{
	"itemName": "book_guide",
	"bookName": "Nostalgia Guide",
	"color": "orangered",
	"craftingMaterial": "minecraft:dirt",
	"pages": [
		[
			{
				"id": 1,
				"header": "Welcome from a \nMysterious Stranger",
				"description": "Greetings, time traveler! It's good to see that you've made it out the other side! I'm sure you're quite confused, which is to be expected; you've been thrust backward 7 years in time. That's enough to make anyone flustered (except for me, of course)."
			},
			{
				"id": 2,
				"description": "If you don't understand what is going on in this whacky universe, don't worry, you don't have amnesia. Technically you know it, you just haven't learned it yet. Technically, I haven't even written this yet. Time is weird."
			}
		],
		[
			{
				"id": 3,
				"description": "I'll be your guide through this timeline. In no time, you'll be mastering and breaking the laws of the universe so well, you could write this manual yourself! \n(These chapters are listed in no particular order, feel free to skip pages.)"
			},
			{
				"id": 4,
				"header": "-Table of Contents-",
				"description": "-Botania ------------------- 1\n-Ars Magica ---------------- 1\n-Thaumcraft --------------- 2\n-Tinker's Construct --------- 2\n-Witchery & Lycanthropy ----- 2\n-Archimedes' Ships ---------- 5\n-Thermal Series ------------ 9\n-Applied Energistics -------- 13\n-Mystcraft ---------------- 19"
			}
		],
		[
			{
				"id": 11,
				"description": "Before I begin my own instruction, be aware that several of my colleagues have written - or rather will write - guides for their own specialties. They can guide you much better than I could."
			},
			{
				"id": 12,
				"description": "[Botania]: If you wish to draw on the power of flora to automate your troubles away, challenge Gaia herself, and find the 6 Relics of Alfheim, strap a Sapling and a Book together."
			},
			{
				"id": 13,
				"description": "[Ars Magica]: If you wish to tap into the latent power within you, and master the intricacies of wizardry to create spells of your own, hang a Book in an Item Frame near a pool of Liquid Etherium."
			},
			{
				"id": 14,
				"description": "                  -1-"
			}
		],
		[
			{
				"id": 21,
				"description": "[Tinkers' Construct]: If you wish to know the pleasure of holding a custom-made tool in your hand, my colleague is a master of his craft, and has recorded his secrets in several books, the first of which you already own."
			},
			{
				"id": 22,
				"description": "[Thaumcraft]: If you wish to unlock the deepest arcane secrets behind Creation, and follow my friend's descent into madness, tap a Bookshelf with an Iron Capped Wooden Wand (TM)."
			},
			{
				"id": 23,
				"description": "[Witchery]: If you wish to harness nature's power, twist fate, brew power in a bottle, and deal with Demons and Devils, read the 'Witchcraft' series and her companion manual, Witches' Brews."
			},
			{
				"id": 24,
				"description": "                    -2-"
			}
		],
		[
			{
				"id": 31,
				"header": "(Lycanthropy)",
				"description": "While the experience of Vampirism is documented in the journal [Observations of an Immortal], there is no such surviving documentation from Lycanthropes. This is likely because it's a much more spiritual, personal journey. Most Werewolves I've met aren't exactly the bookish type." 
			},
			{
				"id": 32,
				"description": "As an firm believer in the value of documentation, I have tracked down the guarded secrets of how to contract Lycanthropy without powerful Witchcraft, to provide for the benefit of future scholars."
			},
			{
				"id": 33,
				"description": "\n                  -3-"
			}
		],
		[
			{
				"id": 41,
				"description": "To spread Lycanthropy, a Werewolf must first be given the blessing of their deity. It is possible to deliberately invoke this blessing through a ritual." 
			},
			{
				"id": 42,
				"description": "This ritual can only be performed during a Full Moon, ideally on a wide open plane. It requires a [Wolf Altar], with a [Wolftrap] set directly in front of it. To lure in a Werewolf, tie a Sheep to a Fence nearby."
