package net.minecraft.tileentity;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import java.util.Iterator;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.BlockChest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryLargeChest;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.util.AxisAlignedBB;

public class TileEntityChest extends TileEntity implements IInventory
{
    private ItemStack[] chestContents = new ItemStack[36];

    /** Determines if the check for adjacent chests has taken place. */
    public boolean adjacentChestChecked;

    /** Contains the chest tile located adjacent to this one (if any) */
    public TileEntityChest adjacentChestZNeg;

    /** Contains the chest tile located adjacent to this one (if any) */
    public TileEntityChest adjacentChestXPos;

    /** Contains the chest tile located adjacent to this one (if any) */
    public TileEntityChest adjacentChestXNeg;

    /** Contains the chest tile located adjacent to this one (if any) */
    public TileEntityChest adjacentChestZPosition;

    /** The current angle of the lid (between 0 and 1) */
    public float lidAngle;

    /** The angle of the lid last tick */
    public float prevLidAngle;

    /** The number of players currently using this chest */
    public int numUsingPlayers;

    /** Server sync counter (once per 20 ticks) */
    private int ticksSinceSync;
    private int cachedChestType;
    private String customName;

    public TileEntityChest()
    {
        this.cachedChestType = -1;
    }

    @SideOnly(Side.CLIENT)
    public TileEntityChest(int par1)
    {
        this.cachedChestType = par1;
    }

    /**
     * Returns the number of slots in the inventory.
     */
    public int getSizeInventory()
    {
        return 27;
    }

    /**
     * Returns the stack in slot i
     */
    public ItemStack getStackInSlot(int par1)
    {
        return this.chestContents[par1];
    }

    /**
     * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
     * new stack.
     */
    public ItemStack decrStackSize(int par1, int par2)
    {
        if (this.chestContents[par1] != null)
        {
            ItemStack var3;

            if (this.chestContents[par1].stackSize <= par2)
            {
                var3 = this.chestContents[par1];
                this.chestContents[par1] = null;
                this.onInventoryChanged();
                return var3;
            }
            else
            {
                var3 = this.chestContents[par1].splitStack(par2);

                if (this.chestContents[par1].stackSize == 0)
                {
                    this.chestContents[par1] = null;
                }

                this.onInventoryChanged();
                return var3;
            }
        }
        else
        {
            return null;
        }
    }

    /**
     * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
     * like when you close a workbench GUI.
     */
    public ItemStack getStackInSlotOnClosing(int par1)
    {
        if (this.chestContents[par1] != null)
        {
            ItemStack var2 = this.chestContents[par1];
            this.chestContents[par1] = null;
            return var2;
        }
        else
        {
            return null;
        }
    }

    /**
     * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
     */
    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)
    {
        this.chestContents[par1] = par2ItemStack;

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())
        {
            par2ItemStack.stackSize = this.getInventoryStackLimit();
        }

        this.onInventoryChanged();
    }

    /**
     * Returns the name of the inventory.
     */
    public String getInvName()
    {
        return this.isInvNameLocalized() ? this.customName : "container.chest";
    }

    /**
     * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
     * language. Otherwise it will be used directly.
     */
    public boolean isInvNameLocalized()
    {
        return this.customName != null && this.customName.length() > 0;
    }

    /**
     * Sets the custom display name to use when opening a GUI for this specific TileEntityChest.
     */
    public void setChestGuiName(String par1Str)
    {
        this.customName = par1Str;
    }

    /**
     * Reads a tile entity from NBT.
     */
    public void readFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readFromNBT(par1NBTTagCompound);
        NBTTagList var2 = par1NBTTagCompound.getTagList("Items");
        this.chestContents = new ItemStack[this.getSizeInventory()];

        if (par1NBTTagCompound.hasKey("CustomName"))
        {
            this.customName = par1NBTTagCompound.getString("CustomName");
        }

        for (int var3 = 0; var3 < var2.tagCount(); ++var3)
        {
            NBTTagCompound var4 = (NBTTagCompound)var2.tagAt(var3);
            int var5 = var4.getByte("Slot") & 255;

            if (var5 >= 0 && var5 < this.chestContents.length)
            {
                this.chestContents[var5] = ItemStack.loadItemStackFromNBT(var4);
            }
        }
    }

