# Configuration file

natura {

    ##########################################################################################################
    # nitrocreeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nitrocreeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # imp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    imp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flamespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flamespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # flamespiderbaby
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    flamespiderbaby {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


openblocks {

    ##########################################################################################################
    # luggage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    luggage {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"the twilight forest" {

    ##########################################################################################################
    # yeti
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    yeti {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # naga
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    naga {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # glacier penguin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "glacier penguin" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # unstable ice core
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "unstable ice core" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bighorn sheep
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "bighorn sheep" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hydra
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hydra {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wild deer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "wild deer" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # loyal zombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "loyal zombie" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hydrahead
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hydrahead {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mist wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "mist wolf" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # redcap
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    redcap {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # forest squirrel
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "forest squirrel" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # death tome
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "death tome" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tower ghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tower ghast" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # questing ram
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "questing ram" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hedge spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "hedge spider" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # twilight kobold
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "twilight kobold" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # redscale broodling
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "redscale broodling" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snow queen
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "snow queen" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # forest bunny
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "forest bunny" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tower boss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tower boss" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tower termite
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tower termite" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # yeti boss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "yeti boss" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeleton druid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "skeleton druid" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hostile wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "hostile wolf" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mini ghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "mini ghast" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # forest raven
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "forest raven" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # slime beetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "slime beetle" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mosquito swarm
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "mosquito swarm" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lower goblin knight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "lower goblin knight" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wild boar
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "wild boar" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tiny bird
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tiny bird" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # stable ice core
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "stable ice core" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # block&chain goblin
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "block&chain goblin" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # swarm spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "swarm spider" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # maze slime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "maze slime" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ice crystal
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "ice crystal" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fire beetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "fire beetle" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giant miner
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "giant miner" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tower golem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "tower golem" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minotaur
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minotaur {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # armored giant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "armored giant" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # adherent
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    adherent {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # helmet crab
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "helmet crab" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # minoshroom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    minoshroom {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # upper goblin knight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "upper goblin knight" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # twilight lich
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "twilight lich" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # twilight wraith
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "twilight wraith" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # troll
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    troll {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # firefly
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    firefly {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # redcap sapper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "redcap sapper" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # king spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "king spider" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # apocalypse cube
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "apocalypse cube" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # knight phantom
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "knight phantom" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snowguardian
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowguardian {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lich minion
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "lich minion" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # winterwolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    winterwolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pinch beetle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "pinch beetle" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


"tinkers construct" {

    ##########################################################################################################
    # crystal
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    crystal {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # edibleslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    edibleslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kingslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kingslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


vanilla {

    ##########################################################################################################
    # monster
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    monster {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # silverfish
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    silverfish {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cavespider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cavespider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # skeleton
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    skeleton {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mob
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mob {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # slime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    slime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=5.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=2.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # squid
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    squid {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-17.0
    }

    ##########################################################################################################
    # villagergolem
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villagergolem {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=16.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # villager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    villager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lavaslime
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lavaslime {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=5.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=2.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chicken
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chicken {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # creeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    creeper {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # zombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    zombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witherboss
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witherboss {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=15.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=5.0
    }

    ##########################################################################################################
    # enderman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=15.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # sheep
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    sheep {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ozelot
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ozelot {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=25.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # mushroomcow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    mushroomcow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # witch
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    witch {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spider
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    spider {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blaze
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blaze {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # entityhorse
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    entityhorse {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bat
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bat {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # enderdragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    enderdragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # snowman
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    snowman {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pig
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pig {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    wolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # giant
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    giant {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cow
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cow {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pigzombie
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pigzombie {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghast
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghast {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=7.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-20.0
    }

    ##########################################################################################################
    # basalz
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    basalz {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blitz
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blitz {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # blizz
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    blizz {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    entityclientplayermp {
        B:Append_Baby_Name=true
        S:Baby_Scale_Modifier=2.0
        B:Ignore_This_Mob=false
        S:Name=
        S:Scale_Factor=22.0
        S:Size_Modifier=0.0
        S:X_Offset=0.0
        S:Y_Offset=-5.0
    }

}


wildycraft {

    ##########################################################################################################
    # spirit beaver
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "spirit beaver" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dark mage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "dark mage" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # scarabswarm
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    scarabswarm {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # black demon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "black demon" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # werewolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    werewolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bloodveld
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bloodveld {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # crawlinghand
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    crawlinghand {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # deathspawn
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    deathspawn {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # spirit wolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "spirit wolf" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # untouchable
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    untouchable {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # illusive
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    illusive {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # chinchompa
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    chinchompa {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pyrelord
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    pyrelord {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rogue archer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "rogue archer" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lunarvillager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    lunarvillager {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # suqah
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    suqah {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # aberrantspectre
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    aberrantspectre {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # greater demon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "greater demon" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # theinadequacy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    theinadequacy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # white knight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "white knight" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rsdesertwolf
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rsdesertwolf {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # hellhound
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    hellhound {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # war tortoise
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "war tortoise" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # bluedragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    bluedragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # infernalmage
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    infernalmage {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # black knight
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "black knight" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dagannoth
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dagannoth {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # pack yak
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "pack yak" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # adoubt
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    adoubt {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # banshee
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    banshee {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # nechryael
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    nechryael {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # kriltsutsaroth
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    kriltsutsaroth {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # fremennik villager
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "fremennik villager" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rsghoul
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rsghoul {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # greendragon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    greendragon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rsdesertlizard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rsdesertlizard {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # top hat creeper
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "top hat creeper" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ghoul
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    ghoul {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dagannoth mother
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "dagannoth mother" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # imp hunter
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "imp hunter" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # turtle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    turtle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rock crab
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "rock crab" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # general graardor
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "general graardor" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # unicorn
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    unicorn {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # delrith
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    delrith {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # cyrisus
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    cyrisus {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rsscorpion
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rsscorpion {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # maxed player
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "maxed player" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # lesser demon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "lesser demon" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # imp
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    imp {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # yak
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    yak {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # everlasting
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    everlasting {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # abyssal demon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "abyssal demon" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # gargoyle
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    gargoyle {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dreadfowl
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    dreadfowl {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # player killer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "player killer" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dark wizard
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "dark wizard" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # ugthanki camel
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "ugthanki camel" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # tormenteddemon
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    tormenteddemon {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # dark archer
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    "dark archer" {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

    ##########################################################################################################
    # rsmummy
    #--------------------------------------------------------------------------------------------------------#
    # These settings are to help other modders and users to make custom mobs fit correctly in the preview window.
    ##########################################################################################################

    rsmummy {
        # Append Baby to this entity type if it is a baby.
        B:Append_Baby_Name=true

        # If and how much to scale the mob is a baby.
        D:Baby_Scale_Modifier=2.0

        # Should the portrait display should ignore this entity entirely?
        B:Ignore_This_Mob=false

        # Entities Name to use if overriden.
        S:Name=

        # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs
        S:Scale_Factor=22.0

        # If and how much to scale the mob is it has a size modifier(like slimes)
        S:Size_Modifier=0.0

        # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right.
        S:X_Offset=0.0

        # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down.
        S:Y_Offset=-5.0
    }

}


