# Configuration file

"acidfish#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"aggro_wolfs#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"alea#attacking#[net_minecraft_entity_entitylivingbase]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.6
    B:useLongMemory=true
}


"alexzombie#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"alexzombie#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"alpha5#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"alpha5#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"amethyst#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"angryprogrammer#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"angryprogrammer#attacking#bug" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"antiwatermob#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.6
    B:useLongMemory=false
}


"anubis#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"anubis#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"archer#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"archer#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"arthropleura#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"arthropleura#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"astronaut2#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"banshee#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"barbarian#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"battletower golem#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"beastboyrediscovered#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.25
    B:useLongMemory=true
}


"bedrockiumbiter#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"bedrockiumbiter#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"bedrockiumgolem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"binarydragonfly#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=4.0
    B:useLongMemory=false
}


"black_dog#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"blackknight#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"blackpotan#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"blacksteverediscovered#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.25
    B:useLongMemory=true
}


"blackwidowspider#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"blockbase#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"broodspider#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"bug#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"bug#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"bull#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cakecreeper#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"cakeslime#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"candycanegolem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=4.0
    B:useLongMemory=true
}


"candycreeper#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"candywolf#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"caramelgolem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"ccreeper#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"celeborn#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"celebrimormonb#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"chinazombie#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"chinazombie#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"chocolate ninja#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"chocolategolem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"classiczombie#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"classiczombie#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"claygolem#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"claygolem#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"cloudianboss#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"controlledzombie#attacking#mob" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"cpc:jack#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.3]
    S:moveSpeedTowardsTarget=0.3

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jack#attacking#cpc:cry" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.0]
    S:moveSpeedTowardsTarget=0.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jack#attacking#cpc:pewds" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.0]
    S:moveSpeedTowardsTarget=0.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jack#attacking#villager" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.3]
    S:moveSpeedTowardsTarget=0.3

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"cpc:jane#attacking#cpc:cry" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jane#attacking#cpc:jeff" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jane#attacking#cpc:pewds" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jeff#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jeff#attacking#cpc:cry" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jeff#attacking#cpc:jane" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jeff#attacking#cpc:pewds" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:jeff#attacking#villager" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"cpc:moth#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.7]
    S:moveSpeedTowardsTarget=0.7

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:moth#attacking#cpc:cry" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.0]
    S:moveSpeedTowardsTarget=0.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:moth#attacking#cpc:pewds" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.0]
    S:moveSpeedTowardsTarget=0.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:rake#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.8]
    S:moveSpeedTowardsTarget=0.8

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:rake#attacking#cpc:cry" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.8]
    S:moveSpeedTowardsTarget=0.8

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:rake#attacking#cpc:pewds" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.8]
    S:moveSpeedTowardsTarget=0.8

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:rake#attacking#villager" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.8]
    S:moveSpeedTowardsTarget=0.8

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"cpc:seed#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 0.6]
    S:moveSpeedTowardsTarget=0.6

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cpc:smile#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"creeper#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"creeper-spider#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"creepermite#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"cursedsasuke#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"cyborg#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.5
    B:useLongMemory=true
}


"darkprogrammer#attacking#bug" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"deidara#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"demon#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"demonixis#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"demonixis#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"demonwolf#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"demonwolf#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"dextersnether__#attacking#[net_minecraft_entity_entitylivingbase]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"dextersnether_curse#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"dextersnether_glowstone_skeleton#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"dextersnether_obsidian_sheepman#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"dextersnether_obsidian_sheepman#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"dextersnether_obsidian_sheepman_golem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"dextersnether_obsidiangolem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"dextersnether_phantom#attacking#[net_minecraft_entity_entitylivingbase]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"dextersnether_reaper#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"dextersnether_skeleton_horse#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"dimetrodon#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"dimetrodon#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"dimetrodon#attacking#pig" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"dragonknightboss#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"drakken#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"drakken#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"drdbrands#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"eareplicator#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"eareplicator#attacking#eareplicator" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"eareplicator#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"elf#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"enchantingmermaid#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"enderlord#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"entity sasori phase 2#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"entity sasori phase 2#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"entity sasori#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"entity sasori#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"entity303#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"entity303#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"entity_blockling#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"entity_meme_zombie#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"entity_mob_nuclear_creeper#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"entity_mob_tainted_creeper#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"entity_ntm_fbi#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"entityarmoredpigman#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"entityarmoredpigman#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"entitybeetle#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.3
    B:useLongMemory=false
}


