package net.minecraft.entity.passive;

import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingData;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAvoidEntity;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIOcelotAttack;
import net.minecraft.entity.ai.EntityAIOcelotSit;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITargetNonTamed;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class EntityOcelot extends EntityTameable
{
    /**
     * The tempt AI task for this mob, used to prevent taming while it is fleeing.
     */
    private EntityAITempt aiTempt;

    public EntityOcelot(World par1World)
    {
        super(par1World);
        this.setSize(0.6F, 0.8F);
        this.getNavigator().setAvoidsWater(true);
        this.tasks.addTask(1, new EntityAISwimming(this));
        this.tasks.addTask(2, this.aiSit);
        this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.6D, Item.fishRaw.itemID, true));
        this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.8D, 1.33D));
        this.tasks.addTask(5, new EntityAIFollowOwner(this, 1.0D, 10.0F, 5.0F));
        this.tasks.addTask(6, new EntityAIOcelotSit(this, 1.33D));
        this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
        this.tasks.addTask(8, new EntityAIOcelotAttack(this));
        this.tasks.addTask(9, new EntityAIMate(this, 0.8D));
        this.tasks.addTask(10, new EntityAIWander(this, 0.8D));
        this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
        this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 750, false));
    }

    protected void entityInit()
    {
        super.entityInit();
        this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
    }

    /**
     * main AI tick function, replaces updateEntityActionState
     */
    public void updateAITick()
    {
        if (this.getMoveHelper().isUpdating())
        {
            double var1 = this.getMoveHelper().getSpeed();

            if (var1 == 0.6D)
            {
                this.setSneaking(true);
                this.setSprinting(false);
            }
            else if (var1 == 1.33D)
            {
                this.setSneaking(false);
                this.setSprinting(true);
            }
            else
            {
                this.setSneaking(false);
                this.setSprinting(false);
            }
        }
        else
        {
            this.setSneaking(false);
            this.setSprinting(false);
        }
    }

    /**
     * Determines if an entity can be despawned, used on idle far away entities
     */
    protected boolean canDespawn()
    {
        return !this.isTamed() && this.ticksExisted > 2400;
    }

    /**
     * Returns true if the newer Entity AI code should be run
     */
    public boolean isAIEnabled()
    {
        return true;
    }

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setAttribute(10.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setAttribute(0.30000001192092896D);
    }

    /**
     * Called when the mob is falling. Calculates and applies fall damage.
     */
    protected void fall(float par1) {}

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.writeEntityToNBT(par1NBTTagCompound);
        par1NBTTagCompound.setInteger("CatType", this.getTameSkin());
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    {
        super.readEntityFromNBT(par1NBTTagCompound);
        this.setTameSkin(par1NBTTagCompound.getInteger("CatType"));
    }

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return this.isTamed() ? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow")) : "";
    }

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "mob.cat.hitt";
    }

    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "mob.cat.hitt";
    }

    /**
     * Returns the volume for the sounds this mob makes.
     */
    protected float getSoundVolume()
    {
        return 0.4F;
    }

    /**
     * Returns the item ID for the item the mob drops on death.
     */
    protected int getDropItemId()
    {
        return Item.leather.itemID;
    }

    public boolean attackEntityAsMob(Entity par1Entity)
    {
        return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 3.0F);
    }

    /**
     * Called when the entity is attacked.
     */
    public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
    {
        if (this.isEntityInvulnerable())
        {
            return false;
        }
        else
        {
            this.aiSit.setSitting(false);
            return super.attackEntityFrom(par1DamageSource, par2);
        }
    }

    /**
     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
     * par2 - Level of Looting used to kill this mob.
     */
    protected void dropFewItems(boolean par1, int par2) {}

