===========================================================
Randomly Added Mods 0.0.9 --> Randomly Added Mods (2) 0.1.0
===========================================================

Forge updated to 30.0.39

Added:
- Bad Wither No Cookie - Reloaded
- Better Burning
- ChunkNoGoByeBye
- CookieCore
- Ding
- FPS Reducer
- Open Loader
- PackMenu
- Portality
- Sisser
- Titanium

Updated:
	Buzzier Bees (Buzzier Bees - 1.0 --> Buzzier Bees - 1.1.2):
		Buzzier Bees - 1.1.2:
			Changes
			- Flamboyant Dyed Candles are now in the Decorations tab because of internal issues
			- Beehives now have unique textures each!
			Fixes
			- Fixed crashing on servers

		Buzzier Bees - 1.1.1:
			Changes
			Scented Candles now require Popped Chorus Fruit instead of Blaze Powder
			- This is to make them more balanced and more end-game
			Adjusted Flower Spawns
			- Cartwheels spawn in Flower Forests
			- Dayblooms spawn in Sunflower Plains
			- Jolyces spawn in Swamps
			- White Clovers spawn in Forests
			- Pink Clovers spawn in Birch Forests & Flower Forests
			- Bluebells spawn in Dark Forests & Flower Forests
			- Columbines spawn in Mountains
			- Violets spawn in Taigas and Flower Forests
			- Birds of Paradise spawn in Jungles
			Known Issues
			- [The game crashes when running on servers ](https://github.com/bageldotjpg/BuzzierBees/issues/12)
			- [Cartwheels always face North when placed in Flower Pots](https://github.com/bageldotjpg/BuzzierBees/issues/11)

		Buzzier Bees - 1.1:
			Items
			Cures
			- Potions that cure the effect correlated to the ingredient used to make it
			- Brewed the same as Potions, but instead using a Honey Bottle instead of a Water Bottle
			- Can be made into Splash Cures, Lingering Cures, and Cure Arrows
			Wax
			- Texture has changed
			- Wax Block recipes now requires nine wax
			Bee Soup
			- Crafted from a bowl, honey bottle, crystallized honey, wax, and honeycomb
			- Very powerful but has a chance to give you slowness for a while
			Crystallized Honey
			- Recipe is now Honey Bottle + three Sugar
			- Can be crafted into six Sugar
			Honey Apple
			- Crafted from Honey Bottle + Apple
			- Cures Levitation
			Honey Bread
			- Crafted from Honey Bottle + Bread
			- Cures Hunger
			Honey Wand
			- Crafted from a Bee Nest + two Sticks
			- Can remove & insert Honey from Beehives & Bee Nests without angering bees
			- Can remove Honey from Honey Slimes
			- Can be eaten when sticky for food
			- Can be crafted with a bottle for a Honey Bottle
			- Attacking an enemy with it will remove the honey and slow the enemy down
			Four Leaf Clover
			- Can be found in Desert & Jungle Pyramids
			- Used to create Luck potions
			Blocks
			Beehives
			- There are now variants for Vanilla woods
			- Crafting recipe has changed to reflect this
			- Mod support will be added in the future
			Wax Block
			- Now crafted from nine Wax
			- Returns nine Wax as output as well
			Hive Planks
			- Crafted from Wax surrounded by Wooden Planks
			- Can be crafted into Stairs, Slabs, Fences, Pressure Plates, Trapdoors, Fence Gates, Buttons, and Doors
			Honey Bricks
			- Crafted from Bricks and Honeycombs diagonally
			- Can be crafted into Stairs, Slabs, and Walls
			Honey Lamp
			- Crafted from an End Rod, Honey Bottle, and Gold Ingot
			Cartwheel
			- Animated pink flower found in Flower Forests
			- Can be used in Suspicious Stew and Scented Candles
			Bluebell
			- Blue flower found in Plains, Sunflower Plains, and Flower Forests
			- Can be used in Suspicious Stew and Scented Candles
			Daybloom
			- Yellow flower found in Sunflower Plains
			- Can be used in Suspicious Stew and Scented Candles
			Violet
			- Purple flower found in Plains, Sunflower Plains, and Flower Forests
			- Can be used in Suspicious Stew and Scented Candles
			Jolyce
			- Green flower found in Plains, Sunflower Plains, and Flower Forests
			- Can be used in Suspicious Stew and Scented Candles
			Columbine
			- Purple flower found in Flower Forests
			- Can be used in Suspicious Stew and Scented Candles
			White Clover
			- White flower found in Plains
			- Can be used in Suspicious Stew and Scented Candles
			- Will soon be updated to be found in Clover Patches, where Clover Leaves and Four Leaf Clovers can be found
			Pink Clover
			- Pink flower found in Plains
			- Can be used in Suspicious Stew and Scented Candles
			- Will soon be updated to be found in Clover Patches, where Clover Leaves and Four Leaf Clovers can be found
			Bird of Paradise
			- Two block tall Orange and Blue flower found in the Jungle
			- Crafted into Orange dye
			Scented Candles
			- Added Scented Candles for Cartwheel, Bluebell, Daybloom, Violet, Jolyce, Columbine, White Clover, and Pink Clover
			- Radius of effect now directly correlates to the number of Candles placed
			Mobs
			Honey Slime
			- Friendly until you attack them
			- Drops Honeycombs when killed
			- Spawns in Flower Forests during the day
			- The honey can be removed off them using a bottle or honey wand and they will be converted into regular slimes
			Advancements
			Better Luck This Time
			- Find a Four Leaf Clover
			Aromatherapy
			- Obtain a Scented Candle
			Full Scent
			- Obtain all Scented Candles
			An Apple a Day
			- Use a Honey Apple to cure Levitation
			Ending Starvation
			- Use Honey Bread to cure Hunger
			Misc.
			Changed the ID of Scented Candles from “[flower]_candle” to “[flower]_scented_candle”
			- Warning: this will delete all previously placed Scented Candles
			Dyed Candles now have variants for Flamboyant dyes when Flamboyant is present
			Future Mod Compatibility
			- Beehives will have variants for other modded woods that update to 1.15
			- Hive Planks will get Quark support, featuring ladders, vertical planks, vertical slabs, and bookshelves.
			- Honey Bricks will get Quark support featuring vertical slabs.

