Block registry name | BlockState properties
-------------------------------------------------------------------------------------
advancedrocketry:advbipropellantrocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:advrocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:airlock_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:alienleaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:aliensapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
advancedrocketry:alienwood: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
advancedrocketry:altitudecontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:arcfurnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:basalt: 
advancedrocketry:beacon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:biomescanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:bipropellantfueltank: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tankstates, clazz=class zmaster587.advancedRocketry.block.BlockFuelTank$TankStates, values=[TOP, BOTTOM, MIDDLE]}
advancedrocketry:bipropellantrocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:blackholegenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:blastbrick: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:blocklens: 
advancedrocketry:blockpump: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:centrifuge: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:charcoallog: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
advancedrocketry:chemicalreactor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:circlelight: 
advancedrocketry:concrete: 
advancedrocketry:crystal: PropertyEnum{name=type, clazz=class zmaster587.advancedRocketry.block.BlockCrystal$EnumCrystal, values=[amethyst, sapphire, emerald, ruby, citrine, wulfentite]}
advancedrocketry:crystallizer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:cuttingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:databusbig: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:deployablerocketbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:drill: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:electricmushroom: 
advancedrocketry:electrolyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:enrichedlavafluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:forcefield: 
advancedrocketry:forcefieldprojector: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:fuelingstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:fueltank: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tankstates, clazz=class zmaster587.advancedRocketry.block.BlockFuelTank$TankStates, values=[TOP, BOTTOM, MIDDLE]}
advancedrocketry:geode: 
advancedrocketry:gravitycontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:gravitymachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:guidancecomputer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:hotturf: 
advancedrocketry:hydrogenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:intake: 
advancedrocketry:invhatch: 
advancedrocketry:landingfloat: 
advancedrocketry:landingpad: 
advancedrocketry:lathe: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:launchpad: PropertyEnum{name=type, clazz=class zmaster587.advancedRocketry.block.BlockLinkedHorizontalTexture$IconNames, values=[ALLEDGE, NOTRIGHTEDGE, NOTTOPEDGE, TRCORNOR, NOTLEFTEDGE, XCROSS, TLCORNER, BOTTOMEDGE, NOTBOTTOMEDGE, BRCORNER, YCROSS, LEFTEDGE, BLCORNER, TOPEDGE, RIGHTEDGE, NOEDGE]}
advancedrocketry:lightsource: 
advancedrocketry:liquidtank: 
advancedrocketry:loader: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:metal0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:microwavereciever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:monitoringstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:moonturf: 
advancedrocketry:moonturf_dark: 
advancedrocketry:nitrogenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:nuclearcore: 
advancedrocketry:nuclearfueltank: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tankstates, clazz=class zmaster587.advancedRocketry.block.BlockFuelTank$TankStates, values=[TOP, BOTTOM, MIDDLE]}
advancedrocketry:nuclearrocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:observatory: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:orbitalregistry: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:orientationcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxidizerfueltank: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=tankstates, clazz=class zmaster587.advancedRocketry.block.BlockFuelTank$TankStates, values=[TOP, BOTTOM, MIDDLE]}
advancedrocketry:oxygencharger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygendetection: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygenfluid: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:oxygenscrubber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:oxygenvent: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:pipesealer: 
advancedrocketry:planetanalyser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planetholoselector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planetselector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:planks: PropertyEnum{name=variant, clazz=class zmaster587.advancedRocketry.block.plant.BlockLightwoodPlanks$EnumType, values=[alien]}
advancedrocketry:platepress: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:precisionassemblingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:precisionlaseretcher: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:quartzcrucible: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
advancedrocketry:railgun: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:rocketbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:rocketfire: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:rocketfuel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:rocketmotor: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:rollingmachine: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:satellitebuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:satellitecontrolcenter: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:sawblade: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
advancedrocketry:seat: 
advancedrocketry:servicemonitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
advancedrocketry:servicestation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:solararray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:solararraypanel: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
advancedrocketry:solargenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:solarpanel: 
advancedrocketry:spaceelevatorcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:spacelaser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:stationbuilder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:stationmarker: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:structuretower: 
advancedrocketry:suitworkstation: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:terraformer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:terraformingterminal: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:thermitetorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
advancedrocketry:unlittorch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
advancedrocketry:vacuumlaser: PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
advancedrocketry:vitrifiedsand: 
advancedrocketry:warpcore: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:warpmonitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
advancedrocketry:wirelesstransciever: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:cable_bus: 
appliedenergistics2:cell_workbench: 
appliedenergistics2:charged_quartz_ore: 
appliedenergistics2:charger: 
appliedenergistics2:chest: PropertyEnum{name=slot_state, clazz=class appeng.block.storage.DriveSlotState, values=[EMPTY, OFFLINE, ONLINE, TYPES_FULL, FULL, NO_CONTENTS]}
appliedenergistics2:chiseled_quartz_block: 
appliedenergistics2:chiseled_quartz_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:chiseled_quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:chiseled_quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:condenser: 
appliedenergistics2:controller: PropertyEnum{name=state, clazz=class appeng.block.networking.BlockController$ControllerBlockState, values=[offline, online, conflicted]}, PropertyEnum{name=type, clazz=class appeng.block.networking.BlockController$ControllerRenderType, values=[block, column_x, column_y, column_z, inside_a, inside_b]}
appliedenergistics2:crafting_accelerator: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_monitor: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_16k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_1k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_4k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_storage_64k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crafting_unit: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:crank: 
appliedenergistics2:creative_energy_cell: 
appliedenergistics2:dense_energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
appliedenergistics2:drive: 
appliedenergistics2:energy_acceptor: 
appliedenergistics2:energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
appliedenergistics2:fluid_interface: 
appliedenergistics2:fluix_block: 
appliedenergistics2:fluix_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:fluix_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:fluix_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:grindstone: 
appliedenergistics2:inscriber: 
appliedenergistics2:interface: PropertyBool{name=omnidirectional, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:io_port: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:light_detector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=odd, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:matrix_frame: 
appliedenergistics2:molecular_assembler: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:paint: 
appliedenergistics2:quantum_link: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quantum_ring: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_block: 
appliedenergistics2:quartz_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_fixture: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=odd, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_glass: 
appliedenergistics2:quartz_growth_accelerator: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:quartz_ore: 
appliedenergistics2:quartz_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
appliedenergistics2:quartz_pillar_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_pillar_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:quartz_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:quartz_vibrant_glass: 
appliedenergistics2:security_station: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:sky_compass: 
appliedenergistics2:sky_stone_block: 
appliedenergistics2:sky_stone_brick: 
appliedenergistics2:sky_stone_brick_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:sky_stone_chest: PropertyBool{name=natural, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:sky_stone_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick: 
appliedenergistics2:sky_stone_small_brick_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:sky_stone_small_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:sky_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:smooth_sky_stone_block: 
appliedenergistics2:smooth_sky_stone_chest: PropertyBool{name=natural, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:smooth_sky_stone_double_slab: PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:smooth_sky_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class appeng.decorative.slab.BlockSlabCommon$Variant, values=[DEFAULT]}
appliedenergistics2:smooth_sky_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
appliedenergistics2:spatial_io_port: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:spatial_pylon: 
appliedenergistics2:tiny_tnt: 
appliedenergistics2:vibration_chamber: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}
appliedenergistics2:wireless_access_point: PropertyEnum{name=state, clazz=class appeng.block.networking.BlockWireless$State, values=[OFF, ON, HAS_CHANNEL]}
atum:alabaster: 
atum:alabaster_brick_carved: 
atum:alabaster_brick_pillar: 
atum:alabaster_brick_polished: 
atum:alabaster_brick_smooth: 
atum:alabaster_brick_tiled: 
atum:alabaster_carved_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_carved_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_carved_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:alabaster_pillar_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_pillar_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:alabaster_polished_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_polished_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_polished_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:alabaster_smooth_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_smooth_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_smooth_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:alabaster_tiled_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:alabaster_tiled_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:alabaster_tiled_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:anputs_fingers: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
atum:arrow_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:bone_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:bone_ore: 
atum:bone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:bone_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:burning_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:carved_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:carved_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_black: 
atum:ceramic_blue: 
atum:ceramic_brown: 
atum:ceramic_cyan: 
atum:ceramic_gray: 
atum:ceramic_green: 
atum:ceramic_light_blue: 
atum:ceramic_lime: 
atum:ceramic_magenta: 
atum:ceramic_orange: 
atum:ceramic_pink: 
atum:ceramic_purple: 
atum:ceramic_red: 
atum:ceramic_silver: 
atum:ceramic_slab_black: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_blue: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_brown: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_cyan: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_gray: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_green: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_light_blue: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_lime: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_magenta: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_orange: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_pink: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_purple: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_red: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_silver: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_white: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_slab_yellow: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:ceramic_stairs_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_stairs_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:ceramic_tile_black: 
atum:ceramic_tile_blue: 
atum:ceramic_tile_brown: 
atum:ceramic_tile_cyan: 
atum:ceramic_tile_gray: 
atum:ceramic_tile_green: 
atum:ceramic_tile_light_blue: 
atum:ceramic_tile_lime: 
atum:ceramic_tile_magenta: 
atum:ceramic_tile_orange: 
atum:ceramic_tile_pink: 
atum:ceramic_tile_purple: 
atum:ceramic_tile_red: 
atum:ceramic_tile_silver: 
atum:ceramic_tile_white: 
atum:ceramic_tile_yellow: 
atum:ceramic_wall_black: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_blue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_brown: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_cyan: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_gray: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_green: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_light_blue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_lime: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_magenta: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_orange: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_pink: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_red: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_silver: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_white: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_wall_yellow: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:ceramic_white: 
atum:ceramic_yellow: 
atum:chest_spawner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:chiseled_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:chiseled_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:coal_ore: 