			},
			{
				"id": 43,
				"description": "When the Werewolf approaches and begins chasing you, get it caught in the Wolftrap. You should hear a deep, resonating growl that indicates the deity's blessing. Carefully allow it to scratch you. The rest is between you and your new Patron Deity. \n\n                    -4-"
			}
		],
		[
			{
				"id": 51,
				"header": "-Archimedes Ships-",
				"description": "Do you find both swimming and boating too arduous in this ancient universe? Do you want to make your very own mobile pirate ship? Do you want to make a blimp to soar through the skies and leave behind the cares of the world?\nThanks to Old Man Archimedes, you can do just that." 
			},
			{
				"id": 52,
				"description": "A [Ship's Helm] is the single most crucial block of your ship. It is from there that you Assemble and control it. Make sure it has a good view around the vessel. \nAll other components are optional."
			},
			{
				"id": 53,
				"description": "                  -5-"
			}
		],
		[
			{
				"id": 61,
				"description": "[Buffers] are often overlooked, but are really the first thing you should be placing down. They prevent ships from attaching to the land and causing you grief.\n[Land Buffers] go on the land, and ships can't attach to them.\n[Ship Buffers] go on the ship, and can't attach to land. You can use either type on its own, whatever suits your needs."
			},
			{
				"id": 62,
				"description": "[Balloons] are the trademark of Archimedes Ships. A ship made of at least 40% Balloons is skyworthy.\n"
			},
			{
				"id": 63,
				"description": "[Steam Engines] quickly burn Furnace fuels to increase the speed of ships."
			},
			{
				"id": 64,
				"description": "\n                    -6-"
			}
		],
		[
			{
				"id": 71,
				"description": "[Gauges] are an essential component for any skilled navigator. They can measure your speed and orientation, and the Airship variant will also display your altitude and ascent/descent speed.\n"
			},
			{
				"id": 72,
				"description": "[Passenger Seats] allow multiple players to travel on ships."
			},
			{
				"id": 73,
				"description": "[Wooden Crates] allow mobs to travel on ships. They will be locked in if they walk over one, and can be released with a RClick or Redstone signal."
			},
			{
				"id": 74,
				"description": "[Anchor Points] and [Floaters] don't seem to function as they should, unfortunately :("
			},
			{
				"id": 75,
				"description": "\n                  -7-"
			}
		],
		[
			{
				"id": 81,
				"header": "(A Mild Warning)",
				"description": "Archimedes Ships, mundane as it seems, holds the power to break the fabric of the universe."
			},
			{
				"id": 82,
				"description": "Generally this should not be too prominent of an issue, but sometimes blocks that are more 'complex' will react violently when Assembled into a Ship."
			},
			{
				"id": 83,
				"description": "(At its mildest, this could cause a crash, at its worst, it could corrupt the world. Most things do work fine, just think carefully about what you put on your ships. Also, it's very common for machines with specific sides to be rotated wrongly.) \n\n                    -8-"
			}
		],
		[
			{
				"id": 91,
				"header": "-The Thermal Series-",
				"description": "The Thermal Series is a collection of everything you'll need to tech up. There are machines for smelting, melting, crushing, cutting, freezing, filling, making, and breaking. I'll cover all the general concepts you'll need, and you can find the specifics in NEI.\n\nJust about everything you'll make is split into 4 Tiers:\n  -Basic (aka Leadstone)\n  -Hardened\n  -Reinforced (aka Redstone)\n  -Resonant\nThe Tier of a machine defines its storage size, base speed, and/or number of Augment slots. \n\n                  -9-"
			}
		],
		[
			{
				"id": 101,
				"description": "[Dynamos] and [Solar Panels] will generate Redstone Flux (RF), the most universal unit of energy. All machines in this world run on RF."
			},
			{
				"id": 102,
				"description": "[Energy Cells] are batteries. Each face can either input or output energy. Like all Thermal machines, each face can be configured. Blue is Input, Orange is Output, and uncolored will not transfer at all. (No other machines need a face specially configured to recieve RF.)"