	Falling Tree (FallingTree-1.15.1-2.0.1+11 --> FallingTree-1.15.1-2.0.2+13):
		FallingTree-1.15.1-2.0.2+13:
			 * Fix #3: Leaves won't break when break_leaves = true and a tree grows naturally 

	Inventory HUD (Forge) (InventoryHud_1.15.1.forge.1.2.jar --> InventoryHud_1.15.1.forge.1.3.jar):
		InventoryHud_1.15.1.forge.1.3.jar:
			1.15.1_1.3 - Some lang fixes

	Inventory Power (Inventory Power-r1.15-001.jar --> Inventory Power-r1.15-002.jar):
		Inventory Power-r1.15-002.jar:
			Hotfix!
			This version is highly recommended to be used rather than r1.15-001. Fixes:
			- GUI not resizing.
			Credits:
			- Thank you to byll_do_zer for bringing this bug to my attention!

	Lighting Wand (LightingWand-1.15.1-1.4.0.jar --> LightingWand-1.15.1-1.4.1.jar):
		LightingWand-1.15.1-1.4.1.jar:
			Re-add JEI support

	Mekanism (Mekanism-1.15.1-9.9.1.392.jar --> Mekanism-1.15.1-9.9.2.393.jar):
		Mekanism-1.15.1-9.9.2.393.jar:
			Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project [here](https://github.com/mekanism/Mekanism#alpha-status).
			[c69101e](https://github.com/mekanism/Mekanism/commit/c69101e35b73200dc742f3fe7f154106b785e27a)- Fix using wrong values for melon's and melon slices due to the id having changed for melons at some point[b5c8ebc](https://github.com/mekanism/Mekanism/commit/b5c8ebc542da7ea991d76d121c394ba01ac3b749)- Fix jetpack's not allowing any gas to be put in them initially[#5734](https://github.com/mekanism/Mekanism/issues/5734)[0a14520](https://github.com/mekanism/Mekanism/commit/0a145204de5f04651fa5d83a187b1d26e1fcfef7)- Fix electric pump not properly removing fluid blocks, and make it work better in general with the concept of fluid states[#5742](https://github.com/mekanism/Mekanism/issues/5742), also perform some minor cleanup, and delete a commented out class that is no longer used[e300eae8](https://github.com/mekanism/Mekanism/commit/e300eae8532d84c67b059a377ab036cd6796dda9)- Fixes incorrect index being used for formulaic assemblicator causing it to not work properly[#5738](https://github.com/mekanism/Mekanism/issues/5738)[#5740](https://github.com/mekanism/Mekanism/issues/5740)[3c84ee1](https://github.com/mekanism/Mekanism/commit/3c84ee13c77651941ca4ea0b2f6a222a5a3dcddd)- Fixes silk touch mode on the miner ([#5732](https://github.com/mekanism/Mekanism/issues/5732)), and don't bother firing block harvesting, as forge no longer fires it anywhere and from my understanding the plan is to remove the event[275f9f0](https://github.com/mekanism/Mekanism/commit/275f9f01202214b383bd52b08612fa0011c18ae4)- Start converting Loot Tables to Data Generators So far the loot tables for Mekanism Additions have been moved over, including fixing a few copy paste errors with the dropped blocks being the wrong ones[f0a891e](https://github.com/mekanism/Mekanism/commit/f0a891e59d1dae71500d78073c2ef831ea60e5aa)- Fix bio fuel to ethylene recipe not actually using bio fuel.[#5745](https://github.com/mekanism/Mekanism/issues/5745)[9c635d7](https://github.com/mekanism/Mekanism/commit/9c635d7cb5ae185e358ed4ad22e3b25ade7dfe2e)- Finish moving Loot Tables over to Data Generators (still might move the robit to a loot table at some point), and fix issues with some stuff like gas tank contents not being saved.[#5735](https://github.com/mekanism/Mekanism/issues/5735)WARNING: this likely will end up voiding some contents that are stored in machines/blocks that are picked up and some that are in machines/blocks that are placed. Especially for things like side configuration, and stored upgrades, I believe item inventories will be fine but various internal tanks will be wiped.