
<!-- ================================================================ 

Custom Ore Generation:   RailCraft Module

Generates: 
Quarry Stone, Sulfur, Poor Iron, Poor Gold, Poor Copper, Poor Tin,
Poor Lead, Saltpeter, Remove Abyssal Stone, Abyssal Ores, Firestone

================================================================ -->

    <!-- Mod detection -->
    <IfModInstalled name="Railcraft">
    
        <!-- Starting Configuration for Custom Ore Generation. -->
        <ConfigSection>
        
            
            <!-- Setup Screen Configuration -->
            <ConfigSection>
                <OptionDisplayGroup name='groupRailCraft' displayName='RailCraft' displayState='shown'> 
                    <Description>
                        Distribution options for RailCraft Ores.
                    </Description>
                </OptionDisplayGroup>
                
                <!-- Quarry Stone Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrQuarryStoneDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Quarry Stone is generated </Description> 
                        <DisplayName>RailCraft Quarry Stone</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Quarry Stone is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrQuarryStoneFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Quarry Stone distributions </Description>
                        <DisplayName>RailCraft Quarry Stone Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrQuarryStoneSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Quarry Stone distributions </Description>
                        <DisplayName>RailCraft Quarry Stone Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Quarry Stone Configuration UI Complete -->
                
                
                <!-- Sulfur Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrSulfurDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Sulfur is generated </Description> 
                        <DisplayName>RailCraft Sulfur</DisplayName>
                        <Choice value='pipeVeins' displayValue='Pipe Veins'>
                            <Description>
                                Pipe Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Sulfur is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrSulfurFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Sulfur distributions </Description>
                        <DisplayName>RailCraft Sulfur Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrSulfurSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Sulfur distributions </Description>
                        <DisplayName>RailCraft Sulfur Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Sulfur Configuration UI Complete -->
                
                
                <!-- Poor Iron Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrPoorIronDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Poor Iron is generated </Description> 
                        <DisplayName>RailCraft Poor Iron</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Poor Iron is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrPoorIronFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Poor Iron distributions </Description>
                        <DisplayName>RailCraft Poor Iron Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrPoorIronSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Poor Iron distributions </Description>
                        <DisplayName>RailCraft Poor Iron Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Poor Iron Configuration UI Complete -->
                
                
                <!-- Poor Gold Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrPoorGoldDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Poor Gold is generated </Description> 
                        <DisplayName>RailCraft Poor Gold</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Poor Gold is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrPoorGoldFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Poor Gold distributions </Description>
                        <DisplayName>RailCraft Poor Gold Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrPoorGoldSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Poor Gold distributions </Description>
                        <DisplayName>RailCraft Poor Gold Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Poor Gold Configuration UI Complete -->
                
                
                <!-- Poor Copper Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrPoorCopperDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Poor Copper is generated </Description> 
                        <DisplayName>RailCraft Poor Copper</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Poor Copper is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrPoorCopperFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Poor Copper distributions </Description>
                        <DisplayName>RailCraft Poor Copper Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrPoorCopperSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Poor Copper distributions </Description>
                        <DisplayName>RailCraft Poor Copper Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Poor Copper Configuration UI Complete -->
                
                
                <!-- Poor Tin Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrPoorTinDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Poor Tin is generated </Description> 
                        <DisplayName>RailCraft Poor Tin</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Poor Tin is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrPoorTinFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Poor Tin distributions </Description>
                        <DisplayName>RailCraft Poor Tin Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrPoorTinSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Poor Tin distributions </Description>
                        <DisplayName>RailCraft Poor Tin Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Poor Tin Configuration UI Complete -->
                
                
                <!-- Poor Lead Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrPoorLeadDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Poor Lead is generated </Description> 
                        <DisplayName>RailCraft Poor Lead</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Poor Lead is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrPoorLeadFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Poor Lead distributions </Description>
                        <DisplayName>RailCraft Poor Lead Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrPoorLeadSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Poor Lead distributions </Description>
                        <DisplayName>RailCraft Poor Lead Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Poor Lead Configuration UI Complete -->
                
                
                <!-- Saltpeter Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrSaltpeterDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Saltpeter is generated </Description> 
                        <DisplayName>RailCraft Saltpeter</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Saltpeter is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrSaltpeterFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Saltpeter distributions </Description>
                        <DisplayName>RailCraft Saltpeter Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrSaltpeterSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Saltpeter distributions </Description>
                        <DisplayName>RailCraft Saltpeter Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Saltpeter Configuration UI Complete -->
                
                
                <!-- Remove Abyssal Stone Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrRemoveAbyssalStoneDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Remove Abyssal Stone is generated </Description> 
                        <DisplayName>RailCraft Remove Abyssal Stone</DisplayName>
                        <Choice value='substituteGen' displayValue='Substitute'>
                            <Description>
                                Simple substitution.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Remove Abyssal Stone is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrRemoveAbyssalStoneFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Remove Abyssal Stone distributions </Description>
                        <DisplayName>RailCraft Remove Abyssal Stone Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrRemoveAbyssalStoneSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Remove Abyssal Stone distributions </Description>
                        <DisplayName>RailCraft Remove Abyssal Stone Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Remove Abyssal Stone Configuration UI Complete -->
                
