
<!-- ================================================================ 

Custom Ore Generation:   Vanilla Minecraft Module

Generates: 
Clay, Coal, Iron, Gold, Redstone, Diamond, Lapis Lazuli, Emerald,
Nether Quartz

================================================================ -->

    <!-- Starting Configuration for Custom Ore Generation. -->
    <ConfigSection>
    
        
        <!-- Setup Screen Configuration -->
        <ConfigSection>
            <OptionDisplayGroup name='groupVanillaMinecraft' displayName='Vanilla Minecraft' displayState='shown'> 
                <Description>
                    Distribution options for Vanilla Minecraft Ores.
                </Description>
            </OptionDisplayGroup>
            
            <!-- Clay Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaClayDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Clay is generated </Description> 
                    <DisplayName>Vanilla Minecraft Clay</DisplayName>
                    <Choice value='layeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Layered Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Clay is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaClayFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Clay distributions </Description>
                    <DisplayName>Vanilla Minecraft Clay Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaClaySize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Clay distributions </Description>
                    <DisplayName>Vanilla Minecraft Clay Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Clay Configuration UI Complete -->
            
            
            <!-- Coal Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaCoalDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Coal is generated </Description> 
                    <DisplayName>Vanilla Minecraft Coal</DisplayName>
                    <Choice value='sparseVeins' displayValue='Sparse Veins'>
                        <Description>
                            Sparse Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='strategicCloud' displayValue='Clouds'>
                        <Description>
                            Strategic Clouds.
                        </Description>
                    </Choice>
                    <Choice value='vanillaStdGen' displayValue='Vanilla'>
                        <Description>
                            Vanilla-style clusters.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Coal is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaCoalFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Coal distributions </Description>
                    <DisplayName>Vanilla Minecraft Coal Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaCoalSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Coal distributions </Description>
                    <DisplayName>Vanilla Minecraft Coal Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Coal Configuration UI Complete -->
            
            
            <!-- Iron Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaIronDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Iron is generated </Description> 
                    <DisplayName>Vanilla Minecraft Iron</DisplayName>
                    <Choice value='layeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Layered Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='hugeVeins' displayValue='Huge Veins'>
                        <Description>
                            Huge Veins.
                        </Description>
                    </Choice>
                    <Choice value='strategicCloud' displayValue='Clouds'>
                        <Description>
                            Strategic Clouds.
                        </Description>
                    </Choice>
                    <Choice value='vanillaStdGen' displayValue='Vanilla'>
                        <Description>
                            Vanilla-style clusters.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Iron is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaIronFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Iron distributions </Description>
                    <DisplayName>Vanilla Minecraft Iron Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaIronSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Iron distributions </Description>
                    <DisplayName>Vanilla Minecraft Iron Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Iron Configuration UI Complete -->
            
            
            <!-- Gold Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaGoldDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Gold is generated </Description> 
                    <DisplayName>Vanilla Minecraft Gold</DisplayName>
                    <Choice value='layeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Layered Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='hugeVeins' displayValue='Huge Veins'>
                        <Description>
                            Huge Veins.
                        </Description>
                    </Choice>
                    <Choice value='strategicCloud' displayValue='Clouds'>
                        <Description>
                            Strategic Clouds.
                        </Description>
                    </Choice>
                    <Choice value='vanillaStdGen' displayValue='Vanilla'>
                        <Description>
                            Vanilla-style clusters.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Gold is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaGoldFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Gold distributions </Description>
                    <DisplayName>Vanilla Minecraft Gold Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaGoldSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Gold distributions </Description>
                    <DisplayName>Vanilla Minecraft Gold Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Gold Configuration UI Complete -->
            
            
            <!-- Redstone Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaRedstoneDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Redstone is generated </Description> 
                    <DisplayName>Vanilla Minecraft Redstone</DisplayName>
                    <Choice value='verticalVeins' displayValue='Vertical Veins'>
                        <Description>
                            Vertical Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='strategicCloud' displayValue='Clouds'>
                        <Description>
                            Strategic Clouds.
                        </Description>
                    </Choice>
                    <Choice value='vanillaStdGen' displayValue='Vanilla'>
                        <Description>
                            Vanilla-style clusters.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Redstone is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaRedstoneFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Redstone distributions </Description>
                    <DisplayName>Vanilla Minecraft Redstone Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaRedstoneSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Redstone distributions </Description>
                    <DisplayName>Vanilla Minecraft Redstone Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Redstone Configuration UI Complete -->
            
            
            <!-- Diamond Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaDiamondDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Diamond is generated </Description> 
                    <DisplayName>Vanilla Minecraft Diamond</DisplayName>
                    <Choice value='pipeVeins' displayValue='Pipe Veins'>
                        <Description>
                            Pipe Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='strategicCloud' displayValue='Clouds'>
                        <Description>
                            Strategic Clouds.
                        </Description>
                    </Choice>
                    <Choice value='vanillaStdGen' displayValue='Vanilla'>
                        <Description>
                            Vanilla-style clusters.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Diamond is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaDiamondFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Diamond distributions </Description>
                    <DisplayName>Vanilla Minecraft Diamond Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaDiamondSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Diamond distributions </Description>
                    <DisplayName>Vanilla Minecraft Diamond Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Diamond Configuration UI Complete -->
            
            
            <!-- Lapis Lazuli Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaLapisLazuliDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Lapis Lazuli is generated </Description> 
                    <DisplayName>Vanilla Minecraft Lapis Lazuli</DisplayName>
                    <Choice value='verticalVeins' displayValue='Vertical Veins'>
                        <Description>
                            Vertical Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='strategicCloud' displayValue='Clouds'>
                        <Description>
                            Strategic Clouds.
                        </Description>
                    </Choice>
                    <Choice value='vanillaStdGen' displayValue='Vanilla'>
                        <Description>
                            Vanilla-style clusters.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Lapis Lazuli is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaLapisLazuliFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Lapis Lazuli distributions </Description>
                    <DisplayName>Vanilla Minecraft Lapis Lazuli Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaLapisLazuliSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Lapis Lazuli distributions </Description>
                    <DisplayName>Vanilla Minecraft Lapis Lazuli Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Lapis Lazuli Configuration UI Complete -->
            
            
            <!-- Emerald Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaEmeraldDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Emerald is generated </Description> 
                    <DisplayName>Vanilla Minecraft Emerald</DisplayName>
                    <Choice value='pipeVeins' displayValue='Pipe Veins'>
                        <Description>
                            Pipe Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='strategicCloud' displayValue='Clouds'>
                        <Description>
                            Strategic Clouds.
                        </Description>
                    </Choice>
                    <Choice value='vanillaStdGen' displayValue='Vanilla'>
                        <Description>
                            Vanilla-style clusters.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Emerald is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaEmeraldFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Emerald distributions </Description>
                    <DisplayName>Vanilla Minecraft Emerald Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaEmeraldSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Emerald distributions </Description>
                    <DisplayName>Vanilla Minecraft Emerald Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Emerald Configuration UI Complete -->
            