[28352ca](https://github.com/mekanism/Mekanism/commit/28352caa7ccf2fed65c3b0451dfbe29f26f42f43)- Commit a couple missed files, and fix a few issues with the personal chest guis[#5753](https://github.com/mekanism/Mekanism/issues/5753)[3911e56](https://github.com/mekanism/Mekanism/commit/3911e565f4deceeb365add286821ff7a8e9696ea)- Fix InventoryPersonalChest not reading/writing to the new slot styled of NBT data so corrupting/clearing out the data of what is stored in the personal chest.[#5757](https://github.com/mekanism/Mekanism/issues/5757)[0fc7c47](https://github.com/mekanism/Mekanism/commit/0fc7c479db6c67095f116567b7bf75ff88c8f554)- Fixes incorrect position being used for calculation of thermal evaporation controller. Also kill of a few more unneeded uses of Coord4D.[#5750](https://github.com/mekanism/Mekanism/issues/5750)[15f4506](https://github.com/mekanism/Mekanism/commit/15f45069e963af879d91d92d90f3baa82582a63b)- Fix handling of draining fluid tanks[#5759](https://github.com/mekanism/Mekanism/issues/5759)[481fd67](https://github.com/mekanism/Mekanism/commit/481fd670b5625cfdd72af6cd4e51c65c93446f0d)- Allow AdvancedBoundingBlocks to proxy installing upgrades[#5746](https://github.com/mekanism/Mekanism/issues/5746)[8b1ab18](https://github.com/mekanism/Mekanism/commit/8b1ab1811861591756d96626a3479a16643a00f5)- Fixes improperly accounting for gas usage for ItemStackGasToGas and ItemStackGasToItemStack recipes.[#5748](https://github.com/mekanism/Mekanism/issues/5748)[504d175](https://github.com/mekanism/Mekanism/commit/504d1757ba972b93a27160634bd392f6ce55a482)- Fix container slot validity check not actually checking if the slot allows for manual input. This fixes being able to insert items manually into output slots[05cb34e](https://github.com/mekanism/Mekanism/commit/05cb34e4d902aa58ccb60c354f54007804f6cc06)- Fix potential race condition where Packet IDs do not match on client and server due to generators registering its packets before Mekanism registers it and vice versa. I believe this is possible due to the parallel mod loading.[#5754](https://github.com/mekanism/Mekanism/issues/5754)[#5756](https://github.com/mekanism/Mekanism/issues/5756)[f7edf85](https://github.com/mekanism/Mekanism/commit/f7edf8594fb0b394dc27bbe4eca3008d766212a2)- Don't reset operating ticks when a cached recipe's input becomes invalid. Also don't mark recipes as invalid just because the per tick cost is higher than we currently can provide.[#5764](https://github.com/mekanism/Mekanism/issues/5764)[866e2c2](https://github.com/mekanism/Mekanism/commit/866e2c2dc5341ef8a859459d9c621e4a551c8202)- update zh_cn ([#5758](https://github.com/mekanism/Mekanism/issues/5758))[157409b](https://github.com/mekanism/Mekanism/commit/157409b225ed3f83100c548b78266ebfc22eb7f2)- Update fr_fr ([#5737](https://github.com/mekanism/Mekanism/issues/5737))[3f6737c](https://github.com/mekanism/Mekanism/commit/3f6737cd4e9707dd8e870116fb074ff848baa7c8)- Modify the code some so that FluidTanks can take the fluid's light level into account.[#5765](https://github.com/mekanism/Mekanism/issues/5765), doesn't work yet due to what I believe are forge issues[5c29c9b](https://github.com/mekanism/Mekanism/commit/5c29c9b3de567af270b6de0e68599f9156e71dad)- Bump version to 9.9.2

