====================
v1.6-03 (10.09.2013)
====================
- The big aesthethical upgrade!
- Contains mostly cosmethical improvements
- any of the previous textures which have been modified in this release got moved to folder for Alternative textures


[New Stuff]

- added Lead
- added Name Tag
- added charcoal item texture
- added several new sounds!

- added new HD Ornate Fonts (3 variations available: white, golden & creme-brownish)
- added new Main Menu GUI

- added animated textures for:
     Emerald Ore, Emerald Block, Gold Ore, Gold Block, Diamond Ore, Diamond Block, Redstone Ore, Redstone Block (3 alternatives), Lapis Lazuli Block, Brewing Stand
     Command Block, Endframe Eye, Nether Star, Diamond, Emerald, Blaze Powder, Blaze Rod, Magma Cream
- added new seeds item textures for all 3 variations (melon, pumpkin, wheat)
- added 7 new Zombie Pigman skins
- added 5 new Blaze skins
- added 1 new Wither skin set
- added 5 new Magmacube skins
- added 5 new Ghast skin sets
- added full set for Ghast sounds
- added 4 new Iron Golem skins
- added 5 new villager skins (default resolution only atm)
- added 10 new Silverfish skins
- added 10 new Ender Dragon skins (+13 various eye "skins")
- added 2 new fire animations (temporarily at least until I make a better one, 2nd one can be found in Alternatives folder with it's own mcmeta.files)


[Edited Stuff]
- adjusted timing on Enchanting table animation
- resized beacon texture to fit the rendered part better
- adjusted the texture colour for Cake item (now even the item held in hand looks more like a chocolade instead of wood)
- redstone repeater item texture exchanged for more fitting one
- tweaked gunpowder item texture (is darker, more realistic now)
- enchanted book got different colour (it is red from now on by default)
- clock animation starts now at 6 hours, instead at 12
- several mob textures has been resized to 25% - 50% of their former size
- made the Language button if not highlighted to be greyed out
- altered the faces of Zombies and Villager Zombies a little bit
- previous Main menu GUI got more shiny effect (can be found in Alternative folder)
- tweaked the MOJANG logo display during game start
- tweaked the color of Ender Pearl, Ender Eye and Ender Eye Frame to violet/purple
- improved the look of Diamond Armor and Diamond Tools
- improved the look of Gold Armor and Gold Tools
- improved the look of Iron Armor and Iron Tools
- changed the Item Frame, Item Frame background (+ added several alternations to choose from)
- adjusted the blending of the ladder to fit better with the surrounding textures, especialy wood
- Wood Log Tops are now different in colour depending on tree type (Birch: light, Oak: default, Spruce/Pine: Reddish, Jungle: darker)
- Wood Planks got new colour tones (Birch: grey-beige, Oak: brown, Spruce/Pine: dark brown, Jungle: mahagony)
- tiny adjustment on wood planks (removed the horizontal line at the bottom on the left and right vertical edge) so now if stacked, they don't look be separated horizontaly
- Birch Leaves have been rotated by 90°


[Fixes]
- compass border (had various border thickness when facing several directions, caused "flickering" like effect)
- Villager Zombies should render now properly their heads (had a wrong size before)
- Dead Bush has been pixel-perfectionized (there should be no partialy transparent pixels, causing weird graphical glithing)


[Known Issues/Bugs]
- several textures are still missing from the 1.6 update (mainly horses and their armor)
- CTM is still broken (I removed all files from CTM folder until I get the time to redo them for the new format)
- if you have trouble reading the Ornate font, remove it from the ".../mcpatcher/fonts" folder (you will have default fonts loaded automaticaly)


===================
v1.6-02 (15.7.2013)
===================
HOTFIX

[Fixes]
- fixed the file names for Alternative textures for MC 1.6+
- actualized the "HOW TO..." .txt readme files


==================
v1.6-01 (1.7.2013)
==================
- updated/converted for MC version 1.6

[New Stuff]
- added Hardened Clay blocks
- added Coal Block (6)
- added Hay Block (2)

- added new portal texture (set now as default)
- added additional Brick Block & Brick (item) alternative textures (dark red, dark brown, light brown) (3)

- added animated textures for:
     Activator Rail (ON state), Detector Rail (OFF state), Powered Rail (ON state), Glowstone, Redstone Lamp (ON state), Furnace (ON state),
     Jack O´Lantern, Comparator (ON state), Redstone Repeater (ON state), Enchanting Table

- added better readable Fonts (white & brownish variations) - it was used back in previous Ornate TP by represent601 IIRC
  (use those if you don't like the ornamental font currently used as default... it is located in the "Alternatives - Ornate/font/..." folder)


[Edited Stuff]
- changed the Rail types for better distinguishing (Detector Rail got new mid texture, Powered Rail got gold plate in midle, I also made the On/Off states more noticeable)
- made the Rails to be on top of the track instead of running underneath (did nobody noticed this weird fact until now? :D)
- improved the Compass needle precision (now has the double of frames as before)


[Known Issues/Bugs]
- currently there are several textures missing from the 1.6 update (not a bug, I just need more time than I currently have available :( thx for patience)


==================
v1.5-02 (1.7.2013)
==================
- alternative release for 1.5 with added stuff from 1.6-01 release
this version has been made backwards after 1.6-01 release

["New" Stuff found in 1.6-01 release]
- added new portal alternative texture
- added additional Brick Block & Brick (item) alternative textures (dark red, dark brown, light brown) (3)

