
#Super Rare Loot Table Configuration
[super_rare_loot_table_configuration]
	#Add gear from this mod to loot tables considered super rare. 
	#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables.
	#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path.
	superRareLootTables = ["minecraft:chests/woodland_mansion", "minecraft:chests/buried_treasure"]
	#The decimal chance for an artifact to appear in super rare loot tables [0.0-1.0, default: 1.0]
	#Range: 0.0 ~ 1.0
	artifactSuperRareLoot = 1.0
	#Use this list to prevent specific loot tables from getting super rare loot. 
	#To do so, enter the full path of the specific loot table.
	superRareLootTablesBlacklist = []
	#The decimal chance for a unique item to appear in super rare loot tables instead of a common one [0.0-1.0, default: 1.0] 
	#Note: If a player has the Fortune of the Sea enchantment, this value will effectively be increased by 0.1 per level of the enchantment for them.
	#Range: 0.0 ~ 1.0
	uniqueItemSuperRareLoot = 1.0

#Item Configuration
[item_configuration]
	#Set the durability multiplier for armors that can be classified as medium plate, such as Reinforced Mail. [0-1024, default: 14
	#Range: 0 ~ 1024
	mediumArmorDurabilityMultiplier = 14
	#Set the durability for melee weapons. [0-1024, default: 250
	#Range: 0 ~ 1024
	meleeWeaponDurability = 250
	#Set the durability for artifacts. [0-1024, default: 64
	#Range: 0 ~ 1024
	artifactDurability = 64
	#Set the durability multiplier for armors that can be classified as light plate, such as Guard's Armor. [0-1024, default: 14
	#Range: 0 ~ 1024
	lightArmorDurabilityMultiplier = 14
	#Set the durability multiplier for armors that can be classified as a robe, such as the Evocation Robe. [0-1024, default: 14
	#Range: 0 ~ 1024
	robeArmorDurabilityMultiplier = 14
	#Set the durability multiplier for armors that are made out of pelts, such as Wolf Armor. [0-1024, default: 14
	#Range: 0 ~ 1024
	peltArmorDurabilityMultiplier = 14
	#Set the durability multiplier for armors that can be classified as heavy plate, such as Mercenary Armor. [0-1024, default: 14
	#Range: 0 ~ 1024
	heavyArmorDurabilityMultiplier = 14
	#Set the durability multiplier for armors that can be classified as a vest, such as Hunter's Armor. [0-1024, default: 14
	#Range: 0 ~ 1024
	vestArmorDurabilityMultiplier = 14
	#Set the durability for crossbows. [0-1024, default: 326
	#Range: 0 ~ 1024
	crossbowDurability = 326
	#Set the durability for bows. [0-1024, default: 384
	#Range: 0 ~ 1024
	bowDurability = 384
	#Set the durability multiplier for armors that are made out of bones, such as Grim Armor. [0-1024, default: 14
	#Range: 0 ~ 1024
	boneArmorDurabilityMultiplier = 14

#Combat Configuration
[combat_configuration]
	#Add entities that will never be targeted by aggressive Dungeons Gear effects. 
	#To do so, enter their registry names.
	effectTargetBlacklist = ["guardvillagers:guard", "minecraft:bat", "minecraft:bee", "minecraft:chicken", "minecraft:cod", "minecraft:cow", "minecraft:dolphin", "minecraft:donkey", "minecraft:fox", "minecraft:horse", "minecraft:iron_golem", "minecraft:mooshroom", "minecraft:ocelot", "minecraft:panda", "minecraft:parrot", "minecraft:pig", "minecraft:polar_bear", "minecraft:pufferfish", "minecraft:rabbit", "minecraft:salmon", "minecraft:sheep", "minecraft:squid", "minecraft:strider", "minecraft:trader_llama", "minecraft:tropical_fish", "minecraft:turtle", "minecraft:villager", "minecraft:wandering_trader", "minecraft:wolf"]
	#Enable area of effects also being applied to players. 
	#If you do not want area of effects being applied to other players, disable this feature. [true / false]
	enableAreaOfEffectOnPlayers = false