            
            <!-- Nether Quartz Configuration UI Starting -->
            <ConfigSection>
                <OptionChoice name='vnlaNetherQuartzDist'  displayState='shown' displayGroup='groupVanillaMinecraft'> 
                    <Description> Controls how Nether Quartz is generated </Description> 
                    <DisplayName>Vanilla Minecraft Nether Quartz</DisplayName>
                    <Choice value='layeredVeins' displayValue='Layered Veins'>
                        <Description>
                            Layered Veins.
                        </Description>
                    </Choice>
                    <Choice value='smallDeposits' displayValue='Small Deposits'>
                        <Description>
                            Small Deposits.
                        </Description>
                    </Choice>
                    <Choice value='hugeVeins' displayValue='Huge Veins'>
                        <Description>
                            Huge Veins.
                        </Description>
                    </Choice>
                    <Choice value='strategicCloud' displayValue='Clouds'>
                        <Description>
                            Strategic Clouds.
                        </Description>
                    </Choice>
                    <Choice value='vanillaStdGen' displayValue='Vanilla'>
                        <Description>
                            Vanilla-style clusters.
                        </Description>
                    </Choice>
                    <Choice value='none' displayValue='None' description='Nether Quartz is not generated in the world.'/>
                </OptionChoice>
                <OptionNumeric name='vnlaNetherQuartzFreq' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Frequency multiplier for Vanilla Minecraft Nether Quartz distributions </Description>
                    <DisplayName>Vanilla Minecraft Nether Quartz Freq.</DisplayName>
                </OptionNumeric>
                <OptionNumeric name='vnlaNetherQuartzSize' default='1'  min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupVanillaMinecraft'>
                    <Description> Size multiplier for Vanilla Minecraft Nether Quartz distributions </Description>
                    <DisplayName>Vanilla Minecraft Nether Quartz Size</DisplayName>
                </OptionNumeric>
            </ConfigSection> 
            <!-- Nether Quartz Configuration UI Complete -->
            
        </ConfigSection>
        <!-- Setup Screen Complete -->


        <!-- Setup Overworld -->
        <IfCondition condition=':= ?COGActive'>
            
            <!-- Starting Original Overworld Ore Removal -->
            <Substitute name='vnlaOverworldOreSubstitute0' block='minecraft:sand'>
                <Description>
                    Replace vanilla-generated ore clusters.
                </Description>
                <Comment>
                    The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                </Comment>
                <Replaces block='minecraft:clay:0' />
            </Substitute>
            <Substitute name='vnlaOverworldOreSubstitute1' block='minecraft:stone'>
                <Description>
                    Replace vanilla-generated ore clusters.
                </Description>
                <Comment>
                    The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                </Comment>
                <Replaces block='minecraft:coal_ore:0' />
                <Replaces block='minecraft:iron_ore:0' />
                <Replaces block='minecraft:gold_ore:0' />
                <Replaces block='minecraft:redstone_ore:0' />
                <Replaces block='minecraft:diamond_ore:0' />
                <Replaces block='minecraft:lapis_ore:0' />
                <Replaces block='minecraft:emerald_ore:0' />
            </Substitute>
            <!-- Original Overworld Ore Removal Complete -->
            
            <!-- Adding ores --> 
            
            <!-- Begin Clay Generation --> 
            
            <!-- Begin LayeredVeins distribution of Clay -->
            <IfCondition condition=':= vnlaClayDist = "layeredVeins"'>
            
                <Veins name='vnlaClayBaseVeins' block='minecraft:clay' inherits='PresetLayeredVeins'>
                    <Description>
                        Small, fairly rare motherlodes with 2-4 horizontal veins each.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A5A9B9</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaClaySize * _default_' range=':= 1 * 1 * vnlaClaySize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 64' range=':= 16' type='normal' scaleTo='SeaLevel'/> 
                    <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaClaySize * _default_' range=':= 1 * 1 * vnlaClaySize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * 1 * vnlaClayFreq * _default_'/>
                    <Replaces block='minecraft:sand'/>
                    <Replaces block='minecraft:gravel'/>
                    <Replaces block='minecraft:dirt'/>
                    <BiomeType name='desert' weight='-1'/>
                    <BiomeType name='nether' weight='-1'/>
                    <BiomeType name='end' weight='-1'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Clay Layered Veins) Settings -->
                <Veins name='vnlaClayPrefersVeins' block='minecraft:clay' inherits='vnlaClayBaseVeins'>
                    <Description>
                        Spawns 4 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A5A9B9</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 4 * _default_'/>
                    <BiomeType name='ocean'/>
                    <BiomeType name='river'/>
                    <BiomeType name='swamp'/>
                    <BiomeType name='beach'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Clay Layered Veins) Settings -->
            
            </IfCondition>
            <!-- End LayeredVeins distribution of Clay -->
            
            
            <!-- Begin  Small Deposits distribution of Clay -->
            <IfCondition condition=':= vnlaClayDist = "smallDeposits"'>
            
                <Veins name='vnlaClayBaseVeins' block='minecraft:clay' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A5A9B9</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 64' range=':= 16' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaClaySize * _default_' range=':= 1 * 1 * vnlaClaySize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * 1 * vnlaClayFreq * _default_'/>
                    <Replaces block='minecraft:sand'/>
                    <Replaces block='minecraft:gravel'/>
                    <Replaces block='minecraft:dirt'/>
                    <BiomeType name='desert' weight='-1'/>
                    <BiomeType name='nether' weight='-1'/>
                    <BiomeType name='end' weight='-1'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Clay Small Deposits) Settings -->
                <Veins name='vnlaClayPrefersVeins' block='minecraft:clay' inherits='vnlaClayBaseVeins'>
                    <Description>
                        Spawns 4 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A5A9B9</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 4 * _default_'/>
                    <BiomeType name='ocean'/>
                    <BiomeType name='river'/>
                    <BiomeType name='swamp'/>
                    <BiomeType name='beach'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Clay Small Deposits) Settings -->
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Clay -->
            
            <!-- End Clay Generation --> 

            
            <!-- Begin Coal Generation --> 
            
            <!-- Begin SparseVeins distribution of Coal -->
            <IfCondition condition=':= vnlaCoalDist = "sparseVeins"'>
            
                <Veins name='vnlaCoalBaseVeins' block='minecraft:coal_ore' inherits='PresetSparseVeins'>
                    <Description>
                        Large veins filled very lightly with ore.  Because they contain less ore per volume, 
                        these veins are relatively wide and long.  Mining the ore from them is time consuming 
                        compared to solid ore veins.  They are also more difficult to follow, since it is 
                        harder to get an idea of their direction while mining.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x602A2A2A</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaCoalSize * _default_' range=':= 1 * 1 * vnlaCoalSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 60' range=':= 10' type='normal' scaleTo='SeaLevel' />
                    <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaCoalSize * _default_' range=':= 1 * 1 * vnlaCoalSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1.75 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 10.7 * vnlaCoalFreq * _default_'/>
                    <Setting name='BranchLength' avg=':= 0.45 * _default_' range=':= 0.45 * _default_'/>
                    <Setting name='BranchHeightLimit' avg=':= 10'/>
                    <Setting name='BranchInclination' avg=':= 0' range=':= 0.35'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Coal Sparse Veins) Settings -->
                <Veins name='vnlaCoalPrefersVeins' block='minecraft:coal_ore' inherits='vnlaCoalBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x602A2A2A</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Swamp'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Coal Sparse Veins) Settings -->
            
            </IfCondition>
            <!-- End SparseVeins distribution of Coal -->
            
            
            <!-- Begin  Small Deposits distribution of Coal -->
            <IfCondition condition=':= vnlaCoalDist = "smallDeposits"'>
            
                <Veins name='vnlaCoalBaseVeins' block='minecraft:coal_ore' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x602A2A2A</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 60' range=':= 10' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaCoalSize * _default_' range=':= 1 * 1 * vnlaCoalSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1.75 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 10.7 * vnlaCoalFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Coal Small Deposits) Settings -->
                <Veins name='vnlaCoalPrefersVeins' block='minecraft:coal_ore' inherits='vnlaCoalBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x602A2A2A</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Swamp'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Coal Small Deposits) Settings -->
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Coal -->
            
            
            <!-- Begin  StrategicCloud distribution of Coal -->
            <IfCondition condition=':= vnlaCoalDist = "strategicCloud"'>
            
