# Configuration file

~CONFIG_VERSION: 2.46.2878

##########################################################################################################
# Achievements
#--------------------------------------------------------------------------------------------------------#
# These allow you to toggle specific Achievements, whether they can be received or not.
##########################################################################################################

Achievements {
}


##########################################################################################################
# Amulet Effects
#--------------------------------------------------------------------------------------------------------#
# Disable or enable certain Amulet Effects.
##########################################################################################################

"Amulet Effects" {
    B:apis=true
    B:blacksmith=true 
    B:chicken=true
    B:claymation=true
    B:consumption=true
    B:creeper=true
    B:enderDragon=true
    B:enderman=true
    B:enyvil=true
    B:fusea=true
    B:ice=true
    B:ironGolem=true
    B:kitsune=true
    B:lightning=true
    B:luck=true
    B:martyr=true
    B:overlord=true
    B:peace=true
    B:piercing=true
    B:polaris=true
    B:skeleton=true
    B:snowGolem=true
    B:spider=true
    B:stin=true
    B:sunken=true
    B:supernatural=true
    B:time=true
    B:undead=true
    B:wither=true
    B:yeti=true
    B:zombie=true
}


##########################################################################################################
# Amulets
#--------------------------------------------------------------------------------------------------------#
# These allow you to toggle various aspects of Amulets.
##########################################################################################################

Amulets {
    # Will your Amulets repair some durability after killing a Boss?
    B:allowAmuletBossKillCharge=true

    # Can amulets be crafted via raw materials?
    B:allowAmuletCrafting=true

    # Do Amulets drop off of you on death?
    B:allowAmuletDeathDrops=true

    # Are amulets able to be leveled up by combining them in a crafting recipe?
    B:allowAmuletLeveling=true

    # Will Amulets have random modifiers that affect their user while equipped?
    B:allowAmuletModifiers=true

    # The maximum amount of slots you can have unlocked.
    I:amuletMaxSlots=3

    # Affects the chance of getting at least one Modifier on an Amulet. Lower value is higher chance.
    I:amuletModChance=54

    # Affects the chance of getting a second Modifier on an Amulet. Lower value is higher chance.
    I:amuletModChance2=79

    # Affects the chance of getting a third Modifier on an Amulet. Lower value is higher chance.
    I:amuletModChance3=89

    # The chance of you getting an Amulet in a chest, higher value is higher chance.
    I:amuletOverallRarity=5

    # The chance of you getting an Amulet Release in a chest, higher value is higher chance.
    I:amuletReleaseRarity=5

    # The amount of slots you have unlocked at the start.
    I:amuletStartSlots=1

    # Do you need to use an Amulet Release to unlock a new Amulet slot?
    B:requireAmuletSlotUnlock=true
}


##########################################################################################################
# Attribute Modifiers
#--------------------------------------------------------------------------------------------------------#
# Set each mob's modifier's actual amount, these can also be used to disable them by setting them to 0 in most cases.
##########################################################################################################

"Attribute Modifiers" {
    # For when the Aegar has it's Core destroyed and it is in Hypermode.
    D:aegarSpeedBuff=0.156

    # For when Apis is using it's Stomp attack.
    D:apisSpeedDebuff=-0.5

    # The Knockback Resistance buff you gain from holding the Butcher.
    D:butcherKnockbackResistanceBuff=1.0

    # For any of the Claymation's forms that require it to have it's speed debuffed.
    D:claymationSpeedDebuff=-1.0

    # Health buff for mod-exclusive Bosses on Hard difficulty. Only affects mobs that have over 25% of this value for their base Max Health.
    D:dynamicBossHealthBuff=50.0

    # Health buff for mod-exclusive mobs on Hard difficulty. Only affects mobs that have over double of this value for their base Max Health value.
    D:dynamicMobHealthBuff=20.0

    # Health debuff for mod-exclusive mobs on Easy difficulty. Only affects mobs that have over double of this value for their base Max Health.
    D:dynamicMobHealthDebuff=-20.0

    # For when the Empariah is about to throw a rock or use it's Frost Breath.
    D:empariahSpeedDebuff=-0.5

    # Vanilla mob buff for Endermen.
    D:endermanHealthBuff=20.0

    # Vanilla mob buff for Ghasts.
    D:ghastHealthBuff=30.0

    # The Knockback Resistance buff that the Hydration Talisman gives you when you're in water or it's raining.
    D:hydrationKnockbackResistanceBuff=1.0

    # For when Jabba, Janna or Jarra is below half health.
    D:jabbaAttackBuff=2.5

    # For when the Kitsunakuma is preparing to fire a fireball or taunt.
    D:kitsunakumaSpeedDebuff=-0.5

    # The Attack Damage buff that the Lightning Rod Talisman gives you when it's thundering.
    D:lightningRodAttackBuff=5.0

    # For when the Mega Cryse has all of it's shields destroyed.
    D:megaCryseAttackBuff=2.0

    # Overall mob debuff for when a mob has Blindness.
    D:mobFollowRangeDebuff=-16.0

    # The Health buff that the Moonlight Talisman gives you when it's nighttime and it's not raining or thundering.
    D:moonlightHealthBuff=10.0

    # For when the Nor-Vox, Star-Vox or Vox Stellarum is about to fire a projectile.
    D:norVoxSpeedDebuff=-0.5

    # The Health buff you gain from wearing any of the Overlord Armor set.
    D:overlordArmorHealthBuff=5.0

    # For when the Psygote is about to teleport or fire a projectile.
    D:psygoteSpeedDebuff=-0.5

    # Vanilla mob buff for Spiders.
    D:spiderHealthBuff=8.0

    # The Health buff that the Synthesis Talisman gives you when it's daytime and not raining or thundering.
    D:synthesisHealthBuff=10.0

    # For when the Time Controller is in Purge mode.
    D:timeControllerSpeedBuff=0.5

    # For when the Tragic Neko is about to fire or throw a projectile.
    D:tragicNekoSpeedDebuff=-0.5

    # Vanilla mob buff for Skeletons, Creepers and Zombies.
    D:zombieSkeletonCreeperHealthBuff=10.0
}


##########################################################################################################
# Blanket Configs
#--------------------------------------------------------------------------------------------------------#
# These disable all options beneath them if set to false.
##########################################################################################################

"Blanket Configs" {
    # Are Achievements and Achievement options allowed?
    B:allowAchievements=true

    # Are Amulets, Amulet Modifiers, Amulet Guis and Amulet recipes allowed?
    B:allowAmulets=true

    # Are the mod-exclusive Dimensions and Biomes allowed?
    B:allowDimensions=true

    # Are Doom, Doomsdays and non-Doomsday Weapon/Armor abilities allowed?
    B:allowDoom=true

    # Are mod-exclusive Weapon and Armor Enchantments allowed?
    B:allowEnchantments=true

    # Are mod-exclusive Mobs and Bosses allowed?
    B:allowMobs=true

    # Are mod-exclusive Potion Effects allowed and can they be used by the mod's Mobs and various effects?
    B:allowPotions=true

    # Are changes to Vanilla like increasing Vanilla mob health and giving extra abilities to Vanilla mobs allowed?
    B:allowVanillaChanges=true

    # Is the mod able to execute any of it's non-Ore WorldGen?
    B:allowWorldGen=true
}


##########################################################################################################
# Client-side Only Options
#--------------------------------------------------------------------------------------------------------#
# These are client-side only options, they affect nothing on the server-side.
##########################################################################################################

"Client-side Only Options" {
    # Whether or not the Doom GUI is animated.
    B:allowAnimatedGui=true

    # Whether or not custom armor models are rendered for armor that has it
    B:allowArmorModels=true

    # Whether Dimension-specific music is played
    B:allowDimensionalMusic=false

    # Whether the Divinity potion effect has a rainbow-like render overlay
    B:allowDivinityColorChange=true

    # Whether certain potion effects have an overlay rendered while they are active
    B:allowPotionEffectOverlays=true

    # Whether or not custom weapon models are used for weapons that have it
    B:allowWeaponModels=true
    I:guiTextureSkinID=0
    I:guiTransparency=100
    I:guiX=1
    I:guiY=1

    # Whether the Amulet Status GUI is rendered
    B:showAmuletStatusGui=true

    # Whether the Doom GUI is rendered
    B:showDoomGui=true
}


##########################################################################################################
# Creative Item Options
#--------------------------------------------------------------------------------------------------------#
# Change various aspects of the Creative mode only items in the mod.
##########################################################################################################

"Creative Item Options" {
    # The blocks that are ignored by the Sphere Eraser, must be the Vanilla blockname or must be appended with the mod id for use of modded blocks. This is not meta-sensitive.
    S:eraserFilter <
        air
     >

    # The radius of the sphere that the Sphere Eraser uses.
    D:eraserSize=6.5

    # Does the Sphere Eraser use your custom block filter?
    B:eraserUsesFilter=false

    # The base size of the explosions used by the Explosion Generator
    D:explosionBaseSize=3.5

    # The variation applied to the base size of explosions created via the Explosion Generator
    D:explosionSizeVariation=5.0

    # The blocks that can be used in the Sphere Generator, must be the Vanilla blockname or must be appended with the mod id for use of modded blocks. This is not meta-sensitive.
    S:sphereFilter <
        tnt
        stone
        cobblestone
        TragicMC:darkStone
     >

