minecraft:air
minecraft:stone[variant=stone]
minecraft:stone[variant=granite]
minecraft:stone[variant=smooth_granite]
minecraft:stone[variant=diorite]
minecraft:stone[variant=smooth_diorite]
minecraft:stone[variant=andesite]
minecraft:stone[variant=smooth_andesite]
minecraft:grass[snowy=true]
minecraft:grass[snowy=false]
minecraft:dirt[snowy=true,variant=dirt]
minecraft:dirt[snowy=true,variant=coarse_dirt]
minecraft:dirt[snowy=true,variant=podzol]
minecraft:dirt[snowy=false,variant=dirt]
minecraft:dirt[snowy=false,variant=coarse_dirt]
minecraft:dirt[snowy=false,variant=podzol]
minecraft:cobblestone
minecraft:planks[variant=oak]
minecraft:planks[variant=spruce]
minecraft:planks[variant=birch]
minecraft:planks[variant=jungle]
minecraft:planks[variant=acacia]
minecraft:planks[variant=dark_oak]
minecraft:sapling[stage=0,type=oak]
minecraft:sapling[stage=0,type=spruce]
minecraft:sapling[stage=0,type=birch]
minecraft:sapling[stage=0,type=jungle]
minecraft:sapling[stage=0,type=acacia]
minecraft:sapling[stage=0,type=dark_oak]
minecraft:sapling[stage=1,type=oak]
minecraft:sapling[stage=1,type=spruce]
minecraft:sapling[stage=1,type=birch]
minecraft:sapling[stage=1,type=jungle]
minecraft:sapling[stage=1,type=acacia]
minecraft:sapling[stage=1,type=dark_oak]
minecraft:bedrock
minecraft:flowing_water[level=0]
minecraft:flowing_water[level=1]
minecraft:flowing_water[level=2]
minecraft:flowing_water[level=3]
minecraft:flowing_water[level=4]
minecraft:flowing_water[level=5]
minecraft:flowing_water[level=6]
minecraft:flowing_water[level=7]
minecraft:flowing_water[level=8]
minecraft:flowing_water[level=9]
minecraft:flowing_water[level=10]
minecraft:flowing_water[level=11]
minecraft:flowing_water[level=12]
minecraft:flowing_water[level=13]
minecraft:flowing_water[level=14]
minecraft:flowing_water[level=15]
minecraft:water[level=0]
minecraft:water[level=1]
minecraft:water[level=2]
minecraft:water[level=3]
minecraft:water[level=4]
minecraft:water[level=5]
minecraft:water[level=6]
minecraft:water[level=7]
minecraft:water[level=8]
minecraft:water[level=9]
minecraft:water[level=10]
minecraft:water[level=11]
minecraft:water[level=12]
minecraft:water[level=13]
minecraft:water[level=14]
minecraft:water[level=15]
minecraft:flowing_lava[level=0]
minecraft:flowing_lava[level=1]
minecraft:flowing_lava[level=2]
minecraft:flowing_lava[level=3]
minecraft:flowing_lava[level=4]
minecraft:flowing_lava[level=5]
minecraft:flowing_lava[level=6]
minecraft:flowing_lava[level=7]
minecraft:flowing_lava[level=8]
minecraft:flowing_lava[level=9]
minecraft:flowing_lava[level=10]
minecraft:flowing_lava[level=11]
minecraft:flowing_lava[level=12]
minecraft:flowing_lava[level=13]
minecraft:flowing_lava[level=14]
minecraft:flowing_lava[level=15]
minecraft:lava[level=0]
minecraft:lava[level=1]
minecraft:lava[level=2]
minecraft:lava[level=3]
minecraft:lava[level=4]
minecraft:lava[level=5]
minecraft:lava[level=6]
minecraft:lava[level=7]
minecraft:lava[level=8]
minecraft:lava[level=9]
minecraft:lava[level=10]
minecraft:lava[level=11]
minecraft:lava[level=12]
minecraft:lava[level=13]
minecraft:lava[level=14]
minecraft:lava[level=15]
minecraft:sand[variant=sand]
minecraft:sand[variant=red_sand]
minecraft:gravel
minecraft:gold_ore
minecraft:iron_ore
minecraft:coal_ore
minecraft:log[axis=x,variant=oak]
minecraft:log[axis=x,variant=spruce]
minecraft:log[axis=x,variant=birch]
minecraft:log[axis=x,variant=jungle]
minecraft:log[axis=y,variant=oak]
minecraft:log[axis=y,variant=spruce]
minecraft:log[axis=y,variant=birch]
minecraft:log[axis=y,variant=jungle]
minecraft:log[axis=z,variant=oak]
minecraft:log[axis=z,variant=spruce]
minecraft:log[axis=z,variant=birch]
minecraft:log[axis=z,variant=jungle]
minecraft:log[axis=none,variant=oak]
minecraft:log[axis=none,variant=spruce]
minecraft:log[axis=none,variant=birch]
minecraft:log[axis=none,variant=jungle]
minecraft:leaves[check_decay=true,decayable=true,variant=oak]
minecraft:leaves[check_decay=true,decayable=true,variant=spruce]
minecraft:leaves[check_decay=true,decayable=true,variant=birch]
minecraft:leaves[check_decay=true,decayable=true,variant=jungle]
minecraft:leaves[check_decay=true,decayable=false,variant=oak]
minecraft:leaves[check_decay=true,decayable=false,variant=spruce]
minecraft:leaves[check_decay=true,decayable=false,variant=birch]
minecraft:leaves[check_decay=true,decayable=false,variant=jungle]
minecraft:leaves[check_decay=false,decayable=true,variant=oak]
minecraft:leaves[check_decay=false,decayable=true,variant=spruce]
minecraft:leaves[check_decay=false,decayable=true,variant=birch]
minecraft:leaves[check_decay=false,decayable=true,variant=jungle]
minecraft:leaves[check_decay=false,decayable=false,variant=oak]
minecraft:leaves[check_decay=false,decayable=false,variant=spruce]
minecraft:leaves[check_decay=false,decayable=false,variant=birch]
minecraft:leaves[check_decay=false,decayable=false,variant=jungle]
minecraft:sponge[wet=true]
minecraft:sponge[wet=false]
minecraft:glass
minecraft:lapis_ore
minecraft:lapis_block
minecraft:dispenser[facing=down,triggered=true]
minecraft:dispenser[facing=down,triggered=false]
minecraft:dispenser[facing=up,triggered=true]
minecraft:dispenser[facing=up,triggered=false]
minecraft:dispenser[facing=north,triggered=true]
minecraft:dispenser[facing=north,triggered=false]
minecraft:dispenser[facing=south,triggered=true]
minecraft:dispenser[facing=south,triggered=false]
minecraft:dispenser[facing=west,triggered=true]
minecraft:dispenser[facing=west,triggered=false]
minecraft:dispenser[facing=east,triggered=true]
minecraft:dispenser[facing=east,triggered=false]
minecraft:sandstone[type=sandstone]
minecraft:sandstone[type=chiseled_sandstone]
minecraft:sandstone[type=smooth_sandstone]
minecraft:noteblock
minecraft:bed[facing=north,occupied=true,part=head]
minecraft:bed[facing=north,occupied=true,part=foot]
minecraft:bed[facing=north,occupied=false,part=head]
minecraft:bed[facing=north,occupied=false,part=foot]
minecraft:bed[facing=south,occupied=true,part=head]
minecraft:bed[facing=south,occupied=true,part=foot]
minecraft:bed[facing=south,occupied=false,part=head]
minecraft:bed[facing=south,occupied=false,part=foot]
minecraft:bed[facing=west,occupied=true,part=head]
minecraft:bed[facing=west,occupied=true,part=foot]
minecraft:bed[facing=west,occupied=false,part=head]
minecraft:bed[facing=west,occupied=false,part=foot]
minecraft:bed[facing=east,occupied=true,part=head]
minecraft:bed[facing=east,occupied=true,part=foot]
minecraft:bed[facing=east,occupied=false,part=head]
minecraft:bed[facing=east,occupied=false,part=foot]
minecraft:golden_rail[powered=true,shape=north_south]
minecraft:golden_rail[powered=true,shape=east_west]
minecraft:golden_rail[powered=true,shape=ascending_east]
minecraft:golden_rail[powered=true,shape=ascending_west]
minecraft:golden_rail[powered=true,shape=ascending_north]
minecraft:golden_rail[powered=true,shape=ascending_south]
minecraft:golden_rail[powered=false,shape=north_south]
minecraft:golden_rail[powered=false,shape=east_west]
minecraft:golden_rail[powered=false,shape=ascending_east]
minecraft:golden_rail[powered=false,shape=ascending_west]
minecraft:golden_rail[powered=false,shape=ascending_north]
minecraft:golden_rail[powered=false,shape=ascending_south]
minecraft:detector_rail[powered=true,shape=north_south]
minecraft:detector_rail[powered=true,shape=east_west]
minecraft:detector_rail[powered=true,shape=ascending_east]
minecraft:detector_rail[powered=true,shape=ascending_west]
minecraft:detector_rail[powered=true,shape=ascending_north]
minecraft:detector_rail[powered=true,shape=ascending_south]
minecraft:detector_rail[powered=false,shape=north_south]
minecraft:detector_rail[powered=false,shape=east_west]
minecraft:detector_rail[powered=false,shape=ascending_east]
minecraft:detector_rail[powered=false,shape=ascending_west]
minecraft:detector_rail[powered=false,shape=ascending_north]
minecraft:detector_rail[powered=false,shape=ascending_south]
minecraft:sticky_piston[extended=true,facing=down]
minecraft:sticky_piston[extended=true,facing=up]
minecraft:sticky_piston[extended=true,facing=north]
minecraft:sticky_piston[extended=true,facing=south]
minecraft:sticky_piston[extended=true,facing=west]
minecraft:sticky_piston[extended=true,facing=east]
minecraft:sticky_piston[extended=false,facing=down]
minecraft:sticky_piston[extended=false,facing=up]
minecraft:sticky_piston[extended=false,facing=north]
minecraft:sticky_piston[extended=false,facing=south]
minecraft:sticky_piston[extended=false,facing=west]
minecraft:sticky_piston[extended=false,facing=east]
minecraft:web
minecraft:tallgrass[type=dead_bush]
minecraft:tallgrass[type=tall_grass]
minecraft:tallgrass[type=fern]
minecraft:deadbush
minecraft:piston[extended=true,facing=down]
minecraft:piston[extended=true,facing=up]
minecraft:piston[extended=true,facing=north]
minecraft:piston[extended=true,facing=south]
minecraft:piston[extended=true,facing=west]
minecraft:piston[extended=true,facing=east]
minecraft:piston[extended=false,facing=down]
minecraft:piston[extended=false,facing=up]
minecraft:piston[extended=false,facing=north]
minecraft:piston[extended=false,facing=south]
minecraft:piston[extended=false,facing=west]
minecraft:piston[extended=false,facing=east]
minecraft:piston_head[facing=down,short=true,type=normal]
minecraft:piston_head[facing=down,short=true,type=sticky]
minecraft:piston_head[facing=down,short=false,type=normal]
minecraft:piston_head[facing=down,short=false,type=sticky]
minecraft:piston_head[facing=up,short=true,type=normal]
minecraft:piston_head[facing=up,short=true,type=sticky]
minecraft:piston_head[facing=up,short=false,type=normal]
minecraft:piston_head[facing=up,short=false,type=sticky]
minecraft:piston_head[facing=north,short=true,type=normal]
minecraft:piston_head[facing=north,short=true,type=sticky]
minecraft:piston_head[facing=north,short=false,type=normal]
minecraft:piston_head[facing=north,short=false,type=sticky]
minecraft:piston_head[facing=south,short=true,type=normal]
minecraft:piston_head[facing=south,short=true,type=sticky]
minecraft:piston_head[facing=south,short=false,type=normal]
minecraft:piston_head[facing=south,short=false,type=sticky]
minecraft:piston_head[facing=west,short=true,type=normal]
minecraft:piston_head[facing=west,short=true,type=sticky]
minecraft:piston_head[facing=west,short=false,type=normal]
minecraft:piston_head[facing=west,short=false,type=sticky]
minecraft:piston_head[facing=east,short=true,type=normal]
minecraft:piston_head[facing=east,short=true,type=sticky]
minecraft:piston_head[facing=east,short=false,type=normal]
minecraft:piston_head[facing=east,short=false,type=sticky]
minecraft:wool[color=white]
minecraft:wool[color=orange]
minecraft:wool[color=magenta]
minecraft:wool[color=light_blue]
minecraft:wool[color=yellow]
minecraft:wool[color=lime]
minecraft:wool[color=pink]
minecraft:wool[color=gray]
minecraft:wool[color=silver]
minecraft:wool[color=cyan]
minecraft:wool[color=purple]
minecraft:wool[color=blue]
minecraft:wool[color=brown]
minecraft:wool[color=green]
minecraft:wool[color=red]
minecraft:wool[color=black]
minecraft:piston_extension[facing=down,type=normal]
minecraft:piston_extension[facing=down,type=sticky]
minecraft:piston_extension[facing=up,type=normal]
minecraft:piston_extension[facing=up,type=sticky]
minecraft:piston_extension[facing=north,type=normal]
minecraft:piston_extension[facing=north,type=sticky]
minecraft:piston_extension[facing=south,type=normal]
minecraft:piston_extension[facing=south,type=sticky]
minecraft:piston_extension[facing=west,type=normal]
minecraft:piston_extension[facing=west,type=sticky]
minecraft:piston_extension[facing=east,type=normal]
minecraft:piston_extension[facing=east,type=sticky]
minecraft:yellow_flower[type=dandelion]
minecraft:red_flower[type=poppy]
minecraft:red_flower[type=blue_orchid]
minecraft:red_flower[type=allium]
minecraft:red_flower[type=houstonia]
minecraft:red_flower[type=red_tulip]
minecraft:red_flower[type=orange_tulip]
minecraft:red_flower[type=white_tulip]
minecraft:red_flower[type=pink_tulip]
minecraft:red_flower[type=oxeye_daisy]
minecraft:brown_mushroom
minecraft:red_mushroom
minecraft:gold_block
minecraft:iron_block
minecraft:double_stone_slab[seamless=true,variant=stone]
minecraft:double_stone_slab[seamless=true,variant=sandstone]
minecraft:double_stone_slab[seamless=true,variant=wood_old]
minecraft:double_stone_slab[seamless=true,variant=cobblestone]
minecraft:double_stone_slab[seamless=true,variant=brick]
minecraft:double_stone_slab[seamless=true,variant=stone_brick]
minecraft:double_stone_slab[seamless=true,variant=nether_brick]
minecraft:double_stone_slab[seamless=true,variant=quartz]
minecraft:double_stone_slab[seamless=false,variant=stone]
minecraft:double_stone_slab[seamless=false,variant=sandstone]
minecraft:double_stone_slab[seamless=false,variant=wood_old]
minecraft:double_stone_slab[seamless=false,variant=cobblestone]
minecraft:double_stone_slab[seamless=false,variant=brick]
minecraft:double_stone_slab[seamless=false,variant=stone_brick]
minecraft:double_stone_slab[seamless=false,variant=nether_brick]
minecraft:double_stone_slab[seamless=false,variant=quartz]
minecraft:stone_slab[half=top,variant=stone]
minecraft:stone_slab[half=top,variant=sandstone]
minecraft:stone_slab[half=top,variant=wood_old]
minecraft:stone_slab[half=top,variant=cobblestone]
minecraft:stone_slab[half=top,variant=brick]
minecraft:stone_slab[half=top,variant=stone_brick]
minecraft:stone_slab[half=top,variant=nether_brick]
minecraft:stone_slab[half=top,variant=quartz]
minecraft:stone_slab[half=bottom,variant=stone]
minecraft:stone_slab[half=bottom,variant=sandstone]
minecraft:stone_slab[half=bottom,variant=wood_old]
minecraft:stone_slab[half=bottom,variant=cobblestone]
minecraft:stone_slab[half=bottom,variant=brick]
minecraft:stone_slab[half=bottom,variant=stone_brick]
minecraft:stone_slab[half=bottom,variant=nether_brick]
minecraft:stone_slab[half=bottom,variant=quartz]
minecraft:brick_block
minecraft:tnt[explode=true]
minecraft:tnt[explode=false]
minecraft:bookshelf
minecraft:mossy_cobblestone
minecraft:obsidian
minecraft:torch[facing=up]
minecraft:torch[facing=north]
minecraft:torch[facing=south]
minecraft:torch[facing=west]
minecraft:torch[facing=east]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=0,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=1,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=2,east=true,north=false,south=false,up=false,west=false]
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minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=10,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=11,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=12,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=13,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=14,east=false,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=true,north=false,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=true,south=false,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=true,up=false,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=true,west=false]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=true]
minecraft:fire[age=15,east=false,north=false,south=false,up=false,west=false]
minecraft:mob_spawner
minecraft:oak_stairs[facing=north,half=top,shape=straight]
minecraft:oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=south,half=top,shape=straight]
minecraft:oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=west,half=top,shape=straight]
minecraft:oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:oak_stairs[facing=east,half=top,shape=straight]
minecraft:oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:chest[facing=north]
minecraft:chest[facing=south]
minecraft:chest[facing=west]
minecraft:chest[facing=east]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=up,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=side,north=none,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=up,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=side,power=15,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=0,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=1,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=2,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=3,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=4,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=5,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=6,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=7,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=8,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=9,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=10,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=11,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=12,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=13,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=14,south=none,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=up,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=side,west=none]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=up]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=side]
minecraft:redstone_wire[east=none,north=none,power=15,south=none,west=none]
minecraft:diamond_ore
minecraft:diamond_block
minecraft:crafting_table
minecraft:wheat[age=0]
minecraft:wheat[age=1]
minecraft:wheat[age=2]
minecraft:wheat[age=3]
minecraft:wheat[age=4]
minecraft:wheat[age=5]
minecraft:wheat[age=6]
minecraft:wheat[age=7]
minecraft:farmland[moisture=0]
minecraft:farmland[moisture=1]
minecraft:farmland[moisture=2]
minecraft:farmland[moisture=3]
minecraft:farmland[moisture=4]
minecraft:farmland[moisture=5]
minecraft:farmland[moisture=6]
minecraft:farmland[moisture=7]
minecraft:furnace[facing=north]
minecraft:furnace[facing=south]
minecraft:furnace[facing=west]
minecraft:furnace[facing=east]
minecraft:lit_furnace[facing=north]
minecraft:lit_furnace[facing=south]
minecraft:lit_furnace[facing=west]
minecraft:lit_furnace[facing=east]
minecraft:standing_sign[rotation=0]
minecraft:standing_sign[rotation=1]
minecraft:standing_sign[rotation=2]
minecraft:standing_sign[rotation=3]
minecraft:standing_sign[rotation=4]
minecraft:standing_sign[rotation=5]
minecraft:standing_sign[rotation=6]
minecraft:standing_sign[rotation=7]
minecraft:standing_sign[rotation=8]
minecraft:standing_sign[rotation=9]
minecraft:standing_sign[rotation=10]
minecraft:standing_sign[rotation=11]
minecraft:standing_sign[rotation=12]
minecraft:standing_sign[rotation=13]
