//Area X and Z 0 - 256
//
Area= 10;
//The advance of Y by tick 0 - 255
//
YTick= 9.0;
//Drop resistance
//
Resistance= 5.5;
//Gravity for each player tick
//
AutomaticGravity= true;
//is posible create meteors
//
Meteoro= false;
//is fall block touch an entity, this is damaged?
//
Fall= true;
//is projectil touch a block, this is posible fall effect?
//
Projectil= true;
//Area of projectil effect 0 - 12
//
ProjectilRange= 2;
//Exclude gravity, example: minecraft:dirt and * is optional, use * for contains in generic the value example: minecraft:wood*
//
Exclude= {minecraft:bedrock,minecraft:water,minecraft:netherrack,minecraft:lava,minecraft:end_stone,minecraft:end_portal,minecraft:end_portal_frame,minecraft:nether_portal,minecraft:chorus_flower,minecraft:chorus_plant,minecraft:end_rod,minecraft:end_stone_brick_slab,minecraft:end_stone_brick_stairs,minecraft:end_stone_brick_wall,minecraft:end_stone_bricks,minecraft:nether_brick_fence,minecraft:nether_brick_slab,minecraft:nether_brick_stairs,minecraft:nether_brick_wall,minecraft:nether_brick,minecraft:purpur_block,minecraft:purpur_slab,minecraft:purpur_stairs,minecraft:purpur_pillar};
//Y min of gravity default 0
//
YMin= 0;
//Y max of gravity default 256
//
YMax= 256;
//Mode hight
//
Hight= false;
//Transform exclude to dexclude
//
Dexclude= false;
//Limit of blocks summoned for HightMode -> 0 - 100000
//
HightCount= 120;
