{"_":"->------------------------]  Game Elements  [------------------------<-","block.create.acacia_window":"Acacia Window","block.create.acacia_window_pane":"Acacia Window Pane","block.create.adjustable_chain_gearshift":"Adjustable Chain Gearshift","block.create.analog_lever":"Analog Lever","block.create.andesite_belt_funnel":"Andesite Belt Funnel","block.create.andesite_casing":"Andesite Casing","block.create.andesite_encased_cogwheel":"Andesite Encased Cogwheel","block.create.andesite_encased_large_cogwheel":"Andesite Encased Large Cogwheel","block.create.andesite_encased_shaft":"Andesite Encased Shaft","block.create.andesite_funnel":"Andesite Funnel","block.create.andesite_pillar":"Andesite Pillar","block.create.andesite_tunnel":"Andesite Tunnel","block.create.asurine":"Asurine","block.create.asurine_pillar":"Asurine Pillar","block.create.basin":"Basin","block.create.belt":"Belt","block.create.birch_window":"Birch Window","block.create.birch_window_pane":"Birch Window Pane","block.create.black_nixie_tube":"Black Nixie Tube","block.create.black_sail":"Black Sail","block.create.black_seat":"Black Seat","block.create.black_toolbox":"Black Toolbox","block.create.black_valve_handle":"Black Valve Handle","block.create.blaze_burner":"Blaze Burner","block.create.blue_nixie_tube":"Blue Nixie Tube","block.create.blue_sail":"Blue Sail","block.create.blue_seat":"Blue Seat","block.create.blue_toolbox":"Blue Toolbox","block.create.blue_valve_handle":"Blue Valve Handle","block.create.brass_belt_funnel":"Brass Belt Funnel","block.create.brass_block":"Block of Brass","block.create.brass_casing":"Brass Casing","block.create.brass_encased_cogwheel":"Brass Encased Cogwheel","block.create.brass_encased_large_cogwheel":"Brass Encased Large Cogwheel","block.create.brass_encased_shaft":"Brass Encased Shaft","block.create.brass_funnel":"Brass Funnel","block.create.brass_tunnel":"Brass Tunnel","block.create.brown_nixie_tube":"Brown Nixie Tube","block.create.brown_sail":"Brown Sail","block.create.brown_seat":"Brown Seat","block.create.brown_toolbox":"Brown Toolbox","block.create.brown_valve_handle":"Brown Valve Handle","block.create.calcite_pillar":"Calcite Pillar","block.create.cart_assembler":"Cart Assembler","block.create.chocolate":"Chocolate","block.create.chute":"Chute","block.create.clockwork_bearing":"Clockwork Bearing","block.create.clutch":"Clutch","block.create.cogwheel":"Cogwheel","block.create.content_observer":"Content Observer","block.create.controller_rail":"Controller Rail","block.create.copper_backtank":"Copper Backtank","block.create.copper_casing":"Copper Casing","block.create.copper_shingle_slab":"Copper Shingle Slab","block.create.copper_shingle_stairs":"Copper Shingle Stairs","block.create.copper_shingles":"Copper Shingles","block.create.copper_tile_slab":"Copper Tile Slab","block.create.copper_tile_stairs":"Copper Tile Stairs","block.create.copper_tiles":"Copper Tiles","block.create.copper_valve_handle":"Copper Valve Handle","block.create.creative_crate":"Creative Crate","block.create.creative_fluid_tank":"Creative Fluid Tank","block.create.creative_motor":"Creative Motor","block.create.crimsite":"Crimsite","block.create.crimsite_pillar":"Crimsite Pillar","block.create.crimson_window":"Crimson Window","block.create.crimson_window_pane":"Crimson Window Pane","block.create.crushing_wheel":"Crushing Wheel","block.create.crushing_wheel_controller":"Crushing Wheel Controller","block.create.cuckoo_clock":"Cuckoo Clock","block.create.cut_andesite":"Cut Andesite","block.create.cut_andesite_brick_slab":"Cut Andesite Brick Slab","block.create.cut_andesite_brick_stairs":"Cut Andesite Brick Stairs","block.create.cut_andesite_brick_wall":"Cut Andesite Brick Wall","block.create.cut_andesite_bricks":"Cut Andesite Bricks","block.create.cut_andesite_slab":"Cut Andesite Slab","block.create.cut_andesite_stairs":"Cut Andesite Stairs","block.create.cut_andesite_wall":"Cut Andesite Wall","block.create.cut_asurine":"Cut Asurine","block.create.cut_asurine_brick_slab":"Cut Asurine Brick Slab","block.create.cut_asurine_brick_stairs":"Cut Asurine Brick Stairs","block.create.cut_asurine_brick_wall":"Cut Asurine Brick Wall","block.create.cut_asurine_bricks":"Cut Asurine Bricks","block.create.cut_asurine_slab":"Cut Asurine Slab","block.create.cut_asurine_stairs":"Cut Asurine Stairs","block.create.cut_asurine_wall":"Cut Asurine Wall","block.create.cut_calcite":"Cut Calcite","block.create.cut_calcite_brick_slab":"Cut Calcite Brick Slab","block.create.cut_calcite_brick_stairs":"Cut Calcite Brick Stairs","block.create.cut_calcite_brick_wall":"Cut Calcite Brick Wall","block.create.cut_calcite_bricks":"Cut Calcite Bricks","block.create.cut_calcite_slab":"Cut Calcite Slab","block.create.cut_calcite_stairs":"Cut Calcite Stairs","block.create.cut_calcite_wall":"Cut Calcite Wall","block.create.cut_crimsite":"Cut Crimsite","block.create.cut_crimsite_brick_slab":"Cut Crimsite Brick Slab","block.create.cut_crimsite_brick_stairs":"Cut Crimsite Brick Stairs","block.create.cut_crimsite_brick_wall":"Cut Crimsite Brick Wall","block.create.cut_crimsite_bricks":"Cut Crimsite Bricks","block.create.cut_crimsite_slab":"Cut Crimsite Slab","block.create.cut_crimsite_stairs":"Cut Crimsite Stairs","block.create.cut_crimsite_wall":"Cut Crimsite Wall","block.create.cut_deepslate":"Cut Deepslate","block.create.cut_deepslate_brick_slab":"Cut Deepslate Brick Slab","block.create.cut_deepslate_brick_stairs":"Cut Deepslate Brick Stairs","block.create.cut_deepslate_brick_wall":"Cut Deepslate Brick Wall","block.create.cut_deepslate_bricks":"Cut Deepslate Bricks","block.create.cut_deepslate_slab":"Cut Deepslate Slab","block.create.cut_deepslate_stairs":"Cut Deepslate Stairs","block.create.cut_deepslate_wall":"Cut Deepslate Wall","block.create.cut_diorite":"Cut Diorite","block.create.cut_diorite_brick_slab":"Cut Diorite Brick Slab","block.create.cut_diorite_brick_stairs":"Cut Diorite Brick Stairs","block.create.cut_diorite_brick_wall":"Cut Diorite Brick Wall","block.create.cut_diorite_bricks":"Cut Diorite Bricks","block.create.cut_diorite_slab":"Cut Diorite Slab","block.create.cut_diorite_stairs":"Cut Diorite Stairs","block.create.cut_diorite_wall":"Cut Diorite Wall","block.create.cut_dripstone":"Cut Dripstone","block.create.cut_dripstone_brick_slab":"Cut Dripstone Brick Slab","block.create.cut_dripstone_brick_stairs":"Cut Dripstone Brick Stairs","block.create.cut_dripstone_brick_wall":"Cut Dripstone Brick Wall","block.create.cut_dripstone_bricks":"Cut Dripstone Bricks","block.create.cut_dripstone_slab":"Cut Dripstone Slab","block.create.cut_dripstone_stairs":"Cut Dripstone Stairs","block.create.cut_dripstone_wall":"Cut Dripstone Wall","block.create.cut_granite":"Cut Granite","block.create.cut_granite_brick_slab":"Cut Granite Brick Slab","block.create.cut_granite_brick_stairs":"Cut Granite Brick Stairs","block.create.cut_granite_brick_wall":"Cut Granite Brick Wall","block.create.cut_granite_bricks":"Cut Granite Bricks","block.create.cut_granite_slab":"Cut Granite Slab","block.create.cut_granite_stairs":"Cut Granite Stairs","block.create.cut_granite_wall":"Cut Granite Wall","block.create.cut_limestone":"Cut Limestone","block.create.cut_limestone_brick_slab":"Cut Limestone Brick Slab","block.create.cut_limestone_brick_stairs":"Cut Limestone Brick Stairs","block.create.cut_limestone_brick_wall":"Cut Limestone Brick Wall","block.create.cut_limestone_bricks":"Cut Limestone Bricks","block.create.cut_limestone_slab":"Cut Limestone Slab","block.create.cut_limestone_stairs":"Cut Limestone Stairs","block.create.cut_limestone_wall":"Cut Limestone Wall","block.create.cut_ochrum":"Cut Ochrum","block.create.cut_ochrum_brick_slab":"Cut Ochrum Brick Slab","block.create.cut_ochrum_brick_stairs":"Cut Ochrum Brick Stairs","block.create.cut_ochrum_brick_wall":"Cut Ochrum Brick Wall","block.create.cut_ochrum_bricks":"Cut Ochrum Bricks","block.create.cut_ochrum_slab":"Cut Ochrum Slab","block.create.cut_ochrum_stairs":"Cut Ochrum Stairs","block.create.cut_ochrum_wall":"Cut Ochrum Wall","block.create.cut_scorchia":"Cut Scorchia","block.create.cut_scorchia_brick_slab":"Cut Scorchia Brick Slab","block.create.cut_scorchia_brick_stairs":"Cut Scorchia Brick Stairs","block.create.cut_scorchia_brick_wall":"Cut Scorchia Brick Wall","block.create.cut_scorchia_bricks":"Cut Scorchia Bricks","block.create.cut_scorchia_slab":"Cut Scorchia Slab","block.create.cut_scorchia_stairs":"Cut Scorchia Stairs","block.create.cut_scorchia_wall":"Cut Scorchia Wall","block.create.cut_scoria":"Cut Scoria","block.create.cut_scoria_brick_slab":"Cut Scoria Brick Slab","block.create.cut_scoria_brick_stairs":"Cut Scoria Brick Stairs","block.create.cut_scoria_brick_wall":"Cut Scoria Brick Wall","block.create.cut_scoria_bricks":"Cut Scoria Bricks","block.create.cut_scoria_slab":"Cut Scoria Slab","block.create.cut_scoria_stairs":"Cut Scoria Stairs","block.create.cut_scoria_wall":"Cut Scoria Wall","block.create.cut_tuff":"Cut Tuff","block.create.cut_tuff_brick_slab":"Cut Tuff Brick Slab","block.create.cut_tuff_brick_stairs":"Cut Tuff Brick Stairs","block.create.cut_tuff_brick_wall":"Cut Tuff Brick Wall","block.create.cut_tuff_bricks":"Cut Tuff Bricks","block.create.cut_tuff_slab":"Cut Tuff Slab","block.create.cut_tuff_stairs":"Cut Tuff Stairs","block.create.cut_tuff_wall":"Cut Tuff Wall","block.create.cut_veridium":"Cut Veridium","block.create.cut_veridium_brick_slab":"Cut Veridium Brick Slab","block.create.cut_veridium_brick_stairs":"Cut Veridium Brick Stairs","block.create.cut_veridium_brick_wall":"Cut Veridium Brick Wall","block.create.cut_veridium_bricks":"Cut Veridium Bricks","block.create.cut_veridium_slab":"Cut Veridium Slab","block.create.cut_veridium_stairs":"Cut Veridium Stairs","block.create.cut_veridium_wall":"Cut Veridium Wall","block.create.cyan_nixie_tube":"Cyan Nixie Tube","block.create.cyan_sail":"Cyan Sail","block.create.cyan_seat":"Cyan Seat","block.create.cyan_toolbox":"Cyan Toolbox","block.create.cyan_valve_handle":"Cyan Valve Handle","block.create.dark_oak_window":"Dark Oak Window","block.create.dark_oak_window_pane":"Dark Oak Window Pane","block.create.deepslate_pillar":"Deepslate Pillar","block.create.deepslate_zinc_ore":"Deepslate Zinc Ore","block.create.deployer":"Deployer","block.create.depot":"Depot","block.create.diorite_pillar":"Diorite Pillar","block.create.dripstone_pillar":"Dripstone Pillar","block.create.encased_chain_drive":"Encased Chain Drive","block.create.encased_fan":"Encased Fan","block.create.encased_fluid_pipe":"Encased Fluid Pipe","block.create.exposed_copper_shingle_slab":"Exposed Copper Shingle Slab","block.create.exposed_copper_shingle_stairs":"Exposed Copper Shingle Stairs","block.create.exposed_copper_shingles":"Exposed Copper Shingles","block.create.exposed_copper_tile_slab":"Exposed Copper Tile Slab","block.create.exposed_copper_tile_stairs":"Exposed Copper Tile Stairs","block.create.exposed_copper_tiles":"Exposed Copper Tiles","block.create.fluid_pipe":"Fluid Pipe","block.create.fluid_tank":"Fluid Tank","block.create.fluid_valve":"Fluid Valve","block.create.flywheel":"Flywheel","block.create.framed_glass":"Framed Glass","block.create.framed_glass_pane":"Framed Glass Pane","block.create.furnace_engine":"Furnace Engine","block.create.gantry_carriage":"Gantry Carriage","block.create.gantry_shaft":"Gantry Shaft","block.create.gearbox":"Gearbox","block.create.gearshift":"Gearshift","block.create.glass_fluid_pipe":"Glass Fluid Pipe","block.create.granite_pillar":"Granite Pillar","block.create.gray_nixie_tube":"Gray Nixie Tube","block.create.gray_sail":"Gray Sail","block.create.gray_seat":"Gray Seat","block.create.gray_toolbox":"Gray Toolbox","block.create.gray_valve_handle":"Gray Valve Handle","block.create.green_nixie_tube":"Green Nixie Tube","block.create.green_sail":"Green Sail","block.create.green_seat":"Green Seat","block.create.green_toolbox":"Green Toolbox","block.create.green_valve_handle":"Green Valve Handle","block.create.hand_crank":"Hand Crank","block.create.haunted_bell":"Haunted Bell","block.create.honey":"Honey","block.create.horizontal_framed_glass":"Horizontal Framed Glass","block.create.horizontal_framed_glass_pane":"Horizontal Framed Glass Pane","block.create.hose_pulley":"Hose Pulley","block.create.item_drain":"Item Drain","block.create.item_vault":"Item Vault","block.create.jungle_window":"Jungle Window","block.create.jungle_window_pane":"Jungle Window Pane","block.create.large_cogwheel":"Large Cogwheel","block.create.layered_andesite":"Layered Andesite","block.create.layered_asurine":"Layered Asurine","block.create.layered_calcite":"Layered Calcite","block.create.layered_crimsite":"Layered Crimsite","block.create.layered_deepslate":"Layered Deepslate","block.create.layered_diorite":"Layered Diorite","block.create.layered_dripstone":"Layered Dripstone","block.create.layered_granite":"Layered Granite","block.create.layered_limestone":"Layered Limestone","block.create.layered_ochrum":"Layered Ochrum","block.create.layered_scorchia":"Layered Scorchia","block.create.layered_scoria":"Layered Scoria","block.create.layered_tuff":"Layered Tuff","block.create.layered_veridium":"Layered Veridium","block.create.lectern_controller":"Lectern Controller","block.create.light_blue_nixie_tube":"Light Blue Nixie Tube","block.create.light_blue_sail":"Light Blue Sail","block.create.light_blue_seat":"Light Blue Seat","block.create.light_blue_toolbox":"Light Blue Toolbox","block.create.light_blue_valve_handle":"Light Blue Valve Handle","block.create.light_gray_nixie_tube":"Light Gray Nixie Tube","block.create.light_gray_sail":"Light Gray Sail","block.create.light_gray_seat":"Light Gray Seat","block.create.light_gray_toolbox":"Light Gray Toolbox","block.create.light_gray_valve_handle":"Light Gray Valve Handle","block.create.lime_nixie_tube":"Lime Nixie Tube","block.create.lime_sail":"Lime Sail","block.create.lime_seat":"Lime Seat","block.create.lime_toolbox":"Lime Toolbox","block.create.lime_valve_handle":"Lime Valve Handle","block.create.limestone":"Limestone","block.create.limestone_pillar":"Limestone Pillar","block.create.linear_chassis":"Linear Chassis","block.create.lit_blaze_burner":"Lit Blaze Burner","block.create.magenta_nixie_tube":"Magenta Nixie Tube","block.create.magenta_sail":"Magenta Sail","block.create.magenta_seat":"Magenta Seat","block.create.magenta_toolbox":"Magenta Toolbox","block.create.magenta_valve_handle":"Magenta Valve Handle","block.create.mechanical_arm":"Mechanical Arm","block.create.mechanical_bearing":"Mechanical Bearing","block.create.mechanical_crafter":"Mechanical Crafter","block.create.mechanical_drill":"Mechanical Drill","block.create.mechanical_harvester":"Mechanical Harvester","block.create.mechanical_mixer":"Mechanical Mixer","block.create.mechanical_piston":"Mechanical Piston","block.create.mechanical_piston_head":"Mechanical Piston Head","block.create.mechanical_plough":"Mechanical Plough","block.create.mechanical_press":"Mechanical Press","block.create.mechanical_pump":"Mechanical Pump","block.create.mechanical_saw":"Mechanical Saw","block.create.metal_bracket":"Metal Bracket","block.create.millstone":"Millstone","block.create.minecart_anchor":"Minecart Anchor","block.create.mysterious_cuckoo_clock":"Cuckoo Clock","block.create.nixie_tube":"Nixie Tube","block.create.nozzle":"Nozzle","block.create.oak_window":"Oak Window","block.create.oak_window_pane":"Oak Window Pane","block.create.ochrum":"Ochrum","block.create.ochrum_pillar":"Ochrum Pillar","block.create.orange_sail":"Orange Sail","block.create.orange_seat":"Orange Seat","block.create.orange_toolbox":"Orange Toolbox","block.create.orange_valve_handle":"Orange Valve Handle","block.create.ornate_iron_window":"Ornate Iron Window","block.create.ornate_iron_window_pane":"Ornate Iron Window Pane","block.create.oxidized_copper_shingle_slab":"Oxidized Copper Shingle Slab","block.create.oxidized_copper_shingle_stairs":"Oxidized Copper Shingle Stairs","block.create.oxidized_copper_shingles":"Oxidized Copper Shingles","block.create.oxidized_copper_tile_slab":"Oxidized Copper Tile Slab","block.create.oxidized_copper_tile_stairs":"Oxidized Copper Tile Stairs","block.create.oxidized_copper_tiles":"Oxidized Copper Tiles","block.create.peculiar_bell":"Peculiar Bell","block.create.pink_nixie_tube":"Pink Nixie Tube","block.create.pink_sail":"Pink Sail","block.create.pink_seat":"Pink Seat","block.create.pink_toolbox":"Pink Toolbox","block.create.pink_valve_handle":"Pink Valve Handle","block.create.piston_extension_pole":"Piston Extension Pole","block.create.polished_cut_andesite":"Polished Cut Andesite","block.create.polished_cut_andesite_slab":"Polished Cut Andesite Slab","block.create.polished_cut_andesite_stairs":"Polished Cut Andesite Stairs","block.create.polished_cut_andesite_wall":"Polished Cut Andesite Wall","block.create.polished_cut_asurine":"Polished Cut Asurine","block.create.polished_cut_asurine_slab":"Polished Cut Asurine Slab","block.create.polished_cut_asurine_stairs":"Polished Cut Asurine Stairs","block.create.polished_cut_asurine_wall":"Polished Cut Asurine Wall","block.create.polished_cut_calcite":"Polished Cut Calcite","block.create.polished_cut_calcite_slab":"Polished Cut Calcite Slab","block.create.polished_cut_calcite_stairs":"Polished Cut Calcite Stairs","block.create.polished_cut_calcite_wall":"Polished Cut Calcite Wall","block.create.polished_cut_crimsite":"Polished Cut Crimsite","block.create.polished_cut_crimsite_slab":"Polished Cut Crimsite Slab","block.create.polished_cut_crimsite_stairs":"Polished Cut Crimsite Stairs","block.create.polished_cut_crimsite_wall":"Polished Cut Crimsite Wall","block.create.polished_cut_deepslate":"Polished Cut Deepslate","block.create.polished_cut_deepslate_slab":"Polished Cut Deepslate Slab","block.create.polished_cut_deepslate_stairs":"Polished Cut Deepslate Stairs","block.create.polished_cut_deepslate_wall":"Polished Cut Deepslate Wall","block.create.polished_cut_diorite":"Polished Cut Diorite","block.create.polished_cut_diorite_slab":"Polished Cut Diorite Slab","block.create.polished_cut_diorite_stairs":"Polished Cut Diorite Stairs","block.create.polished_cut_diorite_wall":"Polished Cut Diorite Wall","block.create.polished_cut_dripstone":"Polished Cut Dripstone","block.create.polished_cut_dripstone_slab":"Polished Cut Dripstone Slab","block.create.polished_cut_dripstone_stairs":"Polished Cut Dripstone Stairs","block.create.polished_cut_dripstone_wall":"Polished Cut Dripstone Wall","block.create.polished_cut_granite":"Polished Cut Granite","block.create.polished_cut_granite_slab":"Polished Cut Granite Slab","block.create.polished_cut_granite_stairs":"Polished Cut Granite Stairs","block.create.polished_cut_granite_wall":"Polished Cut Granite Wall","block.create.polished_cut_limestone":"Polished Cut Limestone","block.create.polished_cut_limestone_slab":"Polished Cut Limestone Slab","block.create.polished_cut_limestone_stairs":"Polished Cut Limestone Stairs","block.create.polished_cut_limestone_wall":"Polished Cut Limestone Wall","block.create.polished_cut_ochrum":"Polished Cut Ochrum","block.create.polished_cut_ochrum_slab":"Polished Cut Ochrum Slab","block.create.polished_cut_ochrum_stairs":"Polished Cut Ochrum Stairs","block.create.polished_cut_ochrum_wall":"Polished Cut Ochrum Wall","block.create.polished_cut_scorchia":"Polished Cut Scorchia","block.create.polished_cut_scorchia_slab":"Polished Cut Scorchia Slab","block.create.polished_cut_scorchia_stairs":"Polished Cut Scorchia Stairs","block.create.polished_cut_scorchia_wall":"Polished Cut Scorchia Wall","block.create.polished_cut_scoria":"Polished Cut Scoria","block.create.polished_cut_scoria_slab":"Polished Cut Scoria Slab","block.create.polished_cut_scoria_stairs":"Polished Cut Scoria Stairs","block.create.polished_cut_scoria_wall":"Polished Cut Scoria Wall","block.create.polished_cut_tuff":"Polished Cut Tuff","block.create.polished_cut_tuff_slab":"Polished Cut Tuff Slab","block.create.polished_cut_tuff_stairs":"Polished Cut Tuff Stairs","block.create.polished_cut_tuff_wall":"Polished Cut Tuff Wall","block.create.polished_cut_veridium":"Polished Cut Veridium","block.create.polished_cut_veridium_slab":"Polished Cut Veridium Slab","block.create.polished_cut_veridium_stairs":"Polished Cut Veridium Stairs","block.create.polished_cut_veridium_wall":"Polished Cut Veridium Wall","block.create.portable_fluid_interface":"Portable Fluid Interface","block.create.portable_storage_interface":"Portable