			},
			{
				"id": 103,
				"description": "\n[Fluxducts] are pipes that transfer RF. They're limited by transfer rate, in RF per tick (RF/t). (Remember there are 20 ticks in a second.)\n\n"
			},
			{
				"id": 104,
				"description": "                   -10-"
			}
		],
		[
			{
				"id": 111,
				"description": "[Fluiducts] and [Itemducts] transmit Fluids and Items, which can be pushed out by machines, or pulled out by a [Servo] or [Retriever] on the duct's end. \n\nThe [Pulverizer] is one of the most important first machines you can make. It can double metal ore output, and its Dusts can be used to make alloys before you get an [Induction Smelter]. \n\nThe [Crescent Hammer] is the most important tool in your belt when it comes to Thermal and AE2. It can be used to rotate blocks with RClick, or instantly pick up any Thermal or AE2 block with Shift+RClick. Pickaxes also work, but are much slower."
			},
			{
				"id": 112,
				"description": "                  -11-"
			}
		],
		[
			{
				"id": 121,
				"description": "[Satchels] and [Strongboxes] are cheap - though limited - portable storage for the early game. Invaluable when there are so many new items to carry."
			},
			{
				"id": 122,
				"description": "[Jetpacks] are - well - Jetpacks, that run on RF. They boost you up, they can Hover, and more advanced models will try to save you from fall damage. Charge them with an [Energetic Infuser] or [Charge Plate]."
			},
			{
				"id": 123,
				"description": "[Tesseracts] are wireless transmitters for materials. They allow you to transmit Energy, Fluids, and Items to any other (chunkloaded) Tesseract in the world, even trans-dimensionally.\n(See also: Ender Chest and Tank)"
			},
			{
				"id": 124,
				"description": "                   -12-"
			}
		],
		[
			{
				"id": 131,
				"header": "-Applied Energistics-",
				"description": "Wouldn't it be nice to have all of your items stored in one central space? With a search bar, and maybe a nice crafting table in the same spot?"
			},
			{
				"id": 132,
				"description": "Matter-Energy systems, or ME systems, can store large amounts of items in digital form, in addition to allowing you to fully automate item transfer and crafting. \nIt's like crypto, but good. \n\nThis is the most complex subject in this guide, so this will just be a basic introduction. \nIf you need more guidance, consult your local genius."
			},
			{
				"id": 133,
				"description": "                  -13-"
			}
		],
		[
			{
				"id": 141,
				"description": "[Energy Acceptors] and [ME Controllers] are the power inputs for ME systems.\n"
			},
			{
				"id": 142,
				"description": "[Storage Cells] are the core of your digital storage. They can be slotted into [ME Drives] and [ME Chests].\n"
			},
			{
				"id": 143,
				"description": "[Terminals] let you access your items. I recommend an [ME Crafting Terminal] for everyday use."
			},
			{
				"id": 144,
				"description": "[Cables] send data through your system. Color-coding your cables can be useful as your system gets more complex. I recommend [Smart Cables] for everything. \nThey show how many Channels are being used through them."
			},
			{
				"id": 145,
				"description": "                   -14-"
			}
		],
		[
			{
				"id": 151,
				"description": "[Channels] are essentially the Bandwidth limit in ME systems. Each component that sends, recieves, or stores item data will require a Channel. A standard cable carries 8 Channels, and Dense Cables carry 32. Most ME blocks also carry up to 8 channels to adjacent blocks. Exceeding the Channel limit of a cable will cause the whole system not to function."
			},
			{
				"id": 152,
				"description": "[ME Controllers] can provide 32 Channels per face. Multiple Controller blocks can be placed together to provide more faces. Multiple separate Controllers connected to the same system will stop it from working. A system without a Controller can support no more than 8 Channels. \n\n                  -15-"
			}
		],
		[
			{
				"id": 161,
				"description": "[Busses] provide an interface between your system and other inventories. [Input Busses] pull into the system, [Export Busses] push out of the system. \n[Storage Busses] will include the attached inventory as part of the system's storage. So your Iron Chest full of random loot can be part of your ME system."
			},
			{
				"id": 162,
				"description": "[Wireless Terminals] allow handheld, remote access to your ME system. They are linked to the system through a [Security Terminal], and must be in range of a [Wireless Access Point]. [Wireless Boosters] can increase this range."