                <Cloud name='vnlaCoalBaseCloud' block='minecraft:coal_ore' inherits='PresetStrategicCloud'>
                    <Description>
                        Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                        adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                        ore, but it takes some time and effort to mine due to low density.
                        The intent for strategic clouds is that the player will need to actively search for
                        one and then set up a semi-permanent mining base and spend some time actually mining
                        the ore.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x602A2A2A</WireframeColor>
                    <Setting name='CloudRadius' avg=':= 1 * 1.2 * vnlaCoalSize * _default_' range=':= 1 * 1.2 * vnlaCoalSize * _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 1.2 * vnlaCoalSize * _default_' range=':= 1 * 1.2 * vnlaCoalSize * _default_'/>
                    <Setting name='CloudHeight' avg=':= _default_' range=':= _default_' type='normal' scaleTo='SeaLevel'/>
                    <Setting name='OreDensity' avg=':= 1 * 0.75 * _default_' range=':= _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 1 * 1.2 * vnlaCoalSize * _default_' range=':= 1 * 1 * 1.2 * vnlaCoalSize  * _default_'/>
                    <Setting name='DistributionFrequency' avg=':= 1 * 5 * vnlaCoalFreq *_default_'/>
                    <Replaces block='minecraft:stone'/>
                    
                    <!-- Begin Coal Strategic Cloud Hint Veins -->
                    <Veins name='vnlaCoalBaseHintVeins' block='minecraft:coal_ore' inherits='PresetHintVeins'>
                        <Description>
                            Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                            They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                            to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                            deposits that would otherwise be very difficult to find. 
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x602A2A2A</WireframeColor>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    <!-- End Coal Strategic Cloud Hint Veins -->

                </Cloud>
                
            
            </IfCondition>
            <!-- End  StrategicCloud distribution of Coal -->
            
            
            <!-- Begin  Vanilla distribution of Coal -->
            <IfCondition condition=':= vnlaCoalDist = "vanillaStdGen"'>
            
                <StandardGen name='vnlaCoalBaseStandard' block='minecraft:coal_ore' inherits='PresetStandardGen'>
                    <Description>
                        This mimics vanilla ore generation.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x602A2A2A</WireframeColor>
                    <Setting name='Size' avg=':= 1 * 2 * vnlaCoalSize * _default_'/>
                    <Setting name='Height' avg=':= _default_' range=':= _default_' type='uniform'/> 
                    <Setting name='Frequency' avg=':= 1 * 1 * vnlaCoalFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </StandardGen>
                
            
            </IfCondition>
            <!-- End  Vanilla distribution of Coal -->
            
            <!-- End Coal Generation --> 

            
            <!-- Begin Iron Generation --> 
            
            <!-- Begin LayeredVeins distribution of Iron -->
            <IfCondition condition=':= vnlaIronDist = "layeredVeins"'>
            
                <Veins name='vnlaIronBaseVeins' block='minecraft:iron_ore' inherits='PresetLayeredVeins'>
                    <Description>
                        Small, fairly rare motherlodes with 2-4 horizontal veins each.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DDC2AF</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaIronSize * _default_' range=':= 1 * 1 * vnlaIronSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel'/> 
                    <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaIronSize * _default_' range=':= 1 * 1 * vnlaIronSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * vnlaIronFreq * _default_'/>
                    <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Iron Layered Veins) Settings -->
                <Veins name='vnlaIronPrefersVeins' block='minecraft:iron_ore' inherits='vnlaIronBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DDC2AF</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Cold'/>
                    <BiomeType name='Ocean' weight='-1'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Iron Layered Veins) Settings -->
            
            </IfCondition>
            <!-- End LayeredVeins distribution of Iron -->
            
            
            <!-- Begin  Small Deposits distribution of Iron -->
            <IfCondition condition=':= vnlaIronDist = "smallDeposits"'>
            
                <Veins name='vnlaIronBaseVeins' block='minecraft:iron_ore' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DDC2AF</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaIronSize * _default_' range=':= 1 * 1 * vnlaIronSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * vnlaIronFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Iron Small Deposits) Settings -->
                <Veins name='vnlaIronPrefersVeins' block='minecraft:iron_ore' inherits='vnlaIronBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DDC2AF</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Cold'/>
                    <BiomeType name='Ocean' weight='-1'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Iron Small Deposits) Settings -->
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Iron -->
            
            
            <!-- Begin  Huge Veins distribution of Iron -->
            <IfCondition condition=':= vnlaIronDist = "hugeVeins"'>
            
                <Veins name='vnlaIronBaseVeins' block='minecraft:iron_ore' inherits='PresetHugeVeins'>
                    <Description>
                        Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                        parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                        branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                        enough ore to keep a player supplied for a very long time.
                        The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                        could make finding them much easier and the motherlodes are big enough to supply several people without
                        shortage.  This might be a good way to add challenge to multiplayer worlds.
                        Credit: based on feedback by dyrewulf from the MC forums.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DDC2AF</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaIronSize * _default_' range=':= 1 * 1 * vnlaIronSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 43' range=':= 10.5' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaIronSize * _default_' range=':= 1 * 1 * vnlaIronSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.9 * vnlaIronFreq * _default_'/>
                    <Setting name='BranchHeightLimit' avg=':= 10.5'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Iron Huge Veins) Settings -->
                <Veins name='vnlaIronPrefersVeins' block='minecraft:iron_ore' inherits='vnlaIronBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DDC2AF</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Cold'/>
                    <BiomeType name='Ocean' weight='-1'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Iron Huge Veins) Settings -->
            
            </IfCondition>
            <!-- End  Huge Veins distribution of Iron -->
            
            
            <!-- Begin  StrategicCloud distribution of Iron -->
            <IfCondition condition=':= vnlaIronDist = "strategicCloud"'>
            
                <Cloud name='vnlaIronBaseCloud' block='minecraft:iron_ore' inherits='PresetStrategicCloud'>
                    <Description>
                        Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                        adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                        ore, but it takes some time and effort to mine due to low density.
                        The intent for strategic clouds is that the player will need to actively search for
                        one and then set up a semi-permanent mining base and spend some time actually mining
                        the ore.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DDC2AF</WireframeColor>
                    <Setting name='CloudRadius' avg=':= 1 * 1 * vnlaIronSize * _default_' range=':= 1 * 1 * vnlaIronSize * _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 1 * vnlaIronSize * _default_' range=':= 1 * 1 * vnlaIronSize * _default_'/>
                    <Setting name='CloudHeight' avg=':= 32' range=':= 32' type='normal' scaleTo='SeaLevel'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * vnlaIronSize * _default_' range=':= 1 * 1 * 1 * vnlaIronSize  * _default_'/>
                    <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * vnlaIronFreq *_default_'/>
                    <Replaces block='minecraft:stone'/>
                    
                    <!-- Begin Iron Strategic Cloud Hint Veins -->
                    <Veins name='vnlaIronBaseHintVeins' block='minecraft:iron_ore' inherits='PresetHintVeins'>
                        <Description>
                            Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                            They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                            to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                            deposits that would otherwise be very difficult to find. 
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DDC2AF</WireframeColor>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    <!-- End Iron Strategic Cloud Hint Veins -->

                </Cloud>
                
            
            </IfCondition>
            <!-- End  StrategicCloud distribution of Iron -->
            
            
            <!-- Begin  Vanilla distribution of Iron -->
            <IfCondition condition=':= vnlaIronDist = "vanillaStdGen"'>
            
                <StandardGen name='vnlaIronBaseStandard' block='minecraft:iron_ore' inherits='PresetStandardGen'>
                    <Description>
                        This mimics vanilla ore generation.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DDC2AF</WireframeColor>
                    <Setting name='Size' avg=':= 1 * 1 * vnlaIronSize * _default_'/>
                    <Setting name='Height' avg=':= 32' range=':= 32' type='uniform'/> 
                    <Setting name='Frequency' avg=':= 1 * 1 * vnlaIronFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </StandardGen>
                