Storage Interface","block.create.powered_latch":"Powered Latch","block.create.powered_toggle_latch":"Powered Toggle Latch","block.create.pulley_magnet":"Pulley Magnet","block.create.pulse_extender":"Pulse Extender","block.create.pulse_repeater":"Pulse Repeater","block.create.purple_nixie_tube":"Purple Nixie Tube","block.create.purple_sail":"Purple Sail","block.create.purple_seat":"Purple Seat","block.create.purple_toolbox":"Purple Toolbox","block.create.purple_valve_handle":"Purple Valve Handle","block.create.radial_chassis":"Radial Chassis","block.create.raw_zinc_block":"Block of Raw Zinc","block.create.red_nixie_tube":"Red Nixie Tube","block.create.red_sail":"Red Sail","block.create.red_seat":"Red Seat","block.create.red_toolbox":"Red Toolbox","block.create.red_valve_handle":"Red Valve Handle","block.create.redstone_contact":"Redstone Contact","block.create.redstone_link":"Redstone Link","block.create.refined_radiance_casing":"Radiant Casing","block.create.rope":"Rope","block.create.rope_pulley":"Rope Pulley","block.create.rotation_speed_controller":"Rotation Speed Controller","block.create.sail_frame":"Sail Frame","block.create.schematic_table":"Schematic Table","block.create.schematicannon":"Schematicannon","block.create.scorchia":"Scorchia","block.create.scorchia_pillar":"Scorchia Pillar","block.create.scoria":"Scoria","block.create.scoria_pillar":"Scoria Pillar","block.create.secondary_linear_chassis":"Secondary Linear Chassis","block.create.sequenced_gearshift":"Sequenced Gearshift","block.create.shadow_steel_casing":"Shadow Casing","block.create.shaft":"Shaft","block.create.small_andesite_brick_slab":"Small Andesite Brick Slab","block.create.small_andesite_brick_stairs":"Small Andesite Brick Stairs","block.create.small_andesite_brick_wall":"Small Andesite Brick Wall","block.create.small_andesite_bricks":"Small Andesite Bricks","block.create.small_asurine_brick_slab":"Small Asurine Brick Slab","block.create.small_asurine_brick_stairs":"Small Asurine Brick Stairs","block.create.small_asurine_brick_wall":"Small Asurine Brick Wall","block.create.small_asurine_bricks":"Small Asurine Bricks","block.create.small_calcite_brick_slab":"Small Calcite Brick Slab","block.create.small_calcite_brick_stairs":"Small Calcite Brick Stairs","block.create.small_calcite_brick_wall":"Small Calcite Brick Wall","block.create.small_calcite_bricks":"Small Calcite Bricks","block.create.small_crimsite_brick_slab":"Small Crimsite Brick Slab","block.create.small_crimsite_brick_stairs":"Small Crimsite Brick Stairs","block.create.small_crimsite_brick_wall":"Small Crimsite Brick Wall","block.create.small_crimsite_bricks":"Small Crimsite Bricks","block.create.small_deepslate_brick_slab":"Small Deepslate Brick Slab","block.create.small_deepslate_brick_stairs":"Small Deepslate Brick Stairs","block.create.small_deepslate_brick_wall":"Small Deepslate Brick Wall","block.create.small_deepslate_bricks":"Small Deepslate Bricks","block.create.small_diorite_brick_slab":"Small Diorite Brick Slab","block.create.small_diorite_brick_stairs":"Small Diorite Brick Stairs","block.create.small_diorite_brick_wall":"Small Diorite Brick Wall","block.create.small_diorite_bricks":"Small Diorite Bricks","block.create.small_dripstone_brick_slab":"Small Dripstone Brick Slab","block.create.small_dripstone_brick_stairs":"Small Dripstone Brick Stairs","block.create.small_dripstone_brick_wall":"Small Dripstone Brick Wall","block.create.small_dripstone_bricks":"Small Dripstone Bricks","block.create.small_granite_brick_slab":"Small Granite Brick Slab","block.create.small_granite_brick_stairs":"Small Granite Brick Stairs","block.create.small_granite_brick_wall":"Small Granite Brick Wall","block.create.small_granite_bricks":"Small Granite Bricks","block.create.small_limestone_brick_slab":"Small Limestone Brick Slab","block.create.small_limestone_brick_stairs":"Small Limestone Brick Stairs","block.create.small_limestone_brick_wall":"Small Limestone Brick Wall","block.create.small_limestone_bricks":"Small Limestone Bricks","block.create.small_ochrum_brick_slab":"Small Ochrum Brick Slab","block.create.small_ochrum_brick_stairs":"Small Ochrum Brick Stairs","block.create.small_ochrum_brick_wall":"Small Ochrum Brick Wall","block.create.small_ochrum_bricks":"Small Ochrum Bricks","block.create.small_scorchia_brick_slab":"Small Scorchia Brick Slab","block.create.small_scorchia_brick_stairs":"Small Scorchia Brick Stairs","block.create.small_scorchia_brick_wall":"Small Scorchia Brick Wall","block.create.small_scorchia_bricks":"Small Scorchia Bricks","block.create.small_scoria_brick_slab":"Small Scoria Brick Slab","block.create.small_scoria_brick_stairs":"Small Scoria Brick Stairs","block.create.small_scoria_brick_wall":"Small Scoria Brick Wall","block.create.small_scoria_bricks":"Small Scoria Bricks","block.create.small_tuff_brick_slab":"Small Tuff Brick Slab","block.create.small_tuff_brick_stairs":"Small Tuff Brick Stairs","block.create.small_tuff_brick_wall":"Small Tuff Brick Wall","block.create.small_tuff_bricks":"Small Tuff Bricks","block.create.small_veridium_brick_slab":"Small Veridium Brick Slab","block.create.small_veridium_brick_stairs":"Small Veridium Brick Stairs","block.create.small_veridium_brick_wall":"Small Veridium Brick Wall","block.create.small_veridium_bricks":"Small Veridium Bricks","block.create.smart_chute":"Smart Chute","block.create.smart_fluid_pipe":"Smart Fluid Pipe","block.create.speedometer":"Speedometer","block.create.spout":"Spout","block.create.spruce_window":"Spruce Window","block.create.spruce_window_pane":"Spruce Window Pane","block.create.sticker":"Sticker","block.create.sticky_mechanical_piston":"Sticky Mechanical Piston","block.create.stockpile_switch":"Stockpile Switch","block.create.stressometer":"Stressometer","block.create.tiled_glass":"Tiled Glass","block.create.tiled_glass_pane":"Tiled Glass Pane","block.create.tuff_pillar":"Tuff Pillar","block.create.turntable":"Turntable","block.create.veridium":"Veridium","block.create.veridium_pillar":"Veridium Pillar","block.create.vertical_framed_glass":"Vertical Framed Glass","block.create.vertical_framed_glass_pane":"Vertical Framed Glass Pane","block.create.warped_window":"Warped Window","block.create.warped_window_pane":"Warped Window Pane","block.create.water_wheel":"Water Wheel","block.create.waxed_copper_shingle_slab":"Waxed Copper Shingle Slab","block.create.waxed_copper_shingle_stairs":"Waxed Copper Shingle Stairs","block.create.waxed_copper_shingles":"Waxed Copper Shingles","block.create.waxed_copper_tile_slab":"Waxed Copper Tile Slab","block.create.waxed_copper_tile_stairs":"Waxed Copper Tile Stairs","block.create.waxed_copper_tiles":"Waxed Copper Tiles","block.create.waxed_exposed_copper_shingle_slab":"Waxed Exposed Copper Shingle Slab","block.create.waxed_exposed_copper_shingle_stairs":"Waxed Exposed Copper Shingle Stairs","block.create.waxed_exposed_copper_shingles":"Waxed Exposed Copper Shingles","block.create.waxed_exposed_copper_tile_slab":"Waxed Exposed Copper Tile Slab","block.create.waxed_exposed_copper_tile_stairs":"Waxed Exposed Copper Tile Stairs","block.create.waxed_exposed_copper_tiles":"Waxed Exposed Copper Tiles","block.create.waxed_oxidized_copper_shingle_slab":"Waxed Oxidized Copper Shingle Slab","block.create.waxed_oxidized_copper_shingle_stairs":"Waxed Oxidized Copper Shingle Stairs","block.create.waxed_oxidized_copper_shingles":"Waxed Oxidized Copper Shingles","block.create.waxed_oxidized_copper_tile_slab":"Waxed Oxidized Copper Tile Slab","block.create.waxed_oxidized_copper_tile_stairs":"Waxed Oxidized Copper Tile Stairs","block.create.waxed_oxidized_copper_tiles":"Waxed Oxidized Copper Tiles","block.create.waxed_weathered_copper_shingle_slab":"Waxed Weathered Copper Shingle Slab","block.create.waxed_weathered_copper_shingle_stairs":"Waxed Weathered Copper Shingle Stairs","block.create.waxed_weathered_copper_shingles":"Waxed Weathered Copper Shingles","block.create.waxed_weathered_copper_tile_slab":"Waxed Weathered Copper Tile Slab","block.create.waxed_weathered_copper_tile_stairs":"Waxed Weathered Copper Tile Stairs","block.create.waxed_weathered_copper_tiles":"Waxed Weathered Copper Tiles","block.create.weathered_copper_shingle_slab":"Weathered Copper Shingle Slab","block.create.weathered_copper_shingle_stairs":"Weathered Copper Shingle Stairs","block.create.weathered_copper_shingles":"Weathered Copper Shingles","block.create.weathered_copper_tile_slab":"Weathered Copper Tile Slab","block.create.weathered_copper_tile_stairs":"Weathered Copper Tile Stairs","block.create.weathered_copper_tiles":"Weathered Copper Tiles","block.create.weighted_ejector":"Weighted Ejector","block.create.white_nixie_tube":"White Nixie Tube","block.create.white_sail":"White Sail","block.create.white_seat":"White Seat","block.create.white_toolbox":"White Toolbox","block.create.white_valve_handle":"White Valve Handle","block.create.windmill_bearing":"Windmill Bearing","block.create.wooden_bracket":"Wooden Bracket","block.create.yellow_nixie_tube":"Yellow Nixie Tube","block.create.yellow_sail":"Yellow Sail","block.create.yellow_seat":"Yellow Seat","block.create.yellow_toolbox":"Yellow Toolbox","block.create.yellow_valve_handle":"Yellow Valve Handle","block.create.zinc_block":"Block of Zinc","block.create.zinc_ore":"Zinc Ore","enchantment.create.capacity":"Capacity","enchantment.create.potato_recovery":"Potato Recovery","entity.create.contraption":"Contraption","entity.create.crafting_blueprint":"Crafting Blueprint","entity.create.gantry_contraption":"Gantry Contraption","entity.create.potato_projectile":"Potato Projectile","entity.create.seat":"Seat","entity.create.stationary_contraption":"Stationary Contraption","entity.create.super_glue":"Super Glue","fluid.create.potion":"Potion","fluid.create.tea":"Builder's Tea","item.create.andesite_alloy":"Andesite Alloy","item.create.attribute_filter":"Attribute Filter","item.create.bar_of_chocolate":"Bar of Chocolate","item.create.belt_connector":"Mechanical Belt","item.create.blaze_cake":"Blaze Cake","item.create.blaze_cake_base":"Blaze Cake Base","item.create.brass_hand":"Brass Hand","item.create.brass_ingot":"Brass Ingot","item.create.brass_nugget":"Brass Nugget","item.create.brass_sheet":"Brass Sheet","item.create.builders_tea":"Builder's Tea","item.create.chest_minecart_contraption":"Chest Minecart Contraption","item.create.chocolate_bucket":"Chocolate Bucket","item.create.chocolate_glazed_berries":"Chocolate Glazed Berries","item.create.chromatic_compound":"Chromatic Compound","item.create.cinder_flour":"Cinder Flour","item.create.copper_backtank":"Copper Backtank","item.create.copper_backtank_placeable":"Copper Backtank Placeable","item.create.copper_nugget":"Copper Nugget","item.create.copper_sheet":"Copper Sheet","item.create.crafter_slot_cover":"Crafter Slot Cover","item.create.crafting_blueprint":"Crafting Blueprint","item.create.creative_blaze_cake":"Creative Blaze Cake","item.create.crushed_aluminum_ore":"Crushed Aluminum Ore","item.create.crushed_copper_ore":"Crushed Copper Ore","item.create.crushed_gold_ore":"Crushed Gold Ore","item.create.crushed_iron_ore":"Crushed Iron Ore","item.create.crushed_lead_ore":"Crushed Lead Ore","item.create.crushed_nickel_ore":"Crushed Nickel Ore","item.create.crushed_osmium_ore":"Crushed Osmium Ore","item.create.crushed_platinum_ore":"Crushed Platinum Ore","item.create.crushed_quicksilver_ore":"Crushed Quicksilver Ore","item.create.crushed_silver_ore":"Crushed Silver Ore","item.create.crushed_tin_ore":"Crushed Tin Ore","item.create.crushed_uranium_ore":"Crushed Uranium Ore","item.create.crushed_zinc_ore":"Crushed Zinc Ore","item.create.diving_boots":"Diving Boots","item.create.diving_helmet":"Diving Helmet","item.create.dough":"Dough","item.create.electron_tube":"Electron Tube","item.create.empty_blaze_burner":"Empty Blaze Burner","item.create.empty_schematic":"Empty Schematic","item.create.experience_nugget":"Nugget of Experience","item.create.extendo_grip":"Extendo Grip","item.create.filter":"Filter","item.create.furnace_minecart_contraption":"Furnace Minecart Contraption","item.create.goggles":"Engineer's Goggles","item.create.golden_sheet":"Golden Sheet","item.create.handheld_worldshaper":"Creative Worldshaper","item.create.honey_bucket":"Honey Bucket","item.create.honeyed_apple":"Honeyed Apple","item.create.incomplete_cogwheel":"Incomplete Cogwheel","item.create.incomplete_large_cogwheel":"Incomplete Large Cogwheel","item.create.incomplete_precision_mechanism":"Incomplete Precision Mechanism","item.create.iron_sheet":"Iron Sheet","item.create.linked_controller":"Linked Controller","item.create.minecart_contraption":"Minecart Contraption","item.create.minecart_coupling":"Minecart Coupling","item.create.polished_rose_quartz":"Polished Rose Quartz","item.create.potato_cannon":"Potato Cannon","item.create.powdered_obsidian":"Powdered Obsidian","item.create.precision_mechanism":"Precision Mechanism","item.create.propeller":"Propeller","item.create.raw_zinc":"Raw Zinc","item.create.red_sand_paper":"Red Sand Paper","item.create.refined_radiance":"Refined Radiance","item.create.rose_quartz":"Rose Quartz","item.create.sand_paper":"Sand Paper","item.create.schematic":"Schematic","item.create.schematic_and_quill":"Schematic And Quill","item.create.shadow_steel":"Shadow Steel","item.create.super_glue":"Super Glue","item.create.sweet_roll":"Sweet Roll","item.create.tree_fertilizer":"Tree Fertilizer","item.create.vertical_gearbox":"Vertical Gearbox","item.create.wand_of_symmetry":"Wand Of Symmetry","item.create.wheat_flour":"Wheat Flour","item.create.whisk":"Whisk","item.create.wrench":"Wrench","item.create.zinc_ingot":"Zinc Ingot","item.create.zinc_nugget":"Zinc Nugget","_":"->------------------------]  Advancements  [------------------------<-","advancement.create.root":"Welcome to Create","advancement.create.root.desc":"It's time to start building some amazing Contraptions!","advancement.create.andesite_alloy":"Alliterations Aplenty","advancement.create.andesite_alloy.desc":"Create's materials have weird names, Andesite Alloy is one of them.","advancement.create.its_alive":"It's Alive!","advancement.create.its_alive.desc":"Watch your first kinetic component spin.","advancement.create.shifting_gears":"Shifting Gears","advancement.create.shifting_gears.desc":"Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your Contraption.","advancement.create.overstressed":"Overstressed","advancement.create.overstressed.desc":"Experience the limits of stress firsthand.","advancement.create.belt":"Kelp Drive","advancement.create.belt.desc":"Connect two shafts with a Mechanical Belt.","advancement.create.tunnel":"Take Cover!","advancement.create.tunnel.desc":"Embellish your Mechanical Belt with a Tunnel.","advancement.create.splitter_tunnel":"Divide and Conquer","advancement.create.splitter_tunnel.desc":"Create a splitter with a group of Brass Tunnels.","advancement.create.chute":"Tumbling Down","advancement.create.chute.desc":"Place a Chute, the vertical counterpart of the Belt.","advancement.create.upward_chute":"Aerial Abduction","advancement.create.upward_chute.desc":"Watch a thrown item fly up into a Fan-powered Chute.","advancement.create.belt_funnel":"Funnels' Flappy Danglers","advancement.create.belt_funnel.desc":"Place a sideways Funnel on top of a Belt or Depot to create a special type.","advancement.create.belt_funnel_kiss":"The Parrots and the Flaps","advancement.create.belt_funnel_kiss.desc":"Make two Belt-mounted Funnels kiss.","advancement.create.fan":"Mechanical Airbender","advancement.create.fan.desc":"Ride the stream of air provided by an Encased Fan.","advancement.create.fan_lava":"Geothermal Space Heater","advancement.create.fan_lava.desc":"Get caught in a stream of air that smelts things.","advancement.create.fan_water":"Wacky Washing","advancement.create.fan_water.desc":"Get caught in a stream of air that washes things.","advancement.create.fan_smoke":"Mechanical Bellows","advancement.create.fan_smoke.desc":"Get caught in a stream of air that smokes things.","advancement.create.wrench":"Configure Conveniently","advancement.create.wrench.desc":"Create a Wrench to aid you in building your Contraptions.","advancement.create.goggles":"Stress-O-Vision","advancement.create.goggles.desc":"Create some Engineer's Goggles to aid you in getting more kinetic information from components.","advancement.create.speedometer":"But How Fast Exactly?","advancement.create.speedometer.desc":"Place and power a Speedometer. Look at it through your Goggles to read its exact value.","advancement.create.stressometer":"But How Stressed Exactly?","advancement.create.stressometer.desc":"Place and power a Stressometer. Look at it through your Goggles to read its exact value.","advancement.create.aesthetics":"Boom, Aesthetics!","advancement.create.aesthetics.desc":"Place Brackets on a Shaft, Pipe, and Cogwheel.","advancement.create.reinforced":"Boom, Reinforced!","advancement.create.reinforced.desc":"Use fitting Casing blocks on a Shaft, Pipe, and Mechanical Belt.","advancement.create.water_wheel":"Harnessing Hydraulics","advancement.create.water_wheel.desc":"Place a Water Wheel and try getting it to spin!","advancement.create.chocolate_wheel":"Tasteful Power","advancement.create.chocolate_wheel.desc":"Run a Water Wheel with Molten Chocolate.","advancement.create.lava_wheel":"Magma Wheel","advancement.create.lava_wheel.desc":"This shouldn't have worked.","advancement.create.cuckoo":"Is It Time?","advancement.create.cuckoo.desc":"Witness a Cuckoo Clock announce bedtime.","advancement.create.millstone":"Pocket Crusher","advancement.create.millstone.desc":"Place and power a Millstone.","advancement.create.windmill":"A Mild Breeze","advancement.create.windmill.desc":"Assemble a windmill.","advancement.create.maxed_windmill":"A Strong Breeze","advancement.create.maxed_windmill.desc":"Assemble a windmill of maximum strength.","advancement.create.andesite_casing":"The Andesite Age","advancement.create.andesite_casing.desc":"Use some Andesite Alloy and Wood to create a basic Casing.","advancement.create.mechanical_drill":"Stationary Breakers","advancement.create.mechanical_drill.desc":"Place and power a Mechanical Drill.","advancement.create.press":"Press Goes 'Bonk!'","advancement.create.press.desc":"Power a Mechanical Press and use it to create some Sheets.","advancement.create.polished_rose_quartz":"Pink Diamonds","advancement.create.polished_rose_quartz.desc":"Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.","advancement.create.electron_tube":"Beep Boop","advancement.create.electron_tube.desc":"Make some Electron Tubes, useful in crafting less primitive machinery.","advancement.create.mechanical_saw":"Stationary Chopping","advancement.create.mechanical_saw.desc":"Place and power a Mechanical Saw.","advancement.create.basin":"Basin Operation","advancement.create.basin.desc":"Place a Basin and try throwing items into it.","advancement.create.mixer":"Mixin' It Up","advancement.create.mixer.desc":"Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.","advancement.create.blaze_burner":"A Living Fireplace","advancement.create.blaze_burner.desc":"Obtain a Blaze Burner.","advancement.create.compact":"Automated Compacting","advancement.create.compact.desc":"Use a Press and a Basin to compact some items.","advancement.create.brass":"Actual Alloys","advancement.create.brass.desc":"Use Crushed Copper and Crushed Zinc to create some Brass.","advancement.create.brass_casing":"The Brass Age","advancement.create.brass_casing.desc":"Use newly obtained Brass and some Wood to create a more advanced Casing.","advancement.create.copper_casing":"The Copper Age","advancement.create.copper_casing.desc":"Use some Copper Sheets and Wood to create some Copper Casings.","advancement.create.spout":"Sploosh","advancement.create.spout.desc":"Watch a fluid item being filled using a Spout.","advancement.create.spout_potion":"Global Brewery","advancement.create.spout_potion.desc":"Watch a Spout fill a Bottle with potion fluid.","advancement.create.chocolate":"A World of Imagination","advancement.create.chocolate.desc":"Obtain a Bucket of Molten Chocolate.","advancement.create.item_drain":"Tumble Draining","advancement.create.item_drain.desc":"Watch a fluid item being emptied by an Item Drain.","advancement.create.chained_item_drain":"Let It Roll!","advancement.create.chained_item_drain.desc":"Watch an item roll across several chained Item