# Zora no Densha
# Mod configuration
# 
# 
# --- Eastereggs ---
# 
# When a player types 'I like trains' into the chat, a train falls upon him.
# True = Enable      False = Disable
Easteregg_ILikeTrains_Enable= true
# 
# The time (in seconds) that have to pass before aforementioned easteregg can be triggered again.
Easteregg_ILikeTrains_Cooldown= 20
# 
# The time (in seconds) the falling train exists. It can not be bigger than the above setting.
Easteregg_ILikeTrains_Lifetime= 4
# 
# 
# --- Signalling ---
# 
# Set this to false to disable the 'Impossible state of (...)' message thrown by the signalling system.
# True = Enable      False = Disable
Signalling_AllowThrowStateError= true
# 
# This number defines the interval between signal actualizations and initializations.
# 5 = Initialization every 1.75 seconds & actualization every 0.5 seconds,
# 10 = Initialization every 3.5 seconds & actualization every second
Signalling_ActualizationInterval= 5
# 
# This number defines the delay (in minutes) that have to be exceeded to toggle
# an annotation for delayed trains upon arrival. Does not affect Japanese annotations.
Signalling_TrainDelayBeforeAnnotation= 5
# 
# This defines the time (in minutes) before an annotation can be displayed by a
# speaker board. Lower numbers result in more blank speaker boards.
Signalling_DelayToNextAnnotationShown= 60
# 
# 
# --- Blocks ---
# 
# Whether the tracks of Zora no Densha shall be rendered in a detailed model. Note that this has a bigger impact on performance.
# True = Enable      False = Disable
Blocks_RenderFancyTracks= true
# 
# Whether overhead line wires deal damage.
# True = Enable      False = Disable
Blocks_OverheadLineDamage= true
# 
# Whether fuel liquids (such as Creosote Oil, Petrol and Diesel) can explode.
# True = Enable      False = Disable
Blocks_FuelExplosion= true
# 
# Whether the tracks of Zora no Densha can be destroyed by direct explosions. Note that this won't disable destruction due to removed ground.
# True = Enable      False = Disable
Blocks_TrackExplosion= false
# 
# Define the sensitivity (=tick rate) of contact blocks. The lower the number the more sensitive.
Blocks_ContactSensitivity= 5
# 
# Define the update rate of multi block structures. The lower the number the more updates.
Blocks_MultiBlockUpdate= 5
# 
# 
# --- Terrain and Ore Generation ---
# 
# If ores are allowed to generate in the world.
# True = Enable      False = Disable
Terrain_OreGeneration= true
