# Configuration file

debug {
    # Print a list of all registered facades.
    B:printFacadeList=false
}


display {
    # Should I enable colorblind mode?
    B:colorBlindMode=false

    # Should all fluid values (mB, mB/t) be hidden?
    B:hideFluidValues=false

    # Should all power values (RF, RF/t) be hidden?
    B:hidePowerValues=false
}


experimental {
    # Should kinesis pipes lose power over distance (think IC2 or BC pre-3.7)?
    B:kinesisPowerLossOnTravel=false
}


general {
    # Blacklisted robots boards
    S:boards.blacklist <
     >

    # Lower this number if BuildCraft builders/fillers are causing TPS lag. Raise it if you think they are being too slow.
    I:builderMaxIterationsPerItemFactor=1024

    # Should engines explode upon overheat?
    B:canEnginesExplode=false

    # How long, in seconds, should items stay on the ground? (Vanilla = 300, default = 60)
    I:itemLifespan=60

    # Should BuildCraft miners be allowed to break blocks using player-specific protection?
    B:miningBreaksPlayerProtectedBlocks=false

    # Should pumps consume water? Enabling this might cause performance issues!
    B:pumpsConsumeWater=false

    # Should I check the BuildCraft version on startup?
    B:updateCheck=true

    # Allows BuildCraft to use the integrated server's data on the client on singleplayer worlds. Disable if you're getting the odd crash caused by it.
    B:useServerDataOnClient=true
    S:version=7.1.16

    pipes {
        # What should the base flow rate of a fluid pipe be?
        I:baseFluidRate=10

        # What block types should be blacklisted from being a facade?
        S:facadeBlacklist <
            minecraft:end_portal_frame
            minecraft:grass
            minecraft:leaves
            minecraft:leaves2
            minecraft:lit_pumpkin
            minecraft:lit_redstone_lamp
            minecraft:mob_spawner
            minecraft:monster_egg
            minecraft:redstone_lamp
            minecraft:double_stone_slab
            minecraft:double_wooden_slab
            minecraft:sponge
         >

        # Should the blacklist be treated as a whitelist instead?
        B:facadeBlacklistAsWhitelist=false

        # Should non-laser (crafting table) facade recipes be forced?
        B:facadeNoLaserRecipe=false

        # Should all BC facades be shown in Creative/NEI, or just a few carefully chosen ones?
        B:facadeShowAllInCreative=true

        # How hard to break should a pipe be?
        D:hardness=0.25

        # Should I enable an alternate Waterproof recipe, based on slimeballs?
        B:slimeballWaterproofRecipe=false
    }

}


network {
    # How often, in ticks, should full network sync packets be sent? Increasing this might help network performance.
    I:longUpdateFactor=40

    # How often, in ticks, should network update packets be sent? Increasing this might help network performance.
    I:updateFactor=10
}


power {
    # The cost multiplier for Chipsets
    D:chipsetCostMultiplier=1.0

    # What should be the multiplier of all gate power costs?
    D:gateCostMultiplier=1.0

    # What should the multiplier of all mining-related power usage be?
    D:miningUsageMultiplier=1.0
}


vars {
}


worldgen {
    # Should BuildCraft generate anything in the world?
    B:enable=true

    # Should BuildCraft generate water springs?
    B:generateWaterSprings=true
}