                
                <!-- Abyssal Ores Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrAbyssalOresDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Abyssal Ores is generated </Description> 
                        <DisplayName>RailCraft Abyssal Ores</DisplayName>
                        <Choice value='geodes' displayValue='Geodes'>
                            <Description>
                                Geodes.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Abyssal Ores is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrAbyssalOresFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Abyssal Ores distributions </Description>
                        <DisplayName>RailCraft Abyssal Ores Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrAbyssalOresSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Abyssal Ores distributions </Description>
                        <DisplayName>RailCraft Abyssal Ores Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Abyssal Ores Configuration UI Complete -->
                
                
                <!-- Firestone Configuration UI Starting -->
                <ConfigSection>
                    <OptionChoice name='rlcrFirestoneDist'  displayState='shown' displayGroup='groupRailCraft'> 
                        <Description> Controls how Firestone is generated </Description> 
                        <DisplayName>RailCraft Firestone</DisplayName>
                        <Choice value='layeredVeins' displayValue='Layered Veins'>
                            <Description>
                                Layered Veins.
                            </Description>
                        </Choice>
                        <Choice value='hugeVeins' displayValue='Huge Veins'>
                            <Description>
                                Huge Veins.
                            </Description>
                        </Choice>
                        <Choice value='strategicCloud' displayValue='Clouds'>
                            <Description>
                                Strategic Clouds.
                            </Description>
                        </Choice>
                        <Choice value='vanillaStdGen' displayValue='Vanilla'>
                            <Description>
                                Vanilla-style clusters.
                            </Description>
                        </Choice>
                        <Choice value='none' displayValue='None' description='Firestone is not generated in the world.'/>
                    </OptionChoice>
                    <OptionNumeric name='rlcrFirestoneFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Frequency multiplier for RailCraft Firestone distributions </Description>
                        <DisplayName>RailCraft Firestone Freq.</DisplayName>
                    </OptionNumeric>
                    <OptionNumeric name='rlcrFirestoneSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupRailCraft'>
                        <Description> Size multiplier for RailCraft Firestone distributions </Description>
                        <DisplayName>RailCraft Firestone Size</DisplayName>
                    </OptionNumeric>
                </ConfigSection> 
                <!-- Firestone Configuration UI Complete -->
                
            </ConfigSection>
            <!-- Setup Screen Complete -->


            <!-- Setup Overworld -->
            <IfCondition condition=':= ?COGActive'>
                
                <!-- Starting Original Overworld Ore Removal -->
                <Substitute name='rlcrOverworldOreSubstitute0' block='Railcraft:cube:6'>
                    <Description>
                        Replace vanilla-generated ore clusters.
                    </Description>
                    <Comment>
                        The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                    </Comment>
                    <Replaces block='minecraft:stone:0' />
                </Substitute>
                <Substitute name='rlcrOverworldOreSubstitute1' block='minecraft:stone'>
                    <Description>
                        Replace vanilla-generated ore clusters.
                    </Description>
                    <Comment>
                        The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                    </Comment>
                    <Replaces block='Railcraft:cube:7' />
                    <Replaces block='Railcraft:ore:0' />
                    <Replaces block='Railcraft:ore:7' />
                    <Replaces block='Railcraft:ore:8' />
                    <Replaces block='Railcraft:ore:9' />
                    <Replaces block='Railcraft:ore:10' />
                    <Replaces block='Railcraft:ore:11' />
                    <Replaces block='Railcraft:ore:2' />
                </Substitute>
                <Substitute name='rlcrOverworldOreSubstitute2' block='minecraft:sandstone'>
                    <Description>
                        Replace vanilla-generated ore clusters.
                    </Description>
                    <Comment>
                        The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                    </Comment>
                    <Replaces block='Railcraft:ore:1' />
                </Substitute>
                <!-- Original Overworld Ore Removal Complete -->
                
                <!-- Adding ores --> 
                
                <!-- Begin Quarry Stone Generation --> 
                
                <!-- Begin Layered Veins distribution of Quarry Stone -->
                <IfCondition condition=':= rlcrQuarryStoneDist = "layeredVeins"'>
                
                    <Veins name='rlcrQuarryStoneBaseVeins' block='Railcraft:cube:7' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FFFFFF</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * rlcrQuarryStoneSize * _default_' range=':= 1 * 1 * rlcrQuarryStoneSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 128' range=':= 128' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * rlcrQuarryStoneSize * _default_' range=':= 1 * 1 * rlcrQuarryStoneSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 3 * 1 * rlcrQuarryStoneFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Quarry Stone Layered Veins) Settings -->
                    <Veins name='rlcrQuarryStonePrefersVeins' block='Railcraft:cube:7' inherits='rlcrQuarryStoneBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FFFFFF</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='mountain'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Quarry Stone Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End Layered Veins distribution of Quarry Stone -->
                
                <!-- End Quarry Stone Generation --> 

                
                <!-- Begin Sulfur Generation --> 
                
                <!-- Begin PipeVeins distribution of Sulfur -->
                <IfCondition condition=':= rlcrSulfurDist = "pipeVeins"'>
                
