
<!-- ================================================================ 

Custom Ore Generation:   Tinkers Construct Module

Generates: 
Copper, Tin, Aluminum, Iron Gravel, Gold Gravel, Copper Gravel, Tin
Gravel, Aluminum Gravel, Cobalt, Ardite, Nether Cobalt Gravel

================================================================ -->

    <!-- Mod detection -->
    <IfModInstalled name="TConstruct">
    
        <!-- Starting Configuration for Custom Ore Generation. -->
        <ConfigSection>
        
            
            <!-- Setup Screen Configuration -->
            <ConfigSection>
                <OptionDisplayGroup name='groupTinkersConstruct' displayName='Tinkers Construct' displayState='shown'> 
                    <Description>
                        Distribution options for Tinkers Construct Ores.
                    </Description>
                </OptionDisplayGroup>
                
                <!-- Copper Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoCopperDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Copper is generated </Description> 
                        <DisplayName>Tinkers Construct Copper</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Copper is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoCopperFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Copper distributions </Description>
                        <DisplayName>Tinkers Construct Copper Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoCopperSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Copper distributions </Description>
                        <DisplayName>Tinkers Construct Copper Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Copper Configuration UI Complete -->
                
                
                <!-- Tin Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoTinDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Tin is generated </Description> 
                        <DisplayName>Tinkers Construct Tin</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Tin is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoTinFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Tin distributions </Description>
                        <DisplayName>Tinkers Construct Tin Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoTinSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Tin distributions </Description>
                        <DisplayName>Tinkers Construct Tin Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Tin Configuration UI Complete -->
                
                
                <!-- Aluminum Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoAluminumDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Aluminum is generated </Description> 
                        <DisplayName>Tinkers Construct Aluminum</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Aluminum is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoAluminumFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Aluminum distributions </Description>
                        <DisplayName>Tinkers Construct Aluminum Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoAluminumSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Aluminum distributions </Description>
                        <DisplayName>Tinkers Construct Aluminum Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Aluminum Configuration UI Complete -->
                
                
                <!-- Iron Gravel Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoIronGravelDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Iron Gravel is generated </Description> 
                        <DisplayName>Tinkers Construct Iron Gravel</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Iron Gravel is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoIronGravelFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Iron Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Iron Gravel Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoIronGravelSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Iron Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Iron Gravel Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Iron Gravel Configuration UI Complete -->
                
                
                <!-- Gold Gravel Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoGoldGravelDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Gold Gravel is generated </Description> 
                        <DisplayName>Tinkers Construct Gold Gravel</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Gold Gravel is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoGoldGravelFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Gold Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Gold Gravel Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoGoldGravelSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Gold Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Gold Gravel Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Gold Gravel Configuration UI Complete -->
                
                
                <!-- Copper Gravel Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoCopperGravelDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Copper Gravel is generated </Description> 
                        <DisplayName>Tinkers Construct Copper Gravel</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Copper Gravel is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoCopperGravelFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Copper Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Copper Gravel Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoCopperGravelSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Copper Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Copper Gravel Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Copper Gravel Configuration UI Complete -->
                
                
                <!-- Tin Gravel Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoTinGravelDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Tin Gravel is generated </Description> 
                        <DisplayName>Tinkers Construct Tin Gravel</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Tin Gravel is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoTinGravelFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Tin Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Tin Gravel Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoTinGravelSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Tin Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Tin Gravel Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Tin Gravel Configuration UI Complete -->
                
                
                <!-- Aluminum Gravel Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoAluminumGravelDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Aluminum Gravel is generated </Description> 
                        <DisplayName>Tinkers Construct Aluminum Gravel</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Aluminum Gravel is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoAluminumGravelFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Aluminum Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Aluminum Gravel Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoAluminumGravelSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Aluminum Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Aluminum Gravel Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Aluminum Gravel Configuration UI Complete -->
                
                
                <!-- Cobalt Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoCobaltDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Cobalt is generated </Description> 
                        <DisplayName>Tinkers Construct Cobalt</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Cobalt is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoCobaltFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Cobalt distributions </Description>
                        <DisplayName>Tinkers Construct Cobalt Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoCobaltSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Cobalt distributions </Description>
                        <DisplayName>Tinkers Construct Cobalt Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Cobalt Configuration UI Complete -->
                
                
                <!-- Ardite Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoArditeDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Ardite is generated </Description> 
                        <DisplayName>Tinkers Construct Ardite</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Ardite is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoArditeFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Ardite distributions </Description>
                        <DisplayName>Tinkers Construct Ardite Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoArditeSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Ardite distributions </Description>
                        <DisplayName>Tinkers Construct Ardite Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Ardite Configuration UI Complete -->
                
                
                <!-- Nether Cobalt Gravel Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='ticoNetherCobaltGravelDist'  displayState='shown' displayGroup='groupTinkersConstruct'> 
                        <Description> Controls how Nether Cobalt Gravel is generated </Description> 
                        <DisplayName>Tinkers Construct Nether Cobalt Gravel</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Nether Cobalt Gravel is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='ticoNetherCobaltGravelFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Frequency multiplier for Tinkers Construct Nether Cobalt Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Nether Cobalt Gravel Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='ticoNetherCobaltGravelSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupTinkersConstruct'>
                        <Description> Size multiplier for Tinkers Construct Nether Cobalt Gravel distributions </Description>
                        <DisplayName>Tinkers Construct Nether Cobalt Gravel Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Nether Cobalt Gravel Configuration UI Complete -->
                
