<!--************************  CustomOreGen Standard Ores Module *********************************
*
*   This file contains a simple air distribution that will produce large caves.
*   This is a little "bonus" feature; most people can safely ignore it.
*
***********************************************************************************************-->
<ConfigSection>

    <OptionChoice name='COGCaveGen' default='false' displayState='hidden'>
        <Description> Enables/disables COG cave generation generate.  This does not affect vanilla cave generator. </Description>
        <DisplayName>COG Caves</DisplayName>        
        <Choice value='true' displayValue='On'/>
        <Choice value='false' displayValue='Off'/>
    </OptionChoice> 
    
    <IfCondition condition=':= ?COGActive &amp; ?COGCaveGen'>
        <Veins name='SupplementalCaves' block='minecraft:air' branchType='Bezier'>   
            <Description>
                Very large veins intended for generating caves, supplementary to the vanilla cave generator.
                Note that these caves won't have lava or water springs, vines, or any of the other special 
                features that the vanilla cave generator adds.  Also note that hese caves won't replace water,
                to avoid carving huge holes in the ocean.
                Credit: based on feedback by dyrewulf from the MC forums.
            </Description>  
            <Setting name='MotherlodeFrequency' avg='0.002'/>
            <Setting name='MotherlodeSize' avg='10' range='8' type='uniform'/>
            <Setting name='MotherlodeHeight' avg=':= 32/64 * dimension.groundLevel' range=':= 10.5/64 * dimension.groundLevel' type='uniform'/>
            <Setting name='MotherlodeRangeLimit' avg='32' range='32' type='normal'/>
            <Setting name='BranchFrequency' avg='3' range='2'/> 
            <Setting name='BranchInclination' avg='0' range='0.55'/>
            <Setting name='BranchLength' avg='500' range='280' type='normal'/> 
            <Setting name='BranchHeightLimit' avg='1000'/> 
            <Setting name='SegmentForkFrequency' avg='0.08'/>  
            <Setting name='SegmentForkLengthMult' avg='0.75' range='0.25' /> 
            <Setting name='SegmentLength' avg='30' range='6'/> 
            <Setting name='SegmentAngle' avg='0.70' range='0.70'/> 
            <Setting name='SegmentRadius' avg='6' range='3.8' type='normal'/>
            <Setting name='OreDensity' avg='1' range='0'/>
            <Setting name='OreRadiusMult' avg='1' range='0.1'/> 
            <ReplacesRegexp block='.*'/>
            <ReplacesRegexp block='minecraft:.*water' weight='-1'/>  <Comment> Don't match water </Comment>
            <Biome name='.*'/>
        </Veins>    
    </IfCondition>
    
</ConfigSection>
