
["Tile entities load balancing settings"]
	#Enables Tileentity load balancing, if the game is lagging. default: true
	TELoadBalancing = true
	#Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 45
	#Range: 1 ~ 200
	meanTickTH = 45
	#Enables debug log output for lagging tileentities, default = false
	TEDebugOutput = false

	["Tile entities load balancing settings"."Tile entity chunk unload"]
		#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. default = false
		TEUnloadLag = false

["Event load balancing settings"]
	#Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 45
	#Range: 1 ~ 200
	meanTickEvent = 40
	#Enables debug log output for lagging event subscribers, default = false
	eventDebugOutput = false
	#Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tileentities, if the game is lagging. default: true
	eventLoadBalancing = true

["Entity settings"]
	#Fix updateleashState lag from llamas, default = true
	fixLeash = true
	#Use fast entity collisions, default = true
	fastCollisions = true
	#Enables less laggy entity item pickup, default = true
	noLagItemPickup = true
	#Use faster Item entities, default = true
	fastItems = true
	#Enable fast inventory advancement triggers, default = true
	fastInventoryAdvancement = true
	#Enable fast pathfinding, default = true
	fastPathFinding = true

["Entity AI Load balancing settings"]
	#Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 45
	#Range: 1 ~ 200
	meanTickAITH = 45
	#Enables load balancing for entity AI. default = true
	AILoadBalancing = true
	#Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true
	logEntityAILag = true

["Entity AI Settings"]
	#Sets the tick, ticks happen 20 times each sec, interval in which non-running AI tasks are rechecked. Vanilla default is 1, this mods suggested default is 4
	#Range: 1 ~ 500
	goalselectorrate = 4
	#Whether to use a slower updated AI Fox find shelter goal, which causes too much load. default = true
	slowFindShelter = true
	#Whether to use a modified/fixed HurtByTarget goal which is used to call other entities for help. default = true
	optimizeHurtByTarget = true
	#Whether to use a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true
	optimizePanic = true
	#Whether to use a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true
	optimizeBreed = true
	#Whether to use a more performant Random walking goal, which makes mobs path randomly and can lead to lag default = true
	betterRandomWalking = true
	#Whether to use a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
	optimizeTempt = true
	#Whether to use a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
	optimizeAvoid = true

["Other settings"]
	#Enable fast spawn radius check, default = true
	fastSpawnRadius = true
	#Enable fast chunk block ticks, default = true
	fastChunkBlocks = true