            </ConfigSection>
            <!-- Setup Screen Complete -->


            <!-- Setup Overworld -->
            <IfCondition condition=':= ?COGActive'>
                
                <!-- Starting Original Overworld Ore Removal -->
                <Substitute name='ticoOverworldOreSubstitute0' block='minecraft:gravel'>
                    <Description>
                        Replace vanilla-generated ore clusters.
                    </Description>
                    <Comment>
                        The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                    </Comment>
                    <Replaces block='TConstruct:GravelOre:0' />
                    <Replaces block='TConstruct:GravelOre:1' />
                    <Replaces block='TConstruct:GravelOre:2' />
                    <Replaces block='TConstruct:GravelOre:3' />
                    <Replaces block='TConstruct:GravelOre:4' />
                    <Replaces block='TConstruct:GravelOre:5' />
                </Substitute>
                <Substitute name='ticoOverworldOreSubstitute1' block='minecraft:stone'>
                    <Description>
                        Replace vanilla-generated ore clusters.
                    </Description>
                    <Comment>
                        The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                    </Comment>
                    <Replaces block='TConstruct:SearedBrick:3' />
                    <Replaces block='TConstruct:SearedBrick:4' />
                    <Replaces block='TConstruct:SearedBrick:5' />
                </Substitute>
                <!-- Original Overworld Ore Removal Complete -->
                
                <!-- Adding ores --> 
                
                <!-- Begin Copper Generation --> 
                
                <!-- Begin LayeredVeins distribution of Copper -->
                <IfCondition condition=':= ticoCopperDist = "layeredVeins"'>
                
                    <Veins name='ticoCopperBaseVeins' block='TConstruct:SearedBrick:3' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * ticoCopperSize * _default_' range=':= 1 * 0.8 * ticoCopperSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 40' range=':= 20' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 0.8 * ticoCopperSize * _default_' range=':= 1 * 0.8 * ticoCopperSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * ticoCopperFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
                        <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Copper Layered Veins) Settings -->
                    <Veins name='ticoCopperPrefersVeins' block='TConstruct:SearedBrick:3' inherits='ticoCopperBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Jungle'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Copper Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Copper -->
                
                
                <!-- Begin  Huge Veins distribution of Copper -->
                <IfCondition condition=':= ticoCopperDist = "hugeVeins"'>
                
                    <Veins name='ticoCopperBaseVeins' block='TConstruct:SearedBrick:3' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * ticoCopperSize * _default_' range=':= 1 * 0.8 * ticoCopperSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 40' range=':= 20' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 0.8 * ticoCopperSize * _default_' range=':= 1 * 0.8 * ticoCopperSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * ticoCopperFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
                        <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Copper Huge Veins) Settings -->
                    <Veins name='ticoCopperPrefersVeins' block='TConstruct:SearedBrick:3' inherits='ticoCopperBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Jungle'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Copper Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Copper -->
                
                
                <!-- Begin  StrategicCloud distribution of Copper -->
                <IfCondition condition=':= ticoCopperDist = "strategicCloud"'>
                
                    <Cloud name='ticoCopperBaseCloud' block='TConstruct:SearedBrick:3' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 0.8 * ticoCopperSize * _default_' range=':= 1 * 0.8 * ticoCopperSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 0.8 * ticoCopperSize * _default_' range=':= 1 * 0.8 * ticoCopperSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= _default_' range=':= _default_' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 0.3 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 0.8 * 0.8 * ticoCopperSize * _default_' range=':= 1 * 0.8 * 0.8 * ticoCopperSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 4.5 * ticoCopperFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        
                        <!-- Begin Copper Strategic Cloud Hint Veins -->
                        <Veins name='ticoCopperBaseHintVeins' block='TConstruct:SearedBrick:3' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60FF8E2B</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                        </Veins>
                        <!-- End Copper Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Copper -->
                
                
                <!-- Begin  Vanilla distribution of Copper -->
                <IfCondition condition=':= ticoCopperDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoCopperBaseStandard' block='TConstruct:SearedBrick:3' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoCopperSize * _default_'/>
                        <Setting name='Height' avg=':= 40' range=':= 20' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 1/10 * ticoCopperFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Copper -->
                
                <!-- End Copper Generation --> 

                
                <!-- Begin Tin Generation --> 
                
                <!-- Begin LayeredVeins distribution of Tin -->
                <IfCondition condition=':= ticoTinDist = "layeredVeins"'>
                
                    <Veins name='ticoTinBaseVeins' block='TConstruct:SearedBrick:4' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * ticoTinSize * _default_' range=':= 1 * 0.8 * ticoTinSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 0.8 * ticoTinSize * _default_' range=':= 1 * 0.8 * ticoTinSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * ticoTinFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
                        <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Tin Layered Veins) Settings -->
                    <Veins name='ticoTinPrefersVeins' block='TConstruct:SearedBrick:4' inherits='ticoTinBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Plains'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Tin Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Tin -->
                