    /**
     * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
     */
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
        ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();

        if (this.isTamed())
        {
            if (par1EntityPlayer.getCommandSenderName().equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2))
            {
                this.aiSit.setSitting(!this.isSitting());
            }
        }
        else if (this.aiTempt.isRunning() && var2 != null && var2.itemID == Item.fishRaw.itemID && par1EntityPlayer.getDistanceSqToEntity(this) < 9.0D)
        {
            if (!par1EntityPlayer.capabilities.isCreativeMode)
            {
                --var2.stackSize;
            }

            if (var2.stackSize <= 0)
            {
                par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
            }

            if (!this.worldObj.isRemote)
            {
                if (this.rand.nextInt(3) == 0)
                {
                    this.setTamed(true);
                    this.setTameSkin(1 + this.worldObj.rand.nextInt(3));
                    this.setOwner(par1EntityPlayer.getCommandSenderName());
                    this.playTameEffect(true);
                    this.aiSit.setSitting(true);
                    this.worldObj.setEntityState(this, (byte)7);
                }
                else
                {
                    this.playTameEffect(false);
                    this.worldObj.setEntityState(this, (byte)6);
                }
            }

            return true;
        }

        return super.interact(par1EntityPlayer);
    }

    /**
     * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
     */
    public EntityOcelot spawnBabyAnimal(EntityAgeable par1EntityAgeable)
    {
        EntityOcelot var2 = new EntityOcelot(this.worldObj);

        if (this.isTamed())
        {
            var2.setOwner(this.getOwnerName());
            var2.setTamed(true);
            var2.setTameSkin(this.getTameSkin());
        }

        return var2;
    }

    /**
     * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
     * the animal type)
     */
    public boolean isBreedingItem(ItemStack par1ItemStack)
    {
        return par1ItemStack != null && par1ItemStack.itemID == Item.fishRaw.itemID;
    }

    /**
     * Returns true if the mob is currently able to mate with the specified mob.
     */
    public boolean canMateWith(EntityAnimal par1EntityAnimal)
    {
        if (par1EntityAnimal == this)
        {
            return false;
        }
        else if (!this.isTamed())
        {
            return false;
        }
        else if (!(par1EntityAnimal instanceof EntityOcelot))
        {
            return false;
        }
        else
        {
            EntityOcelot var2 = (EntityOcelot)par1EntityAnimal;
            return !var2.isTamed() ? false : this.isInLove() && var2.isInLove();
        }
    }

    public int getTameSkin()
    {
        return this.dataWatcher.getWatchableObjectByte(18);
    }

    public void setTameSkin(int par1)
    {
        this.dataWatcher.updateObject(18, Byte.valueOf((byte)par1));
    }

    /**
     * Checks if the entity's current position is a valid location to spawn this entity.
     */
    public boolean getCanSpawnHere()
    {
        if (this.worldObj.rand.nextInt(3) == 0)
        {
            return false;
        }
        else
        {
            if (this.worldObj.checkNoEntityCollision(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
            {
                int var1 = MathHelper.floor_double(this.posX);
                int var2 = MathHelper.floor_double(this.boundingBox.minY);
                int var3 = MathHelper.floor_double(this.posZ);

                if (var2 < 63)
                {
                    return false;
                }

                int var4 = this.worldObj.getBlockId(var1, var2 - 1, var3);

                if (var4 == Block.grass.blockID || var4 == Block.leaves.blockID)
                {
                    return true;
                }
            }

            return false;
        }
    }

    /**
     * Gets the username of the entity.
     */
    public String getEntityName()
    {
        return this.hasCustomNameTag() ? this.getCustomNameTag() : (this.isTamed() ? "entity.Cat.name" : super.getEntityName());
    }

    public EntityLivingData onSpawnWithEgg(EntityLivingData par1EntityLivingData)
    {
        par1EntityLivingData = super.onSpawnWithEgg(par1EntityLivingData);

        if (this.worldObj.rand.nextInt(7) == 0)
        {
            for (int var2 = 0; var2 < 2; ++var2)
            {
                EntityOcelot var3 = new EntityOcelot(this.worldObj);
                var3.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
                var3.setGrowingAge(-24000);
                this.worldObj.spawnEntityInWorld(var3);
            }
        }

        return par1EntityLivingData;
    }

    public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
    {
        return this.spawnBabyAnimal(par1EntityAgeable);
    }
}
