DisplayName = Fire Dispenser 2
Type = Dispenser
Acceleration = 2
Sight = None
Delay = 4
Sound = smoke_snd
SoundDelay = 0
Gravity = -0.02

Round = 200
ReloadTime = 200

TrajectoryParticle = flame
SmokeSize   = 1.0

;着弾時に使用するアイテムに火打ち石を指定する。地面に火がつく。
DispenseItem = flint_and_steel
DispenseRange = 4

MaxAmmo = 200
SuppliedNum = 200
Item =  1, flint_and_steel