atum:cracked_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:cracked_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:cracked_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:crystal_black_stained_glass: 
atum:crystal_blue_stained_glass: 
atum:crystal_brown_stained_glass: 
atum:crystal_cyan_stained_glass: 
atum:crystal_glass: 
atum:crystal_gray_stained_glass: 
atum:crystal_green_stained_glass: 
atum:crystal_light_blue_stained_glass: 
atum:crystal_lime_stained_glass: 
atum:crystal_magenta_stained_glass: 
atum:crystal_orange_stained_glass: 
atum:crystal_pink_stained_glass: 
atum:crystal_purple_stained_glass: 
atum:crystal_red_stained_glass: 
atum:crystal_silver_stained_glass: 
atum:crystal_white_stained_glass: 
atum:crystal_yellow_stained_glass: 
atum:date_block: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
atum:dead_grass: 
atum:deadwood_branch: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_crate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:deadwood_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_hatch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:deadwood_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyBool{name=has_scarab, clazz=class java.lang.Boolean, values=[true, false]}
atum:deadwood_planks: 
atum:deadwood_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:deadwood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:deadwood_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:deadwood_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:diamond_ore: 
atum:dirty_bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
atum:dirty_bone_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:emerald_ore: 
atum:emmer_wheat: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
atum:fertile_soil: 
atum:fertile_soil_tilled: PropertyBool{name=blessed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
atum:flax_block: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
atum:framed_black_stained_glass: 
atum:framed_blue_stained_glass: 
atum:framed_brown_stained_glass: 
atum:framed_cyan_stained_glass: 
atum:framed_glass: 
atum:framed_gray_stained_glass: 
atum:framed_green_stained_glass: 
atum:framed_light_blue_stained_glass: 
atum:framed_lime_stained_glass: 
atum:framed_magenta_stained_glass: 
atum:framed_orange_stained_glass: 
atum:framed_pink_stained_glass: 
atum:framed_purple_stained_glass: 
atum:framed_red_stained_glass: 
atum:framed_silver_stained_glass: 
atum:framed_white_stained_glass: 
atum:framed_yellow_stained_glass: 
atum:gold_ore: 
atum:heart_of_ra: 
atum:iron_ore: 
atum:khnumite_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
atum:khnumite_face: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:khnumite_raw: 
atum:kiln: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=is_burning, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=multiblock_primary, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=multiblock_secondary, clazz=class java.lang.Boolean, values=[true, false]}
atum:kiln_fake: PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
atum:lapis_ore: 
atum:large_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:large_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone: PropertyBool{name=contains_scarab, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_carved: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_carved_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_chiseled: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_chiseled_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_cracked_brick: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_cracked_brick_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_large: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_large_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_small: PropertyBool{name=unbreakable, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_brick_small_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_carved_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:limestone_chiseled_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_cracked: 
atum:limestone_cracked_brick_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_cracked_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_cracked_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_cracked_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:limestone_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:limestone_furnace_lit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:limestone_gravel: 
atum:limestone_large_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_small_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_smooth_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:limestone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:limestone_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:limestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:linen_black: 
atum:linen_blue: 
atum:linen_brown: 
atum:linen_carpet_black: 
atum:linen_carpet_blue: 
atum:linen_carpet_brown: 
atum:linen_carpet_cyan: 
atum:linen_carpet_gray: 
atum:linen_carpet_green: 
atum:linen_carpet_light_blue: 
atum:linen_carpet_lime: 
atum:linen_carpet_magenta: 
atum:linen_carpet_orange: 
atum:linen_carpet_pink: 
atum:linen_carpet_purple: 
atum:linen_carpet_red: 
atum:linen_carpet_silver: 
atum:linen_carpet_white: 
atum:linen_carpet_yellow: 
atum:linen_cyan: 
atum:linen_gray: 
atum:linen_green: 
atum:linen_light_blue: 
atum:linen_lime: 
atum:linen_magenta: 
atum:linen_orange: 
atum:linen_pink: 
atum:linen_purple: 
atum:linen_red: 
atum:linen_silver: 
atum:linen_white: 
atum:linen_yellow: 
atum:lit_redstone_ore: 
atum:marl: 
atum:oasis_grass: 
atum:ophidian_tongue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=flowers, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_crate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:palm_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_hatch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:palm_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}
atum:palm_log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}
atum:palm_planks: 
atum:palm_sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}
atum:palm_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:palm_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:palm_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:palm_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:papyrus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=top, clazz=class java.lang.Boolean, values=[true, false]}
atum:pharaoh_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:pharaoh_torch_unlit: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
atum:poison_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:porphyry: 
atum:porphyry_brick_carved: 
atum:porphyry_brick_pillar: 
atum:porphyry_brick_polished: 
atum:porphyry_brick_smooth: 
atum:porphyry_brick_tiled: 
atum:porphyry_carved_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_carved_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_carved_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:porphyry_pillar_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_pillar_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_pillar_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:porphyry_polished_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_polished_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_polished_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:porphyry_smooth_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_smooth_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_smooth_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:porphyry_tiled_slab: PropertyEnum{name=type, clazz=class com.teammetallurgy.atum.blocks.base.BlockAtumSlab$Type, values=[top, bottom, double]}
atum:porphyry_tiled_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:porphyry_tiled_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:portal: 
atum:quern: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:ra_stone: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
atum:radiant_beacon: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
atum:radiant_beacon_framed: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
atum:redstone_ore: 
atum:relic_ore: 
atum:sand: 
atum:sand_layer: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
atum:sarcophagus: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
atum:shrub: 
atum:small_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:small_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:smoke_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:smooth_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
atum:spinning_wheel: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyInteger{name=spool, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=wheel, clazz=class java.lang.Boolean, values=[true, false]}
atum:tar_trap: PropertyBool{name=disabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
atum:thin_crystal_black_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_blue_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_brown_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_cyan_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_gray_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_green_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_light_blue_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_lime_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_magenta_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_orange_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_pink_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_purple_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_red_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_silver_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_white_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_crystal_yellow_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_black_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_blue_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_brown_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_cyan_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_gray_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_green_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_light_blue_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_lime_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_magenta_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_orange_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_pink_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_purple_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_red_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_silver_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_white_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:thin_framed_yellow_stained_glass: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
atum:weed: 
bigreactors:blockblutonium: 
bigreactors:blockcyanite: 
bigreactors:blockgraphite: 
bigreactors:blockludicrite: 
bigreactors:blocksteel: 
bigreactors:blockyellorium: 
bigreactors:cyanite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
bigreactors:oreanglesite: 
bigreactors:orebenitoite: 
bigreactors:oreyellorite: 
bigreactors:reactoraccessport: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=portdirection, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PortDirection, values=[inlet, outlet]}
bigreactors:reactorcasing: PropertyEnum{name=casing, clazz=class erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockCasing$CasingType, values=[single, wall, frameew, framesn, frameud, corner]}
bigreactors:reactorcomputerport: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}
bigreactors:reactorcontroller: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=controller, clazz=class erogenousbeef.bigreactors.common.multiblock.block.ControllerState, values=[off, idle, active]}
bigreactors:reactorcontrolrod: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}
bigreactors:reactorcoolantport: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=portdirection, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PortDirection, values=[inlet, outlet]}
bigreactors:reactorcreativecoolantport: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=portdirection, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PortDirection, values=[inlet, outlet]}
bigreactors:reactorfuelrod: PropertyEnum{name=fuelrodstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.FuelRodState, values=[disassembled, assembledud, assembledew, assembledsn]}
bigreactors:reactorglass: PropertyEnum{name=facings, clazz=class it.zerono.mods.zerocore.lib.PropertyBlockFacings, values=[None, All, Face_D, Face_E, Face_N, Face_S, Face_U, Face_W, Angle_DE, Angle_DN, Angle_DS, Angle_DW, Angle_EN, Angle_ES, Angle_EU, Angle_NU, Angle_NW, Angle_SU, Angle_SW, Angle_UW, Opposite_DU, Opposite_EW, Opposite_NS, CShape_DEU, CShape_DEW, CShape_DNS, CShape_DNU, CShape_DSU, CShape_DUW, CShape_ENS, CShape_ENW, CShape_ESW, CShape_EUW, CShape_NSU, CShape_NSW, Corner_DEN, Corner_DES, Corner_DNW, Corner_DSW, Corner_ENU, Corner_ESU, Corner_NUW, Corner_SUW, Misc_DENS, Misc_DENU, Misc_DENW, Misc_DESU, Misc_DESW, Misc_DNSW, Misc_DNUW, Misc_DSUW, Misc_ENSU, Misc_ENUW, Misc_ESUW, Misc_NSUW, Pipe_DEUW, Pipe_DNSU, Pipe_ENSW, PipeEnd_DENSU, PipeEnd_DENSW, PipeEnd_DENUW, PipeEnd_DESUW, PipeEnd_DNSUW, PipeEnd_ENSUW]}
bigreactors:reactorpowertaprf: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=powerstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PowerTapState, values=[connected, disconnected]}
bigreactors:reactorpowertaptesla: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=powerstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PowerTapState, values=[connected, disconnected]}
bigreactors:reactorrednetport: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}
bigreactors:reactorredstoneport: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}
bigreactors:turbinebearing: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}
bigreactors:turbinecomputerport: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}
bigreactors:turbinecontroller: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=controller, clazz=class erogenousbeef.bigreactors.common.multiblock.block.ControllerState, values=[off, idle, active]}
bigreactors:turbinecreativesteamgenerator: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=portdirection, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PortDirection, values=[inlet, outlet]}
bigreactors:turbinefluidport: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=portdirection, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PortDirection, values=[inlet, outlet]}
bigreactors:turbineglass: PropertyEnum{name=facings, clazz=class it.zerono.mods.zerocore.lib.PropertyBlockFacings, values=[None, All, Face_D, Face_E, Face_N, Face_S, Face_U, Face_W, Angle_DE, Angle_DN, Angle_DS, Angle_DW, Angle_EN, Angle_ES, Angle_EU, Angle_NU, Angle_NW, Angle_SU, Angle_SW, Angle_UW, Opposite_DU, Opposite_EW, Opposite_NS, CShape_DEU, CShape_DEW, CShape_DNS, CShape_DNU, CShape_DSU, CShape_DUW, CShape_ENS, CShape_ENW, CShape_ESW, CShape_EUW, CShape_NSU, CShape_NSW, Corner_DEN, Corner_DES, Corner_DNW, Corner_DSW, Corner_ENU, Corner_ESU, Corner_NUW, Corner_SUW, Misc_DENS, Misc_DENU, Misc_DENW, Misc_DESU, Misc_DESW, Misc_DNSW, Misc_DNUW, Misc_DSUW, Misc_ENSU, Misc_ENUW, Misc_ESUW, Misc_NSUW, Pipe_DEUW, Pipe_DNSU, Pipe_ENSW, PipeEnd_DENSU, PipeEnd_DENSW, PipeEnd_DENUW, PipeEnd_DESUW, PipeEnd_DNSUW, PipeEnd_ENSUW]}
bigreactors:turbinehousing: PropertyEnum{name=casing, clazz=class erogenousbeef.bigreactors.common.multiblock.block.BlockMultiblockCasing$CasingType, values=[single, wall, frameew, framesn, frameud, corner]}
bigreactors:turbinepowertaprf: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=powerstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PowerTapState, values=[connected, disconnected]}
bigreactors:turbinepowertaptesla: PropertyEnum{name=afstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.MachinePartState, values=[disassembled, assembleddown, assembledup, assemblednorth, assembledsouth, assembledwest, assembledeast]}, PropertyEnum{name=powerstate, clazz=class erogenousbeef.bigreactors.common.multiblock.block.PowerTapState, values=[connected, disconnected]}
bigreactors:turbinerotorblade: PropertyEnum{name=state, clazz=class erogenousbeef.bigreactors.common.multiblock.RotorBladeState, values=[hidden, y_x_pos, y_x_neg, y_z_pos, y_z_neg, x_y_pos, x_y_neg, x_z_pos, x_z_neg, z_y_pos, z_y_neg, z_x_pos, z_x_neg]}