                
                <!-- Begin  Huge Veins distribution of Tin -->
                <IfCondition condition=':= ticoTinDist = "hugeVeins"'>
                
                    <Veins name='ticoTinBaseVeins' block='TConstruct:SearedBrick:4' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * ticoTinSize * _default_' range=':= 1 * 0.8 * ticoTinSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 0.8 * ticoTinSize * _default_' range=':= 1 * 0.8 * ticoTinSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * ticoTinFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
                        <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Tin Huge Veins) Settings -->
                    <Veins name='ticoTinPrefersVeins' block='TConstruct:SearedBrick:4' inherits='ticoTinBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Plains'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Tin Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Tin -->
                
                
                <!-- Begin  StrategicCloud distribution of Tin -->
                <IfCondition condition=':= ticoTinDist = "strategicCloud"'>
                
                    <Cloud name='ticoTinBaseCloud' block='TConstruct:SearedBrick:4' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 0.8 * ticoTinSize * _default_' range=':= 1 * 0.8 * ticoTinSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 0.8 * ticoTinSize * _default_' range=':= 1 * 0.8 * ticoTinSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= _default_' range=':= _default_' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 0.3 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 0.8 * 0.8 * ticoTinSize * _default_' range=':= 1 * 0.8 * 0.8 * ticoTinSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 4.5 * ticoTinFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        
                        <!-- Begin Tin Strategic Cloud Hint Veins -->
                        <Veins name='ticoTinBaseHintVeins' block='TConstruct:SearedBrick:4' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60E8E8E8</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                        </Veins>
                        <!-- End Tin Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Tin -->
                
                
                <!-- Begin  Vanilla distribution of Tin -->
                <IfCondition condition=':= ticoTinDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoTinBaseStandard' block='TConstruct:SearedBrick:4' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoTinSize * _default_'/>
                        <Setting name='Height' avg=':= 20' range=':= 20' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 1/10 * ticoTinFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Tin -->
                
                <!-- End Tin Generation --> 

                
                <!-- Begin Aluminum Generation --> 
                
                <!-- Begin LayeredVeins distribution of Aluminum -->
                <IfCondition condition=':= ticoAluminumDist = "layeredVeins"'>
                
                    <Veins name='ticoAluminumBaseVeins' block='TConstruct:SearedBrick:5' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 0.6 * ticoAluminumSize * _default_' range=':= 1 * 0.6 * ticoAluminumSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 35' range=':= 20' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 0.6 * ticoAluminumSize * _default_' range=':= 1 * 0.6 * ticoAluminumSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * ticoAluminumFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.9 * _default_'/>
                        <Setting name='BranchLength' avg=':= 0.8 * _default_' range=':= 0.7 * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Aluminum Layered Veins) Settings -->
                    <Veins name='ticoAluminumPrefersVeins' block='TConstruct:SearedBrick:5' inherits='ticoAluminumBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Forest'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Aluminum Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Aluminum -->
                
                
                <!-- Begin  Huge Veins distribution of Aluminum -->
                <IfCondition condition=':= ticoAluminumDist = "hugeVeins"'>
                
                    <Veins name='ticoAluminumBaseVeins' block='TConstruct:SearedBrick:5' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 0.6 * ticoAluminumSize * _default_' range=':= 1 * 0.6 * ticoAluminumSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 35' range=':= 20' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 0.6 * ticoAluminumSize * _default_' range=':= 1 * 0.6 * ticoAluminumSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * ticoAluminumFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.9 * _default_'/>
                        <Setting name='BranchLength' avg=':= 0.8 * _default_' range=':= 0.7 * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Aluminum Huge Veins) Settings -->
                    <Veins name='ticoAluminumPrefersVeins' block='TConstruct:SearedBrick:5' inherits='ticoAluminumBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Forest'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Aluminum Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Aluminum -->
                
                
                <!-- Begin  StrategicCloud distribution of Aluminum -->
                <IfCondition condition=':= ticoAluminumDist = "strategicCloud"'>
                
                    <Cloud name='ticoAluminumBaseCloud' block='TConstruct:SearedBrick:5' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 0.7 * ticoAluminumSize * _default_' range=':= 1 * 0.7 * ticoAluminumSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 0.7 * ticoAluminumSize * _default_' range=':= 1 * 0.7 * ticoAluminumSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= _default_' range=':= _default_' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 0.3 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 0.8 * 0.7 * ticoAluminumSize * _default_' range=':= 1 * 0.8 * 0.7 * ticoAluminumSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 7 * ticoAluminumFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        
                        <!-- Begin Aluminum Strategic Cloud Hint Veins -->
                        <Veins name='ticoAluminumBaseHintVeins' block='TConstruct:SearedBrick:5' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60EDEDED</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                        </Veins>
                        <!-- End Aluminum Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Aluminum -->
                
