package net.minecraft.entity.item;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World;

public class EntityEnderPearl extends EntityThrowable
{
    public EntityEnderPearl(World par1World)
    {
        super(par1World);
    }

    public EntityEnderPearl(World par1World, EntityLivingBase par2EntityLivingBase)
    {
        super(par1World, par2EntityLivingBase);
    }

    @SideOnly(Side.CLIENT)
    public EntityEnderPearl(World par1World, double par2, double par4, double par6)
    {
        super(par1World, par2, par4, par6);
    }

    /**
     * Called when this EntityThrowable hits a block or entity.
     */
    protected void onImpact(MovingObjectPosition par1MovingObjectPosition)
    {
        if (par1MovingObjectPosition.entityHit != null)
        {
            par1MovingObjectPosition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 0.0F);
        }

        for (int var2 = 0; var2 < 32; ++var2)
        {
            this.worldObj.spawnParticle("portal", this.posX, this.posY + this.rand.nextDouble() * 2.0D, this.posZ, this.rand.nextGaussian(), 0.0D, this.rand.nextGaussian());
        }

        if (!this.worldObj.isRemote)
        {
            if (this.getThrower() != null && this.getThrower() instanceof EntityPlayerMP)
            {
                EntityPlayerMP var3 = (EntityPlayerMP)this.getThrower();

                if (!var3.playerNetServerHandler.connectionClosed && var3.worldObj == this.worldObj)
                {
                    if (this.getThrower().isRiding())
                    {
                        this.getThrower().mountEntity((Entity)null);
                    }

                    this.getThrower().setPositionAndUpdate(this.posX, this.posY, this.posZ);
                    this.getThrower().fallDistance = 0.0F;
                    this.getThrower().attackEntityFrom(DamageSource.fall, 5.0F);
                }
            }

            this.setDead();
        }
    }
}