bigreactors:turbinerotorshaft: PropertyEnum{name=state, clazz=class erogenousbeef.bigreactors.common.multiblock.RotorShaftState, values=[hidden, y_noblades, y_x, y_z, y_xz, x_noblades, x_y, x_z, x_yz, z_noblades, z_y, z_x, z_xy]}
bigreactors:yellorium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:ash_block: 
biomesoplenty:bamboo: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:bamboo_thatching: 
biomesoplenty:biome_block: 
biomesoplenty:blood: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:blue_fire: 
biomesoplenty:bramble_plant: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:cherry_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:cherry_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:cherry_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:cherry_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:coral: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPCoral$CoralType, values=[pink, orange, blue, glowing, algae]}
biomesoplenty:crystal: 
biomesoplenty:dirt: PropertyBool{name=coarse, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDirt$BOPDirtType, values=[loamy, sandy, silty]}
biomesoplenty:double_other_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPHalfOtherSlab$SlabType, values=[mud_brick, white_sandstone]}
biomesoplenty:double_plant: PropertyEnum{name=half, clazz=class biomesoplenty.common.block.BlockBOPDoubleDecoration$Half, values=[lower, upper]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDoublePlant$DoublePlantType, values=[flax, tall_cattail, eyebulb, sea_oats]}
biomesoplenty:double_wood_slab_0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[sacred_oak, cherry, umbran, fir, ethereal, magic, mangrove, palm]}
biomesoplenty:double_wood_slab_1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[redwood, willow, pine, hellbark, jacaranda, mahogany, ebony, eucalyptus]}
biomesoplenty:dried_sand: 
biomesoplenty:ebony_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ebony_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ebony_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ebony_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:ethereal_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ethereal_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ethereal_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:ethereal_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:eucalyptus_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:eucalyptus_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:eucalyptus_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:eucalyptus_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:farmland_0: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDirt$BOPDirtType, values=[loamy, sandy]}
biomesoplenty:farmland_1: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDirt$BOPDirtType, values=[silty]}
biomesoplenty:fir_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:fir_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:fir_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:fir_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:flesh: 
biomesoplenty:flower_0: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPFlowers, values=[clover, swampflower, deathbloom, glowflower, blue_hydrangea, orange_cosmos, pink_daffodil, wildflower, violet, white_anemone, enderlotus, bromeliad, wilted_lily, pink_hibiscus, lily_of_the_valley, burning_blossom]}
biomesoplenty:flower_1: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPFlowers, values=[lavender, goldenrod, bluebells, miners_delight, icy_iris, rose]}
biomesoplenty:gem_block: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPGems, values=[amethyst, ruby, peridot, topaz, tanzanite, malachite, sapphire, amber]}
biomesoplenty:gem_ore: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPGems, values=[amethyst, ruby, peridot, topaz, tanzanite, malachite, sapphire, amber]}
biomesoplenty:grass: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPGrass$BOPGrassType, values=[spectral_moss, overgrown_stone, loamy, sandy, silty, origin, overgrown_netherrack, daisy, mycelial_netherrack]}
biomesoplenty:grass_path: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPDirt$BOPDirtType, values=[loamy, sandy, silty]}
biomesoplenty:hard_ice: 
biomesoplenty:hellbark_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:hellbark_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:hellbark_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:hellbark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:hive: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPHive$HiveType, values=[hive, honeycomb, empty_honeycomb, filled_honeycomb]}
biomesoplenty:honey: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:honey_block: 
biomesoplenty:hot_spring_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:ivy: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:jacaranda_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:jacaranda_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:jacaranda_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:jacaranda_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:leaves_0: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[yellow_autumn, orange_autumn, bamboo, magic]}
biomesoplenty:leaves_1: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[umbran, dead, fir, ethereal]}
biomesoplenty:leaves_2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[origin, pink_cherry, white_cherry, maple]}
biomesoplenty:leaves_3: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[hellbark, flowering, jacaranda, sacred_oak]}
biomesoplenty:leaves_4: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[mangrove, palm, redwood, willow]}
biomesoplenty:leaves_5: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[pine, mahogany, ebony, eucalyptus]}
biomesoplenty:leaves_6: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[red_big_flower, yellow_big_flower]}
biomesoplenty:log_0: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[sacred_oak, cherry, umbran, fir]}
biomesoplenty:log_1: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[ethereal, magic, mangrove, palm]}
biomesoplenty:log_2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[redwood, willow, pine, hellbark]}
biomesoplenty:log_3: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[jacaranda, mahogany, ebony, eucalyptus]}
biomesoplenty:log_4: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[giant_flower, dead]}
biomesoplenty:magic_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:magic_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:magic_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:magic_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:mahogany_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mahogany_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mahogany_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mahogany_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:mangrove_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mangrove_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mangrove_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:mangrove_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:mud: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPMud$MudType, values=[mud]}
biomesoplenty:mud_brick_block: 
biomesoplenty:mud_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:mushroom: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPMushroom$MushroomType, values=[toadstool, portobello, blue_milk_cap, glowshroom, flat_mushroom, shadow_shroom]}
biomesoplenty:other_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPHalfOtherSlab$SlabType, values=[mud_brick, white_sandstone]}
biomesoplenty:palm_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:palm_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:palm_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:palm_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:pine_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:pine_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:pine_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:pine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:planks_0: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[sacred_oak, cherry, umbran, fir, ethereal, magic, mangrove, palm, redwood, willow, pine, hellbark, jacaranda, mahogany, ebony, eucalyptus]}
biomesoplenty:plant_0: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPPlants, values=[shortgrass, mediumgrass, bush, sprout, poisonivy, berrybush, shrub, wheatgrass, dampgrass, koru, cloverpatch, leafpile, deadleafpile, deadgrass, desertgrass, desertsprouts]}
biomesoplenty:plant_1: PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPPlants, values=[dunegrass, spectralfern, thorn, wildrice, cattail, rivercane, tinycactus, devilweed, reed, root, rafflesia, barley]}
biomesoplenty:poison: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:redwood_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:redwood_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:redwood_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:redwood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:sacred_oak_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:sacred_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:sacred_oak_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:sacred_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:sand: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
biomesoplenty:sapling_0: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[yellow_autumn, orange_autumn, bamboo, magic, umbran, dead, fir, ethereal]}
biomesoplenty:sapling_1: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[origin, pink_cherry, white_cherry, maple, hellbark, flowering, jacaranda, sacred_oak]}
biomesoplenty:sapling_2: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPTrees, values=[mangrove, palm, redwood, willow, pine, mahogany, ebony, eucalyptus]}
biomesoplenty:seaweed: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=position, clazz=class biomesoplenty.common.block.BlockBOPSeaweed$SeaweedPosition, values=[single, bottom, middle, top]}, PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPSeaweed$SeaweedType, values=[kelp]}
biomesoplenty:terrarium: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPTerrarium$TerrariumType, values=[fern, mushroom, cactus, flax, flower, koru, bamboo, beach, glowshroom, dead, mystic, ominous, wasteland, origin, nether, ender]}
biomesoplenty:umbran_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:umbran_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:umbran_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:umbran_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:waterlily: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPLilypad$LilypadType, values=[medium, small, tiny, flower]}
biomesoplenty:white_sand: 
biomesoplenty:white_sandstone: PropertyEnum{name=variant, clazz=class biomesoplenty.common.block.BlockBOPWhiteSandstone$StoneType, values=[default, chiseled, smooth]}
biomesoplenty:white_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:willow_door_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:willow_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:willow_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:willow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
biomesoplenty:willow_vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
biomesoplenty:wood_slab_0: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[sacred_oak, cherry, umbran, fir, ethereal, magic, mangrove, palm]}
biomesoplenty:wood_slab_1: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class biomesoplenty.api.enums.BOPWoods, values=[redwood, willow, pine, hellbark, jacaranda, mahogany, ebony, eucalyptus]}
blockcraftery:editable_block: PropertyBool{name=fullcube, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=opaquecube, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_block_reinforced: PropertyBool{name=fullcube, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=opaquecube, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_door_reinforced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_double_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_double_slab_reinforced: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_fence_reinforced: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_inner_corner: PropertyInteger{name=dir, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=inner, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_inner_corner_reinforced: PropertyInteger{name=dir, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=inner, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_outer_corner: PropertyInteger{name=dir, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=inner, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_outer_corner_reinforced: PropertyInteger{name=dir, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=inner, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_pressure_plate_all: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_pressure_plate_all_reinforced: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_pressure_plate_items: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_pressure_plate_items_reinforced: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_pressure_plate_mobs: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_pressure_plate_mobs_reinforced: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_pressure_plate_player: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_pressure_plate_player_reinforced: PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_slab_reinforced: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_slant: PropertyInteger{name=dir, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=vert, clazz=class java.lang.Integer, values=[0, 1, 2]}
blockcraftery:editable_slant_reinforced: PropertyInteger{name=dir, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=vert, clazz=class java.lang.Integer, values=[0, 1, 2]}
blockcraftery:editable_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
blockcraftery:editable_stairs_reinforced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
blockcraftery:editable_trap_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_trap_door_reinforced: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
blockcraftery:editable_wall_reinforced: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=light, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftbuilders:frame: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftbuilders:quarry: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
buildcraftcore:marker_volume: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
buildcraftcore:spring: PropertyEnum{name=type, clazz=class buildcraft.api.enums.EnumSpring, values=[WATER, OIL]}
buildcraftenergy:fluid_block_fuel_dense_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_dense_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_dense_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_gaseous_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_light_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_heavy_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_fuel_mixed_light_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_dense_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_distilled_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_heavy_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_0: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_1: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftenergy:fluid_block_oil_residue_heat_2: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
buildcraftfactory:flood_gate: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
buildcraftfactory:pump: 
cgm:workbench: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
chickenchunks:chunk_loader: PropertyEnum{name=type, clazz=class codechicken.chunkloader.block.BlockChunkLoader$Type, values=[BLOCK, SPOT]}
chisel:andesite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:andesite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:antiblock: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:auto_chisel: 