            
            </IfCondition>
            <!-- End  Vanilla distribution of Iron -->
            
            <!-- End Iron Generation --> 

            
            <!-- Begin Gold Generation --> 
            
            <!-- Begin LayeredVeins distribution of Gold -->
            <IfCondition condition=':= vnlaGoldDist = "layeredVeins"'>
            
                <Veins name='vnlaGoldBaseVeins' block='minecraft:gold_ore' inherits='PresetLayeredVeins'>
                    <Description>
                        Small, fairly rare motherlodes with 2-4 horizontal veins each.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60EAEF57</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * vnlaGoldSize * _default_' range=':= 1 * 0.8 * vnlaGoldSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='normal' scaleTo='SeaLevel'/> 
                    <Setting name='SegmentRadius' avg=':= 1 * 0.8 * vnlaGoldSize * _default_' range=':= 1 * 0.8 * vnlaGoldSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * vnlaGoldFreq * _default_'/>
                    <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
                    <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
                    <Setting name='BranchHeightLimit' avg=':= 10'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Gold Layered Veins) Settings -->
                <Veins name='vnlaGoldPrefersVeins' block='minecraft:gold_ore' inherits='vnlaGoldBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60EAEF57</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Forest'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Gold Layered Veins) Settings -->
            
            </IfCondition>
            <!-- End LayeredVeins distribution of Gold -->
            
            
            <!-- Begin  Small Deposits distribution of Gold -->
            <IfCondition condition=':= vnlaGoldDist = "smallDeposits"'>
            
                <Veins name='vnlaGoldBaseVeins' block='minecraft:gold_ore' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60EAEF57</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * vnlaGoldSize * _default_' range=':= 1 * 0.8 * vnlaGoldSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * vnlaGoldFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Gold Small Deposits) Settings -->
                <Veins name='vnlaGoldPrefersVeins' block='minecraft:gold_ore' inherits='vnlaGoldBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60EAEF57</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Forest'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Gold Small Deposits) Settings -->
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Gold -->
            
            
            <!-- Begin  Huge Veins distribution of Gold -->
            <IfCondition condition=':= vnlaGoldDist = "hugeVeins"'>
            
                <Veins name='vnlaGoldBaseVeins' block='minecraft:gold_ore' inherits='PresetHugeVeins'>
                    <Description>
                        Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                        parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                        branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                        enough ore to keep a player supplied for a very long time.
                        The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                        could make finding them much easier and the motherlodes are big enough to supply several people without
                        shortage.  This might be a good way to add challenge to multiplayer worlds.
                        Credit: based on feedback by dyrewulf from the MC forums.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60EAEF57</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 0.8 * vnlaGoldSize * _default_' range=':= 1 * 0.8 * vnlaGoldSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 20' range=':= 10' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='SegmentRadius' avg=':= 1 * 0.8 * vnlaGoldSize * _default_' range=':= 1 * 0.8 * vnlaGoldSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.85 * vnlaGoldFreq * _default_'/>
                    <Setting name='BranchFrequency' avg=':= 0.85 * _default_'/>
                    <Setting name='BranchLength' avg=':= 0.75 * _default_' range=':= 0.66 * _default_'/>
                    <Setting name='BranchHeightLimit' avg=':= 10'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Gold Huge Veins) Settings -->
                <Veins name='vnlaGoldPrefersVeins' block='minecraft:gold_ore' inherits='vnlaGoldBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60EAEF57</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Forest'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Gold Huge Veins) Settings -->
            
            </IfCondition>
            <!-- End  Huge Veins distribution of Gold -->
            
            
            <!-- Begin  StrategicCloud distribution of Gold -->
            <IfCondition condition=':= vnlaGoldDist = "strategicCloud"'>
            
                <Cloud name='vnlaGoldBaseCloud' block='minecraft:gold_ore' inherits='PresetStrategicCloud'>
                    <Description>
                        Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                        adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                        ore, but it takes some time and effort to mine due to low density.
                        The intent for strategic clouds is that the player will need to actively search for
                        one and then set up a semi-permanent mining base and spend some time actually mining
                        the ore.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60EAEF57</WireframeColor>
                    <Setting name='CloudRadius' avg=':= 1 * 0.8 * vnlaGoldSize * _default_' range=':= 1 * 0.8 * vnlaGoldSize * _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 0.8 * vnlaGoldSize * _default_' range=':= 1 * 0.8 * vnlaGoldSize * _default_'/>
                    <Setting name='CloudHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel'/>
                    <Setting name='OreDensity' avg=':= 1 * 0.3 * _default_' range=':= _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 0.8 * 0.8 * vnlaGoldSize * _default_' range=':= 1 * 0.8 * 0.8 * vnlaGoldSize  * _default_'/>
                    <Setting name='DistributionFrequency' avg=':= 1 * 4.5 * vnlaGoldFreq *_default_'/>
                    <Replaces block='minecraft:stone'/>
                    
                    <!-- Begin Gold Strategic Cloud Hint Veins -->
                    <Veins name='vnlaGoldBaseHintVeins' block='minecraft:gold_ore' inherits='PresetHintVeins'>
                        <Description>
                            Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                            They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                            to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                            deposits that would otherwise be very difficult to find. 
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60EAEF57</WireframeColor>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    <!-- End Gold Strategic Cloud Hint Veins -->

                </Cloud>
                
            
            </IfCondition>
            <!-- End  StrategicCloud distribution of Gold -->
            
            
            <!-- Begin  Vanilla distribution of Gold -->
            <IfCondition condition=':= vnlaGoldDist = "vanillaStdGen"'>
            
                <StandardGen name='vnlaGoldBaseStandard' block='minecraft:gold_ore' inherits='PresetStandardGen'>
                    <Description>
                        This mimics vanilla ore generation.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60EAEF57</WireframeColor>
                    <Setting name='Size' avg=':= 1 * 1 * vnlaGoldSize * _default_'/>
                    <Setting name='Height' avg=':= 16' range=':= 16' type='uniform'/> 
                    <Setting name='Frequency' avg=':= 1 * 1 * vnlaGoldFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </StandardGen>
                
            
            </IfCondition>
            <!-- End  Vanilla distribution of Gold -->
            
            <!-- End Gold Generation --> 

            
            <!-- Begin Redstone Generation --> 
            
            <!-- Begin VerticalVeins distribution of Redstone -->
            <IfCondition condition=':= vnlaRedstoneDist = "verticalVeins"'>
            
                <Veins name='vnlaRedstoneBaseParentVeins' block='minecraft:redstone_ore' inherits='PresetVerticalVeins'>
                    <Description>
                        Single vertical veins that occur with no motherlodes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A80002</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= _default_' range=':= _default_' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaRedstoneSize * _default_' range=':= 1 * 1 * vnlaRedstoneSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':=  1 * 0.4 * vnlaRedstoneFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                    <Replaces block='minecraft:sandstone'/>
                    <Veins name='vnlaRedstoneBaseChildVeins' block='minecraft:redstone_ore' inherits='PresetVerticalVeins'>
                        <Description>
                            Single vertical veins that occur with no motherlodes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60A80002</WireframeColor>
                        <Setting name='MotherlodeHeight' avg=':= _default_' range=':= _default_' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaRedstoneSize * _default_' range=':= 1 * 1 * vnlaRedstoneSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.4 * vnlaRedstoneFreq * 3 * _default_'/>
                        <Replaces block='minecraft:stone'/>
                        <Replaces block='minecraft:sandstone'/>
                    </Veins>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Redstone Vertical Veins) Settings -->
                <Veins name='vnlaRedstonePrefersParentVeins' block='minecraft:redstone_ore' inherits='vnlaRedstoneBaseParentVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A80002</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Desert'/>
                    <Veins name='vnlaRedstonePrefersChildVeins' block='minecraft:redstone_ore' inherits='vnlaRedstoneBaseChildVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60A80002</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Desert'/>
                    </Veins>
                </Veins>
                <!-- End Preferred Biome Distribution (Redstone Vertical Veins) Settings -->
            