Drains.","advancement.create.glass_pipe":"Flow Spy","advancement.create.glass_pipe.desc":"Watch fluid propagate through a windowed Fluid Pipe. Straight Fluid Pipes become windowed when a Wrench is used on them.","advancement.create.pipe_collision":"Never Cross the Streams!","advancement.create.pipe_collision.desc":"Watch two fluids meet in your pipe network.","advancement.create.pipe_spill":"There's a Leak!","advancement.create.pipe_spill.desc":"Watch an open end of a Pipe take or place fluids into the world.","advancement.create.hose_pulley":"Industrial Spillage","advancement.create.hose_pulley.desc":"Lower a Hose Pulley and watch it drain or fill a body of fluid.","advancement.create.infinite_water":"Draining the Ocean","advancement.create.infinite_water.desc":"Pump from a body of Water large enough to be considered infinite.","advancement.create.infinite_lava":"Draining the Planets' Core","advancement.create.infinite_lava.desc":"Pump from a body of Lava large enough to be considered infinite.","advancement.create.infinite_chocolate":"Drowning in Imagination","advancement.create.infinite_chocolate.desc":"Pump from a body of Molten Chocolate large enough to be considered infinite.","advancement.create.crafter":"Automated Assembly","advancement.create.crafter.desc":"Place and power some Mechanical Crafters.","advancement.create.clockwork_bearing":"Contraption O'Clock","advancement.create.clockwork_bearing.desc":"Assemble a structure mounted on a Clockwork Bearing.","advancement.create.nixie_tube":"Signs of Style","advancement.create.nixie_tube.desc":"Obtain and place down a pair of Nixie Tubes.","advancement.create.deployer":"Poke, Place, and Attack","advancement.create.deployer.desc":"Place and power a Deployer, the perfect reflection of yourself.","advancement.create.speed_controller":"Engineers Hate Him!","advancement.create.speed_controller.desc":"Place a Rotation Speed Controller, the ultimate device for changing gear.","advancement.create.flywheel":"Heart of the Factory","advancement.create.flywheel.desc":"Successfully connect a Furnace Engine to the Flywheel.","advancement.create.overstress_flywheel":"High Levels of Stress","advancement.create.overstress_flywheel.desc":"Overstress a Furnace Engine.","advancement.create.precision_mechanism":"Complex Curiosities","advancement.create.precision_mechanism.desc":"Assemble a Precision Mechanism.","advancement.create.mechanical_arm":"Busy Hands!","advancement.create.mechanical_arm.desc":"Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.","advancement.create.musical_arm":"Play Me My Theme Tune!","advancement.create.musical_arm.desc":"Watch a Mechanical Arm operate your Jukebox.","advancement.create.arm_many_targets":"Organize-o-Tron","advancement.create.arm_many_targets.desc":"Program a Mechanical Arm with ten or more output locations.","advancement.create.arm_blaze_burner":"Combust-o-Tron","advancement.create.arm_blaze_burner.desc":"Instruct a Mechanical Arm to feed your Blaze Burner.","advancement.create.fist_bump":"Pound It, Bro!","advancement.create.fist_bump.desc":"Make two Deployers fist-bump.","advancement.create.crushing_wheel":"A Pair of Giants","advancement.create.crushing_wheel.desc":"Create some Crushing Wheels to break down more materials more effectively.","advancement.create.blaze_cake":"Sugar Rush","advancement.create.blaze_cake.desc":"Bake your Blaze Burner a special cake.","advancement.create.wand_of_symmetry":"Radiant Mirrors","advancement.create.wand_of_symmetry.desc":"Craft a Staff of Symmetry.","advancement.create.extendo_grip":"Boioioing!","advancement.create.extendo_grip.desc":"Get hold of an Extendo Grip.","advancement.create.potato_cannon":"Fwoomp!","advancement.create.potato_cannon.desc":"Defeat an enemy with your Potato Cannon.","advancement.create.dual_extendo_grip":"Ultimate Boing-age","advancement.create.dual_extendo_grip.desc":"Dual wield Extendo Grips for super-human reach.","advancement.create.eob":"End of Beta","advancement.create.eob.desc":"Expect more content here in the future. <3","_":"->------------------------]  UI & Messages  [------------------------<-","itemGroup.create.base":"§fCreate","itemGroup.create.palettes":"§fCreate's Building Blocks","death.attack.create.crush":"%1$s was processed by Crushing Wheels","death.attack.create.crush.player":"%1$s was thrown into Crushing Wheels by %2$s","death.attack.create.fan_fire":"%1$s got smoked by an Encased Fan","death.attack.create.fan_fire.player":"%1$s was thrown into a smoker by %2$s","death.attack.create.fan_lava":"%1$s was incinerated by an Encased Fan","death.attack.create.fan_lava.player":"%1$s was thrown into a smelter by %2$s","death.attack.create.mechanical_drill":"%1$s was impaled by a Mechanical Drill","death.attack.create.mechanical_drill.player":"%1$s was thrown in front of a Drill by %2$s","death.attack.create.mechanical_saw":"%1$s got cut in half by a Mechanical Saw","death.attack.create.mechanical_saw.player":"%1$s was thrown into a Saw by %2$s","death.attack.create.potato_cannon":"%1$s was shot by %2$s's Potato Cannon","death.attack.create.potato_cannon.item":"%1$s was shot by %2$s using %3$s","death.attack.create.cuckoo_clock_explosion":"%1$s was blown up by tampered cuckoo clock","death.attack.create.cuckoo_clock_explosion.player":"%1$s was blown up by tampered cuckoo clock","create.block.deployer.damage_source_name":"a rogue Deployer","create.block.cart_assembler.invalid":"Place your Cart Assembler on a rail block","create.menu.return":"Return to Menu","create.menu.configure":"Configure...","create.menu.ponder_index":"Ponder Index","create.menu.only_ingame":"Available in the Pause Menu","create.menu.project_page":"Project Page","create.menu.report_bugs":"Report Issues","create.menu.support":"Support Us","create.recipe.crushing":"Crushing","create.recipe.milling":"Milling","create.recipe.fan_washing":"Bulk Washing","create.recipe.fan_washing.fan":"Fan behind Flowing Water","create.recipe.fan_smoking":"Bulk Smoking","create.recipe.fan_smoking.fan":"Fan behind Fire","create.recipe.fan_haunting":"Bulk Haunting","create.recipe.fan_haunting.fan":"Fan behind Soul Fire","create.recipe.fan_blasting":"Bulk Blasting","create.recipe.fan_blasting.fan":"Fan behind Lava","create.recipe.pressing":"Pressing","create.recipe.mixing":"Mixing","create.recipe.deploying":"Deploying","create.recipe.automatic_shapeless":"Automated Shapeless Crafting","create.recipe.automatic_brewing":"Automated Brewing","create.recipe.packing":"Compacting","create.recipe.automatic_packing":"Automated Packing","create.recipe.sawing":"Sawing","create.recipe.mechanical_crafting":"Mechanical Crafting","create.recipe.automatic_shaped":"Automated Shaped Crafting","create.recipe.block_cutting":"Block Cutting","create.recipe.wood_cutting":"Wood Cutting","create.recipe.sandpaper_polishing":"Sandpaper Polishing","create.recipe.mystery_conversion":"Mysterious Conversion","create.recipe.spout_filling":"Filling by Spout","create.recipe.draining":"Item Draining","create.recipe.sequenced_assembly":"Sequenced Assembly","create.recipe.assembly.next":"Next: %1$s","create.recipe.assembly.step":"Step %1$s:","create.recipe.assembly.progress":"Progress: %1$s/%2$s","create.recipe.assembly.pressing":"Process in Press","create.recipe.assembly.spout_filling_fluid":"Spout %1$s","create.recipe.assembly.deploying_item":"Deploy %1$s","create.recipe.assembly.cutting":"Cut with Saw","create.recipe.assembly.repeat":"Repeat Sequence %1$s Times","create.recipe.assembly.junk":"Random salvage","create.recipe.processing.chance":"%1$s%% Chance","create.recipe.deploying.not_consumed":"Not Consumed","create.recipe.heat_requirement.none":"No Heating Required","create.recipe.heat_requirement.heated":"Heated","create.recipe.heat_requirement.superheated":"Super-Heated","emi.category.create.milling":"Milling","emi.category.create.crushing":"Crushing","emi.category.create.pressing":"Pressing","emi.category.create.fan_washing":"Bulk Washing","emi.category.create.fan_smoking":"Bulk Smoking","emi.category.create.fan_blasting":"Bulk Blasting","emi.category.create.fan_haunting":"Bulk Haunting","emi.category.create.mixing":"Mixing","emi.category.create.shapeless":"Automated Shapeless Crafting","emi.category.create.brewing":"Automated Brewing","emi.category.create.sawing":"Sawing","emi.category.create.block_cutting":"Block Cutting","emi.category.create.packing":"Compacting","emi.category.create.automatic_packing":"Automated Packing","emi.category.create.deploying":"Deploying","emi.category.create.mystery_conversion":"Mysterious Conversion","emi.category.create.spout_filling":"Filling by Spout","emi.category.create.draining":"Item Draining","emi.category.create.sequenced_assembly":"Sequenced Assembly","emi.category.create.automatic_shaped":"Automated Shaped Crafting","emi.category.create.mechanical_crafting":"Mechanical Crafting","emi.category.create.sandpaper_polishing":"Sandpaper Polishing","tag.c.ores.zinc":"Zinc Ores","tag.c.raw_materials.zinc":"Raw Zinc","tag.c.ingots.zinc":"Zinc Ingots","tag.c.nuggets.zinc":"Zinc Nuggets","tag.c.storage_blocks.raw_zinc":"Raw Zinc Storage Blocks","tag.c.storage_blocks.zinc":"Zinc Storage Blocks","tag.c.ingots.brass":"Brass Ingots","tag.c.nuggets.brass":"Brass Nuggets","tag.c.plates.brass":"Brass Plates","tag.c.storage_blocks.brass":"Brass Storage Blocks","tag.create.stone_types.diorite":"Diorite","tag.create.stone_types.granite":"Granite","tag.create.stone_types.andesite":"Andesite","tag.create.stone_types.deepslate":"Deepslate","tag.create.stone_types.dripstone":"Dripstone","tag.create.stone_types.calcite":"Calcite","tag.create.stone_types.tuff":"Tuff","tag.create.stone_types.limestone":"Limestone","tag.create.stone_types.scoria":"Scoria","tag.create.stone_types.scorchia":"Scorchia","tag.create.stone_types.crimsite":"Crimsite","tag.create.stone_types.ochrum":"Ochrum","tag.create.stone_types.asurine":"Asurine","tag.create.stone_types.veridium":"Veridium","tag.create.valve_handles":"Valve Handles","tag.create.create_ingots":"Create Ingots","tag.create.crushed_ores":"Crushed Ores","tag.create.toolboxes":"Toolboxes","tag.create.seats":"Seats","tag.create.sandpaper":"Sandpaper","tag.create.blaze_burner_fuel.regular":"Regular Blaze Burner Fuel","tag.create.blaze_burner_fuel.special":"Special Blaze Burner Fuel","create.generic.range":"Range","create.generic.radius":"Radius","create.generic.width":"Width","create.generic.height":"Height","create.generic.length":"Length","create.generic.speed":"Speed","create.generic.delay":"Delay","create.generic.unit.ticks":"Ticks","create.generic.unit.seconds":"Seconds","create.generic.unit.minutes":"Minutes","create.generic.unit.rpm":"RPM","create.generic.unit.stress":"su","create.generic.unit.degrees":"°","create.generic.unit.millibuckets":"%1$smB","create.generic.unit.droplets":"%1$s Droplets","create.generic.clockwise":"Clockwise","create.generic.counter_clockwise":"Counter-Clockwise","create.action.scroll":"Scroll","create.action.confirm":"Confirm","create.action.abort":"Abort","create.action.saveToFile":"Save","create.action.discard":"Discard","create.keyinfo.toolmenu":"Focus Schematic Overlay","create.keyinfo.toolbelt":"Access Nearby Toolboxes","create.keyinfo.scrollup":"Simulate Mousewheel Up (inworld)","create.keyinfo.scrolldown":"Simulate Mousewheel Down (inworld)","create.gui.scrollInput.defaultTitle":"Choose an Option:","create.gui.scrollInput.scrollToModify":"Scroll to Modify","create.gui.scrollInput.scrollToAdjustAmount":"Scroll to Adjust Amount","create.gui.scrollInput.scrollToSelect":"Scroll to Select","create.gui.scrollInput.shiftScrollsFaster":"Shift to Scroll Faster","create.gui.toolmenu.focusKey":"Hold [%1$s] to Focus","create.gui.toolmenu.cycle":"[SCROLL] to Cycle","create.toolbox.unequip":"Unequip: %1$s","create.toolbox.outOfRange":"Toolbox of held item not in Range","create.toolbox.detach":"Stop tracking and keep item","create.toolbox.depositAll":"Return items to nearby Toolboxes","create.toolbox.depositBox":"Return items to Toolbox","create.gui.symmetryWand.mirrorType":"Mirror","create.gui.symmetryWand.orientation":"Orientation","create.symmetry.mirror.plane":"Mirror Once","create.symmetry.mirror.doublePlane":"Rectangular","create.symmetry.mirror.triplePlane":"Octagonal","create.orientation.orthogonal":"Orthogonal","create.orientation.diagonal":"Diagonal","create.orientation.horizontal":"Horizontal","create.orientation.alongZ":"Along Z","create.orientation.alongX":"Along X","create.gui.terrainzapper.title":"Handheld Blockzapper","create.gui.terrainzapper.searchDiagonal":"Follow Diagonals","create.gui.terrainzapper.searchFuzzy":"Ignore Material Borders","create.gui.terrainzapper.patternSection":"Pattern","create.gui.terrainzapper.pattern.solid":"Solid","create.gui.terrainzapper.pattern.checkered":"Checkerboard","create.gui.terrainzapper.pattern.inversecheckered":"Inverted Checkerboard","create.gui.terrainzapper.pattern.chance25":"25% Roll","create.gui.terrainzapper.pattern.chance50":"50% Roll","create.gui.terrainzapper.pattern.chance75":"75% Roll","create.gui.terrainzapper.placement":"Placement","create.gui.terrainzapper.placement.merged":"Merged","create.gui.terrainzapper.placement.attached":"Attached","create.gui.terrainzapper.placement.inserted":"Inserted","create.gui.terrainzapper.brush":"Brush","create.gui.terrainzapper.brush.cuboid":"Cuboid","create.gui.terrainzapper.brush.sphere":"Sphere","create.gui.terrainzapper.brush.cylinder":"Cylinder","create.gui.terrainzapper.brush.surface":"Surface","create.gui.terrainzapper.brush.cluster":"Cluster","create.gui.terrainzapper.tool":"Tool","create.gui.terrainzapper.tool.fill":"Fill","create.gui.terrainzapper.tool.place":"Place","create.gui.terrainzapper.tool.replace":"Replace","create.gui.terrainzapper.tool.clear":"Clear","create.gui.terrainzapper.tool.overlay":"Overlay","create.gui.terrainzapper.tool.flatten":"Flatten","create.terrainzapper.shiftRightClickToSet":"Shift-Right-Click to Select a Shape","create.terrainzapper.usingBlock":"Using: %1$s","create.terrainzapper.leftClickToSet":"Left-Click a Block to set Material","create.minecart_coupling.two_couplings_max":"Minecarts cannot have more than two couplings each","create.minecart_coupling.unloaded":"Parts of your train seem to be in unloaded chunks","create.minecart_coupling.no_loops":"Couplings cannot form a loop","create.minecart_coupling.removed":"Removed all couplings from minecart","create.minecart_coupling.too_far":"Minecarts are too far apart","create.contraptions.movement_mode":"Movement Mode","create.contraptions.movement_mode.move_place":"Always Place when Stopped","create.contraptions.movement_mode.move_place_returned":"Place only in Starting Position","create.contraptions.movement_mode.move_never_place":"Place only when Anchor Destroyed","create.contraptions.movement_mode.rotate_place":"Always Place when Stopped","create.contraptions.movement_mode.rotate_place_returned":"Only Place near Initial Angle","create.contraptions.movement_mode.rotate_never_place":"Only Place when Anchor Destroyed","create.contraptions.cart_movement_mode":"Cart Movement Mode","create.contraptions.cart_movement_mode.rotate":"Always face toward motion","create.contraptions.cart_movement_mode.rotate_paused":"Pause actors while rotating","create.contraptions.cart_movement_mode.rotation_locked":"Lock rotation","create.contraptions.windmill.rotation_direction":"Rotation Direction","create.contraptions.clockwork.clock_hands":"Clock Hands","create.contraptions.clockwork.hour_first":"Hour hand first","create.contraptions.clockwork.minute_first":"Minute hand first","create.contraptions.clockwork.hour_first_24":"24-Hour hand first","create.logistics.filter":"Filter","create.logistics.recipe_filter":"Recipe Filter","create.logistics.fluid_filter":"Fluid Filter","create.logistics.firstFrequency":"Freq. #1","create.logistics.secondFrequency":"Freq. #2","create.logistics.filter.apply":"Applied filter to %1$s.","create.logistics.filter.apply_click_again":"Applied filter to %1$s, click again to copy the amount.","create.logistics.filter.apply_count":"Applied extraction count to filter.","create.gui.goggles.generator_stats":"Generator Stats:","create.gui.goggles.kinetic_stats":"Kinetic Stats:","create.gui.goggles.at_current_speed":"at current speed","create.gui.goggles.pole_length":"Pole Length:","create.gui.goggles.fluid_container":"Fluid Container Info:","create.gui.goggles.fluid_container.capacity":"Capacity: ","create.gui.assembly.exception":"This Contraption was unable to assemble:","create.gui.assembly.exception.unmovableBlock":"Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]","create.gui.assembly.exception.chunkNotLoaded":"The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk","create.gui.assembly.exception.structureTooLarge":"There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s","create.gui.assembly.exception.tooManyPistonPoles":"There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s","create.gui.assembly.exception.noPistonPoles":"The Piston is missing some extension Poles","create.gui.assembly.exception.not_enough_sails":"Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required","create.gui.gauge.info_header":"Gauge Information:","create.gui.speedometer.title":"Rotation Speed","create.gui.stressometer.title":"Network Stress","create.gui.stressometer.capacity":"Remaining Capacity","create.gui.stressometer.overstressed":"Overstressed","create.gui.stressometer.no_rotation":"No Rotation","create.gui.contraptions.not_fast_enough":"It appears that this %1$s is _not_ rotating with _enough_ _speed_.","create.gui.contraptions.network_overstressed":"It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.","create.gui.adjustable_crate.title":"Adjustable Crate","create.gui.adjustable_crate.storageSpace":"Storage Space","create.gui.stockpile_switch.title":"Stockpile Switch","create.gui.stockpile_switch.invert_signal":"Invert Signal","create.gui.stockpile_switch.move_to_lower_at":"Move to lower lane at %1$s%%","create.gui.stockpile_switch.move_to_upper_at":"Move to upper lane at %1$s%%","create.gui.sequenced_gearshift.title":"Sequenced Gearshift","create.gui.sequenced_gearshift.instruction":"Instruction","create.gui.sequenced_gearshift.instruction.turn_angle.descriptive":"Turn by angle","create.gui.sequenced_gearshift.instruction.turn_angle":"Turn","create.gui.sequenced_gearshift.instruction.turn_angle.angle":"Angle","create.gui.sequenced_gearshift.instruction.turn_distance.descriptive":"Turn to move Piston/Pulley/Gantry","create.gui.sequenced_gearshift.instruction.turn_distance":"Piston","create.gui.sequenced_gearshift.instruction.turn_distance.distance":"Distance","create.gui.sequenced_gearshift.instruction.delay.descriptive":"Timed Delay","create.gui.sequenced_gearshift.instruction.delay":"Delay","create.gui.sequenced_gearshift.instruction.delay.duration":"Duration","create.gui.sequenced_gearshift.instruction.end.descriptive":"End","create.gui.sequenced_gearshift.instruction.end":"End","create.gui.sequenced_gearshift.instruction.await.descriptive":"Await new Redstone Pulse","create.gui.sequenced_gearshift.instruction.await":"Await","create.gui.sequenced_gearshift.speed":"Speed, Direction","create.gui.sequenced_gearshift.speed.forward":"Input speed, Forwards","create.gui.sequenced_gearshift.speed.forward_fast":"Double speed, Forwards","create.gui.sequenced_gearshift.speed.back":"Input speed, Reversed","create.gui.sequenced_gearshift.speed.back_fast":"Double speed, Reversed","create.schematicAndQuill.dimensions":"Schematic Size: %1$sx%2$sx%3$s","create.schematicAndQuill.firstPos":"First position set.","create.schematicAndQuill.secondPos":"Second position set.","create.schematicAndQuill.noTarget":"Hold [Ctrl] to select Air blocks.","create.schematicAndQuill.abort":"Removed selection.","create.schematicAndQuill.title":"Schematic Name:","create.schematicAndQuill.convert":"Save and Upload Immediately","create.schematicAndQuill.fallbackName":"My Schematic","create.schematicAndQuill.saved":"Saved as %1$s","create.schematic.invalid":"[!] Invalid Item - Use the Schematic Table instead","create.schematic.position":"Position","create.schematic.rotation":"Rotation","create.schematic.rotation.none":"None","create.schematic.rotation.cw90":"Clockwise 90","create.schematic.rotation.cw180":"Clockwise 180","create.schematic.rotation.cw270":"Clockwise 