ambient.cave,
ambient.underwater.enter,
ambient.underwater.exit,
ambient.underwater.loop,
ambient.underwater.loop.additions,
ambient.underwater.loop.additions.rare,
ambient.underwater.loop.additions.ultra_rare,
biomesoplenty:music_disc.wanderer,
block.anvil.break,
block.anvil.destroy,
block.anvil.fall,
block.anvil.hit,
block.anvil.land,
block.anvil.place,
block.anvil.step,
block.anvil.use,
block.bamboo.break,
block.bamboo.fall,
block.bamboo.hit,
block.bamboo.place,
block.bamboo.step,
block.bamboo_sapling.break,
block.bamboo_sapling.hit,
block.bamboo_sapling.place,
block.barrel.close,
block.barrel.open,
block.beacon.activate,
block.beacon.ambient,
block.beacon.deactivate,
block.beacon.power_select,
block.beehive.drip,
block.beehive.enter,
block.beehive.exit,
block.beehive.shear,
block.beehive.work,
block.bell.resonate,
block.bell.use,
block.blastfurnace.fire_crackle,
block.brewing_stand.brew,
block.bubble_column.bubble_pop,
block.bubble_column.upwards_ambient,
block.bubble_column.upwards_inside,
block.bubble_column.whirlpool_ambient,
block.bubble_column.whirlpool_inside,
block.campfire.crackle,
block.chest.close,
block.chest.locked,
block.chest.open,
block.chorus_flower.death,
block.chorus_flower.grow,
block.comparator.click,
block.composter.empty,
block.composter.fill,
block.composter.fill_success,
block.composter.ready,
block.conduit.activate,
block.conduit.ambient,
block.conduit.ambient.short,
block.conduit.attack.target,
block.conduit.deactivate,
block.coral_block.break,
block.coral_block.fall,
block.coral_block.hit,
block.coral_block.place,
block.coral_block.step,
block.crop.break,
block.dispenser.dispense,
block.dispenser.fail,
block.dispenser.launch,
block.enchantment_table.use,
block.end_gateway.spawn,
block.end_portal.spawn,
block.end_portal_frame.fill,
block.ender_chest.close,
block.ender_chest.open,
block.fence_gate.close,
block.fence_gate.open,
block.fire.ambient,
block.fire.extinguish,
block.furnace.fire_crackle,
block.glass.break,
block.glass.fall,
block.glass.hit,
block.glass.place,
block.glass.step,
block.grass.break,
block.grass.fall,
block.grass.hit,
block.grass.place,
block.grass.step,
block.gravel.break,
block.gravel.fall,
block.gravel.hit,
block.gravel.place,
block.gravel.step,
block.grindstone.use,
block.honey_block.break,
block.honey_block.fall,
block.honey_block.hit,
block.honey_block.place,
block.honey_block.slide,
block.honey_block.step,
block.iron_door.close,
block.iron_door.open,
block.iron_trapdoor.close,
block.iron_trapdoor.open,
block.ladder.break,
block.ladder.fall,
block.ladder.hit,
block.ladder.place,
block.ladder.step,
block.lantern.break,
block.lantern.fall,
block.lantern.hit,
block.lantern.place,
block.lantern.step,
block.lava.ambient,
block.lava.extinguish,
block.lava.pop,
block.lever.click,
block.lily_pad.place,
block.metal.break,
block.metal.fall,
block.metal.hit,
block.metal.place,
block.metal.step,
block.metal_pressure_plate.click_off,
block.metal_pressure_plate.click_on,
block.nether_wart.break,
block.note_block.banjo,
block.note_block.basedrum,
block.note_block.bass,
block.note_block.bell,
block.note_block.bit,
block.note_block.chime,
block.note_block.cow_bell,
block.note_block.didgeridoo,
block.note_block.flute,
block.note_block.guitar,
block.note_block.harp,