    # Does the Sphere Generator use your custom block filter?
    B:sphereGenUsesFilter=false

    # The radius of the sphere that the Sphere Generator uses.
    D:sphereSize=6.5

    # The value that the spike will stop generating at, used by the Spike Generator.
    D:spikeCutoff=0.36943755

    # The blocks that spikes can be generated out of in the Spike Generator, must be Vanilla blockname or must be appended with mod id for use of modded blocks. This is not meta-sensitive.
    S:spikeFilter <
        TragicMC:darkStone
     >

    # Does the Spike Generator use your custom block filter?
    B:spikeGenUsesFilter=false

    # The amount the spike will regress as it gets generated higher up into the air, used by the Spike Generator.
    D:spikeRegression=0.96977745

    # The starting radius of a spike that the Spike Generator uses.
    D:spikeSize=2.5

    # The blocks that void pits can delete during generation via the Void Pit Generator, must be Vanilla blockname or must be appended with mod id for use of modded blocks. This is not meta-sensitive.
    S:voidPitFilter <
        air
     >

    # The radius that the Void Pit Generator will use.
    D:voidPitSize=12.5

    # Does the Void Pit Generator ignore any blocks when generated?
    B:voidPitUsesFiler=false
}


##########################################################################################################
# Dimension
#--------------------------------------------------------------------------------------------------------#
# Change and toggle aspects of the mod-exclusive Dimensions.
##########################################################################################################

Dimension {
    # Is the Collision Dimension allowed?
    B:allowCollision=true

    # Can you respawn in the Collision or will you be forced back to the Overworld?
    B:allowCollisionRespawn=true

    # Is the Synapse Dimension allowed?
    B:allowSynapse=true

    # Can you respawn in the Synapse or wll you be forced back to the Synapse?
    B:allowSynapseRespawn=true

    # Can the Synapse generate with mini-Biomes?
    B:allowSynapseVariants=true

    # How large the Collision's biomes generate.
    I:collisionBiomeSize=6

    # The ID that the Collision Dimension will use.
    I:collisionID=2

    # The ID that the Collision's provider will use, if you don't know what this is, keep it the same as the Collision's Dimension ID.
    I:collisionProviderID=2

    # Will the Collision Dimension remain loaded when no one is there?
    B:keepCollisionLoaded=true

    # Will the Synapse Dimension remain loaded when no one is there?
    B:keepSynapseLoaded=true

    # The ID that the Synapse Dimension will use.
    I:synapseID=300

    # The ID that the Synapse's provider will use, if you don't know what this is, keep it the same as the Synapse's Dimension ID.
    I:synapseProviderID=3970

    # The chance that a Synapse mini-biome will generate, higher number is lower chance to generate.
    I:synapseVariantChance=128
}


##########################################################################################################
# Dimension Biomes
#--------------------------------------------------------------------------------------------------------#
# Set biome ids and generation weights, higher weight is greater chance to generate out of that biome group. Setting a weight to 0 effectively removes a biome from the possible biomes to generate.
##########################################################################################################

"Dimension Biomes" {
    I:ashenBadlandsID=6102
    I:ashenBadlandsWeight=25
    I:ashenHillsID=6101
    I:ashenHillsWeight=20
    I:ashenMountainsID=6100
    I:ashenMountainsWeight=10
    I:corrodedFalloutID=8040
    I:corrodedFalloutWeight=5
    I:corrodedHeightsID=215
    I:corrodedHeightsWeight=15
    I:corrodedRunoffID=217
    I:corrodedRunoffWeight=20
    I:corrodedSteppeID=202
    I:corrodedSteppeWeight=25
    I:corrodedVeldID=216
    I:corrodedVeldWeight=10
    I:crystalID=8044
    I:crystalWeight=5
    I:darkForestHillsID=8046
    I:darkForestHillsWeight=15
    I:darkForestID=8045
    I:darkForestWeight=25
    I:darkMarshID=229
    I:darkMarshWeight=10
    I:decayingHillsID=90
    I:decayingHillsWeight=20
    I:decayingMountainsID=96
    I:decayingMountainsWeight=10
    I:decayingValleyID=91
    I:decayingValleyWeight=5
    I:decayingWastelandID=95
    I:decayingWastelandWeight=20
    I:frozenDepthsID=8043
    I:frozenDepthsWeight=5
    I:frozenHillsID=8022
    I:frozenHillsWeight=15
    I:frozenTundraID=8041
    I:frozenTundraWeight=25
    I:hallowedCliffsID=193
    I:hallowedCliffsWeight=5
    I:hallowedForestID=191
    I:hallowedForestWeight=25
    I:hallowedHillsID=190
    I:hallowedHillsWeight=10
    I:hallowedPrarieID=192
    I:hallowedPrarieWeight=20
    I:paintedClearingID=1010
    I:paintedClearingWeight=5
    I:paintedForestID=97
    I:paintedForestWeight=30
    I:paintedHillsID=99
    I:paintedHillsWeight=20
    I:paintedPlainsID=98
    I:paintedPlainsWeight=10
    I:scorchedScarlandsID=196
    I:scorchedScarlandsWeight=10
    I:scorchedValleyID=195
    I:scorchedValleyWeight=5
    I:scorchedWastelandsID=194
    I:scorchedWastelandsWeight=15
    I:starlitCliffsID=6104
    I:starlitCliffsWeight=10
    I:starlitLowlandsID=6105
    I:starlitLowlandsWeight=25
    I:starlitPlateausID=107
    I:starlitPlateausWeight=15
    I:starlitPrarieID=6103
    I:starlitPrarieWeight=25
    I:synapseCorruptID=231
    I:synapseDeadID=230
    I:synapseID=189
    I:taintedIslesID=188
    I:taintedIslesWeight=5
    I:taintedLowlandsID=111
    I:taintedLowlandsWeight=10
    I:taintedRisesID=123
    I:taintedRisesWeight=15
    I:taintedScarlandsID=124
    I:taintedScarlandsWeight=15
    I:taintedSpikesID=110
    I:taintedSpikesWeight=25
}


##########################################################################################################
# Doom
#--------------------------------------------------------------------------------------------------------#
# Modify aspects of Doom.
##########################################################################################################

Doom {
    # Can Doomsdays have a chance to fail?
    B:allowBacklash=true

    # Can Combination Doomsdays be used?
    B:allowCombinationDoomsdays=true

    # Should Doom Consumes refill your Doom when used?
    B:allowConsumeRefill=true

    # Should Doomsdays inflict Global cooldown after use?
    B:allowCooldown=true

    # Can Cooldown Defuses be used to remove your Global cooldown?
    B:allowCooldownDefuse=true

    # Can Crisis Doomsdays be used?
    B:allowCrisisDoomsdays=true

    # Can Doomsdays have a chance to have extra effectiveness?
    B:allowCrucialMoments=true

    # Can the maximum Doom amount be increased by a Doom Consume?
    B:allowDoomIncrease=true

    # Should killing enemies recharge your Doom?
    B:allowDoomKillCharge=true

    # Should your Doom recharge naturally?
    B:allowDoomNaturalCharge=true

    # Should your Doom increase when you take or inflict damage?
    B:allowDoomPainCharge=true

    # Are Doomsdays able to be used?
    B:allowDoomsdays=true

    # Can Influence Doomsdays be used?
    B:allowInfluenceDoomsdays=true

    # Can non-Doomsday Weapon and Armor abilities be used?
    B:allowNonDoomsdayAbilities=true

    # Can Overflow Doomsdays be used?
    B:allowOverflowDoomsdays=true

    # Can two people activate a Doomsday combination while near each other? (This hasn't been tested and you should report your results from use)
    B:allowPartnerDoomsdays=false

    # Can World Shaper Doomsdays be used?
    B:allowWorldShaperDoomsdays=true

    # The chance that Backlash will occur, higher value is higher chance.
    I:backlashChance=5

    # The chance of getting a Cooldown Defuse out of a chest, higher value is higher chance.
    I:cooldownDefuseRarity=5

    # The amount of cooldown that you'll remove upon use of a Cooldown Defuse.
    I:cooldownDefuseRefillAmount=30

    # The chance that a Crucial Moment will occur, higher value is higher chance.
    I:crucialMomentChance=5

    # The amount of Max Doom you gain per Doom Consume use.
    I:doomConsumeIncreaseAmount=100

    # The chance of getting a Doom Consume out of a chest, higher value is higher chance.
    I:doomConsumeRarity=3

    # The percentage of Doom that you'll refill upon use of a Doom Consume.
    I:doomConsumeRefillAmount=50

    # The amount you recharge per recharge tick, also used by the Doom kill charge.
    I:doomRechargeAmount=1

    # The speed at which you naturally recharge Doom. Maxes out at 20, which would be one recharge per tick essentially.
    I:doomRechargeRate=1

    # The highest Doom amount you can have.
    I:maxDoomAmount=500

    # The default amount of Max Doom that you start with.
    I:maxDoomStartAmount=100

    # How far away you can be from someone to activate a Partner Combination Doomsday.
    I:partnerDoomsdayDistance=12
}


##########################################################################################################
# Doomsdays
#--------------------------------------------------------------------------------------------------------#
# Set whether each Doomsday is allowed, as well as set their =80#############################################