minecraft:standing_sign[rotation=14]
minecraft:standing_sign[rotation=15]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:wooden_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:ladder[facing=north]
minecraft:ladder[facing=south]
minecraft:ladder[facing=west]
minecraft:ladder[facing=east]
minecraft:rail[shape=north_south]
minecraft:rail[shape=east_west]
minecraft:rail[shape=ascending_east]
minecraft:rail[shape=ascending_west]
minecraft:rail[shape=ascending_north]
minecraft:rail[shape=ascending_south]
minecraft:rail[shape=south_east]
minecraft:rail[shape=south_west]
minecraft:rail[shape=north_west]
minecraft:rail[shape=north_east]
minecraft:stone_stairs[facing=north,half=top,shape=straight]
minecraft:stone_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=south,half=top,shape=straight]
minecraft:stone_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=west,half=top,shape=straight]
minecraft:stone_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_stairs[facing=east,half=top,shape=straight]
minecraft:stone_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:wall_sign[facing=north]
minecraft:wall_sign[facing=south]
minecraft:wall_sign[facing=west]
minecraft:wall_sign[facing=east]
minecraft:lever[facing=down_x,powered=true]
minecraft:lever[facing=down_x,powered=false]
minecraft:lever[facing=east,powered=true]
minecraft:lever[facing=east,powered=false]
minecraft:lever[facing=west,powered=true]
minecraft:lever[facing=west,powered=false]
minecraft:lever[facing=south,powered=true]
minecraft:lever[facing=south,powered=false]
minecraft:lever[facing=north,powered=true]
minecraft:lever[facing=north,powered=false]
minecraft:lever[facing=up_z,powered=true]
minecraft:lever[facing=up_z,powered=false]
minecraft:lever[facing=up_x,powered=true]
minecraft:lever[facing=up_x,powered=false]
minecraft:lever[facing=down_z,powered=true]
minecraft:lever[facing=down_z,powered=false]
minecraft:stone_pressure_plate[powered=true]
minecraft:stone_pressure_plate[powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:iron_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:wooden_pressure_plate[powered=true]
minecraft:wooden_pressure_plate[powered=false]
minecraft:redstone_ore
minecraft:lit_redstone_ore
minecraft:unlit_redstone_torch[facing=up]
minecraft:unlit_redstone_torch[facing=north]
minecraft:unlit_redstone_torch[facing=south]
minecraft:unlit_redstone_torch[facing=west]
minecraft:unlit_redstone_torch[facing=east]
minecraft:redstone_torch[facing=up]
minecraft:redstone_torch[facing=north]
minecraft:redstone_torch[facing=south]
minecraft:redstone_torch[facing=west]
minecraft:redstone_torch[facing=east]
minecraft:stone_button[facing=down,powered=true]
minecraft:stone_button[facing=down,powered=false]
minecraft:stone_button[facing=up,powered=true]
minecraft:stone_button[facing=up,powered=false]
minecraft:stone_button[facing=north,powered=true]
minecraft:stone_button[facing=north,powered=false]
minecraft:stone_button[facing=south,powered=true]
minecraft:stone_button[facing=south,powered=false]
minecraft:stone_button[facing=west,powered=true]
minecraft:stone_button[facing=west,powered=false]
minecraft:stone_button[facing=east,powered=true]
minecraft:stone_button[facing=east,powered=false]
minecraft:snow_layer[layers=1]
minecraft:snow_layer[layers=2]
minecraft:snow_layer[layers=3]
minecraft:snow_layer[layers=4]
minecraft:snow_layer[layers=5]
minecraft:snow_layer[layers=6]
minecraft:snow_layer[layers=7]
minecraft:snow_layer[layers=8]
minecraft:ice
minecraft:snow
minecraft:cactus[age=0]
minecraft:cactus[age=1]
minecraft:cactus[age=2]
minecraft:cactus[age=3]
minecraft:cactus[age=4]
minecraft:cactus[age=5]
minecraft:cactus[age=6]
minecraft:cactus[age=7]
minecraft:cactus[age=8]
minecraft:cactus[age=9]
minecraft:cactus[age=10]
minecraft:cactus[age=11]
minecraft:cactus[age=12]
minecraft:cactus[age=13]
minecraft:cactus[age=14]
minecraft:cactus[age=15]
minecraft:clay
minecraft:reeds[age=0]
minecraft:reeds[age=1]
minecraft:reeds[age=2]
minecraft:reeds[age=3]
minecraft:reeds[age=4]
minecraft:reeds[age=5]
minecraft:reeds[age=6]
minecraft:reeds[age=7]
minecraft:reeds[age=8]
minecraft:reeds[age=9]
minecraft:reeds[age=10]
minecraft:reeds[age=11]
minecraft:reeds[age=12]
minecraft:reeds[age=13]
minecraft:reeds[age=14]
minecraft:reeds[age=15]
minecraft:jukebox[has_record=true]
minecraft:jukebox[has_record=false]
minecraft:fence[east=true,north=true,south=true,west=true]
minecraft:fence[east=true,north=true,south=true,west=false]
minecraft:fence[east=true,north=true,south=false,west=true]
minecraft:fence[east=true,north=true,south=false,west=false]
minecraft:fence[east=true,north=false,south=true,west=true]
minecraft:fence[east=true,north=false,south=true,west=false]
minecraft:fence[east=true,north=false,south=false,west=true]
minecraft:fence[east=true,north=false,south=false,west=false]
minecraft:fence[east=false,north=true,south=true,west=true]
minecraft:fence[east=false,north=true,south=true,west=false]
minecraft:fence[east=false,north=true,south=false,west=true]
minecraft:fence[east=false,north=true,south=false,west=false]
minecraft:fence[east=false,north=false,south=true,west=true]
minecraft:fence[east=false,north=false,south=true,west=false]
minecraft:fence[east=false,north=false,south=false,west=true]
minecraft:fence[east=false,north=false,south=false,west=false]
minecraft:pumpkin[facing=north]
minecraft:pumpkin[facing=south]
minecraft:pumpkin[facing=west]
minecraft:pumpkin[facing=east]
minecraft:netherrack
minecraft:soul_sand
minecraft:glowstone
minecraft:portal[axis=x]
minecraft:portal[axis=z]
minecraft:lit_pumpkin[facing=north]
minecraft:lit_pumpkin[facing=south]
minecraft:lit_pumpkin[facing=west]
minecraft:lit_pumpkin[facing=east]
minecraft:cake[bites=0]
minecraft:cake[bites=1]
minecraft:cake[bites=2]
minecraft:cake[bites=3]
minecraft:cake[bites=4]
minecraft:cake[bites=5]
minecraft:cake[bites=6]
minecraft:unpowered_repeater[delay=1,facing=north,locked=true]
minecraft:unpowered_repeater[delay=1,facing=north,locked=false]
minecraft:unpowered_repeater[delay=1,facing=south,locked=true]
minecraft:unpowered_repeater[delay=1,facing=south,locked=false]
minecraft:unpowered_repeater[delay=1,facing=west,locked=true]
minecraft:unpowered_repeater[delay=1,facing=west,locked=false]
minecraft:unpowered_repeater[delay=1,facing=east,locked=true]
minecraft:unpowered_repeater[delay=1,facing=east,locked=false]
minecraft:unpowered_repeater[delay=2,facing=north,locked=true]
minecraft:unpowered_repeater[delay=2,facing=north,locked=false]
minecraft:unpowered_repeater[delay=2,facing=south,locked=true]
minecraft:unpowered_repeater[delay=2,facing=south,locked=false]
minecraft:unpowered_repeater[delay=2,facing=west,locked=true]
minecraft:unpowered_repeater[delay=2,facing=west,locked=false]
minecraft:unpowered_repeater[delay=2,facing=east,locked=true]
minecraft:unpowered_repeater[delay=2,facing=east,locked=false]
minecraft:unpowered_repeater[delay=3,facing=north,locked=true]
minecraft:unpowered_repeater[delay=3,facing=north,locked=false]
minecraft:unpowered_repeater[delay=3,facing=south,locked=true]
minecraft:unpowered_repeater[delay=3,facing=south,locked=false]
minecraft:unpowered_repeater[delay=3,facing=west,locked=true]
minecraft:unpowered_repeater[delay=3,facing=west,locked=false]
minecraft:unpowered_repeater[delay=3,facing=east,locked=true]
minecraft:unpowered_repeater[delay=3,facing=east,locked=false]
minecraft:unpowered_repeater[delay=4,facing=north,locked=true]
minecraft:unpowered_repeater[delay=4,facing=north,locked=false]
minecraft:unpowered_repeater[delay=4,facing=south,locked=true]
minecraft:unpowered_repeater[delay=4,facing=south,locked=false]
minecraft:unpowered_repeater[delay=4,facing=west,locked=true]
minecraft:unpowered_repeater[delay=4,facing=west,locked=false]
minecraft:unpowered_repeater[delay=4,facing=east,locked=true]
minecraft:unpowered_repeater[delay=4,facing=east,locked=false]
minecraft:powered_repeater[delay=1,facing=north,locked=true]
minecraft:powered_repeater[delay=1,facing=north,locked=false]
minecraft:powered_repeater[delay=1,facing=south,locked=true]
minecraft:powered_repeater[delay=1,facing=south,locked=false]
minecraft:powered_repeater[delay=1,facing=west,locked=true]
minecraft:powered_repeater[delay=1,facing=west,locked=false]
minecraft:powered_repeater[delay=1,facing=east,locked=true]
minecraft:powered_repeater[delay=1,facing=east,locked=false]
minecraft:powered_repeater[delay=2,facing=north,locked=true]
minecraft:powered_repeater[delay=2,facing=north,locked=false]
minecraft:powered_repeater[delay=2,facing=south,locked=true]
minecraft:powered_repeater[delay=2,facing=south,locked=false]
minecraft:powered_repeater[delay=2,facing=west,locked=true]
minecraft:powered_repeater[delay=2,facing=west,locked=false]
minecraft:powered_repeater[delay=2,facing=east,locked=true]
minecraft:powered_repeater[delay=2,facing=east,locked=false]
minecraft:powered_repeater[delay=3,facing=north,locked=true]
minecraft:powered_repeater[delay=3,facing=north,locked=false]
minecraft:powered_repeater[delay=3,facing=south,locked=true]
minecraft:powered_repeater[delay=3,facing=south,locked=false]
minecraft:powered_repeater[delay=3,facing=west,locked=true]
minecraft:powered_repeater[delay=3,facing=west,locked=false]
minecraft:powered_repeater[delay=3,facing=east,locked=true]
minecraft:powered_repeater[delay=3,facing=east,locked=false]
minecraft:powered_repeater[delay=4,facing=north,locked=true]
minecraft:powered_repeater[delay=4,facing=north,locked=false]
minecraft:powered_repeater[delay=4,facing=south,locked=true]
minecraft:powered_repeater[delay=4,facing=south,locked=false]
minecraft:powered_repeater[delay=4,facing=west,locked=true]
minecraft:powered_repeater[delay=4,facing=west,locked=false]
minecraft:powered_repeater[delay=4,facing=east,locked=true]
minecraft:powered_repeater[delay=4,facing=east,locked=false]
minecraft:stained_glass[color=white]
minecraft:stained_glass[color=orange]
minecraft:stained_glass[color=magenta]
minecraft:stained_glass[color=light_blue]
minecraft:stained_glass[color=yellow]
minecraft:stained_glass[color=lime]
minecraft:stained_glass[color=pink]
minecraft:stained_glass[color=gray]
minecraft:stained_glass[color=silver]
minecraft:stained_glass[color=cyan]
minecraft:stained_glass[color=purple]
minecraft:stained_glass[color=blue]
minecraft:stained_glass[color=brown]
minecraft:stained_glass[color=green]
minecraft:stained_glass[color=red]
minecraft:stained_glass[color=black]
minecraft:trapdoor[facing=north,half=top,open=true]
minecraft:trapdoor[facing=north,half=top,open=false]
minecraft:trapdoor[facing=north,half=bottom,open=true]
minecraft:trapdoor[facing=north,half=bottom,open=false]
minecraft:trapdoor[facing=south,half=top,open=true]
minecraft:trapdoor[facing=south,half=top,open=false]
minecraft:trapdoor[facing=south,half=bottom,open=true]
minecraft:trapdoor[facing=south,half=bottom,open=false]
minecraft:trapdoor[facing=west,half=top,open=true]
minecraft:trapdoor[facing=west,half=top,open=false]
minecraft:trapdoor[facing=west,half=bottom,open=true]
minecraft:trapdoor[facing=west,half=bottom,open=false]
minecraft:trapdoor[facing=east,half=top,open=true]
minecraft:trapdoor[facing=east,half=top,open=false]
minecraft:trapdoor[facing=east,half=bottom,open=true]
minecraft:trapdoor[facing=east,half=bottom,open=false]
minecraft:monster_egg[variant=stone]
minecraft:monster_egg[variant=cobblestone]
minecraft:monster_egg[variant=stone_brick]
minecraft:monster_egg[variant=mossy_brick]
minecraft:monster_egg[variant=cracked_brick]
minecraft:monster_egg[variant=chiseled_brick]
minecraft:stonebrick[variant=stonebrick]
minecraft:stonebrick[variant=mossy_stonebrick]
minecraft:stonebrick[variant=cracked_stonebrick]
minecraft:stonebrick[variant=chiseled_stonebrick]
minecraft:brown_mushroom_block[variant=north_west]
minecraft:brown_mushroom_block[variant=north]
minecraft:brown_mushroom_block[variant=north_east]
minecraft:brown_mushroom_block[variant=west]
minecraft:brown_mushroom_block[variant=center]
minecraft:brown_mushroom_block[variant=east]
minecraft:brown_mushroom_block[variant=south_west]
minecraft:brown_mushroom_block[variant=south]
minecraft:brown_mushroom_block[variant=south_east]
minecraft:brown_mushroom_block[variant=stem]
minecraft:brown_mushroom_block[variant=all_inside]
minecraft:brown_mushroom_block[variant=all_outside]
minecraft:brown_mushroom_block[variant=all_stem]
minecraft:red_mushroom_block[variant=north_west]
minecraft:red_mushroom_block[variant=north]
minecraft:red_mushroom_block[variant=north_east]
minecraft:red_mushroom_block[variant=west]
minecraft:red_mushroom_block[variant=center]
minecraft:red_mushroom_block[variant=east]
minecraft:red_mushroom_block[variant=south_west]
minecraft:red_mushroom_block[variant=south]
minecraft:red_mushroom_block[variant=south_east]
minecraft:red_mushroom_block[variant=stem]
minecraft:red_mushroom_block[variant=all_inside]
minecraft:red_mushroom_block[variant=all_outside]
minecraft:red_mushroom_block[variant=all_stem]
minecraft:iron_bars[east=true,north=true,south=true,west=true]
minecraft:iron_bars[east=true,north=true,south=true,west=false]
minecraft:iron_bars[east=true,north=true,south=false,west=true]
minecraft:iron_bars[east=true,north=true,south=false,west=false]
minecraft:iron_bars[east=true,north=false,south=true,west=true]
minecraft:iron_bars[east=true,north=false,south=true,west=false]
minecraft:iron_bars[east=true,north=false,south=false,west=true]
minecraft:iron_bars[east=true,north=false,south=false,west=false]
minecraft:iron_bars[east=false,north=true,south=true,west=true]
minecraft:iron_bars[east=false,north=true,south=true,west=false]
minecraft:iron_bars[east=false,north=true,south=false,west=true]
minecraft:iron_bars[east=false,north=true,south=false,west=false]
minecraft:iron_bars[east=false,north=false,south=true,west=true]
minecraft:iron_bars[east=false,north=false,south=true,west=false]
minecraft:iron_bars[east=false,north=false,south=false,west=true]
minecraft:iron_bars[east=false,north=false,south=false,west=false]
minecraft:glass_pane[east=true,north=true,south=true,west=true]
minecraft:glass_pane[east=true,north=true,south=true,west=false]
minecraft:glass_pane[east=true,north=true,south=false,west=true]
minecraft:glass_pane[east=true,north=true,south=false,west=false]
minecraft:glass_pane[east=true,north=false,south=true,west=true]
minecraft:glass_pane[east=true,north=false,south=true,west=false]
minecraft:glass_pane[east=true,north=false,south=false,west=true]
minecraft:glass_pane[east=true,north=false,south=false,west=false]
minecraft:glass_pane[east=false,north=true,south=true,west=true]
minecraft:glass_pane[east=false,north=true,south=true,west=false]
minecraft:glass_pane[east=false,north=true,south=false,west=true]
minecraft:glass_pane[east=false,north=true,south=false,west=false]
minecraft:glass_pane[east=false,north=false,south=true,west=true]
minecraft:glass_pane[east=false,north=false,south=true,west=false]
minecraft:glass_pane[east=false,north=false,south=false,west=true]
minecraft:glass_pane[east=false,north=false,south=false,west=false]
minecraft:melon_block
minecraft:pumpkin_stem[age=0,facing=up]
minecraft:pumpkin_stem[age=0,facing=north]
minecraft:pumpkin_stem[age=0,facing=south]
minecraft:pumpkin_stem[age=0,facing=west]
minecraft:pumpkin_stem[age=0,facing=east]
minecraft:pumpkin_stem[age=1,facing=up]
minecraft:pumpkin_stem[age=1,facing=north]
minecraft:pumpkin_stem[age=1,facing=south]
minecraft:pumpkin_stem[age=1,facing=west]
minecraft:pumpkin_stem[age=1,facing=east]
minecraft:pumpkin_stem[age=2,facing=up]
minecraft:pumpkin_stem[age=2,facing=north]
minecraft:pumpkin_stem[age=2,facing=south]
minecraft:pumpkin_stem[age=2,facing=west]
minecraft:pumpkin_stem[age=2,facing=east]
minecraft:pumpkin_stem[age=3,facing=up]
minecraft:pumpkin_stem[age=3,facing=north]
minecraft:pumpkin_stem[age=3,facing=south]
minecraft:pumpkin_stem[age=3,facing=west]
minecraft:pumpkin_stem[age=3,facing=east]
minecraft:pumpkin_stem[age=4,facing=up]
minecraft:pumpkin_stem[age=4,facing=north]
minecraft:pumpkin_stem[age=4,facing=south]
minecraft:pumpkin_stem[age=4,facing=west]
minecraft:pumpkin_stem[age=4,facing=east]
minecraft:pumpkin_stem[age=5,facing=up]
minecraft:pumpkin_stem[age=5,facing=north]
minecraft:pumpkin_stem[age=5,facing=south]
minecraft:pumpkin_stem[age=5,facing=west]
minecraft:pumpkin_stem[age=5,facing=east]
minecraft:pumpkin_stem[age=6,facing=up]
minecraft:pumpkin_stem[age=6,facing=north]
minecraft:pumpkin_stem[age=6,facing=south]
minecraft:pumpkin_stem[age=6,facing=west]
minecraft:pumpkin_stem[age=6,facing=east]
minecraft:pumpkin_stem[age=7,facing=up]
minecraft:pumpkin_stem[age=7,facing=north]
minecraft:pumpkin_stem[age=7,facing=south]
minecraft:pumpkin_stem[age=7,facing=west]
minecraft:pumpkin_stem[age=7,facing=east]
minecraft:melon_stem[age=0,facing=up]
minecraft:melon_stem[age=0,facing=north]
minecraft:melon_stem[age=0,facing=south]
minecraft:melon_stem[age=0,facing=west]
minecraft:melon_stem[age=0,facing=east]
minecraft:melon_stem[age=1,facing=up]
minecraft:melon_stem[age=1,facing=north]
minecraft:melon_stem[age=1,facing=south]
minecraft:melon_stem[age=1,facing=west]
minecraft:melon_stem[age=1,facing=east]
minecraft:melon_stem[age=2,facing=up]
minecraft:melon_stem[age=2,facing=north]
minecraft:melon_stem[age=2,facing=south]
minecraft:melon_stem[age=2,facing=west]
minecraft:melon_stem[age=2,facing=east]
minecraft:melon_stem[age=3,facing=up]
minecraft:melon_stem[age=3,facing=north]
minecraft:melon_stem[age=3,facing=south]
minecraft:melon_stem[age=3,facing=west]
minecraft:melon_stem[age=3,facing=east]
minecraft:melon_stem[age=4,facing=up]
minecraft:melon_stem[age=4,facing=north]
minecraft:melon_stem[age=4,facing=south]
minecraft:melon_stem[age=4,facing=west]
minecraft:melon_stem[age=4,facing=east]
minecraft:melon_stem[age=5,facing=up]
minecraft:melon_stem[age=5,facing=north]
minecraft:melon_stem[age=5,facing=south]
minecraft:melon_stem[age=5,facing=west]
minecraft:melon_stem[age=5,facing=east]
minecraft:melon_stem[age=6,facing=up]
minecraft:melon_stem[age=6,facing=north]
minecraft:melon_stem[age=6,facing=south]
minecraft:melon_stem[age=6,facing=west]
minecraft:melon_stem[age=6,facing=east]
minecraft:melon_stem[age=7,facing=up]
minecraft:melon_stem[age=7,facing=north]
minecraft:melon_stem[age=7,facing=south]
minecraft:melon_stem[age=7,facing=west]
minecraft:melon_stem[age=7,facing=east]
minecraft:vine[east=true,north=true,south=true,up=true,west=true]
minecraft:vine[east=true,north=true,south=true,up=true,west=false]