                
                <!-- Begin  Vanilla distribution of Aluminum -->
                <IfCondition condition=':= ticoAluminumDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoAluminumBaseStandard' block='TConstruct:SearedBrick:5' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 3/4 * ticoAluminumSize * _default_'/>
                        <Setting name='Height' avg=':= 35' range=':= 30' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 3/20 * ticoAluminumFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Aluminum -->
                
                <!-- End Aluminum Generation --> 

                
                <!-- Begin Iron Gravel Generation --> 
                
                <!-- Begin LayeredVeins distribution of Iron Gravel -->
                <IfCondition condition=':= ticoIronGravelDist = "layeredVeins"'>
                
                    <Veins name='ticoIronGravelBaseVeins' block='TConstruct:GravelOre' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoIronGravelSize * _default_' range=':= 1 * 1 * ticoIronGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoIronGravelSize * _default_' range=':= 1 * 1 * ticoIronGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 2 * ticoIronGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Iron Gravel Layered Veins) Settings -->
                    <Veins name='ticoIronGravelPrefersVeins' block='TConstruct:GravelOre' inherits='ticoIronGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Iron Gravel Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Iron Gravel -->
                
                
                <!-- Begin  Huge Veins distribution of Iron Gravel -->
                <IfCondition condition=':= ticoIronGravelDist = "hugeVeins"'>
                
                    <Veins name='ticoIronGravelBaseVeins' block='TConstruct:GravelOre' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoIronGravelSize * _default_' range=':= 1 * 1 * ticoIronGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoIronGravelSize * _default_' range=':= 1 * 1 * ticoIronGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 2 * ticoIronGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Iron Gravel Huge Veins) Settings -->
                    <Veins name='ticoIronGravelPrefersVeins' block='TConstruct:GravelOre' inherits='ticoIronGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Iron Gravel Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Iron Gravel -->
                
                
                <!-- Begin  StrategicCloud distribution of Iron Gravel -->
                <IfCondition condition=':= ticoIronGravelDist = "strategicCloud"'>
                
                    <Cloud name='ticoIronGravelBaseCloud' block='TConstruct:GravelOre' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 1 * ticoIronGravelSize * _default_' range=':= 1 * 1 * ticoIronGravelSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * ticoIronGravelSize * _default_' range=':= 1 * 1 * ticoIronGravelSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * ticoIronGravelSize * _default_' range=':= 1 * 1 * 1 * ticoIronGravelSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 3 * 2.5 * ticoIronGravelFreq *_default_'/>
                        <Replaces block='minecraft:gravel'/>
                        
                        <!-- Begin Iron Gravel Strategic Cloud Hint Veins -->
                        <Veins name='ticoIronGravelBaseHintVeins' block='TConstruct:GravelOre' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60DDC2AF</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:gravel'/>
                        </Veins>
                        <!-- End Iron Gravel Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Iron Gravel -->
                
                
                <!-- Begin  Vanilla distribution of Iron Gravel -->
                <IfCondition condition=':= ticoIronGravelDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoIronGravelBaseStandard' block='TConstruct:GravelOre' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoIronGravelSize * _default_'/>
                        <Setting name='Height' avg=':= 64' range=':= 64' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 3 * 1 * ticoIronGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Iron Gravel -->
                
                <!-- End Iron Gravel Generation --> 

                
                <!-- Begin Gold Gravel Generation --> 
                
                <!-- Begin LayeredVeins distribution of Gold Gravel -->
                <IfCondition condition=':= ticoGoldGravelDist = "layeredVeins"'>
                
                    <Veins name='ticoGoldGravelBaseVeins' block='TConstruct:GravelOre:1' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * ticoGoldGravelSize * _default_' range=':= 1 * 0.8 * ticoGoldGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 0.8 * ticoGoldGravelSize * _default_' range=':= 1 * 0.8 * ticoGoldGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 0.85 * ticoGoldGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Gold Gravel Layered Veins) Settings -->
                    <Veins name='ticoGoldGravelPrefersVeins' block='TConstruct:GravelOre:1' inherits='ticoGoldGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Forest'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Gold Gravel Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Gold Gravel -->
                
                
                <!-- Begin  Huge Veins distribution of Gold Gravel -->
                <IfCondition condition=':= ticoGoldGravelDist = "hugeVeins"'>
                
                    <Veins name='ticoGoldGravelBaseVeins' block='TConstruct:GravelOre:1' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * ticoGoldGravelSize * _default_' range=':= 1 * 0.8 * ticoGoldGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 0.8 * ticoGoldGravelSize * _default_' range=':= 1 * 0.8 * ticoGoldGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 0.85 * ticoGoldGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Gold Gravel Huge Veins) Settings -->
                    <Veins name='ticoGoldGravelPrefersVeins' block='TConstruct:GravelOre:1' inherits='ticoGoldGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Forest'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Gold Gravel Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Gold Gravel -->
                
                
                <!-- Begin  StrategicCloud distribution of Gold Gravel -->
                <IfCondition condition=':= ticoGoldGravelDist = "strategicCloud"'>
                