Doomsdays {
    B:adrenalineAllow=true
    I:adrenalineCooldown=21
    I:adrenalineCost=33
    B:ambienceAllow=true
    I:ambienceCooldown=1
    I:ambienceCost=1
    B:asphyxiateAllow=true
    I:asphyxiateCooldown=3
    I:asphyxiateCost=3
    B:beastlyImpulsesAllow=true
    I:beastlyImpulsesCooldown=50
    I:beastlyImpulsesCost=60
    B:berserkerAllow=true
    I:berserkerCooldown=15
    I:berserkerCost=50
    B:blinkAllow=true
    I:blinkCooldown=1
    I:blinkCost=15
    B:blizzardAllow=true
    I:blizzardCooldown=6
    I:blizzardCost=10
    B:bloodlustAllow=true
    I:bloodlustCooldown=30
    I:bloodlustCost=80
    B:dangerZoneAllow=true
    I:dangerZoneCooldown=24
    I:dangerZoneCost=22
    B:deathMarkAllow=true
    I:deathMarkCooldown=10
    I:deathMarkCost=12
    B:decayAllow=true
    I:decayCooldown=20
    I:decayCost=40
    B:deleteAllow=true
    I:deleteCooldown=125
    I:deleteCost=135
    B:dimentiaAllow=true
    I:dimentiaCooldown=77
    I:dimentiaCost=99
    B:dragonsRoarAllow=true
    I:dragonsRoarCooldown=15
    I:dragonsRoarCost=25
    B:escapeAllow=true
    I:escapeCooldown=38
    I:escapeCost=12
    B:evacuateAllow=true
    I:evacuateCooldown=77
    I:evacuateCost=56
    B:fearAllow=true
    I:fearCooldown=20
    I:fearCost=30
    B:fireRainAllow=true
    I:fireRainCooldown=5
    I:fireRainCost=8
    B:firestormAllow=true
    I:firestormCooldown=8
    I:firestormCost=10
    B:flashAllow=true
    I:flashCooldown=5
    I:flashCost=10
    B:flightOfTheValkyriesAllow=true
    I:flightOfTheValkyriesCooldown=10
    I:flightOfTheValkyriesCost=10
    B:freezeAllow=true
    I:freezeCooldown=30
    I:freezeCost=30
    B:gamblerAllow=true
    I:gamblerCooldown=20
    I:gamblerCost=15
    B:giftOfTheGodsAllow=true
    I:giftOfTheGodsCooldown=100
    I:giftOfTheGodsCost=115
    B:growthSpurtAllow=true
    I:growthSpurtCooldown=10
    I:growthSpurtCost=50
    B:guardiansCallAllow=true
    I:guardiansCallCooldown=50
    I:guardiansCallCost=75
    B:hardenAllow=true
    I:hardenCooldown=4
    I:hardenCost=60
    B:harmonizerAllow=true
    I:harmonizerCooldown=30
    I:harmonizerCost=40
    B:huntersInstinctAllow=true
    I:huntersInstinctCooldown=25
    I:huntersInstinctCost=60
    B:kurayamiAllow=true
    I:kurayamiCooldown=80
    I:kurayamiCost=115
    B:laserCutterAllow=true
    I:laserCutterCooldown=15
    I:laserCutterCost=16
    B:lifeShareAllow=true
    I:lifeShareCooldown=25
    I:lifeShareCost=65
    B:lightShoveAllow=true
    I:lightShoveCooldown=1
    I:lightShoveCost=3
    B:lightningRushAllow=true
    I:lightningRushCooldown=6
    I:lightningRushCost=8
    B:magnetizerAllow=true
    I:magnetizerCooldown=65
    I:magnetizerCost=95
    B:marionetteAllow=true
    I:marionetteCooldown=3
    I:marionetteCost=3
    B:medicAllow=true
    I:medicCooldown=9
    I:medicCost=9
    B:mindcrackAllow=true
    I:mindcrackCooldown=60
    I:mindcrackCost=45
    B:minerSkillsAllow=true
    I:minerSkillsCooldown=20
    I:minerSkillsCost=30
    B:moonlightSonataAllow=true
    I:moonlightSonataCooldown=60
    I:moonlightSonataCost=1
    B:natureDrainAllow=true
    I:natureDrainCooldown=6
    I:natureDrainCost=12
    B:paradigmShiftAllow=true
    I:paradigmShiftCooldown=0
    I:paradigmShiftCost=50
    B:parasiteAllow=true
    I:parasiteCooldown=12
    I:parasiteCost=16
    B:permafrostAllow=true
    I:permafrostCooldown=5
    I:permafrostCost=6
    B:piercingLightAllow=true
    I:piercingLightCooldown=30
    I:piercingLightCost=60
    B:poisonBreakAllow=true
    I:poisonBreakCooldown=10
    I:poisonBreakCost=30
    B:pulseAllow=true
    I:pulseCooldown=6
    I:pulseCost=10
    B:purgeAllow=true
    I:purgeCooldown=4
    I:purgeCost=5
    B:purifyAllow=true
    I:purifyCooldown=42
    I:purifyCost=42
    B:radiantLightAllow=true
    I:radiantLightCooldown=65
    I:radiantLightCost=62
    B:rapidFireAllow=true
    I:rapidFireCooldown=3
    I:rapidFireCost=8
    B:ravageAllow=true
    I:ravageCooldown=35
    I:ravageCost=55
    B:realityAlterAllow=true
    I:realityAlterCooldown=12
    I:realityAlterCost=40
    B:reaperLaughAllow=true
    I:reaperLaughCooldown=3
    I:reaperLaughCost=16
    B:recallAllow=true
    I:recallCooldown=22
    I:recallCost=82
    B:resurgenceAllow=true
    I:resurgenceCooldown=55
    I:resurgenceCost=135
    B:septicsAllow=true
    I:septicsCooldown=6
    I:septicsCost=8
    B:sharpenAllow=true
    I:sharpenCooldown=6
    I:sharpenCost=75
    B:shotgunAllow=true
    I:shotgunCooldown=5
    I:shotgunCost=10
    B:shuffleAllow=true
    I:shuffleCooldown=8
    I:shuffleCost=18
    B:skullCrusherAllow=true
    I:skullCrusherCooldown=15
    I:skullCrusherCost=50
    B:snipeAllow=true
    I:snipeCooldown=55
    I:snipeCost=90
    B:soulstealerAllow=true
    I:soulstealerCooldown=8
    I:soulstealerCost=12
    B:suicicalTendenciesAllow=true
    I:suicidalTendenciesCooldown=4
    I:suicidalTendenciesCost=12
    B:supportAllow=true
    I:supportCooldown=16
    I:supportCost=60
    B:symbiosisAllow=true
    I:symbiosisCooldown=14
    I:symbiosisCost=18
    B:timeCollapseAllow=true
    I:timeCollapseCooldown=2
    I:timeCollapseCost=3
    B:titanfallAllow=true
    I:titanfallCooldown=10
    I:titanfallCost=5
    B:tormentAllow=true
    I:tormentCooldown=20
    I:tormentCost=45
    B:toxicityAllow=true 
    I:toxicityCooldown=15
    I:toxicityCost=40
}


##########################################################################################################
# Enchantments
#--------------------------------------------------------------------------------------------------------#
# Disable certain enchantments and set their ids
##########################################################################################################

Enchantments {
    B:absolveAllow=true
    I:absolveID=69
    I:absolveWeight=5
    B:agilityAllow=true
    I:agilityID=96
    I:agilityWeight=1
    B:combustionAllow=true
    I:combustionID=232
    I:combustionWeight=1
    B:consumeAllow=true
    I:consumeID=73
    I:consumeWeight=1
    B:deathTouchAllow=true
    I:deathTouchID=8901
    I:deathTouchWeight=2
    B:decayAllow=true
    I:decayID=98 
    I:decayWeight=5
    B:distractAllow=true
    I:distractID=74
    I:distractWeight=1
    B:elasticityAllow=true
    I:elasticityID=95
    I:elasticityWeight=4
    B:ignitionAllow=true
    I:ignitionID=927
    I:ignitionWeight=2
    B:leechAllow=true
    I:leechID=72
    I:leechWeight=1
    B:luminescenceAllow=true
    I:luminescenceID=98
    I:luminescenceWeight=1
    B:multiplyAllow=true
    I:multiplyID=76
    I:multiplyWeight=1
    B:paralysisAllow=true
    I:paralysisID=94
    I:paralysisWeight=2
    B:reachAllow=true
    I:reachID=84
    I:reachWeight=5
    B:runeBreakAllow=true
    I:runeBreakID=83
    I:runeBreakWeight=5
    B:runeWalkerAllow=true
    I:runeWalkerID=97
    I:runeWalkerWeight=2
    B:rustAllow=true
    I:rustID=86
    I:rustWeight=1
    B:slayAllow=true
    I:slayID=6804
    I:slayWeight=5
    B:toxicityAllow=true
    I:toxicityID=93
    I:toxicityWeight=2
    B:unbreakableAllow=true
    I:unbreakableID=85
    I:unbreakableWeight=1
    B:vampirismAllow=true
    I:vampirismID=71
    I:vampirismWeight=1
    B:veteranAllow=true
    I:veteranID=226
    I:veteranWeight=1
}