minecraft:vine[east=true,north=true,south=true,up=false,west=true]
minecraft:vine[east=true,north=true,south=true,up=false,west=false]
minecraft:vine[east=true,north=true,south=false,up=true,west=true]
minecraft:vine[east=true,north=true,south=false,up=true,west=false]
minecraft:vine[east=true,north=true,south=false,up=false,west=true]
minecraft:vine[east=true,north=true,south=false,up=false,west=false]
minecraft:vine[east=true,north=false,south=true,up=true,west=true]
minecraft:vine[east=true,north=false,south=true,up=true,west=false]
minecraft:vine[east=true,north=false,south=true,up=false,west=true]
minecraft:vine[east=true,north=false,south=true,up=false,west=false]
minecraft:vine[east=true,north=false,south=false,up=true,west=true]
minecraft:vine[east=true,north=false,south=false,up=true,west=false]
minecraft:vine[east=true,north=false,south=false,up=false,west=true]
minecraft:vine[east=true,north=false,south=false,up=false,west=false]
minecraft:vine[east=false,north=true,south=true,up=true,west=true]
minecraft:vine[east=false,north=true,south=true,up=true,west=false]
minecraft:vine[east=false,north=true,south=true,up=false,west=true]
minecraft:vine[east=false,north=true,south=true,up=false,west=false]
minecraft:vine[east=false,north=true,south=false,up=true,west=true]
minecraft:vine[east=false,north=true,south=false,up=true,west=false]
minecraft:vine[east=false,north=true,south=false,up=false,west=true]
minecraft:vine[east=false,north=true,south=false,up=false,west=false]
minecraft:vine[east=false,north=false,south=true,up=true,west=true]
minecraft:vine[east=false,north=false,south=true,up=true,west=false]
minecraft:vine[east=false,north=false,south=true,up=false,west=true]
minecraft:vine[east=false,north=false,south=true,up=false,west=false]
minecraft:vine[east=false,north=false,south=false,up=true,west=true]
minecraft:vine[east=false,north=false,south=false,up=true,west=false]
minecraft:vine[east=false,north=false,south=false,up=false,west=true]
minecraft:vine[east=false,north=false,south=false,up=false,west=false]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:brick_stairs[facing=north,half=top,shape=straight]
minecraft:brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=south,half=top,shape=straight]
minecraft:brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=west,half=top,shape=straight]
minecraft:brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:brick_stairs[facing=east,half=top,shape=straight]
minecraft:brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:stone_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:mycelium[snowy=true]
minecraft:mycelium[snowy=false]
minecraft:waterlily
minecraft:nether_brick
minecraft:nether_brick_fence[east=true,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=true,north=false,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=true,south=false,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=true,west=false]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=true]
minecraft:nether_brick_fence[east=false,north=false,south=false,west=false]
minecraft:nether_brick_stairs[facing=north,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=top,shape=outer_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=straight]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:nether_brick_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:nether_wart[age=0]
minecraft:nether_wart[age=1]
minecraft:nether_wart[age=2]
minecraft:nether_wart[age=3]
minecraft:enchanting_table
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=true,has_bottle_1=false,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=true,has_bottle_2=false]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=true]
minecraft:brewing_stand[has_bottle_0=false,has_bottle_1=false,has_bottle_2=false]
minecraft:cauldron[level=0]
minecraft:cauldron[level=1]
minecraft:cauldron[level=2]
minecraft:cauldron[level=3]
minecraft:end_portal
minecraft:end_portal_frame[eye=true,facing=north]
minecraft:end_portal_frame[eye=true,facing=south]
minecraft:end_portal_frame[eye=true,facing=west]
minecraft:end_portal_frame[eye=true,facing=east]
minecraft:end_portal_frame[eye=false,facing=north]
minecraft:end_portal_frame[eye=false,facing=south]
minecraft:end_portal_frame[eye=false,facing=west]
minecraft:end_portal_frame[eye=false,facing=east]
minecraft:end_stone
minecraft:dragon_egg
minecraft:redstone_lamp
minecraft:lit_redstone_lamp
minecraft:double_wooden_slab[variant=oak]
minecraft:double_wooden_slab[variant=spruce]
minecraft:double_wooden_slab[variant=birch]
minecraft:double_wooden_slab[variant=jungle]
minecraft:double_wooden_slab[variant=acacia]
minecraft:double_wooden_slab[variant=dark_oak]
minecraft:wooden_slab[half=top,variant=oak]
minecraft:wooden_slab[half=top,variant=spruce]
minecraft:wooden_slab[half=top,variant=birch]
minecraft:wooden_slab[half=top,variant=jungle]
minecraft:wooden_slab[half=top,variant=acacia]
minecraft:wooden_slab[half=top,variant=dark_oak]
minecraft:wooden_slab[half=bottom,variant=oak]
minecraft:wooden_slab[half=bottom,variant=spruce]
minecraft:wooden_slab[half=bottom,variant=birch]
minecraft:wooden_slab[half=bottom,variant=jungle]
minecraft:wooden_slab[half=bottom,variant=acacia]
minecraft:wooden_slab[half=bottom,variant=dark_oak]
minecraft:cocoa[age=0,facing=north]
minecraft:cocoa[age=0,facing=south]
minecraft:cocoa[age=0,facing=west]
minecraft:cocoa[age=0,facing=east]
minecraft:cocoa[age=1,facing=north]
minecraft:cocoa[age=1,facing=south]
minecraft:cocoa[age=1,facing=west]
minecraft:cocoa[age=1,facing=east]
minecraft:cocoa[age=2,facing=north]
minecraft:cocoa[age=2,facing=south]
minecraft:cocoa[age=2,facing=west]
minecraft:cocoa[age=2,facing=east]
minecraft:sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:emerald_ore
minecraft:ender_chest[facing=north]
minecraft:ender_chest[facing=south]
minecraft:ender_chest[facing=west]
minecraft:ender_chest[facing=east]
minecraft:tripwire_hook[attached=true,facing=north,powered=true]
minecraft:tripwire_hook[attached=true,facing=north,powered=false]
minecraft:tripwire_hook[attached=true,facing=south,powered=true]
minecraft:tripwire_hook[attached=true,facing=south,powered=false]
minecraft:tripwire_hook[attached=true,facing=west,powered=true]
minecraft:tripwire_hook[attached=true,facing=west,powered=false]
minecraft:tripwire_hook[attached=true,facing=east,powered=true]
minecraft:tripwire_hook[attached=true,facing=east,powered=false]
minecraft:tripwire_hook[attached=false,facing=north,powered=true]
minecraft:tripwire_hook[attached=false,facing=north,powered=false]
minecraft:tripwire_hook[attached=false,facing=south,powered=true]
minecraft:tripwire_hook[attached=false,facing=south,powered=false]
minecraft:tripwire_hook[attached=false,facing=west,powered=true]
minecraft:tripwire_hook[attached=false,facing=west,powered=false]
minecraft:tripwire_hook[attached=false,facing=east,powered=true]
minecraft:tripwire_hook[attached=false,facing=east,powered=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=true,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=true,east=false,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=true,north=false,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=true,powered=false,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=true,south=false,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=true,west=false]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=true]
minecraft:tripwire[attached=false,disarmed=false,east=false,north=false,powered=false,south=false,west=false]
minecraft:emerald_block
minecraft:spruce_stairs[facing=north,half=top,shape=straight]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=top,shape=straight]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=top,shape=straight]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=top,shape=straight]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=top,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=top,shape=outer_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=straight]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:spruce_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=north,half=top,shape=straight]
minecraft:birch_stairs[facing=north,half=top,shape=inner_left]
minecraft:birch_stairs[facing=north,half=top,shape=inner_right]
minecraft:birch_stairs[facing=north,half=top,shape=outer_left]
minecraft:birch_stairs[facing=north,half=top,shape=outer_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=straight]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=south,half=top,shape=straight]
minecraft:birch_stairs[facing=south,half=top,shape=inner_left]
minecraft:birch_stairs[facing=south,half=top,shape=inner_right]
minecraft:birch_stairs[facing=south,half=top,shape=outer_left]
minecraft:birch_stairs[facing=south,half=top,shape=outer_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=straight]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=west,half=top,shape=straight]
minecraft:birch_stairs[facing=west,half=top,shape=inner_left]
minecraft:birch_stairs[facing=west,half=top,shape=inner_right]
minecraft:birch_stairs[facing=west,half=top,shape=outer_left]
minecraft:birch_stairs[facing=west,half=top,shape=outer_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=straight]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:birch_stairs[facing=east,half=top,shape=straight]
minecraft:birch_stairs[facing=east,half=top,shape=inner_left]
minecraft:birch_stairs[facing=east,half=top,shape=inner_right]
minecraft:birch_stairs[facing=east,half=top,shape=outer_left]
minecraft:birch_stairs[facing=east,half=top,shape=outer_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=straight]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:birch_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=top,shape=straight]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=top,shape=straight]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=top,shape=straight]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=top,shape=straight]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=top,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=top,shape=outer_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=straight]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:jungle_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:command_block[conditional=true,facing=down]
minecraft:command_block[conditional=true,facing=up]
minecraft:command_block[conditional=true,facing=north]
minecraft:command_block[conditional=true,facing=south]
minecraft:command_block[conditional=true,facing=west]
minecraft:command_block[conditional=true,facing=east]
minecraft:command_block[conditional=false,facing=down]
minecraft:command_block[conditional=false,facing=up]
minecraft:command_block[conditional=false,facing=north]
minecraft:command_block[conditional=false,facing=south]
minecraft:command_block[conditional=false,facing=west]
minecraft:command_block[conditional=false,facing=east]
minecraft:beacon
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
minecraft:cobblestone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
minecraft:flower_pot[contents=empty,legacy_data=0]
minecraft:flower_pot[contents=empty,legacy_data=1]
minecraft:flower_pot[contents=empty,legacy_data=2]
minecraft:flower_pot[contents=empty,legacy_data=3]
minecraft:flower_pot[contents=empty,legacy_data=4]
minecraft:flower_pot[contents=empty,legacy_data=5]
minecraft:flower_pot[contents=empty,legacy_data=6]
minecraft:flower_pot[contents=empty,legacy_data=7]
minecraft:flower_pot[contents=empty,legacy_data=8]
minecraft:flower_pot[contents=empty,legacy_data=9]
minecraft:flower_pot[contents=empty,legacy_data=10]
minecraft:flower_pot[contents=empty,legacy_data=11]
minecraft:flower_pot[contents=empty,legacy_data=12]
minecraft:flower_pot[contents=empty,legacy_data=13]
minecraft:flower_pot[contents=empty,legacy_data=14]
minecraft:flower_pot[contents=empty,legacy_data=15]
minecraft:flower_pot[contents=rose,legacy_data=0]
minecraft:flower_pot[contents=rose,legacy_data=1]
minecraft:flower_pot[contents=rose,legacy_data=2]
minecraft:flower_pot[contents=rose,legacy_data=3]
minecraft:flower_pot[contents=rose,legacy_data=4]
minecraft:flower_pot[contents=rose,legacy_data=5]
minecraft:flower_pot[contents=rose,legacy_data=6]
minecraft:flower_pot[contents=rose,legacy_data=7]
minecraft:flower_pot[contents=rose,legacy_data=8]
minecraft:flower_pot[contents=rose,legacy_data=9]
minecraft:flower_pot[contents=rose,legacy_data=10]
minecraft:flower_pot[contents=rose,legacy_data=11]
minecraft:flower_pot[contents=rose,legacy_data=12]
minecraft:flower_pot[contents=rose,legacy_data=13]
minecraft:flower_pot[contents=rose,legacy_data=14]
minecraft:flower_pot[contents=rose,legacy_data=15]
minecraft:flower_pot[contents=blue_orchid,legacy_data=0]
minecraft:flower_pot[contents=blue_orchid,legacy_data=1]
minecraft:flower_pot[contents=blue_orchid,legacy_data=2]
minecraft:flower_pot[contents=blue_orchid,legacy_data=3]
minecraft:flower_pot[contents=blue_orchid,legacy_data=4]
minecraft:flower_pot[contents=blue_orchid,legacy_data=5]
minecraft:flower_pot[contents=blue_orchid,legacy_data=6]
minecraft:flower_pot[contents=blue_orchid,legacy_data=7]
minecraft:flower_pot[contents=blue_orchid,legacy_data=8]
minecraft:flower_pot[contents=blue_orchid,legacy_data=9]
minecraft:flower_pot[contents=blue_orchid,legacy_data=10]
minecraft:flower_pot[contents=blue_orchid,legacy_data=11]
minecraft:flower_pot[contents=blue_orchid,legacy_data=12]
minecraft:flower_pot[contents=blue_orchid,legacy_data=13]
minecraft:flower_pot[contents=blue_orchid,legacy_data=14]
minecraft:flower_pot[contents=blue_orchid,legacy_data=15]
minecraft:flower_pot[contents=allium,legacy_data=0]
minecraft:flower_pot[contents=allium,legacy_data=1]
minecraft:flower_pot[contents=allium,legacy_data=2]
minecraft:flower_pot[contents=allium,legacy_data=3]
minecraft:flower_pot[contents=allium,legacy_data=4]
minecraft:flower_pot[contents=allium,legacy_data=5]
minecraft:flower_pot[contents=allium,legacy_data=6]
minecraft:flower_pot[contents=allium,legacy_data=7]
minecraft:flower_pot[contents=allium,legacy_data=8]
minecraft:flower_pot[contents=allium,legacy_data=9]
minecraft:flower_pot[contents=allium,legacy_data=10]
minecraft:flower_pot[contents=allium,legacy_data=11]
minecraft:flower_pot[contents=allium,legacy_data=12]
minecraft:flower_pot[contents=allium,legacy_data=13]
minecraft:flower_pot[contents=allium,legacy_data=14]
minecraft:flower_pot[contents=allium,legacy_data=15]
minecraft:flower_pot[contents=houstonia,legacy_data=0]
minecraft:flower_pot[contents=houstonia,legacy_data=1]
minecraft:flower_pot[contents=houstonia,legacy_data=2]
minecraft:flower_pot[contents=houstonia,legacy_data=3]
minecraft:flower_pot[contents=houstonia,legacy_data=4]
minecraft:flower_pot[contents=houstonia,legacy_data=5]
minecraft:flower_pot[contents=houstonia,legacy_data=6]
minecraft:flower_pot[contents=houstonia,legacy_data=7]
minecraft:flower_pot[contents=houstonia,legacy_data=8]
minecraft:flower_pot[contents=houstonia,legacy_data=9]
minecraft:flower_pot[contents=houstonia,legacy_data=10]
minecraft:flower_pot[contents=houstonia,legacy_data=11]
minecraft:flower_pot[contents=houstonia,legacy_data=12]
minecraft:flower_pot[contents=houstonia,legacy_data=13]
minecraft:flower_pot[contents=houstonia,legacy_data=14]
minecraft:flower_pot[contents=houstonia,legacy_data=15]
minecraft:flower_pot[contents=red_tulip,legacy_data=0]
minecraft:flower_pot[contents=red_tulip,legacy_data=1]
minecraft:flower_pot[contents=red_tulip,legacy_data=2]
minecraft:flower_pot[contents=red_tulip,legacy_data=3]
minecraft:flower_pot[contents=red_tulip,legacy_data=4]
minecraft:flower_pot[contents=red_tulip,legacy_data=5]
minecraft:flower_pot[contents=red_tulip,legacy_data=6]
minecraft:flower_pot[contents=red_tulip,legacy_data=7]
minecraft:flower_pot[contents=red_tulip,legacy_data=8]
minecraft:flower_pot[contents=red_tulip,legacy_data=9]
minecraft:flower_pot[contents=red_tulip,legacy_data=10]
minecraft:flower_pot[contents=red_tulip,legacy_data=11]
minecraft:flower_pot[contents=red_tulip,legacy_data=12]
minecraft:flower_pot[contents=red_tulip,legacy_data=13]
minecraft:flower_pot[contents=red_tulip,legacy_data=14]
minecraft:flower_pot[contents=red_tulip,legacy_data=15]
minecraft:flower_pot[contents=orange_tulip,legacy_data=0]
minecraft:flower_pot[contents=orange_tulip,legacy_data=1]
minecraft:flower_pot[contents=orange_tulip,legacy_data=2]
minecraft:flower_pot[contents=orange_tulip,legacy_data=3]
minecraft:flower_pot[contents=orange_tulip,legacy_data=4]
minecraft:flower_pot[contents=orange_tulip,legacy_data=5]
minecraft:flower_pot[contents=orange_tulip,legacy_data=6]
minecraft:flower_pot[contents=orange_tulip,legacy_data=7]
minecraft:flower_pot[contents=orange_tulip,legacy_data=8]
minecraft:flower_pot[contents=orange_tulip,legacy_data=9]
minecraft:flower_pot[contents=orange_tulip,legacy_data=10]
minecraft:flower_pot[contents=orange_tulip,legacy_data=11]
minecraft:flower_pot[contents=orange_tulip,legacy_data=12]
minecraft:flower_pot[contents=orange_tulip,legacy_data=13]
minecraft:flower_pot[contents=orange_tulip,legacy_data=14]
minecraft:flower_pot[contents=orange_tulip,legacy_data=15]
minecraft:flower_pot[contents=white_tulip,legacy_data=0]
minecraft:flower_pot[contents=white_tulip,legacy_data=1]
minecraft:flower_pot[contents=white_tulip,legacy_data=2]
minecraft:flower_pot[contents=white_tulip,legacy_data=3]
minecraft:flower_pot[contents=white_tulip,legacy_data=4]
minecraft:flower_pot[contents=white_tulip,legacy_data=5]
minecraft:flower_pot[contents=white_tulip,legacy_data=6]
minecraft:flower_pot[contents=white_tulip,legacy_data=7]
minecraft:flower_pot[contents=white_tulip,legacy_data=8]
minecraft:flower_pot[contents=white_tulip,legacy_data=9]
minecraft:flower_pot[contents=white_tulip,legacy_data=10]
minecraft:flower_pot[contents=white_tulip,legacy_data=11]
minecraft:flower_pot[contents=white_tulip,legacy_data=12]
minecraft:flower_pot[contents=white_tulip,legacy_data=13]
minecraft:flower_pot[contents=white_tulip,legacy_data=14]
minecraft:flower_pot[contents=white_tulip,legacy_data=15]
minecraft:flower_pot[contents=pink_tulip,legacy_data=0]
minecraft:flower_pot[contents=pink_tulip,legacy_data=1]
minecraft:flower_pot[contents=pink_tulip,legacy_data=2]
minecraft:flower_pot[contents=pink_tulip,legacy_data=3]
minecraft:flower_pot[contents=pink_tulip,legacy_data=4]
minecraft:flower_pot[contents=pink_tulip,legacy_data=5]
minecraft:flower_pot[contents=pink_tulip,legacy_data=6]