            </IfCondition>
            <!-- End VerticalVeins distribution of Redstone -->
            
            
            <!-- Begin  Small Deposits distribution of Redstone -->
            <IfCondition condition=':= vnlaRedstoneDist = "smallDeposits"'>
            
                <Veins name='vnlaRedstoneBaseVeins' block='minecraft:redstone_ore' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A80002</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= _default_' range=':= _default_' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaRedstoneSize * _default_' range=':= 1 * 1 * vnlaRedstoneSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.4 * vnlaRedstoneFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                    <Replaces block='minecraft:sandstone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Redstone Small Deposits) Settings -->
                <Veins name='vnlaRedstonePrefersVeins' block='minecraft:redstone_ore' inherits='vnlaRedstoneBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A80002</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Desert'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Redstone Small Deposits) Settings -->
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Redstone -->
            
            
            <!-- Begin  StrategicCloud distribution of Redstone -->
            <IfCondition condition=':= vnlaRedstoneDist = "strategicCloud"'>
            
                <Cloud name='vnlaRedstoneBaseCloud' block='minecraft:redstone_ore' inherits='PresetStrategicCloud'>
                    <Description>
                        Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                        adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                        ore, but it takes some time and effort to mine due to low density.
                        The intent for strategic clouds is that the player will need to actively search for
                        one and then set up a semi-permanent mining base and spend some time actually mining
                        the ore.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A80002</WireframeColor>
                    <Setting name='CloudRadius' avg=':= 1 * 1.2 * vnlaRedstoneSize * _default_' range=':= 1 * 1.2 * vnlaRedstoneSize * _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 1.2 * vnlaRedstoneSize * _default_' range=':= 1 * 1.2 * vnlaRedstoneSize * _default_'/>
                    <Setting name='CloudHeight' avg=':= _default_' range=':= _default_' type='normal' scaleTo='SeaLevel'/>
                    <Setting name='OreDensity' avg=':= 1 * 0.75 * _default_' range=':= _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 1 * 1.2 * vnlaRedstoneSize * _default_' range=':= 1 * 1 * 1.2 * vnlaRedstoneSize  * _default_'/>
                    <Setting name='DistributionFrequency' avg=':= 1 * 5 * vnlaRedstoneFreq *_default_'/>
                    <Replaces block='minecraft:stone'/>
                    <Replaces block='minecraft:sandstone'/>
                    
                    <!-- Begin Redstone Strategic Cloud Hint Veins -->
                    <Veins name='vnlaRedstoneBaseHintVeins' block='minecraft:redstone_ore' inherits='PresetHintVeins'>
                        <Description>
                            Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                            They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                            to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                            deposits that would otherwise be very difficult to find. 
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60A80002</WireframeColor>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:stone'/>
                        <Replaces block='minecraft:sandstone'/>
                    </Veins>
                    <!-- End Redstone Strategic Cloud Hint Veins -->

                </Cloud>
                
            
            </IfCondition>
            <!-- End  StrategicCloud distribution of Redstone -->
            
            
            <!-- Begin  Vanilla distribution of Redstone -->
            <IfCondition condition=':= vnlaRedstoneDist = "vanillaStdGen"'>
            
                <StandardGen name='vnlaRedstoneBaseStandard' block='minecraft:redstone_ore' inherits='PresetStandardGen'>
                    <Description>
                        This mimics vanilla ore generation.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60A80002</WireframeColor>
                    <Setting name='Size' avg=':= 1 * 7/8 * vnlaRedstoneSize * _default_'/>
                    <Setting name='Height' avg=':= 8' range=':= 8' type='uniform'/> 
                    <Setting name='Frequency' avg=':= 1 * 1.5 * vnlaRedstoneFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                    <Replaces block='minecraft:sandstone'/>
                </StandardGen>
                
            
            </IfCondition>
            <!-- End  Vanilla distribution of Redstone -->
            
            <!-- End Redstone Generation --> 

            
            <!-- Begin Diamond Generation --> 
            
            <!-- Begin PipeVeins distribution of Diamond -->
            <IfCondition condition=':= vnlaDiamondDist = "pipeVeins"'>
            
                
                <!-- Begin Diamond Ore Configuration -->
                <Veins name='vnlaDiamondBaseVeins' block='minecraft:diamond_ore' inherits='PresetPipeVeins' seed='0x197B'>
                    <Description>
                        Short sparsely filled veins sloping up from near the bottom of the map.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x608BF4E3</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 0.6 * vnlaDiamondSize * _default_' range=':= 1 * 0.6 * vnlaDiamondSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 3' range=':= 8' type='normal' scaleTo='SeaLevel' />
                    <Setting name='SegmentRadius' avg=':= 1 * 0.6 * vnlaDiamondSize * _default_' range=':= 1 * 0.6 * vnlaDiamondSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.8 * vnlaDiamondFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                <!-- End Diamond Ore Configuration -->
                
                
                <!-- Begin Diamond Pipe Configuration -->
                <Veins name= 'vnlaDiamondBasePipe' block='minecraft:lava' inherits='vnlaDiamondBaseVeins' seed='0x197B'>
                    <Description>
                        Fills center of each tube with Pipe material.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x608BF4E3</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 0.5 * 1 * 0.6 * vnlaDiamondSize * _default_' range=':= 0.5 * 1 * 0.6 * vnlaDiamondSize * _default_'/>
                    <Setting name='SegmentRadius' avg=':= 0.5 * 1 * 0.6 * vnlaDiamondSize * _default_' range=':= 0.5 * 1 * 0.6 * vnlaDiamondSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Replaces block='minecraft:stone'/>
                    <Replaces block='minecraft:dirt'/>
                    <Replaces block='minecraft:stone'/>
                    <Replaces block='minecraft:gravel'/>
                    <Replaces block='minecraft:netherrack'/>
                    <Replaces block='minecraft:end_stone'/>
                </Veins>
                <!-- End Diamond Pipe Configuration -->
                
            
            </IfCondition>
            <!-- End PipeVeins distribution of Diamond -->
            
            
            <!-- Begin  Small Deposits distribution of Diamond -->
            <IfCondition condition=':= vnlaDiamondDist = "smallDeposits"'>
            
                <Veins name='vnlaDiamondBaseVeins' block='minecraft:diamond_ore' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x608BF4E3</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 3' range=':= 8' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 0.6 * vnlaDiamondSize * _default_' range=':= 1 * 0.6 * vnlaDiamondSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.8 * vnlaDiamondFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Diamond -->
            
            
            <!-- Begin  StrategicCloud distribution of Diamond -->
            <IfCondition condition=':= vnlaDiamondDist = "strategicCloud"'>
            
                <Cloud name='vnlaDiamondBaseCloud' block='minecraft:diamond_ore' inherits='PresetStrategicCloud'>
                    <Description>
                        Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                        adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                        ore, but it takes some time and effort to mine due to low density.
                        The intent for strategic clouds is that the player will need to actively search for
                        one and then set up a semi-permanent mining base and spend some time actually mining
                        the ore.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x608BF4E3</WireframeColor>
                    <Setting name='CloudRadius' avg=':= 1 * 0.5 * vnlaDiamondSize * _default_' range=':= 1 * 0.5 * vnlaDiamondSize * _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 0.5 * vnlaDiamondSize * _default_' range=':= 1 * 0.5 * vnlaDiamondSize * _default_'/>
                    <Setting name='CloudHeight' avg=':= 14' range=':= 5' type='normal' scaleTo='SeaLevel'/>
                    <Setting name='OreDensity' avg=':= 1 * 0.4 * _default_' range=':= _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 0.2 * 0.5 * vnlaDiamondSize * _default_' range=':= 1 * 0.2 * 0.5 * vnlaDiamondSize  * _default_'/>
                    <Setting name='DistributionFrequency' avg=':= 1 * 10 * vnlaDiamondFreq *_default_'/>
                    <Replaces block='minecraft:stone'/>
                    
