#version 330

#moj_import <light.glsl>

in vec3 Position;
in vec4 Color;
in vec2 UV0;
in ivec2 UV2;

uniform sampler2D Sampler2;

uniform mat4 ModelViewMat;
uniform mat4 ProjMat;

out vec4 vertexColor;
out vec4 lightColor;
out vec2 texCoord0;
out vec4 normal;
out vec4 glpos;

void main() {
    gl_Position = ProjMat * ModelViewMat * vec4(Position, 1.0);
    glpos = gl_Position;
    
    vertexColor = Color;
    lightColor = minecraft_sample_lightmap_of(Sampler2, UV2);
    texCoord0 = UV0;
}