- added animated textures for:
     Activator Rail (ON state), Detector Rail (OFF state), Powered Rail (ON state), Glowstone, Redstone Lamp (ON state), Furnace (ON state),
     Jack O´Lantern, Comparator (ON state), Redstone Repeater (ON state), Enchanting Table

- added better readable Fonts (white & brownish variations) - it was used back in previous Ornate TP by represent601 IIRC
  (use those if you don't like the ornamental font currently used as default... it is located in the "Alternatives - Ornate/font/..." folder)


[Edited Stuff]
- changed the Rail types for better distinguishing (Detector Rail got new mid texture, Powered Rail got gold plate in midle, I also made the On/Off states more noticeable)
- made the Rails to be on top of the track instead of running underneath
- improved the Compass needle precision (now has the double of frames as before)


===================
v1.5-01 (15.3.2013)
===================
- updated for MC version 1.5
- added all the new stuff
- added additional textures for customization (alternatives - available now in separate download too)
- additional fixes of previous pixel imperfections
- better blending/transition between blocks
- replaced nearly every single placeholder texture (bat+enderdragon remaining):)
- due to that I added legal txt, containing copyrights etc.

Alternative Randomobs from Misa's TP:
- added as separate alternative download

[New Stuff]
- added first big load of texture alternative variations (including the ones from previous Ornate versions, also some 128px ones)

- added Witch textures (12)
- added Wither textures (3)
- added Villager zombies (5)
- added Zombie texture variations (6)
- added additional Creeper textures (some with a camouflage skin/biome themed) (24)
- added additional Cavespider recolours (2)
- added Chicken recolours (2)
- added Silverfish recolours (2)
- added Skeleton textures (9)
- added Slime recolours (4)
- added Snowman (2)
- added Spider recolours (3)

- added activator rails
- added comparator
- added dropper (5)
- added hopper
- added quartz ore and quartz blocks (3-7)
- added tnt cart
- added trapchests
- added new carrot and potatoe tops
- added new brewing stands (8 +5 bottom platforms)
- added new cauldron
- added new command block
- added new emerald block textures (15)
- added new cocoa textures
- added new rail textures
- added daylight detector (2)
- added redstone blocks (8)
- added new End portal frame block
- added new enchanting table textures (8 for side, 21 for top)
- added new Iron Bar texture
- added new ladder
- added new item frame texture
- added new jungle leaves
- added new spruce leaves
- added new glowstone texture
- added new mushroom textures
- added new netherwart textures
- added new lapis lazuli block textures (3)
- added new redstone lamp texture
- added new flower textures
- added new sandstone textures
- added new sponge textures
- added new chiseled/cracked stonebrick textures
- added new stone slab textures
- added new vines
- added new cobweb
- added new lilypad
- added even clearer Glass texture
- added bed textures (9)
- added few mob spawner textures
- added netherbrick texture
- added portal animations (7)
- added birch wood plank texture (grey-white-yellowish)
- added new paintings
- added new textures for items
- added GUI for hopper, dropper,...
- added alternative alternate fonts (2)
- polished the armors! new leather helm, etc.
- added new textures for Sun (5+) and Moon (with phases) textures (4/14)
- new mapicons and foliage/grass colours, etc.
- new panorama bg images

- font colour adjusted
- the weapons and tools are now 128px by default
- now by default the former Oak/Birch leaves are Jungle leaves only
- the Oak/Birch leaves are now smaller
- tweaked the old ornate cake to look more like a cake and not wood
- made the damage on used anvils more clearly visible
- removed skeleton/zombie mob textures with armor, as they can now spawn with armors normaly
- some graphical improvements to some GUIs (alchemy stand, etc.)


[Fixes]
- few of the previously added paintings got fixed (there is some issue with partialy transparent pixels => causing the shadow to be rendered opaque = terrible outcome)
- armors got all pixel checked, polished, adjusted, improved and fixed the stupid "texturing" when wearing only legs without chest (caused texture to occur on torso)


[Known Issues/Bugs]
- Fire is default, I have no idea how to get the Ornate fire, any suggestions??? O_o
- CTM support broken
- custom biome colours not working with Optifine (works with MCPatcher, althought gravel,stone, sand does not O_o)
- biome based monsters not implemented (actualy this is not a bug, just a temporal state)
- sun looks differently in game during day sadly (althought it's not a bug, but I list it here if anyone is wondering about it)


=====================
v1.4.6-02 (6.12.2012)
=====================
- I sadly have to say, MC Patcher has currently better TP support than Optifine, far less graphical issues, if it has some at all...
- the only thing in which MCP is not better vs Optifine are only the Video Options for graphical improvements (ie. AA, AF, etc.) and FPS handling
- MCP added already mipmaping support
- thus it´s up to you which HD fix program you gonna preffer


- added missing textures to armor folder (Misa´s TP placeholders)
- added missing alternate font file to Fonts folder (default)
- added achievement frame
- new Minecraft Main menu title and background
- added missing files to Enviroment folder (19 lightmap variants for End realm!)
- additional hundrets of transparent/blurred pixel corrections in terrain.png, items.png, GUIs, armors, etc.
- added missing particles
- added latest items (firework, enchanted book,...) to items.png (tweaked Misa´s TP placeholders)
- graphical improvements to some GUIs (mainly Creative Survival UI)
- added multiple alternative variations for cursor
- added new mob textures
- basic corrections to previous mob textures (more complex corrections will come in future updates, ...maybe)
- added new arts
- fixed the chest flickering
- X-mas chests
- new portal animation
- new pack icon
- added missing files/textures to /misc folder
- from now on changelog.txt will be included in TP folder
- added Alternatives folder (includes alternate textures for all kind of stuff)
- CTM support! (will be extended in future for more :))