                    <!-- Begin Diamond Strategic Cloud Hint Veins -->
                    <Veins name='vnlaDiamondBaseHintVeins' block='minecraft:diamond_ore' inherits='PresetHintVeins'>
                        <Description>
                            Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                            They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                            to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                            deposits that would otherwise be very difficult to find. 
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x608BF4E3</WireframeColor>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    <!-- End Diamond Strategic Cloud Hint Veins -->

                </Cloud>
            
            </IfCondition>
            <!-- End  StrategicCloud distribution of Diamond -->
            
            
            <!-- Begin  Vanilla distribution of Diamond -->
            <IfCondition condition=':= vnlaDiamondDist = "vanillaStdGen"'>
            
                <StandardGen name='vnlaDiamondBaseStandard' block='minecraft:diamond_ore' inherits='PresetStandardGen'>
                    <Description>
                        This mimics vanilla ore generation.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x608BF4E3</WireframeColor>
                    <Setting name='Size' avg=':= 1 * 7/8 * vnlaDiamondSize * _default_'/>
                    <Setting name='Height' avg=':= 8' range=':= 8' type='uniform'/> 
                    <Setting name='Frequency' avg=':= 1 * 1/20 * vnlaDiamondFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </StandardGen>
            
            </IfCondition>
            <!-- End  Vanilla distribution of Diamond -->
            
            <!-- End Diamond Generation --> 

            
            <!-- Begin Lapis Lazuli Generation --> 
            
            <!-- Begin VerticalVeins distribution of Lapis Lazuli -->
            <IfCondition condition=':= vnlaLapisLazuliDist = "verticalVeins"'>
            
                <Veins name='vnlaLapisLazuliBaseParentVeins' block='minecraft:lapis_ore' inherits='PresetVerticalVeins'>
                    <Description>
                        Single vertical veins that occur with no motherlodes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x601442BA</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 8' range=':= 4' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaLapisLazuliSize * _default_' range=':= 1 * 1 * vnlaLapisLazuliSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':=  1 * 0.4 * vnlaLapisLazuliFreq * _default_'/>
                    <Setting name='BranchLength' avg=':= 36/64 * _default_' range=':= 12 * _default_'/>
                    <Setting name='BranchInclination' avg=':= -_default_' range=':= 0'/>
                    <Replaces block='minecraft:stone'/>
                    <Veins name='vnlaLapisLazuliBaseChildVeins' block='minecraft:lapis_ore' inherits='PresetVerticalVeins'>
                        <Description>
                            Single vertical veins that occur with no motherlodes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601442BA</WireframeColor>
                        <Setting name='MotherlodeHeight' avg=':= 8' range=':= 4' type='normal' scaleTo='SeaLevel' /> 
                        <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaLapisLazuliSize * _default_' range=':= 1 * 1 * vnlaLapisLazuliSize * _default_'/>
                        <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                        <Setting name='MotherlodeFrequency' avg=':= 1 * 0.4 * vnlaLapisLazuliFreq * 3 * _default_'/>
                        <Setting name='BranchLength' avg=':= 36/64 * _default_' range=':= 12 * _default_'/>
                        <Setting name='BranchInclination' avg=':= -_default_' range=':= 0'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Lapis Lazuli Vertical Veins) Settings -->
                <Veins name='vnlaLapisLazuliPrefersParentVeins' block='minecraft:lapis_ore' inherits='vnlaLapisLazuliBaseParentVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x601442BA</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Ocean'/>
                    <Veins name='vnlaLapisLazuliPrefersChildVeins' block='minecraft:lapis_ore' inherits='vnlaLapisLazuliBaseChildVeins'>
                        <Description>
                            Spawns 2 more times in preferred biomes.
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601442BA</WireframeColor>
                        <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                        <BiomeType name='Ocean'/>
                    </Veins>
                </Veins>
                <!-- End Preferred Biome Distribution (Lapis Lazuli Vertical Veins) Settings -->
            
            </IfCondition>
            <!-- End VerticalVeins distribution of Lapis Lazuli -->
            
            
            <!-- Begin  Small Deposits distribution of Lapis Lazuli -->
            <IfCondition condition=':= vnlaLapisLazuliDist = "smallDeposits"'>
            
                <Veins name='vnlaLapisLazuliBaseVeins' block='minecraft:lapis_ore' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x601442BA</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 8' range=':= 4' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaLapisLazuliSize * _default_' range=':= 1 * 1 * vnlaLapisLazuliSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.4 * vnlaLapisLazuliFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </Veins>
                
                <!-- Begin Preferred Biome Distribution (Lapis Lazuli Small Deposits) Settings -->
                <Veins name='vnlaLapisLazuliPrefersVeins' block='minecraft:lapis_ore' inherits='vnlaLapisLazuliBaseVeins'>
                    <Description>
                        Spawns 2 more times in preferred biomes.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x601442BA</WireframeColor>
                    <Setting name='MotherlodeFrequency' avg=':= 2 * _default_'/>
                    <BiomeType name='Ocean'/>
                </Veins>
                <!-- End Preferred Biome Distribution (Lapis Lazuli Small Deposits) Settings -->
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Lapis Lazuli -->
            
            
            <!-- Begin  StrategicCloud distribution of Lapis Lazuli -->
            <IfCondition condition=':= vnlaLapisLazuliDist = "strategicCloud"'>
            
                <Cloud name='vnlaLapisLazuliBaseCloud' block='minecraft:lapis_ore' inherits='PresetStrategicCloud'>
                    <Description>
                        Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                        adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                        ore, but it takes some time and effort to mine due to low density.
                        The intent for strategic clouds is that the player will need to actively search for
                        one and then set up a semi-permanent mining base and spend some time actually mining
                        the ore.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x601442BA</WireframeColor>
                    <Setting name='CloudRadius' avg=':= 1 * 0.65 * vnlaLapisLazuliSize * _default_' range=':= 1 * 0.65 * vnlaLapisLazuliSize * _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 0.65 * vnlaLapisLazuliSize * _default_' range=':= 1 * 0.65 * vnlaLapisLazuliSize * _default_'/>
                    <Setting name='CloudHeight' avg=':= 16' range=':= 16' type='normal' scaleTo='SeaLevel'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 0.7 * 0.65 * vnlaLapisLazuliSize * _default_' range=':= 1 * 0.7 * 0.65 * vnlaLapisLazuliSize  * _default_'/>
                    <Setting name='DistributionFrequency' avg=':= 1 * 2.5 * vnlaLapisLazuliFreq *_default_'/>
                    <Replaces block='minecraft:stone'/>
                    
                    <!-- Begin Lapis Lazuli Strategic Cloud Hint Veins -->
                    <Veins name='vnlaLapisLazuliBaseHintVeins' block='minecraft:lapis_ore' inherits='PresetHintVeins'>
                        <Description>
                            Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                            They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                            to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                            deposits that would otherwise be very difficult to find. 
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x601442BA</WireframeColor>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:stone'/>
                    </Veins>
                    <!-- End Lapis Lazuli Strategic Cloud Hint Veins -->

                </Cloud>
                
            
            </IfCondition>
            <!-- End  StrategicCloud distribution of Lapis Lazuli -->
            
            
            <!-- Begin  Vanilla distribution of Lapis Lazuli -->
            <IfCondition condition=':= vnlaLapisLazuliDist = "vanillaStdGen"'>
            
