# Configuration file

biome {
    I:"Limbo Biome ID"=8404
    I:"Pocket Biome ID"=8045
}


crafting {
    B:"Allow Crafting Dimensional Door"=true
    B:"Allow Crafting Golden Dimensional Door"=true
    B:"Allow Crafting Golden Door"=true
    B:"Allow Crafting Personal Dim Doors"=true
    B:"Allow Crafting Quartz Doors"=true
    B:"Allow Crafting Rift Blade"=true
    B:"Allow Crafting Rift Keys"=true
    B:"Allow Crafting Rift Remover"=true
    B:"Allow Crafting Rift Signature"=true
    B:"Allow Crafting Stabilized Rift Signature"=true
    B:"Allow Crafting Stable Fabric"=true
    B:"Allow Crafting Transdimensional Trapdoor"=true
    B:"Allow Crafting Unstable Door"=true
    B:"Allow Crafting Warp Door"=true

    # Controls the amount of World Thread needed to craft Stable Fabric. The number must be an integer from 1 to 4. The levels change the recipe to use 1, 2, 4, or 8 threads, respectively. The default level is 4.
    I:"World Thread Requirement Level"=4
}


dimension {
    I:"Limbo Dimension ID"=-23
}


entity {
    I:"Door Render Entity ID"=89
    I:"Monolith Entity ID"=125
}


general {
    # Sets the chance (out of 10000) that a cluster of rifts will generate in a given chunk. The default chance is 2.
    I:"Cluster Generation Chance"=2

    # Sets whether monoliths in Limbo stare at the player rather than attack
    B:"Docile Monoliths in Limbo"=true
    B:"EXPLOSIONS!!???!!!?!?!!"=false
    B:"Enable Door Rendering"=true

    # Sets whether groups of connected rifts will spawn Endermen
    B:"Enable Endermen Spawning from Rifts"=true

    # Sets whether players that die in Limbo will respawn there
    B:"Enable Hardcore Limbo"=false

    # Sets whether players are teleported to Limbo when they die in any pocket dimension
    B:"Enable Limbo"=true

    # Sets whether players keep their inventories upon dying and respawning in Limbo
    B:"Enable Limbo Returns Inventory"=true

    # Sets whether Monoliths can teleport players
    B:"Enable Monolith Teleportation"=true

    # Sets whether rifts destroy blocks around them or not
    B:"Enable Rift Griefing"=true

    # Sets whether rifts create more rifts when they are near other rifts
    B:"Enable Rift Spread"=true

    # Sets the chance (out of 100) that a Rift Gateway will generate as part of a Nether Fortress. The default chance is 33.
    I:"Fortress Gateway Generation Chance"=33

    # Sets the chance (out of 10000) that a Rift Gateway will generate in a given chunk. The default chance is 15.
    I:"Gateway Generation Chance"=15

    # Weighs the chance that a block will not be TNT. Must be greater than or equal to 0. EXPLOSIONS must be set to true for this to have any effect.
    I:HOWMUCHTNT=25

    # Sets the farthest distance that players may be moved at random when sent to Limbo. Must be greater than or equal to 0.
    I:"Limbo Entry Range"=500

    # Sets the farthest distance that players may be moved at random when sent from Limbo to the Overworld. Must be greater than or equal to 0.
    I:"Limbo Return Range"=500

    # Sets the chance (out of 100) that Monoliths will spawn in a given Limbo chunk. The default chance is 28.
    I:"Monolith Spawning Chance"=28

    # Sets the chance (out of 1000) that a rift will drop World Thread when it destroys a block. The default chance is 50.
    I:"World Thread Drop Chance"=50
}


loot {
    B:"Enable Fabric of Reality Loot"=true
    B:"Enable Rift Blade Loot"=true
    B:"Enable World Thread Loot"=true
}


provider {
    I:"Limbo Provider ID"=113
    I:"Personal Pocket Provider ID"=125
    I:"Pocket Provider ID"=124
}