##########################################################################################################
# Griefing Options
#--------------------------------------------------------------------------------------------------------#
# Toggle whether specific Weapon abilities or Doomsdays damage the terrain.
##########################################################################################################

"Griefing Options" {
    B:allowFrozenLightningDestruction=true
    B:allowMourningStarDestruction=true
    B:allowNatureDrainDestruction=true
    B:allowRavageDestruction=true
    B:allowTitanDestruction=true
}


##########################################################################################################
# Master Configs
#--------------------------------------------------------------------------------------------------------#
# These override all other mod options. If multiple are enabled then the first one that is read is used and the others are disabled.
##########################################################################################################

"Master Configs" {
    # Is barebones mode enabled? This takes things back to a much simpler time, stripping the mod down to just weapons and mobs.
    B:barebonesMode=false

    # Is hardcode mode enabled? This makes things a bit more difficult than normal.
    B:hardcoreMode=false

    # Is lightweight mode enabled? This makes things somewhat easier than normal.
    B:lightweightMode=false

    # Is mobs only mode enabled? This strips the mod down to just the mobs and a few items/blocks related to them.
    B:mobsOnlyMode=false
}


##########################################################################################################
# Miscellaneous
#--------------------------------------------------------------------------------------------------------#
# Random other options that don't quite fit into other categories.
##########################################################################################################

Miscellaneous {
    # Are Challenge Scrolls enabled?
    B:allowChallengeScrolls=true

    # Should Corruption transfer between entities?
    B:allowCorruptionTransfer=true

    # Should the Lores bundled with the mod be used? Perhaps disable them if you wish to only use your own custom Lore.
    B:allowDefaultLores=true

    # Will Creative mode-only generator items be enabled?
    B:allowGeneratorItems=true

    # Certain items and blocks may alter in-game time, should this be allowed?
    B:allowItemTimeAltering=true

    # Can certain mobs drop statues?
    B:allowMobStatueDrops=true

    # Should Doomsdays and Weapons be able to be used against other players?
    B:allowPvP=true

    # Should mod-exclusive weapons and armor come with randomized Lore?
    B:allowRandomWeaponLore=true

    # Chance for Challenge Scrolls to drop off of any mob that you kill.
    I:challengeScrollDropChance=5

    # Chance for a mob to drop it's corresponding statue. Only certain mobs have these.
    I:mobStatueDropChance=100
}


##########################################################################################################
# Mob AI
#--------------------------------------------------------------------------------------------------------#
# Toggle aspects of each mob's AI and also set specific griefing instances.
##########################################################################################################

"Mob AI" {
    # Should Abominations call for help when they are attacked?
    B:abominationHelpCall=true

    # Should Aegars enter Hypermode after their crystal is damaged and gain increased stats?
    B:aegarHypermode=true

    # Should Aegars fire a laser at their target?
    B:aegarLasers=true

    # Should Aegars fire Crystal Mortors at their target?
    B:aegarMortors=true

    # Should Aegars do a ground shockwave attack?
    B:aegarShockwave=true

    # Should Apis charge towards it's target?
    B:apisChargeAttack=true

    # Should Apis create an explosion when it charges?
    B:apisExplosiveCharge=true

    # Should Apis be able to reflect attacks temporarily?
    B:apisReflection=true

    # Should Apis fire Solar Bombs at it's target?
    B:apisSolarbombs=true

    # Should Apis do a super stomp attack on nearby targets?
    B:apisSuperStomp=true

    # Should Archangels kill you with their Holy Beam of death?
    B:archangelHolybeam=true

    # Should Avris' announce when they spawn, die or elude attackers?
    B:avrisAnnouncements=true

    # Should Avris' despawn after a preset amount of time?
    B:avrisDespawnTime=true

    # Should Claymation reflect bad potion effects at it's target?
    B:claymationPotionReflection=true

    # Should Claymation transform into other mobs and inherit their abilities?
    B:claymationTransformation=true

    # Should the Cryse species reflect damage?
    B:cryseReflection=true

    # Should Empariah call for help of nearby Abominations?
    B:empariahCallHelp=true

    # Should Empariah charge towards it's target?
    B:empariahCharge=true

    # Should Empariah use demeanor to determine it's attack patterns?
    B:empariahDemeanor=true

    # Should Empariah use a Frost breath attack?
    B:empariahFrostBreath=true

    # Should Empariah regenerate health naturally?
    B:empariahRegeneration=true

    # Should Empariah use a Roar attack?
    B:empariahRoar=true

    # Should Empariah throw rocks at it's target?
    B:empariahRockThrowing=true

    # Should Empariah summon Abominations to help it?
    B:empariahSummonAbomination=true

    # Should Enyvil be able to use it's Dark Crystals to fire a laser at it's target?
    B:enyvilCrystalLaser=true

    # Should Enyvil need Dark Crystals to use it's abilities?
    B:enyvilDarkCrystals=true

    # Should Enyvil be able to fire Dark Energy at it's target?
    B:enyvilDarkEnergySpray=true

    # Should Enyvil shoot Dark Lightning projectiles?
    B:enyvilDarkLightning=true

    # Should Enyvil destroy blocks if it gets stuck?
    B:enyvilDestroyBlocks=true

    # Should Enyvil create explosions when it strikes something with Lightning?
    B:enyvilLightningExplosions=true

    # Should Enyvil regenerate health naturally while it has a Dark Crystl?
    B:enyvilRegeneration=true

    # Should Enyvil have a Slam attack?
    B:enyvilSlam=true

    # Should Enyvil be able to summon Lightning down around it?
    B:enyvilThunderstorm=true

    # Should Enyvil be able to Tractor beam far away targets to it?
    B:enyvilTractorBeam=true

    # Should Erkels randomly place Mushrooms?
    B:erkelMushroomSpawning=true

    # Should the Fusea species explode when they attack something?
    B:fuseaExplosiveAttack=true

    # Should the Fusea species explode when they take damage?
    B:fuseaExplosiveDamage=true

    # Should the Fusea species only take damage when they explode?
    B:fuseaExplosiveLayers=true

    # Should the Gragul species take partial health damage instead of normal damage?
    B:gragulDamageReduction=true

    # Should the Gragul species inflict partial health damage instead of normal damage? (They will still do armor piercing damage)
    B:gragulPercentageDamage=true

    # Should Greater Stins charge towards their targets?
    B:greaterStinCharge=true

    # Should Harvesters buff Synapse mobs and debuff everything else?
    B:harvesterBuffDebuffEntities=true

    # Should Harvesters spawn Nano Swarms in to defend them?
    B:harvesterNanoSwarms=true

    # Should Inklings become invisible when threatened?
    B:inklingInvisibility=true

    # Should Inklings teleport?
    B:inklingTeleport=true

    # Should Inklings randomly destroy torches when near them?
    B:inklingTorchBreaking=true

    # Should Ires shoot an Ire Energy burst at their target?
    B:ireEnergyBurst=true

    # Should the Jabba species become angry after being in combat for a while and gain new abilities?
    B:jabbaAnger=true

    # Should the Jabba species shoot projectiles at targets when angered?
    B:jabbaProjectiles=true

    # Should Kitsunakuma be immune to all damage but Fireball damage?
    B:kitsunakumaFireballExempt=true

    # Should Kitsunakuma shoot fireballs?
    B:kitsunakumaFireballs=true

    # Should Kitsunakuma taunt?
    B:kitsunakumaTaunt=true

    # Should Kitsunakuma teleport?
    B:kitsunakumaTeleport=true

    # Should Kraguls fire Spirit Casts at their target?
    B:kragulSpiritCasts=true

    # Should Lockbots lock down their target?
    B:lockbotLockdown=true

    # Should Magmox fire Large Fireballs in addition to the smaller projectiles at their target?
    B:magmoxLargeFireballs=true

    # Should Mega Cryse have shields that block all damage (except Magic)?
    B:megaCryseShields=true

    # Should Minotaurs charge at their target?
    B:minotaurCharge=true

    # Should the Nor-Vox species fire projectiles?
    B:norVoxProjectiles=true

    # Should the Nor-Vox species regenerate health naturally?
    B:norVoxRegeneration=true

    # Should Parasmites attempt to latch onto entities to simultaneously buff and hurt them?
    B:parasmiteLeech=true

    # Should Pirah be randomly spawned as a Golden stronger version?
    B:pirahGolden=true

    # Should Plagues corrupt entities around it?
    B:plagueCorruption=true

    # Should Polaris sometimes leave an after-image (clone) when teleporting?
    B:polarisAfterImage=true

    # Should Polaris run away from Golems?
    B:polarisFearGolems=true

    # Should Polaris go invisible?
    B:polarisInvisibility=true

    # Should Polaris automatically set the world to night?
    B:polarisNighttimeSet=true

    # Should Polaris regenerate health naturally?
    B:polarisRegeneration=true

    # Should Polaris teleport?
    B:polarisTeleport=true

    # Should Psygotes fire Dark Mortors at their attacker?
    B:psygoteProjectiles=true

    # Should Psygotes regenerate health naturally?
    B:psygoteRegeneration=true

    # Should Psygotes attempt to swap places with their attacker to confuse them?
    B:psygoteSwapTeleport=true

    # Should Pumpkinheads gain increased stats while they have a Home Pumpkin and are being threatened?
    B:pumpkinheadHaste=true