                    
                    <!-- Begin Sulfur Ore Configuration -->
                    <Veins name='rlcrSulfurBaseVeins' block='Railcraft:ore' inherits='PresetPipeVeins' seed='0x68D1'>
                        <Description>
                            Short sparsely filled veins sloping up from near the bottom of the map.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FFE25C</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 3' range=':= _default_' type='normal' scaleTo='SeaLevel' />
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 1 * rlcrSulfurFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                        <BiomeType name='Mountain'/>
                    </Veins>
                    <!-- End Sulfur Ore Configuration -->
                    
                    
                    <!-- Begin Sulfur Pipe Configuration -->
                    <Veins name= 'rlcrSulfurBasePipe' block='Railcraft:cube:6' inherits='rlcrSulfurBaseVeins' seed='0x68D1'>
                        <Description>
                            Fills center of each tube with Pipe material.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FFE25C</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 0.5 * 1 * 1 * rlcrSulfurSize * _default_' range=':= 0.5 * 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='SegmentRadius' avg=':= 0.5 * 1 * 1 * rlcrSulfurSize * _default_' range=':= 0.5 * 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Replaces block='minecraft:stone'/>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:stone'/>
                        <Replaces block='minecraft:gravel'/>
                        <Replaces block='minecraft:netherrack'/>
                        <Replaces block='minecraft:end_stone'/>
                        <BiomeType name='Mountain'/>
                    </Veins>
                    <!-- End Sulfur Pipe Configuration -->
                    
                
                </IfCondition>
                <!-- End PipeVeins distribution of Sulfur -->
                
                
                <!-- Begin  Huge Veins distribution of Sulfur -->
                <IfCondition condition=':= rlcrSulfurDist = "hugeVeins"'>
                
                    <Veins name='rlcrSulfurBaseVeins' block='Railcraft:ore' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FFE25C</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 3' range=':= _default_' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 1 * rlcrSulfurFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                        <BiomeType name='Mountain'/>
                    </Veins>
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Sulfur -->
                
                
                <!-- Begin  StrategicCloud distribution of Sulfur -->
                <IfCondition condition=':= rlcrSulfurDist = "strategicCloud"'>
                
                    <Cloud name='rlcrSulfurBaseCloud' block='Railcraft:ore' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FFE25C</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= _default_' range=':= _default_' type='normal' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * rlcrSulfurSize * _default_' range=':= 1 * 1 * 1 * rlcrSulfurSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 1 * rlcrSulfurFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        <BiomeType name='Mountain'/>
                        
                        <!-- Begin Sulfur Strategic Cloud Hint Veins -->
                        <Veins name='rlcrSulfurBaseHintVeins' block='Railcraft:ore' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60FFE25C</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                            <BiomeType name='Mountain'/>
                        </Veins>
                        <!-- End Sulfur Strategic Cloud Hint Veins -->

                    </Cloud>
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Sulfur -->
                
                
                <!-- Begin  Vanilla distribution of Sulfur -->
                <IfCondition condition=':= rlcrSulfurDist = "vanillaStdGen"'>
                
                    <StandardGen name='rlcrSulfurBaseStandard' block='Railcraft:ore' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FFE25C</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 1 * rlcrSulfurSize * _default_'/>
                        <Setting name='Height' avg=':= 8' range=':= _default_' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 0.025 * rlcrSulfurFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                        <BiomeType name='Mountain'/>
                    </StandardGen>
                
                </IfCondition>
                <!-- End  Vanilla distribution of Sulfur -->
                
                <!-- End Sulfur Generation --> 

                
                <!-- Begin Poor Iron Generation --> 
                
                <!-- Begin LayeredVeins distribution of Poor Iron -->
                <IfCondition condition=':= rlcrPoorIronDist = "layeredVeins"'>
                
                    <Veins name='rlcrPoorIronBaseVeins' block='Railcraft:ore:7' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorIronFreq * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Iron Layered Veins) Settings -->
                    <Veins name='rlcrPoorIronPrefersVeins' block='Railcraft:ore:7' inherits='rlcrPoorIronBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                        <BiomeType name='Ocean' weight='-1'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Iron Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Poor Iron -->
                
                
                <!-- Begin  Huge Veins distribution of Poor Iron -->
                <IfCondition condition=':= rlcrPoorIronDist = "hugeVeins"'>
                
                    <Veins name='rlcrPoorIronBaseVeins' block='Railcraft:ore:7' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorIronFreq * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Iron Huge Veins) Settings -->
                    <Veins name='rlcrPoorIronPrefersVeins' block='Railcraft:ore:7' inherits='rlcrPoorIronBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                        <BiomeType name='Ocean' weight='-1'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Iron Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Poor Iron -->
                
                
                <!-- Begin  StrategicCloud distribution of Poor Iron -->
                <IfCondition condition=':= rlcrPoorIronDist = "strategicCloud"'>
                
