DisplayName = M1129 Self-Propelled Mortar
AddDisplayName = ja_JP, M1129 自走迫撃砲
MaxHp = 200
Speed = 0.8
Sound = vehicle_run
ThrottleUpDown = 5
MobilityYawOnGround = 6.5
MaxFuel         = 1000
FuelConsumption = 0.8
CameraPosition = 0.86, 2.80,  2.12, true
CameraZoom = 3
EnableNightVision = true
EnableEntityRadar = false
Gravity = -0.1
GravityInWater = -0.1
CameraRotationSpeed = 35
MinRotationPitch = -15
MaxRotationPitch = 6
MobilityRoll = 0
InventorySize = 10
StepHeight = 1.5
DefaultFreelook = true
MotionFactor = 0.9

SubmergedDamageHeight = 3

;  M = Military,  A = AAGun(対空砲)
Category = M.A

WeightType = Tank

OnGroundPitchFactor = 2.0
OnGroundRollFactor  = 0.8

HUD = mbt_hud, mbt_gnr, gunner, gunner

AddGunnerSeat =  0.86, 2.54,  2.12
AddGunnerSeat = -0.75, 2.52, -0.62,  -0.75, 3.52, -0.62, false, -90,  90, false
AddGunnerSeat =  0.00, 1.16, -1.67,   0.00, 3.19, -1.67, true,  -87, -45, false

SetWheelPos =  1.53,  -0.35,  2.72, 0.16, -2.42

AddPartWheel =   -1.53,  0.39, 2.72, 40
AddPartWheel =    1.53,  0.39, 2.72, 40
AddPartWheel =   -1.53,  0.39, 1.09, 20
AddPartWheel =    1.53,  0.39, 1.09, 20
AddPartWheel =   -1.53,  0.39,-0.76
AddPartWheel =    1.53,  0.39,-0.76
AddPartWheel =   -1.53,  0.39,-2.42
AddPartWheel =   -1.53,  0.39,-2.42

;ArmorMinDamage 最小ダメージ、これより小さいダメージは無効化される
ArmorMinDamage = 9
;ArmorMaxDamage 最大ダメージ、これより大きいダメージは最大ダメージに丸められる
ArmorMaxDamage = 500
;ArmorDamageFactor ダメージ係数上記のMin/Max範囲チェック後のダメージの係数 1で100%, 0.5で50%
ArmorDamageFactor = 1.00
;後退可能にする(暫定処置で今後削除される可能性有り)
EnableBack = true

PivotTurnThrottle = 0.2

TrackRollerRot = 30

AddPartWeaponBay	= 81mm_mortar, -1.03, 2.61, -2.70, 0.0, 0.0, 1.0, 110
AddPartWeaponBay	= 81mm_mortar,  1.03, 2.61, -2.70, 0.0, 0.0, 1.0,-110

AddWeapon			= 81mm_mortar,    0.00,  1.80, -2.67,  0.0,0.0, false, 3, 0, -360,360, -90, -45
AddPartWeapon 		= 81mm_mortar,    false, true,  false, 0.00, 1.80, -2.67
AddPartWeaponChild 	= false, true, 0.00,  1.80, -2.67

AddWeapon 			= m240_r,  -0.755, 3.167, 0.324,  0.0,   0.0,   false, 2, 0, -90,90, -30,20
AddPartWeapon 		= m240_r,   false, true,  false, -0.755, 3.167, 0.324
AddPartWeaponChild 	= false, true, -0.755, 3.167, 0.324


DamageFactor = 0.0

HideEntity = true

;RideRack = 乗る機体名, ラック番号 (1～) 
RideRack = c5, 1
RideRack = c5, 2

BoundingBox =  0.0, 1.0,  4.0,   3.4, 2.0,  0.90
BoundingBox =  0.0, 1.4,  1.0,   3.4, 3.8,  1.00
BoundingBox =  0.0, 1.0, -2.0,   3.4, 2.3,  1.25
