package net.minecraft.entity.ai;

import net.minecraft.block.Block;
import net.minecraft.block.BlockDoor;
import net.minecraft.entity.EntityLiving;
import net.minecraft.pathfinding.PathEntity;
import net.minecraft.pathfinding.PathNavigate;
import net.minecraft.pathfinding.PathPoint;
import net.minecraft.util.MathHelper;

public abstract class EntityAIDoorInteract extends EntityAIBase
{
    protected EntityLiving theEntity;
    protected int entityPosX;
    protected int entityPosY;
    protected int entityPosZ;
    protected BlockDoor targetDoor;

    /**
     * If is true then the Entity has stopped Door Interaction and compoleted the task.
     */
    boolean hasStoppedDoorInteraction;
    float entityPositionX;
    float entityPositionZ;

    public EntityAIDoorInteract(EntityLiving par1EntityLiving)
    {
        this.theEntity = par1EntityLiving;
    }

    /**
     * Returns whether the EntityAIBase should begin execution.
     */
    public boolean shouldExecute()
    {
        if (!this.theEntity.isCollidedHorizontally)
        {
            return false;
        }
        else
        {
            PathNavigate var1 = this.theEntity.getNavigator();
            PathEntity var2 = var1.getPath();

            if (var2 != null && !var2.isFinished() && var1.getCanBreakDoors())
            {
                for (int var3 = 0; var3 < Math.min(var2.getCurrentPathIndex() + 2, var2.getCurrentPathLength()); ++var3)
                {
                    PathPoint var4 = var2.getPathPointFromIndex(var3);
                    this.entityPosX = var4.xCoord;
                    this.entityPosY = var4.yCoord + 1;
                    this.entityPosZ = var4.zCoord;

                    if (this.theEntity.getDistanceSq((double)this.entityPosX, this.theEntity.posY, (double)this.entityPosZ) <= 2.25D)
                    {
                        this.targetDoor = this.findUsableDoor(this.entityPosX, this.entityPosY, this.entityPosZ);

                        if (this.targetDoor != null)
                        {
                            return true;
                        }
                    }
                }

                this.entityPosX = MathHelper.floor_double(this.theEntity.posX);
                this.entityPosY = MathHelper.floor_double(this.theEntity.posY + 1.0D);
                this.entityPosZ = MathHelper.floor_double(this.theEntity.posZ);
                this.targetDoor = this.findUsableDoor(this.entityPosX, this.entityPosY, this.entityPosZ);
                return this.targetDoor != null;
            }
            else
            {
                return false;
            }
        }
    }

    /**
     * Returns whether an in-progress EntityAIBase should continue executing
     */
    public boolean continueExecuting()
    {
        return !this.hasStoppedDoorInteraction;
    }

    /**
     * Execute a one shot task or start executing a continuous task
     */
    public void startExecuting()
    {
        this.hasStoppedDoorInteraction = false;
        this.entityPositionX = (float)((double)((float)this.entityPosX + 0.5F) - this.theEntity.posX);
        this.entityPositionZ = (float)((double)((float)this.entityPosZ + 0.5F) - this.theEntity.posZ);
    }

    /**
     * Updates the task
     */
    public void updateTask()
    {
        float var1 = (float)((double)((float)this.entityPosX + 0.5F) - this.theEntity.posX);
        float var2 = (float)((double)((float)this.entityPosZ + 0.5F) - this.theEntity.posZ);
        float var3 = this.entityPositionX * var1 + this.entityPositionZ * var2;

        if (var3 < 0.0F)
        {
            this.hasStoppedDoorInteraction = true;
        }
    }

    /**
     * Determines if a door can be broken with AI.
     */
    private BlockDoor findUsableDoor(int par1, int par2, int par3)
    {
        int var4 = this.theEntity.worldObj.getBlockId(par1, par2, par3);
        return var4 != Block.doorWood.blockID ? null : (BlockDoor)Block.blocksList[var4];
    }
}