                    <Cloud name='rlcrPoorIronBaseCloud' block='Railcraft:ore:7' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 32' range=':= 32' type='normal' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 1 * 1 * rlcrPoorIronSize * _default_' range=':= 3 * 1 * 1 * rlcrPoorIronSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * rlcrPoorIronFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        
                        <!-- Begin Poor Iron Strategic Cloud Hint Veins -->
                        <Veins name='rlcrPoorIronBaseHintVeins' block='Railcraft:ore:7' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60DDC2AF</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                        </Veins>
                        <!-- End Poor Iron Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Poor Iron -->
                
                
                <!-- Begin  Vanilla distribution of Poor Iron -->
                <IfCondition condition=':= rlcrPoorIronDist = "vanillaStdGen"'>
                
                    <StandardGen name='rlcrPoorIronBaseStandard' block='Railcraft:ore:7' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Setting name='Size' avg=':= 3 * 1 * rlcrPoorIronSize * _default_'/>
                        <Setting name='Height' avg=':= 32' range=':= 32' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorIronFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Poor Iron -->
                
                <!-- End Poor Iron Generation --> 

                
                <!-- Begin Poor Gold Generation --> 
                
                <!-- Begin LayeredVeins distribution of Poor Gold -->
                <IfCondition condition=':= rlcrPoorGoldDist = "layeredVeins"'>
                
                    <Veins name='rlcrPoorGoldBaseVeins' block='Railcraft:ore:8' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='normal' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * rlcrPoorGoldFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
                        <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Gold Layered Veins) Settings -->
                    <Veins name='rlcrPoorGoldPrefersVeins' block='Railcraft:ore:8' inherits='rlcrPoorGoldBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Forest'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Gold Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Poor Gold -->
                
                
                <!-- Begin  Huge Veins distribution of Poor Gold -->
                <IfCondition condition=':= rlcrPoorGoldDist = "hugeVeins"'>
                
                    <Veins name='rlcrPoorGoldBaseVeins' block='Railcraft:ore:8' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * rlcrPoorGoldFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
                        <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Gold Huge Veins) Settings -->
                    <Veins name='rlcrPoorGoldPrefersVeins' block='Railcraft:ore:8' inherits='rlcrPoorGoldBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Forest'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Gold Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Poor Gold -->
                
                
                <!-- Begin  StrategicCloud distribution of Poor Gold -->
                <IfCondition condition=':= rlcrPoorGoldDist = "strategicCloud"'>
                
                    <Cloud name='rlcrPoorGoldBaseCloud' block='Railcraft:ore:8' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * rlcrPoorGoldSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 0.3 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 0.8 * 0.8 * rlcrPoorGoldSize * _default_' range=':= 3 * 0.8 * 0.8 * rlcrPoorGoldSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 4.5 * rlcrPoorGoldFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        
                        <!-- Begin Poor Gold Strategic Cloud Hint Veins -->
                        <Veins name='rlcrPoorGoldBaseHintVeins' block='Railcraft:ore:8' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60EAEF57</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                        </Veins>
                        <!-- End Poor Gold Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Poor Gold -->
                
                
                <!-- Begin  Vanilla distribution of Poor Gold -->
                <IfCondition condition=':= rlcrPoorGoldDist = "vanillaStdGen"'>
                
                    <StandardGen name='rlcrPoorGoldBaseStandard' block='Railcraft:ore:8' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Setting name='Size' avg=':= 3 * 1 * rlcrPoorGoldSize * _default_'/>
                        <Setting name='Height' avg=':= 16' range=':= 16' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorGoldFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Poor Gold -->
                
                <!-- End Poor Gold Generation --> 

                
                <!-- Begin Poor Copper Generation --> 
                
                <!-- Begin LayeredVeins distribution of Poor Copper -->
                <IfCondition condition=':= rlcrPoorCopperDist = "layeredVeins"'>
                
                    <Veins name='rlcrPoorCopperBaseVeins' block='Railcraft:ore:9' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorCopperFreq * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Copper Layered Veins) Settings -->
                    <Veins name='rlcrPoorCopperPrefersVeins' block='Railcraft:ore:9' inherits='rlcrPoorCopperBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                        <BiomeType name='Ocean' weight='-1'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Copper Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Poor Copper -->
                
                
                <!-- Begin  Huge Veins distribution of Poor Copper -->
                <IfCondition condition=':= rlcrPoorCopperDist = "hugeVeins"'>
                
                    <Veins name='rlcrPoorCopperBaseVeins' block='Railcraft:ore:9' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorCopperFreq * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Copper Huge Veins) Settings -->
                    <Veins name='rlcrPoorCopperPrefersVeins' block='Railcraft:ore:9' inherits='rlcrPoorCopperBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                        <BiomeType name='Ocean' weight='-1'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Copper Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Poor Copper -->
                
                
                <!-- Begin  StrategicCloud distribution of Poor Copper -->
                <IfCondition condition=':= rlcrPoorCopperDist = "strategicCloud"'>
                
                    <Cloud name='rlcrPoorCopperBaseCloud' block='Railcraft:ore:9' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 32' range=':= 32' type='normal' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 1 * 1 * rlcrPoorCopperSize * _default_' range=':= 3 * 1 * 1 * rlcrPoorCopperSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * rlcrPoorCopperFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        
                        <!-- Begin Poor Copper Strategic Cloud Hint Veins -->
                        <Veins name='rlcrPoorCopperBaseHintVeins' block='Railcraft:ore:9' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60FF8E2B</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                        </Veins>
                        <!-- End Poor Copper Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Poor Copper -->
                
