<!-->
	<Recipe timeRequired="NUMBER" power="NUMBER">
		<input>
			<fluidStack>FLUID NAME;SIZE</fluidStack>
			<itemStack>ITEM_NAME;SIZE;META</itemStack>
			<oreDict>OREDICT_NAME;SIZE</oreDict>
        </input>
		<output>
			<fluidStack>FLUID_NAME;SIZE</fluidStack>
			<itemStack>ITEM_NAME;SIZE;META</itemStack>
			<oreDict>OREDICT_NAME;SIZE</oreDict>
		</output>
	</Recipe>
	
	Can have Multiple In/Outputs
	Some Machines can only Accept either Fluids or Items
	
	timeRequired="NUMBER"	how long a Recipe takes, Unit is in Ticks.
	power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
	
	The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
	<Recipe timeRequired="12000" power ="1">
		<input>
			<itemStack>minecraft:sand</itemStack>
		</input>
		<output>
			<itemStack>libVulpes:libVulpesproductingot;1;3</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="6000" power ="1">
		<input>
			<oreDict>ingotIron</oreDict>
			<itemStack>minecraft:coal;1;1</itemStack>
		</input>
		<output>
			<itemStack>libVulpes:libVulpesproductingot;1;6</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="9000" power ="20">
		<input>
			<oreDict>ingotAluminum;7</oreDict>
			<oreDict>ingotTitanium;3</oreDict>
		</input>
		<output>
			<itemStack>advancedRocketry:advancedRocketryproductingot;3</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="3000" power ="20">
		<input>
			<oreDict>ingotTitanium</oreDict>
			<oreDict>ingotIridium</oreDict>
		</input>
		<output>
			<itemStack>advancedRocketry:advancedRocketryproductingot;2;1</itemStack>
		</output>
	</Recipe>
	<Recipe timeRequired="100" power ="10">
		<input>
			<oreDict>oreRutile</oreDict>
		</input>
		<output>
			<itemStack>libVulpes:libVulpesproductingot;1;7</itemStack>
		</output>
	</Recipe>
</Recipes>