#Compatibility Configuration
[compatibility_configuration]
	#Enable Project: War Dance compatibility. 
	#Dual wield weapon offhand functions are suppressed in favor of using War Dance's offhand attacks. 
	#Block reach attributes are added to spears so they benefit from skills. 
	#Does nothing if Project: War Dance is not installed. [true / false]
	enableProjectWarDanceCompat = true
	#Enable Elenai Dodge 2 compatibility. Effects that trigger on jump will now trigger on dodge. 
	#Does nothing if Elenai Dodge is not installed. [true / false]
	enableElenaiDodgeCompat = true

#Rare Loot Table Configuration
[rare_loot_table_configuration]
	#The decimal chance for an artifact to appear in rare loot tables [0.0-1.0, default: 0.75]
	#Range: 0.0 ~ 1.0
	artifactRareLoot = 0.75
	#Add gear from this mod to loot tables considered rare. 
	#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables.
	#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path.
	rareLootTables = ["minecraft:chests/stronghold", "minecraft:chests/underwater_ruin", "minecraft:chests/ruined_portal", "minecraft:chests/pillager_outpost", "minecraft:chests/simple_dungeon", "minecraft:chests/end_city_treasure", "minecraft:chests/igloo_chest"]
	#The decimal chance for a unique weapon to appear in rare loot table instead of a common ones [0.0-1.0, default: 0.75] 
	#Note: If a player has the Fortune of the Sea enchantment, this value will effectively be increased by 0.1 per level of the enchantment for them.
	#Range: 0.0 ~ 1.0
	uniqueItemRareLoot = 0.75
	#Use this list to prevent specific loot tables from getting rare loot. 
	#To do so, enter the full path of the specific loot table.
	rareLootTableBlacklist = []

#Uncommon Loot Table Configuration
[uncommon_loot_table_configuration]
	#The decimal chance for a unique item to appear in uncommon loot tables instead of a common one [0.0-1.0, default: 0.5] 
	#Note: If a player has the Fortune of the Sea enchantment, this value will effectively be increased by 0.1 per level of the enchantment for them.
	#Range: 0.0 ~ 1.0
	uniqueItemUncommonLoot = 0.5
	#Add gear from this mod to loot tables considered uncommon. 
	#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables.
	#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path.
	uncommonLootTables = ["minecraft:chests/jungle_temple", "minecraft:chests/nether_bridge", "minecraft:chests/bastion"]
	#Use this list to prevent specific loot tables from getting uncommon loot. 
	#To do so, enter the full path of the specific loot table.
	uncommonLootTablesBlacklist = ["minecraft:chests/jungle_temple_dispenser"]
	#The decimal chance for an artifact to appear in uncommon loot tables [0.0-1.0, default: 0.5]
	#Range: 0.0 ~ 1.0
	artifactUncommonLoot = 0.5

#Common Loot Table Configuration
[common_loot_table_configuration]
	#The decimal chance for a unique item to appear in common loot tables instead of a common one [0.0-1.0, default: 0.25] 
	#Note: If a player has the Fortune of the Sea enchantment, this value will effectively be increased by 0.1 per level of the enchantment for them.
	#Range: 0.0 ~ 1.0
	uniqueItemCommonLoot = 0.25
	#Add gear from this mod to loot tables considered common. 
	#To do so, enter the full path of the specific loot table, or the path of the folder containing the loot tables.
	#You can also write an incomplete path, and the mod will add to loot tables containing that incomplete path.
	commonLootTables = ["minecraft:chests/abandoned_mineshaft", "minecraft:chests/shipwreck", "minecraft:chests/desert_pyramid"]
	#The decimal chance for an artifact to appear in common loot tables [0.0-1.0, default: 0.25]
	#Range: 0.0 ~ 1.0
	artifactCommonLoot = 0.25
	#Use this list to prevent specific loot tables from getting common loot. 
	#To do so, enter the full path of the specific loot table.
	commonLootTablesBlacklist = []