                <StandardGen name='vnlaLapisLazuliBaseStandard' block='minecraft:lapis_ore' inherits='PresetStandardGen'>
                    <Description>
                        This mimics vanilla ore generation.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x601442BA</WireframeColor>
                    <Setting name='Size' avg=':= 1 * 6/8 * vnlaLapisLazuliSize * _default_'/>
                    <Setting name='Height' avg=':= 16' range=':= 16' type='uniform'/> 
                    <Setting name='Frequency' avg=':= 1 * 0.05 * vnlaLapisLazuliFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                </StandardGen>
                
            
            </IfCondition>
            <!-- End  Vanilla distribution of Lapis Lazuli -->
            
            <!-- End Lapis Lazuli Generation --> 

            
            <!-- Begin Emerald Generation --> 
            
            <!-- Begin PipeVeins distribution of Emerald -->
            <IfCondition condition=':= vnlaEmeraldDist = "pipeVeins"'>
            
                
                <!-- Begin Emerald Ore Configuration -->
                <Veins name='vnlaEmeraldBaseVeins' block='minecraft:emerald_ore' inherits='PresetPipeVeins' seed='0x3226'>
                    <Description>
                        Short sparsely filled veins sloping up from near the bottom of the map.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x606CE391</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 0.85 * vnlaEmeraldSize * _default_' range=':= 1 * 0.85 * vnlaEmeraldSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 10' range=':= 4' type='normal' scaleTo='SeaLevel' />
                    <Setting name='SegmentRadius' avg=':= 1 * 0.85 * vnlaEmeraldSize * _default_' range=':= 1 * 0.85 * vnlaEmeraldSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1.2 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.7 * vnlaEmeraldFreq * _default_'/>
                    <Setting name='BranchInclination' avg=':= 0.55' range=':= 0.7'/>
                    <Setting name='SegmentRadius' avg=':= 1 * 0.85 * vnlaEmeraldSize * 0.85 * _default_' range=':= 1 * 0.85 * vnlaEmeraldSize * 0.7 * _default_'/>
                    <Replaces block='minecraft:stone'/>
                    <BiomeType name='Mountain'/>
                </Veins>
                <!-- End Emerald Ore Configuration -->
                
                
                <!-- Begin Emerald Pipe Configuration -->
                <Veins name= 'vnlaEmeraldBasePipe' block='minecraft:monster_egg' inherits='vnlaEmeraldBaseVeins' seed='0x3226'>
                    <Description>
                        Fills center of each tube with Pipe material.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x606CE391</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 0.5 * 1 * 0.85 * vnlaEmeraldSize * _default_' range=':= 0.5 * 1 * 0.85 * vnlaEmeraldSize * _default_'/>
                    <Setting name='SegmentRadius' avg=':= 0.5 * 1 * 0.85 * vnlaEmeraldSize * _default_' range=':= 0.5 * 1 * 0.85 * vnlaEmeraldSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1.2 * _default_' range=':= _default_'/>
                    <Replaces block='minecraft:stone'/>
                    <Replaces block='minecraft:dirt'/>
                    <Replaces block='minecraft:stone'/>
                    <Replaces block='minecraft:gravel'/>
                    <Replaces block='minecraft:netherrack'/>
                    <Replaces block='minecraft:end_stone'/>
                    <BiomeType name='Mountain'/>
                </Veins>
                <!-- End Emerald Pipe Configuration -->
                
            
            </IfCondition>
            <!-- End PipeVeins distribution of Emerald -->
            
            
            <!-- Begin  Small Deposits distribution of Emerald -->
            <IfCondition condition=':= vnlaEmeraldDist = "smallDeposits"'>
            
                <Veins name='vnlaEmeraldBaseVeins' block='minecraft:emerald_ore' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x606CE391</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 10' range=':= 4' type='normal' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 0.85 * vnlaEmeraldSize * _default_' range=':= 1 * 0.85 * vnlaEmeraldSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1.2 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 1 * 0.7 * vnlaEmeraldFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                    <BiomeType name='Mountain'/>
                </Veins>
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Emerald -->
            
            
            <!-- Begin  StrategicCloud distribution of Emerald -->
            <IfCondition condition=':= vnlaEmeraldDist = "strategicCloud"'>
            
                <Cloud name='vnlaEmeraldBaseCloud' block='minecraft:emerald_ore' inherits='PresetStrategicCloud'>
                    <Description>
                        Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                        adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                        ore, but it takes some time and effort to mine due to low density.
                        The intent for strategic clouds is that the player will need to actively search for
                        one and then set up a semi-permanent mining base and spend some time actually mining
                        the ore.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x606CE391</WireframeColor>
                    <Setting name='CloudRadius' avg=':= 1 * 0.4 * vnlaEmeraldSize * _default_' range=':= 1 * 0.4 * vnlaEmeraldSize * _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 0.4 * vnlaEmeraldSize * _default_' range=':= 1 * 0.4 * vnlaEmeraldSize * _default_'/>
                    <Setting name='CloudHeight' avg=':= 10' range=':= 5' type='normal' scaleTo='SeaLevel'/>
                    <Setting name='OreDensity' avg=':= 1 * 0.4 * _default_' range=':= _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 0.2 * 0.4 * vnlaEmeraldSize * _default_' range=':= 1 * 0.2 * 0.4 * vnlaEmeraldSize  * _default_'/>
                    <Setting name='DistributionFrequency' avg=':= 1 * 45 * vnlaEmeraldFreq *_default_'/>
                    <Replaces block='minecraft:stone'/>
                    <BiomeType name='Mountain'/>
                    
                    <!-- Begin Emerald Strategic Cloud Hint Veins -->
                    <Veins name='vnlaEmeraldBaseHintVeins' block='minecraft:emerald_ore' inherits='PresetHintVeins'>
                        <Description>
                            Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                            They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                            to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                            deposits that would otherwise be very difficult to find. 
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x606CE391</WireframeColor>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:stone'/>
                        <BiomeType name='Mountain'/>
                    </Veins>
                    <!-- End Emerald Strategic Cloud Hint Veins -->

                </Cloud>
            
            </IfCondition>
            <!-- End  StrategicCloud distribution of Emerald -->
            
            
            <!-- Begin  Vanilla distribution of Emerald -->
            <IfCondition condition=':= vnlaEmeraldDist = "vanillaStdGen"'>
            
                <StandardGen name='vnlaEmeraldBaseStandard' block='minecraft:emerald_ore' inherits='PresetStandardGen'>
                    <Description>
                        This mimics vanilla ore generation.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x606CE391</WireframeColor>
                    <Setting name='Size' avg=':= 1 * 2/8 * vnlaEmeraldSize * _default_'/>
                    <Setting name='Height' avg=':= 18' range=':= 14' type='uniform'/> 
                    <Setting name='Frequency' avg=':= 1 * 6/20 * vnlaEmeraldFreq * _default_'/>
                    <Replaces block='minecraft:stone'/>
                    <BiomeType name='Mountain'/>
                </StandardGen>
            
            </IfCondition>
            <!-- End  Vanilla distribution of Emerald -->
            
            <!-- End Emerald Generation --> 

            <!-- Done adding ores -->
        
        </IfCondition>
        <!-- Overworld Setup Complete -->

        <!-- Setup Nether -->
        <IfCondition condition=':= dimension.generator = "HellRandomLevelSource"'>
            
            <!-- Starting Original Nether Ore Removal -->
            <Substitute name='vnlaNetherOreSubstitute0' block='minecraft:netherrack'>
                <Description>
                    Replace vanilla-generated ore clusters.
                </Description>
                <Comment>
                    The global option deferredPopulationRange must be large enough to catch all ore clusters (>= 32).
                </Comment>
                <Replaces block='minecraft:quartz_ore:0' />
            </Substitute>
            <!-- Original Nether Ore Removal Complete -->
            
