import crafttweaker.data.IData;

	#======================
	#Set Effect
	#======================
	
	#	Bad_el_Jamso
	
	print("---------------seteffect Start------------------");
	
	var gold_set = mods.SetEffect.newSet()
               .setName("gold")
               .withHead(<minecraft:golden_helmet>)
               .withChest(<minecraft:golden_chestplate>)
               .withLegs(<minecraft:golden_leggings>)
               .withFeet(<minecraft:golden_boots>)
               .addEffect(<potion:potioncore:magic_shield>.makePotionEffect(100, 1))
               .addEffect(<potion:potioncore:iron_skin>.makePotionEffect(100, 1))
               .addEffect(<potion:potioncore:magic_focus>.makePotionEffect(100, 1))
			   .addParticle("heart", 0, 3, 0, 1, 4, 1, 0, -1, 0, 0, -1, 0, -0.2, 0.2, 3);
	mods.SetEffect.register(gold_set);
	
	val iron_set = mods.SetEffect.newSet()
               .setName("iron")
               .withHead(<minecraft:iron_helmet>)
               .withChest(<minecraft:iron_chestplate>)
               .withLegs(<minecraft:iron_leggings>)
               .withFeet(<minecraft:iron_boots>)
               .addEffect(<potion:potioncore:iron_skin>.makePotionEffect(100, 1));

	mods.SetEffect.register(iron_set);
	
	val diamond_set = mods.SetEffect.newSet()
               .setName("diamond")
               .withHead(<minecraft:diamond_helmet>)
               .withChest(<minecraft:diamond_chestplate>)
               .withLegs(<minecraft:diamond_leggings>)
               .withFeet(<minecraft:diamond_boots>)
               .addEffect(<potion:potioncore:diamond_skin>.makePotionEffect(100, 1))
               .addEffect(<potion:potioncore:iron_skin>.makePotionEffect(100, 1));			   
			   

	mods.SetEffect.register(diamond_set);	
	
	val steel_set = mods.SetEffect.newSet()
               .setName("steel")
               .withHead(<betterwithmods:steel_helmet>)
               .withChest(<betterwithmods:steel_chest>)
               .withLegs(<betterwithmods:steel_pants>)
               .withFeet(<betterwithmods:steel_boots>)
               .addEffect(<potion:potioncore:iron_skin>.makePotionEffect(100, 1))
			   .addEffect(<potion:potioncore:solid_core>.makePotionEffect(100, 1));
			   
	mods.SetEffect.register(steel_set);	
	
	val tan_set = mods.SetEffect.newSet()
               .setName("tan_leather")
               .withHead(<betterwithmods:leather_tanned_boots>)
               .withChest(<betterwithmods:leather_tanned_chest>)
               .withLegs(<betterwithmods:leather_tanned_helmet>)
               .withFeet(<betterwithmods:leather_tanned_pants>)
               .addEffect(<potion:potioncore:archery>.makePotionEffect(100, 1));
			   
	mods.SetEffect.register(tan_set);	

	val valonite_set = mods.SetEffect.newSet()
               .setName("valonite_leather")
               .withHead(<thebetweenlands:valonite_helmet>)
               .withChest(<thebetweenlands:valonite_chestplate>)
               .withLegs(<thebetweenlands:valonite_leggings>)
               .withFeet(<thebetweenlands:valonite_boots>)
               .addEffect(<potion:potioncore:iron_skin>.makePotionEffect(100, 1))
               .addEffect(<potion:potioncore:recoil>.makePotionEffect(100, 1))
			   .addParticle("totem", 0, 0, 0, 1, 1, 1, -1, -1, -1, 1, 2, 1, -0.2, 0.2, 10);
			   
	mods.SetEffect.register(valonite_set);	
	
	
	print("---------------seteffect Finish------------------");