    /**
     * Writes a tile entity to NBT.
     */
    public void writeToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeToNBT(par1NBTTagCompound);
        NBTTagList var2 = new NBTTagList();

        for (int var3 = 0; var3 < this.chestContents.length; ++var3)
        {
            if (this.chestContents[var3] != null)
            {
                NBTTagCompound var4 = new NBTTagCompound();
                var4.setByte("Slot", (byte)var3);
                this.chestContents[var3].writeToNBT(var4);
                var2.appendTag(var4);
            }
        }

        par1NBTTagCompound.setTag("Items", var2);

        if (this.isInvNameLocalized())
        {
            par1NBTTagCompound.setString("CustomName", this.customName);
        }
    }

    /**
     * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
     * this more of a set than a get?*
     */
    public int getInventoryStackLimit()
    {
        return 64;
    }

    /**
     * Do not make give this method the name canInteractWith because it clashes with Container
     */
    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
    {
        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;
    }

    /**
     * Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case
     * of chests, the adjcacent chest check
     */
    public void updateContainingBlockInfo()
    {
        super.updateContainingBlockInfo();
        this.adjacentChestChecked = false;
    }

    private void func_90009_a(TileEntityChest par1TileEntityChest, int par2)
    {
        if (par1TileEntityChest.isInvalid())
        {
            this.adjacentChestChecked = false;
        }
        else if (this.adjacentChestChecked)
        {
            switch (par2)
            {
                case 0:
                    if (this.adjacentChestZPosition != par1TileEntityChest)
                    {
                        this.adjacentChestChecked = false;
                    }

                    break;

                case 1:
                    if (this.adjacentChestXNeg != par1TileEntityChest)
                    {
                        this.adjacentChestChecked = false;
                    }

                    break;

                case 2:
                    if (this.adjacentChestZNeg != par1TileEntityChest)
                    {
                        this.adjacentChestChecked = false;
                    }

                    break;

                case 3:
                    if (this.adjacentChestXPos != par1TileEntityChest)
                    {
                        this.adjacentChestChecked = false;
                    }
            }
        }
    }

    /**
     * Performs the check for adjacent chests to determine if this chest is double or not.
     */
    public void checkForAdjacentChests()
    {
        if (!this.adjacentChestChecked)
        {
            this.adjacentChestChecked = true;
            this.adjacentChestZNeg = null;
            this.adjacentChestXPos = null;
            this.adjacentChestXNeg = null;
            this.adjacentChestZPosition = null;

            if (this.func_94044_a(this.xCoord - 1, this.yCoord, this.zCoord))
            {
                this.adjacentChestXNeg = (TileEntityChest)this.worldObj.getBlockTileEntity(this.xCoord - 1, this.yCoord, this.zCoord);
            }

            if (this.func_94044_a(this.xCoord + 1, this.yCoord, this.zCoord))
            {
                this.adjacentChestXPos = (TileEntityChest)this.worldObj.getBlockTileEntity(this.xCoord + 1, this.yCoord, this.zCoord);
            }

            if (this.func_94044_a(this.xCoord, this.yCoord, this.zCoord - 1))
            {
                this.adjacentChestZNeg = (TileEntityChest)this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord - 1);
            }

            if (this.func_94044_a(this.xCoord, this.yCoord, this.zCoord + 1))
            {
                this.adjacentChestZPosition = (TileEntityChest)this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord + 1);
            }

            if (this.adjacentChestZNeg != null)
            {
                this.adjacentChestZNeg.func_90009_a(this, 0);
            }

            if (this.adjacentChestZPosition != null)
            {
                this.adjacentChestZPosition.func_90009_a(this, 2);
            }

            if (this.adjacentChestXPos != null)
            {
                this.adjacentChestXPos.func_90009_a(this, 1);
            }

            if (this.adjacentChestXNeg != null)
            {
                this.adjacentChestXNeg.func_90009_a(this, 3);
            }
        }
    }

    private boolean func_94044_a(int par1, int par2, int par3)
    {
        Block var4 = Block.blocksList[this.worldObj.getBlockId(par1, par2, par3)];
        return var4 != null && var4 instanceof BlockChest ? ((BlockChest)var4).chestType == this.getChestType() : false;
    }