block.note_block.hat,
block.note_block.iron_xylophone,
block.note_block.pling,
block.note_block.snare,
block.note_block.xylophone,
block.piston.contract,
block.piston.extend,
block.portal.ambient,
block.portal.travel,
block.portal.trigger,
block.pumpkin.carve,
block.redstone_torch.burnout,
block.sand.break,
block.sand.fall,
block.sand.hit,
block.sand.place,
block.sand.step,
block.scaffolding.break,
block.scaffolding.fall,
block.scaffolding.hit,
block.scaffolding.place,
block.scaffolding.step,
block.shulker_box.close,
block.shulker_box.open,
block.slime_block.break,
block.slime_block.fall,
block.slime_block.hit,
block.slime_block.place,
block.slime_block.step,
block.smoker.smoke,
block.snow.break,
block.snow.fall,
block.snow.hit,
block.snow.place,
block.snow.step,
block.stone.break,
block.stone.fall,
block.stone.hit,
block.stone.place,
block.stone.step,
block.stone_button.click_off,
block.stone_button.click_on,
block.stone_pressure_plate.click_off,
block.stone_pressure_plate.click_on,
block.sweet_berry_bush.break,
block.sweet_berry_bush.place,
block.tripwire.attach,
block.tripwire.click_off,
block.tripwire.click_on,
block.tripwire.detach,
block.water.ambient,
block.wet_grass.break,
block.wet_grass.fall,
block.wet_grass.hit,
block.wet_grass.place,
block.wet_grass.step,
block.wood.break,
block.wood.fall,
block.wood.hit,
block.wood.place,
block.wood.step,
block.wooden_button.click_off,
block.wooden_button.click_on,
block.wooden_door.close,
block.wooden_door.open,
block.wooden_pressure_plate.click_off,
block.wooden_pressure_plate.click_on,
block.wooden_trapdoor.close,
block.wooden_trapdoor.open,
block.wool.break,
block.wool.fall,
block.wool.hit,
block.wool.place,
block.wool.step,
botania:agricarnation,
botania:airrod,
botania:altarcraft,
botania:babylonattack,
botania:babylonspawn,
botania:bellows,
botania:bifrostrod,
botania:blacklotus,
botania:dash,
botania:ding,
botania:divacharm,
botania:divinationrod,
botania:doit,
botania:enchanterenchant,
botania:enchanterfade,
botania:enchanterform,
botania:endoflame,
botania:equipbauble,
botania:gaiatrap,
botania:goldenlaurel,
botania:holycloak,
botania:laputastart,
botania:lexiconopen,
botania:lexiconpage,
botania:lightrelay,
botania:manablaster,
botania:manapoolcraft,
botania:missile,
botania:music.gaia1,
botania:music.gaia2,
botania:orechid,
botania:potioncreate,
botania:runealtarcraft,
botania:runealtarstart,
botania:spreaderfire,
botania:starcaller,
botania:terrablade,
botania:terraformrod,
botania:terrapickmode,
botania:terrasteelcraft,
botania:thermalily,
botania:unholycloak,
botania:way,
camera:take_image,
enchant.thorns.hit,
endergetic:ambient.poise_forest.additions,
endergetic:ambient.poise_forest.loop,
endergetic:ambient.poise_forest.mood,
endergetic:block.cluster.break,
endergetic:block.cluster.hit,
endergetic:block.cluster.place,
endergetic:block.cluster.step,
endergetic:block.poise_bush.ambient,
endergetic:block.poise_bush.ambient_long,
endergetic:block.poise_cluster.ambient,
endergetic:entity.boof_block.inflate,
endergetic:entity.booflo.croak,
endergetic:entity.booflo.death,
endergetic:entity.booflo.deflate,
endergetic:entity.booflo.growl,
endergetic:entity.booflo.hop,
endergetic:entity.booflo.hop_land,
endergetic:entity.booflo.hurt,