minecraft:flower_pot[contents=pink_tulip,legacy_data=7]
minecraft:flower_pot[contents=pink_tulip,legacy_data=8]
minecraft:flower_pot[contents=pink_tulip,legacy_data=9]
minecraft:flower_pot[contents=pink_tulip,legacy_data=10]
minecraft:flower_pot[contents=pink_tulip,legacy_data=11]
minecraft:flower_pot[contents=pink_tulip,legacy_data=12]
minecraft:flower_pot[contents=pink_tulip,legacy_data=13]
minecraft:flower_pot[contents=pink_tulip,legacy_data=14]
minecraft:flower_pot[contents=pink_tulip,legacy_data=15]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=0]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=1]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=2]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=3]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=4]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=5]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=6]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=7]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=8]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=9]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=10]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=11]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=12]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=13]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=14]
minecraft:flower_pot[contents=oxeye_daisy,legacy_data=15]
minecraft:flower_pot[contents=dandelion,legacy_data=0]
minecraft:flower_pot[contents=dandelion,legacy_data=1]
minecraft:flower_pot[contents=dandelion,legacy_data=2]
minecraft:flower_pot[contents=dandelion,legacy_data=3]
minecraft:flower_pot[contents=dandelion,legacy_data=4]
minecraft:flower_pot[contents=dandelion,legacy_data=5]
minecraft:flower_pot[contents=dandelion,legacy_data=6]
minecraft:flower_pot[contents=dandelion,legacy_data=7]
minecraft:flower_pot[contents=dandelion,legacy_data=8]
minecraft:flower_pot[contents=dandelion,legacy_data=9]
minecraft:flower_pot[contents=dandelion,legacy_data=10]
minecraft:flower_pot[contents=dandelion,legacy_data=11]
minecraft:flower_pot[contents=dandelion,legacy_data=12]
minecraft:flower_pot[contents=dandelion,legacy_data=13]
minecraft:flower_pot[contents=dandelion,legacy_data=14]
minecraft:flower_pot[contents=dandelion,legacy_data=15]
minecraft:flower_pot[contents=oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=0]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=1]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=2]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=3]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=4]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=5]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=6]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=7]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=8]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=9]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=10]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=11]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=12]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=13]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=14]
minecraft:flower_pot[contents=spruce_sapling,legacy_data=15]
minecraft:flower_pot[contents=birch_sapling,legacy_data=0]
minecraft:flower_pot[contents=birch_sapling,legacy_data=1]
minecraft:flower_pot[contents=birch_sapling,legacy_data=2]
minecraft:flower_pot[contents=birch_sapling,legacy_data=3]
minecraft:flower_pot[contents=birch_sapling,legacy_data=4]
minecraft:flower_pot[contents=birch_sapling,legacy_data=5]
minecraft:flower_pot[contents=birch_sapling,legacy_data=6]
minecraft:flower_pot[contents=birch_sapling,legacy_data=7]
minecraft:flower_pot[contents=birch_sapling,legacy_data=8]
minecraft:flower_pot[contents=birch_sapling,legacy_data=9]
minecraft:flower_pot[contents=birch_sapling,legacy_data=10]
minecraft:flower_pot[contents=birch_sapling,legacy_data=11]
minecraft:flower_pot[contents=birch_sapling,legacy_data=12]
minecraft:flower_pot[contents=birch_sapling,legacy_data=13]
minecraft:flower_pot[contents=birch_sapling,legacy_data=14]
minecraft:flower_pot[contents=birch_sapling,legacy_data=15]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=0]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=1]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=2]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=3]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=4]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=5]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=6]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=7]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=8]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=9]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=10]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=11]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=12]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=13]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=14]
minecraft:flower_pot[contents=jungle_sapling,legacy_data=15]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=0]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=1]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=2]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=3]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=4]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=5]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=6]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=7]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=8]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=9]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=10]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=11]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=12]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=13]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=14]
minecraft:flower_pot[contents=acacia_sapling,legacy_data=15]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=0]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=1]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=2]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=3]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=4]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=5]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=6]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=7]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=8]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=9]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=10]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=11]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=12]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=13]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=14]
minecraft:flower_pot[contents=dark_oak_sapling,legacy_data=15]
minecraft:flower_pot[contents=mushroom_red,legacy_data=0]
minecraft:flower_pot[contents=mushroom_red,legacy_data=1]
minecraft:flower_pot[contents=mushroom_red,legacy_data=2]
minecraft:flower_pot[contents=mushroom_red,legacy_data=3]
minecraft:flower_pot[contents=mushroom_red,legacy_data=4]
minecraft:flower_pot[contents=mushroom_red,legacy_data=5]
minecraft:flower_pot[contents=mushroom_red,legacy_data=6]
minecraft:flower_pot[contents=mushroom_red,legacy_data=7]
minecraft:flower_pot[contents=mushroom_red,legacy_data=8]
minecraft:flower_pot[contents=mushroom_red,legacy_data=9]
minecraft:flower_pot[contents=mushroom_red,legacy_data=10]
minecraft:flower_pot[contents=mushroom_red,legacy_data=11]
minecraft:flower_pot[contents=mushroom_red,legacy_data=12]
minecraft:flower_pot[contents=mushroom_red,legacy_data=13]
minecraft:flower_pot[contents=mushroom_red,legacy_data=14]
minecraft:flower_pot[contents=mushroom_red,legacy_data=15]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=0]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=1]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=2]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=3]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=4]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=5]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=6]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=7]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=8]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=9]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=10]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=11]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=12]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=13]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=14]
minecraft:flower_pot[contents=mushroom_brown,legacy_data=15]
minecraft:flower_pot[contents=dead_bush,legacy_data=0]
minecraft:flower_pot[contents=dead_bush,legacy_data=1]
minecraft:flower_pot[contents=dead_bush,legacy_data=2]
minecraft:flower_pot[contents=dead_bush,legacy_data=3]
minecraft:flower_pot[contents=dead_bush,legacy_data=4]
minecraft:flower_pot[contents=dead_bush,legacy_data=5]
minecraft:flower_pot[contents=dead_bush,legacy_data=6]
minecraft:flower_pot[contents=dead_bush,legacy_data=7]
minecraft:flower_pot[contents=dead_bush,legacy_data=8]
minecraft:flower_pot[contents=dead_bush,legacy_data=9]
minecraft:flower_pot[contents=dead_bush,legacy_data=10]
minecraft:flower_pot[contents=dead_bush,legacy_data=11]
minecraft:flower_pot[contents=dead_bush,legacy_data=12]
minecraft:flower_pot[contents=dead_bush,legacy_data=13]
minecraft:flower_pot[contents=dead_bush,legacy_data=14]
minecraft:flower_pot[contents=dead_bush,legacy_data=15]
minecraft:flower_pot[contents=fern,legacy_data=0]
minecraft:flower_pot[contents=fern,legacy_data=1]
minecraft:flower_pot[contents=fern,legacy_data=2]
minecraft:flower_pot[contents=fern,legacy_data=3]
minecraft:flower_pot[contents=fern,legacy_data=4]
minecraft:flower_pot[contents=fern,legacy_data=5]
minecraft:flower_pot[contents=fern,legacy_data=6]
minecraft:flower_pot[contents=fern,legacy_data=7]
minecraft:flower_pot[contents=fern,legacy_data=8]
minecraft:flower_pot[contents=fern,legacy_data=9]
minecraft:flower_pot[contents=fern,legacy_data=10]
minecraft:flower_pot[contents=fern,legacy_data=11]
minecraft:flower_pot[contents=fern,legacy_data=12]
minecraft:flower_pot[contents=fern,legacy_data=13]
minecraft:flower_pot[contents=fern,legacy_data=14]
minecraft:flower_pot[contents=fern,legacy_data=15]
minecraft:flower_pot[contents=cactus,legacy_data=0]
minecraft:flower_pot[contents=cactus,legacy_data=1]
minecraft:flower_pot[contents=cactus,legacy_data=2]
minecraft:flower_pot[contents=cactus,legacy_data=3]
minecraft:flower_pot[contents=cactus,legacy_data=4]
minecraft:flower_pot[contents=cactus,legacy_data=5]
minecraft:flower_pot[contents=cactus,legacy_data=6]
minecraft:flower_pot[contents=cactus,legacy_data=7]
minecraft:flower_pot[contents=cactus,legacy_data=8]
minecraft:flower_pot[contents=cactus,legacy_data=9]
minecraft:flower_pot[contents=cactus,legacy_data=10]
minecraft:flower_pot[contents=cactus,legacy_data=11]
minecraft:flower_pot[contents=cactus,legacy_data=12]
minecraft:flower_pot[contents=cactus,legacy_data=13]
minecraft:flower_pot[contents=cactus,legacy_data=14]
minecraft:flower_pot[contents=cactus,legacy_data=15]
minecraft:carrots[age=0]
minecraft:carrots[age=1]
minecraft:carrots[age=2]
minecraft:carrots[age=3]
minecraft:carrots[age=4]
minecraft:carrots[age=5]
minecraft:carrots[age=6]
minecraft:carrots[age=7]
minecraft:potatoes[age=0]
minecraft:potatoes[age=1]
minecraft:potatoes[age=2]
minecraft:potatoes[age=3]
minecraft:potatoes[age=4]
minecraft:potatoes[age=5]
minecraft:potatoes[age=6]
minecraft:potatoes[age=7]
minecraft:wooden_button[facing=down,powered=true]
minecraft:wooden_button[facing=down,powered=false]
minecraft:wooden_button[facing=up,powered=true]
minecraft:wooden_button[facing=up,powered=false]
minecraft:wooden_button[facing=north,powered=true]
minecraft:wooden_button[facing=north,powered=false]
minecraft:wooden_button[facing=south,powered=true]
minecraft:wooden_button[facing=south,powered=false]
minecraft:wooden_button[facing=west,powered=true]
minecraft:wooden_button[facing=west,powered=false]
minecraft:wooden_button[facing=east,powered=true]
minecraft:wooden_button[facing=east,powered=false]
minecraft:skull[facing=down,nodrop=true]
minecraft:skull[facing=down,nodrop=false]
minecraft:skull[facing=up,nodrop=true]
minecraft:skull[facing=up,nodrop=false]
minecraft:skull[facing=north,nodrop=true]
minecraft:skull[facing=north,nodrop=false]
minecraft:skull[facing=south,nodrop=true]
minecraft:skull[facing=south,nodrop=false]
minecraft:skull[facing=west,nodrop=true]
minecraft:skull[facing=west,nodrop=false]
minecraft:skull[facing=east,nodrop=true]
minecraft:skull[facing=east,nodrop=false]
minecraft:anvil[damage=0,facing=north]
minecraft:anvil[damage=0,facing=south]
minecraft:anvil[damage=0,facing=west]
minecraft:anvil[damage=0,facing=east]
minecraft:anvil[damage=1,facing=north]
minecraft:anvil[damage=1,facing=south]
minecraft:anvil[damage=1,facing=west]
minecraft:anvil[damage=1,facing=east]
minecraft:anvil[damage=2,facing=north]
minecraft:anvil[damage=2,facing=south]
minecraft:anvil[damage=2,facing=west]
minecraft:anvil[damage=2,facing=east]
minecraft:trapped_chest[facing=north]
minecraft:trapped_chest[facing=south]
minecraft:trapped_chest[facing=west]
minecraft:trapped_chest[facing=east]
minecraft:light_weighted_pressure_plate[power=0]
minecraft:light_weighted_pressure_plate[power=1]
minecraft:light_weighted_pressure_plate[power=2]
minecraft:light_weighted_pressure_plate[power=3]
minecraft:light_weighted_pressure_plate[power=4]
minecraft:light_weighted_pressure_plate[power=5]
minecraft:light_weighted_pressure_plate[power=6]
minecraft:light_weighted_pressure_plate[power=7]
minecraft:light_weighted_pressure_plate[power=8]
minecraft:light_weighted_pressure_plate[power=9]
minecraft:light_weighted_pressure_plate[power=10]
minecraft:light_weighted_pressure_plate[power=11]
minecraft:light_weighted_pressure_plate[power=12]
minecraft:light_weighted_pressure_plate[power=13]
minecraft:light_weighted_pressure_plate[power=14]
minecraft:light_weighted_pressure_plate[power=15]
minecraft:heavy_weighted_pressure_plate[power=0]
minecraft:heavy_weighted_pressure_plate[power=1]
minecraft:heavy_weighted_pressure_plate[power=2]
minecraft:heavy_weighted_pressure_plate[power=3]
minecraft:heavy_weighted_pressure_plate[power=4]
minecraft:heavy_weighted_pressure_plate[power=5]
minecraft:heavy_weighted_pressure_plate[power=6]
minecraft:heavy_weighted_pressure_plate[power=7]
minecraft:heavy_weighted_pressure_plate[power=8]
minecraft:heavy_weighted_pressure_plate[power=9]
minecraft:heavy_weighted_pressure_plate[power=10]
minecraft:heavy_weighted_pressure_plate[power=11]
minecraft:heavy_weighted_pressure_plate[power=12]
minecraft:heavy_weighted_pressure_plate[power=13]
minecraft:heavy_weighted_pressure_plate[power=14]
minecraft:heavy_weighted_pressure_plate[power=15]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=north,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=north,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=south,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=south,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=west,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=west,mode=subtract,powered=false]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=true]
minecraft:unpowered_comparator[facing=east,mode=compare,powered=false]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=true]
minecraft:unpowered_comparator[facing=east,mode=subtract,powered=false]
minecraft:powered_comparator[facing=north,mode=compare,powered=true]
minecraft:powered_comparator[facing=north,mode=compare,powered=false]
minecraft:powered_comparator[facing=north,mode=subtract,powered=true]
minecraft:powered_comparator[facing=north,mode=subtract,powered=false]
minecraft:powered_comparator[facing=south,mode=compare,powered=true]
minecraft:powered_comparator[facing=south,mode=compare,powered=false]
minecraft:powered_comparator[facing=south,mode=subtract,powered=true]
minecraft:powered_comparator[facing=south,mode=subtract,powered=false]
minecraft:powered_comparator[facing=west,mode=compare,powered=true]
minecraft:powered_comparator[facing=west,mode=compare,powered=false]
minecraft:powered_comparator[facing=west,mode=subtract,powered=true]
minecraft:powered_comparator[facing=west,mode=subtract,powered=false]
minecraft:powered_comparator[facing=east,mode=compare,powered=true]
minecraft:powered_comparator[facing=east,mode=compare,powered=false]
minecraft:powered_comparator[facing=east,mode=subtract,powered=true]
minecraft:powered_comparator[facing=east,mode=subtract,powered=false]
minecraft:daylight_detector[power=0]
minecraft:daylight_detector[power=1]
minecraft:daylight_detector[power=2]
minecraft:daylight_detector[power=3]
minecraft:daylight_detector[power=4]
minecraft:daylight_detector[power=5]
minecraft:daylight_detector[power=6]
minecraft:daylight_detector[power=7]
minecraft:daylight_detector[power=8]
minecraft:daylight_detector[power=9]
minecraft:daylight_detector[power=10]
minecraft:daylight_detector[power=11]
minecraft:daylight_detector[power=12]
minecraft:daylight_detector[power=13]
minecraft:daylight_detector[power=14]
minecraft:daylight_detector[power=15]
minecraft:redstone_block
minecraft:quartz_ore
minecraft:hopper[enabled=true,facing=down]
minecraft:hopper[enabled=true,facing=north]
minecraft:hopper[enabled=true,facing=south]
minecraft:hopper[enabled=true,facing=west]
minecraft:hopper[enabled=true,facing=east]
minecraft:hopper[enabled=false,facing=down]
minecraft:hopper[enabled=false,facing=north]
minecraft:hopper[enabled=false,facing=south]
minecraft:hopper[enabled=false,facing=west]
minecraft:hopper[enabled=false,facing=east]
minecraft:quartz_block[variant=default]
minecraft:quartz_block[variant=chiseled]
minecraft:quartz_block[variant=lines_y]
minecraft:quartz_block[variant=lines_x]
minecraft:quartz_block[variant=lines_z]
minecraft:quartz_stairs[facing=north,half=top,shape=straight]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=top,shape=straight]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=top,shape=straight]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=top,shape=straight]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=top,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=top,shape=outer_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=straight]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:quartz_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:activator_rail[powered=true,shape=north_south]