chisel:basalt1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:basalt2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:basalt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_charcoal: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:block_coal_coke: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockaluminum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockbronze: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockcobalt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockcopper: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockelectrum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockgold: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockinvar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockiron: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocklead: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocknickel: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockplatinum: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocksilver: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocksteel: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blocktin: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:blockuranium: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_acacia: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_birch: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_darkoak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_jungle: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bookshelf_spruce: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bricks1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:bricks2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:bricks: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:brownstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:carpet_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:certus1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:certus2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:certus: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cloud: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:cobblestone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:cobblestonemossy: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:concrete_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diamond: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:diorite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:dirt: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:emerald: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:endstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:endstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:endstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:energizedvoidstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:factory1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:factory: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:futura: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glass1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glass: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedblack: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedbrown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedcyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedgreen: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedlime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedmagenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedorange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedpink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedpurple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedred: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedwhite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glassdyedyellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glasspane1: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedblack: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedblue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedbrown: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedcyan: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedgray: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedgreen: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlightblue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlightgray: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedlime: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedmagenta: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedorange: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedpink: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedpurple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedred: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedwhite: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glasspanedyedyellow: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:glowstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:glowstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:gold: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:granite: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:hardenedclay1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:hardenedclay2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:hardenedclay: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ice: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:icepillar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:iron: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:ironpane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
chisel:laboratory: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lapis: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:lavastone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marble1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:marble2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marble: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:marblepillar: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:netherbrick: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:netherrack: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:obsidian: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:paper: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-acacia: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-birch: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-dark-oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-jungle: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-oak: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:planks-spruce: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:prismarine1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:prismarine2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:prismarine: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:purpur1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:purpur2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:purpur: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:quartz1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:quartz: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:redstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:redstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstone-scribbles: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered-scribbles: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:sandstonered2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstonered: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstoneyellow1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:sandstoneyellow2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:sandstoneyellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:stonebrick1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
chisel:stonebrick2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:stonebrick: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technical1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technical: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:technicalnew: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:temple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:templemossy: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:tyrian: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:valentines: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:voidstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:voidstonerunic: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone1: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone2: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:waterstone: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_black: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_blue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_brown: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_cyan: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_gray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_green: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lightblue: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lightgray: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_lime: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_magenta: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_orange: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_pink: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_purple: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_red: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_white: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
chisel:wool_yellow: PropertyAnyInteger{name=variation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
comforts:hammock_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:hammock_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:rope: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=supporting, clazz=class java.lang.Boolean, values=[true, false]}
comforts:sleeping_bag_black: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_brown: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_cyan: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_gray: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_green: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_light_blue: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_lime: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_magenta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_orange: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_pink: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_purple: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_red: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_silver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_white: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
comforts:sleeping_bag_yellow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
conarm:armorforge: 
conarm:armorstation: 
conarm:soft_obsidian: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
crazyae:advanced_energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
crazyae:advanced_solar_panel: 
crazyae:basic_solar_panel: 
crazyae:big_crystal_charger: 
crazyae:crafting_accelerator_1024x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_1048576x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_16384x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_16x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_256x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_262144x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_4096x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_4194304x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_4x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_64x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_65536x: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_accelerator_creative: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_128gb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_16mb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_1gb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_1mb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_256k: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_256mb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_2gb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_32gb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_4mb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_64mb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_8gb: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_storage_creative: PropertyBool{name=formed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:crafting_units_combiner: 
crazyae:fluixilized_block: 
crazyae:improved_condenser: 
crazyae:improved_crank: 
crazyae:improved_drive: 
crazyae:improved_energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
crazyae:improved_io_port: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:improved_molecular_assembler: 
crazyae:improved_solar_panel: 
crazyae:patterns_interface: PropertyBool{name=omnidirectional, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:perfect_energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
crazyae:perfect_interface: PropertyBool{name=omnidirectional, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:perfect_solar_panel: 
crazyae:quantum_channels_multiplier: PropertyEnum{name=state, clazz=class dev.beecube31.crazyae2.common.blocks.networking.BlockQuantumChannelsMultiplier$State, values=[OFF, ON, HAS_CHANNEL]}
crazyae:quantum_channels_multiplier_creative: PropertyEnum{name=state, clazz=class dev.beecube31.crazyae2.common.blocks.networking.BlockQuantumChannelsMultiplierCreative$State, values=[OFF, ON, HAS_CHANNEL]}
crazyae:quantum_cpu_host: 
crazyae:quantum_energy_cell: PropertyInteger{name=fullness, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
crazyae:quantum_interface: PropertyBool{name=omnidirectional, clazz=class java.lang.Boolean, values=[true, false]}
crazyae:trashcan_energy: 
crazyae:trashcan_fluid: 
crazyae:trashcan_item: 
forgemultipartcbe:multipart_block: 
ironchest:iron_chest: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.chest.IronChestType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, DIRTCHEST9000, WOOD]}
ironchest:iron_shulker_box_black: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_blue: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_brown: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_cyan: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_gray: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_green: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_light_blue: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_lime: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_magenta: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_orange: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_pink: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_purple: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_red: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_silver: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_white: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
ironchest:iron_shulker_box_yellow: PropertyEnum{name=variant, clazz=class cpw.mods.ironchest.common.blocks.shulker.IronShulkerBoxType, values=[IRON, GOLD, DIAMOND, COPPER, SILVER, CRYSTAL, OBSIDIAN, VANILLA]}
jsg:ancient_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:assembler_machine_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:beamer_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyBeamerMode{name=mode, clazz=class tauri.dev.jsg.beamer.BeamerModeEnum, values=[POWER, FLUID, ITEMS, LASER, NONE]}
jsg:capacitor_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]}
jsg:capacitor_block_creative: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]}
jsg:capacitor_block_empty: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:creative_zpm: 
jsg:crystal_chamber_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:decor_prop_block: PropertyInteger{name=prop_variant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:destiny_bearing_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:destiny_chevron_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:destiny_countdown_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:destiny_vent_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:dhd_block: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
jsg:dhd_pegasus_block: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
jsg:invisible_block: PropertyBool{name=collisions, clazz=class java.lang.Boolean, values=[true, false]}
jsg:iris_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:naquadah_block: 
jsg:naquadah_block_raw: 
jsg:naquadah_molten_alloy: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:naquadah_molten_raw: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:naquadah_molten_refined: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:naquadah_ore: 
jsg:naquadah_ore_stone: 
