package net.minecraft.world.biome;

import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.gen.feature.WorldGenerator;

public class BiomeGenHills extends BiomeGenBase
{
    private WorldGenerator theWorldGenerator;

    protected BiomeGenHills(int par1)
    {
        super(par1);
        this.theWorldGenerator = new WorldGenMinable(Block.silverfish.blockID, 8);
    }

    public void decorate(World par1World, Random par2Random, int par3, int par4)
    {
        super.decorate(par1World, par2Random, par3, par4);
        int var5 = 3 + par2Random.nextInt(6);
        int var6;
        int var7;
        int var8;

        for (var6 = 0; var6 < var5; ++var6)
        {
            var7 = par3 + par2Random.nextInt(16);
            var8 = par2Random.nextInt(28) + 4;
            int var9 = par4 + par2Random.nextInt(16);
            int var10 = par1World.getBlockId(var7, var8, var9);

            if (var10 == Block.stone.blockID)
            {
                par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
            }
        }

        for (var5 = 0; var5 < 7; ++var5)
        {
            var6 = par3 + par2Random.nextInt(16);
            var7 = par2Random.nextInt(64);
            var8 = par4 + par2Random.nextInt(16);
            this.theWorldGenerator.generate(par1World, par2Random, var6, var7, var8);
        }
    }
}
