#version 330

in vec4 Position;

void main() {
    float x = -1.0; 
    float y = -1.0;
    if (Position.x > 0.001){
        x = 1.0;
    }
    if (Position.y > 0.001){
        y = 1.0;
    }
    gl_Position = vec4(x, y, 0.2, 1.0);
}