jsg:ore_washing_machine_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:pcb_fabricator_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:platform_rings_block: PropertyInteger{name=prop_variant, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:silicon_molten_black: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:silicon_molten_blue: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:silicon_molten_ender: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:silicon_molten_pegasus: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:silicon_molten_red: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:silicon_molten_white: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:silicon_molten_yellow: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:stargate_milkyway_base_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyDirection{name=facing_vertical, clazz=class net.minecraft.util.EnumFacing, values=[south, up, down]}, PropertyBool{name=render_block, clazz=class java.lang.Boolean, values=[true, false]}
jsg:stargate_milkyway_member_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyDirection{name=facing_vertical, clazz=class net.minecraft.util.EnumFacing, values=[south, up, down]}, PropertyMemberVariant{name=member_variant, clazz=class tauri.dev.jsg.stargate.EnumMemberVariant, values=[ring, chevron]}, PropertyBool{name=render_block, clazz=class java.lang.Boolean, values=[true, false]}
jsg:stargate_orlin_base_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyDirection{name=facing_vertical, clazz=class net.minecraft.util.EnumFacing, values=[south, up, down]}, PropertyBool{name=render_block, clazz=class java.lang.Boolean, values=[true, false]}
jsg:stargate_orlin_member_block: PropertyDirection{name=facing_vertical, clazz=class net.minecraft.util.EnumFacing, values=[south, up, down]}, PropertyBool{name=orlin_broken, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=orlin_variant, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=render_block, clazz=class java.lang.Boolean, values=[true, false]}
jsg:stargate_pegasus_base_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyDirection{name=facing_vertical, clazz=class net.minecraft.util.EnumFacing, values=[south, up, down]}, PropertyBool{name=render_block, clazz=class java.lang.Boolean, values=[true, false]}
jsg:stargate_pegasus_member_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyDirection{name=facing_vertical, clazz=class net.minecraft.util.EnumFacing, values=[south, up, down]}, PropertyMemberVariant{name=member_variant, clazz=class tauri.dev.jsg.stargate.EnumMemberVariant, values=[ring, chevron]}, PropertyBool{name=render_block, clazz=class java.lang.Boolean, values=[true, false]}
jsg:stargate_universe_base_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyDirection{name=facing_vertical, clazz=class net.minecraft.util.EnumFacing, values=[south, up, down]}, PropertyBool{name=render_block, clazz=class java.lang.Boolean, values=[true, false]}
jsg:stargate_universe_member_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}, PropertyDirection{name=facing_vertical, clazz=class net.minecraft.util.EnumFacing, values=[south, up, down]}, PropertyMemberVariant{name=member_variant, clazz=class tauri.dev.jsg.stargate.EnumMemberVariant, values=[ring, chevron]}, PropertyBool{name=render_block, clazz=class java.lang.Boolean, values=[true, false]}
jsg:titanium_block: 
jsg:titanium_molten: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:titanium_ore: 
jsg:tokra_crystal_block: 
jsg:transportrings_ancient_block: 
jsg:transportrings_controller_goauld_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:transportrings_goauld_block: 
jsg:transportrings_ori_block: 
jsg:trinium_block: 
jsg:trinium_molten: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
jsg:trinium_ore: 
jsg:zpm: 
jsg:zpm_hub_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
jsg:zpm_slot_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, east, south, west]}
libvulpes:advancedmotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:advstructuremachine: 
libvulpes:blockphantom: 
libvulpes:coalgenerator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=state, clazz=class java.lang.Boolean, values=[true, false]}
libvulpes:coil0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:creativepowerbattery: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:elitemotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:enhancedmotor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:forgepowerinput: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:forgepoweroutput: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:hatch: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:metal0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:motor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
libvulpes:ore0: PropertyInteger{name=varient, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
libvulpes:placeholder: 
libvulpes:structuremachine: 
mcjtylib_ng:multipart: 
minecraft:acacia_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:acacia_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:activator_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:air: 
minecraft:anvil: PropertyInteger{name=damage, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:barrier: 
minecraft:beacon: 
minecraft:bed: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=occupied, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=part, clazz=class net.minecraft.block.BlockBed$EnumPartType, values=[head, foot]}
minecraft:bedrock: 
minecraft:beetroots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:birch_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:birch_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:black_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:black_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:bone_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:bookshelf: 
minecraft:brewing_stand: PropertyBool{name=has_bottle_0, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_1, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=has_bottle_2, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:brick_block: 
minecraft:brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:brown_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:brown_mushroom: 
minecraft:brown_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:brown_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:cactus: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:cake: PropertyInteger{name=bites, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6]}
minecraft:carpet: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:carrots: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:cauldron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:chain_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:chorus_flower: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
minecraft:chorus_plant: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:clay: 
minecraft:coal_block: 
minecraft:coal_ore: 
minecraft:cobblestone: 
minecraft:cobblestone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockWall$EnumType, values=[cobblestone, mossy_cobblestone]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:cocoa: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:concrete: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:concrete_powder: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:crafting_table: 
minecraft:cyan_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:cyan_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:dark_oak_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:dark_oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:daylight_detector: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:daylight_detector_inverted: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:deadbush: 
minecraft:detector_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:diamond_block: 
minecraft:diamond_ore: 
minecraft:dirt: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDirt$DirtType, values=[dirt, coarse_dirt, podzol]}
minecraft:dispenser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:double_plant: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoublePlant$EnumBlockHalf, values=[upper, lower]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockDoublePlant$EnumPlantType, values=[sunflower, syringa, double_grass, double_fern, double_rose, paeonia]}
minecraft:double_stone_slab2: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:double_stone_slab: PropertyBool{name=seamless, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:double_wooden_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:dragon_egg: 
minecraft:dropper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=triggered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:emerald_block: 
minecraft:emerald_ore: 
minecraft:enchanting_table: 
minecraft:end_bricks: 
minecraft:end_gateway: 
minecraft:end_portal: 
minecraft:end_portal_frame: PropertyBool{name=eye, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:end_rod: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:end_stone: 
minecraft:ender_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:farmland: PropertyInteger{name=moisture, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:fire: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:flower_pot: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:flowing_water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:frosted_ice: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:glass: 
minecraft:glass_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:glowstone: 
minecraft:gold_block: 
minecraft:gold_ore: 
minecraft:golden_rail: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south]}
minecraft:grass: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:grass_path: 
minecraft:gravel: 
minecraft:gray_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:gray_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:green_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:green_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:hardened_clay: 
minecraft:hay_block: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:heavy_weighted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:hopper: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
minecraft:ice: 
minecraft:iron_bars: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_block: 
minecraft:iron_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:iron_ore: 
minecraft:iron_trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jukebox: PropertyBool{name=has_record, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:jungle_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lapis_block: 
minecraft:lapis_ore: 
minecraft:lava: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:leaves2: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:lever: PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:light_blue_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:light_blue_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:light_weighted_pressure_plate: PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:lime_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lime_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:lit_furnace: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:lit_redstone_lamp: 
minecraft:lit_redstone_ore: 
minecraft:log2: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[acacia, dark_oak]}
minecraft:log: PropertyEnum{name=axis, clazz=class net.minecraft.block.BlockLog$EnumAxis, values=[x, y, z, none]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle]}
minecraft:magenta_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:magenta_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:magma: 
minecraft:melon_block: 
minecraft:melon_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:mob_spawner: 
minecraft:monster_egg: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSilverfish$EnumType, values=[stone, cobblestone, stone_brick, mossy_brick, cracked_brick, chiseled_brick]}
minecraft:mossy_cobblestone: 
minecraft:mycelium: PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick: 
minecraft:nether_brick_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:nether_wart: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}
minecraft:nether_wart_block: 
minecraft:netherrack: 
minecraft:noteblock: 
minecraft:oak_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:observer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:obsidian: 
minecraft:orange_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:orange_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:packed_ice: 
minecraft:pink_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pink_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:piston_extension: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:piston_head: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=short, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPistonExtension$EnumPistonType, values=[normal, sticky]}
minecraft:planks: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:portal: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, z]}
minecraft:potatoes: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:powered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:powered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:prismarine: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPrismarine$EnumType, values=[prismarine, prismarine_bricks, dark_prismarine]}
minecraft:pumpkin: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:pumpkin_stem: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:purple_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:purple_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:purpur_block: 
minecraft:purpur_double_slab: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_pillar: PropertyEnum{name=axis, clazz=class net.minecraft.util.EnumFacing$Axis, values=[x, y, z]}
minecraft:purpur_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPurpurSlab$Variant, values=[DEFAULT]}
minecraft:purpur_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:quartz_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockQuartz$EnumType, values=[default, chiseled, lines, lines, lines]}
minecraft:quartz_ore: 
minecraft:quartz_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
minecraft:red_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[poppy, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy]}
minecraft:red_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:red_mushroom: 
minecraft:red_mushroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
minecraft:red_nether_brick: 
minecraft:red_sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockRedSandstone$EnumType, values=[red_sandstone, chiseled_red_sandstone, smooth_red_sandstone]}
minecraft:red_sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:red_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:redstone_block: 
minecraft:redstone_lamp: 
minecraft:redstone_ore: 
minecraft:redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:redstone_wire: PropertyEnum{name=east, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=north, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyInteger{name=power, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyEnum{name=south, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}, PropertyEnum{name=west, clazz=class net.minecraft.block.BlockRedstoneWire$EnumAttachPosition, values=[up, side, none]}
minecraft:reeds: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:repeating_command_block: PropertyBool{name=conditional, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:sand: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockSand$EnumType, values=[sand, red_sand]}
minecraft:sandstone: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockSandStone$EnumType, values=[sandstone, chiseled_sandstone, smooth_sandstone]}
minecraft:sandstone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:sapling: PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:sea_lantern: 
minecraft:silver_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:silver_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:skull: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=nodrop, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:slime: 
minecraft:snow: 
minecraft:snow_layer: PropertyInteger{name=layers, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5, 6, 7, 8]}
minecraft:soul_sand: 
minecraft:sponge: PropertyBool{name=wet, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:spruce_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stained_glass: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:stained_glass_pane: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stained_hardened_clay: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:standing_banner: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:standing_sign: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:sticky_piston: PropertyBool{name=extended, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:stone: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStone$EnumType, values=[stone, granite, smooth_granite, diorite, smooth_diorite, andesite, smooth_andesite]}