endergetic:entity.booflo.inflate,
endergetic:entity.booflo.slam,
endergetic:entity.puffbug.create_item,
endergetic:entity.puffbug.death,
endergetic:entity.puffbug.hurt,
endergetic:entity.puffbug.land,
endergetic:entity.puffbug.launch,
endergetic:entity.puffbug.puff,
endergetic:entity.puffbug.sleep,
endergetic:entity.puffbug.teleport_from,
endergetic:entity.puffbug.teleport_to,
endergetic:item.booflo_vest.inflate,
entity.armor_stand.break,
entity.armor_stand.fall,
entity.armor_stand.hit,
entity.armor_stand.place,
entity.arrow.hit,
entity.arrow.hit_player,
entity.arrow.shoot,
entity.bat.ambient,
entity.bat.death,
entity.bat.hurt,
entity.bat.loop,
entity.bat.takeoff,
entity.bee.death,
entity.bee.hurt,
entity.bee.loop,
entity.bee.loop_aggressive,
entity.bee.pollinate,
entity.bee.sting,
entity.blaze.ambient,
entity.blaze.burn,
entity.blaze.death,
entity.blaze.hurt,
entity.blaze.shoot,
entity.boat.paddle_land,
entity.boat.paddle_water,
entity.cat.ambient,
entity.cat.beg_for_food,
entity.cat.death,
entity.cat.eat,
entity.cat.hiss,
entity.cat.hurt,
entity.cat.purr,
entity.cat.purreow,
entity.cat.stray_ambient,
entity.chicken.ambient,
entity.chicken.death,
entity.chicken.egg,
entity.chicken.hurt,
entity.chicken.step,
entity.cod.ambient,
entity.cod.death,
entity.cod.flop,
entity.cod.hurt,
entity.cow.ambient,
entity.cow.death,
entity.cow.hurt,
entity.cow.milk,
entity.cow.step,
entity.creeper.death,
entity.creeper.hurt,
entity.creeper.primed,
entity.dolphin.ambient,
entity.dolphin.ambient_water,
entity.dolphin.attack,
entity.dolphin.death,
entity.dolphin.eat,
entity.dolphin.hurt,
entity.dolphin.jump,
entity.dolphin.play,
entity.dolphin.splash,
entity.dolphin.swim,
entity.donkey.ambient,
entity.donkey.angry,
entity.donkey.chest,
entity.donkey.death,
entity.donkey.hurt,
entity.dragon_fireball.explode,
entity.drowned.ambient,
entity.drowned.ambient_water,
entity.drowned.death,
entity.drowned.death_water,
entity.drowned.hurt,
entity.drowned.hurt_water,
entity.drowned.shoot,
entity.drowned.step,
entity.drowned.swim,
entity.egg.throw,
entity.elder_guardian.ambient,
entity.elder_guardian.ambient_land,
entity.elder_guardian.curse,
entity.elder_guardian.death,
entity.elder_guardian.death_land,
entity.elder_guardian.flop,
entity.elder_guardian.hurt,
entity.elder_guardian.hurt_land,
entity.ender_dragon.ambient,
entity.ender_dragon.death,
entity.ender_dragon.flap,
entity.ender_dragon.growl,
entity.ender_dragon.hurt,
entity.ender_dragon.shoot,
entity.ender_eye.death,
entity.ender_eye.launch,
entity.ender_pearl.throw,
entity.enderman.ambient,
entity.enderman.death,
entity.enderman.hurt,
entity.enderman.scream,
entity.enderman.stare,
entity.enderman.teleport,
entity.endermite.ambient,
entity.endermite.death,
entity.endermite.hurt,
entity.endermite.step,
entity.evoker.ambient,
entity.evoker.cast_spell,
entity.evoker.celebrate,
entity.evoker.death,
entity.evoker.hurt,
entity.evoker.prepare_attack,
entity.evoker.prepare_summon,
entity.evoker.prepare_wololo,
entity.evoker_fangs.attack,
entity.experience_bottle.throw,
entity.experience_orb.pickup,
entity.firework_rocket.blast,
entity.firework_rocket.blast_far,
entity.firework_rocket.large_blast,
entity.firework_rocket.large_blast_far,
entity.firework_rocket.launch,