270","create.schematic.mirror":"Mirror","create.schematic.mirror.none":"None","create.schematic.mirror.frontBack":"Front-Back","create.schematic.mirror.leftRight":"Left-Right","create.schematic.tool.deploy":"Position","create.schematic.tool.move":"Move XZ","create.schematic.tool.movey":"Move Y","create.schematic.tool.rotate":"Rotate","create.schematic.tool.print":"Print","create.schematic.tool.flip":"Mirror","create.schematic.tool.deploy.description.0":"Moves the structure to a location.","create.schematic.tool.deploy.description.1":"Right-Click on the ground to place.","create.schematic.tool.deploy.description.2":"Hold [Ctrl] to select at a fixed distance.","create.schematic.tool.deploy.description.3":"[Ctrl]-Scroll to change the distance.","create.schematic.tool.move.description.0":"Shifts the Schematic Horizontally.","create.schematic.tool.move.description.1":"Point at the Schematic and [CTRL]-Scroll to push it.","create.schematic.tool.move.description.2":"","create.schematic.tool.move.description.3":"","create.schematic.tool.movey.description.0":"Shifts the Schematic Vertically.","create.schematic.tool.movey.description.1":"[CTRL]-Scroll to move it up/down.","create.schematic.tool.movey.description.2":"","create.schematic.tool.movey.description.3":"","create.schematic.tool.rotate.description.0":"Rotates the Schematic around its center.","create.schematic.tool.rotate.description.1":"[CTRL]-Scroll to rotate by 90 Degrees.","create.schematic.tool.rotate.description.2":"","create.schematic.tool.rotate.description.3":"","create.schematic.tool.print.description.0":"Instantly places the structure in the world.","create.schematic.tool.print.description.1":"[Right-Click] to confirm placement at the current location.","create.schematic.tool.print.description.2":"This tool is for Creative Mode only.","create.schematic.tool.print.description.3":"","create.schematic.tool.flip.description.0":"Flips the Schematic along the face you select.","create.schematic.tool.flip.description.1":"Point at the Schematic and [CTRL]-Scroll to flip it.","create.schematic.tool.flip.description.2":"","create.schematic.tool.flip.description.3":"","create.schematics.synchronizing":"Syncing...","create.schematics.uploadTooLarge":"Your schematic exceeds limitations specified by the server.","create.schematics.maxAllowedSize":"The maximum allowed schematic file size is:","create.gui.schematicTable.refresh":"Refresh Files","create.gui.schematicTable.open_folder":"Open Folder","create.gui.schematicTable.title":"Schematic Table","create.gui.schematicTable.availableSchematics":"Available Schematics","create.gui.schematicTable.noSchematics":"No Schematics Saved","create.gui.schematicTable.uploading":"Uploading...","create.gui.schematicTable.finished":"Upload Finished!","create.gui.schematicannon.title":"Schematicannon","create.gui.schematicannon.listPrinter":"Checklist Printer","create.gui.schematicannon.gunpowderLevel":"Gunpowder at %1$s%%","create.gui.schematicannon.shotsRemaining":"Shots left: %1$s","create.gui.schematicannon.shotsRemainingWithBackup":"With backup: %1$s","create.gui.schematicannon.optionEnabled":"Currently Enabled","create.gui.schematicannon.optionDisabled":"Currently Disabled","create.gui.schematicannon.showOptions":"Show Printer Settings","create.gui.schematicannon.option.dontReplaceSolid":"Don't Replace Solid Blocks","create.gui.schematicannon.option.replaceWithSolid":"Replace Solid with Solid","create.gui.schematicannon.option.replaceWithAny":"Replace Solid with Any","create.gui.schematicannon.option.replaceWithEmpty":"Replace Solid with Empty","create.gui.schematicannon.option.skipMissing":"Skip missing Blocks","create.gui.schematicannon.option.skipTileEntities":"Protect Tile Entities","create.gui.schematicannon.slot.gunpowder":"Add gunpowder to fuel the cannon","create.gui.schematicannon.slot.listPrinter":"Place books here to print a Checklist for your Schematic","create.gui.schematicannon.slot.schematic":"Add your Schematic here. Make sure it is deployed at a specific location.","create.gui.schematicannon.option.skipMissing.description":"If the cannon cannot find a required Block for placement, it will continue at the next Location.","create.gui.schematicannon.option.skipTileEntities.description":"The cannon will avoid replacing data holding blocks such as Chests.","create.gui.schematicannon.option.dontReplaceSolid.description":"The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.","create.gui.schematicannon.option.replaceWithSolid.description":"The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.","create.gui.schematicannon.option.replaceWithAny.description":"The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.","create.gui.schematicannon.option.replaceWithEmpty.description":"The cannon will clear out all blocks in its working area, including those replaced by Air.","create.schematicannon.status.idle":"Idle","create.schematicannon.status.ready":"Ready","create.schematicannon.status.running":"Running","create.schematicannon.status.finished":"Finished","create.schematicannon.status.paused":"Paused","create.schematicannon.status.stopped":"Stopped","create.schematicannon.status.noGunpowder":"Out of Gunpowder","create.schematicannon.status.targetNotLoaded":"Target is not loaded","create.schematicannon.status.targetOutsideRange":"Target too far away","create.schematicannon.status.searching":"Searching","create.schematicannon.status.skipping":"Skipping","create.schematicannon.status.missingBlock":"Missing Item:","create.schematicannon.status.placing":"Placing","create.schematicannon.status.clearing":"Clearing Blocks","create.schematicannon.status.schematicInvalid":"Schematic Invalid","create.schematicannon.status.schematicNotPlaced":"Schematic not Positioned","create.schematicannon.status.schematicExpired":"Schematic File Expired","create.materialChecklist":"Material Checklist","create.materialChecklist.blocksNotLoaded":"* Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.","create.gui.filter.deny_list":"Deny-List","create.gui.filter.deny_list.description":"Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.","create.gui.filter.allow_list":"Allow-List","create.gui.filter.allow_list.description":"Items pass if they match any of the above. An empty Allow-List rejects everything.","create.gui.filter.respect_data":"Respect Data","create.gui.filter.respect_data.description":"Items only match if their durability, enchantments, and other attributes match as well.","create.gui.filter.ignore_data":"Ignore Data","create.gui.filter.ignore_data.description":"Items match regardless of their attributes.","create.item_attributes.placeable":"is placeable","create.item_attributes.placeable.inverted":"is not placeable","create.item_attributes.consumable":"can be eaten","create.item_attributes.consumable.inverted":"cannot be eaten","create.item_attributes.fluid_container":"can store fluids","create.item_attributes.fluid_container.inverted":"cannot store fluids","create.item_attributes.enchanted":"is enchanted","create.item_attributes.enchanted.inverted":"is unenchanted","create.item_attributes.max_enchanted":"is enchanted at max level","create.item_attributes.max_enchanted.inverted":"is not enchanted at max level","create.item_attributes.renamed":"has a custom name","create.item_attributes.renamed.inverted":"does not have a custom name","create.item_attributes.damaged":"is damaged","create.item_attributes.damaged.inverted":"is not damaged","create.item_attributes.badly_damaged":"is heavily damaged","create.item_attributes.badly_damaged.inverted":"is not heavily damaged","create.item_attributes.not_stackable":"cannot stack","create.item_attributes.not_stackable.inverted":"can be stacked","create.item_attributes.equipable":"can be equipped","create.item_attributes.equipable.inverted":"cannot be equipped","create.item_attributes.furnace_fuel":"is furnace fuel","create.item_attributes.furnace_fuel.inverted":"is not furnace fuel","create.item_attributes.washable":"can be Washed","create.item_attributes.washable.inverted":"cannot be Washed","create.item_attributes.hauntable":"can be Haunted","create.item_attributes.hauntable.inverted":"cannot be Haunted","create.item_attributes.crushable":"can be Crushed","create.item_attributes.crushable.inverted":"cannot be Crushed","create.item_attributes.smeltable":"can be Smelted","create.item_attributes.smeltable.inverted":"cannot be Smelted","create.item_attributes.smokable":"can be Smoked","create.item_attributes.smokable.inverted":"cannot be Smoked","create.item_attributes.blastable":"is smeltable in Blast Furnace","create.item_attributes.blastable.inverted":"is not smeltable in Blast Furnace","create.item_attributes.shulker_level":"is shulker %1$s","create.item_attributes.shulker_level.inverted":"is shulker not %1$s","create.item_attributes.shulker_level.full":"full","create.item_attributes.shulker_level.empty":"empty","create.item_attributes.shulker_level.partial":"partially filled","create.item_attributes.in_tag":"is tagged %1$s","create.item_attributes.in_tag.inverted":"is not tagged %1$s","create.item_attributes.in_item_group":"is in group '%1$s'","create.item_attributes.in_item_group.inverted":"is not in group '%1$s'","create.item_attributes.added_by":"was added by %1$s","create.item_attributes.added_by.inverted":"was not added by %1$s","create.item_attributes.has_enchant":"is enchanted with %1$s","create.item_attributes.has_enchant.inverted":"is not enchanted with %1$s","create.item_attributes.color":"is dyed %1$s","create.item_attributes.color.inverted":"is not dyed %1$s","create.item_attributes.has_fluid":"contains %1$s","create.item_attributes.has_fluid.inverted":"does not contain %1$s","create.item_attributes.has_name":"has the custom name %1$s","create.item_attributes.has_name.inverted":"does not have the custom name %1$s","create.item_attributes.book_author":"was authored by %1$s","create.item_attributes.book_author.inverted":"was not authored by %1$s","create.item_attributes.book_copy_original":"is an original","create.item_attributes.book_copy_original.inverted":"is not an original","create.item_attributes.book_copy_first":"is a first-generation copy","create.item_attributes.book_copy_first.inverted":"is not a first-generation copy","create.item_attributes.book_copy_second":"is a second-generation copy","create.item_attributes.book_copy_second.inverted":"is not a second-generation copy","create.item_attributes.book_copy_tattered":"is a tattered mess","create.item_attributes.book_copy_tattered.inverted":"is not a tattered mess","create.item_attributes.astralsorcery_amulet":"improves %1$s","create.item_attributes.astralsorcery_amulet.inverted":"does not improve %1$s","create.item_attributes.astralsorcery_constellation":"is attuned to %1$s","create.item_attributes.astralsorcery_constellation.inverted":"is not attuned to %1$s","create.item_attributes.astralsorcery_crystal":"has crystal attribute %1$s","create.item_attributes.astralsorcery_crystal.inverted":"does not have crystal attribute %1$s","create.item_attributes.astralsorcery_perk_gem":"has perk attribute %1$s","create.item_attributes.astralsorcery_perk_gem.inverted":"does not have perk attribute %1$s","create.gui.attribute_filter.no_selected_attributes":"No attributes selected","create.gui.attribute_filter.selected_attributes":"Selected attributes:","create.gui.attribute_filter.add_attribute":"Add attribute to List","create.gui.attribute_filter.add_inverted_attribute":"Add opposite attribute to List","create.gui.attribute_filter.allow_list_disjunctive":"Allow-List (Any)","create.gui.attribute_filter.allow_list_disjunctive.description":"Items pass if they have any of the selected attributes.","create.gui.attribute_filter.allow_list_conjunctive":"Allow-List (All)","create.gui.attribute_filter.allow_list_conjunctive.description":"Items pass only if they have ALL of the selected attributes.","create.gui.attribute_filter.deny_list":"Deny-List","create.gui.attribute_filter.deny_list.description":"Items pass if they do NOT have any of the selected attributes.","create.gui.attribute_filter.add_reference_item":"Add Reference Item","create.tooltip.holdForDescription":"Hold [%1$s] for Summary","create.tooltip.holdForControls":"Hold [%1$s] for Controls","create.tooltip.keyShift":"Shift","create.tooltip.keyCtrl":"Ctrl","create.tooltip.speedRequirement":"Speed Requirement: %1$s","create.tooltip.speedRequirement.none":"None","create.tooltip.speedRequirement.slow":"Slow","create.tooltip.speedRequirement.medium":"Moderate","create.tooltip.speedRequirement.fast":"Fast","create.tooltip.stressImpact":"Kinetic Stress Impact: %1$s","create.tooltip.stressImpact.low":"Low","create.tooltip.stressImpact.medium":"Moderate","create.tooltip.stressImpact.high":"High","create.tooltip.stressImpact.overstressed":"Overstressed","create.tooltip.capacityProvided":"Kinetic Stress Capacity: %1$s","create.tooltip.capacityProvided.low":"Small","create.tooltip.capacityProvided.medium":"Medium","create.tooltip.capacityProvided.high":"Large","create.tooltip.generationSpeed":"Generates at %1$s %2$s","create.tooltip.analogStrength":"Analog Strength: %1$s/15","create.mechanical_arm.extract_from":"Take items from %1$s","create.mechanical_arm.deposit_to":"Deposit items to %1$s","create.mechanical_arm.summary":"Mechanical Arm has %1$s input(s) and %2$s output(s).","create.mechanical_arm.points_outside_range":"%1$s selected interaction point(s) removed due to range limitations.","create.weighted_ejector.target_set":"Target Selected","create.weighted_ejector.target_not_valid":"Ejecting to Adjacent block (Target was not Valid)","create.weighted_ejector.no_target":"Ejecting to Adjacent block (No Target was Selected)","create.weighted_ejector.targeting":"Ejecting to [%1$s,%2$s,%3$s]","create.weighted_ejector.stack_size":"Ejected Stack Size","create.logistics.when_multiple_outputs_available":"When Multiple Outputs Available","create.mechanical_arm.selection_mode.round_robin":"Round Robin","create.mechanical_arm.selection_mode.forced_round_robin":"Forced Round Robin","create.mechanical_arm.selection_mode.prefer_first":"Prefer First Target","create.tunnel.selection_mode.split":"Split","create.tunnel.selection_mode.forced_split":"Forced Split","create.tunnel.selection_mode.round_robin":"Round Robin","create.tunnel.selection_mode.forced_round_robin":"Forced Round Robin","create.tunnel.selection_mode.prefer_nearest":"Prefer Nearest","create.tunnel.selection_mode.randomize":"Randomize","create.tunnel.selection_mode.synchronize":"Synchronize Inputs","create.tooltip.chute.header":"Chute Information","create.tooltip.chute.items_move_down":"Items move Downward","create.tooltip.chute.items_move_up":"Items move Upward","create.tooltip.chute.no_fans_attached":"No attached fans","create.tooltip.chute.fans_push_up":"Fans push from Below","create.tooltip.chute.fans_push_down":"Fans push from Above","create.tooltip.chute.fans_pull_up":"Fans pull from Above","create.tooltip.chute.fans_pull_down":"Fans pull from Below","create.tooltip.chute.contains":"Contains: %1$s x%2$s","create.tooltip.brass_tunnel.contains":"Currently distributing:","create.tooltip.brass_tunnel.contains_entry":"> %1$s x%2$s","create.tooltip.brass_tunnel.retrieve":"Right-Click to retrieve","create.linked_controller.bind_mode":"Bind mode active","create.linked_controller.press_keybind":"Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key","create.linked_controller.key_bound":"Frequency bound to %1$s","create.linked_controller.frequency_slot_1":"Keybind: %1$s, Freq. #1","create.linked_controller.frequency_slot_2":"Keybind: %1$s, Freq. #2","create.crafting_blueprint.crafting_slot":"Ingredient Slot","create.crafting_blueprint.filter_items_viable":"Advanced filter items are viable","create.crafting_blueprint.display_slot":"Display Slot","create.crafting_blueprint.inferred":"Inferred from recipe","create.crafting_blueprint.manually_assigned":"Manually assigned","create.crafting_blueprint.secondary_display_slot":"Secondary Display Slot","create.crafting_blueprint.optional":"Optional","create.potato_cannon.ammo.attack_damage":"%1$s Attack Damage","create.potato_cannon.ammo.reload_ticks":"%1$s Reload Ticks","create.potato_cannon.ammo.knockback":"%1$s Knockback","create.hint.hose_pulley.title":"Bottomless Supply","create.hint.hose_pulley":"The targeted body of fluid is considered infinite.","create.hint.mechanical_arm_no_targets.title":"No Targets","create.hint.mechanical_arm_no_targets":"It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.","create.hint.empty_bearing.title":"Update Bearing","create.hint.empty_bearing":"_Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.","create.hint.full_deployer.title":"Deployer Item Overflow","create.hint.full_deployer":"It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.","create.gui.config.overlay1":"Hi :)","create.gui.config.overlay2":"This is a sample overlay","create.gui.config.overlay3":"Click or drag with your mouse","create.gui.config.overlay4":"to move this preview","create.gui.config.overlay5":"Press ESC to exit this screen","create.gui.config.overlay6":"and save the new position","create.gui.config.overlay7":"Run /create overlay reset","create.gui.config.overlay8":"to reset to the default position","create.command.killTPSCommand":"killtps","create.command.killTPSCommand.status.slowed_by.0":"[Create]: Server tick is currently slowed by %s ms :o","create.command.killTPSCommand.status.slowed_by.1":"[Create]: Server tick is slowed by %s ms now >:)","create.command.killTPSCommand.status.slowed_by.2":"[Create]: Server tick is back to regular speed :D","create.command.killTPSCommand.status.usage.0":"[Create]: use /killtps stop to bring back server tick to regular speed","create.command.killTPSCommand.status.usage.1":"[Create]: use /killtps start <tickTime> to artificially slow down the server tick","create.command.killTPSCommand.argument.tickTime":"tickTime","create.contraption.minecart_contraption_too_big":"This Cart Contraption seems too big to pick up","create.contraption.minecart_contraption_illegal_pickup":"A mystical force is binding this Cart Contraption to the world","create.potion.invalid":"Invalid Potion","_":"->------------------------]  Subtitles  [------------------------<-","create.subtitle.contraption_disassemble":"Contraption stops","create.subtitle.peculiar_bell_use":"Peculiar Bell tolls","create.subtitle.mixing":"Mixing noises","create.subtitle.mechanical_press_activation_belt":"Mechanical Press bonks","create.subtitle.fwoomp":"Potato Launcher fwoomps","create.subtitle.worldshaper_place":"Worldshaper zaps","create.subtitle.sanding_long":"Sanding noises","create.subtitle.crushing_1":"Crushing noises","create.subtitle.depot_slide":"Item slides","create.subtitle.saw_activate_stone":"Mechanical Saw activates","create.subtitle.blaze_munch":"Blaze Burner munches","create.subtitle.funnel_flap":"Funnel flaps","create.subtitle.schematicannon_finish":"Schematicannon dings","create.subtitle.haunted_bell_use":"Haunted Bell tolls","create.subtitle.scroll_value":"Scroll-input clicks","create.subtitle.crafter_craft":"Crafter crafts","create.subtitle.controller_put":"Controller thumps","create.subtitle.cranking":"Hand Crank turns","create.subtitle.wrench_remove":"Component breaks","create.subtitle.sanding_short":"Sanding noises","create.subtitle.cogs":"Cogwheels rumble","create.subtitle.slime_added":"Slime squishes","create.subtitle.wrench_rotate":"Wrench used","create.subtitle.potato_hit":"Vegetable impacts","create.subtitle.saw_activate_wood":"Mechanical Saw activates","create.subtitle.haunted_bell_convert":"Haunted Bell awakens","create.subtitle.deny":"Declining boop","create.subtitle.controller_click":"Controller clicks","create.subtitle.schematicannon_launch_block":"Schematicannon fires","create.subtitle.copper_armor_equip":"Diving equipment clinks","create.subtitle.controller_take":"Lectern empties","create.subtitle.mechanical_press_activation":"Mechanical Press clangs","create.subtitle.contraption_assemble":"Contraption moves","create.subtitle.crafter_click":"Crafter clicks","create.subtitle.depot_plop":"Item lands","create.subtitle.confirm":"Affirmative ding","_":"->------------------------]  Item Descriptions  [------------------------<-","item.create.example_item.tooltip":"EXAMPLE ITEM (just a marker that this tooltip exists)","item.create.example_item.tooltip.summary":"A brief description of the item. _Underscores_ highlight a term.","item.create.example_item.tooltip.condition1":"When this","item.create.example_item.tooltip.behaviour1":"Then this item does