minecraft:stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stone_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:stone_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlabNew$EnumType, values=[red_sandstone]}
minecraft:stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneSlab$EnumType, values=[stone, sandstone, wood_old, cobblestone, brick, stone_brick, nether_brick, quartz]}
minecraft:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
minecraft:stonebrick: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockStoneBrick$EnumType, values=[stonebrick, mossy_stonebrick, cracked_stonebrick, chiseled_stonebrick]}
minecraft:structure_block: PropertyEnum{name=mode, clazz=class net.minecraft.tileentity.TileEntityStructure$Mode, values=[SAVE, LOAD, CORNER, DATA]}
minecraft:structure_void: 
minecraft:tallgrass: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockTallGrass$EnumType, values=[dead_bush, tall_grass, fern]}
minecraft:tnt: PropertyBool{name=explode, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:trapdoor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockTrapDoor$DoorHalf, values=[top, bottom]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:trapped_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:tripwire: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=disarmed, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:tripwire_hook: PropertyBool{name=attached, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unlit_redstone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
minecraft:unpowered_comparator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=mode, clazz=class net.minecraft.block.BlockRedstoneComparator$Mode, values=[compare, subtract]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:unpowered_repeater: PropertyInteger{name=delay, clazz=class java.lang.Integer, values=[1, 2, 3, 4]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=locked, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:vine: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wall_banner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:wall_sign: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:water: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
minecraft:waterlily: 
minecraft:web: 
minecraft:wheat: PropertyInteger{name=age, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7]}
minecraft:white_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:white_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
minecraft:wooden_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_door: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockDoor$EnumDoorHalf, values=[upper, lower]}, PropertyEnum{name=hinge, clazz=class net.minecraft.block.BlockDoor$EnumHingePosition, values=[left, right]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
minecraft:wooden_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
minecraft:wool: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
minecraft:yellow_flower: PropertyEnum{name=type, clazz=class net.minecraft.block.BlockFlower$EnumFlowerType, values=[dandelion]}
minecraft:yellow_glazed_terracotta: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
minecraft:yellow_shulker_box: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
omlib:network_cable: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:adapter: 
opencomputers:assembler: 
opencomputers:cable: 
opencomputers:capacitor: 
opencomputers:carpetedcapacitor: 
opencomputers:case1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:case2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:case3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:casecreative: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=running, clazz=class java.lang.Boolean, values=[true, false]}
opencomputers:chameliumblock: PropertyEnum{name=color, clazz=class net.minecraft.item.EnumDyeColor, values=[white, orange, magenta, lightBlue, yellow, lime, pink, gray, silver, cyan, purple, blue, brown, green, red, black]}
opencomputers:charger: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:disassembler: 
opencomputers:diskdrive: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:endstone: 
opencomputers:geolyzer: 
opencomputers:hologram1: 
opencomputers:hologram2: 
opencomputers:keyboard: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:microcontroller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:motionsensor: 
opencomputers:netsplitter: 
opencomputers:powerconverter: 
opencomputers:powerdistributor: 
opencomputers:print: 
opencomputers:printer: 
opencomputers:rack: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:raid: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:redstone: 
opencomputers:relay: 
opencomputers:robot: 
opencomputers:robotafterimage: 
opencomputers:screen1: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:screen2: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:screen3: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
opencomputers:transposer: 
opencomputers:waypoint: PropertyDirection{name=pitch, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north]}, PropertyDirection{name=yaw, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
openmodularturrets:base_addon: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1]}
openmodularturrets:disposable_item_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:expander: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9]}
openmodularturrets:grenade_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:incendiary_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:laser_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:lever_block: PropertyInteger{name=rotation, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4]}
openmodularturrets:machine_gun_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:potato_cannon_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:rail_gun_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:relativistic_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:rocket_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:teleporter_turret: PropertyBool{name=concealed, clazz=class java.lang.Boolean, values=[true, false]}
openmodularturrets:turret_base: PropertyInteger{name=light_opacity, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=light_value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyInteger{name=tier, clazz=class java.lang.Integer, values=[1, 2, 3, 4, 5]}
projectred-exploration:barrel: PropertyInteger{name=tile_idx, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
projectred-exploration:ore: PropertyString{name=type, clazz=class java.lang.String, values=[sapphire_ore, copper_ore, ruby_ore, electrotine_ore, peridot_ore, tin_ore, silver_ore]}
projectred-exploration:stone: PropertyString{name=type, clazz=class java.lang.String, values=[marble, marble_brick, basalt, sapphire_block, basalt_cobble, copper_block, tin_block, silver_block, basalt_brick, ruby_block, electrotine_block, peridot_block]}
projectred-exploration:stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyString{name=type, clazz=class java.lang.String, values=[marble, marble_brick, basalt, sapphire_block, basalt_cobble, copper_block, tin_block, silver_block, basalt_brick, ruby_block, electrotine_block, peridot_block]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
projectred-illumination:lamp: PropertyInteger{name=tile_idx, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:acacia_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:acacia_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:andesite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:biome_brick: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBiomeBrick$Variants, values=[FIRE_STONE_BRICK, ICY_STONE_BRICK]}
quark:biome_cobblestone: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockBiomeCobblestone$Variants, values=[FIRE_STONE, ICY_STONE, COBBED_STONE]}
quark:birch_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:birch_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:black_ash: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:blaze_lantern: 
quark:blaze_rod: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quark:brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:candle: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockCandle$Variants, values=[CANDLE_WHITE, CANDLE_ORANGE, CANDLE_MAGENTA, CANDLE_LIGHT_BLUE, CANDLE_YELLOW, CANDLE_LIME, CANDLE_PINK, CANDLE_GRAY, CANDLE_SILVER, CANDLE_CYAN, CANDLE_PURPLE, CANDLE_BLUE, CANDLE_BROWN, CANDLE_GREEN, CANDLE_RED, CANDLE_BLACK]}
quark:charcoal_block: 
quark:chute: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}
quark:cobbed_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobbed_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobbed_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:cobbed_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:cobblestone_mossy_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobblestone_mossy_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:cobblestone_mossy_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:color_slime: PropertyEnum{name=variant, clazz=class vazkii.quark.automation.block.BlockColorSlime$Variants, values=[SLIME_RED, SLIME_BLUE, SLIME_CYAN, SLIME_MAGENTA, SLIME_YELLOW]}
quark:colored_flowerpot_black: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_blue: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_brown: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_cyan: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_gray: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_green: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_light_blue: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_lime: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_magenta: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_orange: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_pink: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_purple: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_red: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_silver: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_white: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:colored_flowerpot_yellow: PropertyEnum{name=contents, clazz=class net.minecraft.block.BlockFlowerPot$EnumFlowerType, values=[empty, rose, blue_orchid, allium, houstonia, red_tulip, orange_tulip, white_tulip, pink_tulip, oxeye_daisy, dandelion, oak_sapling, spruce_sapling, birch_sapling, jungle_sapling, acacia_sapling, dark_oak_sapling, mushroom_red, mushroom_brown, dead_bush, fern, cactus]}, PropertyBool{name=custom, clazz=class java.lang.Boolean, values=[true, false]}, PropertyInteger{name=legacy_data, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
quark:crystal: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockCrystal$Variants, values=[CRYSTAL_WHITE, CRYSTAL_RED, CRYSTAL_ORANGE, CRYSTAL_YELLOW, CRYSTAL_GREEN, CRYSTAL_BLUE, CRYSTAL_INDIGO, CRYSTAL_VIOLET, CRYSTAL_BLACK]}
quark:crystal_pane: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockCrystal$Variants, values=[CRYSTAL_WHITE, CRYSTAL_RED, CRYSTAL_ORANGE, CRYSTAL_YELLOW, CRYSTAL_GREEN, CRYSTAL_BLUE, CRYSTAL_INDIGO, CRYSTAL_VIOLET, CRYSTAL_BLACK]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:custom_bookshelf: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockCustomBookshelf$Variants, values=[BOOKSHELF_SPRUCE, BOOKSHELF_BIRCH, BOOKSHELF_JUNGLE, BOOKSHELF_ACACIA, BOOKSHELF_DARK_OAK]}
quark:custom_chest: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:custom_chest_trap: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:dark_oak_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_oak_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:dark_prismarine_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:diorite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:elder_prismarine: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockElderPrismarine$Variants, values=[ELDER_PRISMARINE, ELDER_PRISMARINE_BRICKS, ELDER_PRISMARINE_DARK]}
quark:elder_prismarine_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_prismarine_dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_dark_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_dark_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_prismarine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:elder_prismarine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:elder_prismarine_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:elder_sea_lantern: 
quark:end_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:end_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:end_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:end_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:ender_watcher: PropertyBool{name=watched, clazz=class java.lang.Boolean, values=[true, false]}
quark:fire_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:fire_stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:fire_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:fire_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:fire_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:glowcelium: 
quark:glowshroom: 
quark:glowshroom_block: PropertyEnum{name=variant, clazz=class net.minecraft.block.BlockHugeMushroom$EnumType, values=[north_west, north, north_east, west, center, east, south_west, south, south_east, stem, all_inside, all_outside, all_stem]}
quark:glowstone_dust_block: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:gold_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:granite_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:grate: 
quark:gravisand: 
quark:gunpowder_block: PropertyEnum{name=east, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyBool{name=lit, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=north, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=south, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}, PropertyEnum{name=west, clazz=class vazkii.arl.block.BlockModDust$EnumAttachPosition, values=[UP, SIDE, NONE]}
quark:icy_stone_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_brick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:icy_stone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:icy_stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:icy_stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:iron_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:iron_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
quark:iron_rod: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
quark:jasper: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockJasper$Variants, values=[STONE_JASPER, STONE_JASPER_SMOOTH]}
quark:jasper_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:jasper_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:jungle_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:leaf_carpet: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockLeafCarpet$Variants, values=[OAK_LEAF_CARPET, SPRUCE_LEAF_CARPET, BIRCH_LEAF_CARPET, JUNGLE_LEAF_CARPET, ACACIA_LEAF_CARPET, DARK_OAK_LEAF_CARPET, SWAMP_LEAF_CARPET, SAKURA_LEAF_CARPET]}
quark:lit_lamp: 
quark:monster_box: 
quark:nether_brick_fence_gate: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyBool{name=in_wall, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=open, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:netherrack_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:obsidian_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_lantern: PropertyEnum{name=variant, clazz=class vazkii.quark.decoration.block.BlockPaperLantern$Variants, values=[PAPER_LANTERN, PAPER_LANTERN_SAKURA]}
quark:paper_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_wall_big: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:paper_wall_sakura: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:prismarine_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_dark_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_dark_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_dark_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:prismarine_rough_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:prismarine_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:prismarine_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:purpur_block_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:quartz_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:rain_detector: PropertyBool{name=inverted, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=power, clazz=class java.lang.Boolean, values=[true, false]}