entity.firework_rocket.shoot,
entity.firework_rocket.twinkle,
entity.firework_rocket.twinkle_far,
entity.fish.swim,
entity.fishing_bobber.retrieve,
entity.fishing_bobber.splash,
entity.fishing_bobber.throw,
entity.fox.aggro,
entity.fox.ambient,
entity.fox.bite,
entity.fox.death,
entity.fox.eat,
entity.fox.hurt,
entity.fox.screech,
entity.fox.sleep,
entity.fox.sniff,
entity.fox.spit,
entity.generic.big_fall,
entity.generic.burn,
entity.generic.death,
entity.generic.drink,
entity.generic.eat,
entity.generic.explode,
entity.generic.extinguish_fire,
entity.generic.hurt,
entity.generic.small_fall,
entity.generic.splash,
entity.generic.swim,
entity.ghast.ambient,
entity.ghast.death,
entity.ghast.hurt,
entity.ghast.scream,
entity.ghast.shoot,
entity.ghast.warn,
entity.guardian.ambient,
entity.guardian.ambient_land,
entity.guardian.attack,
entity.guardian.death,
entity.guardian.death_land,
entity.guardian.flop,
entity.guardian.hurt,
entity.guardian.hurt_land,
entity.horse.ambient,
entity.horse.angry,
entity.horse.armor,
entity.horse.breathe,
entity.horse.death,
entity.horse.eat,
entity.horse.gallop,
entity.horse.hurt,
entity.horse.jump,
entity.horse.land,
entity.horse.saddle,
entity.horse.step,
entity.horse.step_wood,
entity.hostile.big_fall,
entity.hostile.death,
entity.hostile.hurt,
entity.hostile.small_fall,
entity.hostile.splash,
entity.hostile.swim,
entity.husk.ambient,
entity.husk.converted_to_zombie,
entity.husk.death,
entity.husk.hurt,
entity.husk.step,
entity.illusioner.ambient,
entity.illusioner.cast_spell,
entity.illusioner.death,
entity.illusioner.hurt,
entity.illusioner.mirror_move,
entity.illusioner.prepare_blindness,
entity.illusioner.prepare_mirror,
entity.iron_golem.attack,
entity.iron_golem.damage,
entity.iron_golem.death,
entity.iron_golem.hurt,
entity.iron_golem.repair,
entity.iron_golem.step,
entity.item.break,
entity.item.pickup,
entity.item_frame.add_item,
entity.item_frame.break,
entity.item_frame.place,
entity.item_frame.remove_item,
entity.item_frame.rotate_item,
entity.leash_knot.break,
entity.leash_knot.place,
entity.lightning_bolt.impact,
entity.lightning_bolt.thunder,
entity.lingering_potion.throw,
entity.llama.ambient,
entity.llama.angry,
entity.llama.chest,
entity.llama.death,
entity.llama.eat,
entity.llama.hurt,
entity.llama.spit,
entity.llama.step,
entity.llama.swag,
entity.magma_cube.death,
entity.magma_cube.death_small,
entity.magma_cube.hurt,
entity.magma_cube.hurt_small,
entity.magma_cube.jump,
entity.magma_cube.squish,
entity.magma_cube.squish_small,
entity.minecart.inside,
entity.minecart.riding,
entity.mooshroom.convert,
entity.mooshroom.eat,
entity.mooshroom.milk,
entity.mooshroom.shear,
entity.mooshroom.suspicious_milk,
entity.mule.ambient,
entity.mule.chest,
entity.mule.death,
entity.mule.hurt,
entity.ocelot.ambient,
entity.ocelot.death,
entity.ocelot.hurt,
entity.painting.break,
entity.painting.place,
entity.panda.aggressive_ambient,
entity.panda.ambient,
entity.panda.bite,
entity.panda.cant_breed,
entity.panda.death,
entity.panda.eat,
entity.panda.hurt,
entity.panda.pre_sneeze,
entity.panda.sneeze,
entity.panda.step,
entity.panda.worried_ambient,
entity.parrot.ambient,
entity.parrot.death,
entity.parrot.eat,
entity.parrot.fly,
entity.parrot.hurt,
entity.parrot.imitate.blaze,