minecraft:activator_rail[powered=true,shape=east_west]
minecraft:activator_rail[powered=true,shape=ascending_east]
minecraft:activator_rail[powered=true,shape=ascending_west]
minecraft:activator_rail[powered=true,shape=ascending_north]
minecraft:activator_rail[powered=true,shape=ascending_south]
minecraft:activator_rail[powered=false,shape=north_south]
minecraft:activator_rail[powered=false,shape=east_west]
minecraft:activator_rail[powered=false,shape=ascending_east]
minecraft:activator_rail[powered=false,shape=ascending_west]
minecraft:activator_rail[powered=false,shape=ascending_north]
minecraft:activator_rail[powered=false,shape=ascending_south]
minecraft:dropper[facing=down,triggered=true]
minecraft:dropper[facing=down,triggered=false]
minecraft:dropper[facing=up,triggered=true]
minecraft:dropper[facing=up,triggered=false]
minecraft:dropper[facing=north,triggered=true]
minecraft:dropper[facing=north,triggered=false]
minecraft:dropper[facing=south,triggered=true]
minecraft:dropper[facing=south,triggered=false]
minecraft:dropper[facing=west,triggered=true]
minecraft:dropper[facing=west,triggered=false]
minecraft:dropper[facing=east,triggered=true]
minecraft:dropper[facing=east,triggered=false]
minecraft:stained_hardened_clay[color=white]
minecraft:stained_hardened_clay[color=orange]
minecraft:stained_hardened_clay[color=magenta]
minecraft:stained_hardened_clay[color=light_blue]
minecraft:stained_hardened_clay[color=yellow]
minecraft:stained_hardened_clay[color=lime]
minecraft:stained_hardened_clay[color=pink]
minecraft:stained_hardened_clay[color=gray]
minecraft:stained_hardened_clay[color=silver]
minecraft:stained_hardened_clay[color=cyan]
minecraft:stained_hardened_clay[color=purple]
minecraft:stained_hardened_clay[color=blue]
minecraft:stained_hardened_clay[color=brown]
minecraft:stained_hardened_clay[color=green]
minecraft:stained_hardened_clay[color=red]
minecraft:stained_hardened_clay[color=black]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=white,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=orange,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=magenta,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=light_blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=yellow,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=lime,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=pink,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=gray,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=silver,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=cyan,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=purple,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=blue,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=brown,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=green,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=red,east=false,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=true,north=false,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=true,south=false,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=true,west=false]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=true]
minecraft:stained_glass_pane[color=black,east=false,north=false,south=false,west=false]
minecraft:leaves2[check_decay=true,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=true,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=true,decayable=false,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=true,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=true,variant=dark_oak]
minecraft:leaves2[check_decay=false,decayable=false,variant=acacia]
minecraft:leaves2[check_decay=false,decayable=false,variant=dark_oak]
minecraft:log2[axis=x,variant=acacia]
minecraft:log2[axis=x,variant=dark_oak]
minecraft:log2[axis=y,variant=acacia]
minecraft:log2[axis=y,variant=dark_oak]
minecraft:log2[axis=z,variant=acacia]
minecraft:log2[axis=z,variant=dark_oak]
minecraft:log2[axis=none,variant=acacia]
minecraft:log2[axis=none,variant=dark_oak]
minecraft:acacia_stairs[facing=north,half=top,shape=straight]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=top,shape=straight]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=top,shape=straight]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=top,shape=straight]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=top,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=top,shape=outer_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=straight]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:acacia_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=top,shape=outer_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=straight]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:dark_oak_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:slime
minecraft:barrier
minecraft:iron_trapdoor[facing=north,half=top,open=true]
minecraft:iron_trapdoor[facing=north,half=top,open=false]
minecraft:iron_trapdoor[facing=north,half=bottom,open=true]
minecraft:iron_trapdoor[facing=north,half=bottom,open=false]
minecraft:iron_trapdoor[facing=south,half=top,open=true]
minecraft:iron_trapdoor[facing=south,half=top,open=false]
minecraft:iron_trapdoor[facing=south,half=bottom,open=true]
minecraft:iron_trapdoor[facing=south,half=bottom,open=false]
minecraft:iron_trapdoor[facing=west,half=top,open=true]
minecraft:iron_trapdoor[facing=west,half=top,open=false]
minecraft:iron_trapdoor[facing=west,half=bottom,open=true]
minecraft:iron_trapdoor[facing=west,half=bottom,open=false]
minecraft:iron_trapdoor[facing=east,half=top,open=true]
minecraft:iron_trapdoor[facing=east,half=top,open=false]
minecraft:iron_trapdoor[facing=east,half=bottom,open=true]
minecraft:iron_trapdoor[facing=east,half=bottom,open=false]
minecraft:prismarine[variant=prismarine]
minecraft:prismarine[variant=prismarine_bricks]
minecraft:prismarine[variant=dark_prismarine]
minecraft:sea_lantern
minecraft:hay_block[axis=x]
minecraft:hay_block[axis=y]
minecraft:hay_block[axis=z]
minecraft:carpet[color=white]
minecraft:carpet[color=orange]
minecraft:carpet[color=magenta]
minecraft:carpet[color=light_blue]
minecraft:carpet[color=yellow]
minecraft:carpet[color=lime]
minecraft:carpet[color=pink]
minecraft:carpet[color=gray]
minecraft:carpet[color=silver]
minecraft:carpet[color=cyan]
minecraft:carpet[color=purple]
minecraft:carpet[color=blue]
minecraft:carpet[color=brown]
minecraft:carpet[color=green]
minecraft:carpet[color=red]
minecraft:carpet[color=black]
minecraft:hardened_clay
minecraft:coal_block
minecraft:packed_ice
minecraft:double_plant[facing=north,half=upper,variant=sunflower]
minecraft:double_plant[facing=north,half=upper,variant=syringa]
minecraft:double_plant[facing=north,half=upper,variant=double_grass]
minecraft:double_plant[facing=north,half=upper,variant=double_fern]
minecraft:double_plant[facing=north,half=upper,variant=double_rose]
minecraft:double_plant[facing=north,half=upper,variant=paeonia]
minecraft:double_plant[facing=north,half=lower,variant=sunflower]
minecraft:double_plant[facing=north,half=lower,variant=syringa]
minecraft:double_plant[facing=north,half=lower,variant=double_grass]
minecraft:double_plant[facing=north,half=lower,variant=double_fern]
minecraft:double_plant[facing=north,half=lower,variant=double_rose]
minecraft:double_plant[facing=north,half=lower,variant=paeonia]
minecraft:double_plant[facing=south,half=upper,variant=sunflower]
minecraft:double_plant[facing=south,half=upper,variant=syringa]
minecraft:double_plant[facing=south,half=upper,variant=double_grass]
minecraft:double_plant[facing=south,half=upper,variant=double_fern]
minecraft:double_plant[facing=south,half=upper,variant=double_rose]
minecraft:double_plant[facing=south,half=upper,variant=paeonia]
minecraft:double_plant[facing=south,half=lower,variant=sunflower]
minecraft:double_plant[facing=south,half=lower,variant=syringa]
minecraft:double_plant[facing=south,half=lower,variant=double_grass]
minecraft:double_plant[facing=south,half=lower,variant=double_fern]
minecraft:double_plant[facing=south,half=lower,variant=double_rose]
minecraft:double_plant[facing=south,half=lower,variant=paeonia]
minecraft:double_plant[facing=west,half=upper,variant=sunflower]
minecraft:double_plant[facing=west,half=upper,variant=syringa]
minecraft:double_plant[facing=west,half=upper,variant=double_grass]
minecraft:double_plant[facing=west,half=upper,variant=double_fern]
minecraft:double_plant[facing=west,half=upper,variant=double_rose]
minecraft:double_plant[facing=west,half=upper,variant=paeonia]
minecraft:double_plant[facing=west,half=lower,variant=sunflower]
minecraft:double_plant[facing=west,half=lower,variant=syringa]
minecraft:double_plant[facing=west,half=lower,variant=double_grass]
minecraft:double_plant[facing=west,half=lower,variant=double_fern]
minecraft:double_plant[facing=west,half=lower,variant=double_rose]
minecraft:double_plant[facing=west,half=lower,variant=paeonia]
minecraft:double_plant[facing=east,half=upper,variant=sunflower]
minecraft:double_plant[facing=east,half=upper,variant=syringa]
minecraft:double_plant[facing=east,half=upper,variant=double_grass]
minecraft:double_plant[facing=east,half=upper,variant=double_fern]
minecraft:double_plant[facing=east,half=upper,variant=double_rose]
minecraft:double_plant[facing=east,half=upper,variant=paeonia]
minecraft:double_plant[facing=east,half=lower,variant=sunflower]
minecraft:double_plant[facing=east,half=lower,variant=syringa]
minecraft:double_plant[facing=east,half=lower,variant=double_grass]
minecraft:double_plant[facing=east,half=lower,variant=double_fern]
minecraft:double_plant[facing=east,half=lower,variant=double_rose]
minecraft:double_plant[facing=east,half=lower,variant=paeonia]
minecraft:standing_banner[rotation=0]
minecraft:standing_banner[rotation=1]
minecraft:standing_banner[rotation=2]
minecraft:standing_banner[rotation=3]
minecraft:standing_banner[rotation=4]
minecraft:standing_banner[rotation=5]
minecraft:standing_banner[rotation=6]
minecraft:standing_banner[rotation=7]
minecraft:standing_banner[rotation=8]
minecraft:standing_banner[rotation=9]
minecraft:standing_banner[rotation=10]
minecraft:standing_banner[rotation=11]
minecraft:standing_banner[rotation=12]
minecraft:standing_banner[rotation=13]
minecraft:standing_banner[rotation=14]
minecraft:standing_banner[rotation=15]
minecraft:wall_banner[facing=north]
minecraft:wall_banner[facing=south]
minecraft:wall_banner[facing=west]
minecraft:wall_banner[facing=east]
minecraft:daylight_detector_inverted[power=0]
minecraft:daylight_detector_inverted[power=1]
minecraft:daylight_detector_inverted[power=2]
minecraft:daylight_detector_inverted[power=3]
minecraft:daylight_detector_inverted[power=4]
minecraft:daylight_detector_inverted[power=5]
minecraft:daylight_detector_inverted[power=6]
minecraft:daylight_detector_inverted[power=7]
minecraft:daylight_detector_inverted[power=8]
minecraft:daylight_detector_inverted[power=9]
minecraft:daylight_detector_inverted[power=10]
minecraft:daylight_detector_inverted[power=11]
minecraft:daylight_detector_inverted[power=12]
minecraft:daylight_detector_inverted[power=13]
minecraft:daylight_detector_inverted[power=14]
minecraft:daylight_detector_inverted[power=15]
minecraft:red_sandstone[type=red_sandstone]
minecraft:red_sandstone[type=chiseled_red_sandstone]
minecraft:red_sandstone[type=smooth_red_sandstone]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=top,shape=outer_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=straight]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:red_sandstone_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:double_stone_slab2[seamless=true,variant=red_sandstone]
minecraft:double_stone_slab2[seamless=false,variant=red_sandstone]
minecraft:stone_slab2[half=top,variant=red_sandstone]
minecraft:stone_slab2[half=bottom,variant=red_sandstone]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:spruce_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:birch_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:jungle_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:dark_oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=true]
minecraft:acacia_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:spruce_fence[east=true,north=true,south=true,west=true]
minecraft:spruce_fence[east=true,north=true,south=true,west=false]
minecraft:spruce_fence[east=true,north=true,south=false,west=true]
minecraft:spruce_fence[east=true,north=true,south=false,west=false]
minecraft:spruce_fence[east=true,north=false,south=true,west=true]
minecraft:spruce_fence[east=true,north=false,south=true,west=false]
minecraft:spruce_fence[east=true,north=false,south=false,west=true]
minecraft:spruce_fence[east=true,north=false,south=false,west=false]
minecraft:spruce_fence[east=false,north=true,south=true,west=true]
minecraft:spruce_fence[east=false,north=true,south=true,west=false]
minecraft:spruce_fence[east=false,north=true,south=false,west=true]
minecraft:spruce_fence[east=false,north=true,south=false,west=false]
minecraft:spruce_fence[east=false,north=false,south=true,west=true]
minecraft:spruce_fence[east=false,north=false,south=true,west=false]
minecraft:spruce_fence[east=false,north=false,south=false,west=true]
minecraft:spruce_fence[east=false,north=false,south=false,west=false]
minecraft:birch_fence[east=true,north=true,south=true,west=true]
minecraft:birch_fence[east=true,north=true,south=true,west=false]
minecraft:birch_fence[east=true,north=true,south=false,west=true]
minecraft:birch_fence[east=true,north=true,south=false,west=false]
minecraft:birch_fence[east=true,north=false,south=true,west=true]
minecraft:birch_fence[east=true,north=false,south=true,west=false]
minecraft:birch_fence[east=true,north=false,south=false,west=true]
minecraft:birch_fence[east=true,north=false,south=false,west=false]
minecraft:birch_fence[east=false,north=true,south=true,west=true]
minecraft:birch_fence[east=false,north=true,south=true,west=false]
minecraft:birch_fence[east=false,north=true,south=false,west=true]
minecraft:birch_fence[east=false,north=true,south=false,west=false]
minecraft:birch_fence[east=false,north=false,south=true,west=true]
minecraft:birch_fence[east=false,north=false,south=true,west=false]
minecraft:birch_fence[east=false,north=false,south=false,west=true]
minecraft:birch_fence[east=false,north=false,south=false,west=false]
minecraft:jungle_fence[east=true,north=true,south=true,west=true]
minecraft:jungle_fence[east=true,north=true,south=true,west=false]
minecraft:jungle_fence[east=true,north=true,south=false,west=true]
minecraft:jungle_fence[east=true,north=true,south=false,west=false]
minecraft:jungle_fence[east=true,north=false,south=true,west=true]
minecraft:jungle_fence[east=true,north=false,south=true,west=false]
minecraft:jungle_fence[east=true,north=false,south=false,west=true]
minecraft:jungle_fence[east=true,north=false,south=false,west=false]
minecraft:jungle_fence[east=false,north=true,south=true,west=true]
minecraft:jungle_fence[east=false,north=true,south=true,west=false]
minecraft:jungle_fence[east=false,north=true,south=false,west=true]
minecraft:jungle_fence[east=false,north=true,south=false,west=false]
minecraft:jungle_fence[east=false,north=false,south=true,west=true]
minecraft:jungle_fence[east=false,north=false,south=true,west=false]
minecraft:jungle_fence[east=false,north=false,south=false,west=true]
minecraft:jungle_fence[east=false,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=true,north=false,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=true,south=false,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=true,west=false]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=true]
minecraft:dark_oak_fence[east=false,north=false,south=false,west=false]
minecraft:acacia_fence[east=true,north=true,south=true,west=true]
minecraft:acacia_fence[east=true,north=true,south=true,west=false]
minecraft:acacia_fence[east=true,north=true,south=false,west=true]
minecraft:acacia_fence[east=true,north=true,south=false,west=false]
minecraft:acacia_fence[east=true,north=false,south=true,west=true]
minecraft:acacia_fence[east=true,north=false,south=true,west=false]
minecraft:acacia_fence[east=true,north=false,south=false,west=true]
minecraft:acacia_fence[east=true,north=false,south=false,west=false]
minecraft:acacia_fence[east=false,north=true,south=true,west=true]
minecraft:acacia_fence[east=false,north=true,south=true,west=false]
minecraft:acacia_fence[east=false,north=true,south=false,west=true]
minecraft:acacia_fence[east=false,north=true,south=false,west=false]
minecraft:acacia_fence[east=false,north=false,south=true,west=true]
minecraft:acacia_fence[east=false,north=false,south=true,west=false]
minecraft:acacia_fence[east=false,north=false,south=false,west=true]
minecraft:acacia_fence[east=false,north=false,south=false,west=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:spruce_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:birch_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:jungle_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:acacia_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
minecraft:dark_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
minecraft:end_rod[facing=down]
minecraft:end_rod[facing=up]
minecraft:end_rod[facing=north]
minecraft:end_rod[facing=south]
minecraft:end_rod[facing=west]
minecraft:end_rod[facing=east]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=true,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=true,north=false,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=true,south=false,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=true,up=false,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=true,west=false]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=true]
minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]
minecraft:chorus_flower[age=0]
minecraft:chorus_flower[age=1]
minecraft:chorus_flower[age=2]
minecraft:chorus_flower[age=3]
minecraft:chorus_flower[age=4]
minecraft:chorus_flower[age=5]
minecraft:purpur_block
minecraft:purpur_pillar[axis=x]
minecraft:purpur_pillar[axis=y]
minecraft:purpur_pillar[axis=z]