	Mekanism Generators (MekanismGenerators-1.15.1-9.9.1.392.jar --> MekanismGenerators-1.15.1-9.9.2.393.jar):
		MekanismGenerators-1.15.1-9.9.2.393.jar:
			Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project [here](https://github.com/mekanism/Mekanism#alpha-status).
			[c69101e](https://github.com/mekanism/Mekanism/commit/c69101e35b73200dc742f3fe7f154106b785e27a)- Fix using wrong values for melon's and melon slices due to the id having changed for melons at some point[b5c8ebc](https://github.com/mekanism/Mekanism/commit/b5c8ebc542da7ea991d76d121c394ba01ac3b749)- Fix jetpack's not allowing any gas to be put in them initially[#5734](https://github.com/mekanism/Mekanism/issues/5734)[0a14520](https://github.com/mekanism/Mekanism/commit/0a145204de5f04651fa5d83a187b1d26e1fcfef7)- Fix electric pump not properly removing fluid blocks, and make it work better in general with the concept of fluid states[#5742](https://github.com/mekanism/Mekanism/issues/5742), also perform some minor cleanup, and delete a commented out class that is no longer used[e300eae8](https://github.com/mekanism/Mekanism/commit/e300eae8532d84c67b059a377ab036cd6796dda9)- Fixes incorrect index being used for formulaic assemblicator causing it to not work properly[#5738](https://github.com/mekanism/Mekanism/issues/5738)[#5740](https://github.com/mekanism/Mekanism/issues/5740)[3c84ee1](https://github.com/mekanism/Mekanism/commit/3c84ee13c77651941ca4ea0b2f6a222a5a3dcddd)- Fixes silk touch mode on the miner ([#5732](https://github.com/mekanism/Mekanism/issues/5732)), and don't bother firing block harvesting, as forge no longer fires it anywhere and from my understanding the plan is to remove the event[275f9f0](https://github.com/mekanism/Mekanism/commit/275f9f01202214b383bd52b08612fa0011c18ae4)- Start converting Loot Tables to Data Generators So far the loot tables for Mekanism Additions have been moved over, including fixing a few copy paste errors with the dropped blocks being the wrong ones[f0a891e](https://github.com/mekanism/Mekanism/commit/f0a891e59d1dae71500d78073c2ef831ea60e5aa)- Fix bio fuel to ethylene recipe not actually using bio fuel.[#5745](https://github.com/mekanism/Mekanism/issues/5745)[9c635d7](https://github.com/mekanism/Mekanism/commit/9c635d7cb5ae185e358ed4ad22e3b25ade7dfe2e)- Finish moving Loot Tables over to Data Generators (still might move the robit to a loot table at some point), and fix issues with some stuff like gas tank contents not being saved.[#5735](https://github.com/mekanism/Mekanism/issues/5735)WARNING: this likely will end up voiding some contents that are stored in machines/blocks that are picked up and some that are in machines/blocks that are placed. Especially for things like side configuration, and stored upgrades, I believe item inventories will be fine but various internal tanks will be wiped.