#General Mod Configuration
[general_mod_configuration]
	#Enable melee weapons appearing in chest loot and trades. 
	#If you want to disable obtaining this mod's melee weapons, disable this feature. [true / false]
	enableMeleeWeaponLoot = true
	#Enable melee weapons appearing in their own tab in the creative menu. 
	#Disabling this feature puts them in the COMBAT tab. [true / false]
	enableMeleeWeaponTab = true
	#Add enchantments that should be designated as treasure-only. 
	#To do so, enter their registry names.
	treasureOnlyEnchantments = []
	#The emerald value for an artifact [0-64, default: 24]
	#Range: 0 ~ 64
	artifactValue = 24
	#Enable applying enchantments from this mod on non-Dungeons gear using the Enchanting Table. 
	#If you don't want your enchantments to become too cluttered for non-Dungeons gear, or simply don't like it, disable this feature. 
	#You can still use the anvil to put the enchantments onto them and have them work correctly. [true / false]
	enableEnchantsOnNonDungeonsGear = true
	#The emerald value for a common weapon or armor [0-64, default: 12]
	#Range: 0 ~ 64
	commonItemValue = 12
	#Enable artifacts appearing in their own tab in the creative menu. 
	#Disabling this feature puts them in the COMBAT tab. [true / false]
	enableArtifactTab = true
	#Enable Librarian Villagers trading books enchanted with this mod's enchantments. 
	#Disable this feature if you want to prevent this. [true / false]
	enableEnchantmentTrades = true
	#Enable ranged weapons appearing in their own tab in the creative menu. 
	#Disabling this feature puts them in the COMBAT tab. [true / false]
	enableRangedWeaponTab = true
	#The emerald value for a unique weapon or armor [0-64, default: 24]
	#Range: 0 ~ 64
	uniqueItemValue = 24
	#Enable enchantments from this mod appearing in any type of generated loot. 
	#Disable this feature if you want to prevent this. [true / false]
	enableEnchantmentLoot = true
	#Enable Friendly Fire on Pets 
	#If you dislike (or outright hate) your pets and would like to kill them, enable this feature. [true / false]
	enableFriendlyPetFire = false
	#Enable ranged weapons appearing in chest loot and trades. 
	#If you want to disable obtaining this mod's ranged weapons, disable this feature. [true / false]
	enableRangedWeaponLoot = true
	#Enable armors appearing in their own tab in the creative menu. 
	#Disabling this feature puts them in the COMBAT tab. [true / false]
	enableArmorTab = true
	#Enable Weaponsmith, Fletcher, Armorer and Leatherworker Villagers trading Dungeons Gear items. 
	#If you have other mods messing with the trades of those professions or simply don't want it, disable this feature. [true / false]
	enableVillagerTrades = true
	#Enable artifacts appearing in chest loot and trades. 
	#If you want to disable obtaining this mod's artifacts, disable this feature. [true / false]
	enableArtifactLoot = true
	#Enable applying enchantments together to create combinations would  be considered too overpowered. 
	#If you don't want overpowered enchantment combinations, like Sharpness and Committed on a sword, disable this feature. [true / false]
	enableOverpoweredEnchantmentCombos = false
	#Enable the mass addition of Dungeons Gear items to various vanilla loot tables by the mod itself. 
	#If you prefer to write your own loot pools via datapack or simply don't want it, disable this feature. [true / false]
	enableDungeonsGearLoot = true
	#Add enchantments that should be prevented from being applied to any gear. 
	#To do so, enter their registry names.
	enchantmentBlacklist = ["dungeons_gear:lucky_explorer"]
	#Enable the salvaging of Dungeons Gear items by shift-right clicking villagers with the item in your hand. 
	#If you have other mods messing with shift-right clicking villagers or simply don't want it, disable this feature. [true / false]
	enableSalvaging = true
	#Enable armors appearing in chest loot and trades. 
	#If you want to disable obtaining this mod's armors, disable this feature. [true / false]
	enableArmorLoot = true

