//name is only indicative
//second is the block reference, third the meta value OR a value chain ("variant=oak" for example)
//fourth whether it should be placed after the other blocks
//fifth is colour like previously
//then the price defined in three fields:
//first either block or item reference (ex: minecraft:stone, minecraft:iron_ingot)
//then if the previous field was block, optional value string (ex: variant=birch)
//then the quantity
//if those fields are not present, the block will cost itself

dragonEgg;122;0;false;115/0/0

//Tinker's Construct
seared_bricks;tconstruct:seared;3;false;1/50/1
smeltery_controller;tconstruct:smeltery_controller;0;false;1/50/2
seared_tank;tconstruct:seared_tank;0;false;1/50/3
smeltery_drain;tconstruct:smeltery_io;0;false;1/50/4
faucet;tconstruct:faucet;0;true;1/50/5
castingchannel;tconstruct:channel;0;1/50/6
casting_table;tconstruct:casting;0;false;1/50/7
casting_basin;tconstruct:casting;1;false;1/50/8