"entityspeedypigman#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"entityspeedypigman#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"eru#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"etherien#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"etherien#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"etretet#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"eviltommy#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"eviltommy#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"ey#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"fakecoalore#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"fakediamondore#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"fakegoldore#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"fakeironore#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"fakelapisore#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"fakeredstoneore#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"faketnt#attacking#creeper" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"faketnt#attacking#monster" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"fallenknight#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"femalecreeper#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"fierymob#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.6
    B:useLongMemory=false
}


"finn#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"finn#attacking#blaze" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"finn#attacking#cavespider" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"finn#attacking#creeper" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"finn#attacking#enderdragon" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"finn#attacking#enderman" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"finn#attacking#iceking" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"finn#attacking#lavaslime" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"finn#attacking#pigzombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"finn#attacking#skeleton" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"finn#attacking#slime" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"finn#attacking#spider" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"finn#attacking#witherboss" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"finn#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"firespawn#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"flamecyclops#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"flamecyclops#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"flameknight#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"flameprincess#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.4
    B:useLongMemory=true
}


"fu#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"galadriel#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"garnet#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"ghost#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"ghoul#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"godofmysticalflame#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"godofwar#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"goldar#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"goldar#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"golem#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"gorgonops#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"gorgonops#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"gorgonops#attacking#cow" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"griggle#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"guardian#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"hellishminion#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"hidan#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"hiruko#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"husk#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"husk#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"icecreamzombie#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=3.0
    B:useLongMemory=false
}


"icecreamzombie#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=3.0
    B:useLongMemory=true
}


"iceking#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.3
    B:useLongMemory=true
}


"iceologer#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"iceologer#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"immortalhidan#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"imp#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"imwolf#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"infernobat#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"isaacblood#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"isaacbody#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"isaachead#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"isaacnormal#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"itachi#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"jake#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.4
    B:useLongMemory=true
}


"jonathan#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"jonathan#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"juubito#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"kakuzu#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"king lemonator#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"king lemonator#attacking#small orange" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"kingofthehell#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"kisame#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"knight#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"knightofmoror#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"knightofmoror#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"knightvagabond#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"knightvagabond#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"kronitewarrior#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"kronitewarrior#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lapislazuli#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"larry#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"larry#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lemonator#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"lemonator#attacking#small orange" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lichking#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"lightlord#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


lightsabers {

    "sithghost#attacking#any" {
        I:attackTime=20
        B:enable=false
        S:moveSpeedTowardsTarget=0.5
        B:useLongMemory=true
    }

}


"lime#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"lime#attacking#small orange" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lollypopgolem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lot_coal_golem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lot_diamond_golem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lot_emerald_golem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lot_golden_golem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lot_lapis_golem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"lot_redstone_golem#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"madara#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"magical horse#attacking#[net_minecraft_entity_entitylivingbase]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.6
    B:useLongMemory=true
}


"mairon#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"malachite#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"manta#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.0
    B:useLongMemory=false
}


"manwe#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mechas#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"mechas#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"meleepigmanrediscovered#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"meleepigmanrediscovered#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.25
    B:useLongMemory=true
}


"mimicridec#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"mimicridem#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"mimicridep#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


minestuck {

    "prospitianpawn#attacking#any" {
        I:attackTime=20
        B:enable=false
        S:moveSpeedTowardsTarget=0.4
        B:useLongMemory=false
    }

    "dersitepawn#attacking#any" {
        I:attackTime=20
        B:enable=false
        S:moveSpeedTowardsTarget=0.4
        B:useLongMemory=false
    }

    "prospitianrook#attacking#any" {
        I:attackTime=20
        B:enable=false
        S:moveSpeedTowardsTarget=0.4
        B:useLongMemory=false
    }

    "dersiterook#attacking#any" {
        I:attackTime=20
        B:enable=false
        S:moveSpeedTowardsTarget=0.4
        B:useLongMemory=false
    }

