# Configuration file

##########################################################################################################
# adaptors
#--------------------------------------------------------------------------------------------------------#
# Each Adaptor is responsible for a certain type of dynamic light.  Turn them on or off here.
##########################################################################################################

adaptors {
    # Set to false to disable natural dynamic light from mobs.
    B:"Entities Naturally Glow"=true

    # Set to false to disable dynamic flood light from certain held items.
    B:"Flood Light"=true

    # Set to false to disable dynamic light from mobs on fire.
    B:"Light from Burning Entities"=true

    # Set to false to disable dynamic light from creepers while charging.
    B:"Light from Charging Creepers"=true

    # Set to false to disable dynamic light from dropped items, like torches.
    B:"Light from Dropped Items"=true

    # Set to false to disable dynamic light from flaming arrows.
    B:"Light from Flaming Arrows"=true

    # Set to false to disable dynamic light from held items.
    B:"Light from Held Items"=true

    # Set to false to disable dynamic light from mobs holding torches, etc.
    B:"Light from Mob Equipment"=true

    # Set to false to disable dynamic light from items held by other players.
    B:"Light from Other Players"=true

    # Set to false to disable dynamic light from XP orbs.
    B:"XP Light"=true
}


##########################################################################################################
# flamable entities
#--------------------------------------------------------------------------------------------------------#
# Set to false if you don't want that Entity Class to emit dynamic light when on fire.
##########################################################################################################

"flamable entities" {
    B:BlueSlime=true
    B:EntityBabySkeleton=true
    B:EntityBasalz=true
    B:EntityBat=true
    B:EntityBlaze=true
    B:EntityBlindingBat=true
    B:EntityBlitz=true
    B:EntityBlizz=true
    B:EntityBrainyZombie=true
    B:EntityCaveCrawler=true
    B:EntityCaveSpider=true
    B:EntityCaveclops=true
    B:EntityChicken=true
    B:EntityConvertedCreature=true
    B:EntityConvertedSheep=true
    B:EntityCovenWitch=true
    B:EntityCow=true
    B:EntityCreeper=true
    B:EntityCultistCleric=true
    B:EntityCultistKnight=true
    B:EntityCyclops=true
    B:EntityEnderSpider=true
    B:EntityEnderman=true
    B:EntityEnthralledDramcryx=true
    B:EntityEvilWizard=true
    B:EntityGhost=true
    B:EntityGoblin=true
    B:EntityHorse=true
    B:EntityHuman=true
    B:EntityIronGolem=true
    B:EntityJackOMan=true
    B:EntityKobblin=true
    B:EntityMiner=true
    B:EntityMooshroom=true
    B:EntityNuclearMonster=true
    B:EntityOcelot=true
    B:EntityPech=true
    B:EntityPig=true
    B:EntityPortalGuard=true
    B:EntityPumpkinSpider=true
    B:EntityRainbour=true
    B:EntityRotatick=true
    B:EntitySaveableVampireMinion=true
    B:EntitySheep=true
    B:EntitySkeleton=true
    B:EntitySlime=true
    B:EntitySpider=true
    B:EntitySquid=true
    B:EntityTaintSheep=true
    B:EntityTaintSporeSwarmer=true
    B:EntityTaintSwarm=true
    B:EntityTaintacle=true
    B:EntityTheEye=true
    B:EntityTheGrue=true
    B:EntityVampire=true
    B:EntityVampireBaron=true
    B:EntityVampireHunter=true
    B:EntityVampireHunter2=true
    B:EntityVillageGuard=true
    B:EntityVillager=true
    B:EntityWisp=true
    B:EntityWitch=true
    B:EntityWizard=true
    B:EntityWolf=true
    B:EntityZombie=true
    B:PoisonousLibelle=true
    B:VengeanceSpirit=true
}


##########################################################################################################
# floodlights
#--------------------------------------------------------------------------------------------------------#
# Floodlights can simulate a single point light or a cone of light (May be slower!)
##########################################################################################################

floodlights {
    # List of comma separated items that shine floodlight while held.
    S:"Flood Light Items"=ender_eye

    # Simulate a single point light instead of a cone of light (May be slower!)
    B:"Simple Floodlight Mode"=true
}


general {
    # Comma separated list of items that do not give off light when dropped and in water, have to be present in Light Items.
    S:"Items Turned Off By Water"=torch,lava_bucket

    # Comma separated list of items that shine light when dropped in the World or held in player's or mob's hands.
    S:"Light Items"=torch,glowstone=12,glowstone_dust=10,lit_pumpkin,lava_bucket,redstone_torch=10,redstone=10,golden_helmet=14,easycoloredlights:easycoloredlightsCLStone=-1

    # Optifine has a Dynamic Lights of its own.  This mod will turn itself off if Optifine is loaded.
    # Set this to true if you aren't going to use Optifine's Dynamic Lights (even though they work just as well!).
    B:"Optifine Override"=false

    # Update Interval time in milliseconds. The lower the better and costlier.
    I:"Update Interval"=50
}


##########################################################################################################
# glowing entities
#--------------------------------------------------------------------------------------------------------#
# Mobs/Entities will naturally radiate light with the value of this setting.
##########################################################################################################

"glowing entities" {
    I:BlueSlime=0
    I:EntityBabySkeleton=0
    I:EntityBasalz=0
    I:EntityBat=0
    I:EntityBlaze=10
    I:EntityBlindingBat=0
    I:EntityBlitz=0
    I:EntityBlizz=0
    I:EntityBrainyZombie=0
    I:EntityCaveCrawler=0
    I:EntityCaveSpider=0
    I:EntityCaveclops=0
    I:EntityChicken=0
    I:EntityConvertedCreature=0
    I:EntityConvertedSheep=0
    I:EntityCovenWitch=0
    I:EntityCow=0
    I:EntityCreeper=0
    I:EntityCultistCleric=0
    I:EntityCultistKnight=0
    I:EntityCyclops=0
    I:EntityEnderSpider=0
    I:EntityEnderman=0
    I:EntityEnthralledDramcryx=0
    I:EntityEvilWizard=0
    I:EntityGhost=0
    I:EntityGoblin=0
    I:EntityHorse=0
    I:EntityHuman=0
    I:EntityIronGolem=0
    I:EntityJackOMan=0
    I:EntityKobblin=0
    I:EntityMiner=0
    I:EntityMooshroom=0
    I:EntityNuclearMonster=0
    I:EntityOcelot=0
    I:EntityPech=0
    I:EntityPig=0
    I:EntityPortalGuard=0
    I:EntityPumpkinSpider=0
    I:EntityRainbour=0
    I:EntityRotatick=0
    I:EntitySaveableVampireMinion=0
    I:EntitySheep=0
    I:EntitySkeleton=0
    I:EntitySlime=0
    I:EntitySpider=0
    I:EntitySquid=0
    I:EntityTaintSheep=0
    I:EntityTaintSporeSwarmer=0
    I:EntityTaintSwarm=0
    I:EntityTaintacle=0
    I:EntityTheEye=0
    I:EntityTheGrue=0
    I:EntityVampire=0
    I:EntityVampireBaron=0
    I:EntityVampireHunter=0
    I:EntityVampireHunter2=0
    I:EntityVillageGuard=0
    I:EntityVillager=0
    I:EntityWisp=0
    I:EntityWitch=0
    I:EntityWizard=0
    I:EntityWolf=0
    I:EntityZombie=0
    I:PoisonousLibelle=0
    I:VengeanceSpirit=0
}


