v1.0.0
* Damage is calculated at the "hurt" event
    + Base values or attributes pertaining to attack are left alone
    + Damage is calculated at earliest stage, preserving armor reductions, buffs, etc.
        - i.e. Entity attempted damage is increased
* Health, Follow Range, Move Speed, and Knockback modify Entity attribute base values
    + Entity data is therefore being increased when Entity enters the world
        - i.e. Entity spawns with higher health/knockback resistance