                
                <!-- Begin  Vanilla distribution of Poor Copper -->
                <IfCondition condition=':= rlcrPoorCopperDist = "vanillaStdGen"'>
                
                    <StandardGen name='rlcrPoorCopperBaseStandard' block='Railcraft:ore:9' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60FF8E2B</WireframeColor>
                        <Setting name='Size' avg=':= 3 * 1 * rlcrPoorCopperSize * _default_'/>
                        <Setting name='Height' avg=':= 32' range=':= 32' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorCopperFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Poor Copper -->
                
                <!-- End Poor Copper Generation --> 

                
                <!-- Begin Poor Tin Generation --> 
                
                <!-- Begin LayeredVeins distribution of Poor Tin -->
                <IfCondition condition=':= rlcrPoorTinDist = "layeredVeins"'>
                
                    <Veins name='rlcrPoorTinBaseVeins' block='Railcraft:ore:10' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorTinFreq * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Tin Layered Veins) Settings -->
                    <Veins name='rlcrPoorTinPrefersVeins' block='Railcraft:ore:10' inherits='rlcrPoorTinBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                        <BiomeType name='Ocean' weight='-1'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Tin Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Poor Tin -->
                
                
                <!-- Begin  Huge Veins distribution of Poor Tin -->
                <IfCondition condition=':= rlcrPoorTinDist = "hugeVeins"'>
                
                    <Veins name='rlcrPoorTinBaseVeins' block='Railcraft:ore:10' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorTinFreq * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Tin Huge Veins) Settings -->
                    <Veins name='rlcrPoorTinPrefersVeins' block='Railcraft:ore:10' inherits='rlcrPoorTinBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                        <BiomeType name='Ocean' weight='-1'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Tin Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Poor Tin -->
                
                
                <!-- Begin  StrategicCloud distribution of Poor Tin -->
                <IfCondition condition=':= rlcrPoorTinDist = "strategicCloud"'>
                
                    <Cloud name='rlcrPoorTinBaseCloud' block='Railcraft:ore:10' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 32' range=':= 32' type='normal' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 1 * 1 * rlcrPoorTinSize * _default_' range=':= 3 * 1 * 1 * rlcrPoorTinSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * rlcrPoorTinFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        
                        <!-- Begin Poor Tin Strategic Cloud Hint Veins -->
                        <Veins name='rlcrPoorTinBaseHintVeins' block='Railcraft:ore:10' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60E8E8E8</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                        </Veins>
                        <!-- End Poor Tin Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Poor Tin -->
                
                
                <!-- Begin  Vanilla distribution of Poor Tin -->
                <IfCondition condition=':= rlcrPoorTinDist = "vanillaStdGen"'>
                
                    <StandardGen name='rlcrPoorTinBaseStandard' block='Railcraft:ore:10' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60E8E8E8</WireframeColor>
                        <Setting name='Size' avg=':= 3 * 1 * rlcrPoorTinSize * _default_'/>
                        <Setting name='Height' avg=':= 32' range=':= 32' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorTinFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Poor Tin -->
                
                <!-- End Poor Tin Generation --> 

                
                <!-- Begin Poor Lead Generation --> 
                
                <!-- Begin LayeredVeins distribution of Poor Lead -->
                <IfCondition condition=':= rlcrPoorLeadDist = "layeredVeins"'>
                
                    <Veins name='rlcrPoorLeadBaseVeins' block='Railcraft:ore:11' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60818EBE</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorLeadFreq * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Lead Layered Veins) Settings -->
                    <Veins name='rlcrPoorLeadPrefersVeins' block='Railcraft:ore:11' inherits='rlcrPoorLeadBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60818EBE</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                        <BiomeType name='Ocean' weight='-1'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Lead Layered Veins) Settings -->
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Poor Lead -->
                
                
                <!-- Begin  Huge Veins distribution of Poor Lead -->
                <IfCondition condition=':= rlcrPoorLeadDist = "hugeVeins"'>
                
                    <Veins name='rlcrPoorLeadBaseVeins' block='Railcraft:ore:11' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60818EBE</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * rlcrPoorLeadFreq * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    
                    <!-- Begin Preferred Biome Distribution (Poor Lead Huge Veins) Settings -->
                    <Veins name='rlcrPoorLeadPrefersVeins' block='Railcraft:ore:11' inherits='rlcrPoorLeadBaseVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60818EBE</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Cold'/>
                        <BiomeType name='Ocean' weight='-1'/>
                    </Veins>
                    <!-- End Preferred Biome Distribution (Poor Lead Huge Veins) Settings -->
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Poor Lead -->
                
                
                <!-- Begin  StrategicCloud distribution of Poor Lead -->
                <IfCondition condition=':= rlcrPoorLeadDist = "strategicCloud"'>
                