                    <Cloud name='ticoGoldGravelBaseCloud' block='TConstruct:GravelOre:1' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 0.8 * ticoGoldGravelSize * _default_' range=':= 1 * 0.8 * ticoGoldGravelSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 0.8 * ticoGoldGravelSize * _default_' range=':= 1 * 0.8 * ticoGoldGravelSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 20' range=':= 10' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 0.3 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 0.8 * ticoGoldGravelSize * _default_' range=':= 1 * 1 * 0.8 * ticoGoldGravelSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 3 * 4.5 * ticoGoldGravelFreq *_default_'/>
                        <Replaces block='minecraft:gravel'/>
                        
                        <!-- Begin Gold Gravel Strategic Cloud Hint Veins -->
                        <Veins name='ticoGoldGravelBaseHintVeins' block='TConstruct:GravelOre:1' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60EAEF57</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:gravel'/>
                        </Veins>
                        <!-- End Gold Gravel Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Gold Gravel -->
                
                
                <!-- Begin  Vanilla distribution of Gold Gravel -->
                <IfCondition condition=':= ticoGoldGravelDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoGoldGravelBaseStandard' block='TConstruct:GravelOre:1' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoGoldGravelSize * _default_'/>
                        <Setting name='Height' avg=':= 20' range=':= 10' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 3 * 0.1 * ticoGoldGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Gold Gravel -->
                
                <!-- End Gold Gravel Generation --> 

                
                <!-- Begin Copper Gravel Generation --> 
                
                <!-- Begin LayeredVeins distribution of Copper Gravel -->
                <IfCondition condition=':= ticoCopperGravelDist = "layeredVeins"'>
                
                    <Veins name='ticoCopperGravelBaseVeins' block='TConstruct:GravelOre:2' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoCopperGravelSize * _default_' range=':= 1 * 1 * ticoCopperGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoCopperGravelSize * _default_' range=':= 1 * 1 * ticoCopperGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 2 * ticoCopperGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Copper Gravel Layered Veins) Settings -->
                    <Veins name='ticoCopperGravelPrefersVeins' block='TConstruct:GravelOre:2' inherits='ticoCopperGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Jungle'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Copper Gravel Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Copper Gravel -->
                
                
                <!-- Begin  Huge Veins distribution of Copper Gravel -->
                <IfCondition condition=':= ticoCopperGravelDist = "hugeVeins"'>
                
                    <Veins name='ticoCopperGravelBaseVeins' block='TConstruct:GravelOre:2' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoCopperGravelSize * _default_' range=':= 1 * 1 * ticoCopperGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoCopperGravelSize * _default_' range=':= 1 * 1 * ticoCopperGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 2 * ticoCopperGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Copper Gravel Huge Veins) Settings -->
                    <Veins name='ticoCopperGravelPrefersVeins' block='TConstruct:GravelOre:2' inherits='ticoCopperGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Jungle'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Copper Gravel Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Copper Gravel -->
                
                
                <!-- Begin  StrategicCloud distribution of Copper Gravel -->
                <IfCondition condition=':= ticoCopperGravelDist = "strategicCloud"'>
                
                    <Cloud name='ticoCopperGravelBaseCloud' block='TConstruct:GravelOre:2' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 1 * ticoCopperGravelSize * _default_' range=':= 1 * 1 * ticoCopperGravelSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * ticoCopperGravelSize * _default_' range=':= 1 * 1 * ticoCopperGravelSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * ticoCopperGravelSize * _default_' range=':= 1 * 1 * 1 * ticoCopperGravelSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 3 * 2.5 * ticoCopperGravelFreq *_default_'/>
                        <Replaces block='minecraft:gravel'/>
                        
                        <!-- Begin Copper Gravel Strategic Cloud Hint Veins -->
                        <Veins name='ticoCopperGravelBaseHintVeins' block='TConstruct:GravelOre:2' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60FF8E2B</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:gravel'/>
                        </Veins>
                        <!-- End Copper Gravel Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Copper Gravel -->
                
                
                <!-- Begin  Vanilla distribution of Copper Gravel -->
                <IfCondition condition=':= ticoCopperGravelDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoCopperGravelBaseStandard' block='TConstruct:GravelOre:2' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoCopperGravelSize * _default_'/>
                        <Setting name='Height' avg=':= 64' range=':= 64' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 3 * 1 * ticoCopperGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Copper Gravel -->
                
                <!-- End Copper Gravel Generation --> 

                
                <!-- Begin Tin Gravel Generation --> 
                
                <!-- Begin LayeredVeins distribution of Tin Gravel -->
                <IfCondition condition=':= ticoTinGravelDist = "layeredVeins"'>
                
                    <Veins name='ticoTinGravelBaseVeins' block='TConstruct:GravelOre:3' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoTinGravelSize * _default_' range=':= 1 * 1 * ticoTinGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoTinGravelSize * _default_' range=':= 1 * 1 * ticoTinGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 2 * ticoTinGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Tin Gravel Layered Veins) Settings -->
                    <Veins name='ticoTinGravelPrefersVeins' block='TConstruct:GravelOre:3' inherits='ticoTinGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Plains'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Tin Gravel Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Tin Gravel -->
                
