<?xml version="1.0" encoding="utf-8"?>
<worldGeneration version="2"
				 xmlns="http://warpdrive.lemadec.org"
				 xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
				 xsi:schemaLocation="http://warpdrive.lemadec.org WarpDrive.xsd">
	
	<!--
	  A lootSet is a list of possible loots.
	  loot.item is the registry name of the item. It's mandatory.
	  loot.damage is the damage level, also known as metadata. It defaults to 0.
	  loot.nbt is the NBT data in JSON format converted to XML. Here's a site to do the XML conversion part: http://coderstoolbox.net/string/#!encoding=xml&action=encode&charset=utf_8
	  loot.minQuantity is self explanatory. It defaults to 1.
	  loot.maxQuantity needs to be higher than loot.minQuantity to have any effect. It defaults to 1.
	  
	  Here after is an example with NBT data.
	<loot item="WarpDrive:itemShipToken" damage="5" nbt="{shipName:&quot;MySchematicName&quot;}" />
	  
	  When used on machines, we'll give a few trials to find a valid slot for each loot, eventually try another loot, eventually skipping it altogether.
	  -->
	<lootSet group="ship" name="legacy" weight="1">
		<loot item="IC2:blockNuke"                     minQuantity="1" maxQuantity="3"  weight="7"  /><!-- Nuke -->
		<loot item="IC2:blockReactorChamber"           minQuantity="1" maxQuantity="1"  weight="5"  /><!-- Reactor chamber -->
		<loot item="IC2:blockMachine2"     damage="3"  minQuantity="1" maxQuantity="1"  weight="10" /><!-- Thermal centrifuge -->
		<loot item="IC2:blockMachine2"     damage="4"  minQuantity="1" maxQuantity="1"  weight="10" /><!-- Metal former -->
		<loot item="IC2:blockMachine2"     damage="5"  minQuantity="1" maxQuantity="1"  weight="10" /><!-- Ore washing -->
		<loot item="IC2:blockAlloy"                    minQuantity="7" maxQuantity="20" weight="10" /><!-- Reinforced stone -->
		<loot item="IC2:blockAlloyGlass"               minQuantity="5" maxQuantity="12" weight="10" /><!-- Reinforced glass -->
		<loot item="IC2:blockIronScaffold"             minQuantity="8" maxQuantity="35" weight="10" /><!-- Iron scaffolding -->
		<loot item="IC2:blockGenerator"    damage="0"  minQuantity="1" maxQuantity="3"  weight="10" /><!-- Generator -->
		<loot item="IC2:blockGenerator"    damage="2"  minQuantity="1" maxQuantity="3"  weight="10" /><!-- Water mill -->
		<loot item="IC2:blockGenerator"    damage="3"  minQuantity="1" maxQuantity="2"  weight="10" /><!-- Solar generator -->
		<loot item="IC2:blockChargePad"    damage="0"  minQuantity="1" maxQuantity="2"  weight="10" /><!-- ChargePad (BatBox) -->
		<loot item="IC2:blockChargePad"    damage="1"  minQuantity="1" maxQuantity="2"  weight="10" /><!-- ChargePad (CESU) -->
		<loot item="IC2:blockChargePad"    damage="2"  minQuantity="1" maxQuantity="1"  weight="5"  /><!-- ChargePad (MFE) -->
		<loot item="IC2:blockChargePad"    damage="3"  minQuantity="1" maxQuantity="1"  weight="1"  /><!-- ChargePad (MFSU) -->
		<loot item="IC2:blockMachine"      damage="0"  minQuantity="1" maxQuantity="8"  weight="15" /><!-- Machine casing -->
		<loot item="IC2:blockMachine"      damage="5"  minQuantity="1" maxQuantity="2"  weight="15" /><!-- Compressor -->
		<loot item="IC2:blockMachine"      damage="14" minQuantity="1" maxQuantity="1"  weight="10" /><!-- Mass fabricator -->
		<loot item="IC2:itemArmorRubBoots" damage="20" minQuantity="1" maxQuantity="1"  weight="5"  /><!-- Damaged rubber boots -->
		<loot item="IC2:itemArmorRubBoots" damage="0"  minQuantity="1" maxQuantity="1"  weight="5"  /><!-- Rubber boots -->
		<loot item="IC2:itemFuelRod"       damage="0"  minQuantity="1" maxQuantity="4"  weight="10" /><!-- Fuel rod -->
		<loot item="IC2:itemRubber"                    minQuantity="5" maxQuantity="24" weight="15" /><!-- Rubber -->
		<loot item="IC2:itemPartCircuit"               minQuantity="1" maxQuantity="5"  weight="10" /><!-- Basic circuit -->
		<loot item="IC2:itemBatCrystal"                minQuantity="1" maxQuantity="1"  weight="12" /><!-- Energy crytal -->
		<loot item="IC2:itemCellEmpty"     damage="0"  minQuantity="4" maxQuantity="35" weight="15" /><!-- Empty cell -->
		<loot item="IC2:itemCellEmpty"     damage="3"  minQuantity="2" maxQuantity="16" weight="12" /><!-- UU matter cell -->
		<loot item="IC2:itemCellEmpty"     damage="5"  minQuantity="1" maxQuantity="18" weight="12" /><!-- Compressed air -->
		<loot item="IC2:itemCable"         damage="0"  minQuantity="1" maxQuantity="18" weight="15" /><!-- Insulated copper cable -->
		<loot item="IC2:itemCable"         damage="1"  minQuantity="1" maxQuantity="18" weight="12" /><!-- Copper cable -->
		<loot item="IC2:itemCable"         damage="2"  minQuantity="1" maxQuantity="18" weight="12" /><!-- Gold cable -->
		<loot item="IC2:itemCable"         damage="3"  minQuantity="1" maxQuantity="18" weight="13" /><!-- Insulated gold cable -->
		<loot item="IC2:itemCable"         damage="5"  minQuantity="1" maxQuantity="18" weight="8"  /><!-- HV cable -->
		<loot item="IC2:itemCable"         damage="6"  minQuantity="1" maxQuantity="18" weight="10" /><!-- Insulated HV cable -->
		<loot item="IC2:itemCable"         damage="9"  minQuantity="1" maxQuantity="18" weight="8"  /><!-- Glass fiber cable -->
		<loot item="IC2:itemCable"         damage="10" minQuantity="1" maxQuantity="18" weight="15" /><!-- Tin cable -->
		<loot item="IC2:itemCable"         damage="13" minQuantity="1" maxQuantity="18" weight="15" /><!-- Insulated tin cable -->
		<loot item="minecraft:stick"                   minQuantity="1" maxQuantity="18" weight="1"  />
		
		<!-- nano armor? -->
		<!-- ICBM rocket launcher platform minQuantity="1" maxQuantity="2" -->
		<!-- ICBM missile damage=0 to 9 minQuantity="2" maxQuantity="3" -->
		<!-- Advanced solar panel -->
	</lootSet>
</worldGeneration>