minecraft:purpur_stairs[facing=north,half=top,shape=straight]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=north,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=top,shape=straight]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=south,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=top,shape=straight]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=west,half=bottom,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=top,shape=straight]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=top,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=top,shape=outer_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=straight]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=inner_right]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_left]
minecraft:purpur_stairs[facing=east,half=bottom,shape=outer_right]
minecraft:purpur_double_slab[variant=default]
minecraft:purpur_slab[half=top,variant=default]
minecraft:purpur_slab[half=bottom,variant=default]
minecraft:end_bricks
minecraft:beetroots[age=0]
minecraft:beetroots[age=1]
minecraft:beetroots[age=2]
minecraft:beetroots[age=3]
minecraft:grass_path
minecraft:end_gateway
minecraft:repeating_command_block[conditional=true,facing=down]
minecraft:repeating_command_block[conditional=true,facing=up]
minecraft:repeating_command_block[conditional=true,facing=north]
minecraft:repeating_command_block[conditional=true,facing=south]
minecraft:repeating_command_block[conditional=true,facing=west]
minecraft:repeating_command_block[conditional=true,facing=east]
minecraft:repeating_command_block[conditional=false,facing=down]
minecraft:repeating_command_block[conditional=false,facing=up]
minecraft:repeating_command_block[conditional=false,facing=north]
minecraft:repeating_command_block[conditional=false,facing=south]
minecraft:repeating_command_block[conditional=false,facing=west]
minecraft:repeating_command_block[conditional=false,facing=east]
minecraft:chain_command_block[conditional=true,facing=down]
minecraft:chain_command_block[conditional=true,facing=up]
minecraft:chain_command_block[conditional=true,facing=north]
minecraft:chain_command_block[conditional=true,facing=south]
minecraft:chain_command_block[conditional=true,facing=west]
minecraft:chain_command_block[conditional=true,facing=east]
minecraft:chain_command_block[conditional=false,facing=down]
minecraft:chain_command_block[conditional=false,facing=up]
minecraft:chain_command_block[conditional=false,facing=north]
minecraft:chain_command_block[conditional=false,facing=south]
minecraft:chain_command_block[conditional=false,facing=west]
minecraft:chain_command_block[conditional=false,facing=east]
minecraft:frosted_ice[age=0]
minecraft:frosted_ice[age=1]
minecraft:frosted_ice[age=2]
minecraft:frosted_ice[age=3]
minecraft:magma
minecraft:nether_wart_block
minecraft:red_nether_brick
minecraft:bone_block[axis=x]
minecraft:bone_block[axis=y]
minecraft:bone_block[axis=z]
minecraft:structure_void
minecraft:observer[facing=down,powered=true]
minecraft:observer[facing=down,powered=false]
minecraft:observer[facing=up,powered=true]
minecraft:observer[facing=up,powered=false]
minecraft:observer[facing=north,powered=true]
minecraft:observer[facing=north,powered=false]
minecraft:observer[facing=south,powered=true]
minecraft:observer[facing=south,powered=false]
minecraft:observer[facing=west,powered=true]
minecraft:observer[facing=west,powered=false]
minecraft:observer[facing=east,powered=true]
minecraft:observer[facing=east,powered=false]
minecraft:white_shulker_box[facing=down]
minecraft:white_shulker_box[facing=up]
minecraft:white_shulker_box[facing=north]
minecraft:white_shulker_box[facing=south]
minecraft:white_shulker_box[facing=west]
minecraft:white_shulker_box[facing=east]
minecraft:orange_shulker_box[facing=down]
minecraft:orange_shulker_box[facing=up]
minecraft:orange_shulker_box[facing=north]
minecraft:orange_shulker_box[facing=south]
minecraft:orange_shulker_box[facing=west]
minecraft:orange_shulker_box[facing=east]
minecraft:magenta_shulker_box[facing=down]
minecraft:magenta_shulker_box[facing=up]
minecraft:magenta_shulker_box[facing=north]
minecraft:magenta_shulker_box[facing=south]
minecraft:magenta_shulker_box[facing=west]
minecraft:magenta_shulker_box[facing=east]
minecraft:light_blue_shulker_box[facing=down]
minecraft:light_blue_shulker_box[facing=up]
minecraft:light_blue_shulker_box[facing=north]
minecraft:light_blue_shulker_box[facing=south]
minecraft:light_blue_shulker_box[facing=west]
minecraft:light_blue_shulker_box[facing=east]
minecraft:yellow_shulker_box[facing=down]
minecraft:yellow_shulker_box[facing=up]
minecraft:yellow_shulker_box[facing=north]
minecraft:yellow_shulker_box[facing=south]
minecraft:yellow_shulker_box[facing=west]
minecraft:yellow_shulker_box[facing=east]
minecraft:lime_shulker_box[facing=down]
minecraft:lime_shulker_box[facing=up]
minecraft:lime_shulker_box[facing=north]
minecraft:lime_shulker_box[facing=south]
minecraft:lime_shulker_box[facing=west]
minecraft:lime_shulker_box[facing=east]
minecraft:pink_shulker_box[facing=down]
minecraft:pink_shulker_box[facing=up]
minecraft:pink_shulker_box[facing=north]
minecraft:pink_shulker_box[facing=south]
minecraft:pink_shulker_box[facing=west]
minecraft:pink_shulker_box[facing=east]
minecraft:gray_shulker_box[facing=down]
minecraft:gray_shulker_box[facing=up]
minecraft:gray_shulker_box[facing=north]
minecraft:gray_shulker_box[facing=south]
minecraft:gray_shulker_box[facing=west]
minecraft:gray_shulker_box[facing=east]
minecraft:silver_shulker_box[facing=down]
minecraft:silver_shulker_box[facing=up]
minecraft:silver_shulker_box[facing=north]
minecraft:silver_shulker_box[facing=south]
minecraft:silver_shulker_box[facing=west]
minecraft:silver_shulker_box[facing=east]
minecraft:cyan_shulker_box[facing=down]
minecraft:cyan_shulker_box[facing=up]
minecraft:cyan_shulker_box[facing=north]
minecraft:cyan_shulker_box[facing=south]
minecraft:cyan_shulker_box[facing=west]
minecraft:cyan_shulker_box[facing=east]
minecraft:purple_shulker_box[facing=down]
minecraft:purple_shulker_box[facing=up]
minecraft:purple_shulker_box[facing=north]
minecraft:purple_shulker_box[facing=south]
minecraft:purple_shulker_box[facing=west]
minecraft:purple_shulker_box[facing=east]
minecraft:blue_shulker_box[facing=down]
minecraft:blue_shulker_box[facing=up]
minecraft:blue_shulker_box[facing=north]
minecraft:blue_shulker_box[facing=south]
minecraft:blue_shulker_box[facing=west]
minecraft:blue_shulker_box[facing=east]
minecraft:brown_shulker_box[facing=down]
minecraft:brown_shulker_box[facing=up]
minecraft:brown_shulker_box[facing=north]
minecraft:brown_shulker_box[facing=south]
minecraft:brown_shulker_box[facing=west]
minecraft:brown_shulker_box[facing=east]
minecraft:green_shulker_box[facing=down]
minecraft:green_shulker_box[facing=up]
minecraft:green_shulker_box[facing=north]
minecraft:green_shulker_box[facing=south]
minecraft:green_shulker_box[facing=west]
minecraft:green_shulker_box[facing=east]
minecraft:red_shulker_box[facing=down]
minecraft:red_shulker_box[facing=up]
minecraft:red_shulker_box[facing=north]
minecraft:red_shulker_box[facing=south]
minecraft:red_shulker_box[facing=west]
minecraft:red_shulker_box[facing=east]
minecraft:black_shulker_box[facing=down]
minecraft:black_shulker_box[facing=up]
minecraft:black_shulker_box[facing=north]
minecraft:black_shulker_box[facing=south]
minecraft:black_shulker_box[facing=west]
minecraft:black_shulker_box[facing=east]
minecraft:white_glazed_terracotta[facing=north]
minecraft:white_glazed_terracotta[facing=south]
minecraft:white_glazed_terracotta[facing=west]
minecraft:white_glazed_terracotta[facing=east]
minecraft:orange_glazed_terracotta[facing=north]
minecraft:orange_glazed_terracotta[facing=south]
minecraft:orange_glazed_terracotta[facing=west]
minecraft:orange_glazed_terracotta[facing=east]
minecraft:magenta_glazed_terracotta[facing=north]
minecraft:magenta_glazed_terracotta[facing=south]
minecraft:magenta_glazed_terracotta[facing=west]
minecraft:magenta_glazed_terracotta[facing=east]
minecraft:light_blue_glazed_terracotta[facing=north]
minecraft:light_blue_glazed_terracotta[facing=south]
minecraft:light_blue_glazed_terracotta[facing=west]
minecraft:light_blue_glazed_terracotta[facing=east]
minecraft:yellow_glazed_terracotta[facing=north]
minecraft:yellow_glazed_terracotta[facing=south]
minecraft:yellow_glazed_terracotta[facing=west]
minecraft:yellow_glazed_terracotta[facing=east]
minecraft:lime_glazed_terracotta[facing=north]
minecraft:lime_glazed_terracotta[facing=south]
minecraft:lime_glazed_terracotta[facing=west]
minecraft:lime_glazed_terracotta[facing=east]
minecraft:pink_glazed_terracotta[facing=north]
minecraft:pink_glazed_terracotta[facing=south]
minecraft:pink_glazed_terracotta[facing=west]
minecraft:pink_glazed_terracotta[facing=east]
minecraft:gray_glazed_terracotta[facing=north]
minecraft:gray_glazed_terracotta[facing=south]
minecraft:gray_glazed_terracotta[facing=west]
minecraft:gray_glazed_terracotta[facing=east]
minecraft:silver_glazed_terracotta[facing=north]
minecraft:silver_glazed_terracotta[facing=south]
minecraft:silver_glazed_terracotta[facing=west]
minecraft:silver_glazed_terracotta[facing=east]
minecraft:cyan_glazed_terracotta[facing=north]
minecraft:cyan_glazed_terracotta[facing=south]
minecraft:cyan_glazed_terracotta[facing=west]
minecraft:cyan_glazed_terracotta[facing=east]
minecraft:purple_glazed_terracotta[facing=north]
minecraft:purple_glazed_terracotta[facing=south]
minecraft:purple_glazed_terracotta[facing=west]
minecraft:purple_glazed_terracotta[facing=east]
minecraft:blue_glazed_terracotta[facing=north]
minecraft:blue_glazed_terracotta[facing=south]
minecraft:blue_glazed_terracotta[facing=west]
minecraft:blue_glazed_terracotta[facing=east]
minecraft:brown_glazed_terracotta[facing=north]
minecraft:brown_glazed_terracotta[facing=south]
minecraft:brown_glazed_terracotta[facing=west]
minecraft:brown_glazed_terracotta[facing=east]
minecraft:green_glazed_terracotta[facing=north]
minecraft:green_glazed_terracotta[facing=south]
minecraft:green_glazed_terracotta[facing=west]
minecraft:green_glazed_terracotta[facing=east]
minecraft:red_glazed_terracotta[facing=north]
minecraft:red_glazed_terracotta[facing=south]
minecraft:red_glazed_terracotta[facing=west]
minecraft:red_glazed_terracotta[facing=east]
minecraft:black_glazed_terracotta[facing=north]
minecraft:black_glazed_terracotta[facing=south]
minecraft:black_glazed_terracotta[facing=west]
minecraft:black_glazed_terracotta[facing=east]
minecraft:concrete[color=white]
minecraft:concrete[color=orange]
minecraft:concrete[color=magenta]
minecraft:concrete[color=light_blue]
minecraft:concrete[color=yellow]
minecraft:concrete[color=lime]
minecraft:concrete[color=pink]
minecraft:concrete[color=gray]
minecraft:concrete[color=silver]
minecraft:concrete[color=cyan]
minecraft:concrete[color=purple]
minecraft:concrete[color=blue]
minecraft:concrete[color=brown]
minecraft:concrete[color=green]
minecraft:concrete[color=red]
minecraft:concrete[color=black]
minecraft:concrete_powder[color=white]
minecraft:concrete_powder[color=orange]
minecraft:concrete_powder[color=magenta]
minecraft:concrete_powder[color=light_blue]
minecraft:concrete_powder[color=yellow]
minecraft:concrete_powder[color=lime]
minecraft:concrete_powder[color=pink]
minecraft:concrete_powder[color=gray]
minecraft:concrete_powder[color=silver]
minecraft:concrete_powder[color=cyan]
minecraft:concrete_powder[color=purple]
minecraft:concrete_powder[color=blue]
minecraft:concrete_powder[color=brown]
minecraft:concrete_powder[color=green]
minecraft:concrete_powder[color=red]
minecraft:concrete_powder[color=black]
minecraft:structure_block[mode=save]
minecraft:structure_block[mode=load]
minecraft:structure_block[mode=corner]
minecraft:structure_block[mode=data]
avaritia:compressed_crafting_table
avaritia:double_compressed_crafting_table
avaritia:extreme_crafting_table
avaritia:block_resource[type=neutronium]
avaritia:block_resource[type=infinity]
avaritia:block_resource[type=crystal_matrix]
avaritia:neutron_collector[active=true,facing=north]
avaritia:neutron_collector[active=true,facing=south]
avaritia:neutron_collector[active=true,facing=west]
avaritia:neutron_collector[active=true,facing=east]
avaritia:neutron_collector[active=false,facing=north]
avaritia:neutron_collector[active=false,facing=south]
avaritia:neutron_collector[active=false,facing=west]
avaritia:neutron_collector[active=false,facing=east]
avaritia:neutronium_compressor[active=true,facing=north]
avaritia:neutronium_compressor[active=true,facing=south]
avaritia:neutronium_compressor[active=true,facing=west]
avaritia:neutronium_compressor[active=true,facing=east]
avaritia:neutronium_compressor[active=false,facing=north]
avaritia:neutronium_compressor[active=false,facing=south]
avaritia:neutronium_compressor[active=false,facing=west]
avaritia:neutronium_compressor[active=false,facing=east]
bewitchment:perpetual_ice_slab_double[half=top,variant=default]
bewitchment:perpetual_ice_slab_double[half=bottom,variant=default]
bewitchment:embittered_bricks_slab_double[half=top,variant=default]
bewitchment:embittered_bricks_slab_double[half=bottom,variant=default]
bewitchment:scorned_bricks_slab_double[half=top,variant=default]
bewitchment:scorned_bricks_slab_double[half=bottom,variant=default]
bewitchment:coquina_brick_slab_double[half=top,variant=default]
bewitchment:coquina_brick_slab_double[half=bottom,variant=default]
bewitchment:coquina_slab_double[half=top,variant=default]
bewitchment:coquina_slab_double[half=bottom,variant=default]
bewitchment:nethersteel_slab_double[half=top,variant=default]
bewitchment:nethersteel_slab_double[half=bottom,variant=default]
bewitchment:mossy_scorned_brick_slab_double[half=top,variant=default]
bewitchment:mossy_scorned_brick_slab_double[half=bottom,variant=default]
bewitchment:crying_scorned_brick_slab_double[half=top,variant=default]
bewitchment:crying_scorned_brick_slab_double[half=bottom,variant=default]
bewitchment:despair_brick_slab_double[half=top,variant=default]
bewitchment:despair_brick_slab_double[half=bottom,variant=default]
bewitchment:ochre_despair_brick_slab_double[half=top,variant=default]
bewitchment:ochre_despair_brick_slab_double[half=bottom,variant=default]
bewitchment:block_cypress_door[facing=north,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_cypress_door[facing=north,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_cypress_door[facing=north,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_cypress_door[facing=north,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_cypress_door[facing=north,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_cypress_door[facing=north,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_cypress_door[facing=north,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_cypress_door[facing=north,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_cypress_door[facing=north,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_cypress_door[facing=north,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_cypress_door[facing=north,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_cypress_door[facing=north,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_cypress_door[facing=north,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_cypress_door[facing=north,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_cypress_door[facing=north,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_cypress_door[facing=north,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_cypress_door[facing=south,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_cypress_door[facing=south,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_cypress_door[facing=south,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_cypress_door[facing=south,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_cypress_door[facing=south,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_cypress_door[facing=south,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_cypress_door[facing=south,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_cypress_door[facing=south,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_cypress_door[facing=south,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_cypress_door[facing=south,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_cypress_door[facing=south,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_cypress_door[facing=south,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_cypress_door[facing=south,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_cypress_door[facing=south,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_cypress_door[facing=south,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_cypress_door[facing=south,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_cypress_door[facing=west,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_cypress_door[facing=west,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_cypress_door[facing=west,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_cypress_door[facing=west,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_cypress_door[facing=west,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_cypress_door[facing=west,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_cypress_door[facing=west,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_cypress_door[facing=west,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_cypress_door[facing=west,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_cypress_door[facing=west,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_cypress_door[facing=west,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_cypress_door[facing=west,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_cypress_door[facing=west,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_cypress_door[facing=west,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_cypress_door[facing=west,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_cypress_door[facing=west,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_cypress_door[facing=east,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_cypress_door[facing=east,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_cypress_door[facing=east,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_cypress_door[facing=east,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_cypress_door[facing=east,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_cypress_door[facing=east,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_cypress_door[facing=east,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_cypress_door[facing=east,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_cypress_door[facing=east,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_cypress_door[facing=east,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_cypress_door[facing=east,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_cypress_door[facing=east,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_cypress_door[facing=east,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_cypress_door[facing=east,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_cypress_door[facing=east,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_cypress_door[facing=east,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_elder_door[facing=north,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_elder_door[facing=north,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_elder_door[facing=north,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_elder_door[facing=north,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_elder_door[facing=north,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_elder_door[facing=north,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_elder_door[facing=north,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_elder_door[facing=north,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_elder_door[facing=north,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_elder_door[facing=north,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_elder_door[facing=north,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_elder_door[facing=north,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_elder_door[facing=north,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_elder_door[facing=north,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_elder_door[facing=north,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_elder_door[facing=north,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_elder_door[facing=south,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_elder_door[facing=south,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_elder_door[facing=south,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_elder_door[facing=south,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_elder_door[facing=south,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_elder_door[facing=south,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_elder_door[facing=south,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_elder_door[facing=south,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_elder_door[facing=south,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_elder_door[facing=south,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_elder_door[facing=south,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_elder_door[facing=south,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_elder_door[facing=south,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_elder_door[facing=south,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_elder_door[facing=south,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_elder_door[facing=south,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_elder_door[facing=west,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_elder_door[facing=west,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_elder_door[facing=west,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_elder_door[facing=west,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_elder_door[facing=west,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_elder_door[facing=west,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_elder_door[facing=west,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_elder_door[facing=west,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_elder_door[facing=west,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_elder_door[facing=west,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_elder_door[facing=west,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_elder_door[facing=west,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_elder_door[facing=west,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_elder_door[facing=west,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_elder_door[facing=west,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_elder_door[facing=west,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_elder_door[facing=east,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_elder_door[facing=east,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_elder_door[facing=east,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_elder_door[facing=east,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_elder_door[facing=east,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_elder_door[facing=east,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_elder_door[facing=east,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_elder_door[facing=east,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_elder_door[facing=east,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_elder_door[facing=east,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_elder_door[facing=east,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_elder_door[facing=east,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_elder_door[facing=east,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_elder_door[facing=east,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_elder_door[facing=east,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_elder_door[facing=east,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_juniper_door[facing=north,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_juniper_door[facing=north,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_juniper_door[facing=north,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_juniper_door[facing=north,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_juniper_door[facing=north,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_juniper_door[facing=north,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_juniper_door[facing=north,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_juniper_door[facing=north,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_juniper_door[facing=north,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_juniper_door[facing=north,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_juniper_door[facing=north,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_juniper_door[facing=north,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_juniper_door[facing=north,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_juniper_door[facing=north,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_juniper_door[facing=north,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_juniper_door[facing=north,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_juniper_door[facing=south,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_juniper_door[facing=south,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_juniper_door[facing=south,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_juniper_door[facing=south,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_juniper_door[facing=south,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_juniper_door[facing=south,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_juniper_door[facing=south,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_juniper_door[facing=south,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_juniper_door[facing=south,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_juniper_door[facing=south,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_juniper_door[facing=south,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_juniper_door[facing=south,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_juniper_door[facing=south,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_juniper_door[facing=south,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_juniper_door[facing=south,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_juniper_door[facing=south,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_juniper_door[facing=west,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_juniper_door[facing=west,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_juniper_door[facing=west,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_juniper_door[facing=west,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_juniper_door[facing=west,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_juniper_door[facing=west,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_juniper_door[facing=west,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_juniper_door[facing=west,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_juniper_door[facing=west,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_juniper_door[facing=west,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_juniper_door[facing=west,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_juniper_door[facing=west,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_juniper_door[facing=west,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_juniper_door[facing=west,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_juniper_door[facing=west,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_juniper_door[facing=west,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_juniper_door[facing=east,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_juniper_door[facing=east,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_juniper_door[facing=east,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_juniper_door[facing=east,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_juniper_door[facing=east,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_juniper_door[facing=east,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_juniper_door[facing=east,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_juniper_door[facing=east,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_juniper_door[facing=east,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_juniper_door[facing=east,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_juniper_door[facing=east,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_juniper_door[facing=east,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_juniper_door[facing=east,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_juniper_door[facing=east,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_juniper_door[facing=east,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_juniper_door[facing=east,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=north,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=north,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=north,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=north,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=north,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=north,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=north,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=north,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=north,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=north,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=north,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=north,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=north,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=north,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=north,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=north,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=south,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=south,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=south,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=south,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=south,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=south,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=south,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=south,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=south,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=south,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=south,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=south,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=south,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=south,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=south,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=south,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=west,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=west,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=west,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=west,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=west,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=west,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=west,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=west,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=west,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=west,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=west,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=west,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=west,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=west,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=west,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=west,half=lower,hinge=right,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=east,half=upper,hinge=left,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=east,half=upper,hinge=left,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=east,half=upper,hinge=left,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=east,half=upper,hinge=left,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=east,half=upper,hinge=right,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=east,half=upper,hinge=right,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=east,half=upper,hinge=right,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=east,half=upper,hinge=right,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=east,half=lower,hinge=left,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=east,half=lower,hinge=left,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=east,half=lower,hinge=left,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=east,half=lower,hinge=left,open=false,powered=false]
bewitchment:block_dragons_blood_door[facing=east,half=lower,hinge=right,open=true,powered=true]
bewitchment:block_dragons_blood_door[facing=east,half=lower,hinge=right,open=true,powered=false]
bewitchment:block_dragons_blood_door[facing=east,half=lower,hinge=right,open=false,powered=true]
bewitchment:block_dragons_blood_door[facing=east,half=lower,hinge=right,open=false,powered=false]
bewitchment:cypress_wood_slab_double[half=top,variant=default]
bewitchment:cypress_wood_slab_double[half=bottom,variant=default]
bewitchment:elder_wood_slab_double[half=top,variant=default]
bewitchment:elder_wood_slab_double[half=bottom,variant=default]
bewitchment:juniper_wood_slab_double[half=top,variant=default]
bewitchment:juniper_wood_slab_double[half=bottom,variant=default]
bewitchment:dragons_blood_slab_double[half=top,variant=default]
bewitchment:dragons_blood_slab_double[half=bottom,variant=default]
draconicevolution:draconium_ore[type=normal]
draconicevolution:draconium_ore[type=nether]
draconicevolution:draconium_ore[type=end]
draconicevolution:draconium_block[charged=true]
draconicevolution:draconium_block[charged=false]
draconicevolution:draconic_block
draconicevolution:infused_obsidian
draconicevolution:portal[axis=x,drawdown=true,draweast=true,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=x,drawdown=true,draweast=true,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=x,drawdown=true,draweast=true,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=x,drawdown=true,draweast=true,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=x,drawdown=true,draweast=true,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=x,drawdown=true,draweast=true,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=x,drawdown=true,draweast=true,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=x,drawdown=true,draweast=true,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=x,drawdown=true,draweast=false,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=x,drawdown=true,draweast=false,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=x,drawdown=true,draweast=false,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=x,drawdown=true,draweast=false,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=x,drawdown=true,draweast=false,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=x,drawdown=true,draweast=false,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=x,drawdown=true,draweast=false,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=x,drawdown=true,draweast=false,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=x,drawdown=false,draweast=true,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=x,drawdown=false,draweast=true,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=x,drawdown=false,draweast=true,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=x,drawdown=false,draweast=true,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=x,drawdown=false,draweast=true,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=x,drawdown=false,draweast=true,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=x,drawdown=false,draweast=true,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=x,drawdown=false,draweast=true,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=x,drawdown=false,draweast=false,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=x,drawdown=false,draweast=false,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=x,drawdown=false,draweast=false,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=x,drawdown=false,draweast=false,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=x,drawdown=false,draweast=false,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=x,drawdown=false,draweast=false,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=x,drawdown=false,draweast=false,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=x,drawdown=false,draweast=false,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=y,drawdown=true,draweast=true,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