[28352ca](https://github.com/mekanism/Mekanism/commit/28352caa7ccf2fed65c3b0451dfbe29f26f42f43)- Commit a couple missed files, and fix a few issues with the personal chest guis[#5753](https://github.com/mekanism/Mekanism/issues/5753)[3911e56](https://github.com/mekanism/Mekanism/commit/3911e565f4deceeb365add286821ff7a8e9696ea)- Fix InventoryPersonalChest not reading/writing to the new slot styled of NBT data so corrupting/clearing out the data of what is stored in the personal chest.[#5757](https://github.com/mekanism/Mekanism/issues/5757)[0fc7c47](https://github.com/mekanism/Mekanism/commit/0fc7c479db6c67095f116567b7bf75ff88c8f554)- Fixes incorrect position being used for calculation of thermal evaporation controller. Also kill of a few more unneeded uses of Coord4D.[#5750](https://github.com/mekanism/Mekanism/issues/5750)[15f4506](https://github.com/mekanism/Mekanism/commit/15f45069e963af879d91d92d90f3baa82582a63b)- Fix handling of draining fluid tanks[#5759](https://github.com/mekanism/Mekanism/issues/5759)[481fd67](https://github.com/mekanism/Mekanism/commit/481fd670b5625cfdd72af6cd4e51c65c93446f0d)- Allow AdvancedBoundingBlocks to proxy installing upgrades[#5746](https://github.com/mekanism/Mekanism/issues/5746)[8b1ab18](https://github.com/mekanism/Mekanism/commit/8b1ab1811861591756d96626a3479a16643a00f5)- Fixes improperly accounting for gas usage for ItemStackGasToGas and ItemStackGasToItemStack recipes.[#5748](https://github.com/mekanism/Mekanism/issues/5748)[504d175](https://github.com/mekanism/Mekanism/commit/504d1757ba972b93a27160634bd392f6ce55a482)- Fix container slot validity check not actually checking if the slot allows for manual input. This fixes being able to insert items manually into output slots[05cb34e](https://github.com/mekanism/Mekanism/commit/05cb34e4d902aa58ccb60c354f54007804f6cc06)- Fix potential race condition where Packet IDs do not match on client and server due to generators registering its packets before Mekanism registers it and vice versa. I believe this is possible due to the parallel mod loading.[#5754](https://github.com/mekanism/Mekanism/issues/5754)[#5756](https://github.com/mekanism/Mekanism/issues/5756)[f7edf85](https://github.com/mekanism/Mekanism/commit/f7edf8594fb0b394dc27bbe4eca3008d766212a2)- Don't reset operating ticks when a cached recipe's input becomes invalid. Also don't mark recipes as invalid just because the per tick cost is higher than we currently can provide.[#5764](https://github.com/mekanism/Mekanism/issues/5764)[866e2c2](https://github.com/mekanism/Mekanism/commit/866e2c2dc5341ef8a859459d9c621e4a551c8202)- update zh_cn ([#5758](https://github.com/mekanism/Mekanism/issues/5758))[157409b](https://github.com/mekanism/Mekanism/commit/157409b225ed3f83100c548b78266ebfc22eb7f2)- Update fr_fr ([#5737](https://github.com/mekanism/Mekanism/issues/5737))[3f6737c](https://github.com/mekanism/Mekanism/commit/3f6737cd4e9707dd8e870116fb074ff848baa7c8)- Modify the code some so that FluidTanks can take the fluid's light level into account.[#5765](https://github.com/mekanism/Mekanism/issues/5765), doesn't work yet due to what I believe are forge issues[5c29c9b](https://github.com/mekanism/Mekanism/commit/5c29c9b3de567af270b6de0e68599f9156e71dad)- Bump version to 9.9.2

