# Configuration file

areaofeffect {
    S:type=digger
    I:weight=1
}


arrowdamage {
    S:type=bow
    I:weight=10
}


arrowfire {
    S:type=bow
    I:weight=2
}


arrowinfinite {
    S:type=bow
    I:weight=1
}


arrowknockback {
    S:type=bow
    I:weight=2
}


binding {
    S:type=weapon
    I:weight=1
}


cluster {
    S:type=digger
    I:weight=1
}


consuming {
    S:type=digger
    I:weight=5
}


corrupting {
    S:type=digger
    I:weight=1
}


digging {
    S:type=digger
    I:weight=10
}


disarm {
    S:type=weapon
    I:weight=1
}


durability {
    S:type=breakable
    I:weight=5
}


educational {
    S:type=weapon
    I:weight=5
}


fire {
    S:type=weapon
    I:weight=2
}


fishingspeed {
    S:type=fishing_rod
    I:weight=2
}


greedy {
    S:type=weapon
    I:weight=1
}


haste {
    S:type=armor
    I:weight=3
}


impact {
    S:type=digger
    I:weight=1
}


knockback {
    S:type=weapon
    I:weight=5
}


lifesteal {
    S:type=weapon
    I:weight=1
}


lootbonus {
    S:type=weapon
    I:weight=2
}


lootbonusdigger {
    S:type=digger
    I:weight=2
}


lootbonusfishing {
    S:type=fishing_rod
    I:weight=2
}


lumberjack {
    S:type=digger
    I:weight=1
}


mending {
    S:type=all
    I:weight=1
}


naturalabsorption {

    absorb {
        S:type=armor
        I:weight=2
    }

}


nightvision {
    S:type=armor_head
    I:weight=1
}


oxygen {
    S:type=armor_head
    I:weight=2
}


reading {
    S:type=armor_head
    I:weight=1
}


repair {
    S:type=all
    I:weight=2
}


thorns {
    S:type=armor_torso
    I:weight=1
}


untouching {
    S:type=digger
    I:weight=1
}


voidtouched {
    S:type=digger
    I:weight=1
}


waterworker {
    S:type=armor_head
    I:weight=2
}


wg {

    gemstonepotency {
        S:type=all
        I:weight=4
    }

    gemstonebrittle {
        S:type=all
        I:weight=1
    }

    invisiblegear {
        S:type=all
        I:weight=0
    }

    unveiling {
        S:type=all
        I:weight=0
    }

    stealth {
        S:type=armor
        I:weight=0
    }

    backstab {
        S:type=weapon
        I:weight=0
    }

    rideprotect {
        S:type=armor_head
        I:weight=0
    }

}


wrath {
    S:type=weapon
    I:weight=1
}


