#Lines starting with '#' will be ignored

#

#Use this file to register entities with the LOTR alignment system.

#

#An example format for registering an entity is as follows: (do not use spaces)

#name=lotr.MordorOrc,faction=MORDOR,targetEnemies=true,bonus=1

#

#'name' is the entity name, prefixed with the associated mod ID.

#The mod ID can be found in the Mod List on the main menu - for example, "lotr" for the LOTR mod.

#The entity name is not necessarily the in-game name. It is the name used to register the entity in the code.

#You may be able to discover the entity name in the mod's language file if there is one - otherwise, contact the mod author.

#The mod ID and entity name must be separated by a '.' character.

#Vanilla entities have no mod ID and therefore no prefix.

#

#'faction' can be HOBBIT, BREE, RANGER_NORTH, BLUE_MOUNTAINS, HIGH_ELF, GUNDABAD, ANGMAR, WOOD_ELF, DOL_GULDUR, DALE, DURINS_FOLK, LOTHLORIEN, DUNLAND, ISENGARD, FANGORN, ROHAN, GONDOR, MORDOR, DORWINION, RHUDEL, NEAR_HARAD, MORWAITH, TAURETHRIM, HALF_TROLL, DARK_HUORN, RUFFIAN, UTUMNO, HOSTILE

#

#'targetEnemies' can be true or false.

#If true, the entity will be equipped with AI modules to target its enemies.

#Actual combat behaviour may or may not be present, depending on whether the entity is designed with combat AI modules.

#

#'bonus' is the alignment bonus awarded to a player who kills the entity.

#It can be positive, negative, or zero, in which case no bonus will be awarded.

#