                
                <!-- Begin  Huge Veins distribution of Tin Gravel -->
                <IfCondition condition=':= ticoTinGravelDist = "hugeVeins"'>
                
                    <Veins name='ticoTinGravelBaseVeins' block='TConstruct:GravelOre:3' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoTinGravelSize * _default_' range=':= 1 * 1 * ticoTinGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoTinGravelSize * _default_' range=':= 1 * 1 * ticoTinGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 2 * ticoTinGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Tin Gravel Huge Veins) Settings -->
                    <Veins name='ticoTinGravelPrefersVeins' block='TConstruct:GravelOre:3' inherits='ticoTinGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Plains'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Tin Gravel Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Tin Gravel -->
                
                
                <!-- Begin  StrategicCloud distribution of Tin Gravel -->
                <IfCondition condition=':= ticoTinGravelDist = "strategicCloud"'>
                
                    <Cloud name='ticoTinGravelBaseCloud' block='TConstruct:GravelOre:3' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 1 * ticoTinGravelSize * _default_' range=':= 1 * 1 * ticoTinGravelSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * ticoTinGravelSize * _default_' range=':= 1 * 1 * ticoTinGravelSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * ticoTinGravelSize * _default_' range=':= 1 * 1 * 1 * ticoTinGravelSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 3 * 2.5 * ticoTinGravelFreq *_default_'/>
                        <Replaces block='minecraft:gravel'/>
                        
                        <!-- Begin Tin Gravel Strategic Cloud Hint Veins -->
                        <Veins name='ticoTinGravelBaseHintVeins' block='TConstruct:GravelOre:3' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60E8E8E8</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:gravel'/>
                        </Veins>
                        <!-- End Tin Gravel Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Tin Gravel -->
                
                
                <!-- Begin  Vanilla distribution of Tin Gravel -->
                <IfCondition condition=':= ticoTinGravelDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoTinGravelBaseStandard' block='TConstruct:GravelOre:3' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoTinGravelSize * _default_'/>
                        <Setting name='Height' avg=':= 64' range=':= 64' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 3 * 1 * ticoTinGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Tin Gravel -->
                
                <!-- End Tin Gravel Generation --> 

                
                <!-- Begin Aluminum Gravel Generation --> 
                
                <!-- Begin LayeredVeins distribution of Aluminum Gravel -->
                <IfCondition condition=':= ticoAluminumGravelDist = "layeredVeins"'>
                
                    <Veins name='ticoAluminumGravelBaseVeins' block='TConstruct:GravelOre:4' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoAluminumGravelSize * _default_' range=':= 1 * 1 * ticoAluminumGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoAluminumGravelSize * _default_' range=':= 1 * 1 * ticoAluminumGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 2 * ticoAluminumGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Aluminum Gravel Layered Veins) Settings -->
                    <Veins name='ticoAluminumGravelPrefersVeins' block='TConstruct:GravelOre:4' inherits='ticoAluminumGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Forest'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Aluminum Gravel Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Aluminum Gravel -->
                
                
                <!-- Begin  Huge Veins distribution of Aluminum Gravel -->
                <IfCondition condition=':= ticoAluminumGravelDist = "hugeVeins"'>
                
                    <Veins name='ticoAluminumGravelBaseVeins' block='TConstruct:GravelOre:4' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoAluminumGravelSize * _default_' range=':= 1 * 1 * ticoAluminumGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoAluminumGravelSize * _default_' range=':= 1 * 1 * ticoAluminumGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 2 * ticoAluminumGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Aluminum Gravel Huge Veins) Settings -->
                    <Veins name='ticoAluminumGravelPrefersVeins' block='TConstruct:GravelOre:4' inherits='ticoAluminumGravelBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Forest'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Aluminum Gravel Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Aluminum Gravel -->
                
                
                <!-- Begin  StrategicCloud distribution of Aluminum Gravel -->
                <IfCondition condition=':= ticoAluminumGravelDist = "strategicCloud"'>
                
                    <Cloud name='ticoAluminumGravelBaseCloud' block='TConstruct:GravelOre:4' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 1 * ticoAluminumGravelSize * _default_' range=':= 1 * 1 * ticoAluminumGravelSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * ticoAluminumGravelSize * _default_' range=':= 1 * 1 * ticoAluminumGravelSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 64' range=':= 64' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * ticoAluminumGravelSize * _default_' range=':= 1 * 1 * 1 * ticoAluminumGravelSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 3 * 2.5 * ticoAluminumGravelFreq *_default_'/>
                        <Replaces block='minecraft:gravel'/>
                        
                        <!-- Begin Aluminum Gravel Strategic Cloud Hint Veins -->
                        <Veins name='ticoAluminumGravelBaseHintVeins' block='TConstruct:GravelOre:4' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60EDEDED</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:gravel'/>
                        </Veins>
                        <!-- End Aluminum Gravel Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Aluminum Gravel -->
                
