# Configuration file

biome {
    I:biome.id.Clearing=200
    I:biome.id.DarkForest=201
    I:biome.id.DarkForestCenter=202
    I:biome.id.DeepMushrooms=203
    I:biome.id.EnchantedForest=204
    I:biome.id.FireSwamp=205
    I:biome.id.Glacier=206
    I:biome.id.Highlands=207
    I:biome.id.HighlandsCenter=208
    I:biome.id.Lake=209
    I:biome.id.LightedForest=210
    I:biome.id.Mushrooms=211
    I:biome.id.OakSavanna=212
    I:biome.id.Snowfield=213
    I:biome.id.Stream=214
    I:biome.id.Swamp=215
    I:biome.id.Thornlands=216
    I:biome.id.TwilightForest=217
    I:biome.id.TwilightForestVariant=218
}


dimension {
    # What ID number to assign to the Twilight Forest dimension.  Change if you are having conflicts with another mod.
    I:dimensionID=-7

    # Dimension provider ID.  Does not normally need to be changed, but the option is provided to work around a bug in MCPC+
    I:dimensionProviderID=-777
}


general {
    # Allow portals only for admins (ops).  This severly reduces the range in which the mod usually scans for valid portal conditions, and it scans near ops only.
    B:AdminOnlyPortals=false

    # Allow portals to the Twilight Forest to be made outside of dimension 0.  May be considered an exploit.
    B:AllowPortalsInOtherDimensions=false

    # Disable Twilight Forest portal creation entirely.  Provided for server operators looking to restrict action to the dimension.
    B:DisablePortalCreation=false

    # Disable the uncrafting function of the uncrafting table.  Provided as an option when interaction with other mods produces exploitable recipes.
    B:DisableUncrafting=true

    # Use old (pre Minecraft 1.7) map gen.  May not be fully supported.
    B:OldMapGen=false

    # Item to create the Twilight Forest Portal.  Defaults to 'diamond'
    S:PortalCreationItem=beacon

    # Make cicadas silent  for those having sound library problems, or otherwise finding them annoying
    B:SilentCicadas=false

    # If set, this will override the normal world seed when generating parts of the Twilight Forest Dimension.
    S:TwilightForestSeed=
}


performance {
    # Amount of canopy coverage, from 0.0 on up.  Lower numbers improve chunk generation speed at the cost of a thinner forest.
    D:CanopyCoverage=1.7

    # Chance that a chunk in the Twilight Forest will contain a twilight oak tree.  Higher numbers reduce the number of trees, increasing performance.
    I:TwilightOakChance=48
}