                    <Cloud name='rlcrPoorLeadBaseCloud' block='Railcraft:ore:11' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60818EBE</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 32' range=':= 32' type='normal' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 3 * 1 * 1 * rlcrPoorLeadSize * _default_' range=':= 3 * 1 * 1 * rlcrPoorLeadSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * rlcrPoorLeadFreq *_default_'/>
                        <Replaces block='minecraft:stone'/>
                        
                        <!-- Begin Poor Lead Strategic Cloud Hint Veins -->
                        <Veins name='rlcrPoorLeadBaseHintVeins' block='Railcraft:ore:11' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60818EBE</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:stone'/>
                        </Veins>
                        <!-- End Poor Lead Strategic Cloud Hint Veins -->

                    </Cloud>
                    
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Poor Lead -->
                
                
                <!-- Begin  Vanilla distribution of Poor Lead -->
                <IfCondition condition=':= rlcrPoorLeadDist = "vanillaStdGen"'>
                
                    <StandardGen name='rlcrPoorLeadBaseStandard' block='Railcraft:ore:11' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60818EBE</WireframeColor>
                        <Setting name='Size' avg=':= 3 * 1 * rlcrPoorLeadSize * _default_'/>
                        <Setting name='Height' avg=':= 32' range=':= 32' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 1 * rlcrPoorLeadFreq * _default_'/>
                        <Replaces block='minecraft:stone'/>
                    </StandardGen>
                    
                
                </IfCondition>
                <!-- End  Vanilla distribution of Poor Lead -->
                
                <!-- End Poor Lead Generation --> 

                
                <!-- Begin Saltpeter Generation --> 
                
                <!-- Begin LayeredVeins distribution of Saltpeter -->
                <IfCondition condition=':= rlcrSaltpeterDist = "layeredVeins"'>
                
                    <Veins name='rlcrSaltpeterBaseVeins' block='Railcraft:ore:1' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60CED0BA</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 2.3 * rlcrSaltpeterSize * _default_' range=':= 1 * 2.3 * rlcrSaltpeterSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 5' type='normal' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 1 * 2.3 * rlcrSaltpeterSize * _default_' range=':= 1 * 2.3 * rlcrSaltpeterSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 0.04 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.03 * rlcrSaltpeterFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.03 * _default_'/>
                        <Setting name='BranchLength' avg=':= 180/_default_ * _default_' range=':= 90/_default_ * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 1000'/>
                        <Setting name='BranchInclination' avg=':= 0' range=':= 0.75'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:sand'/>
                        <BiomeType name='Desert'/>
                    </Veins>
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Saltpeter -->
                
                
                <!-- Begin  Huge Veins distribution of Saltpeter -->
                <IfCondition condition=':= rlcrSaltpeterDist = "hugeVeins"'>
                
                    <Veins name='rlcrSaltpeterBaseVeins' block='Railcraft:ore:1' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60CED0BA</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1 * 2.3 * rlcrSaltpeterSize * _default_' range=':= 1 * 2.3 * rlcrSaltpeterSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 64' range=':= 5' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 2.3 * rlcrSaltpeterSize * _default_' range=':= 1 * 2.3 * rlcrSaltpeterSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 0.04 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.03 * rlcrSaltpeterFreq * _default_'/>
                        <Setting name='BranchFrequency' avg=':= 0.03 * _default_'/>
                        <Setting name='BranchLength' avg=':= 180/_default_ * _default_' range=':= 90/_default_ * _default_'/>
                        <Setting name='BranchHeightLimit' avg=':= 1000'/>
                        <Setting name='BranchInclination' avg=':= 0' range=':= 0.75'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:sand'/>
                        <BiomeType name='Desert'/>
                    </Veins>
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Saltpeter -->
                
                
                <!-- Begin  Vanilla distribution of Saltpeter -->
                <IfCondition condition=':= rlcrSaltpeterDist = "vanillaStdGen"'>
                
                    <StandardGen name='rlcrSaltpeterBaseStandard' block='Railcraft:ore:1' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60CED0BA</WireframeColor>
                        <Setting name='Size' avg=':= 1 * 7/8 * rlcrSaltpeterSize * _default_'/>
                        <Setting name='Height' avg=':= 64' range=':= 5' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 1 * 0.1 * rlcrSaltpeterFreq * _default_'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:sand'/>
                        <BiomeType name='Desert'/>
                    </StandardGen>
                
                </IfCondition>
                <!-- End  Vanilla distribution of Saltpeter -->
                
                <!-- End Saltpeter Generation --> 

                
                <!-- Begin Remove Abyssal Stone Generation --> 
                
                <!-- Begin Substitute distribution of Remove Abyssal Stone -->
                <IfCondition condition=':= rlcrRemoveAbyssalStoneDist = "substituteGen"'>
                
                    <Substitute name='rlcrRemoveAbyssalStoneBaseSubstitute' block='minecraft:stone'>
                        <Description> This is a straight-up replacement of one block with another. </Description>
                        <Replaces block='Railcraft:cube:6'/>
                    </Substitute>
                
                </IfCondition>
                <!-- End Substitute distribution of Remove Abyssal Stone -->
                