}


"minion#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"minion#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"minion#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"minionnecro#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"minoslime#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"minoslime#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mob3#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"mob3#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mordu#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"mordu#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"morgoth#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"morgoth#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"morgulevi#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"morgulevi#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mossyskeleton#attacking#[conception_entitys_entityhuman]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mossyskeleton#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mossyskeletonscythe#attacking#[conception_entitys_entityhuman]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mossyskeletonscythe#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mossyskeletonscythe2#attacking#[conception_entitys_entityhuman]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mossyskeletonscythe2#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mummy#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"mummymob#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"mysticalchaos#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"mystictomato#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"nagato#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"necrowarrior#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"necrowarrior#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"neinna#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"nhversion1#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"nhversion1#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"nightcrawler#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"nightcrawler#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"normalplayer#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"normalplayer#attacking#starterminer" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"normalplayer#attacking#starterplayer" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"notchbike#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.5]
    S:moveSpeedTowardsTarget=1.5

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"nurse#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.0
    B:useLongMemory=false
}


"obito#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"ogre#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.2]
    S:moveSpeedTowardsTarget=1.2

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"omfg#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"omfg#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"opal#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"pain#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"pearl#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"pearson#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"peridot#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"phorusrhacos#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"phorusrhacos#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"phorusrhacos#attacking#cow" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"pigzombie#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"pigzombie#attacking#villager" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"pj#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"plaguedoctor#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.7
    B:useLongMemory=true
}


"plaguedoctor#attacking#dclass" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.7
    B:useLongMemory=true
}


"plaguedoctor#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.7
    B:useLongMemory=true
}


"pliocenedodoagressive#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"pliocenedodoagressive#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"pliocenedodoagressive#attacking#cow" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"posh lemonator#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"posh lemonator#attacking#small orange" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"potan#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"primevalfogworm#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"primevalfogworm#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"primevalfogworm#attacking#cow" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"princessbubblegum#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"princessbubblegum#attacking#blaze" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"princessbubblegum#attacking#cavespider" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"princessbubblegum#attacking#creeper" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"princessbubblegum#attacking#enderdragon" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"princessbubblegum#attacking#enderman" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"princessbubblegum#attacking#iceking" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"princessbubblegum#attacking#lavaslime" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"princessbubblegum#attacking#pigzombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"princessbubblegum#attacking#skeleton" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"princessbubblegum#attacking#slime" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"princessbubblegum#attacking#spider" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"princessbubblegum#attacking#witherboss" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"princessbubblegum#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"programmer#attacking#bug" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"pteranodon#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"puddy#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"puddy#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"puppet#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"puppet#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"puppet2#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"puppet2#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"queenjade#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"queenjade#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"raptor#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"red ant#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"redz#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"redz#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"risen_wither_skeleton#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=true
}


"risen_zombie#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"risen_zombie_pigman#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"ruby#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.4
    B:useLongMemory=true
}


"sagemadara#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"sailfish#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.0
    B:useLongMemory=false
}


"samurai_skeleton#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"sapphire#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.4
    B:useLongMemory=true
}


"sardonyx#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"sargentslimus#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"sasori#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"sauron#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"sauron#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"sculkdweller#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"shadow#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"showgun_skeleton#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"sixpathsmadara#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"sixpuppy#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 2.0]
    S:moveSpeedTowardsTarget=2.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"skeleton#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.2]
    S:moveSpeedTowardsTarget=1.2

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"skeletonhorserediscovered#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"skeletonhorserediscovered#attacking#entityhorse" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"skeletonking#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"skeletonking#attacking#monster" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"skeletonwarrior#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"skeletonwarriormace#attacking#[conception_entitys_entityhuman]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"skeletonwarriormace#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"skeletonwarriortank#attacking#[conception_entitys_entityhuman]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"skeletonwarriortank#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"skull#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.2]
    S:moveSpeedTowardsTarget=1.2

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"small orange#attacking#lemonator" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"small orange#attacking#lime" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"small orange#attacking#tiny lemon" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"smalldemon#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"smalldemon#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"smilodon#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"smilodon#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"smilodon#attacking#pliocenedodo" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"snowmaneater#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"soulexclos#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"soulgroundhog#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"soulgroundhog#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"soulhunter#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"soulicefairy#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.3
    B:useLongMemory=false
}


