
[structures]

	[structures.global]
		#How flat does terrain need to be for surface structures to spawn? (in blocks) [default: 3]
		#Range: 0 ~ 64
		flatness_delta = 3

	[structures.castle]
		#Generate Castles?
		generate = true
		#Castle Spawn Chance [default: 0.5]
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.5
		#Castle Distance (in chunks) [default: 40]
		#Range: 1 ~ 500
		distance = 40
		#Castle Minimum Separation (in chunks) [default: 8]
		#Range: 1 ~ 500
		separation = 8

	[structures.castle_ruin]
		#Generate Castle Ruins?
		generate = true
		#Castle Ruin Spawn Chance [default: 0.6]
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.6
		#Castle Ruin Distance (in chunks) [default: 35]
		#Range: 1 ~ 500
		distance = 35
		#Castle Ruin Minimum Separation (in chunks) [default: 8]
		#Range: 1 ~ 500
		separation = 8

	[structures.desert_house]
		#Generate Desert Houses?
		generate = false
		#Desert House Spawn Chance [default: 0.7]
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#Desert House Distance (in chunks) [default: 30]
		#Range: 1 ~ 500
		distance = 30
		#Desert House Minimum Separation (in chunks) [default: 8]
		#Range: 1 ~ 500
		separation = 8

	[structures.forge]
		#Generate Forges?
		generate = true
		#Forge Spawn Chance [default: 0.7]
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#Forge Distance (in chunks) [default: 30]
		#Range: 1 ~ 500
		distance = 30
		#Forge Minimum Separation (in chunks) [default: 8]
		#Range: 1 ~ 500
		separation = 8

	[structures.player_house]
		#Generate Player Houses?
		generate = false
		#Player House Spawn Chance [default: 0.7]
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#Desert House Distance (in chunks) [default: 30]
		#Range: 1 ~ 500
		distance = 30
		#Desert House Minimum Separation (in chunks) [default: 8]
		#Range: 1 ~ 500
		separation = 8

	[structures.small_dungeon]
		#Generate Small Dungeons?
		generate = true
		#Small Dungeon Spawn Chance [default: 0.7]
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.7
		#Small Dungeon Distance (in chunks) [default: 30]
		#Range: 1 ~ 500
		distance = 30
		#Small Dungeon Minimum Separation (in chunks) [default: 8]
		#Range: 1 ~ 500
		separation = 8

	[structures.tower_ruin]
		#Generate Tower Ruins?
		generate = true
		#Tower Ruin Spawn Chance [default: 0.8]
		#Range: 0.0 ~ 1.0
		spawn_chance = 0.8
		#Tower Ruin Distance (in chunks) [default: 25]
		#Range: 1 ~ 500
		distance = 25
		#Tower Ruin Minimum Separation (in chunks) [default: 8]
		#Range: 1 ~ 500
		separation = 8