this. (behaviours show on shift)","item.create.example_item.tooltip.condition2":"And When this","item.create.example_item.tooltip.behaviour2":"You can add as many behaviours as you like","item.create.example_item.tooltip.control1":"When Ctrl pressed","item.create.example_item.tooltip.action1":"These controls are displayed.","block.create.wooden_bracket.tooltip":"WOODEN BRACKET","block.create.wooden_bracket.tooltip.summary":"_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with a cozy and wooden bit of reinforcement.","block.create.metal_bracket.tooltip":"METAL BRACKET","block.create.metal_bracket.tooltip.summary":"_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.","block.create.seat.tooltip":"SEAT","block.create.seat.tooltip.summary":"Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.","block.create.seat.tooltip.condition1":"Right click on Seat","block.create.seat.tooltip.behaviour1":"Sits the player on the _Seat_. Press L-shift to leave the _Seat_.","item.create.blaze_cake.tooltip":"BLAZE CAKE","item.create.blaze_cake.tooltip.summary":"A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!","item.create.wand_of_symmetry.tooltip":"SYMMETRY WAND","item.create.wand_of_symmetry.tooltip.summary":"Perfectly mirrors Block placement across configured planes.","item.create.wand_of_symmetry.tooltip.condition1":"When in Hotbar","item.create.wand_of_symmetry.tooltip.behaviour1":"Stays Active","item.create.wand_of_symmetry.tooltip.control1":"R-Click on Ground","item.create.wand_of_symmetry.tooltip.action1":"_Creates_ or _Moves_ the Mirror","item.create.wand_of_symmetry.tooltip.control2":"R-Click in the Air","item.create.wand_of_symmetry.tooltip.action2":"_Removes_ the active Mirror","item.create.wand_of_symmetry.tooltip.control3":"R-Click while Sneaking","item.create.wand_of_symmetry.tooltip.action3":"Opens the _Configuration Interface_","item.create.handheld_worldshaper.tooltip":"HANDHELD WORLDSHAPER","item.create.handheld_worldshaper.tooltip.summary":"Handy tool for creating _landscapes_ and _terrain features_.","item.create.handheld_worldshaper.tooltip.control1":"L-Click at Block","item.create.handheld_worldshaper.tooltip.action1":"Sets blocks placed by the tool to the targeted block.","item.create.handheld_worldshaper.tooltip.control2":"R-Click at Block","item.create.handheld_worldshaper.tooltip.action2":"Applies the currently selected _Brush_ and _Tool_ at the targeted location.","item.create.handheld_worldshaper.tooltip.control3":"R-Click while Sneaking","item.create.handheld_worldshaper.tooltip.action3":"Opens the _Configuration Interface_","item.create.tree_fertilizer.tooltip":"TREE FERTILIZER","item.create.tree_fertilizer.tooltip.summary":"A powerful combination of minerals suitable for speeding up the growth of common tree types.","item.create.tree_fertilizer.tooltip.condition1":"When used on a Sapling","item.create.tree_fertilizer.tooltip.behaviour1":"Grows Trees _regardless_ of their _spacing conditions_","item.create.extendo_grip.tooltip":"EXTENDO GRIP","item.create.extendo_grip.tooltip.summary":"Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_","item.create.extendo_grip.tooltip.condition1":"When in Off-Hand","item.create.extendo_grip.tooltip.behaviour1":"Increases _reach distance_ of items used in the _Main-Hand_.","item.create.extendo_grip.tooltip.condition2":"While wearing Copper Backtank","item.create.extendo_grip.tooltip.behaviour2":"_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank","item.create.potato_cannon.tooltip":"POTATO CANNON","item.create.potato_cannon.tooltip.summary":"Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_","item.create.potato_cannon.tooltip.condition1":"When R-Clicked","item.create.potato_cannon.tooltip.behaviour1":"_Shoots_ a suitable item from your _Inventory_.","item.create.potato_cannon.tooltip.condition2":"While wearing Copper Backtank","item.create.potato_cannon.tooltip.behaviour2":"_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank","item.create.filter.tooltip":"FILTER","item.create.filter.tooltip.summary":"_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.","item.create.filter.tooltip.condition1":"When in filter slot","item.create.filter.tooltip.behaviour1":"_Controls_ item flow according to its _configuration_.","item.create.filter.tooltip.condition2":"When R-Clicked","item.create.filter.tooltip.behaviour2":"Opens the _configuration interface_.","item.create.attribute_filter.tooltip":"ATTRIBUTE FILTER","item.create.attribute_filter.tooltip.summary":"_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of_ item _attributes_ and _categories_.","item.create.attribute_filter.tooltip.condition1":"When in filter slot","item.create.attribute_filter.tooltip.behaviour1":"_Controls_ item flow according to its _configuration_.","item.create.attribute_filter.tooltip.condition2":"When R-Clicked","item.create.attribute_filter.tooltip.behaviour2":"Opens the _configuration interface_.","item.create.empty_schematic.tooltip":"EMPTY SCHEMATIC","item.create.empty_schematic.tooltip.summary":"Used as a recipe ingredient and for writing at the _Schematic Table_.","item.create.schematic.tooltip":"SCHEMATIC","item.create.schematic.tooltip.summary":"Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.","item.create.schematic.tooltip.condition1":"When Held","item.create.schematic.tooltip.behaviour1":"Can be positioned using the Tools on Screen.","item.create.schematic.tooltip.control1":"R-Click while Sneaking","item.create.schematic.tooltip.action1":"Opens an _Interface_ for entering exact _Coordinates_.","item.create.schematic_and_quill.tooltip":"SCHEMATIC AND QUILL","item.create.schematic_and_quill.tooltip.summary":"Used for saving a Structure in your world to a .nbt file.","item.create.schematic_and_quill.tooltip.condition1":"Step 1","item.create.schematic_and_quill.tooltip.behaviour1":"Select two corner points using R-Click.","item.create.schematic_and_quill.tooltip.condition2":"Step 2","item.create.schematic_and_quill.tooltip.behaviour2":"_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.","item.create.schematic_and_quill.tooltip.control1":"R-Click","item.create.schematic_and_quill.tooltip.action1":"Select a corner point / confirm save.","item.create.schematic_and_quill.tooltip.control2":"Ctrl Held","item.create.schematic_and_quill.tooltip.action2":"Select points in _mid-air_. _Scroll_ to adjust the distance.","item.create.schematic_and_quill.tooltip.control3":"R-Click while Sneaking","item.create.schematic_and_quill.tooltip.action3":"_Resets_ and removes the selection.","block.create.schematicannon.tooltip":"SCHEMATICANNON","block.create.schematicannon.tooltip.summary":"Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.","block.create.schematicannon.tooltip.condition1":"When R-Clicked","block.create.schematicannon.tooltip.behaviour1":"Opens the _Interface_","block.create.schematic_table.tooltip":"SCHEMATIC TABLE","block.create.schematic_table.tooltip.summary":"Writes saved Schematics onto an _Empty Schematic_.","block.create.schematic_table.tooltip.condition1":"When given an Empty Schematic","block.create.schematic_table.tooltip.behaviour1":"Uploads a chosen File from your Schematics Folder.","item.create.goggles.tooltip":"GOGGLES","item.create.goggles.tooltip.summary":"A pair of glasses to augment your vision with useful _kinetic information_.","item.create.goggles.tooltip.condition1":"When worn","item.create.goggles.tooltip.behaviour1":"Shows _colored indicators_ corresponding to the _Speed Level_ of a placed kinetic component as well as _Stress Impact_ and _Capacity_ of individual components.","item.create.goggles.tooltip.condition2":"When looking at gauge","item.create.goggles.tooltip.behaviour2":"Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.","item.create.goggles.tooltip.condition3":"When looking at fluid containers","item.create.goggles.tooltip.behaviour3":"Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.","item.create.wrench.tooltip":"WRENCH","item.create.wrench.tooltip.summary":"A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.","item.create.wrench.tooltip.control1":"Right-Click a kinetic block","item.create.wrench.tooltip.action1":"_Rotates components_ toward or away from the face with which you interacted.","item.create.wrench.tooltip.control2":"R-Click while Sneaking","item.create.wrench.tooltip.action2":"_Disassembles Kinetic components_ and places them back in _your inventory_.","block.create.nozzle.tooltip":"NOZZLE","block.create.nozzle.tooltip.summary":"Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.","block.create.cuckoo_clock.tooltip":"CUCKOO CLOCK","block.create.cuckoo_clock.tooltip.summary":"Fine craftsmanship for _decorating_ a space and _keeping track of time_.","block.create.cuckoo_clock.tooltip.condition1":"When Powered by Kinetics","block.create.cuckoo_clock.tooltip.behaviour1":"Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.","block.create.turntable.tooltip":"TURNTABLE","block.create.turntable.tooltip.summary":"Turns _Rotational Force_ into refined Motion Sickness.","block.create.toolbox.tooltip":"TOOLBOX","block.create.toolbox.tooltip.summary":"Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.","block.create.toolbox.tooltip.condition1":"When Picked Up","block.create.toolbox.tooltip.behaviour1":"_Retains_ Inventory _Contents_.","block.create.toolbox.tooltip.condition2":"When placed in Range","block.create.toolbox.tooltip.behaviour2":"_Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.","block.create.toolbox.tooltip.condition3":"When R-Clicked","block.create.toolbox.tooltip.behaviour3":"Opens the _Container Interface_.","block.create.stockpile_switch.tooltip":"STOCKPILE SWITCH","block.create.stockpile_switch.tooltip.summary":"Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.","block.create.stockpile_switch.tooltip.condition1":"When R-Clicked","block.create.stockpile_switch.tooltip.behaviour1":"Opens the _Configuration Interface_.","block.create.content_observer.tooltip":"CONTENT OBSERVER","block.create.content_observer.tooltip.summary":"_Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.","block.create.content_observer.tooltip.condition1":"When observing a Container","block.create.content_observer.tooltip.behaviour1":"Emits a _Redstone Signal_ while the observed container has _matching_ _content_.","block.create.content_observer.tooltip.condition2":"When observing a Funnel","block.create.content_observer.tooltip.behaviour2":"Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.","block.create.creative_crate.tooltip":"CREATIVE CRATE","block.create.creative_crate.tooltip.summary":"This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.","block.create.creative_crate.tooltip.condition1":"When Item in Filter Slot","block.create.creative_crate.tooltip.behaviour1":"Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._","item.create.creative_blaze_cake.tooltip":"CREATIVE CAKE","item.create.creative_blaze_cake.tooltip.summary":"A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.","item.create.creative_blaze_cake.tooltip.condition1":"R-Click on Blaze Burner","item.create.creative_blaze_cake.tooltip.behaviour1":"_Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.","block.create.controller_rail.tooltip":"CONTROLLER RAIL","block.create.controller_rail.tooltip.summary":"A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.","block.create.controller_rail.tooltip.condition1":"When Powered by Redstone","block.create.controller_rail.tooltip.behaviour1":"_Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.","item.create.sand_paper.tooltip":"SAND PAPER","item.create.sand_paper.tooltip.summary":"A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.","item.create.sand_paper.tooltip.condition1":"When Used","item.create.sand_paper.tooltip.behaviour1":"Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_","item.create.builders_tea.tooltip":"BUILDERS TEA","item.create.builders_tea.tooltip.summary":"The perfect drink to get the day started- _Motivating_ and _Saturating._","item.create.refined_radiance.tooltip":"REFINED RADIANCE","item.create.refined_radiance.tooltip.summary":"A Chromatic material forged from _absorbed light_.","item.create.refined_radiance.tooltip.condition1":"Work In Progress","item.create.refined_radiance.tooltip.behaviour1":"Usages for this material will be available in a future release.","item.create.shadow_steel.tooltip":"SHADOW STEEL","item.create.shadow_steel.tooltip.summary":"A Chromatic material forged _in the void_.","item.create.shadow_steel.tooltip.condition1":"Work In Progress","item.create.shadow_steel.tooltip.behaviour1":"Usages for this material will be available in a future release.","item.create.linked_controller.tooltip":"LINKED CONTROLLER","item.create.linked_controller.tooltip.summary":"Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.","item.create.linked_controller.tooltip.condition1":"R-Click","item.create.linked_controller.tooltip.behaviour1":"_Toggles_ the controller. _Movement_ _controls_ are taken over while its active.","item.create.linked_controller.tooltip.condition2":"R-Click while Sneaking","item.create.linked_controller.tooltip.behaviour2":"Opens the manual _Configuration Interface_.","item.create.linked_controller.tooltip.condition3":"R-Click on Redstone Link Receiver","item.create.linked_controller.tooltip.behaviour3":"Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.","item.create.linked_controller.tooltip.condition4":"R-Click on Lectern","item.create.linked_controller.tooltip.behaviour4":"Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)","item.create.diving_helmet.tooltip":"DIVING HELMET","item.create.diving_helmet.tooltip.summary":"Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.","item.create.diving_helmet.tooltip.condition1":"When Worn","item.create.diving_helmet.tooltip.behaviour1":"Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.","item.create.copper_backtank.tooltip":"COPPER BACKTANK","item.create.copper_backtank.tooltip.summary":"A _Wearable_ _Tank_ for carrying Pressurized Air.","item.create.copper_backtank.tooltip.condition1":"When Worn","item.create.copper_backtank.tooltip.behaviour1":"Provides _Pressurized_ _Air_ to Equipment that requires it.","item.create.copper_backtank.tooltip.condition2":"When placed, Powered by Kinetics","item.create.copper_backtank.tooltip.behaviour2":"_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.","item.create.diving_boots.tooltip":"DIVING BOOTS","item.create.diving_boots.tooltip.summary":"A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.","item.create.diving_boots.tooltip.condition1":"When Worn","item.create.diving_boots.tooltip.behaviour1":"Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.","item.create.crafting_blueprint.tooltip":"CRAFTING BLUEPRINT","item.create.crafting_blueprint.tooltip.summary":"_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.","item.create.crafting_blueprint.condition1":"R-Click empty Slot","item.create.crafting_blueprint.behaviour1":"Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.","item.create.crafting_blueprint.condition2":"R-Click configured Slot","item.create.crafting_blueprint.behaviour2":"_Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.","item.create.minecart_coupling.tooltip":"MINECART COUPLING","item.create.minecart_coupling.tooltip.summary":"_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.","item.create.minecart_coupling.tooltip.condition1":"When Used on Minecart","item.create.minecart_coupling.tooltip.behaviour1":"_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.","item.create.experience_nugget.tooltip":"NUGGET OF EXPERIENCE","item.create.experience_nugget.tooltip.summary":"_Ding!_ A speck of _inspiration_ from your fantastic inventions.","item.create.experience_nugget.tooltip.condition1":"When Used","item.create.experience_nugget.tooltip.behaviour1":"_Redeems_ _Experience_ points contained within.","block.create.peculiar_bell.tooltip":"PECULIAR BELL","block.create.peculiar_bell.tooltip.summary":"A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...","block.create.haunted_bell.tooltip":"HAUNTED BELL","block.create.haunted_bell.tooltip.summary":"A _Cursed Bell_ haunted by lost souls of the Nether.","block.create.haunted_bell.tooltip.condition1":"When Held or Rang","block.create.haunted_bell.tooltip.behaviour1":"Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.","_":"->------------------------]  Ponder Content  [------------------------<-","create.ponder.hold_to_ponder":"Hold [%1$s] to Ponder","create.ponder.subject":"Subject of this scene","create.ponder.pondering":"Pondering about...","create.ponder.identify_mode":"Identify mode active.\nUnpause with [%1$s]","create.ponder.associated":"Associated Entries","create.ponder.close":"Close","create.ponder.identify":"Identify","create.ponder.next":"Next Scene","create.ponder.previous":"Previous Scene","create.ponder.replay":"Replay","create.ponder.think_back":"Think Back","create.ponder.slow_text":"Comfy Reading","create.ponder.exit":"Exit","create.ponder.welcome":"Welcome to Ponder","create.ponder.categories":"Available Categories in Create","create.ponder.index_description":"Click one of the icons to learn about its associated Items and Blocks","create.ponder.index_title":"Ponder Index","create.ponder.shared.rpm16":"16 RPM","create.ponder.shared.behaviour_modify_wrench":"This behaviour can be modified using a Wrench","create.ponder.shared.storage_on_contraption":"Inventories attached to the Contraption will pick up their drops automatically","create.ponder.shared.sneak_and":"Sneak +","create.ponder.shared.rpm8":"8 RPM","create.ponder.shared.ctrl_and":"Ctrl +","create.ponder.shared.rpm32":"32 RPM","create.ponder.shared.rpm16_source":"Source: 16 RPM","create.ponder.shared.movement_anchors":"With the help of Chassis or Super Glue, larger structures can be moved.","create.ponder.tag.redstone":"Logic Components","create.ponder.tag.redstone.description":"Components which help with redstone engineering","create.ponder.tag.contraption_assembly":"Block Attachment Utility","create.ponder.tag.contraption_assembly.description":"Tools and Components used to assemble structures moved as an animated Contraption","create.ponder.tag.fluids":"Fluid Manipulators","create.ponder.tag.fluids.description":"Components which help relaying and making use of Fluids","create.ponder.tag.decoration":"Aesthetics","create.ponder.tag.decoration.description":"Components used mostly for decorative purposes","create.ponder.tag.windmill_sails":"Sails for Windmill Bearings","create.ponder.tag.windmill_sails.description":"Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.","create.ponder.tag.arm_targets":"Targets for Mechanical Arms","create.ponder.tag.arm_targets.description":"Components which can be selected as inputs or outputs to the Mechanical Arm","create.ponder.tag.kinetic_appliances":"Kinetic Appliances","create.ponder.tag.kinetic_appliances.description":"Components which make use of Rotational Force","create.ponder.tag.kinetic_sources":"Kinetic Sources","create.ponder.tag.kinetic_sources.description":"Components which generate Rotational Force","create.ponder.tag.movement_anchor":"Movement Anchors","create.ponder.tag.movement_anchor.description":"Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways","create.ponder.tag.kinetic_relays":"Kinetic Blocks","create.ponder.tag.kinetic_relays.description":"Components which help relaying Rotational Force elsewhere","create.ponder.tag.contraption_actor":"Contraption Actors","create.ponder.tag.contraption_actor.description":"Components which expose special behaviour when attached to a moving contraption","create.ponder.tag.creative":"Creative Mode","create.ponder.tag.creative.description":"Components not usually available for Survival Mode","create.ponder.tag.logistics":"Item Transportation","create.ponder.tag.logistics.description":"Components which help moving items around","create.ponder.analog_lever.header":"Controlling signals using the Analog Lever","create.ponder.analog_lever.text_1":"Analog Levers make for a compact and precise source of redstone power","create.ponder.analog_lever.text_2":"Right-click to increase its analog power output","create.ponder.analog_lever.text_3":"Right-click while Sneaking to decrease the power output again","create.ponder.andesite_tunnel.header":"Using Andesite Tunnels","create.ponder.andesite_tunnel.text_1":"Andesite Tunnels can