                
                <!-- Begin  Vanilla distribution of Aluminum Gravel -->
                <IfCondition condition=':= ticoAluminumGravelDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoAluminumGravelBaseStandard' block='TConstruct:GravelOre:4' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EDEDED</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoAluminumGravelSize * _default_'/>
                        <Setting name='Height' avg=':= 64' range=':= 64' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 3 * 1 * ticoAluminumGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Aluminum Gravel -->
                
                <!-- End Aluminum Gravel Generation --> 

                <!-- Done adding ores -->
            
            </IfCondition>
            <!-- Overworld Setup Complete -->

            <!-- Setup Nether -->
            <IfCondition condition=':= dimension.generator = "HellRandomLevelSource"'>
                
                <!-- Starting Original Nether Ore Removal -->
                <Substitute name='ticoNetherOreSubstitute0' block='minecraft:gravel'>
                    <Description>
                        Replace vanilla-generated ore clusters.
                    </Description>
                    <Comment>
                        The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                    </Comment>
                    <Replaces block='TConstruct:GravelOre:0' />
                    <Replaces block='TConstruct:GravelOre:1' />
                    <Replaces block='TConstruct:GravelOre:2' />
                    <Replaces block='TConstruct:GravelOre:3' />
                    <Replaces block='TConstruct:GravelOre:4' />
                    <Replaces block='TConstruct:GravelOre:5' />
                </Substitute>
                <Substitute name='ticoNetherOreSubstitute1' block='minecraft:netherrack'>
                    <Description>
                        Replace vanilla-generated ore clusters.
                    </Description>
                    <Comment>
                        The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                    </Comment>
                    <Replaces block='TConstruct:SearedBrick:1' />
                    <Replaces block='TConstruct:SearedBrick:2' />
                </Substitute>
                <!-- Original Nether Ore Removal Complete -->
                
                <!-- Adding ores --> 
                
                <!-- Begin Cobalt Generation --> 
                
                <!-- Begin LayeredVeins distribution of Cobalt -->
                <IfCondition condition=':= ticoCobaltDist = "layeredVeins"'>
                
                    <Veins name='ticoCobaltBaseVeins' block='TConstruct:SearedBrick:1' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601D62B8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoCobaltSize * _default_' range=':= 1 * 1 * ticoCobaltSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoCobaltSize * _default_' range=':= 1 * 1 * ticoCobaltSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.5 * 1 * ticoCobaltFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </Veins>
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Cobalt -->
                
                
                <!-- Begin  Huge Veins distribution of Cobalt -->
                <IfCondition condition=':= ticoCobaltDist = "hugeVeins"'>
                
                    <Veins name='ticoCobaltBaseVeins' block='TConstruct:SearedBrick:1' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601D62B8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoCobaltSize * _default_' range=':= 1 * 1 * ticoCobaltSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoCobaltSize * _default_' range=':= 1 * 1 * ticoCobaltSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.5 * 1 * ticoCobaltFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </Veins>
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Cobalt -->
                
                
                <!-- Begin  StrategicCloud distribution of Cobalt -->
                <IfCondition condition=':= ticoCobaltDist = "strategicCloud"'>
                
                    <Cloud name='ticoCobaltBaseCloud' block='TConstruct:SearedBrick:1' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601D62B8</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 1 * ticoCobaltSize * _default_' range=':= 1 * 1 * ticoCobaltSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * ticoCobaltSize * _default_' range=':= 1 * 1 * ticoCobaltSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * ticoCobaltSize * _default_' range=':= 1 * 1 * 1 * ticoCobaltSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 0.5 * 1 * ticoCobaltFreq *_default_'/>
                        <Replaces block='minecraft:netherrack'/>
                        
                        <!-- Begin Cobalt Strategic Cloud Hint Veins -->
                        <Veins name='ticoCobaltBaseHintVeins' block='TConstruct:SearedBrick:1' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x601D62B8</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:netherrack'/>
                        </Veins>
                        <!-- End Cobalt Strategic Cloud Hint Veins -->

                    </Cloud>
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Cobalt -->
                
                
                <!-- Begin  Vanilla distribution of Cobalt -->
                <IfCondition condition=':= ticoCobaltDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoCobaltBaseStandard' block='TConstruct:SearedBrick:1' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601D62B8</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoCobaltSize * _default_'/>
                        <Setting name='Height' avg=':= 120' range=':= 120' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 0.5 * 1 * ticoCobaltFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </StandardGen>
                
                </IfCondition>
                <!-- End  Vanilla distribution of Cobalt -->
                
                <!-- End Cobalt Generation --> 

                
                <!-- Begin Ardite Generation --> 
                
                <!-- Begin LayeredVeins distribution of Ardite -->
                <IfCondition condition=':= ticoArditeDist = "layeredVeins"'>
                
                    <Veins name='ticoArditeBaseVeins' block='TConstruct:SearedBrick:2' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60F48A00</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoArditeSize * _default_' range=':= 1 * 1 * ticoArditeSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoArditeSize * _default_' range=':= 1 * 1 * ticoArditeSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.5 * 1 * ticoArditeFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </Veins>
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Ardite -->
                
