# If true, EntityItems will attempt to stack in-world. This overrides the setting in CoFHCore.
StackItems=true

# If true, Entities will attempt to collide/push with each other.
EntityCollisions=false

# If true, textures will animate. The setting in CoFHCore overrides this.
AnimatedTextures=false

# If true, the client will perform in-depth lighting on chunks and the server will redundantly update lighting near players.
ChunkLighting=false

# If true, entities will be aggressively culled from rendering when tightly packed
AgressiveCulling=true

# If true, entities will be aggressively culled from rendering when far away
DistantCulling=false

# If true, the client will not process lighting updates when blocks are changed via packets
FastClientSetBlock=false

# If true, the server-side AI will not process as frequently. On heavily burdened servers this will manifest as mobs not doing anything every few ticks
AgressiveAIReduction=false