package net.minecraftforge.common.network;

import net.minecraft.network.INetworkManager;
import net.minecraft.network.NetLoginHandler;
import net.minecraft.network.packet.NetHandler;
import net.minecraft.network.packet.Packet1Login;
import net.minecraft.network.packet.Packet250CustomPayload;
import net.minecraft.server.MinecraftServer;
import net.minecraftforge.fluids.FluidIdMapPacket;
import cpw.mods.fml.common.network.IConnectionHandler;
import cpw.mods.fml.common.network.PacketDispatcher;
import cpw.mods.fml.common.network.Player;

public class ForgeConnectionHandler implements IConnectionHandler
{
    @Override
    public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager)
    {
        Packet250CustomPayload[] fluidPackets = ForgePacket.makePacketSet(new FluidIdMapPacket());

        for (int i = 0; i < fluidPackets.length; i++)
        {
            PacketDispatcher.sendPacketToPlayer(fluidPackets[i], player);
        }
    }

    @Override
    public String connectionReceived(NetLoginHandler netHandler, INetworkManager manager)
    {
        return null;
    }

    @Override
    public void connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager)
    {
    }

    @Override
    public void connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager)
    {
    }

    @Override
    public void connectionClosed(INetworkManager manager)
    {
    }

    @Override
    public void clientLoggedIn(NetHandler clientHandler, INetworkManager manager, Packet1Login login)
    {
    }
}