    # Should Pumpkinheads create a Home Pumpkin upon spawning?
    B:pumpkinheadPumpkinSpawn=true

    # Should Pumpkinheads fire Pumpkinbombs when they are low on health and have a Home Pumpkin?
    B:pumpkinheadPumpkinbombs=true

    # Should Ragrs crush blocks when landing?
    B:ragrBlockCrushing=true

    # Should Ragrs create explosions when landing?
    B:ragrExplosions=true

    # Should Ranmas hurl themselves at you?
    B:ranmasCharge=true

    # Should Ranmas create explosions if they impact something at high enough velocity
    B:ranmasImpactExplosions=true

    # Should Seekers kill you with their gaze?
    B:seekerKillbeam=true

    # Should Sirvs call for help when they are attacked?
    B:sirvHelpCall=true

    # Should Skultar create clones when it's health is low to confuse attackers?
    B:skultarClone=true

    # Should Skultar use demeanor to change it's attack state?
    B:skultarDemeanor=true

    # Should Skultar fire projectiles at it's target?
    B:skultarProjectiles=true

    # Should Skultar regenerate health naturally?
    B:skultarRegeneration=true

    # Should Skultar create Withering Gas when it's health is low?
    B:skultarWitheringGas=true

    # Should Stin Kings fire Dark Mortors at their target?
    B:stinKingMortors=true

    # Should Stin Queens spawn in babies to attack their target?
    B:stinQueenBabies=true

    # Should Stin Queens fire Web Bombs at their target?
    B:stinQueenWebBombs=true

    # Should Stin Queens trap attackers in webs?
    B:stinQueenWebs=true

    # Should the Stin species randomly teleport you away when you attack them?
    B:stinTeleport=true

    # Should Time Controller use a Flux attack that pulls entities towards it and absorbs damage?
    B:timeControllerFlux=true

    # Should Time Controller place Light blocks to simulate entity lighting?
    B:timeControllerLuminescence=true

    # Should Time Controller use a Purge attack that deflects projectiles and hits entities near it?
    B:timeControllerPurge=true

    # Should Time Controller use a Quantum Leap attack that reverts entities to their position from a few seconds ago?
    B:timeControllerQuantumLeap=true

    # Should Time Controller generate health naturally?
    B:timeControllerRegeneration=true

    # Should Time Controller spaz out when it's health is low and teleport around?
    B:timeControllerSpaz=true

    # Should Time Controller be able to change the world time?
    B:timeControllerTimeAltering=true

    # Should Time Controller spawn in Time Bombs that affect entities near them?
    B:timeControllerTimeBombs=true

    # Should the Tox species fire projectiles? (They still attack on contact)
    B:toxProjectiles=true

    # Should Tragic Nekos celebrate their birthday?
    B:tragicNekoCelebration=true

    # Should Tragic Nekos throw Cluster Bombs at people's faces?
    B:tragicNekoClusterBomb=true

    # Should Tragic Nekos have a chance to drop various bombs on death?
    B:tragicNekoDeathBomb=true

    # Should Tragic Nekos fire rockets at people's faces?
    B:tragicNekoRockets=true

    # Should Tragic Nekos throw Sticky Bombs into people's faces?
    B:tragicNekoStickyBombs=true

    # Should Volatile Fuseas change elements based on their surroundings? (they gain projectile attacks from this)
    B:volatileFuseaElementalChange=true

    # Should Vox Stellarums go into a healing phase to regenerate their health quickly?
    B:voxStellarumHealing=true

    # Should Vox Stellarums do a spinning attack?
    B:voxStellarumSpinAttack=true
}


##########################################################################################################
# Mob Spawns
#--------------------------------------------------------------------------------------------------------#
# Set spawn chances and group sizes for each mob, can also override the Vanilla/Modded biome spawns.
##########################################################################################################

