<li><strong>set_size</strong>:<br />
<strong>Description</strong>: Allows to modify the Stacksize of the loot drop<br />
<strong>Parameters</strong>:<br />
<strong>"value"</strong>: (the amount the Stackize should be, Default: 1) IntNumber,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Passive<br />
<br />
</li><li><strong>set_random_size</strong>:<br />
<strong>Description</strong>: Allows to set a Random sized loot<br />
<strong>Parameters</strong>:<br />
either<br />
   <strong>"minValue"</strong>: (Min Stacksize of the loot) IntNumber,<br />
   <strong>"maxValue"</strong>: (Max Stacksize of the loot) IntNumber,<br />
or<br />
   <strong>"pool"</strong>: (A Pool of Random numbers to pick from) IntNumberArray,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Active<br />
<br />
</li><li><strong>set_damage</strong>:<br />
<strong>Description</strong>: Allows to modify the damage of an item<br />
<strong>Parameters</strong>:<br />
<strong>"value"</strong>: (The Damage the Item should have) IntNumber,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Passive<br />
<br />
</li><li><strong>set_name</strong>:<br />
<strong>Description</strong>: Allows to set the name of the loot item<br />
<strong>Parameters</strong>:<br />
<strong>"name"</strong>: (The name of the item) String,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Passive<br />
<br />
</li><li><strong>add_enchantment</strong>:<br />
<strong>Description</strong>: Adds an Enchantment to the loot<br />
<strong>Parameters</strong>:<br />
<strong>"name"</strong>: (The Enchantment name of the Enchantment that should be addeed) String,<br />
<strong>"level"</strong>: (The Level of the Enchantment) IntNumber,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Passive<br />
<br />
</li><li><strong>add_tag</strong>:<br />
<strong>Description</strong>: Allows to add a NBTTag to the item<br />
<strong>Parameters</strong>:<br />
<strong>"key"</strong>: (the key of the NBTTag) String,<br />
<strong>"value_type"</strong>: (The Type of Value you want to create) String,<br />
<strong>"value"</strong>: (The Value that you want to store) Mixed,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Passive<br />
<br />
</li><li><strong>add_random_enchantment</strong>:<br />
<strong>Description</strong>: <br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Active<br />
<br />
</li><li><strong>set_nbtData</strong>:<br />
<strong>Description</strong>: Allows to set the Stacks NBTData<br />
<strong>Parameters</strong>:<br />
<strong>"name"</strong>: (The NBT File Reference for NBTData you want to add. empty = clearing, Default: empty) String,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Passive<br />
<br />
</li><li><strong>set_random_nbtData</strong>:<br />
<strong>Description</strong>: <br />
<strong>Parameters</strong>:<br />
<strong>"datas"</strong>: (The NBTCompounds that should be selected from) StringArray,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Active<br />
<br />
</li><li><strong>set_random_damage</strong>:<br />
<strong>Description</strong>: Allows to set random damage on items<br />
<strong>Parameters</strong>:<br />
<strong>"damages"</strong>: (The damages for the item) IntNumberArray,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Active<br />
<br />
</li><li><strong>add_fluid</strong>:<br />
<strong>Description</strong>: Allows to Add Fluids to the Items if they can store them<br />
<strong>Parameters</strong>:<br />
<strong>"name"</strong>: (The Fluid Registry name of the Fluid you want to add) String,<br />
<strong>"amount"</strong>: (How much the Fluid Should be, Default: 1000) IntNumber,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Passive<br />
<br />
</li><li><strong>add_random_fluid</strong>:<br />
<strong>Description</strong>: Allows to add a Random Fluid out of a List to the Item<br />
<strong>Parameters</strong>:<br />
<strong>"fluids"</strong>: (The Fluids that should be pickt from) ObjectArray,<br />
      <strong>"name"</strong>: (Fluid Registry name for the Fluid that should be added) String,<br />
      <strong>"amount"</strong>: (How much fluid should be added, Default: 1000) IntNumber,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Active<br />
<br />
</li><li><strong>set_random_loot</strong>:<br />
<strong>Description</strong>: Allows to add a Chance obj to a LootProperty<br />
<strong>Parameters</strong>:<br />
<strong>"loot"</strong>: (The LootProperty that should be applied) Object,<br />
<strong>"chance"</strong>: (How likely it is that the LootProperty is applied) null,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Active<br />
<br />
</li><li><strong>set_has_flag</strong>:<br />
<strong>Description</strong>: Allows to add a LootProperty based on Data thats being send from the Block Property (sendFlagToLoot)<br />
<strong>Parameters</strong>:<br />
<strong>"flagID"</strong>: (The ID of the the Flag that should be checkt for) String,<br />
<strong>"value"</strong>: (If The Flag has to be true or false, Default: true) Boolean,<br />
<strong>"loot"</strong>: (The LootProperty that should be applied) Object,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Active<br />
<br />
</li><li><strong>set_has_Number</strong>:<br />
<strong>Description</strong>: Allows to add a LootProperty based on Data thats being send from the Block Property (sendNumberToLoot)<br />
<strong>Parameters</strong>:<br />
<strong>"NumberID"</strong>: (The ID of the the Number that should be checkt for) String,<br />
<strong>"value"</strong>: (What the number should be, Default: 0) IntNumber,<br />
<strong>"loot"</strong>: (The LootProperty that should be applied) Object,<br />
<strong>Incompatible With</strong>: None<br />
<strong>Type</strong>: Active<br />
<br />
</li>