be used to cover up your belts","create.ponder.andesite_tunnel.text_2":"Whenever an Andesite Tunnel has connections to the sides...","create.ponder.andesite_tunnel.text_3":"...they will split exactly one item off of any passing stacks","create.ponder.andesite_tunnel.text_4":"The remainder will continue on its path","create.ponder.basin.header":"Processing Items in the Basin","create.ponder.basin.text_1":"A Basin can hold Items and Fluids for Processing","create.ponder.basin.text_2":"After a processing step, basins try to output below to the side of them","create.ponder.basin.text_3":"When a valid component is present, the Basin will show an output faucet","create.ponder.basin.text_4":"A number of options are applicable here","create.ponder.basin.text_5":"Outputs will be caught by the inventory below","create.ponder.basin.text_6":"Without output faucet, the Basin will retain items created in its processing","create.ponder.basin.text_7":"This can be useful if outputs should be re-used as ingredients","create.ponder.basin.text_8":"Desired outputs will then have to be extracted from the basin","create.ponder.basin.text_9":"A Filter might be necessary to avoid pulling out un-processed items","create.ponder.bearing_modes.header":"Movement Modes of the Mechanical Bearing","create.ponder.bearing_modes.text_1":"When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle","create.ponder.bearing_modes.text_2":"It can be configured never to revert to solid blocks, or only near the angle it started at","create.ponder.belt_casing.header":"Encasing Belts","create.ponder.belt_casing.text_1":"Brass or Andesite Casing can be used to decorate Mechanical Belts","create.ponder.belt_casing.text_2":"A wrench can be used to remove the casing","create.ponder.belt_connector.header":"Using Mechanical Belts","create.ponder.belt_connector.text_1":"Right-Clicking two shafts with a belt item will connect them together","create.ponder.belt_connector.text_2":"Accidental selections can be canceled with Right-Click while Sneaking","create.ponder.belt_connector.text_3":"Additional Shafts can be added throughout the Belt","create.ponder.belt_connector.text_4":"Shafts connected via Belts will rotate with Identical Speed and Direction","create.ponder.belt_connector.text_5":"Added shafts can be removed using the wrench","create.ponder.belt_connector.text_6":"Mechanical Belts can be dyed for aesthetic purposes","create.ponder.belt_directions.header":"Valid Orientations for Mechanical Belts","create.ponder.belt_directions.text_1":"Belts cannot connect in arbitrary directions","create.ponder.belt_directions.text_2":"1. They can connect horizontally","create.ponder.belt_directions.text_3":"2. They can connect diagonally","create.ponder.belt_directions.text_4":"3. They can connect vertically","create.ponder.belt_directions.text_5":"4. And they can connect vertical shafts horizontally","create.ponder.belt_directions.text_6":"These are all possible directions. Belts can span any Length between 2 and 20 blocks","create.ponder.belt_transport.header":"Using Mechanical Belts for Logistics","create.ponder.belt_transport.text_1":"Moving belts will transport Items and other Entities","create.ponder.belt_transport.text_2":"Right-Click with an empty hand to take items off a belt","create.ponder.blaze_burner.header":"Feeding Blaze Burners","create.ponder.blaze_burner.text_1":"Blaze Burners can provide Heat to Items processed in a Basin","create.ponder.blaze_burner.text_2":"For this, the Blaze has to be fed with flammable items","create.ponder.blaze_burner.text_3":"With a Blaze Cake, the Burner can reach an even stronger level of heat","create.ponder.blaze_burner.text_4":"The feeding process can be automated using Deployers or Mechanical Arms","create.ponder.brass_funnel.header":"The Brass Funnel","create.ponder.brass_funnel.text_1":"Andesite Funnels can only ever extract single items.","create.ponder.brass_funnel.text_2":"Brass Funnels can extract up to a full stack.","create.ponder.brass_funnel.text_3":"Scrolling on the filter slot allows for precise control over the extracted stack size.","create.ponder.brass_funnel.text_4":"Using items on the filter slot will restrict the funnel to only transfer matching stacks.","create.ponder.brass_tunnel.header":"Using Brass Tunnels","create.ponder.brass_tunnel.text_1":"Brass Tunnels can be used to cover up your belts","create.ponder.brass_tunnel.text_2":"Brass Tunnels have filter slots on each open side","create.ponder.brass_tunnel.text_3":"Filters on inbound connections simply block non-matching items","create.ponder.brass_tunnel.text_4":"Filters on outbound connections can be used to sort items by type","create.ponder.brass_tunnel.text_5":"Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it","create.ponder.brass_tunnel.text_6":"Brass Tunnels on parallel belts will form a group","create.ponder.brass_tunnel.text_7":"Incoming Items will now be distributed across all connected exits","create.ponder.brass_tunnel.text_8":"For this, items can also be inserted into the Tunnel block directly","create.ponder.brass_tunnel_modes.header":"Distribution Modes of the Brass Tunnel","create.ponder.brass_tunnel_modes.text_1":"Using a Wrench, the distribution behaviour of Brass Tunnels can be configured","create.ponder.brass_tunnel_modes.text_10":"'Synchronize Inputs' is a unique setting for Brass Tunnels","create.ponder.brass_tunnel_modes.text_11":"Items are only allowed past if every tunnel in the group has one waiting","create.ponder.brass_tunnel_modes.text_12":"This ensures that all affected belts supply items at the same rate","create.ponder.brass_tunnel_modes.text_2":"'Split' will attempt to distribute the stack evenly between available outputs","create.ponder.brass_tunnel_modes.text_3":"If an output is unable to take more items, it will be skipped","create.ponder.brass_tunnel_modes.text_4":"'Forced Split' will never skip outputs, and instead wait until they are free","create.ponder.brass_tunnel_modes.text_5":"'Round Robin' keeps stacks whole, and cycles through outputs iteratively","create.ponder.brass_tunnel_modes.text_6":"Once Again, if an output is unable to take more items, it will be skipped","create.ponder.brass_tunnel_modes.text_7":"'Forced Round Robin' never skips outputs","create.ponder.brass_tunnel_modes.text_8":"'Prefer Nearest' prioritizes the outputs closest to the items' input location","create.ponder.brass_tunnel_modes.text_9":"'Randomize' will distribute whole stacks to randomly picked outputs","create.ponder.cart_assembler.header":"Moving Structures using Cart Assemblers","create.ponder.cart_assembler.text_1":"Powered Cart Assemblers mount attached structures to passing Minecarts","create.ponder.cart_assembler.text_2":"Without a redstone signal, it disassembles passing cart contraptions back into blocks","create.ponder.cart_assembler.text_3":"Using a Wrench on the Minecart will let you carry the Contraption elsewhere","create.ponder.cart_assembler_dual.header":"Assembling Carriage Contraptions","create.ponder.cart_assembler_dual.text_1":"Whenever two Cart Assembers share an attached structure...","create.ponder.cart_assembler_dual.text_2":"Powering either of them will create a Carriage Contraption","create.ponder.cart_assembler_dual.text_3":"The carts will behave like those connected via Minecart Coupling","create.ponder.cart_assembler_modes.header":"Orientation Settings for Minecart Contraptions","create.ponder.cart_assembler_modes.text_1":"Cart Contraptions will rotate to face towards their carts' motion","create.ponder.cart_assembler_modes.text_2":"This Arrow indicates which side of the Structure will be considered the front","create.ponder.cart_assembler_modes.text_3":"If the Assembler is set to Lock Rotation, the contraptions' orientation will never change","create.ponder.cart_assembler_rails.header":"Other types of Minecarts and Rails","create.ponder.cart_assembler_rails.text_1":"Cart Assemblers on Regular Tracks will not affect the passing carts' motion","create.ponder.cart_assembler_rails.text_2":"When on Powered or Controller Rail, the carts will be held in place until it's Powered","create.ponder.cart_assembler_rails.text_3":"Other types of Minecarts can be used as the anchor","create.ponder.cart_assembler_rails.text_4":"Furnace Carts will keep themselves powered, pulling fuel from any attached inventories","create.ponder.chain_drive.header":"Relaying rotational force with Chain Drives","create.ponder.chain_drive.text_1":"Chain Drives relay rotation to each other in a row","create.ponder.chain_drive.text_2":"All shafts connected like this will rotate in the same direction","create.ponder.chain_drive.text_3":"Any part of the row can be rotated by 90 degrees","create.ponder.chain_gearshift.header":"Controlling rotational speed with Chain Gearshifts","create.ponder.chain_gearshift.text_1":"Unpowered Chain Gearshifts behave exactly like Chain Drives","create.ponder.chain_gearshift.text_2":"When Powered, the speed transmitted to other Chain Drives in the row is doubled","create.ponder.chain_gearshift.text_3":"Whenever the Powered Gearshift is not at the source, its speed will be halved instead","create.ponder.chain_gearshift.text_4":"In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift","create.ponder.chain_gearshift.text_5":"Using analog signals, the ratio can be adjusted more precisely between 1 and 2","create.ponder.chain_gearshift.text_6":"12 RPM","create.ponder.chute.header":"Transporting Items downward via Chutes","create.ponder.chute.text_1":"Chutes can transport items vertically from and to inventories","create.ponder.chute.text_2":"Using the Wrench, a window can be created","create.ponder.chute.text_3":"Placing chutes targeting the side faces of another will make it diagonal","create.ponder.chute_upward.header":"Transporting Items upward via Chutes","create.ponder.chute_upward.text_1":"Using Encased Fans at the top or bottom, a Chute can move items upward","create.ponder.chute_upward.text_2":"Inspecting chutes with Engineers' Goggles reveals information about the movement direction","create.ponder.chute_upward.text_3":"On the 'blocked' end, items will have to be inserted/taken from the sides","create.ponder.clockwork_bearing.header":"Animating Structures using Clockwork Bearings","create.ponder.clockwork_bearing.text_1":"Clockwork Bearings attach to blocks in front of them","create.ponder.clockwork_bearing.text_2":"Upon receiving Rotational Force, the structure will be rotated according to the hour of the day","create.ponder.clockwork_bearing.text_3":"3:00","create.ponder.clockwork_bearing.text_4":"4:00","create.ponder.clockwork_bearing.text_5":"Right-Click the bearing to start or stop animating the structure","create.ponder.clockwork_bearing.text_6":"In front of the Hour Hand, a second structure can be added","create.ponder.clockwork_bearing.text_7":"Ensure the two Structures are not attached to each other through super glue or similar","create.ponder.clockwork_bearing.text_8":"The Second Structure will now rotate as the Minute Hand","create.ponder.clutch.header":"Controlling rotational force using a Clutch","create.ponder.clutch.text_1":"Clutches will relay rotation in a straight line","create.ponder.clutch.text_2":"When powered by Redstone, it breaks the connection","create.ponder.cog_speedup.header":"Gearshifting with Cogs","create.ponder.cog_speedup.text_1":"Large and Small cogs can be connected diagonally","create.ponder.cog_speedup.text_2":"Shifting from large to small cogs, the conveyed speed will be doubled","create.ponder.cog_speedup.text_3":"Shifting the opposite way, the conveyed speed will be halved","create.ponder.cogwheel.header":"Relaying rotational force using Cogwheels","create.ponder.cogwheel.text_1":"Cogwheels will relay rotation to other adjacent cogwheels","create.ponder.cogwheel.text_2":"Neighbouring shafts connected like this will rotate in opposite directions","create.ponder.cogwheel_casing.header":"Encasing Cogwheels","create.ponder.cogwheel_casing.text_1":"Brass or Andesite Casing can be used to decorate Cogwheels","create.ponder.cogwheel_casing.text_2":"Components added after encasing will not connect to the shaft outputs","create.ponder.cogwheel_casing.text_3":"The Wrench can be used to toggle connections","create.ponder.creative_fluid_tank.header":"Creative Fluid Tanks","create.ponder.creative_fluid_tank.text_1":"Creative Fluid Tanks can be used to provide a bottomless supply of fluid","create.ponder.creative_fluid_tank.text_2":"Right-Click with a fluid containing item to configure it","create.ponder.creative_fluid_tank.text_3":"Pipe Networks can now endlessly draw the assigned fluid from the tank","create.ponder.creative_fluid_tank.text_4":"Any Fluids pushed back into a Creative Fluid Tank will be voided","create.ponder.creative_motor.header":"Generating Rotational Force using Creative Motors","create.ponder.creative_motor.text_1":"Creative motors are a compact and configurable source of Rotational Force","create.ponder.creative_motor.text_2":"Scrolling on the back panel changes the RPM of the motors' rotational output","create.ponder.crushing_wheels.header":"Processing Items with Crushing Wheels","create.ponder.crushing_wheels.text_1":"A pair of Crushing Wheels can grind items very effectively","create.ponder.crushing_wheels.text_2":"Their Rotational Input has to make them spin into each other","create.ponder.crushing_wheels.text_3":"Items thrown or inserted into the top will get processed","create.ponder.crushing_wheels.text_4":"Items can be inserted and picked up through automated means as well","create.ponder.deployer.header":"Using the Deployer","create.ponder.deployer.text_1":"Given Rotational Force, a Deployer can imitate player interactions","create.ponder.deployer.text_10":"Right-click the front to give it an Item to use","create.ponder.deployer.text_11":"Items can also be inserted automatically","create.ponder.deployer.text_12":"Deployers carry a filter slot","create.ponder.deployer.text_13":"When a filter is set, it activates only while holding a matching item","create.ponder.deployer.text_14":"Only items matching the filter can now be inserted...","create.ponder.deployer.text_15":"...and only non-matching items will be extracted","create.ponder.deployer.text_2":"It will always interact with the position 2 blocks in front of itself","create.ponder.deployer.text_3":"Blocks directly in front will not obstruct it","create.ponder.deployer.text_4":"Deployers can:","create.ponder.deployer.text_5":"Place Blocks,","create.ponder.deployer.text_6":"Use Items,","create.ponder.deployer.text_7":"Activate Blocks,","create.ponder.deployer.text_8":"Harvest blocks","create.ponder.deployer.text_9":"and Attack Mobs","create.ponder.deployer_contraption.header":"Using Deployers on Contraptions","create.ponder.deployer_contraption.text_1":"Whenever Deployers are moved as part of an animated Contraption...","create.ponder.deployer_contraption.text_2":"They activate at each visited location, using items from inventories anywhere on the contraption","create.ponder.deployer_contraption.text_3":"The Filter slot can be used to specify which items to pull","create.ponder.deployer_modes.header":"Modes of the Deployer","create.ponder.deployer_modes.text_1":"By default, a Deployer imitates a Right-click interaction","create.ponder.deployer_modes.text_2":"Using a Wrench, it can be set to imitate a Left-click instead","create.ponder.deployer_processing.header":"Processing Items using Deployers","create.ponder.deployer_processing.text_1":"With a fitting held item, Deployers can process items provided beneath them","create.ponder.deployer_processing.text_2":"The Input items can be dropped or placed on a Depot under the Deployer","create.ponder.deployer_processing.text_3":"When items are provided on a belt...","create.ponder.deployer_processing.text_4":"The Deployer will hold and process them automatically","create.ponder.deployer_redstone.header":"Controlling Deployers with Redstone","create.ponder.deployer_redstone.text_1":"When powered by Redstone, Deployers will not activate","create.ponder.deployer_redstone.text_2":"Before stopping, the Deployer will finish any started cycles","create.ponder.deployer_redstone.text_3":"Thus, a negative pulse can be used to trigger exactly one activation cycle","create.ponder.depot.header":"Using Depots","create.ponder.depot.text_1":"Depots can serve as 'stationary' belt elements","create.ponder.depot.text_2":"Right-Click to manually place or remove Items from it","create.ponder.depot.text_3":"Just like Mechanical Belts, it can provide items to processing","create.ponder.depot.text_4":"...as well as provide Items to Mechanical Arms","create.ponder.empty_blaze_burner.header":"Using Empty Blaze Burners","create.ponder.empty_blaze_burner.text_1":"Right-click a Blaze with the empty burner to capture it","create.ponder.empty_blaze_burner.text_2":"Alternatively, Blazes can be collected from their Spawners directly","create.ponder.empty_blaze_burner.text_3":"You now have an ideal heat source for various machines","create.ponder.empty_blaze_burner.text_4":"For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel","create.ponder.empty_blaze_burner.text_5":"The flame can be transformed using a soul-infused item","create.ponder.empty_blaze_burner.text_6":"However, without a blaze they are not suitable for industrial heating","create.ponder.encased_fluid_pipe.header":"Encasing Fluid Pipes","create.ponder.encased_fluid_pipe.text_1":"Copper Casing can be used to decorate Fluid Pipes","create.ponder.encased_fluid_pipe.text_2":"Aside from being conceiled, Encased Pipes are locked into their connectivity state","create.ponder.encased_fluid_pipe.text_3":"It will no longer react to any neighbouring blocks being added or removed","create.ponder.fan_direction.header":"Air flow of Encased Fans","create.ponder.fan_direction.text_1":"Encased Fans use Rotational Force to create an Air Current","create.ponder.fan_direction.text_2":"Strength and Direction of Flow depends on the Rotational Input","create.ponder.fan_processing.header":"Processing Items using Encased Fans","create.ponder.fan_processing.text_1":"When passing through lava, the Air Flow becomes Heated","create.ponder.fan_processing.text_2":"Items caught in the area will be smelted","create.ponder.fan_processing.text_3":"Food items thrown here would be incinerated","create.ponder.fan_processing.text_4":"Instead, a setup for Smoking using Fire should be used for them","create.ponder.fan_processing.text_5":"Air Flows passing through water create a Washing Setup","create.ponder.fan_processing.text_6":"Some interesting new processing can be done with it","create.ponder.fan_processing.text_7":"The Speed of the Fan does NOT affect the processing speed, only its range","create.ponder.fan_processing.text_8":"Fan Processing can also be applied to Items on Depots and Belts","create.ponder.fan_source.header":"Generating Rotational Force using Encased Fans","create.ponder.fan_source.text_1":"Fans facing down into a source of heat can provide Rotational Force","create.ponder.fan_source.text_2":"When given a Redstone Signal, the Fans will start providing power","create.ponder.fluid_pipe_flow.header":"Moving Fluids using Copper Pipes","create.ponder.fluid_pipe_flow.text_1":"Fluid Pipes can connect two or more fluid sources and targets","create.ponder.fluid_pipe_flow.text_2":"Using a wrench, a straight pipe segment can be given a window","create.ponder.fluid_pipe_flow.text_3":"Windowed pipes will not connect to any other adjacent pipe segments","create.ponder.fluid_pipe_flow.text_4":"Powered by Mechanical Pumps, the Pipes can transport Fluids","create.ponder.fluid_pipe_flow.text_5":"No fluid is being extracted at first","create.ponder.fluid_pipe_flow.text_6":"Once the flow connects them, the endpoints gradually transfer their contents","create.ponder.fluid_pipe_flow.text_7":"Thus, the Pipe blocks themselves never 'physically' contain any fluid","create.ponder.fluid_pipe_interaction.header":"Draining and Filling fluid containers","create.ponder.fluid_pipe_interaction.text_1":"Endpoints of a pipe network can interact with a variety of blocks","create.ponder.fluid_pipe_interaction.text_2":"Any block with fluid storage capabilities can be filled or drained","create.ponder.fluid_pipe_interaction.text_3":"Source blocks right in front of an open end can be picked up...","create.ponder.fluid_pipe_interaction.text_4":"...while