            <!-- Adding ores --> 
            
            <!-- Begin Nether Quartz Generation --> 
            
            <!-- Begin LayeredVeins distribution of Nether Quartz -->
            <IfCondition condition=':= vnlaNetherQuartzDist = "layeredVeins"'>
            
                <Veins name='vnlaNetherQuartzBaseVeins' block='minecraft:quartz_ore' inherits='PresetLayeredVeins'>
                    <Description>
                        Small, fairly rare motherlodes with 2-4 horizontal veins each.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DBCCBF</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaNetherQuartzSize * _default_' range=':= 1 * 1 * vnlaNetherQuartzSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel'/> 
                    <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaNetherQuartzSize * _default_' range=':= 1 * 1 * vnlaNetherQuartzSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 4 * 1 * vnlaNetherQuartzFreq * _default_'/>
                    <Replaces block='minecraft:netherrack'/>
                </Veins>
            
            </IfCondition>
            <!-- End LayeredVeins distribution of Nether Quartz -->
            
            
            <!-- Begin  Small Deposits distribution of Nether Quartz -->
            <IfCondition condition=':= vnlaNetherQuartzDist = "smallDeposits"'>
            
                <Veins name='vnlaNetherQuartzBaseVeins' block='minecraft:quartz_ore' inherits='PresetSmallDeposits'>
                    <Description>
                        Small motherlodes without any branches.
                        Similar to the deposits produced by StandardGen distributions.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DBCCBF</WireframeColor>
                    <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel' /> 
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaNetherQuartzSize * _default_' range=':= 1 * 1 * vnlaNetherQuartzSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 4 * 1 * vnlaNetherQuartzFreq * _default_'/>
                    <Replaces block='minecraft:netherrack'/>
                </Veins>
            
            </IfCondition>
            <!-- End  Small Deposits distribution of Nether Quartz -->
            
            
            <!-- Begin  Huge Veins distribution of Nether Quartz -->
            <IfCondition condition=':= vnlaNetherQuartzDist = "hugeVeins"'>
            
                <Veins name='vnlaNetherQuartzBaseVeins' block='minecraft:quartz_ore' inherits='PresetHugeVeins'>
                    <Description>
                        Very large, extremely rare motherlodes.  Each motherlode has many long slender branches - so thin that
                        parts of the branch won't contain any ore at all.  This, combined with the incredible length of the
                        branches, makes them more challenging to follow underground.  Once found, however, a motherlode contains
                        enough ore to keep a player supplied for a very long time.
                        The rarity of these veins might be too frustrating in a single-player setting.  In SMP, though, teamwork 
                        could make finding them much easier and the motherlodes are big enough to supply several people without
                        shortage.  This might be a good way to add challenge to multiplayer worlds.
                        Credit: based on feedback by dyrewulf from the MC forums.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DBCCBF</WireframeColor>
                    <Setting name='MotherlodeSize' avg=':= 1 * 1 * vnlaNetherQuartzSize * _default_' range=':= 1 * 1 * vnlaNetherQuartzSize * _default_'/>
                    <Setting name='MotherlodeHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel' /> 
                    <Setting name='SegmentRadius' avg=':= 1 * 1 * vnlaNetherQuartzSize * _default_' range=':= 1 * 1 * vnlaNetherQuartzSize * _default_'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='MotherlodeFrequency' avg=':= 4 * 1 * vnlaNetherQuartzFreq * _default_'/>
                    <Replaces block='minecraft:netherrack'/>
                </Veins>
            
            </IfCondition>
            <!-- End  Huge Veins distribution of Nether Quartz -->
            
            
            <!-- Begin  StrategicCloud distribution of Nether Quartz -->
            <IfCondition condition=':= vnlaNetherQuartzDist = "strategicCloud"'>
            
                <Cloud name='vnlaNetherQuartzBaseCloud' block='minecraft:quartz_ore' inherits='PresetStrategicCloud'>
                    <Description>
                        Large irregular clouds filled lightly with ore.  These are huge, spanning several 
                        adjacent chunks, and consequently rather rare.  They contain a sizeable amount of 
                        ore, but it takes some time and effort to mine due to low density.
                        The intent for strategic clouds is that the player will need to actively search for
                        one and then set up a semi-permanent mining base and spend some time actually mining
                        the ore.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DBCCBF</WireframeColor>
                    <Setting name='CloudRadius' avg=':= 1 * 1 * vnlaNetherQuartzSize * _default_' range=':= 1 * 1 * vnlaNetherQuartzSize * _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 1 * vnlaNetherQuartzSize * _default_' range=':= 1 * 1 * vnlaNetherQuartzSize * _default_'/>
                    <Setting name='CloudHeight' avg=':= 120' range=':= 120' type='uniform' scaleTo='SeaLevel'/>
                    <Setting name='OreDensity' avg=':= 1 * 1 * _default_' range=':= _default_'/>
                    <Setting name='CloudThickness' avg=':= 1 * 1 * 1 * vnlaNetherQuartzSize * _default_' range=':= 1 * 1 * 1 * vnlaNetherQuartzSize  * _default_'/>
                    <Setting name='DistributionFrequency' avg=':= 4 * 1 * vnlaNetherQuartzFreq *_default_'/>
                    <Replaces block='minecraft:netherrack'/>
                    
                    <!-- Begin Nether Quartz Strategic Cloud Hint Veins -->
                    <Veins name='vnlaNetherQuartzBaseHintVeins' block='minecraft:quartz_ore' inherits='PresetHintVeins'>
                        <Description>
                            Single blocks, generously scattered through all heights (density is about that of vanilla iron ore). 
                            They will replace dirt and sandstone (but not grass or sand), so they can be found nearer  
                            to the surface than most ores.  Intened to be used as a child distribution for large, rare strategic  
                            deposits that would otherwise be very difficult to find. 
                        </Description>
                        <DrawWireframe>:=drawWireframes</DrawWireframe>
                        <WireframeColor>0x60DBCCBF</WireframeColor>
                        <Replaces block='minecraft:dirt'/>
                        <Replaces block='minecraft:sandstone'/>
                        <Replaces block='minecraft:netherrack'/>
                    </Veins>
                    <!-- End Nether Quartz Strategic Cloud Hint Veins -->

                </Cloud>
            
            </IfCondition>
            <!-- End  StrategicCloud distribution of Nether Quartz -->
            
            
            <!-- Begin  Vanilla distribution of Nether Quartz -->
            <IfCondition condition=':= vnlaNetherQuartzDist = "vanillaStdGen"'>
            
                <StandardGen name='vnlaNetherQuartzBaseStandard' block='minecraft:quartz_ore' inherits='PresetStandardGen'>
                    <Description>
                        This mimics vanilla ore generation.
                    </Description>
                    <DrawWireframe>:=drawWireframes</DrawWireframe>
                    <WireframeColor>0x60DBCCBF</WireframeColor>
                    <Setting name='Size' avg=':= 1 * 1 * vnlaNetherQuartzSize * _default_'/>
                    <Setting name='Height' avg=':= 120' range=':= 120' type='uniform'/> 
                    <Setting name='Frequency' avg=':= 4 * 1 * vnlaNetherQuartzFreq * _default_'/>
                    <Replaces block='minecraft:netherrack'/>
                </StandardGen>
            
            </IfCondition>
            <!-- End  Vanilla distribution of Nether Quartz -->
            
            <!-- End Nether Quartz Generation --> 

            <!-- Done adding ores -->
        
        </IfCondition>
        <!-- Nether Setup Complete -->

    
    </ConfigSection>
    <!-- Configuration for Custom Ore Generation Complete! -->



<!-- This file was made using the Sprocket Configuration Generator. -->