			},
			{
				"id": 163,
				"description": "\n                   -16-"
			}
		],
		[
			{
				"id": 171,
				"header": "(Autocrafting with AE2)",
				"description": "ME systems can be programmed to Autocraft items for you. Good for recipes that are monotonous or annoying to do by hand, like Solar Panels and Rocket parts.\nYou need Crafting Storage to compute the data, and Assemblers to do the actual crafting.\n\n[Crafting Storage] is like RAM for crafting. Small-scale, one-step crafts can run on 1k-4k Storages, while large-scale, multi-step recipes might need 16k-64k. These can attach together in multiblocks. Multiple separate Storages are needed to run multiple requests in parallel. \n\n                  -17-"
			}
		],
		[
			{
				"id": 181,
				"description": "[Blank Patterns] can be Encoded with recipes in [Pattern Terminals]"
			},
			{
				"id": 182,
				"description": "[Encoded Patterns] can then be inserted into [ME Interfaces] next to [Molecular Assemblers]. \n(Note that the Assemblers do not require a Channel.)"
			},
			{
				"id": 183,
				"description": "Now you can just ask your system to craft that item itself!"
			},
			{
				"id": 184,
				"description": "You can even program Machine Recipes in the Processing Pattern tab of the Pattern Terminal. So you could put a [Cactus] -> [Cactus Green] Pattern into an Interface next to a Furnace, and as long as that Cactus Green gets back into the system, it counts as a finished craft!\n\n                   -18-"
			}
		],
		[
			{
				"id": 191,
				"header": "-Mystcraft-",
				"description": "The Nether, End, Aether, and Twilight Forest are all pretty cool, but do you ever want more? More dimensions to explore, ones with just a bit of your own touch?"
			},
			{
				"id": 192,
				"description": "D'ni (DUH-nee) is the ancient alphabet of the D'ni language, spoken by the D'ni people, used to write [Descriptive Books]; books that describe a world so accurately, they allow you to physically travel there. \n\nThe D'ni were masters of writing these Ages, and could travel to paradise or hell with mere paper and quill."
			},
			{
				"id": 193,
				"description": "\n                  -19-"
			}
		],
		[
			{
				"id": 201,
				"description": "For eons, there has been debate about whether you're actually creating the ages you describe, or whether you are merely describing where in the infinite multiverse you wish to travel. Fortunately, that question is irrelevant to explorers like us. \n\n[Pages] are what this whole art revolves around. Each page of D'ni script specifies a feature or modifier, essentially the nouns and adjectives of this language. There's a page for just about every color, block, fluid, biome, structure, terrain type, weather pattern, and celestial body. If it seems like a lot to take on at first, just start collecting pages, and the possibilities become clear. \n                   -20-"
			}
		],
		[
			{
				"id": 211,
				"description": "In the Overworld, pages can be bought from [Archivist Villagers]. They are great for starters, if you have the Emeralds. Beyond that, Pages can only be found inside the Libraries that generate in ages. (These libraries also like to hide a few secrets.) \nI advise using [Symbol Portfolios] to carry all the pages you'll find. You'll thank yourself for staying organized later on."
			},
			{
				"id": 212,
				"description": "Speaking of organization, a [Writing Desk] allows you to store, sort, and even copy pages using Paper and Ink Vials. Be sure to make copies of any single pages you find, and keep at least one 'Master Portfolio' of every unique page you have. \n\n                  -21-"
			}
		],
		[
			{
				"id": 221,
				"description": "An [Ink Mixer], supplied with Paper and Ink Vials, allows creation of [Link Panels], the most essential page in any Descriptive Book."
			},
			{
				"id": 222,
				"description": "Certain materials can be dropped into the ink reservoir to apply effects to the Link Panel. The more of a material is used, the more likely its effect will apply. (Search NEI for uses of Ink Vials to see the materials, and note that Intra-Linking does not work.)"
			},
			{
				"id": 223,
				"description": "A [Book Binder] allows you to bind Pages with Leather to create a Descriptive Book. Make sure that the first page is a Link Panel. An entire [Collation Folder] can be dumped into a Binder at once."