"Mob Spawns" {
    I:abominationGroupSize <
        2
        5
     >
    I:abominationSpawnBiomes <
        12
        13
        10
        11
        26
        30
        31
     >
    I:abominationSpawnChance=25
    B:abominationSpawnOverride=false
    I:aegarGroupSize <
        0
        1
     >
    I:aegarSpawnBiomes <
        0
     >
    I:aegarSpawnChance=5
    B:aegarSpawnOverride=false
    I:apisSpawnBiomes <
        1
        35
        36
        4
        18
        27
        28
        37
        39
        38
        3
        20
        34
     >
    I:apisSpawnChance=5
    B:apisSpawnOverride=false
    I:archangelGroupSize <
        0
        1
     >
    I:archangelSpawnBiomes <
        0
     >
    I:archangelSpawnChance=5
    B:archangelSpawnOverride=false
    I:avrisGroupSize <
        0
        1
     >
    B:avrisOverride=false
    I:avrisSpawnBiomes <
        0
     >
    I:claymationSpawnBiomes <
        2
        17
        37
        39
        38
     >
    I:claymationSpawnChance=5
    B:claymationSpawnOverride=false
    I:cryseGroupSize <
        0
        2
     >
    I:cryseSpawnBiomes <
        12
        13
        30
        31
     >
    I:cryseSpawnChance=75
    B:cryseSpawnOverride=false
    I:empariahSpawnBiomes <
        12
        13
        10
        11
        26
        30
        31
     >
    I:empariahSpawnChance=5
    B:empariahSpawnOverride=false
    I:enyvilSpawnBiomes <
        27
        28
        24
        3
        20
        34
        4
        18
        21
        23
        22
        32
        33
        37
        39
        38
        14
        15
        0
        1
        7
        29
        35
        36
        25
        6
        5
        19
     >
    I:enyvilSpawnChance=5
    B:enyvilSpawnOverride=false
    I:erkelGroupSize <
        1
        2
     >
    I:erkelSpawnBiomes <
        0
     >
    I:erkelSpawnChance=25
    B:erkelSpawnOverride=false
    I:fuseaGroupSize <
        0
        2
     >
    B:fuseaOverride=false
    I:fuseaSpawnBiomes <
        0
     >
    I:fuseaSpawnChance=25
    I:gragulGroupSize <
        0
        1
     >
    I:gragulSpawnBiomes <
        17
        39
        38
        3
        34
        32
        33
        29
        6
        14
        15
     >
    I:gragulSpawnChance=25
    B:gragulSpawnOverride=false
    I:greaterStinGroupSize <
        0
        1
     >
    I:greaterStinSpawnBiomes <
        0
     >
    I:greaterStinSpawnChance=5
    B:greaterStinSpawnOverride=false
    I:harvesterGroupSize <
        0
        2
     >
    I:harvesterSpawnBiomes <
        0
     >
    I:harvesterSpawnChance=10
    B:harvesterSpawnOverride=false
    I:hunterGroupSize <
        4
        6
     >
    I:hunterSpawnBiomes <
        0
     >
    I:hunterSpawnChance=15
    B:hunterSpawnOverride=false
    I:inklingGroupSize <
        2
        5
     >
    I:inklingSpawnBiomes <
        16
        27
        28
        26
        30
        31
        24
        2
        17
        3
        20
        34
        4
        18
        10
        11
        13
        12
        21
        23
        22
        32
        33
        37
        39
        38
        14
        15
        0
        1
        7
        29
        35
        36
        25
        6
        5
        19
     >
    I:inklingSpawnChance=75
    B:inklingSpawnOverride=false
    I:ireGroupSize <
        2
        4
     >
    B:ireOverride=false
    I:ireSpawnBiomes <
        0
     >
    I:ireSpawnChance=45
    I:jabbaGroupSize <
        0
        2
     >
    I:jabbaSpawnBiomes <
        2
        17
        37
        8
        39
        38
     >
    I:jabbaSpawnChance=75
    B:jabbaSpawnOverride=false
    I:jannaGroupSize <
        0
        2
     >
    I:jannaSpawnChance=50
    I:jarraGroupSize <
        0
        1
     >
    I:jarraSpawnBiomes <
        8
        2
        17
        37
        39
        38
     >
    I:jarraSpawnChance=5
    B:jarraSpawnOverride=false
    I:kindlingSpiritGroupSize <
        0
        1
     >
    B:kindlingSpiritOverride=false
    I:kindlingSpiritSpawnChance=15
    I:kindlingSpiritSpawns <
        29
        4
        18
        27
        28
        21
        22
        2
        17
        37
     >
    I:kitsunakumaSpawnBiomes <
        8
     >
    I:kitsunakumaSpawnChance=5
    B:kitsunakumaSpawnOverride=false
    I:kragulGroupSize <
        0
        1
     >
    I:kragulSpawnBiomes <
        17
        39
        38
        3
        34
        32
        33
        29
        6
        14
        15
     >
    I:kragulSpawnChance=5
    B:kragulSpawnOverride=false
    I:lockbotGroupSize <
        0
        1
     >
    I:lockbotSpawnBiomes <
        0
     >
    I:lockbotSpawnChance=5
    B:lockbotSpawnOverride=false
    I:magmoxGroupSize <
        0
        1
     >
    I:magmoxSpawnBiomes <
        8
     >
    I:magmoxSpawnChance=5
    B:magmoxSpawnOverride=false
    I:megaCryseGroupSize <
        0
        1
     >
    B:megaCryseOverride=false
    I:megaCryseSpawnBiomes <
        12
        13
        30
        31
     >
    I:megaCryseSpawnChance=5
    I:minotaurGroupSize <
        0
        1
     >
    I:minotaurSpawnChance=75
    B:minotaurSpawnOverride=false
    I:minoturSpawnBiomes <
        1
        35
        36
        4
        18
        27
        28
        37
        39
        38
        3
        20
        34
     >
    I:nanoSwarmGroupSize <
        2
        4
     >
    I:nanoSwarmSpawnBiomes <
        0
     >
    I:nanoSwarmSpawnChance=25
    B:nanoSwarmSpawnOverride=false
    I:norVoxGroupSize <
        0
        1
     >
    I:norVoxSpawnBiomes <
        27
        28
        24
        3
        20
        34
        4
        18
        21
        23
        22
        32
        33
        37
        39
        38
        14
        15
        0
        1
        7
        29
        35
        36
        25
        6
        5
        19
     >
    I:norVoxSpawnChance=25
    B:norVoxSpawnOverride=false
    I:parasmiteGroupSize <
        0
        1
     >
    I:parasmiteSpawnBiomes <
        0
     >
    I:parasmiteSpawnChance=25
    B:parasmiteSpawnOverride=false
    I:pirahGroupSize <
        4
        6
     >
    I:pirahSpawnBiomes <
        24
        0
        7
     >
    I:pirahSpawnChance=25
    B:pirahSpawnOverride=false
    I:plagueGroupSize <
        2
        3
     >
    I:plagueSpawnBiomes <
        16
        27
        28
        26
        30
        31
        24
        2
        17
        3
        20
        34
        4
        18
        10
        11
        8
        13
        12
        21
        23
        22
        32
        33
        37
        39
        38
        14
        15
        0
        1
        7
        29
        35
        36
        9
        25
        6
        5
        19
     >
    I:plagueSpawnChance=50
    B:plagueSpawnOverride=false
    I:polarisSpawnBiomes <
        27
        28
        24
        3
        20
        34
        4
        18
        21
        23
        22
        32
        33
        37
        39
        38
        14
        15
        0
        1
        7
        29
        35
        36
        25
        6
        5
        19
     >
    I:polarisSpawnChance=5
    B:polarisSpawnOverride=false
    I:poxGroupSize <
        0
        1
     >
    I:poxSpawnChance=50
    I:psygoteGroupSize <
        0
        1
     >
    I:psygoteSpawnBiomes <
        0
     >
    I:psygoteSpawnChance=5
    B:psygoteSpawnOverride=false
    I:pumpkinheadGroupSize <
        2
        4
     >
    I:pumpkinheadSpawnBiomes <
        27
        28
        4
        18
        32
        33
        14
        15
        1
        29
        35
        36
        5
        19
     >
    I:pumpkinheadSpawnChance=25
    B:pumpkinheadSpawnOverride=false
    I:ragrGroupSize <
        0
        1
     >
    I:ragrSpawnBiomes <
        5
        19
        30
        31
        12
        13
     >
    I:ragrSpawnChance=25
    B:ragrSpawnOverride=false
    I:ranmasGroupSize <
        0
        1
     >
    I:ranmasSpawnBiomes <
        0
     >
    I:ranmasSpawnChance=25
    B:ranmasSpawnOverride=false
    I:seekerGroupSize <
        0
        1
     >
    I:seekerSpawnBiomes <
        0
     >
    I:seekerSpawnChance=5
    B:seekerSpawnOverride=false
    I:sirvGroupSize <
        4
        6
     >
    I:sirvSpawnBiomes <
        0
     >
    I:sirvSpawnChance=50
    B:sirvSpawnOverride=false
    I:skultarSpawnBiomes <
        4
        18
        27
        28
     >
    I:skultarSpawnChance=5
    B:skultarSpawnOverride=false
    I:snowGolemGroupSize <
        0
        1
     >
    I:snowGolemSpawnChance=20
    B:snowGolemSpawnOverride=false
    I:snowGolemSpawns <
        12
        13
        10
        11
        26
        30
        31
     >
    I:starCryseGroupSize <
        1
        3
     >
    I:starCryseSpawnChance=75
    I:starVoxGroupSize <
        2
        5
     >
    I:starVoxSpawnChance=25
    I:stinGroupSize <
        1
        2
     >
    I:stinKingGroupSize <
        0
        1
     >
    I:stinKingSpawnBiomes <
        0
     >
    I:stinKingSpawnChance=5
    B:stinKingSpawnOverride=false
    I:stinQueenGroupSize <
        0
        1
     >
    I:stinQueenSpawnBiomes <
        0
     >
    I:stinQueenSpawnChance=5
    B:stinQueenSpawnOverride=false
    I:stinSpawnBiomes <
        0
     >
    I:stinSpawnChance=50
    B:stinSpawnOverride=false
    I:timeControllerSpawnBiomes <
        27
        28
        24
        3
        20
        34
        4
        18
        21
        23
        22
        32
        33
        37
        39
        38
        14
        15
        0
        1
        7
        29
        35
        36
        25
        6
        5
        19
     >
    I:timeControllerSpawnChance=5
    B:timeControllerspawnOverride=false
    I:toxGroupSize <
        0
        1
     >
    I:toxSpawnBiomes <
        29
        4
        18
        27
        28
        21
        22
     >
    I:toxSpawnChance=50
    B:toxSpawnOverride=false
    I:tragicNekoGroupSize <
        0
        1
     >
    I:tragicNekoSpawnBiomes <
        0
     >
    I:tragicNekoSpawnChance=50
    B:tragicNekoSpawnOverride=false
    I:volatileFuseaGroupSize <
        0
        1
     >
    I:volatileFuseaSpawnChance=5
    B:volatileFuseaSpawnOverride=false
    I:volatileFuseaspawnBiomes <
        0
     >
    I:voxStellarumGroupSize <
        0
        1
     >
    I:voxStellarumSpawnBiomes <
        0
     >
    I:voxStellarumSpawnChance=5
    B:voxStellarumSpawnOverride=false
}


##########################################################################################################
# Mob Stats
#--------------------------------------------------------------------------------------------------------#
# Change mob stats and allowances.
##########################################################################################################