entity.parrot.imitate.creeper,
entity.parrot.imitate.drowned,
entity.parrot.imitate.elder_guardian,
entity.parrot.imitate.ender_dragon,
entity.parrot.imitate.endermite,
entity.parrot.imitate.evoker,
entity.parrot.imitate.ghast,
entity.parrot.imitate.guardian,
entity.parrot.imitate.husk,
entity.parrot.imitate.illusioner,
entity.parrot.imitate.magma_cube,
entity.parrot.imitate.phantom,
entity.parrot.imitate.pillager,
entity.parrot.imitate.ravager,
entity.parrot.imitate.shulker,
entity.parrot.imitate.silverfish,
entity.parrot.imitate.skeleton,
entity.parrot.imitate.slime,
entity.parrot.imitate.spider,
entity.parrot.imitate.stray,
entity.parrot.imitate.vex,
entity.parrot.imitate.vindicator,
entity.parrot.imitate.witch,
entity.parrot.imitate.wither,
entity.parrot.imitate.wither_skeleton,
entity.parrot.imitate.zombie,
entity.parrot.imitate.zombie_villager,
entity.parrot.step,
entity.phantom.ambient,
entity.phantom.bite,
entity.phantom.death,
entity.phantom.flap,
entity.phantom.hurt,
entity.phantom.swoop,
entity.pig.ambient,
entity.pig.death,
entity.pig.hurt,
entity.pig.saddle,
entity.pig.step,
entity.pillager.ambient,
entity.pillager.celebrate,
entity.pillager.death,
entity.pillager.hurt,
entity.player.attack.crit,
entity.player.attack.knockback,
entity.player.attack.nodamage,
entity.player.attack.strong,
entity.player.attack.sweep,
entity.player.attack.weak,
entity.player.big_fall,
entity.player.breath,
entity.player.burp,
entity.player.death,
entity.player.hurt,
entity.player.hurt_drown,
entity.player.hurt_on_fire,
entity.player.hurt_sweet_berry_bush,
entity.player.levelup,
entity.player.small_fall,
entity.player.splash,
entity.player.splash.high_speed,
entity.player.swim,
entity.polar_bear.ambient,
entity.polar_bear.ambient_baby,
entity.polar_bear.death,
entity.polar_bear.hurt,
entity.polar_bear.step,
entity.polar_bear.warning,
entity.puffer_fish.ambient,
entity.puffer_fish.blow_out,
entity.puffer_fish.blow_up,
entity.puffer_fish.death,
entity.puffer_fish.flop,
entity.puffer_fish.hurt,
entity.puffer_fish.sting,
entity.rabbit.ambient,
entity.rabbit.attack,
entity.rabbit.death,
entity.rabbit.hurt,
entity.rabbit.jump,
entity.ravager.ambient,
entity.ravager.attack,
entity.ravager.celebrate,
entity.ravager.death,
entity.ravager.hurt,
entity.ravager.roar,
entity.ravager.step,
entity.ravager.stunned,
entity.salmon.ambient,
entity.salmon.death,
entity.salmon.flop,
entity.salmon.hurt,
entity.sheep.ambient,
entity.sheep.death,
entity.sheep.hurt,
entity.sheep.shear,
entity.sheep.step,
entity.shulker.ambient,
entity.shulker.close,
entity.shulker.death,
entity.shulker.hurt,
entity.shulker.hurt_closed,
entity.shulker.open,
entity.shulker.shoot,
entity.shulker.teleport,
entity.shulker_bullet.hit,
entity.shulker_bullet.hurt,
entity.silverfish.ambient,
entity.silverfish.death,
entity.silverfish.hurt,
entity.silverfish.step,
entity.skeleton.ambient,
entity.skeleton.death,
entity.skeleton.hurt,
entity.skeleton.shoot,
entity.skeleton.step,
entity.skeleton_horse.ambient,
entity.skeleton_horse.ambient_water,
entity.skeleton_horse.death,
entity.skeleton_horse.gallop_water,
entity.skeleton_horse.hurt,
entity.skeleton_horse.jump_water,
entity.skeleton_horse.step_water,
entity.skeleton_horse.swim,
entity.slime.attack,