			},
			{
				"id": 224,
				"description": "                   -22-"
			}
		],
		[
			{
				"id": 231,
				"header": "(Linking Between Ages)",
				"description": "Descriptive Books are one-way tickets into an age. If you do not bring a Linking Book or other means of escape with you, you will be trapped there forever. Not even death will bring you back to the Overworld."
			},
			{
				"id": 232,
				"description": "When you touch a Link Panel to travel to an age, the book will be left behind. If you were holding it in your hand, it will drop to the ground and be damaged and destroyed over time. Much faster if it comes into contact with water. [Bookstands] and [Lecterns] will hold your books safely."
			},
			{
				"id": 233,
				"description": "\n                  -23-"
			}
		],
		[
			{
				"id": 241,
				"header": "(Authoring Ages)",
				"description": "The order of pages in a Descriptive Book is very important. Some pages are Modifiers, and need to come before Modified pages, like English's adjectives and nouns. It's 'red ball,' not 'ball red.'"
			},
			{
				"id": 242,
				"description": "To keep your ages in order as you write, use [Collation Folders] inside a [Writing Desk]."
			},
			{
				"id": 243,
				"description": "The list of every feature needed for a fully described age, and all the modifiers that apply to each, could fill another book this size. (You'll have to consult the 'Writing' page of the Wiki.) \n\n                   -24-"
			}
		],
		[
			{
				"id": 251,
				"description": "It's not absolutely necessary to specify everything about an age. Anything you don't specify, like the color of the sky or the fluid in the oceans, will be filled in by the randomness of the multiverse. \nYou could even bind a Descriptive Book with no descriptive pages, only a Link Panel, and create a fully random age. It may even be necessary to do this at first, to explore for Libraries to expand your lexicon. The catch is that randomness tends to cause conflicts, which causes Instability."
			},
			{
				"id": 252,
				"description": "\n\n\n                  -25-"
			}
		],
		[
			{
				"id": 261,
				"description": "[Instability] refers to dangerous, destructive, or unpleasant features in an age. Instability can be caused by conflicts in an age's description or by an over- abundance of rare resources. \n\nInstability can range from mildly irritating to totally cataclysmic. \n-Mild instability induces negative effects when exposed to the sky. \n-Moderate instability can result in an age with a scorchingly hot sun, random small explosions, or frequent unprompted lightning. \n-Major instability may manifest in meteor storms, pervasive erosion, and growth of Decay. \nLeft unchecked, major instability will doom an age. \n\n\n                   -26-"
			}
		],
		[
			{
				"id": 271,
				"description": "Avoiding instability involves making sure that you have used proper grammar, haven't left any vagueness that can be acted on by randomness, and haven't gotten too greedy with your features."
			},
			{
				"id": 272,
				"description": "One grammar error is Dangling Modifiers, which are Modifier pages that have no Modified pages following them (or are the wrong type of Modifiers). There is a page called [Clear Modifiers], which is a sort of error-catcher. Place it after a complex passage you're unsure if you wrote right, and it will clean up any dangling modifiers. Careful, this page also causes instability, but usually less than a dangling modifier."
			},
			{
				"id": 273,
				"description": "                  -27-"
			}
		],
		[
			{
				"id": 281,
				"description": "A 'greedy' feature would be something like all terrain being made of Diamond Ore, or oceans of Molten Iron. The [Dense Ores] and [Accelerated] pages are also considered greedy."
			},
			{
				"id": 282,
				"description": "You can directly combat instability by electing to add effects that mimic Instability. The [Lightning], [Scorched Surface], [Meteors], and [Spontaneous Explosions] pages will all lower the Instability of your age. Better to accept some of those than risk Decay."
			},
			{
				"id": 283,
				"description": "Good luck in your authorial endeavors. Try not to tear the multiverse apart. :)"
			},
			{
				"id": 284,
				"description": "\n\n\n                   -28-"
			}
		],
		[
			{
				"id": 291,
				"header": "Best of Luck, Traveller",
				"description": "That is just about everything I can offer you. I wish I could provide more comprehensive instruction, but you would not believe how hard it is to send even this much paper back in time."
			},
			{
				"id": 292,
				"description": "We're all rooting for you, and can't wait to see you again. *~"
			}
		]
	]
}