"Mob Stats" {
    B:abominationAllow=true
    D:abominationStats <
        45.0
        0.276
        7.0
        32.0
        0.5
        4.0
     >
    B:aegarAllow=true
    D:aegarStats <
        150.0
        0.185
        26.0
        32.0
        2.5
        24.0
     >
    B:apisAllow=true
    D:apisStats <
        160.0
        0.375
        12.0
        32.0
        1.0
        16.0
     >
    B:archangelAllow=true
    D:archangelStats <
        45.0
        0.0
        1.0
        32.0
        0.5
        12.0
     >
    B:avrisAllow=true
    D:avrisStats <
        75.0
        0.312
        2.0
        64.0
        0.6
        16.0
     >
    B:claymationAllow=true
    D:claymationStats <
        150.0
        0.32
        12.0
        32.0
        1.0
        18.0
     >
    B:cryseAllow=true
    D:cryseStats <
        35.0
        0.285
        4.0
        48.0
        0.0
        4.0
     >
    B:empariahAllow=true
    D:empariahStats <
        140.0
        0.326
        16.0
        48.0
        2.0
        22.0
     >
    B:enyvilAllow=true
    D:enyvilStats <
        450.0
        0.276
        24.0
        48.0
        1.0
        4.0
     >
    B:erkelAllow=true
    D:erkelStats <
        16.0
        0.476
        1.0
        16.0
        0.0
        0.0
     >
    B:fuseaAllow=true
    D:fuseaStats <
        10.0
        0.0
        0.0
        16.0
        100.0
        0.0
     >
    D:goldenPirahStats <
        25.0
        0.45
        7.5
        16.0
        0.0
        0.0
     >
    B:gragulAllow=true
    D:gragulStats <
        5.0
        0.35
        5.0
        32.0
        0.0
        0.0
     >
    B:greaterStinAllow=true
    D:greaterStinStats <
        80.0
        0.276
        14.0
        24.0
        1.0
        12.0
     >
    B:harvesterAllow=true
    D:harvesterStats <
        56.0
        0.145
        0.0
        16.0
        100.0
        20.0
     >
    B:hunterAllow=true
    D:hunterStats <
        16.0
        0.236
        4.0
        32.0
        0.0
        0.0
     >
    B:inklingAllow=true
    D:inklingStats <
        16.0
        0.23
        1.0
        32.0
        0.0
        0.0
     >
    B:ireAllow=true
    D:ireStats <
        25.0
        0.0
        1.0
        16.0
        100.0
        0.0
     >
    B:jabbaAllow=true
    D:jabbaStats <
        40.0
        0.275
        5.5
        32.0
        0.0
        0.0
     >
    B:jannaAllow=true
    D:jannaStats <
        20.0
        0.325
        4.5
        32.0
        0.0
        0.0
     >
    B:jarraAllow=true
    D:jarraStats <
        70.0
        0.36
        6.5
        64.0
        0.0
        0.0
     >
    B:kindlingSpiritAllow=true
    D:kindlingSpiritStats <
        8.0
        0.476
        1.0
        16.0
        0.0
        0.0
     >
    B:kitsunakumaAllow=true
    D:kitsunakumaStats <
        80.0
        0.42
        6.0
        64.0
        0.0
        0.0
     >
    B:kragulAllow=true
    D:kragulStats <
        8.0
        0.38
        5.0
        5.0
        32.0
        0.0
     >
    D:kurayamiStats <
        120.0
        0.42
        12.0
        64.0
        0.4
        10.0
     >
    B:lockbotAllow=true
    D:lockbotStats <
        22.0
        0.0
        1.0
        8.0
        100.0
        8.0
     >
    B:magmoxAllow=true
    D:magmoxStats <
        75.0
        0.05
        15.0
        64.0
        1.0
        20.0
     >
    B:megaCryseAllow=true
    D:megaCryseStats <
        50.0
        0.31
        6.0
        48.0
        1.0
        18.0
     >
    B:minotaurAllow=true
    D:minotaurStats <
        32.0
        0.35
        7.0
        32.0
        0.5
        6.0
     >
    B:nanoSwarmAllow=true
    D:nanoSwarmStats <
        6.0
        0.335
        2.0
        64.0
        0.0
        0.0
     >
    B:norVoxAllow=true
    D:norVoxStats <
        30.0
        0.39
        4.0
        32.0
        0.25
        8.0
     >
    B:overlordAllow=true
    D:overlordCocoonStats <
        500.0
        0.226
        24.0
        64.0
        4.5
        0.0
     >
    D:overlordCombatStats <
        500.0
        0.326
        24.0
        64.0
        4.5
        0.0
     >
    D:overlordCoreStats <
        1000.0
        0.326
        24.0
        64.0
        4.5
        0.0
     >
    B:parasmiteAllow=true
    D:parasmiteStats <
        10.0
        0.0
        1.0
        16.0
        0.0
        0.0
     >
    B:pirahAllow=true
    D:pirahStats <
        10.0
        0.45
        3.0
        16.0
        0.0
        0.0
     >
    B:plagueAllow=true
    D:plagueStats <
        4.0
        0.235
        1.0
        16.0
        0.0
        0.0
     >
    B:polarisAllow=true
    D:polarisStats <
        120.0
        0.44
        5.0
        64.0
        0.0
        14.0
     >
    B:poxAllow=true
    D:poxStats <
        30.0
        0.05
        4.0
        64.0
        0.7
        10.0
     >
    B:psygoteAllow=true
    D:psygoteStats <
        52.0
        0.29
        8.0
        32.0
        0.65
        10.0
     >
    B:pumpkinheadAllow=true
    D:pumpkinheadStats <
        60.0
        0.275
        6.0
        32.0
        0.0
        18.0
     >
    B:ragrAllow=true
    D:ragrStats <
        65.0
        0.38
        7.0
        32.0
        1.0
        10.0
     >
    B:ranmasAllow=true
    D:ranmasStats <
        50.0
        0.0
        1.0
        32.0
        100.0
        24.0
     >
    B:seekerAllow=true
    D:seekerStats <
        30.0
        0.0
        1.0
        48.0
        100.0
        24.0
     >
    B:sirvAllow=true
    D:sirvStats <
        8.0
        0.375
        14.0
        64.0
        0.5
        0.0
     >
    B:skultarAllow=true
    D:skultarStats <
        220.0
        0.35
        16.0
        32.0
        1.0
        20.0
     >
    B:snowGolemAllow=true
    B:starCryseAllow=true
    D:starCryseStats <
        55.0
        0.315
        4.0
        48.0
        0.0
        4.0
     >
    B:starVoxAllow=true
    D:starVoxStats <
        40.0
        0.39
        4.0
        32.0
        0.25
        16.0
     >
    B:stinAllow=true
    B:stinBabyAllow=true
    D:stinBabyStats <
        16.0
        0.346
        6.0
        32.0
        0.0
        0.0
     >
    B:stinKingAllow=true
    D:stinKingStats <
        100.0
        0.226
        20.0
        32.0
        2.0
        20.0
     >
    B:stinQueenAllow=true
    D:stinQueenStats <
        160.0
        0.186
        12.0
        24.0
        2.0
        10.0
     >
    D:stinStats <
        40.0
        0.246
        10.0
        32.0
        0.5
        6.0
     >
    B:timeControllerAllow=true
    D:timeControllerStats <
        350.0
        0.366
        6.0
        64.0
        0.5
        18.0
     >
    B:toxAllow=true
    D:toxStats <
        40.0
        0.05
        8.0
        64.0
        1.0
        16.0
     >
    B:tragicNekoAllow=true
    D:tragicNekoStats <
        80.0
        0.335
        6.0
        32.0
        0.0
        0.0
     >
    B:volatileFuseaAllow=true
    D:volatileFuseaStats <
        18.0
        0.0
        0.0
        32.0
        100.0
        0.0
     >
    B:voxStellarumAllow=true
    D:voxStellarumStats <
        150.0
        0.46
        4.0
        64.0
        0.2
        16.0
     >
}


##########################################################################################################
# Mobs
#--------------------------------------------------------------------------------------------------------#
# Set various aspects of Mobs.
##########################################################################################################

Mobs {
    # Are Bosses able to spawn in the Overworld?
    B:allowBossOverworldSpawns=true

    # Are all of the Bosses allowed? (Disbling the Overlord disables all of it's forms and disables the Seeker mob)
    B:allowBosses=true

    # Can the mod-exclusive mobs make their custom sounds? (they will still play the Vanilla sounds if disabled)
    B:allowCustomMobSounds=true

    # Can Bosses be fought on Easy difficulty?
    B:allowEasyBosses=true

    # Can Bosses drop a lot of extra normal loot in addition to their specific drops?
    B:allowExtraBossLoot=true

    # Are all of the Mini-Boss variants of some of the mobs allowed?
    B:allowMiniBosses=true

    # Do the mod-exclusive mobs have their health buffed or debuffed based on difficulty?
    B:allowMobDynamicHealthScaling=true

    # Are the mod-exclusive mobs able to randomly spawn with a potion effect when they spawn naturally in a group?
    B:allowMobGroupBuffs=true

    # Can mobs glow via a Luminescence block?
    B:allowMobIllumination=true

    # Can mobs from the mod target other mobs from the mod?
    B:allowMobInfighting=true

    # Can normal mobs transform into their Mini-Boss variants?
    B:allowMobTransformation=true

    # Are the mod-exclusive mobs able to spawn naturally outside of the mod's Dimensions?
    B:allowNonDimensionMobSpawns=true

    # Are all of the normal mod-exclusive mobs allowed?
    B:allowNormalMobs=true

    # Can Support mobs sometimes spawn and continuously buff other nearby mobs?
    B:allowRandomSupportMob=false
    I:bossDamageCap=25

    # When being near Bosses, do they cancel Flight for the player?
    B:bossesDenyFlight=false

    # Affects the chances of getting common mob drops from the looting amount you killed mobs with, only affects mod-exclusive entities.
    I:commonMobDropChance=25
    I:groupBuffChance=25
    I:mobTransformationChance=3

    # Affects the chances of getting rare mob drops from the looting amount you killed mobs with, only affects mod-exclusive entities.
    I:rareMobDropChance=5
}


##########################################################################################################
# Potions
#--------------------------------------------------------------------------------------------------------#
# Modify various aspects of Potions.
##########################################################################################################

Potions {
    B:aquaSuperiorityAllow=true
    I:aquaSuperiorityID=3341
    B:burnedAllow=true
    I:burnedID=1138
    B:clarityAllow=true
    I:clarityID=48
    B:convergenceAllow=true
    I:convergenceID=4972
    B:corruptionAllow=true
    I:corruptionID=81
    B:crippleAllow=true
    I:crippleID=90
    B:disorientationAllow=true
    I:disorientationID=85
    B:divinityAllow=true
    I:divinityID=2845
    B:fearAllow=true
    I:fearID=87
    B:flightAllow=true
    I:flightID=3204
    B:hackedAllow=true
    I:hackedID=1007
    B:harmonyAllow=true
    I:harmonyID=46
    B:immunityAllow=true
    I:immunityID=3575
    B:inhibitAllow=true
    I:inhibitID=98
    B:invulnerabilityAllow=true
    I:invulnernabilityID=47
    B:leadFootAllow=true
    I:leadFootID=99
    B:malnourishAllow=true
    I:malnourishID=88
    B:resurrectionAllow=true
    I:resurrectionID=43
    B:stunAllow=true
    I:stunID=86
    B:submissionAllow=true
    I:submissionID=97
}


##########################################################################################################
# Structures
#--------------------------------------------------------------------------------------------------------#
# Toggle specific structures and change their rarities. Higher number is higher chance to generate.
##########################################################################################################

