package net.minecraft.client.model;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.ArrayList;
import java.util.List;
import net.minecraft.client.renderer.GLAllocation;
import net.minecraft.client.renderer.Tessellator;
import org.lwjgl.opengl.GL11;

public class ModelRenderer
{
    /** The size of the texture file's width in pixels. */
    public float textureWidth;

    /** The size of the texture file's height in pixels. */
    public float textureHeight;

    /** The X offset into the texture used for displaying this model */
    private int textureOffsetX;

    /** The Y offset into the texture used for displaying this model */
    private int textureOffsetY;
    public float rotationPointX;
    public float rotationPointY;
    public float rotationPointZ;
    public float rotateAngleX;
    public float rotateAngleY;
    public float rotateAngleZ;
    private boolean compiled;

    /** The GL display list rendered by the Tessellator for this model */
    private int displayList;
    public boolean mirror;
    public boolean showModel;

    /** Hides the model. */
    public boolean isHidden;
    public List cubeList;
    public List childModels;
    public final String boxName;
    private ModelBase baseModel;
    public float offsetX;
    public float offsetY;
    public float offsetZ;

    public ModelRenderer(ModelBase par1ModelBase, String par2Str)
    {
        this.textureWidth = 64.0F;
        this.textureHeight = 32.0F;
        this.showModel = true;
        this.cubeList = new ArrayList();
        this.baseModel = par1ModelBase;
        par1ModelBase.boxList.add(this);
        this.boxName = par2Str;
        this.setTextureSize(par1ModelBase.textureWidth, par1ModelBase.textureHeight);
    }

    public ModelRenderer(ModelBase par1ModelBase)
    {
        this(par1ModelBase, (String)null);
    }

    public ModelRenderer(ModelBase par1ModelBase, int par2, int par3)
    {
        this(par1ModelBase);
        this.setTextureOffset(par2, par3);
    }

    /**
     * Sets the current box's rotation points and rotation angles to another box.
     */
    public void addChild(ModelRenderer par1ModelRenderer)
    {
        if (this.childModels == null)
        {
            this.childModels = new ArrayList();
        }

        this.childModels.add(par1ModelRenderer);
    }

    public ModelRenderer setTextureOffset(int par1, int par2)
    {
        this.textureOffsetX = par1;
        this.textureOffsetY = par2;
        return this;
    }

    public ModelRenderer addBox(String par1Str, float par2, float par3, float par4, int par5, int par6, int par7)
    {
        par1Str = this.boxName + "." + par1Str;
        TextureOffset textureoffset = this.baseModel.getTextureOffset(par1Str);
        this.setTextureOffset(textureoffset.textureOffsetX, textureoffset.textureOffsetY);
        this.cubeList.add((new ModelBox(this, this.textureOffsetX, this.textureOffsetY, par2, par3, par4, par5, par6, par7, 0.0F)).func_78244_a(par1Str));
        return this;
    }

    public ModelRenderer addBox(float par1, float par2, float par3, int par4, int par5, int par6)
    {
        this.cubeList.add(new ModelBox(this, this.textureOffsetX, this.textureOffsetY, par1, par2, par3, par4, par5, par6, 0.0F));
        return this;
    }

    /**
     * Creates a textured box. Args: originX, originY, originZ, width, height, depth, scaleFactor.
     */
    public void addBox(float par1, float par2, float par3, int par4, int par5, int par6, float par7)
    {
        this.cubeList.add(new ModelBox(this, this.textureOffsetX, this.textureOffsetY, par1, par2, par3, par4, par5, par6, par7));
    }

    public void setRotationPoint(float par1, float par2, float par3)
    {
        this.rotationPointX = par1;
        this.rotationPointY = par2;
        this.rotationPointZ = par3;
    }

    @SideOnly(Side.CLIENT)
    public void render(float par1)
    {
        if (!this.isHidden)
        {
            if (this.showModel)
            {
                if (!this.compiled)
                {
                    this.compileDisplayList(par1);
                }

                GL11.glTranslatef(this.offsetX, this.offsetY, this.offsetZ);
                int i;

                if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F)
                {
                    if (this.rotationPointX == 0.0F && this.rotationPointY == 0.0F && this.rotationPointZ == 0.0F)
                    {
                        GL11.glCallList(this.displayList);