                <!-- End Remove Abyssal Stone Generation --> 

                
                <!-- Begin Abyssal Ores Generation --> 
                
                <!-- Begin Geodes distribution of Abyssal Ores -->
                <IfCondition condition=':= rlcrAbyssalOresDist = "geodes"'>
                
                    
                    <!-- Begin Abyssal Ores Geode Crust -->
                    <Veins name='rlcrAbyssalOresBaseShell' block='Railcraft:cube:6' inherits='PresetSmallDeposits' seed='0x9668'>
                        <Description>
                            The geode's outer shell, composed of the Pipe material.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60000000</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 3 * 1 * rlcrAbyssalOresSize * _default_' range=':= 3 * 1 * rlcrAbyssalOresSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 8' range=':= 8' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalOresFreq * _default_'/>
                        <Replaces block='minecraft:air'/>
                        <Replaces block='minecraft:water'/>
                        <Replaces block='minecraft:lava'/>
                        <Replaces block='minecraft:stone'/>
                        <BiomeType name='Ocean'/>
                    </Veins>
                    <!-- End Abyssal Ores Geode Crust -->
                    
                    
                    <!-- Begin Abyssal Ores Geode Crystals -->
                    <Veins name='rlcrAbyssalOresBaseCrystal' block='Railcraft:ore:2' inherits='PresetSmallDeposits' seed='0x9668'>
                        <Description>
                            The geode's inner material, usually some form of crystal.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60000000</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1.5 * 3 * 1 * rlcrAbyssalOresSize * _default_' range=':= 3 * 1 * rlcrAbyssalOresSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 8' range=':= 8' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='OreDensity' avg=':= 0.04 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalOresFreq * _default_'/>
                        <Replaces block='Railcraft:cube:6'/>
                        <BiomeType name='Ocean'/>
                    </Veins>
                    <!-- End Abyssal Ores Geode Crystals -->
                    
                    
                    <!-- Begin Abyssal Ores Geode Crystals (Railcraft:ore:3) -->
                    <Veins name='rlcrAbyssalOresBase1Crystal' block='Railcraft:ore:3' inherits='PresetSmallDeposits' seed='0x9668'>
                        <Description>
                            The geode's inner material, usually some form of crystal.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60000000</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1.5 * 3 * 1 * rlcrAbyssalOresSize * _default_' range=':= 3 * 1 * rlcrAbyssalOresSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 8' range=':= 8' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='OreDensity' avg=':= 2/3 * 0.04 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalOresFreq * _default_'/>
                        <Replaces block='Railcraft:ore:2'/>
                        <BiomeType name='Ocean'/>
                    </Veins>
                    <!-- End Abyssal Ores Geode Crystals -->
                    
                    
                    <!-- Begin Abyssal Ores Geode Crystals (Railcraft:ore:4) -->
                    <Veins name='rlcrAbyssalOresBase2Crystal' block='Railcraft:ore:4' inherits='PresetSmallDeposits' seed='0x9668'>
                        <Description>
                            The geode's inner material, usually some form of crystal.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60000000</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 1.5 * 3 * 1 * rlcrAbyssalOresSize * _default_' range=':= 3 * 1 * rlcrAbyssalOresSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 8' range=':= 8' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='OreDensity' avg=':= 1/3 * 0.04 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalOresFreq * _default_'/>
                        <Replaces block='Railcraft:ore:3'/>
                        <BiomeType name='Ocean'/>
                    </Veins>
                    <!-- End Abyssal Ores Geode Crystals -->
                    
                    
                    <!-- Begin Abyssal Ores Geode Air Pocket -->
                    <Veins name='rlcrAbyssalOresBaseAirBubble' block='minecraft:air' inherits='PresetSmallDeposits' seed='0x9668'>
                        <Description>
                            The air pocket within the center of a geode.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60000000</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 3 * 1 * rlcrAbyssalOresSize * _default_' range=':= 3 * 1 * rlcrAbyssalOresSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 8' range=':= 8' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 3 * 1 * rlcrAbyssalOresSize * _default_' range=':= 3 * 1 * rlcrAbyssalOresSize * _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.2 * 1 * rlcrAbyssalOresFreq * _default_'/>
                        <Replaces block='Railcraft:ore:2'/>
                        <Replaces block='Railcraft:cube:6'/>
                        <BiomeType name='Ocean'/>
                    </Veins>
                    <!-- End Abyssal Ores Geode Air Pocket -->
                    
                
                </IfCondition>
                <!-- End Geodes distribution of Abyssal Ores -->
                
                <!-- End Abyssal Ores Generation --> 

                <!-- Done adding ores -->
            
            </IfCondition>
            <!-- Overworld Setup Complete -->

            <!-- Setup Nether -->
            <IfCondition condition=':= dimension.generator = "HellRandomLevelSource"'>
                
                <!-- Starting Original Nether Ore Removal -->
                <Substitute name='rlcrNetherOreSubstitute0' block='minecraft:netherrack'>
                    <Description>
                        Replace vanilla-generated ore clusters.
                    </Description>
                    <Comment>
                        The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                    </Comment>
                    <Replaces block='Railcraft:ore:5' />
                </Substitute>
                <!-- Original Nether Ore Removal Complete -->
                
