{
  "_name": "dangerrpg.EntityProjectile",
  "ramp_up_distance": "10.0~10.0",
  "speed_multiplier": "1.0~1.0",
  "variance": "0.0~0.0",
  "head_damage": "0.0~0.0",
  "body_damage": "0.0~0.0",
  "head_multiplier": "1.0~1.0",
  "body_multiplier": "1.0~1.0",
  "nbt": []
}