                        if (this.childModels != null)
                        {
                            for (i = 0; i < this.childModels.size(); ++i)
                            {
                                ((ModelRenderer)this.childModels.get(i)).render(par1);
                            }
                        }
                    }
                    else
                    {
                        GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
                        GL11.glCallList(this.displayList);

                        if (this.childModels != null)
                        {
                            for (i = 0; i < this.childModels.size(); ++i)
                            {
                                ((ModelRenderer)this.childModels.get(i)).render(par1);
                            }
                        }

                        GL11.glTranslatef(-this.rotationPointX * par1, -this.rotationPointY * par1, -this.rotationPointZ * par1);
                    }
                }
                else
                {
                    GL11.glPushMatrix();
                    GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);

                    if (this.rotateAngleZ != 0.0F)
                    {
                        GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
                    }

                    if (this.rotateAngleY != 0.0F)
                    {
                        GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
                    }

                    if (this.rotateAngleX != 0.0F)
                    {
                        GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
                    }

                    GL11.glCallList(this.displayList);

                    if (this.childModels != null)
                    {
                        for (i = 0; i < this.childModels.size(); ++i)
                        {
                            ((ModelRenderer)this.childModels.get(i)).render(par1);
                        }
                    }

                    GL11.glPopMatrix();
                }

                GL11.glTranslatef(-this.offsetX, -this.offsetY, -this.offsetZ);
            }
        }
    }

    @SideOnly(Side.CLIENT)
    public void renderWithRotation(float par1)
    {
        if (!this.isHidden)
        {
            if (this.showModel)
            {
                if (!this.compiled)
                {
                    this.compileDisplayList(par1);
                }

                GL11.glPushMatrix();
                GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);

                if (this.rotateAngleY != 0.0F)
                {
                    GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
                }

                if (this.rotateAngleX != 0.0F)
                {
                    GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
                }

                if (this.rotateAngleZ != 0.0F)
                {
                    GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
                }

                GL11.glCallList(this.displayList);
                GL11.glPopMatrix();
            }
        }
    }

    /**
     * Allows the changing of Angles after a box has been rendered
     */
    @SideOnly(Side.CLIENT)
    public void postRender(float par1)
    {
        if (!this.isHidden)
        {
            if (this.showModel)
            {
                if (!this.compiled)
                {
                    this.compileDisplayList(par1);
                }

                if (this.rotateAngleX == 0.0F && this.rotateAngleY == 0.0F && this.rotateAngleZ == 0.0F)
                {
                    if (this.rotationPointX != 0.0F || this.rotationPointY != 0.0F || this.rotationPointZ != 0.0F)
                    {
                        GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);
                    }
                }
                else
                {
                    GL11.glTranslatef(this.rotationPointX * par1, this.rotationPointY * par1, this.rotationPointZ * par1);

                    if (this.rotateAngleZ != 0.0F)
                    {
                        GL11.glRotatef(this.rotateAngleZ * (180F / (float)Math.PI), 0.0F, 0.0F, 1.0F);
                    }

                    if (this.rotateAngleY != 0.0F)
                    {
                        GL11.glRotatef(this.rotateAngleY * (180F / (float)Math.PI), 0.0F, 1.0F, 0.0F);
                    }

                    if (this.rotateAngleX != 0.0F)
                    {
                        GL11.glRotatef(this.rotateAngleX * (180F / (float)Math.PI), 1.0F, 0.0F, 0.0F);
                    }
                }
            }
        }
    }

    /**
     * Compiles a GL display list for this model
     */
    @SideOnly(Side.CLIENT)
    private void compileDisplayList(float par1)
    {
        this.displayList = GLAllocation.generateDisplayLists(1);
        GL11.glNewList(this.displayList, GL11.GL_COMPILE);
        Tessellator tessellator = Tessellator.instance;

        for (int i = 0; i < this.cubeList.size(); ++i)
        {
            ((ModelBox)this.cubeList.get(i)).render(tessellator, par1);
        }

        GL11.glEndList();
        this.compiled = true;
    }

    /**
     * Returns the model renderer with the new texture parameters.
     */
    public ModelRenderer setTextureSize(int par1, int par2)
    {
        this.textureWidth = (float)par1;
        this.textureHeight = (float)par2;
        return this;
    }
}