Structures {
    B:apisTempleAllow=true
    I:apisTempleRarity=5
    B:celestialTempleAllow=true
    I:celestialTempleRarity=10
    B:claymationRuinAllow=true
    I:claymationRuinRarity=5
    B:corruptedSpireAllow=true
    I:corruptedSpireRarity=0
    B:cubeMazeAllow=true
    I:cubeMazeRarity=25
    B:darkHutAllow=true
    I:darkHutRarity=15
    B:deathCircleAllow=true
    I:deathCircleRarity=5
    B:empariahCaveAllow=true
    I:empariahCaveRarity=5
    B:hackerNetAllow=true
    I:hackerNetRarity=3
    B:kitsunakumaDenAllow=true
    I:kitsunakumaDenRarity=5
    B:lightSpireAllow=true
    I:lightSpireRarity=10
    B:memoryCacheAllow=true
    I:memoryCacheRarity=3
    B:obsidianCavernAllow=true
    I:obsidianCavernRarity=10
    B:outlookAllow=true
    I:outlookRarity=3
    B:randomTowerAllow=true
    I:randomTowerRarity=15
    B:soulTombAllow=true
    I:soulTombRarity=15
    B:spiderNestAllow=true
    I:spiderNestRarity=15
    I:structureOverallRarity=15
    B:timeAltarAllow=true
    I:timeAltarRarity=3
}


##########################################################################################################
# Vanilla Changes
#--------------------------------------------------------------------------------------------------------#
# These toggle the various changes the mod does that explicitly affects Vanilla Minecraft. Ore rate and vein size only affects those ores generated in Vanilla Dimensions.
##########################################################################################################

"Vanilla Changes" {
    I:aerisRarity=5

    # Can Animals and Golems become Corrupted?
    B:allowAnimalAndGolemCorruption=true

    # Can slaying animals sometimes trigger a Lightning strike?
    B:allowAnimalRetribution=true

    # Should Blindness debuff your Reach?
    B:allowBlindnessReachDebuff=false

    # Will striking a Cow with Lightning turn it into a Minotaur?
    B:allowCowMinotaurCreation=true

    # Should a fall that damages you inflict Cripple?
    B:allowCripplingFall=false

    # Can Drudge generate in the Nether?
    B:allowDrudgeGen=true

    # Do explosions inflict extra negative effects on you when hit?
    B:allowExtraExplosiveEffects=true

    # Will some mobs gain Potion Effect debuffs and other abilities along with their normal attacks?
    B:allowExtraMobEffects=true

    # Can some of the mod-exclusive flowers generate in Vanilla biomes?
    B:allowExtraOverworldFlowers=true

    # Should Iron Golems have an enforced hit cooldown?
    B:allowIronGolemCooldown=true

    # Does Blindness reduce the follow range of mobs?
    B:allowMobBlindnessDebuff=true

    # Will various Vanilla Mobs gain a Health, Attack Damage, Knockback Resistance or Speed buff?
    B:allowMobBuffs=true

    # Can Vanilla mobs sometimes spawn in with Armor from the mod?
    B:allowMobModdedArmor=true

    # Should Nausea (Confusion) have a random chance to make you miss a non-projectile, non-magic hit?
    B:allowNauseaRandomMiss=false

    # Can mod-exclusive ores generate in the Nether?
    B:allowNetherOreGen=true

    # Can mod-exclusive ores generate in the Overworld?
    B:allowOverworldOreGen=true

    # Will Silverfish stone generate in lower y-levels in the Overworld?
    B:allowOverworldSilverfishGen=true

    # Will you get inflicted with negative effects upon respawning after a death?
    B:allowRespawnPunishment=true
    D:blindnessReachDebuffAmount=0.25
    I:drudgeGenRate=10
    I:drudgeVeinSize=10
    I:mercuryOreGenRate=20
    I:mercuryOreVeinSize=4
    I:nauseaMissChance=8
    I:rubyOreGenRate=10
    I:rubyOreVeinSize=3
    I:sapphireOreGenRate=10
    I:sapphireOreVeinSize=3
    I:silverfishStoneGenRate=12
    I:silverfishStoneVeinSize=3
    I:tungstenOreGenRate=10
    I:tungstenOreVeinSize=3
}


##########################################################################################################
# Weapons
#--------------------------------------------------------------------------------------------------------#
# Modify non-Doomsday abilities of weapons, setting whether they are allowed and their cost.
##########################################################################################################

Weapons {
    B:beastlyClawsComboAllow=true
    I:beastlyClawsComboCost=0
    B:blindingLightBurnAllow=true
    I:blindingLightBurnCost=10
    B:blindingLightProjectileDeflectAllow=true
    I:blindingLightProjectileDeflectCost=5
    B:blindingLightSolarBombAllow=true
    I:blindingLightSolarBombCost=15
    B:butcherCritKnockbackAllow=true
    I:butcherCritKnockbackCost=1
    B:butcherKnockbackResistanceBuffAllow=true
    I:butcherKnockbackResistanceCost=0
    B:butcherWeaknessDebuffAllow=true
    I:butcherWeaknessDebuffCost=0
    B:celestialAegisDamageReductionAllow=true
    I:celestialAegisDamageReductionCost=0
    B:celestialLongbowTeleportAllow=true
    I:celestialLongbowTeleportCost=0
    B:dragonFangBurnAllow=true
    I:dragonFangBurnCost=1
    B:dragonFangExtinguishAllow=true
    I:dragonFangExtinguishCost=1
    B:dragonFangFlamethrowerAllow=true
    I:dragonFangFlamethrowerCost=3
    B:dragonFangLargeFireballAllow=true
    I:dragonFangLargeFireballCost=10
    B:frozenLightningIcicleAllow=true
    I:frozenLightningIcicleCost=3
    B:frozenLightningLightningStrikeAllow=true
    I:frozenLightningLightningStrikeCost=20
    B:frozenLightningSlownessDebuffAllow=true
    I:frozenLightningSlownessDebuffCost=3
    B:gravitySpikeLaunchAllow=true
    I:gravitySpikeLaunchCost=7
    B:guiltyThornPoisonStunDebuffAllow=true
    I:guiltyThornPoisonStunDebuffCost=5
    B:harmonyBellHarmonyDebuffAllow=true
    I:harmonyBellHarmonyDebuffCost=3
    B:harmonyBellHealingAllow=true
    I:harmonyBellHealingCost=1
    B:mourningStarLookExplosionAllow=true
    I:mourningStarLookExplosionCost=30
    B:mourningStarSelfDestructAllow=true
    I:mourningStarSelfDestructCost=25
    B:paranoiaDarkEnergySprayAllow=true
    I:paranoiaDarkEnergySprayCost=15
    B:paranoiaFearSubmissionDebuffAllow=true
    I:paranoiaFearSubmissionDebuffCost=10
    B:paranoiaSingleDarkEnergyAllow=true
    I:paranoiaSingleDarkEnergyCost=5
    B:pitchBlackThrowAllow=true
    I:pitchBlackThrowCost=5
    B:reaperScytheLargePumpkinbombAllow=true
    I:reaperScytheLargePumpkinbombCost=15
    B:reaperScytheSmallPumpkinbombAllow=true
    I:reaperScytheSmallPumpkinbombCost=5
    B:splinterGroupRandomDirectionHitAllow=true
    I:splinterGroupRandomDirectionHitCost=10
    I:splinterRandomDirectionHitCost=3
    B:splinterRandomDirectonHitAllow=true
    B:thardusIcicleAllow=true
    I:thardusIcicleCost=5
    B:thardusSlownessDebuffAllow=true
    I:thardusSlownessDebuffCost=5
    B:titanLightningAbsorbAllow=true
    I:titanLightningAbsorbCost=5
    B:titanLightningHitAllow=true
    I:titanLightningHitCost=10
    B:titanLightningStrikesAllow=true
    I:titanLightningStrikesCost=20
    B:witherAxeWitherSkullAllow=true
    B:witheringAxeBlueWitherSkullAllow=true
    I:witheringAxeBlueWitherSkullCost=15
    B:witheringAxeWitherDebuffAllow=true
    I:witheringAxeWitherDebuffCost=5
    I:witheringAxeWitherSkullCost=5
}


##########################################################################################################
# WorldGen
#--------------------------------------------------------------------------------------------------------#
# Change things related to the mod-exclusive Dimensional World Generation.
##########################################################################################################

WorldGen {
    # Should Dark Stone have layers generate as a colored variant?
    B:allowDarkStoneVariantGen=true

    # Should Digital Sea generate in the Synapse?
    B:allowDigitalSeaGen=true

    # Should flowers generate in the mod's Dimensions?
    B:allowFlowerGen=true

    # Should Honeydrop, Deathglow and Sky Fruit generate naturally?
    B:allowFruitGen=true

    # Should Isles be generated in the Tainted Isles biome?
    B:allowIsleGen=true

    # Should rough terrain like in the Tainted or Scorched Scarlands be generated?
    B:allowRoughTerrainGen=true

    # Should scattered surface features like mixed dirt, light orbs and cracked permafrost be allowed to generate?
    B:allowScatteredSurfaceWorldGen=true

    # Should large spikes, ice spikes, star crystals and crystal spikes be allowed to generate?
    B:allowSpikes=true

    # Should String Lights be allowed to generate?
    B:allowStringLights=true

    # Should mod-exclusive Structures be allowed to generate?
    B:allowStructureGen=true

    # Should void pits be allowed to generate?
    B:allowVoidPits=true
}


