# Configuration file

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# battletowerchestitems
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# Syntax for each Item entry is 'Name-Meta-Spawnchance-minAmount-maxAmount', entries are seperated by ';'
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battletowerchestitems {
    S:"Floor 1"=
	stick-0-75-5-6;
	wheat_seeds-0-75-3-5;
	planks-0-75-5-6;
	reeds-0-75-3-5
	
    S:"Floor 2"=
	stone_pickaxe-0-50-1-1;
	stone_axe-0-50-1-1;
	torch-0-80-3-3;
	stone_button-0-50-2-2
	
    S:"Floor 3"=
	bowl-0-75-2-4;
	coal-0-90-4-4;
	string-0-80-5-5;
	wool-0-75-2-2
	
    S:"Floor 4"=
	glass-0-75-3-3;
	feather-0-75-4-4;
	bread-0-75-2-2;
	apple-0-75-2-2
	
    S:"Floor 5"=
	brown_mushroom-0-75-2-2;
	red_mushroom-0-75-2-2;
	sapling-0-90-3-3;
	wheat-0-75-4-4
	
    S:"Floor 6"=
	sign-0-50-1-2;
	fishing_rod-0-75-1-1;
	pumpkin_seeds-0-60-2-2;
	melon_seeds-0-60-3-3
	
    S:"Floor 7"=
	iron_sword-0-60-1-1;
	gunpowder-0-75-3-3;
	leather-0-75-4-4;
	fish-0-75-3-3;
	dye-0-60-1-2
	
    S:"Floor 8"=
	chainmail_helmet-0-40-1-1;
	chainmail_chestplate-0-40-1-1;
	chainmail_leggings-0-40-1-1;
	chainmail_boots-0-40-1-1
	
    S:"Floor 9"=
	bookshelf-0-70-1-3;
	redstone_lamp-0-60-2-2;
	waterlily-0-75-3-3;
	brewing_stand-0-50-1-1
	
    S:"Item Generations per Floor"=16
    S:"Top Floor"=ender_pearl-0-50-2-2;
	diamond-0-70-2-2;
	redstone-0-75-5-5;
	gold_ingot-0-90-8-8
}


biomespawnallowed {
    B:Desert=true
    B:DesertHills=true
    B:"Dry River"=true
    B:Oasis=true
    B:River=true
}


chunkproviderallowed {
    B:ChunkProviderServer=true
}


general {
    I:"Golem Entity ID"=186
}


mainoptions {
    I:"Minimum Distance between 2 BattleTowers"=512
    I:"Minimum Distance of Battletowers from Spawn"=128
    I:"Tower Destroying Enabled"=1
    I:chanceTowerIsUnderGround=15
    B:noGolemExplosions=false
    B:towerFallDestroysMobSpawners=false
}