entity.slime.death,
entity.slime.death_small,
entity.slime.hurt,
entity.slime.hurt_small,
entity.slime.jump,
entity.slime.jump_small,
entity.slime.squish,
entity.slime.squish_small,
entity.snow_golem.ambient,
entity.snow_golem.death,
entity.snow_golem.hurt,
entity.snow_golem.shoot,
entity.snowball.throw,
entity.spider.ambient,
entity.spider.death,
entity.spider.hurt,
entity.spider.step,
entity.splash_potion.break,
entity.splash_potion.throw,
entity.squid.ambient,
entity.squid.death,
entity.squid.hurt,
entity.squid.squirt,
entity.stray.ambient,
entity.stray.death,
entity.stray.hurt,
entity.stray.step,
entity.tnt.primed,
entity.tropical_fish.ambient,
entity.tropical_fish.death,
entity.tropical_fish.flop,
entity.tropical_fish.hurt,
entity.turtle.ambient_land,
entity.turtle.death,
entity.turtle.death_baby,
entity.turtle.egg_break,
entity.turtle.egg_crack,
entity.turtle.egg_hatch,
entity.turtle.hurt,
entity.turtle.hurt_baby,
entity.turtle.lay_egg,
entity.turtle.shamble,
entity.turtle.shamble_baby,
entity.turtle.swim,
entity.vex.ambient,
entity.vex.charge,
entity.vex.death,
entity.vex.hurt,
entity.villager.ambient,
entity.villager.celebrate,
entity.villager.death,
entity.villager.hurt,
entity.villager.no,
entity.villager.trade,
entity.villager.work_armorer,
entity.villager.work_butcher,
entity.villager.work_cartographer,
entity.villager.work_cleric,
entity.villager.work_farmer,
entity.villager.work_fisherman,
entity.villager.work_fletcher,
entity.villager.work_leatherworker,
entity.villager.work_librarian,
entity.villager.work_mason,
entity.villager.work_shepherd,
entity.villager.work_toolsmith,
entity.villager.work_weaponsmith,
entity.villager.yes,
entity.vindicator.ambient,
entity.vindicator.celebrate,
entity.vindicator.death,
entity.vindicator.hurt,
entity.wandering_trader.ambient,
entity.wandering_trader.death,
entity.wandering_trader.disappeared,
entity.wandering_trader.drink_milk,
entity.wandering_trader.drink_potion,
entity.wandering_trader.hurt,
entity.wandering_trader.no,
entity.wandering_trader.reappeared,
entity.wandering_trader.trade,
entity.wandering_trader.yes,
entity.witch.ambient,
entity.witch.celebrate,
entity.witch.death,
entity.witch.drink,
entity.witch.hurt,
entity.witch.throw,
entity.wither.ambient,
entity.wither.break_block,
entity.wither.death,
entity.wither.hurt,
entity.wither.shoot,
entity.wither.spawn,
entity.wither_skeleton.ambient,
entity.wither_skeleton.death,
entity.wither_skeleton.hurt,
entity.wither_skeleton.step,
entity.wolf.ambient,
entity.wolf.death,
entity.wolf.growl,
entity.wolf.howl,
entity.wolf.hurt,
entity.wolf.pant,
entity.wolf.shake,
entity.wolf.step,
entity.wolf.whine,
entity.zombie.ambient,
entity.zombie.attack_iron_door,
entity.zombie.attack_wooden_door,
entity.zombie.break_wooden_door,
entity.zombie.converted_to_drowned,
entity.zombie.death,
entity.zombie.destroy_egg,
entity.zombie.hurt,
entity.zombie.infect,
entity.zombie.step,
entity.zombie_horse.ambient,
entity.zombie_horse.death,
entity.zombie_horse.hurt,
entity.zombie_pigman.ambient,
entity.zombie_pigman.angry,
entity.zombie_pigman.death,
entity.zombie_pigman.hurt,
entity.zombie_villager.ambient,
entity.zombie_villager.converted,
entity.zombie_villager.cure,
entity.zombie_villager.death,