quark:red_nether_brick_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_nether_brick_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:red_nether_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:red_sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_black_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_blue_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:roots_white_flower: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:rope: 
quark:sandstone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:slate: PropertyEnum{name=variant, clazz=class vazkii.quark.world.block.BlockSlate$Variants, values=[STONE_SLATE, STONE_SLATE_SMOOTH]}
quark:slate_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:slate_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:smoker: 
quark:spruce_button: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:spruce_pressure_plate: PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
quark:stained_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockStainedPlanks$Variants, values=[STAINED_PLANKS_WHITE, STAINED_PLANKS_ORANGE, STAINED_PLANKS_MAGENTA, STAINED_PLANKS_LIGHT_BLUE, STAINED_PLANKS_YELLOW, STAINED_PLANKS_LIME, STAINED_PLANKS_PINK, STAINED_PLANKS_GRAY, STAINED_PLANKS_SILVER, STAINED_PLANKS_CYAN, STAINED_PLANKS_PURPLE, STAINED_PLANKS_BLUE, STAINED_PLANKS_BROWN, STAINED_PLANKS_GREEN, STAINED_PLANKS_RED, STAINED_PLANKS_BLACK]}
quark:stained_planks_black_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_black_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_black_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_brown_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_brown_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_brown_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_cyan_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_cyan_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_cyan_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_gray_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_gray_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_gray_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_green_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_green_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_green_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_light_blue_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_light_blue_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_light_blue_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_lime_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_lime_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_lime_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_magenta_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_magenta_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_magenta_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_orange_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_orange_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_orange_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_pink_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_pink_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_pink_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_purple_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_purple_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_purple_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_red_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_red_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_red_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_silver_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_silver_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_silver_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_white_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_white_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_white_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stained_planks_yellow_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_yellow_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stained_planks_yellow_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_andesite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_andesite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_andesite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_diorite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_diorite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_diorite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_diorite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_granite_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_granite_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_granite_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_granite_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_granite_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_jasper_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_jasper_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_jasper_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_jasper_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_slate_bricks_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_bricks_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_bricks_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_slate_bricks_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stone_slate_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stone_slate_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_speleothem: PropertyEnum{name=size, clazz=class vazkii.quark.world.block.BlockSpeleothem$EnumSize, values=[SMALL, MEDIUM, BIG]}
quark:stone_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stone_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stonebrick_mossy_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stonebrick_mossy_slab_double: PropertyEnum{name=prop, clazz=class vazkii.arl.block.BlockModSlab$DummyEnum, values=[BLARG]}
quark:stonebrick_mossy_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
quark:stonebrick_mossy_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:stonebrick_wall: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
quark:sugar_block: 
quark:vertical_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockVerticalPlanks$Variants, values=[VERTICAL_OAK_PLANKS, VERTICAL_SPRUCE_PLANKS, VERTICAL_BIRCH_PLANKS, VERTICAL_JUNGLE_PLANKS, VERTICAL_ACACIA_PLANKS, VERTICAL_DARK_OAK_PLANKS]}
quark:vertical_stained_planks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockVerticalStainedPlanks$Variants, values=[VERTICAL_STAINED_PLANKS_WHITE, VERTICAL_STAINED_PLANKS_ORANGE, VERTICAL_STAINED_PLANKS_MAGENTA, VERTICAL_STAINED_PLANKS_LIGHT_BLUE, VERTICAL_STAINED_PLANKS_YELLOW, VERTICAL_STAINED_PLANKS_LIME, VERTICAL_STAINED_PLANKS_PINK, VERTICAL_STAINED_PLANKS_GRAY, VERTICAL_STAINED_PLANKS_SILVER, VERTICAL_STAINED_PLANKS_CYAN, VERTICAL_STAINED_PLANKS_PURPLE, VERTICAL_STAINED_PLANKS_BLUE, VERTICAL_STAINED_PLANKS_BROWN, VERTICAL_STAINED_PLANKS_GREEN, VERTICAL_STAINED_PLANKS_RED, VERTICAL_STAINED_PLANKS_BLACK]}
quark:world_stone_bricks: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStoneBricks$Variants, values=[STONE_GRANITE_BRICKS, STONE_DIORITE_BRICKS, STONE_ANDESITE_BRICKS, STONE_BASALT_BRICKS, STONE_MARBLE_BRICKS, STONE_LIMESTONE_BRICKS, STONE_JASPER_BRICKS, STONE_SLATE_BRICKS]}
quark:world_stone_carved: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStoneCarved$Variants, values=[STONE_GRANITE_CARVED, STONE_DIORITE_CARVED, STONE_ANDESITE_CARVED, STONE_BASALT_CARVED, STONE_MARBLE_CARVED, STONE_LIMESTONE_CARVED, STONE_JASPER_CARVED, STONE_SLATE_CARVED]}
quark:world_stone_pavement: PropertyEnum{name=variant, clazz=class vazkii.quark.building.block.BlockWorldStonePavement$Variants, values=[STONE_GRANITE_PAVEMENT, STONE_DIORITE_PAVEMENT, STONE_ANDESITE_PAVEMENT, STONE_BASALT_PAVEMENT, STONE_MARBLE_PAVEMENT, STONE_LIMESTONE_PAVEMENT, STONE_JASPER_PAVEMENT, STONE_SLATE_PAVEMENT]}
reccomplex:generic_solid: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
reccomplex:generic_space: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}, PropertyBool{name=visible, clazz=class java.lang.Boolean, values=[true, false]}
reccomplex:maze_generator: 
reccomplex:spawn_script: 
reccomplex:structure_generator: 
reccomplex:weighted_command_block: 
rftools:analog_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:block_protector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
rftools:booster: 
rftools:builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:camo_shield_block: 
rftools:camo_shield_block_opaque: 
rftools:composer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:counter_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:crafter1: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:crafter2: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:crafter3: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:creative_screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=horizontal_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:destination_analyzer: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:dialing_device: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:digit_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyInteger{name=value, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
rftools:dimensional_shard_ore: PropertyEnum{name=oretype, clazz=class mcjty.rftools.blocks.ores.DimensionalShardBlock$OreType, values=[ORE_OVERWORLD, ORE_NETHER, ORE_END]}
rftools:elevator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:ender_monitor: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:endergenic: 
rftools:environmental_controller: 
rftools:invchecker_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:invisible_shield_block: 
rftools:invisible_shield_block_opaque: 
rftools:item_filter: 
rftools:level_emitter: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyBool{name=module, clazz=class java.lang.Boolean, values=[true, false]}
rftools:liquid_monitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:locator: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:logic_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:machine_base: 
rftools:machine_frame: 
rftools:machine_infuser: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:matter_beamer: PropertyBool{name=working, clazz=class java.lang.Boolean, values=[true, false]}
rftools:matter_booster: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:matter_receiver: 
rftools:matter_transmitter: 
rftools:modular_storage: PropertyEnum{name=amount, clazz=class mcjty.rftools.blocks.storage.ModularAmountOverlay, values=[AMOUNT_NONE, AMOUNT_EMPTY, AMOUNT_G0, AMOUNT_G1, AMOUNT_G2, AMOUNT_G3, AMOUNT_G4, AMOUNT_G5, AMOUNT_G6, AMOUNT_G7, AMOUNT_R0, AMOUNT_R1, AMOUNT_R2, AMOUNT_R3, AMOUNT_R4, AMOUNT_R5, AMOUNT_R6, AMOUNT_R7]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class mcjty.rftools.blocks.storage.ModularTypeModule, values=[TYPE_NONE, TYPE_GENERIC, TYPE_ORE]}
rftools:notick_camo_shield_block: 
rftools:notick_camo_shield_block_opaque: 
rftools:notick_invisible_shield_block: 
rftools:notick_invisible_shield_block_opaque: 
rftools:notick_solid_shield_block: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:notick_solid_shield_block_opaque: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:pearl_injector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:powercell: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_advanced: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_creative: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:powercell_simple: PropertyEnum{name=down, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=east, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=north, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=south, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=up, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}, PropertyEnum{name=west, clazz=class mcjty.rftools.blocks.powercell.PowerCellTileEntity$Mode, values=[MODE_NONE, MODE_INPUT, MODE_OUTPUT]}
rftools:projector: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:redstone_receiver_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:redstone_transmitter_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:relay: PropertyBool{name=enabled, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:remote_scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:remote_storage: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:rf_monitor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:screen: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyDirection{name=horizontal_facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
rftools:screen_controller: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:screen_hitblock: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:security_manager: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:sensor_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:sequencer_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:shield_block1: 
rftools:shield_block2: 
rftools:shield_block3: 
rftools:shield_block4: 
rftools:shield_template_block: PropertyEnum{name=color, clazz=class mcjty.rftools.blocks.shield.ShieldTemplateBlock$TemplateColor, values=[BLUE, RED, GREEN, YELLOW]}
rftools:simple_dialer: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:solid_shield_block: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:solid_shield_block_opaque: PropertyInteger{name=iconside, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}, PropertyInteger{name=icontopdown, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5]}
rftools:space_chamber: 
rftools:space_chamber_controller: 
rftools:spawner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:storage_scanner: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftools:storage_terminal: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}, PropertyBool{name=module, clazz=class java.lang.Boolean, values=[true, false]}
rftools:support_block: PropertyInteger{name=status, clazz=class java.lang.Integer, values=[0, 1, 2]}
rftools:timer_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftools:wire_block: PropertyInteger{name=intermediate, clazz=class java.lang.Integer, values=[0, 1, 2, 3]}, PropertyEnum{name=logic_facing, clazz=class mcjty.lib.varia.LogicFacing, values=[DOWN_TONORTH, DOWN_TOSOUTH, DOWN_TOWEST, DOWN_TOEAST, UP_TONORTH, UP_TOSOUTH, UP_TOWEST, UP_TOEAST, NORTH_TOWEST, NORTH_TOEAST, NORTH_TOUP, NORTH_TODOWN, SOUTH_TOWEST, SOUTH_TOEAST, SOUTH_TOUP, SOUTH_TODOWN, WEST_TONORTH, WEST_TOSOUTH, WEST_TOUP, WEST_TODOWN, EAST_TONORTH, EAST_TOSOUTH, EAST_TOUP, EAST_TODOWN]}
rftoolsdim:activity_probe: 
rftoolsdim:biome_absorber: 
rftoolsdim:dimension_builder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=operationtype, clazz=class mcjty.rftoolsdim.blocks.builder.DimensionBuilderBlock$OperationType, values=[CHARGING, EMPTY, BUILDING1, BUILDING2]}
rftoolsdim:dimension_editor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=operationtype, clazz=class mcjty.rftoolsdim.blocks.editor.DimensionEditorBlock$OperationType, values=[NORMAL, EMPTY, BUILDING1, BUILDING2]}
rftoolsdim:dimension_enscriber: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_blank_block: 
rftoolsdim:dimensional_block: 
rftoolsdim:dimensional_cross2_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_cross_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_pattern1_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_pattern2_block: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:dimensional_small_blocks: 
rftoolsdim:dimlet_workbench: 
rftoolsdim:energy_extractor: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
rftoolsdim:fake_gravel: 
rftoolsdim:fake_sand: 
rftoolsdim:fake_water: 
rftoolsdim:feature_absorber: 
rftoolsdim:liquid_absorber: 
rftoolsdim:material_absorber: 
rftoolsdim:terrain_absorber: 
rftoolsdim:time_absorber: 
stevescarts:blockactivator: 
stevescarts:blockadvdetector: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
stevescarts:blockcargomanager: 
stevescarts:blockcartassembler: 
stevescarts:blockdetector: PropertyEnum{name=detectortype, clazz=class vswe.stevescarts.helpers.DetectorType, values=[NORMAL, UNIT, STATION, JUNCTION, REDSTONE]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}
stevescarts:blockdistributor: 
stevescarts:blockjunction: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
stevescarts:blockliquidmanager: 
stevescarts:blockmetalstorage: PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2]}
stevescarts:upgrade: PropertyBool{name=connected, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyInteger{name=type, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]}