    /**
     * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count
     * ticks and creates a new spawn inside its implementation.
     */
    public void updateEntity()
    {
        super.updateEntity();
        this.checkForAdjacentChests();
        ++this.ticksSinceSync;
        float var1;

        if (!this.worldObj.isRemote && this.numUsingPlayers != 0 && (this.ticksSinceSync + this.xCoord + this.yCoord + this.zCoord) % 200 == 0)
        {
            this.numUsingPlayers = 0;
            var1 = 5.0F;
            List var2 = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getAABBPool().getAABB((double)((float)this.xCoord - var1), (double)((float)this.yCoord - var1), (double)((float)this.zCoord - var1), (double)((float)(this.xCoord + 1) + var1), (double)((float)(this.yCoord + 1) + var1), (double)((float)(this.zCoord + 1) + var1)));
            Iterator var3 = var2.iterator();

            while (var3.hasNext())
            {
                EntityPlayer var4 = (EntityPlayer)var3.next();

                if (var4.openContainer instanceof ContainerChest)
                {
                    IInventory var5 = ((ContainerChest)var4.openContainer).getLowerChestInventory();

                    if (var5 == this || var5 instanceof InventoryLargeChest && ((InventoryLargeChest)var5).isPartOfLargeChest(this))
                    {
                        ++this.numUsingPlayers;
                    }
                }
            }
        }

        this.prevLidAngle = this.lidAngle;
        var1 = 0.1F;
        double var11;

        if (this.numUsingPlayers > 0 && this.lidAngle == 0.0F && this.adjacentChestZNeg == null && this.adjacentChestXNeg == null)
        {
            double var8 = (double)this.xCoord + 0.5D;
            var11 = (double)this.zCoord + 0.5D;

            if (this.adjacentChestZPosition != null)
            {
                var11 += 0.5D;
            }

            if (this.adjacentChestXPos != null)
            {
                var8 += 0.5D;
            }

            this.worldObj.playSoundEffect(var8, (double)this.yCoord + 0.5D, var11, "random.chestopen", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
        }

        if (this.numUsingPlayers == 0 && this.lidAngle > 0.0F || this.numUsingPlayers > 0 && this.lidAngle < 1.0F)
        {
            float var9 = this.lidAngle;

            if (this.numUsingPlayers > 0)
            {
                this.lidAngle += var1;
            }
            else
            {
                this.lidAngle -= var1;
            }

            if (this.lidAngle > 1.0F)
            {
                this.lidAngle = 1.0F;
            }

            float var10 = 0.5F;

            if (this.lidAngle < var10 && var9 >= var10 && this.adjacentChestZNeg == null && this.adjacentChestXNeg == null)
            {
                var11 = (double)this.xCoord + 0.5D;
                double var6 = (double)this.zCoord + 0.5D;

                if (this.adjacentChestZPosition != null)
                {
                    var6 += 0.5D;
                }

                if (this.adjacentChestXPos != null)
                {
                    var11 += 0.5D;
                }

                this.worldObj.playSoundEffect(var11, (double)this.yCoord + 0.5D, var6, "random.chestclosed", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
            }

            if (this.lidAngle < 0.0F)
            {
                this.lidAngle = 0.0F;
            }
        }
    }

    /**
     * Called when a client event is received with the event number and argument, see World.sendClientEvent
     */
    public boolean receiveClientEvent(int par1, int par2)
    {
        if (par1 == 1)
        {
            this.numUsingPlayers = par2;
            return true;
        }
        else
        {
            return super.receiveClientEvent(par1, par2);
        }
    }

    public void openChest()
    {
        if (this.numUsingPlayers < 0)
        {
            this.numUsingPlayers = 0;
        }

        ++this.numUsingPlayers;
        this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, this.getBlockType().blockID, 1, this.numUsingPlayers);
        this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord, this.zCoord, this.getBlockType().blockID);
        this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord - 1, this.zCoord, this.getBlockType().blockID);
    }

    public void closeChest()
    {
        if (this.getBlockType() != null && this.getBlockType() instanceof BlockChest)
        {
            --this.numUsingPlayers;
            this.worldObj.addBlockEvent(this.xCoord, this.yCoord, this.zCoord, this.getBlockType().blockID, 1, this.numUsingPlayers);
            this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord, this.zCoord, this.getBlockType().blockID);
            this.worldObj.notifyBlocksOfNeighborChange(this.xCoord, this.yCoord - 1, this.zCoord, this.getBlockType().blockID);
        }
    }

    /**
     * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
     */
    public boolean isItemValidForSlot(int par1, ItemStack par2ItemStack)
    {
        return true;
    }

    /**
     * invalidates a tile entity
     */
    public void invalidate()
    {
        super.invalidate();
        this.updateContainingBlockInfo();
        this.checkForAdjacentChests();
    }

    public int getChestType()
    {
        if (this.cachedChestType == -1)
        {
            if (this.worldObj == null || !(this.getBlockType() instanceof BlockChest))
            {
                return 0;
            }

            this.cachedChestType = ((BlockChest)this.getBlockType()).chestType;
        }

        return this.cachedChestType;
    }
}