entity.zombie_villager.hurt,
entity.zombie_villager.step,
event.raid.horn,
extendedmushrooms:no_sound,
futuremc:ancient_debris_break,
futuremc:ancient_debris_fall,
futuremc:ancient_debris_hit,
futuremc:ancient_debris_place,
futuremc:ancient_debris_step,
futuremc:basalt_break,
futuremc:basalt_fall,
futuremc:basalt_hit,
futuremc:basalt_place,
futuremc:basalt_step,
futuremc:equip_netherite,
futuremc:fungus_break,
futuremc:fungus_fall,
futuremc:fungus_hit,
futuremc:fungus_place,
futuremc:fungus_step,
futuremc:nether_sprouts_break,
futuremc:nether_sprouts_fall,
futuremc:nether_sprouts_hit,
futuremc:nether_sprouts_place,
futuremc:nether_sprouts_step,
futuremc:nether_stem_break,
futuremc:nether_stem_fall,
futuremc:nether_stem_hit,
futuremc:nether_stem_place,
futuremc:nether_stem_step,
futuremc:netherite_block_break,
futuremc:netherite_block_fall,
futuremc:netherite_block_hit,
futuremc:netherite_block_place,
futuremc:netherite_block_step,
futuremc:nylium_break,
futuremc:nylium_fall,
futuremc:nylium_hit,
futuremc:nylium_place,
futuremc:nylium_step,
futuremc:shroomlight_break,
futuremc:shroomlight_fall,
futuremc:shroomlight_hit,
futuremc:shroomlight_place,
futuremc:shroomlight_step,
futuremc:smithing_table_use,
futuremc:soul_soil_break,
futuremc:soul_soil_fall,
futuremc:soul_soil_hit,
futuremc:soul_soil_place,
futuremc:soul_soil_step,
futuremc:weeping_vines_break,
futuremc:weeping_vines_fall,
futuremc:weeping_vines_hit,
futuremc:weeping_vines_place,
futuremc:weeping_vines_step,
item.armor.equip_chain,
item.armor.equip_diamond,
item.armor.equip_elytra,
item.armor.equip_generic,
item.armor.equip_gold,
item.armor.equip_iron,
item.armor.equip_leather,
item.armor.equip_turtle,
item.axe.strip,
item.book.page_turn,
item.book.put,
item.bottle.empty,
item.bottle.fill,
item.bottle.fill_dragonbreath,
item.bucket.empty,
item.bucket.empty_fish,
item.bucket.empty_lava,
item.bucket.fill,
item.bucket.fill_fish,
item.bucket.fill_lava,
item.chorus_fruit.teleport,
item.crop.plant,
item.crossbow.hit,
item.crossbow.loading_end,
item.crossbow.loading_middle,
item.crossbow.loading_start,
item.crossbow.quick_charge_1,
item.crossbow.quick_charge_2,
item.crossbow.quick_charge_3,
item.crossbow.shoot,
item.elytra.flying,
item.firecharge.use,
item.flintandsteel.use,
item.hoe.till,
item.honey_bottle.drink,
item.nether_wart.plant,
item.shield.block,
item.shield.break,
item.shovel.flatten,
item.sweet_berries.pick_from_bush,
item.totem.use,
item.trident.hit,
item.trident.hit_ground,
item.trident.return,
item.trident.riptide_1,
item.trident.riptide_2,
item.trident.riptide_3,
item.trident.throw,
item.trident.thunder,
mekanism:etc.cj,
mekanism:item.flamethrower.active,
mekanism:item.flamethrower.idle,
mekanism:item.gas_mask,
mekanism:item.hydraulic,
mekanism:item.jetpack,
mekanism:tile.christmas.1,
mekanism:tile.christmas.2,
mekanism:tile.christmas.3,
mekanism:tile.christmas.4,
mekanism:tile.christmas.5,
mekanism:tile.machine.chargepad,
mekanism:tile.machine.chemical_crystallizer,
mekanism:tile.machine.chemical_dissolution_chamber,
mekanism:tile.machine.chemical_infuser,
mekanism:tile.machine.chemical_injection_chamber,
mekanism:tile.machine.chemical_oxidizer,
mekanism:tile.machine.chemical_washer,
mekanism:tile.machine.combiner,
mekanism:tile.machine.compressor,
