
    + Distribution formula:     1.0d + new Random().nextGaussian() * 0.5d
    + Rounded results to nearest integer

v1.0.0
* Damage is calculated at the "hurt" event
    + Base values or attributes pertaining to attack are left alone
    + Damage is calculated at earliest stage, preserving armor reductions, buffs, etc.
        - i.e. Entity attempted damage is increased
* Health, Follow Range, Move Speed, and Knockback modify Entity attribute base values
    + Entity data is therefore being increased when Entity enters the world
        - i.e. Entity spawns with higher health/knockback resistance