{
  "portraitScale": 1.15,
  "portraitTranslation": [-0.18, 0.5, 0],
  "profileScale": 0.95,
  "profileTranslation": [0, 0.59, 0],
  "rootBone": "porygon",
  "animations": {
    "faint": "q.bedrock_primary('porygon', math.random(0, 1) < 0.1 ? 'faint2' : 'faint', q.curve('one'))",
    "cry": "q.bedrock_stateful('porygon', 'cry')"
  },
  "poses": {
    "portrait": {
      "poseTypes": ["PORTRAIT", "PROFILE"],
      "animations": ["q.bedrock('porygon', 'ground_idle')"],
      "quirks": ["q.bedrock_quirk('porygon', 'blink')"]
    },
    "battle-standing": {
      "poseTypes": ["STAND"],
      "isBattle": true,
      "namedAnimations": {
        "cry": "q.bedrock_stateful('porygon', 'battle_cry')"
      },
      "animations": ["q.look('head')", "q.bedrock('porygon', 'battle_idle')"],
      "quirks": [
        "q.bedrock_quirk('porygon', 'blink')",
        "q.bedrock_primary_quirk('porygon', 'battle_quirk', 20, 40, 1, q.curve('symmetrical'))"
      ]
    },
    "standing": {
      "poseTypes": ["STAND", "FLOAT", "HOVER", "NONE"],
      "isBattle": false,
      "animations": ["q.look('head')", "q.bedrock('porygon', 'ground_idle')"],
      "quirks": [
        "q.bedrock_quirk('porygon', 'blink')",
        "q.bedrock_quirk('porygon', 'quirk')",
        "q.bedrock_primary_quirk('porygon', q.array('idle_quirk', 'idle_quirk2'), 8, 30, 1, q.curve('symmetrical_wide'))"
      ]
    },
    "walking": {
      "poseTypes": ["WALK", "FLY", "SWIM"],
      "animations": ["q.look('head')", "q.bedrock('porygon', 'ground_walk')"],
      "quirks": ["q.bedrock_quirk('porygon', 'blink')"]
    },
    "sleep": {
 "poseName": "sleeping",
      "poseTypes": ["SLEEP"],
      "animations": ["q.bedrock('porygon', 'sleep')"]
    },

    "shoulder_left": {
      "poseTypes": ["SHOULDER_LEFT"],
      "animations": ["q.look('head')", "q.bedrock('porygon', 'ground_idle')"],
      "quirks": ["q.bedrock_quirk('porygon', 'blink')"],
      "transformedParts": [
        {
          "part": "body",
          "position": [12, 0, -8]
        }
      ]
    },
    "shoulder_right": {
      "poseTypes": ["SHOULDER_RIGHT"],
      "animations": ["q.look('head')", "q.bedrock('porygon', 'ground_idle')"],
      "quirks": ["q.bedrock_quirk('porygon', 'blink')"],
      "transformedParts": [
        {
          "part": "body",
          "position": [-12, 0, -8]
        }
      ]
    }
  }
}
