package net.minecraft.client.renderer.tileentity;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelEnderCrystal;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityEnderCrystal;
import net.minecraft.util.MathHelper;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.opengl.GL11;

@SideOnly(Side.CLIENT)
public class RenderEnderCrystal extends Render
{
    private static final ResourceLocation enderCrystalTextures = new ResourceLocation("textures/entity/endercrystal/endercrystal.png");
    private ModelBase field_76995_b;

    public RenderEnderCrystal()
    {
        this.shadowSize = 0.5F;
        this.field_76995_b = new ModelEnderCrystal(0.0F, true);
    }

    /**
     * Renders the Ender Crystal.
     */
    public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9)
    {
        float f2 = (float)par1EntityEnderCrystal.innerRotation + par9;
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        this.bindTexture(enderCrystalTextures);
        float f3 = MathHelper.sin(f2 * 0.2F) / 2.0F + 0.5F;
        f3 += f3 * f3;
        this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, f2 * 3.0F, f3 * 0.2F, 0.0F, 0.0F, 0.0625F);
        GL11.glPopMatrix();
    }

    protected ResourceLocation getEnderCrystalTextures(EntityEnderCrystal par1EntityEnderCrystal)
    {
        return enderCrystalTextures;
    }

    /**
     * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
     */
    protected ResourceLocation getEntityTexture(Entity par1Entity)
    {
        return this.getEnderCrystalTextures((EntityEnderCrystal)par1Entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9);
    }
}
