# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-162 62 152 -154 68 160 LargeStoneHouse.tml
-160 61 40 -145 69 49 Archway.tml
-120 66 274 -115 71 281 ZombieHut.tml
-87 62 148 -79 71 157 HutRuined.tml
-79 60 0 -67 131 12 GateUnderGlass.tml
5 63 271 17 117 283 BaloonHigh.tml
8 76 34 13 84 39 PillarBase.tml
18 67 120 26 77 128 LargeStoneHouseWBasement.tml
93 63 14 123 92 44 Sphere.tml
149 62 310 154 65 317 PumpkinField.tml
193 54 66 204 64 77 BridgePilings-lg2.tml
219 69 365 223 75 368 StonePillar.tml
1274 60 -827 1285 81 -815 JungleTreePlatform_edit.tml
1281 68 -1128 1289 78 -1120 TallTower.tml
1292 70 -745 1300 79 -737 LargeStoneTwoStoryHouse.tml
1293 72 -918 1305 118 -906 Tower-edit.tml
1355 68 -1106 1364 75 -1097 WoodHouse2_Ruined.tml
1361 66 -1028 1370 73 -1019 WoodHouse2_Intact.tml
1373 53 -830 1380 63 -823 BridgePilings-sm2.tml
1373 63 -954 1379 69 -946 StoneHouse.tml
1375 63 -1182 1383 73 -1174 LargeStoneHouseWBasement.tml
1382 62 -743 1384 66 -740 SkeletonHeadStatue.tml
1435 72 -1041 1439 74 -1037 EmeraldOreOutcrop.tml
1447 70 -580 1452 74 -575 CaveSpiderBurrow.tml
1463 64 -1142 1471 70 -1134 LargeStoneHouse.tml
1467 49 -801 1478 68 -765 SunkenShip-v2.tml
1473 63 -786 1504 103 -756 CastleOcean.tml
1475 71 -879 1482 78 -872 Outcrop.tml
1495 64 -968 1502 67 -963 Melonfield.tml
1538 70 -1069 1541 76 -1065 StonePillar.tml
1541 70 -1153 1553 141 -1141 GateUnderGlass.tml
1551 71 -1075 1558 75 -1068 TinyFarmField.tml
1561 63 -862 1567 76 -855 TP_FishingShack.tml
1581 41 -705 1607 53 -697 shipwreck.tml
1587 64 -996 1595 72 -985 MinersHut.tml
1651 63 -613 1681 106 -583 SkyCastle.tml
1652 63 -793 1664 104 -781 BaloonLow.tml
1655 65 -882 1661 71 -874 StoneHouse.tml
1674 64 -1021 1679 72 -1016 PillarBase.tml
1694 69 -1123 1702 78 -1115 LargeStoneTwoStoryHouse.tml
1739 62 -750 1747 108 -742 SandCastle.tml
1749 45 -676 1785 56 -665 SunkenShip-v3.tml
1753 65 -864 1758 76 -855 VanillaVillageChurch-r.tml
1769 61 -1049 1776 64 -1044 Melonfield.tml
1771 63 -567 1806 73 -533 UnderwaterBase.tml
1786 61 -961 1790 69 -957 SmallWell.tml