"soulicequeen#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.5
    B:useLongMemory=false
}


"soulyeti#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.5
    B:useLongMemory=false
}


"soulyeti#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.5
    B:useLongMemory=true
}


"spider from carboniferous period#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"spider from carboniferous period#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"spider from carboniferous period#attacking#pliocenedodo" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"spiderpig#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"spirit#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"spirithunter#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"starterminer#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"starterplayer#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"starterplayer#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"statuar #attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.95
    B:useLongMemory=false
}


"statuar #attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.95
    B:useLongMemory=true
}


"steven#attacking#zombie" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"steverediscovered#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.25
    B:useLongMemory=true
}


"suguard#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.25
    B:useLongMemory=false
}


"suguardmage#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.25
    B:useLongMemory=false
}


"summoned_cave_spider#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=true
}


"summoned_spider#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=true
}


"summoned_wolf#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"t-rex#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"td#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"termite#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"thedestroyer#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"thelordofdarkness#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.2
    B:useLongMemory=false
}


"tiny lemon#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"tobi#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"tonguetwister#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"trilobite#attacking#any" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.8
    B:useLongMemory=true
}


"typhon#attacking#[net_minecraft_entity_entitylivingbase]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.6
    B:useLongMemory=true
}


"unicorn#attacking#[net_minecraft_entity_entitylivingbase]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.6
    B:useLongMemory=true
}


"valkyrie#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"vansuriontrooper#attacking#blaze" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"velvet#attacking#[net_minecraft_entity_entitylivingbase]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.6
    B:useLongMemory=true
}


"vengeancespirit#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=0.5
    B:useLongMemory=false
}


"venodart#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"venodart#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"villagergolem#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"vindicator#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"vindicator#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"warmworm#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"waterspider#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"werewolf#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"whatever#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"whatever#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"whiteknight#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"whitezetsu#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"witherskeleton#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.2]
    S:moveSpeedTowardsTarget=1.2

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"wolf#attacking#any" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"wolfbike#attacking#[net_minecraft_entity_entitylivingbase]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.5]
    S:moveSpeedTowardsTarget=1.5

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"wretchedghost#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"xenbeastentity#attacking#[net_minecraft_entity_entitylivingbase]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.0
    B:useLongMemory=false
}


"xenbeastentity#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=2.0
    B:useLongMemory=false
}


"yucky#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"yucky#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"zetsu#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombie#attacking#[net_minecraft_entity_player_entityplayer]" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: false]
    B:useLongMemory=false
}


"zombie#attacking#villager" {
    # Time in ticks (20 ticks a second) between attacks [range: 0 ~ 1200, default: 20]
    I:attackTime=20

    # allows enabling replacement for the entity class's attack AI and settings [default: false]
    B:enable=false

    # Speed of the entity when moving closer to the target. [range: 0.0 ~ 2.0, default: 1.0]
    S:moveSpeedTowardsTarget=1.0

    # Allows the entity to keep tracking a target even if it can't walk to the target. [default: true]
    B:useLongMemory=true
}


"zombiechicken#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiedipsy#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiedipsy#attacking#dipsy" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiedipsy#attacking#laalaa" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiedipsy#attacking#po" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiedipsy#attacking#tinkywinky" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiedipsy#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"zombiehorserediscovered#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiehorserediscovered#attacking#entityhorse" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"zombielaalaa#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombielaalaa#attacking#dipsy" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombielaalaa#attacking#laalaa" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombielaalaa#attacking#po" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombielaalaa#attacking#tinkywinky" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombielaalaa#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"zombieminion#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombieminion#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"zombiepo#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiepo#attacking#dipsy" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiepo#attacking#laalaa" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiepo#attacking#po" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiepo#attacking#tinkywinky" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombiepo#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"zombietinkywinky#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombietinkywinky#attacking#dipsy" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombietinkywinky#attacking#laalaa" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombietinkywinky#attacking#po" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombietinkywinky#attacking#tinkywinky" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


"zombietinkywinky#attacking#villager" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=true
}


"zorcnecrophades#attacking#[net_minecraft_entity_player_entityplayer]" {
    I:attackTime=20
    B:enable=false
    S:moveSpeedTowardsTarget=1.0
    B:useLongMemory=false
}