	Mekanism Tools (MekanismTools-1.15.1-9.9.1.392.jar --> MekanismTools-1.15.1-9.9.2.393.jar):
		MekanismTools-1.15.1-9.9.2.393.jar:
			Warning: Mekanism is currently in alpha, and is not recommended for widespread use in modpacks. There are likely to be game breaking bugs, and updating from one alpha to the next may cause various mekanism blocks to disappear/void their contents. While we will try to not have this happen/keep it to a minimum make sure to make backups. You can read more about the alpha state of this project [here](https://github.com/mekanism/Mekanism#alpha-status).
			[c69101e](https://github.com/mekanism/Mekanism/commit/c69101e35b73200dc742f3fe7f154106b785e27a)- Fix using wrong values for melon's and melon slices due to the id having changed for melons at some point[b5c8ebc](https://github.com/mekanism/Mekanism/commit/b5c8ebc542da7ea991d76d121c394ba01ac3b749)- Fix jetpack's not allowing any gas to be put in them initially[#5734](https://github.com/mekanism/Mekanism/issues/5734)[0a14520](https://github.com/mekanism/Mekanism/commit/0a145204de5f04651fa5d83a187b1d26e1fcfef7)- Fix electric pump not properly removing fluid blocks, and make it work better in general with the concept of fluid states[#5742](https://github.com/mekanism/Mekanism/issues/5742), also perform some minor cleanup, and delete a commented out class that is no longer used[e300eae8](https://github.com/mekanism/Mekanism/commit/e300eae8532d84c67b059a377ab036cd6796dda9)- Fixes incorrect index being used for formulaic assemblicator causing it to not work properly[#5738](https://github.com/mekanism/Mekanism/issues/5738)[#5740](https://github.com/mekanism/Mekanism/issues/5740)[3c84ee1](https://github.com/mekanism/Mekanism/commit/3c84ee13c77651941ca4ea0b2f6a222a5a3dcddd)- Fixes silk touch mode on the miner ([#5732](https://github.com/mekanism/Mekanism/issues/5732)), and don't bother firing block harvesting, as forge no longer fires it anywhere and from my understanding the plan is to remove the event[275f9f0](https://github.com/mekanism/Mekanism/commit/275f9f01202214b383bd52b08612fa0011c18ae4)- Start converting Loot Tables to Data Generators So far the loot tables for Mekanism Additions have been moved over, including fixing a few copy paste errors with the dropped blocks being the wrong ones[f0a891e](https://github.com/mekanism/Mekanism/commit/f0a891e59d1dae71500d78073c2ef831ea60e5aa)- Fix bio fuel to ethylene recipe not actually using bio fuel.[#5745](https://github.com/mekanism/Mekanism/issues/5745)[9c635d7](https://github.com/mekanism/Mekanism/commit/9c635d7cb5ae185e358ed4ad22e3b25ade7dfe2e)- Finish moving Loot Tables over to Data Generators (still might move the robit to a loot table at some point), and fix issues with some stuff like gas tank contents not being saved.[#5735](https://github.com/mekanism/Mekanism/issues/5735)WARNING: this likely will end up voiding some contents that are stored in machines/blocks that are picked up and some that are in machines/blocks that are placed. Especially for things like side configuration, and stored upgrades, I believe item inventories will be fine but various internal tanks will be wiped.