# Configuration file

"aoa3:archmage" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:brace" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:control" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:crush" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:form" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:greed" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:intervention" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:recharge" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:sever" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 12]
    I:"Max Level"=12

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"aoa3:shell" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:bane_of_illagers" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:berserk" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:capturing" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:crescendo" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:depth_miner" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:hell_infusion" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:icy_thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:knowledge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:life_mending" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:magic_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:natures_blessing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:obliteration" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:rebounding" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:reflective" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:scavenger" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
    I:"Max Level"=3

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:sea_infusion" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:shield_bash" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:splitting" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:stable_footing" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:tempting" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"apotheosis:true_infinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"astralsorcery:night_vision" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"astralsorcery:scorching_heat" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:air_affinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:angler" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:bulwark" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:cavalier" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:curse_fool" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:curse_mercy" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_ender" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_illager" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:damage_villager" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:displacement" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:excavating" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 4]
    I:"Max Level"=4

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:exp_boost" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:fire_rebuke" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:frost_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:frost_rebuke" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:furrowing" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:gourmand" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:hunter" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:instigating" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:leech" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:magic_edge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:magic_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:phalanx" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:pilfering" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:quick_draw" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:reach" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:soulbound" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:tilling" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:trueshot" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:vitality" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:volley" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:vorpal" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"ensorcellation:weeding" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"farmersdelight:backstabbing" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"mahoutsukai:projector" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecolonies:raider_damage_enchant" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
    I:"Max Level"=2

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:aqua_affinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:bane_of_arthropods" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:binding_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:blast_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:channeling" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:depth_strider" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:efficiency" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:feather_falling" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_aspect" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fire_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:flame" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:fortune" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:frost_walker" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
    I:"Max Level"=6

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:impaling" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:infinity" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:knockback" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:looting" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:loyalty" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:luck_of_the_sea" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:lure" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:mending" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:multishot" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:piercing" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:power" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:projectile_protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:protection" {
    # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:punch" {
    # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:quick_charge" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:respiration" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
    I:"Max Level"=7

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:riptide" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sharpness" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
    I:"Max Level"=9

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:silk_touch" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:smite" {
    # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
    I:"Max Level"=10

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:sweeping" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:thorns" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
    I:"Max Level"=5

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:unbreaking" {
    # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8]
    I:"Max Level"=8

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


"minecraft:vanishing_curse" {
    # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
    I:"Max Level"=1

    # A function to determine the max enchanting power.  The variable "x" is level.  See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
    S:"Max Power Function"=

    # The min level of this enchantment. [range: 1 ~ 127, default: 1]
    I:"Min Level"=1

    # A function to determine the min enchanting power. [default: ]
    S:"Min Power Function"=
}