tconstruct:blood: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:blueslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:brownstone: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstone$BrownstoneType, values=[SMOOTH, ROUGH, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD, CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:brownstone_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstoneSlab2$BrownstoneType, values=[CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:brownstone_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockBrownstoneSlab$BrownstoneType, values=[SMOOTH, ROUGH, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD]}
tconstruct:brownstone_stairs_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_cracked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_fancy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_small: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_brick_triangle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_paver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_road: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_rough: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_smooth: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:brownstone_stairs_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:casting: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockCasting$CastingType, values=[TABLE, BASIN]}
tconstruct:channel: PropertyBool{name=down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=east, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=north, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=south, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}, PropertyEnum{name=west, clazz=class slimeknights.tconstruct.smeltery.block.BlockChannel$ChannelConnectionState, values=[NONE, IN, OUT, LEVER]}
tconstruct:clear_glass: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:clear_stained_glass: PropertyEnum{name=color, clazz=class slimeknights.tconstruct.shared.block.BlockClearStainedGlass$EnumGlassColor, values=[WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, SILVER, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK]}, PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:deco_ground: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockDecoGround$DecoGroundType, values=[MUDBRICK]}
tconstruct:deco_ground_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockDecoGround$DecoGroundType, values=[MUDBRICK]}
tconstruct:dried_brick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:dried_clay: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockDriedClay$DriedClayType, values=[CLAY, BRICK]}
tconstruct:dried_clay_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.gadgets.block.BlockDriedClay$DriedClayType, values=[CLAY, BRICK]}
tconstruct:dried_clay_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:faucet: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
tconstruct:firewood: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockFirewood$FirewoodType, values=[LAVAWOOD, FIREWOOD]}
tconstruct:firewood_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockFirewood$FirewoodType, values=[LAVAWOOD, FIREWOOD]}
tconstruct:firewood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:glow: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}
tconstruct:lavawood_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:metal: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockMetal$MetalTypes, values=[COBALT, ARDITE, MANYULLYN, KNIGHTSLIME, PIGIRON, ALUBRASS, SILKY_JEWEL]}
tconstruct:milk: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_advancedalloy: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_alubrass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_aluminum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_ardite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_blutonium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_brass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_bronze: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_chrome: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_clay: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_cobalt: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_constantan: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_copper: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_cyanite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_dirt: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_ebonypsi: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_electrum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_electrumflux: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_elvenelementium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_emerald: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_enderium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_glass: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_gold: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_invar: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_iridium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_iron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_ivorypsi: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_knightslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_lead: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_ludicrite: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_lumium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_manasteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_manyullyn: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_mithril: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_nickel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_obsidian: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_osmium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_pigiron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_platinum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_psi: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_refinedglowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_refinediron: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_refinedobsidian: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_signalum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_silver: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_steel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_stone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_terrasteel: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_tin: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_titanium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_tungsten: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_yellorium: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:molten_zinc: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:mudbrick_stairs: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:ore: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockOre$OreTypes, values=[COBALT, ARDITE]}
tconstruct:punji: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=northeast, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=northwest, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:purpleslime: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
tconstruct:rack: PropertyBool{name=drying, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=facing, clazz=class net.minecraft.block.BlockLever$EnumOrientation, values=[down_x, east, west, south, north, up_z, up_x, down_z]}
tconstruct:seared: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSeared$SearedType, values=[STONE, COBBLE, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD, CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:seared_furnace_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:seared_glass: PropertyBool{name=connected_down, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=connected_west, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedGlass$GlassType, values=[GLASS]}
tconstruct:seared_slab2: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedSlab2$SearedType, values=[CREEPER, BRICK_TRIANGLE, BRICK_SMALL, TILE]}
tconstruct:seared_slab: PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSearedSlab$SearedType, values=[STONE, COBBLE, PAVER, BRICK, BRICK_CRACKED, BRICK_FANCY, BRICK_SQUARE, ROAD]}
tconstruct:seared_stairs_brick: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_cracked: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_fancy: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_small: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_square: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_brick_triangle: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_cobble: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_creeper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_paver: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_road: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_stone: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_stairs_tile: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=half, clazz=class net.minecraft.block.BlockStairs$EnumHalf, values=[top, bottom]}, PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockStairs$EnumShape, values=[straight, inner_left, inner_right, outer_left, outer_right]}
tconstruct:seared_tank: PropertyBool{name=has_knob, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockTank$TankType, values=[TANK, GAUGE, WINDOW]}
tconstruct:slime: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA, PINK]}
tconstruct:slime_channel: PropertyEnum{name=connected, clazz=class slimeknights.tconstruct.gadgets.block.BlockSlimeChannel$ChannelConnected, values=[NONE, INNER, OUTER]}, PropertyEnum{name=direction, clazz=class slimeknights.tconstruct.gadgets.block.BlockSlimeChannel$ChannelDirection, values=[SOUTH, SOUTHWEST, WEST, NORTHWEST, NORTH, NORTHEAST, EAST, SOUTHEAST]}, PropertyBool{name=powered, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=side, clazz=class net.minecraft.util.EnumFacing, values=[down, up, north, south, west, east]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA, PINK]}
tconstruct:slime_congealed: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSlime$SlimeType, values=[GREEN, BLUE, PURPLE, BLOOD, MAGMA, PINK]}
tconstruct:slime_dirt: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockSlimeDirt$DirtType, values=[GREEN, BLUE, PURPLE, MAGMA]}
tconstruct:slime_grass: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyBool{name=snowy, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$DirtType, values=[VANILLA, GREEN, BLUE, PURPLE, MAGMA]}
tconstruct:slime_grass_tall: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.world.block.BlockTallSlimeGrass$SlimePlantType, values=[TALL_GRASS, FERN]}
tconstruct:slime_leaves: PropertyBool{name=check_decay, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=decayable, clazz=class java.lang.Boolean, values=[true, false]}, PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}
tconstruct:slime_sapling: PropertyEnum{name=foliage, clazz=class slimeknights.tconstruct.world.block.BlockSlimeGrass$FoliageType, values=[BLUE, PURPLE, ORANGE]}, PropertyInteger{name=stage, clazz=class java.lang.Integer, values=[0, 1]}, PropertyEnum{name=type, clazz=class net.minecraft.block.BlockPlanks$EnumType, values=[oak, spruce, birch, jungle, acacia, dark_oak]}
tconstruct:slime_vine_blue: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_blue_end: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_blue_mid: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple_end: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:slime_vine_purple_mid: PropertyBool{name=east, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=north, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=south, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=up, clazz=class java.lang.Boolean, values=[true, false]}, PropertyBool{name=west, clazz=class java.lang.Boolean, values=[true, false]}
tconstruct:smeltery_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:smeltery_io: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}, PropertyEnum{name=type, clazz=class slimeknights.tconstruct.smeltery.block.BlockSmelteryIO$IOType, values=[DRAIN]}
tconstruct:soil: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.shared.block.BlockSoil$SoilTypes, values=[GROUT, SLIMY_MUD_GREEN, SLIMY_MUD_BLUE, GRAVEYARD, CONSECRATED, SLIMY_MUD_MAGMA]}
tconstruct:stone_ladder: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:stone_torch: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[up, north, south, west, east]}
tconstruct:tinker_tank_controller: PropertyBool{name=active, clazz=class java.lang.Boolean, values=[true, false]}, PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[north, south, west, east]}
tconstruct:toolforge: 
tconstruct:tooltables: PropertyEnum{name=type, clazz=class slimeknights.tconstruct.tools.common.block.BlockToolTable$TableTypes, values=[CraftingStation, StencilTable, PartBuilder, ToolStation, PatternChest, PartChest]}
tconstruct:wood_rail: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
tconstruct:wood_rail_trapdoor: PropertyEnum{name=shape, clazz=class net.minecraft.block.BlockRailBase$EnumRailDirection, values=[north_south, east_west, ascending_east, ascending_west, ascending_north, ascending_south, south_east, south_west, north_west, north_east]}
tconstruct:wooden_hopper: PropertyDirection{name=facing, clazz=class net.minecraft.util.EnumFacing, values=[down, north, south, west, east]}
thermaldynamics:duct_0: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_16: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_32: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_48: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermaldynamics:duct_64: PropertyInteger{name=meta, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14]}
thermalexpansion:apparatus: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.apparatus.BlockApparatus$Type, values=[BREAKER, COLLECTOR]}
thermalexpansion:cache: 
thermalexpansion:cell: 
thermalexpansion:device: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.device.BlockDevice$Type, values=[WATER_GEN, NULLIFIER, HEAT_SINK, TAPPER, FISHER, ITEM_BUFFER, FLUID_BUFFER, LEXICON, XP_COLLECTOR, DIFFUSER, FACTORIZER, MOB_CATCHER, ITEM_COLLECTOR, CHUNK_LOADER]}
thermalexpansion:dynamo: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.dynamo.BlockDynamo$Type, values=[STEAM, MAGMATIC, COMPRESSION, REACTANT, ENERVATION, NUMISMATIC]}
thermalexpansion:machine: PropertyEnum{name=type, clazz=class cofh.thermalexpansion.block.machine.BlockMachine$Type, values=[FURNACE, PULVERIZER, SAWMILL, SMELTER, INSOLATOR, COMPACTOR, CRUCIBLE, REFINERY, TRANSPOSER, CHARGER, CENTRIFUGE, CRAFTER, BREWER, ENCHANTER, PRECIPITATOR, EXTRUDER]}
thermalexpansion:strongbox: 
thermalexpansion:tank: 
thermalfoundation:fluid_aerotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_crude_oil: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_cryotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_ender: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_glowstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_mana: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_petrotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_pyrotheum: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:fluid_redstone: PropertyInteger{name=level, clazz=class java.lang.Integer, values=[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15]}
thermalfoundation:glass: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockGlass$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:glass_alloy: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockGlassAlloy$Type, values=[STEEL, ELECTRUM, INVAR, BRONZE, CONSTANTAN, SIGNALUM, LUMIUM, ENDERIUM]}
thermalfoundation:ore: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockOre$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:ore_fluid: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockOreFluid$Type, values=[CRUDE_OIL_SAND, CRUDE_OIL_GRAVEL, REDSTONE, GLOWSTONE, ENDER, CRUDE_OIL_RED_SAND]}
thermalfoundation:rockwool: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockRockwool$Type, values=[BLACK, RED, GREEN, BROWN, BLUE, PURPLE, CYAN, SILVER, GRAY, PINK, LIME, YELLOW, LIGHT_BLUE, MAGENTA, ORANGE, WHITE]}
thermalfoundation:storage: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorage$Type, values=[COPPER, TIN, SILVER, LEAD, ALUMINUM, NICKEL, PLATINUM, IRIDIUM, MITHRIL]}
thermalfoundation:storage_alloy: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorageAlloy$Type, values=[STEEL, ELECTRUM, INVAR, BRONZE, CONSTANTAN, SIGNALUM, LUMIUM, ENDERIUM]}
thermalfoundation:storage_resource: PropertyEnum{name=type, clazz=class cofh.thermalfoundation.block.BlockStorageResource$Type, values=[CHARCOAL, COKE]}