                <!-- Adding ores --> 
                
                <!-- Begin Firestone Generation --> 
                
                <!-- Begin LayeredVeins distribution of Firestone -->
                <IfCondition condition=':= rlcrFirestoneDist = "layeredVeins"'>
                
                    <Veins name='rlcrFirestoneBaseVeins' block='Railcraft:ore:5' inherits='PresetLayeredVeins'>
                        <Description>
                            Small, fairly rare motherlodes with 2-4 horizontal veins each.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60C64E0D</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 31' range=':= 2' type='uniform' scaleTo='SeaLevel'/> 
                        <Setting name='SegmentRadius' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.5 * 1 * rlcrFirestoneFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </Veins>
                
                </IfCondition>
                <!-- End LayeredVeins distribution of Firestone -->
                
                
                <!-- Begin  Huge Veins distribution of Firestone -->
                <IfCondition condition=':= rlcrFirestoneDist = "hugeVeins"'>
                
                    <Veins name='rlcrFirestoneBaseVeins' block='Railcraft:ore:5' inherits='PresetHugeVeins'>
                        <Description>
                            Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                            parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                            branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                            enough ore to keep a player supplied for a very long time.
                            The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                            could make finding them much easier and the motherlodes are big enough to supply several people without
                            shortage.  This might be a good way to add challenge to multiplayer worlds.
                            Credit: based on feedback by dyrewulf from the MC forums.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60C64E0D</WireframeColor>
                        <Setting name='MotherlodeSize' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
                        <Setting name='MotherlodeHeight' avg=':= 31' range=':= 2' type='uniform' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 0.5 * 1 * rlcrFirestoneFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </Veins>
                
                </IfCondition>
                <!-- End  Huge Veins distribution of Firestone -->
                
                
                <!-- Begin  StrategicCloud distribution of Firestone -->
                <IfCondition condition=':= rlcrFirestoneDist = "strategicCloud"'>
                
                    <Cloud name='rlcrFirestoneBaseCloud' block='Railcraft:ore:5' inherits='PresetStrategicCloud'>
                        <Description>
                            Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                            adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                            ore, but it takes some time and effort to mine due to low density.
                            The intent for strategic clouds is that the player will need to actively search for
                            one and then set up a semi-permanent mining base and spend some time actually mining
                            the ore.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60C64E0D</WireframeColor>
                        <Setting name='CloudRadius' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
                        <Setting name='CloudThickness' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
                        <Setting name='CloudHeight' avg=':= 31' range=':= 2' type='uniform' scaleTo='SeaLevel'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='CloudThickness' avg=':= 0.5 * 1 * 1 * rlcrFirestoneSize * _default_' range=':= 0.5 * 1 * 1 * rlcrFirestoneSize  * _default_'/>
                        <Setting name='DistributionFrequency' avg=':= 0.5 * 1 * rlcrFirestoneFreq *_default_'/>
                        <Replaces block='minecraft:netherrack'/>
                        
                        <!-- Begin Firestone Strategic Cloud Hint Veins -->
                        <Veins name='rlcrFirestoneBaseHintVeins' block='Railcraft:ore:5' inherits='PresetHintVeins'>
                            <Description>
                                Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                                They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                                to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                                deposits that would otherwise be very difficult to find. 
                            </Description>
                            <DrawWireframe>:=drawWireframes</DrawWireframe>
                            <WireframeColor>0x60C64E0D</WireframeColor>
                            <Replaces block='minecraft:dirt'/>
                            <Replaces block='minecraft:sandstone'/>
                            <Replaces block='minecraft:netherrack'/>
                        </Veins>
                        <!-- End Firestone Strategic Cloud Hint Veins -->

                    </Cloud>
                
                </IfCondition>
                <!-- End  StrategicCloud distribution of Firestone -->
                
                
                <!-- Begin  Vanilla distribution of Firestone -->
                <IfCondition condition=':= rlcrFirestoneDist = "vanillaStdGen"'>
                
                    <StandardGen name='rlcrFirestoneBaseStandard' block='Railcraft:ore:5' inherits='PresetStandardGen'>
                        <Description>
                            This mimics vanilla ore generation.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60C64E0D</WireframeColor>
                        <Setting name='Size' avg=':= 0.5 * 1 * rlcrFirestoneSize * _default_'/>
                        <Setting name='Height' avg=':= 31' range=':= 2' type='uniform'/> 
                        <Setting name='Frequency' avg=':= 0.5 * 1 * rlcrFirestoneFreq * _default_'/>
                        <Replaces block='minecraft:netherrack'/>
                    </StandardGen>
                
                </IfCondition>
                <!-- End  Vanilla distribution of Firestone -->
                
                <!-- End Firestone Generation --> 

                <!-- Done adding ores -->
            
            </IfCondition>
            <!-- Nether Setup Complete -->

        
        </ConfigSection>
        <!-- Configuration for Custom Ore Generation Complete! -->
    
    </IfModInstalled> 
 


<!-- This file was made using the Sprocket Configuration Generator. -->