[28352ca](https://github.com/mekanism/Mekanism/commit/28352caa7ccf2fed65c3b0451dfbe29f26f42f43)- Commit a couple missed files, and fix a few issues with the personal chest guis[#5753](https://github.com/mekanism/Mekanism/issues/5753)[3911e56](https://github.com/mekanism/Mekanism/commit/3911e565f4deceeb365add286821ff7a8e9696ea)- Fix InventoryPersonalChest not reading/writing to the new slot styled of NBT data so corrupting/clearing out the data of what is stored in the personal chest.[#5757](https://github.com/mekanism/Mekanism/issues/5757)[0fc7c47](https://github.com/mekanism/Mekanism/commit/0fc7c479db6c67095f116567b7bf75ff88c8f554)- Fixes incorrect position being used for calculation of thermal evaporation controller. Also kill of a few more unneeded uses of Coord4D.[#5750](https://github.com/mekanism/Mekanism/issues/5750)[15f4506](https://github.com/mekanism/Mekanism/commit/15f45069e963af879d91d92d90f3baa82582a63b)- Fix handling of draining fluid tanks[#5759](https://github.com/mekanism/Mekanism/issues/5759)[481fd67](https://github.com/mekanism/Mekanism/commit/481fd670b5625cfdd72af6cd4e51c65c93446f0d)- Allow AdvancedBoundingBlocks to proxy installing upgrades[#5746](https://github.com/mekanism/Mekanism/issues/5746)[8b1ab18](https://github.com/mekanism/Mekanism/commit/8b1ab1811861591756d96626a3479a16643a00f5)- Fixes improperly accounting for gas usage for ItemStackGasToGas and ItemStackGasToItemStack recipes.[#5748](https://github.com/mekanism/Mekanism/issues/5748)[504d175](https://github.com/mekanism/Mekanism/commit/504d1757ba972b93a27160634bd392f6ce55a482)- Fix container slot validity check not actually checking if the slot allows for manual input. This fixes being able to insert items manually into output slots[05cb34e](https://github.com/mekanism/Mekanism/commit/05cb34e4d902aa58ccb60c354f54007804f6cc06)- Fix potential race condition where Packet IDs do not match on client and server due to generators registering its packets before Mekanism registers it and vice versa. I believe this is possible due to the parallel mod loading.[#5754](https://github.com/mekanism/Mekanism/issues/5754)[#5756](https://github.com/mekanism/Mekanism/issues/5756)[f7edf85](https://github.com/mekanism/Mekanism/commit/f7edf8594fb0b394dc27bbe4eca3008d766212a2)- Don't reset operating ticks when a cached recipe's input becomes invalid. Also don't mark recipes as invalid just because the per tick cost is higher than we currently can provide.[#5764](https://github.com/mekanism/Mekanism/issues/5764)[866e2c2](https://github.com/mekanism/Mekanism/commit/866e2c2dc5341ef8a859459d9c621e4a551c8202)- update zh_cn ([#5758](https://github.com/mekanism/Mekanism/issues/5758))[157409b](https://github.com/mekanism/Mekanism/commit/157409b225ed3f83100c548b78266ebfc22eb7f2)- Update fr_fr ([#5737](https://github.com/mekanism/Mekanism/issues/5737))[3f6737c](https://github.com/mekanism/Mekanism/commit/3f6737cd4e9707dd8e870116fb074ff848baa7c8)- Modify the code some so that FluidTanks can take the fluid's light level into account.[#5765](https://github.com/mekanism/Mekanism/issues/5765), doesn't work yet due to what I believe are forge issues[5c29c9b](https://github.com/mekanism/Mekanism/commit/5c29c9b3de567af270b6de0e68599f9156e71dad)- Bump version to 9.9.2

	ReAuth (ReAuth-3.7.0 --> ReAuth-3.8.0):
		ReAuth-3.8.0:
			Encrypts saved Credentials
			Adds Button to the invalid-Session-Disconnection-Screen

Removed:
- Fast Leaf Decay
- Individual Mobgriefing Rules

Generated using [ChangelogGenerator 2.0.0-pre2](https://github.com/TheRandomLabs/ChangelogGenerator).