                
                <!-- Begin  Huge Veins distribution of Ardite -->
                <IfCondition condition=':= ticoArditeDist = "hugeVeins"'>
                
                    <Veins name='ticoArditeBaseVeins' block='TConstruct:SearedBrick:2' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60F48A00</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoArditeSize * _default_' range=':= 1 * 1 * ticoArditeSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoArditeSize * _default_' range=':= 1 * 1 * ticoArditeSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.5 * 1 * ticoArditeFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </Veins>
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Ardite -->
                
                
                <!-- Begin  StrategicCloud distribution of Ardite -->
                <IfCondition condition=':= ticoArditeDist = "strategicCloud"'>
                
                    <Cloud name='ticoArditeBaseCloud' block='TConstruct:SearedBrick:2' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60F48A00</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 1 * ticoArditeSize * _default_' range=':= 1 * 1 * ticoArditeSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * ticoArditeSize * _default_' range=':= 1 * 1 * ticoArditeSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * ticoArditeSize * _default_' range=':= 1 * 1 * 1 * ticoArditeSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 0.5 * 1 * ticoArditeFreq *_default_'/>
                        <Replaces block='minecraft:netherrack'/>
                        
                        <!-- Begin Ardite Strategic Cloud Hint Veins -->
                        <Veins name='ticoArditeBaseHintVeins' block='TConstruct:SearedBrick:2' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60F48A00</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:netherrack'/>
                        </Veins>
                        <!-- End Ardite Strategic Cloud Hint Veins -->

                    </Cloud>
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Ardite -->
                
                
                <!-- Begin  Vanilla distribution of Ardite -->
                <IfCondition condition=':= ticoArditeDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoArditeBaseStandard' block='TConstruct:SearedBrick:2' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60F48A00</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoArditeSize * _default_'/>
                        <Setting name='Height' avg=':= 120' range=':= 120' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 0.5 * 1 * ticoArditeFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </StandardGen>
                
                </IfCondition>
                <!-- End  Vanilla distribution of Ardite -->
                
                <!-- End Ardite Generation --> 

                
                <!-- Begin Nether Cobalt Gravel Generation --> 
                
                <!-- Begin LayeredVeins distribution of Nether Cobalt Gravel -->
                <IfCondition condition=':= ticoNetherCobaltGravelDist = "layeredVeins"'>
                
                    <Veins name='ticoNetherCobaltGravelBaseVeins' block='TConstruct:GravelOre:5' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601D62B8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_' range=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_' range=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 1 * ticoNetherCobaltGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Nether Cobalt Gravel -->
                
                
                <!-- Begin  Huge Veins distribution of Nether Cobalt Gravel -->
                <IfCondition condition=':= ticoNetherCobaltGravelDist = "hugeVeins"'>
                
                    <Veins name='ticoNetherCobaltGravelBaseVeins' block='TConstruct:GravelOre:5' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601D62B8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_' range=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_' range=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 1 * ticoNetherCobaltGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </Veins>
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Nether Cobalt Gravel -->
                
                
                <!-- Begin  StrategicCloud distribution of Nether Cobalt Gravel -->
                <IfCondition condition=':= ticoNetherCobaltGravelDist = "strategicCloud"'>
                
                    <Cloud name='ticoNetherCobaltGravelBaseCloud' block='TConstruct:GravelOre:5' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601D62B8</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_' range=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_' range=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * ticoNetherCobaltGravelSize * _default_' range=':= 1 * 1 * 1 * ticoNetherCobaltGravelSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 1 * ticoNetherCobaltGravelFreq *_default_'/>
                        <Replaces block='minecraft:gravel'/>
                        
                        <!-- Begin Nether Cobalt Gravel Strategic Cloud Hint Veins -->
                        <Veins name='ticoNetherCobaltGravelBaseHintVeins' block='TConstruct:GravelOre:5' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x601D62B8</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:gravel'/>
                        </Veins>
                        <!-- End Nether Cobalt Gravel Strategic Cloud Hint Veins -->

                    </Cloud>
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Nether Cobalt Gravel -->
                
                
                <!-- Begin  Vanilla distribution of Nether Cobalt Gravel -->
                <IfCondition condition=':= ticoNetherCobaltGravelDist = "vanillaStdGen"'>
                
                    <StandardGen name='ticoNetherCobaltGravelBaseStandard' block='TConstruct:GravelOre:5' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601D62B8</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * ticoNetherCobaltGravelSize * _default_'/>
                        <Setting name='Height' avg=':= 120' range=':= 120' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 1 * ticoNetherCobaltGravelFreq * _default_'/>
                        <Replaces block='minecraft:gravel'/>
                    </StandardGen>
                
                </IfCondition>
                <!-- End  Vanilla distribution of Nether Cobalt Gravel -->
                
                <!-- End Nether Cobalt Gravel Generation --> 

                <!-- Done adding ores -->
            
            </IfCondition>
            <!-- Nether Setup Complete -->

        
        </ConfigSection>
        <!-- Configuration for Custom Ore Generation Complete! -->
    
    </IfModInstalled> 
 


<!-- This file was made using the Sprocket Configuration Generator. -->