# Configuration file

"apotheosis:berserk" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:capturing" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:depth_miner" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 11]
    I:"Max Level"=11

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:hell_infusion" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:icy_thorns" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:knowledge" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:life_mending" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:magic_protection" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:mounted_strike" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:natures_blessing" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:rebounding" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:reflective" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:scavenger" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:shield_bash" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:splitting" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:stable_footing" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:tempting" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:true_infinity" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"bluepower:disjunction" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 22]
    I:"Max Level"=22

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"bluepower:vorpal" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:beheading" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:excavate" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:experience_boost" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:growth" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:launch" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:life_leech" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:magnet" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:multishot" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:quickshot" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:reach" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:step" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:traveler" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"cyclic:venom" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:air_affinity" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:angler" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:bulwark" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:cavalier" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:curse_fool" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:curse_mercy" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_ender" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 19]
    I:"Max Level"=19

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_illager" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 19]
    I:"Max Level"=19

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_villager" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 19]
    I:"Max Level"=19

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:displacement" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:excavating" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:exp_boost" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 14]
    I:"Max Level"=14

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:fire_rebuke" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:frost_aspect" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:frost_rebuke" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:furrowing" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 14]
    I:"Max Level"=14

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:gourmand" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:hunter" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 14]
    I:"Max Level"=14

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:leech" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:magic_edge" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:magic_protection" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 21]
    I:"Max Level"=21

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:phalanx" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 26]
    I:"Max Level"=26

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:pilfering" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:quick_draw" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:reach" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 14]
    I:"Max Level"=14

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:soulbound" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:tilling" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:trueshot" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:vitality" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 14]
    I:"Max Level"=14

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:volley" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:vorpal" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:weeding" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"forbidden_arcanus:indestructible" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"forbidden_arcanus:permafrost" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:blazing_walker" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 16]
    I:"Max Level"=16

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:butchering" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 21]
    I:"Max Level"=21

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:combo" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:curse_aquaphobia" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:curse_breaking" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:curse_butterfingers" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:curse_death" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:detonation" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:faster_attack" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 28]
    I:"Max Level"=28

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:floating" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:ice_aspect" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:lifesteal" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:lumberjack" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:momentum" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:multi_jump" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:night_vision" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:paralysis" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:quick_draw" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:reinforced_tip" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:step_assist" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:stone_mending" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:timeless" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:true_shot" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ma-enchants:wisdom" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:aqua_affinity" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:bane_of_arthropods" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 20]
    I:"Max Level"=20

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:binding_curse" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:blast_protection" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 21]
    I:"Max Level"=21

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:channeling" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:depth_strider" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 16]
    I:"Max Level"=16

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:efficiency" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:feather_falling" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 28]
    I:"Max Level"=28

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_aspect" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_protection" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 21]
    I:"Max Level"=21

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:flame" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fortune" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:frost_walker" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 16]
    I:"Max Level"=16

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:impaling" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 20]
    I:"Max Level"=20

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:infinity" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:knockback" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:looting" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:loyalty" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:luck_of_the_sea" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:lure" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:mending" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:multishot" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:piercing" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:power" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 17]
    I:"Max Level"=17

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:projectile_protection" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 29]
    I:"Max Level"=29

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:protection" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 16]
    I:"Max Level"=16

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:punch" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:quick_charge" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:respiration" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:riptide" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sharpness" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:silk_touch" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:smite" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 20]
    I:"Max Level"=20

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sweeping" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:thorns" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:unbreaking" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 13]
    I:"Max Level"=13

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:vanishing_curse" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"naturesaura:aura_mending" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"soulshards:soul_stealer" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 15]
    I:"Max Level"=15

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:magic_siphon" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:plague_bringer" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 5]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:shadow_step" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 18]
    I:"Max Level"=18

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"tombstone:soulbound" {
    # The max level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