mekanism:tile.machine.crusher,
mekanism:tile.machine.electrolytic_separator,
mekanism:tile.machine.energized_smelter,
mekanism:tile.machine.enrichment_chamber,
mekanism:tile.machine.laser,
mekanism:tile.machine.logistical_sorter,
mekanism:tile.machine.metallurgic_infuser,
mekanism:tile.machine.precision_sawmill,
mekanism:tile.machine.pressurized_reaction_chamber,
mekanism:tile.machine.purification_chamber,
mekanism:tile.machine.resistive_heater,
mekanism:tile.machine.rotary_condensentrator,
midnight:ambient,
midnight:bladeshroom_cap_hit,
midnight:bladeshroom_cap_shoot,
midnight:cave_idle,
midnight:crystal_bug_death,
midnight:crystal_bug_flying,
midnight:crystal_bug_hurt,
midnight:egg_cracked,
midnight:hunter_death,
midnight:hunter_flying,
midnight:hunter_hurt,
midnight:idle,
midnight:miasma_ambient,
midnight:mud_dig,
midnight:mud_step,
midnight:music_crystal,
midnight:music_dark_willow,
midnight:music_generic,
midnight:nightstag_ambient,
midnight:nightstag_death,
midnight:nightstag_hurt,
midnight:nightstag_step,
midnight:nova_death,
midnight:nova_hurt,
midnight:nova_idle,
midnight:rift_idle,
midnight:rift_unstable,
midnight:rifter_ambient,
midnight:rifter_death,
midnight:rifter_hurt,
midnight:skulk_ambient,
midnight:skulk_death,
midnight:skulk_grab,
midnight:skulk_hurt,
midnight:skulk_sniffing,
midnight:skulk_teleport,
midnight:snapper_death,
midnight:snapper_hurt,
midnight:stinger_ambient,
midnight:stinger_death,
midnight:stinger_hurt,
music.creative,
music.credits,
music.dragon,
music.end,
music.game,
music.menu,
music.nether,
music.under_water,
music_disc.11,
music_disc.13,
music_disc.blocks,
music_disc.cat,
music_disc.chirp,
music_disc.far,
music_disc.mall,
music_disc.mellohi,
music_disc.stal,
music_disc.strad,
music_disc.wait,
music_disc.ward,
quark:block.monster_box.growl,
quark:block.pipe.pickup,
quark:block.pipe.pickup.lenny,
quark:block.pipe.shoot,
quark:block.pipe.shoot.lenny,
quark:entity.crab.die,
quark:entity.crab.hurt,
quark:entity.crab.idle,
quark:entity.frog.die,
quark:entity.frog.hurt,
quark:entity.frog.idle,
quark:entity.frog.jump,
quark:entity.frog.wednesday,
quark:entity.pickarang.clank,
quark:entity.pickarang.pickup,
quark:entity.pickarang.spark,
quark:entity.pickarang.throw,
quark:entity.stoneling.cry,
quark:entity.stoneling.die,
quark:entity.stoneling.eat,
quark:entity.stoneling.give,
quark:entity.stoneling.meep,
quark:entity.stoneling.michael,
quark:entity.stoneling.purr,
quark:entity.stoneling.take,
quark:item.camera.shutter,
rsgauges:alarm_siren_sound,
silentgems:soul_urn_lid,
silentgems:soul_urn_open,
ui.button.click,
ui.cartography_table.take_result,
ui.loom.select_pattern,
ui.loom.take_result,
ui.stonecutter.select_recipe,
ui.stonecutter.take_result,
ui.toast.challenge_complete,
ui.toast.in,
ui.toast.out,
upgrade_aquatic:entity.thrasher.ambient,
upgrade_aquatic:entity.thrasher.ambient_land,
upgrade_aquatic:entity.thrasher.death,
upgrade_aquatic:entity.thrasher.death_land,
upgrade_aquatic:entity.thrasher.flop,
upgrade_aquatic:entity.thrasher.hurt,
upgrade_aquatic:entity.thrasher.hurt_land,
upgrade_aquatic:entity.thrasher.sonar_fire,
upgrade_aquatic:entity.thrasher.thrash,
weather.rain,
weather.rain.above,
xreliquary:book,
xreliquary:xload,
xreliquary:xshot,
