<?xml version="1.0" encoding="UTF-8"?>

<!--The syntax for an item stack is the same as you'd use in the /give command. NBT tags are supported! (e.g. minecraft:skull 1 3 {SkullOwner:"ganymedes01"})
The syntax for a fluid stack is simiar to the item stack, it should be the fluid name followed by the amount. NBT tags are also supported! (e.g. water 1000)
The syntax for ore dictionary values is the value between double-quotes. (e.g. "ingotIron")

Vanilla entities names:

Creeper
Skeleton
Spider
Zombie
Slime
Ghast
PigZombie
Enderman
CaveSpider
Silverfish
Blaze
LavaSlime
EnderDragon
WitherBoss
Bat
Witch
Pig
Sheep
Cow
Chicken
Squid
Wolf
MushroomCow
SnowMan
Ozelot
VillagerGolem
EntityHorse
Villager
EnderCrystal

Modded entities ARE supported! Their names are usually in the form of modid.entityname. Examples: Natura.NitroCreeper, Thaumcraft.Pech
CASE DOES MATTER! "Creeper" IS DIFFERENT THAN "creeper"!!!The following makes creepers drop up to 5 bones with a 50% chance, and drop up to 1 cookie with a 100% chance
.The drop chance and amount WILL be influenced by the looting enchantment!
<Creeper action="add">
	<drop1 chance="50">minecraft:bone 5 0</drop1>
	<drop2 chance="100">minecraft:cookie 1 0</drop2>
</Creeper>

The following makes so that cows no longer drop beef, cooked beef or leather.
<Cow action="remove">
	<stack1>minecraft:beef 1 0</stack1>
	<stack2>minecraft:cooked_beef 1 0</stack2>
	<stack3>minecraft:leather 1 0</stack3>
</Cow>
-->

<EntityDrops>
	<!--Add your recipes here!-->
</EntityDrops>