package net.minecraft.entity.passive;

import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;

public abstract class EntityWaterMob extends EntityCreature implements IAnimals
{
    public EntityWaterMob(World par1World)
    {
        super(par1World);
    }

    public boolean canBreatheUnderwater()
    {
        return true;
    }

    /**
     * Checks if the entity's current position is a valid location to spawn this entity.
     */
    public boolean getCanSpawnHere()
    {
        return this.worldObj.checkNoEntityCollision(this.boundingBox);
    }

    /**
     * Get number of ticks, at least during which the living entity will be silent.
     */
    public int getTalkInterval()
    {
        return 120;
    }

    /**
     * Determines if an entity can be despawned, used on idle far away entities
     */
    protected boolean canDespawn()
    {
        return true;
    }

    /**
     * Get the experience points the entity currently has.
     */
    protected int getExperiencePoints(EntityPlayer par1EntityPlayer)
    {
        return 1 + this.worldObj.rand.nextInt(3);
    }

    /**
     * Gets called every tick from main Entity class
     */
    public void onEntityUpdate()
    {
        int var1 = this.getAir();
        super.onEntityUpdate();

        if (this.isEntityAlive() && !this.isInWater())
        {
            --var1;
            this.setAir(var1);

            if (this.getAir() == -20)
            {
                this.setAir(0);
                this.attackEntityFrom(DamageSource.drown, 2.0F);
            }
        }
        else
        {
            this.setAir(300);
        }
    }
}