spilling into empty spaces can create fluid sources","create.ponder.fluid_pipe_interaction.text_5":"Pipes can also extract fluids from a handful of other blocks directly","create.ponder.fluid_tank_sizes.header":"Dimensions of a Fluid tank","create.ponder.fluid_tank_sizes.text_1":"Fluid Tanks can be combined to increase the total capacity","create.ponder.fluid_tank_sizes.text_2":"Their base square can be up to 3 blocks wide...","create.ponder.fluid_tank_sizes.text_3":"...and grow in height by more than 30 additional layers","create.ponder.fluid_tank_sizes.text_4":"Using a Wrench, a tanks' window can be toggled","create.ponder.fluid_tank_storage.header":"Storing Fluids in Fluid Tanks","create.ponder.fluid_tank_storage.text_1":"Fluid Tanks can be used to store large amounts of fluid","create.ponder.fluid_tank_storage.text_2":"Pipe networks can push and pull fluids from any side","create.ponder.fluid_tank_storage.text_3":"The contained fluid can be measured by a Comparator","create.ponder.fluid_tank_storage.text_4":"However, in Survival Mode Fluids cannot be added or taken manually","create.ponder.fluid_tank_storage.text_5":"You can use Basins, Item Drains and Spouts to drain or fill fluid containing items","create.ponder.flywheel.header":"Generating Rotational Force using the Flywheel","create.ponder.flywheel.text_1":"Flywheels are required for generating rotational force with the Furnace Engine","create.ponder.flywheel.text_2":"The provided Rotational Force has a very large stress capacity","create.ponder.flywheel.text_3":"Using a Blast Furnace will double the efficiency of the Engine","create.ponder.funnel_compat.header":"Funnel compatibility","create.ponder.funnel_compat.text_1":"Funnels should also interact nicely with a handful of other components.","create.ponder.funnel_compat.text_2":"Vertical Saws","create.ponder.funnel_compat.text_3":"Depots","create.ponder.funnel_compat.text_4":"Item Drains","create.ponder.funnel_direction.header":"Direction of Transfer","create.ponder.funnel_direction.text_1":"Placed normally, it pulls items from the inventory.","create.ponder.funnel_direction.text_2":"Placed while sneaking, it puts items into the inventory.","create.ponder.funnel_direction.text_3":"Using a wrench, the funnel can be flipped after placement.","create.ponder.funnel_direction.text_4":"Same rules will apply for most orientations.","create.ponder.funnel_direction.text_5":"Funnels on belts will extract/insert depending on its movement direction.","create.ponder.funnel_intro.header":"Using funnels","create.ponder.funnel_intro.text_1":"Funnels are ideal for transferring items from and to inventories.","create.ponder.funnel_redstone.header":"Redstone control","create.ponder.funnel_redstone.text_1":"Redstone power will prevent any funnel from acting","create.ponder.funnel_transfer.header":"Direct transfer","create.ponder.funnel_transfer.text_1":"Funnels cannot ever transfer between closed inventories directly.","create.ponder.funnel_transfer.text_2":"Chutes or Smart chutes might be more suitable for such purposes.","create.ponder.funnel_transfer.text_3":"Same applies for horizontal movement. A mechanical belt should help here.","create.ponder.furnace_engine.header":"Generating Rotational Force using the Furnace Engine","create.ponder.furnace_engine.text_1":"Furnace Engines generate Rotational Force while their attached Furnace is running","create.ponder.furnace_engine.text_2":"The provided Rotational Force has a very large stress capacity","create.ponder.furnace_engine.text_3":"Using a Blast Furnace will double the efficiency of the Engine","create.ponder.gantry_carriage.header":"Using Gantry Carriages","create.ponder.gantry_carriage.text_1":"Gantry Carriages can mount to and slide along a Gantry Shaft.","create.ponder.gantry_carriage.text_2":"Gantry setups can move attached Blocks.","create.ponder.gantry_cascaded.header":"Cascaded Gantries","create.ponder.gantry_cascaded.text_1":"Gantry shafts attach to a carriage without the need of super glue","create.ponder.gantry_cascaded.text_2":"Same applies for carriages on moved Gantry Shafts","create.ponder.gantry_cascaded.text_3":"Thus, a gantry system can be cascaded to cover multiple axes of movement","create.ponder.gantry_direction.header":"Gantry Movement Direction","create.ponder.gantry_direction.text_1":"Gantry Shafts can have opposite orientations","create.ponder.gantry_direction.text_2":"The movement direction of carriages depend on their shafts' orientation","create.ponder.gantry_direction.text_3":"...as well as the rotation direction of the shaft","create.ponder.gantry_direction.text_4":"Same rules apply for the propagated rotation","create.ponder.gantry_redstone.header":"Gantry Power Propagation","create.ponder.gantry_redstone.text_1":"Redstone-powered gantry shafts stop moving their carriages","create.ponder.gantry_redstone.text_2":"Instead, its rotational force is relayed to the carriages' output shaft","create.ponder.gantry_shaft.header":"Using Gantry Shafts","create.ponder.gantry_shaft.text_1":"Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.","create.ponder.gantry_shaft.text_2":"Gantry setups can move attached Blocks.","create.ponder.gearbox.header":"Relaying rotational force using Gearboxes","create.ponder.gearbox.text_1":"Jumping between axes of rotation can get bulky quickly","create.ponder.gearbox.text_2":"A gearbox is the more compact equivalent of this setup","create.ponder.gearbox.text_3":"Shafts around corners rotate in mirrored directions","create.ponder.gearbox.text_4":"Straight connections will be reversed","create.ponder.gearshift.header":"Controlling rotational force using a Gearshift","create.ponder.gearshift.text_1":"Gearshifts will relay rotation in a straight line","create.ponder.gearshift.text_2":"When powered by Redstone, it reverses the transmission","create.ponder.hand_crank.header":"Generating Rotational Force using Hand Cranks","create.ponder.hand_crank.text_1":"Hand Cranks can be used by players to apply rotational force manually","create.ponder.hand_crank.text_2":"Hold Right-Click to rotate it Counter-Clockwise","create.ponder.hand_crank.text_3":"Its conveyed speed is relatively high","create.ponder.hand_crank.text_4":"Sneak and Hold Right-Click to rotate it Clockwise","create.ponder.hose_pulley.header":"Source Filling and Draining using Hose Pulleys","create.ponder.hose_pulley.text_1":"Hose Pulleys can be used to fill or drain large bodies of Fluid","create.ponder.hose_pulley.text_2":"With the Kinetic Input, the height of the pulleys' hose can be controlled","create.ponder.hose_pulley.text_3":"The Pulley retracts while the input rotation is inverted","create.ponder.hose_pulley.text_4":"On the opposite side, pipes can be connected","create.ponder.hose_pulley.text_5":"Attached pipe networks can either provide fluid to the hose...","create.ponder.hose_pulley.text_6":"...or pull from it, draining the pool instead","create.ponder.hose_pulley.text_7":"Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput","create.ponder.hose_pulley_infinite.header":"Passively Filling and Draining large bodies of Fluid","create.ponder.hose_pulley_infinite.text_1":"When deploying the Hose Pulley into a large enough ocean...","create.ponder.hose_pulley_infinite.text_2":"It will provide/dispose fluids without affecting the source","create.ponder.hose_pulley_infinite.text_3":"Pipe networks can limitlessly take fluids from/to such pulleys","create.ponder.hose_pulley_level.header":"Fill and Drain level of Hose Pulleys","create.ponder.hose_pulley_level.text_1":"While fully retracted, the Hose Pulley cannot operate","create.ponder.hose_pulley_level.text_2":"Draining runs from top to bottom","create.ponder.hose_pulley_level.text_3":"The surface level will end up just below where the hose ends","create.ponder.hose_pulley_level.text_4":"Filling runs from bottom to top","create.ponder.hose_pulley_level.text_5":"The filled pool will not grow beyond the layer above the hose end","create.ponder.item_drain.header":"Emptying Fluid Containers using Item Drains","create.ponder.item_drain.text_1":"Item Drains can extract fluids from items","create.ponder.item_drain.text_2":"Right-click it to pour fluids from your held item into it","create.ponder.item_drain.text_3":"When items are inserted from the side...","create.ponder.item_drain.text_4":"...they roll across, emptying out their contained fluid","create.ponder.item_drain.text_5":"Pipe Networks can now pull the fluid from the drains' internal buffer","create.ponder.item_vault_sizes.header":"Dimensions of an Item Vault","create.ponder.item_vault_sizes.text_1":"Item Vaults can be combined to increase the total capacity","create.ponder.item_vault_sizes.text_2":"Their base square can be up to 3 blocks wide...","create.ponder.item_vault_sizes.text_3":"...and grow in length up to 3x their diameter","create.ponder.item_vault_storage.header":"Storing Items in Vaults","create.ponder.item_vault_storage.text_1":"Item Vaults can be used to store large amounts of items","create.ponder.item_vault_storage.text_2":"However, contents cannot be added or taken manually","create.ponder.item_vault_storage.text_3":"Any components for item transfer can both insert...","create.ponder.item_vault_storage.text_4":"...and take contents from this container","create.ponder.large_cogwheel.header":"Relaying rotational force using Large Cogwheels","create.ponder.large_cogwheel.text_1":"Large cogwheels can connect to each other at right angles","create.ponder.large_cogwheel.text_2":"It will help relaying conveyed speed to other axes of rotation","create.ponder.linear_chassis_attachment.header":"Attaching blocks using Linear Chassis","create.ponder.linear_chassis_attachment.text_1":"The open faces of a Linear Chassis can be made Sticky","create.ponder.linear_chassis_attachment.text_2":"Click again to make the opposite side sticky","create.ponder.linear_chassis_attachment.text_3":"Sneak and Right-Click with an empty hand to remove the slime","create.ponder.linear_chassis_attachment.text_4":"Stickied faces of the Linear Chassis will attach a line of blocks in front of it","create.ponder.linear_chassis_attachment.text_5":"Using a Wrench, a precise Range can be specified for this chassis","create.ponder.linear_chassis_attachment.text_6":"Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks","create.ponder.linear_chassis_attachment.text_7":"Attaching blocks to any other side requires the use of Super Glue","create.ponder.linear_chassis_attachment.text_8":"Using these mechanics, structures of any shape can move as a Contraption","create.ponder.linear_chassis_group.header":"Moving Linear Chassis in groups","create.ponder.linear_chassis_group.text_1":"Linear Chassis connect to identical Chassis blocks next to them","create.ponder.linear_chassis_group.text_2":"When one is moved by a Contraption, the others are dragged with it","create.ponder.linear_chassis_group.text_3":"Chassis of a different type or facing another direction will not attach","create.ponder.mechanical_arm.header":"Setting up Mechanical Arms","create.ponder.mechanical_arm.text_1":"Mechanical Arms have to be assigned their in- and outputs before they are placed","create.ponder.mechanical_arm.text_2":"Right-Click inventories while holding the Arm to assign them as Targets","create.ponder.mechanical_arm.text_3":"Right-Click again to toggle between Input (Blue) and Output (Orange)","create.ponder.mechanical_arm.text_4":"Left-Click components to remove their Selection","create.ponder.mechanical_arm.text_5":"Once placed, the Mechanical Arm will target the blocks selected previously","create.ponder.mechanical_arm.text_6":"They can have any amount of in- and outputs within their range","create.ponder.mechanical_arm.text_7":"However, not every type of Inventory can be interacted with directly","create.ponder.mechanical_arm.text_8":"Funnels and Depots can help to Bridge that gap","create.ponder.mechanical_arm_filtering.header":"Filtering Outputs of the Mechanical Arm","create.ponder.mechanical_arm_filtering.text_1":"Inputs","create.ponder.mechanical_arm_filtering.text_2":"Outputs","create.ponder.mechanical_arm_filtering.text_3":"Sometimes it is desirable to restrict targets of the Arm by matching a filter","create.ponder.mechanical_arm_filtering.text_4":"Mechanical Arms by themselves do not provide any options for filtering","create.ponder.mechanical_arm_filtering.text_5":"Brass Funnels as Targets do however communicate their own filter to the Arm","create.ponder.mechanical_arm_filtering.text_6":"The Arm is smart enough not to pick up items it couldn't distribute","create.ponder.mechanical_arm_modes.header":"Distribution modes of the Mechanical Arm","create.ponder.mechanical_arm_modes.text_1":"Input","create.ponder.mechanical_arm_modes.text_2":"Outputs","create.ponder.mechanical_arm_modes.text_3":"Whenever an Arm has to choose between multiple valid outputs...","create.ponder.mechanical_arm_modes.text_4":"...it will act according to its setting","create.ponder.mechanical_arm_modes.text_5":"Scrolling with a Wrench will allow you to configure it","create.ponder.mechanical_arm_modes.text_6":"Round Robin mode simply cycles through all outputs that are available","create.ponder.mechanical_arm_modes.text_7":"If an output is unable to take more items, it will be skipped","create.ponder.mechanical_arm_modes.text_8":"Forced Round Robin mode will never skip outputs, and instead wait until they are free","create.ponder.mechanical_arm_modes.text_9":"Prefer First prioritizes the outputs selected earliest when configuring this Arm","create.ponder.mechanical_arm_redstone.header":"Controlling Mechanical Arms with Redstone","create.ponder.mechanical_arm_redstone.text_1":"When powered by Redstone, Mechanical Arms will not activate","create.ponder.mechanical_arm_redstone.text_2":"Before stopping, it will finish any started cycles","create.ponder.mechanical_arm_redstone.text_3":"Thus, a negative pulse can be used to trigger exactly one activation cycle","create.ponder.mechanical_bearing.header":"Movings Structures using the Mechanical Bearing","create.ponder.mechanical_bearing.text_1":"Mechanical Bearings attach to the block in front of them","create.ponder.mechanical_bearing.text_2":"Upon receiving Rotational Force, it will assemble it into a Rotating Contraption","create.ponder.mechanical_crafter.header":"Setting up Mechanical Crafters","create.ponder.mechanical_crafter.text_1":"An array of Mechanical Crafters can be used to automate any Crafting Recipe","create.ponder.mechanical_crafter.text_2":"Using a Wrench, the Crafters' paths can be arranged","create.ponder.mechanical_crafter.text_3":"For a valid setup, all paths have to converge into one exit at any side","create.ponder.mechanical_crafter.text_4":"The outputs will be placed into the inventory at the exit","create.ponder.mechanical_crafter.text_5":"Mechanical Crafters require Rotational Force to operate","create.ponder.mechanical_crafter.text_6":"Right-Click the front to insert Items manually","create.ponder.mechanical_crafter.text_7":"Once every slot of a path contains an Item, the crafting process will begin","create.ponder.mechanical_crafter.text_8":"For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse","create.ponder.mechanical_crafter_connect.header":"Connecting Inventories of Crafters","create.ponder.mechanical_crafter_connect.text_1":"Items can be inserted to Crafters automatically","create.ponder.mechanical_crafter_connect.text_2":"Using the Wrench at their backs, Mechanical Crafter inputs can be combined","create.ponder.mechanical_crafter_connect.text_3":"All connected Crafters can now be accessed by the same input location","create.ponder.mechanical_crafter_covers.header":"Covering slots of Mechanical Crafters","create.ponder.mechanical_crafter_covers.text_1":"Some recipes will require additional Crafters to bridge gaps in the path","create.ponder.mechanical_crafter_covers.text_2":"Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement","create.ponder.mechanical_crafter_covers.text_3":"Shared Inputs created with the Wrench at the back can also reach across covered Crafters","create.ponder.mechanical_drill.header":"Breaking Blocks with the Mechanical Drill","create.ponder.mechanical_drill.text_1":"When given Rotational Force, a Mechanical Drill will break blocks directly in front of it","create.ponder.mechanical_drill.text_2":"Its mining speed depends on the Rotational Input","create.ponder.mechanical_drill_contraption.header":"Using Mechanical Drills on Contraptions","create.ponder.mechanical_drill_contraption.text_1":"Whenever Drills are moved as part of an animated Contraption...","create.ponder.mechanical_drill_contraption.text_2":"...they will break blocks the contraption runs them into","create.ponder.mechanical_harvester.header":"Using Mechanical Harvesters on Contraptions","create.ponder.mechanical_harvester.text_1":"Whenever Harvesters are moved as part of an animated Contraption...","create.ponder.mechanical_harvester.text_2":"They will harvest and reset any mature crops on their way","create.ponder.mechanical_mixer.header":"Processing Items with the Mechanical Mixer","create.ponder.mechanical_mixer.text_1":"With a Mixer and Basin, some Crafting Recipes can be automated","create.ponder.mechanical_mixer.text_2":"Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones","create.ponder.mechanical_mixer.text_3":"Some of those recipes may require the heat of a Blaze Burner","create.ponder.mechanical_mixer.text_4":"The filter slot can be used in case two recipes are conflicting.","create.ponder.mechanical_piston.header":"Moving Structures using Mechanical Pistons","create.ponder.mechanical_piston.text_1":"Mechanical Pistons can move blocks in front of them","create.ponder.mechanical_piston.text_2":"Speed and direction of movement depend on the Rotational Input","create.ponder.mechanical_piston.text_3":"Sticky Mechanical Pistons can pull the attached blocks back","create.ponder.mechanical_piston_modes.header":"Movement Modes of the Mechanical Piston","create.ponder.mechanical_piston_modes.text_1":"Whenever Pistons stop moving, the moved structure reverts to blocks","create.ponder.mechanical_piston_modes.text_2":"It can be configured never to revert to solid blocks, or only at the location it started at","create.ponder.mechanical_plough.header":"Using Mechanical Ploughs on Contraptions","create.ponder.mechanical_plough.text_1":"Whenever Ploughs are moved as part of an animated Contraption...","create.ponder.mechanical_plough.text_2":"...they will break blocks without a solid collision hitbox","create.ponder.mechanical_plough.text_3":"Additionally, ploughs can create farmland","create.ponder.mechanical_plough.text_4":"...they can also launch entities without hurting them","create.ponder.mechanical_press.header":"Processing Items with the Mechanical Press","create.ponder.mechanical_press.text_1":"The Mechanical Press can process items provided beneath it","create.ponder.mechanical_press.text_2":"The Input items can be dropped or placed on a Depot under the Press","create.ponder.mechanical_press.text_3":"When items are provided on a belt...","create.ponder.mechanical_press.text_4":"The Press will hold and process them automatically","create.ponder.mechanical_press_compacting.header":"Compacting items with the Mechanical Press","create.ponder.mechanical_press_compacting.text_1":"Pressing items held in a Basin will cause them to be Compacted","create.ponder.mechanical_press_compacting.text_2":"Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones","create.ponder.mechanical_press_compacting.text_3":"Some of those recipes may require the heat of a Blaze Burner","create.ponder.mechanical_press_compacting.text_4":"The filter slot can be used in case two recipes are conflicting.","create.ponder.mechanical_pump_flow.header":"Fluid Transportation using Mechanical Pumps","create.ponder.mechanical_pump_flow.text_1":"Mechanical Pumps govern the flow of their attached pipe networks","create.ponder.mechanical_pump_flow.text_2":"When powered, their arrow indicates the direction of flow","create.ponder.mechanical_pump_flow.text_3":"The network behind is now pulling fluids...","create.ponder.mechanical_pump_flow.text_4":"...while the network in front is transferring it outward","create.ponder.mechanical_pump_flow.text_5":"Reversing the input rotation reverses the direction of flow","create.ponder.mechanical_pump_flow.text_6":"Use a