

	#======================
	#	AW2
	#======================
	
	#	Bad_el_Jamso
	
	print("---------------AW2 Start------------------");
	
	val cloth = <betterwithmods:material:4>;
	val cutplank = <betterwithmods:siding_wood>.withTag({texture: {Properties: {type: "lacquer"}, Name: "primal:planks"}}).onlyWithTag({texture: {Properties: {type: "lacquer"}, Name: "primal:planks"}});
		
		##coin renames
		#	<ancientwarfarenpc:coin>.withTag({metal: "silver"}).displayName = "Denarius";
		#	<ancientwarfarenpc:coin>.withTag({metal: "copper"}).displayName = "Dupondius";
		#	<ancientwarfarenpc:coin>.withTag({metal: "gold"}).displayName = "Aureus";
		
		#steel
			recipes.replaceAllOccurences(<ancientwarfare:steel_ingot>, <betterwithmods:material:14>);
		
		#engineering station
			recipes.removeByRecipeName("ancientwarfare:core/engineering_station");
			
		#gears
			recipes.removeByRecipeName("ancientwarfare:automation/wooden_gear");
			recipes.addShaped("ct_automation/wooden_gear",<ancientwarfare:component>,	[
			[null, <betterwithmods:material>, null],
			[null, <ancientwarfare:component:3>, null],
			[null, <betterwithmods:material>, null]]);

			recipes.removeByRecipeName("ancientwarfare:automation/iron_gear");
			recipes.addShaped("ct_automation/iron_gear",<ancientwarfare:component:1>,	[
			[<primal:iron_plate>, <betterwithmods:material>, <primal:iron_plate>],
			[null, <ancientwarfare:component:4>, null],
			[<primal:iron_plate>, <betterwithmods:material>, <primal:iron_plate>]]);

			recipes.removeByRecipeName("ancientwarfare:automation/steel_gear");
			<ancientwarfare:component:2>.displayName = "Soulforged Steel Gear Set";
			recipes.addShaped("ct_automation/steel_gear",<ancientwarfare:component:2>,	[
			[null, <betterwithmods:material:48>, null],
			[null, <ancientwarfare:component:5>, null],
			[null, <betterwithmods:material:48>, null]]);

		#windmill
			recipes.removeByRecipeName("ancientwarfare:automation/torque/windmill_blade");
			recipes.addShaped("ct_automation/torque/windmill_blade",<ancientwarfareautomation:windmill_blade>,	[
				[cutplank, cloth, cutplank],
				[cloth, <ancientwarfare:component:4>, cloth],
				[cutplank, cloth, cutplank]]);
	
	print("---------------AW2 End------------------");