Wrench to reverse the orientation of pumps manually","create.ponder.mechanical_pump_speed.header":"Throughput of Mechanical Pumps","create.ponder.mechanical_pump_speed.text_1":"Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away","create.ponder.mechanical_pump_speed.text_2":"Speeding up the input rotation changes the speed of flow propagation...","create.ponder.mechanical_pump_speed.text_3":"...aswell as how quickly fluids are transferred","create.ponder.mechanical_pump_speed.text_4":"Pumps can combine their throughputs within shared pipe networks","create.ponder.mechanical_pump_speed.text_5":"Alternating their orientation can help align their flow directions","create.ponder.mechanical_saw_breaker.header":"Cutting Trees with the Mechanical Saw","create.ponder.mechanical_saw_breaker.text_1":"When given Rotational Force, a Mechanical Saw will cut trees directly in front of it","create.ponder.mechanical_saw_breaker.text_2":"In order to cut the tree fully, the Saw has to break the last block connecting it to the ground","create.ponder.mechanical_saw_contraption.header":"Using Mechanical Saws on Contraptions","create.ponder.mechanical_saw_contraption.text_1":"Whenever Saws are moved as part of an animated Contraption...","create.ponder.mechanical_saw_contraption.text_2":"...they will cut any trees the contraption runs them into","create.ponder.mechanical_saw_processing.header":"Processing Items on the Mechanical Saw","create.ponder.mechanical_saw_processing.text_1":"Upward facing Mechanical Saws can process a variety of items","create.ponder.mechanical_saw_processing.text_2":"The processed item always moves against the rotational input to the saw","create.ponder.mechanical_saw_processing.text_3":"Saws can work in-line with Mechanical Belts","create.ponder.mechanical_saw_processing.text_4":"When an ingredient has multiple possible outcomes, the filter slot can specify it","create.ponder.mechanical_saw_processing.text_5":"Without filter, the Saw would cycle through all outcomes instead","create.ponder.millstone.header":"Processing Items in the Millstone","create.ponder.millstone.text_1":"Millstones process items by grinding them","create.ponder.millstone.text_2":"They can be powered from the side using cogwheels","create.ponder.millstone.text_3":"Throw or Insert items at the top","create.ponder.millstone.text_4":"After some time, the result can be obtained via Right-click","create.ponder.millstone.text_5":"The outputs can also be extracted by automation","create.ponder.nixie_tube.header":"Using Nixie Tubes","create.ponder.nixie_tube.text_1":"When powered by Redstone, Nixie Tubes will display the redstone signals' strength","create.ponder.nixie_tube.text_2":"Using name tags edited with an anvil, custom text can be displayed","create.ponder.nixie_tube.text_3":"Right-Click with Dye to change their display colour","create.ponder.piston_pole.header":"Piston Extension Poles","create.ponder.piston_pole.text_1":"Without attached Poles, a Mechanical Piston cannot move","create.ponder.piston_pole.text_2":"The Length of pole added at its back determines the Extension Range","create.ponder.portable_fluid_interface.header":"Contraption Fluid Exchange","create.ponder.portable_fluid_interface.text_1":"Fluid Tanks on moving contraptions cannot be accessed by any pipes","create.ponder.portable_fluid_interface.text_2":"This component can interact with fluid tanks without the need to stop the contraption","create.ponder.portable_fluid_interface.text_3":"Place a second one with a gap of 1 or 2 blocks inbetween","create.ponder.portable_fluid_interface.text_4":"Whenever they pass by each other, they will engage in a connection","create.ponder.portable_fluid_interface.text_5":"While engaged, the stationary interface will represent ALL Tanks on the contraption","create.ponder.portable_fluid_interface.text_6":"Fluid can now be inserted...","create.ponder.portable_fluid_interface.text_7":"...or extracted from the contraption","create.ponder.portable_fluid_interface.text_8":"After no contents have been exchanged for a while, the contraption will continue on its way","create.ponder.portable_storage_interface.header":"Contraption Storage Exchange","create.ponder.portable_storage_interface.text_1":"Inventories on moving contraptions cannot be accessed by players.","create.ponder.portable_storage_interface.text_2":"This component can interact with storage without the need to stop the contraption.","create.ponder.portable_storage_interface.text_3":"Place a second one with a gap of 1 or 2 blocks inbetween","create.ponder.portable_storage_interface.text_4":"Whenever they pass by each other, they will engage in a connection","create.ponder.portable_storage_interface.text_5":"While engaged, the stationary interface will represent ALL inventories on the contraption","create.ponder.portable_storage_interface.text_6":"Items can now be inserted...","create.ponder.portable_storage_interface.text_7":"...or extracted from the contraption","create.ponder.portable_storage_interface.text_8":"After no items have been exchanged for a while, the contraption will continue on its way","create.ponder.portable_storage_interface_redstone.header":"Redstone Control","create.ponder.portable_storage_interface_redstone.text_1":"Redstone power will prevent the stationary interface from engaging","create.ponder.powered_latch.header":"Controlling signals using the Powered Latch","create.ponder.powered_latch.text_1":"Powered Latches are redstone controllable Levers","create.ponder.powered_latch.text_2":"Signals at the back switch it on","create.ponder.powered_latch.text_3":"Signals from the side switch it back off","create.ponder.powered_latch.text_4":"Powered latches can also be toggled manually","create.ponder.powered_toggle_latch.header":"Controlling signals using the Powered Toggle Latch","create.ponder.powered_toggle_latch.text_1":"Powered Toggle Latches are redstone controllable Levers","create.ponder.powered_toggle_latch.text_2":"Signals at the back will toggle its state","create.ponder.powered_toggle_latch.text_3":"...on and back off","create.ponder.powered_toggle_latch.text_4":"Powered toggle latches can also be toggled manually","create.ponder.pulse_extender.header":"Controlling signals using Pulse Extenders","create.ponder.pulse_extender.text_1":"Pulse Extenders can lengthen a signal passing through","create.ponder.pulse_extender.text_2":"They activate after a short delay...","create.ponder.pulse_extender.text_3":"...and cool down for the configured duration","create.ponder.pulse_extender.text_4":"Using the mouse wheel, the discharge time can be configured","create.ponder.pulse_extender.text_5":"The configured duration can range up to 30 minutes","create.ponder.pulse_repeater.header":"Controlling signals using Pulse Repeaters","create.ponder.pulse_repeater.text_1":"Pulse Repeaters emit a short pulse at a delay","create.ponder.pulse_repeater.text_2":"Using the mouse wheel, the charge time can be configured","create.ponder.pulse_repeater.text_3":"Configured delays can range up to 30 minutes","create.ponder.radial_chassis.header":"Attaching blocks using Radial Chassis","create.ponder.radial_chassis.text_1":"Radial Chassis connect to identical Chassis blocks in a row","create.ponder.radial_chassis.text_2":"When one is moved by a Contraption, the others are dragged with it","create.ponder.radial_chassis.text_3":"The side faces of a Radial Chassis can be made Sticky","create.ponder.radial_chassis.text_4":"Click again to make all other sides sticky","create.ponder.radial_chassis.text_5":"Sneak and Right-Click with an empty hand to remove the slime","create.ponder.radial_chassis.text_6":"Whenever a Block is next to a sticky face...","create.ponder.radial_chassis.text_7":"...it will attach all reachable blocks within a radius on that layer","create.ponder.radial_chassis.text_8":"Using a Wrench, a precise Radius can be specified for this chassis","create.ponder.radial_chassis.text_9":"Blocks not reachable by any sticky face will not attach","create.ponder.redstone_contact.header":"Redstone Contacts","create.ponder.redstone_contact.text_1":"Redstone Contacts facing each other will emit a redstone signal","create.ponder.redstone_contact.text_2":"This still applies when one of them is part of a moving Contraption","create.ponder.redstone_link.header":"Using Redstone Links","create.ponder.redstone_link.text_1":"Redstone Links can transmit redstone signals wirelessly","create.ponder.redstone_link.text_2":"Right-click while Sneaking to toggle receive mode","create.ponder.redstone_link.text_3":"A simple Right-click with a Wrench can do the same","create.ponder.redstone_link.text_4":"Receivers emit the redstone power of transmitters within 128 blocks","create.ponder.redstone_link.text_5":"Placing items in the two slots can specify a Frequency","create.ponder.redstone_link.text_6":"Only the links with matching Frequencies will communicate","create.ponder.rope_pulley.header":"Moving Structures using Rope Pulleys","create.ponder.rope_pulley.text_1":"Rope Pulleys can move blocks vertically when given Rotational Force","create.ponder.rope_pulley.text_2":"Direction and Speed of movement depend on the Rotational Input","create.ponder.rope_pulley_attachment.header":"Moving Pulleys as part of a Contraption","create.ponder.rope_pulley_attachment.text_1":"Whenever Pulleys are themselves being moved by a Contraption...","create.ponder.rope_pulley_attachment.text_2":"...its attached structure will be dragged with it","create.ponder.rope_pulley_attachment.text_3":"Mind that pulleys are only movable while stopped","create.ponder.rope_pulley_modes.header":"Movement Modes of the Rope Pulley","create.ponder.rope_pulley_modes.text_1":"Whenever Pulleys stop moving, the moved structure reverts to blocks","create.ponder.rope_pulley_modes.text_2":"It can be configured never to revert to solid blocks, or only at the location it started at","create.ponder.rotation_speed_controller.header":"Using the Rotational Speed Controller","create.ponder.rotation_speed_controller.text_1":"Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them","create.ponder.rotation_speed_controller.text_2":"Using the scroll input on its side, the conveyed speed can be configured","create.ponder.sail.header":"Assembling Windmills using Sails","create.ponder.sail.text_1":"Sails are handy blocks to create Windmills with","create.ponder.sail.text_2":"They will attach to blocks and each other without the need of Super Glue or Chassis Blocks","create.ponder.sail.text_3":"Right-Click with Dye to paint them","create.ponder.sail.text_4":"Right-Click with Shears to turn them back into frames","create.ponder.sail_frame.header":"Assembling Windmills using Sail Frames","create.ponder.sail_frame.text_1":"Sail Frames are handy blocks to create Windmills with","create.ponder.sail_frame.text_2":"They will attach to blocks and each other without the need of Super Glue or Chassis Blocks","create.ponder.sequenced_gearshift.header":"Controlling Rotational Speed using Sequenced Gearshifts","create.ponder.sequenced_gearshift.text_1":"Seq. Gearshifts relay rotation by following a timed list of instructions","create.ponder.sequenced_gearshift.text_2":"Right-click it to open the Configuration UI","create.ponder.sequenced_gearshift.text_3":"Upon receiving a Redstone Signal, it will start running its configured sequence","create.ponder.sequenced_gearshift.text_4":"Once finished, it waits for the next Redstone Signal and starts over","create.ponder.sequenced_gearshift.text_5":"A redstone comparator can be used to read the current progress","create.ponder.shaft.header":"Relaying rotational force using Shafts","create.ponder.shaft.text_1":"Shafts will relay rotation in a straight line.","create.ponder.shaft_casing.header":"Encasing Shafts","create.ponder.shaft_casing.text_1":"Brass or Andesite Casing can be used to decorate Shafts","create.ponder.smart_chute.header":"Filtering Items using Smart Chutes","create.ponder.smart_chute.text_1":"Smart Chutes are vertical chutes with additional control","create.ponder.smart_chute.text_2":"Items in the filter slot specify what exactly they can extract and transfer","create.ponder.smart_chute.text_3":"Use the Mouse Wheel to specify the extracted stack size","create.ponder.smart_chute.text_4":"Redstone power will prevent Smart Chutes from acting.","create.ponder.smart_pipe.header":"Controlling Fluid flow using Smart Pipes","create.ponder.smart_pipe.text_1":"Smart pipes can help control flows by fluid type","create.ponder.smart_pipe.text_2":"When placed directly at the source, they can specify the type of fluid to extract","create.ponder.smart_pipe.text_3":"Simply Right-Click their filter slot with any item containing the desired fluid","create.ponder.smart_pipe.text_4":"When placed further down a pipe network, smart pipes will only let matching fluids continue","create.ponder.speedometer.header":"Monitoring Kinetic information using the Speedometer","create.ponder.speedometer.text_1":"The Speedometer displays the current Speed of the attached components","create.ponder.speedometer.text_2":"When wearing Engineers' Goggles, the player can get more detailed information from the Gauge","create.ponder.speedometer.text_3":"Comparators can emit analog Restone Signals relative to the Speedometer's measurements","create.ponder.spout_filling.header":"Filling Items using a Spout","create.ponder.spout_filling.text_1":"The Spout can fill fluid holding items provided beneath it","create.ponder.spout_filling.text_2":"The content of a Spout cannot be accessed manually","create.ponder.spout_filling.text_3":"Instead, Pipes can be used to supply it with fluids","create.ponder.spout_filling.text_4":"The Input items can be placed on a Depot under the Spout","create.ponder.spout_filling.text_5":"When items are provided on a belt...","create.ponder.spout_filling.text_6":"The Spout will hold and process them automatically","create.ponder.stabilized_bearings.header":"Stabilized Contraptions","create.ponder.stabilized_bearings.text_1":"Whenever Mechanical Bearings are themselves part of a moving Structure..","create.ponder.stabilized_bearings.text_2":"..they will attempt to keep themselves upright","create.ponder.stabilized_bearings.text_3":"Once again, the bearing will attach to the block in front of it","create.ponder.stabilized_bearings.text_4":"As a result, the entire sub-Contraption will stay upright","create.ponder.sticker.header":"Attaching blocks using the Sticker","create.ponder.sticker.text_1":"Stickers are ideal for Redstone-controlled block attachment","create.ponder.sticker.text_2":"Upon receiving a signal, it will toggle its state","create.ponder.sticker.text_3":"If it is now moved in a contraption, the block will move with it","create.ponder.sticker.text_4":"Toggled once again, the block is no longer attached","create.ponder.stressometer.header":"Monitoring Kinetic information using the Stressometer","create.ponder.stressometer.text_1":"The Stressometer displays the current Stress Capacity of the attached kinetic network","create.ponder.stressometer.text_2":"When wearing Engineers' Goggles, the player can get more detailed information from the Gauge","create.ponder.stressometer.text_3":"Comparators can emit analog Restone Signals relative to the Stressometer's measurements","create.ponder.super_glue.header":"Attaching blocks using Super Glue","create.ponder.super_glue.text_1":"Super Glue can be used between any two blocks","create.ponder.super_glue.text_2":"The attached blocks will move together when assembled into a Contraption","create.ponder.super_glue.text_3":"Whenever Super Glue is held in the off-hand...","create.ponder.super_glue.text_4":"...added blocks will be glued to the face they were placed on automatically","create.ponder.super_glue.text_5":"Super Glue can be removed with Left-Click","create.ponder.valve_handle.header":"Generating Rotational Force using Valve Handles","create.ponder.valve_handle.text_1":"Valve Handles can be used by players to apply rotational force manually","create.ponder.valve_handle.text_2":"Hold Right-Click to rotate it Counter-Clockwise","create.ponder.valve_handle.text_3":"Its conveyed speed is slow and precise","create.ponder.valve_handle.text_4":"Sneak and Hold Right-Click to rotate it Clockwise","create.ponder.valve_handle.text_5":"Valve handles can be dyed for aesthetic purposes","create.ponder.valve_pipe.header":"Controlling Fluid flow using Valves","create.ponder.valve_pipe.text_1":"Valve pipes help control fluids propagating through pipe networks","create.ponder.valve_pipe.text_2":"Their shaft input controls whether fluid is currently allowed through","create.ponder.valve_pipe.text_3":"Given Rotational Force in the opening direction, the valve will open up","create.ponder.valve_pipe.text_4":"It can be closed again by reversing the input rotation","create.ponder.water_wheel.header":"Generating Rotational Force using Water Wheels","create.ponder.water_wheel.text_1":"Water Wheels draw force from adjacent Water Currents","create.ponder.water_wheel.text_2":"The more faces are powered, the faster the Water Wheel will rotate","create.ponder.water_wheel.text_3":"The Wheels' blades should be oriented against the flow","create.ponder.water_wheel.text_4":"Facing the opposite way, they will not be as effective","create.ponder.weighted_ejector.header":"Using Weighted Ejectors","create.ponder.weighted_ejector.text_1":"Sneak and Right-Click holding an Ejector to select its target location","create.ponder.weighted_ejector.text_10":"It is now limited to this stack size, and only activates when its held stack reaches this amount","create.ponder.weighted_ejector.text_11":"Other Entities will always trigger an Ejector when stepping on it","create.ponder.weighted_ejector.text_2":"The placed ejector will now launch objects to the marked location","create.ponder.weighted_ejector.text_3":"A valid target can be at any height or distance within range","create.ponder.weighted_ejector.text_4":"They cannot however be off to a side","create.ponder.weighted_ejector.text_5":"If no valid Target was selected, it will simply target the block directly in front","create.ponder.weighted_ejector.text_6":"Supply Rotational Force in order to charge it up","create.ponder.weighted_ejector.text_7":"Items placed on the ejector cause it to trigger","create.ponder.weighted_ejector.text_8":"If Inventories are targeted, the ejector will wait until there is space","create.ponder.weighted_ejector.text_9":"Using the Wrench, a required Stack Size can be configured","create.ponder.weighted_ejector_redstone.header":"Controlling Weighted Ejectors with Redstone","create.ponder.weighted_ejector_redstone.text_1":"When powered by Redstone, Ejectors will not activate","create.ponder.weighted_ejector_redstone.text_2":"Furthermore, Observers can detect when Ejectors activate","create.ponder.weighted_ejector_tunnel.header":"Splitting item stacks using Weighted Ejectors","create.ponder.weighted_ejector_tunnel.text_1":"Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts","create.ponder.weighted_ejector_tunnel.text_2":"First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output","create.ponder.weighted_ejector_tunnel.text_3":"The Stack Size set on the Ejector now determines the amount to be split off","create.ponder.weighted_ejector_tunnel.text_4":"While a new stack of the configured size exits the side output...","create.ponder.weighted_ejector_tunnel.text_5":"...the remainder will continue on its path","create.ponder.windmill_source.header":"Generating Rotational Force using Windmill Bearings","create.ponder.windmill_source.text_1":"Windmill Bearings attach to the block in front of them","create.ponder.windmill_source.text_2":"If enough Sail-like blocks are attached to the block, it can act as a Windmill","create.ponder.windmill_source.text_3":"Activated with Right-Click, the Windmill Bearing will start providing Rotational Force","create.ponder.windmill_source.text_4":"The Amount of Sail Blocks determine its Rotation Speed","create.ponder.windmill_source.text_5":"Use a Wrench to configure its rotation direction","create.ponder.windmill_source.text_6":"Right-click the Bearing anytime to stop and edit the Structure again","create.ponder.windmill_structure.header":"Windmill Contraptions","create.ponder.windmill_structure.text_1":"Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.","_":"Thank you for translating Create!"}