=y,drawdown=true,draweast=true,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=y,drawdown=true,draweast=true,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=y,drawdown=true,draweast=true,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=y,drawdown=true,draweast=true,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=y,drawdown=true,draweast=true,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=y,drawdown=true,draweast=true,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=y,drawdown=true,draweast=true,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=y,drawdown=true,draweast=false,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=y,drawdown=true,draweast=false,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=y,drawdown=true,draweast=false,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=y,drawdown=true,draweast=false,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=y,drawdown=true,draweast=false,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=y,drawdown=true,draweast=false,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=y,drawdown=true,draweast=false,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=y,drawdown=true,draweast=false,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=y,drawdown=false,draweast=true,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=y,drawdown=false,draweast=true,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=y,drawdown=false,draweast=true,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=y,drawdown=false,draweast=true,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=y,drawdown=false,draweast=true,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=y,drawdown=false,draweast=true,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=y,drawdown=false,draweast=true,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=y,drawdown=false,draweast=true,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=y,drawdown=false,draweast=false,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=y,drawdown=false,draweast=false,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=y,drawdown=false,draweast=false,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=y,drawdown=false,draweast=false,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=y,drawdown=false,draweast=false,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=y,drawdown=false,draweast=false,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=y,drawdown=false,draweast=false,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=y,drawdown=false,draweast=false,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=z,drawdown=true,draweast=true,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=z,drawdown=true,draweast=true,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=z,drawdown=true,draweast=true,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=z,drawdown=true,draweast=true,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=z,drawdown=true,draweast=true,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=z,drawdown=true,draweast=true,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=z,drawdown=true,draweast=true,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=z,drawdown=true,draweast=true,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=z,drawdown=true,draweast=false,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=z,drawdown=true,draweast=false,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=z,drawdown=true,draweast=false,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=z,drawdown=true,draweast=false,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=z,drawdown=true,draweast=false,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=z,drawdown=true,draweast=false,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=z,drawdown=true,draweast=false,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=z,drawdown=true,draweast=false,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=z,drawdown=false,draweast=true,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=z,drawdown=false,draweast=true,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=z,drawdown=false,draweast=true,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=z,drawdown=false,draweast=true,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=z,drawdown=false,draweast=true,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=z,drawdown=false,draweast=true,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=z,drawdown=false,draweast=true,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=z,drawdown=false,draweast=true,drawup=false,drawwest=false,visible=false]
draconicevolution:portal[axis=z,drawdown=false,draweast=false,drawup=true,drawwest=true,visible=true]
draconicevolution:portal[axis=z,drawdown=false,draweast=false,drawup=true,drawwest=true,visible=false]
draconicevolution:portal[axis=z,drawdown=false,draweast=false,drawup=true,drawwest=false,visible=true]
draconicevolution:portal[axis=z,drawdown=false,draweast=false,drawup=true,drawwest=false,visible=false]
draconicevolution:portal[axis=z,drawdown=false,draweast=false,drawup=false,drawwest=true,visible=true]
draconicevolution:portal[axis=z,drawdown=false,draweast=false,drawup=false,drawwest=true,visible=false]
draconicevolution:portal[axis=z,drawdown=false,draweast=false,drawup=false,drawwest=false,visible=true]
draconicevolution:portal[axis=z,drawdown=false,draweast=false,drawup=false,drawwest=false,visible=false]
draconicevolution:item_dislocation_inhibitor
draconicevolution:generator[active=true,facing=north]
draconicevolution:generator[active=true,facing=south]
draconicevolution:generator[active=true,facing=west]
draconicevolution:generator[active=true,facing=east]
draconicevolution:generator[active=false,facing=north]
draconicevolution:generator[active=false,facing=south]
draconicevolution:generator[active=false,facing=west]
draconicevolution:generator[active=false,facing=east]
draconicevolution:grinder[active=true,facing=north]
draconicevolution:grinder[active=true,facing=south]
draconicevolution:grinder[active=true,facing=west]
draconicevolution:grinder[active=true,facing=east]
draconicevolution:grinder[active=false,facing=north]
draconicevolution:grinder[active=false,facing=south]
draconicevolution:grinder[active=false,facing=west]
draconicevolution:grinder[active=false,facing=east]
draconicevolution:particle_generator[type=normal]
draconicevolution:particle_generator[type=inverted]
draconicevolution:particle_generator[type=stabilizer]
draconicevolution:particle_generator[type=stabilizer2]
draconicevolution:energy_infuser
draconicevolution:dislocator_receptacle[active=true,camo=true]
draconicevolution:dislocator_receptacle[active=true,camo=false]
draconicevolution:dislocator_receptacle[active=false,camo=true]
draconicevolution:dislocator_receptacle[active=false,camo=false]
draconicevolution:dislocator_pedestal
draconicevolution:rain_sensor[active=true]
draconicevolution:rain_sensor[active=false]
draconicevolution:diss_enchanter
draconicevolution:potentiometer[facing=down]
draconicevolution:potentiometer[facing=up]
draconicevolution:potentiometer[facing=north]
draconicevolution:potentiometer[facing=south]
draconicevolution:potentiometer[facing=west]
draconicevolution:potentiometer[facing=east]
draconicevolution:entity_detector[advanced=true]
draconicevolution:entity_detector[advanced=false]
draconicevolution:energy_storage_core[active=true,modelrender=0]
draconicevolution:energy_storage_core[active=true,modelrender=1]
draconicevolution:energy_storage_core[active=true,modelrender=2]
draconicevolution:energy_storage_core[active=false,modelrender=0]
draconicevolution:energy_storage_core[active=false,modelrender=1]
draconicevolution:energy_storage_core[active=false,modelrender=2]
draconicevolution:energy_pylon[facing=up,output=true]
draconicevolution:energy_pylon[facing=up,output=false]
draconicevolution:energy_pylon[facing=down,output=true]
draconicevolution:energy_pylon[facing=down,output=false]
draconicevolution:energy_pylon[facing=null,output=true]
draconicevolution:energy_pylon[facing=null,output=false]
draconicevolution:invis_e_core_block
draconicevolution:fusion_crafting_core
draconicevolution:crafting_injector[facing=down,tier=basic]
draconicevolution:crafting_injector[facing=down,tier=wyvern]
draconicevolution:crafting_injector[facing=down,tier=draconic]
draconicevolution:crafting_injector[facing=down,tier=chaotic]
draconicevolution:crafting_injector[facing=up,tier=basic]
draconicevolution:crafting_injector[facing=up,tier=wyvern]
draconicevolution:crafting_injector[facing=up,tier=draconic]
draconicevolution:crafting_injector[facing=up,tier=chaotic]
draconicevolution:crafting_injector[facing=north,tier=basic]
draconicevolution:crafting_injector[facing=north,tier=wyvern]
draconicevolution:crafting_injector[facing=north,tier=draconic]
draconicevolution:crafting_injector[facing=north,tier=chaotic]
draconicevolution:crafting_injector[facing=south,tier=basic]
draconicevolution:crafting_injector[facing=south,tier=wyvern]
draconicevolution:crafting_injector[facing=south,tier=draconic]
draconicevolution:crafting_injector[facing=south,tier=chaotic]
draconicevolution:crafting_injector[facing=west,tier=basic]
draconicevolution:crafting_injector[facing=west,tier=wyvern]
draconicevolution:crafting_injector[facing=west,tier=draconic]
draconicevolution:crafting_injector[facing=west,tier=chaotic]
draconicevolution:crafting_injector[facing=east,tier=basic]
draconicevolution:crafting_injector[facing=east,tier=wyvern]
draconicevolution:crafting_injector[facing=east,tier=draconic]
draconicevolution:crafting_injector[facing=east,tier=chaotic]
draconicevolution:celestial_manipulator
draconicevolution:energy_crystal[tier=0,type=relay]
draconicevolution:energy_crystal[tier=0,type=crystal_io]
draconicevolution:energy_crystal[tier=0,type=wireless]
draconicevolution:energy_crystal[tier=1,type=relay]
draconicevolution:energy_crystal[tier=1,type=crystal_io]
draconicevolution:energy_crystal[tier=1,type=wireless]
draconicevolution:energy_crystal[tier=2,type=relay]
draconicevolution:energy_crystal[tier=2,type=crystal_io]
draconicevolution:energy_crystal[tier=2,type=wireless]
draconicevolution:flow_gate[facing=down,type=flux]
draconicevolution:flow_gate[facing=down,type=fluid]
draconicevolution:flow_gate[facing=up,type=flux]
draconicevolution:flow_gate[facing=up,type=fluid]
draconicevolution:flow_gate[facing=north,type=flux]
draconicevolution:flow_gate[facing=north,type=fluid]
draconicevolution:flow_gate[facing=south,type=flux]
draconicevolution:flow_gate[facing=south,type=fluid]
draconicevolution:flow_gate[facing=west,type=flux]
draconicevolution:flow_gate[facing=west,type=fluid]
draconicevolution:flow_gate[facing=east,type=flux]
draconicevolution:flow_gate[facing=east,type=fluid]
draconicevolution:reactor_core
draconicevolution:reactor_component[type=stabilizer]
draconicevolution:reactor_component[type=injector]
draconicevolution:draconic_spawner
draconicevolution:draconium_chest
draconicevolution:chaos_crystal
draconicevolution:chaos_shard_atmos
draconicevolution:creative_rf_source
draconicevolution:placed_item[facing=down]
draconicevolution:placed_item[facing=up]
draconicevolution:placed_item[facing=north]
draconicevolution:placed_item[facing=south]
draconicevolution:placed_item[facing=west]
draconicevolution:placed_item[facing=east]
draconicadditions:chaos_stabilizer_core
draconicadditions:armor_generator[active=true,facing=north]
draconicadditions:armor_generator[active=true,facing=south]
draconicadditions:armor_generator[active=true,facing=west]
draconicadditions:armor_generator[active=true,facing=east]
draconicadditions:armor_generator[active=false,facing=north]
draconicadditions:armor_generator[active=false,facing=south]
draconicadditions:armor_generator[active=false,facing=west]
draconicadditions:armor_generator[active=false,facing=east]
draconicadditions:chaotic_armor_generator[active=true,facing=north]
draconicadditions:chaotic_armor_generator[active=true,facing=south]
draconicadditions:chaotic_armor_generator[active=true,facing=west]
draconicadditions:chaotic_armor_generator[active=true,facing=east]
draconicadditions:chaotic_armor_generator[active=false,facing=north]
draconicadditions:chaotic_armor_generator[active=false,facing=south]
draconicadditions:chaotic_armor_generator[active=false,facing=west]
draconicadditions:chaotic_armor_generator[active=false,facing=east]
draconicadditions:item_drainer[active=true,facing=north]
draconicadditions:item_drainer[active=true,facing=south]
draconicadditions:item_drainer[active=true,facing=west]
draconicadditions:item_drainer[active=true,facing=east]
draconicadditions:item_drainer[active=false,facing=north]
draconicadditions:item_drainer[active=false,facing=south]
draconicadditions:item_drainer[active=false,facing=west]
draconicadditions:item_drainer[active=false,facing=east]
draconicadditions:chaos_liquefier[active=true,facing=north]
draconicadditions:chaos_liquefier[active=true,facing=south]
draconicadditions:chaos_liquefier[active=true,facing=west]
draconicadditions:chaos_liquefier[active=true,facing=east]
draconicadditions:chaos_liquefier[active=false,facing=north]
draconicadditions:chaos_liquefier[active=false,facing=south]
draconicadditions:chaos_liquefier[active=false,facing=west]
draconicadditions:chaos_liquefier[active=false,facing=east]
draconicadditions:capacitor_supplier[active=true,facing=north]
draconicadditions:capacitor_supplier[active=true,facing=south]
draconicadditions:capacitor_supplier[active=true,facing=west]
draconicadditions:capacitor_supplier[active=true,facing=east]
draconicadditions:capacitor_supplier[active=false,facing=north]
draconicadditions:capacitor_supplier[active=false,facing=south]
draconicadditions:capacitor_supplier[active=false,facing=west]
draconicadditions:capacitor_supplier[active=false,facing=east]
draconicadditions:chaos_crystal_stable
extrautils2:soundmuffler
extrautils2:enderlilly[growth=0,ready_to_grow=true]
extrautils2:enderlilly[growth=0,ready_to_grow=false]
extrautils2:enderlilly[growth=1,ready_to_grow=true]
extrautils2:enderlilly[growth=1,ready_to_grow=false]
extrautils2:enderlilly[growth=2,ready_to_grow=true]
extrautils2:enderlilly[growth=2,ready_to_grow=false]
extrautils2:enderlilly[growth=3,ready_to_grow=true]
extrautils2:enderlilly[growth=3,ready_to_grow=false]
extrautils2:enderlilly[growth=4,ready_to_grow=true]
extrautils2:enderlilly[growth=4,ready_to_grow=false]
extrautils2:enderlilly[growth=5,ready_to_grow=true]
extrautils2:enderlilly[growth=5,ready_to_grow=false]
extrautils2:enderlilly[growth=6,ready_to_grow=true]
extrautils2:enderlilly[growth=6,ready_to_grow=false]
extrautils2:enderlilly[growth=7,ready_to_grow=true]
extrautils2:enderlilly[growth=7,ready_to_grow=false]
extrautils2:decorativesolidwood[decorstates=magical_planks]
extrautils2:decorativesolidwood[decorstates=magical_wood]
extrautils2:decorativesolidwood[decorstates=diagonalwood]
extrautils2:trashcan[facing=north]
extrautils2:trashcan[facing=south]
extrautils2:trashcan[facing=west]
extrautils2:trashcan[facing=east]
extrautils2:trashcanfluid[facing=north]
extrautils2:trashcanfluid[facing=south]
extrautils2:trashcanfluid[facing=west]
extrautils2:trashcanfluid[facing=east]
extrautils2:trashcanenergy[facing=north]
extrautils2:trashcanenergy[facing=south]
extrautils2:trashcanenergy[facing=west]
extrautils2:trashcanenergy[facing=east]
extrautils2:angelblock
extrautils2:passivegenerator[active=true,generatortype=solar]
extrautils2:passivegenerator[active=true,generatortype=lunar]
extrautils2:passivegenerator[active=true,generatortype=lava]
extrautils2:passivegenerator[active=true,generatortype=water]
extrautils2:passivegenerator[active=true,generatortype=wind]
extrautils2:passivegenerator[active=true,generatortype=fire]
extrautils2:passivegenerator[active=true,generatortype=creative]
extrautils2:passivegenerator[active=true,generatortype=player_wind_up]
extrautils2:passivegenerator[active=true,generatortype=dragon_egg]
extrautils2:passivegenerator[active=false,generatortype=solar]
extrautils2:passivegenerator[active=false,generatortype=lunar]
extrautils2:passivegenerator[active=false,generatortype=lava]
extrautils2:passivegenerator[active=false,generatortype=water]
extrautils2:passivegenerator[active=false,generatortype=wind]
extrautils2:passivegenerator[active=false,generatortype=fire]
extrautils2:passivegenerator[active=false,generatortype=creative]
extrautils2:passivegenerator[active=false,generatortype=player_wind_up]
extrautils2:passivegenerator[active=false,generatortype=dragon_egg]
extrautils2:supermobspawner
extrautils2:cursedearth[decay=0]
extrautils2:cursedearth[decay=1]
extrautils2:cursedearth[decay=2]
extrautils2:cursedearth[decay=3]
extrautils2:cursedearth[decay=4]
extrautils2:cursedearth[decay=5]
extrautils2:cursedearth[decay=6]
extrautils2:cursedearth[decay=7]
extrautils2:cursedearth[decay=8]
extrautils2:cursedearth[decay=9]
extrautils2:cursedearth[decay=10]
extrautils2:cursedearth[decay=11]
extrautils2:cursedearth[decay=12]
extrautils2:cursedearth[decay=13]
extrautils2:cursedearth[decay=14]
extrautils2:cursedearth[decay=15]
extrautils2:redstoneclock[powerstate=enabled_not_powered]
extrautils2:redstoneclock[powerstate=enabled_powered]
extrautils2:redstoneclock[powerstate=disabled]
extrautils2:compressedcobblestone[compression_level_cobblestone=1]
extrautils2:compressedcobblestone[compression_level_cobblestone=2]
extrautils2:compressedcobblestone[compression_level_cobblestone=3]
extrautils2:compressedcobblestone[compression_level_cobblestone=4]
extrautils2:compressedcobblestone[compression_level_cobblestone=5]
extrautils2:compressedcobblestone[compression_level_cobblestone=6]
extrautils2:compressedcobblestone[compression_level_cobblestone=7]
extrautils2:compressedcobblestone[compression_level_cobblestone=8]
extrautils2:compresseddirt[compression_level_dirt=1]
extrautils2:compresseddirt[compression_level_dirt=2]
extrautils2:compresseddirt[compression_level_dirt=3]
extrautils2:compresseddirt[compression_level_dirt=4]
extrautils2:compressedsand[compression_level_sand=1]
extrautils2:compressedsand[compression_level_sand=2]
extrautils2:compressedgravel[compression_level_gravel=1]
extrautils2:compressedgravel[compression_level_gravel=2]
extrautils2:compressednetherrack[compression_level_netherrack=1]
extrautils2:compressednetherrack[compression_level_netherrack=2]
extrautils2:compressednetherrack[compression_level_netherrack=3]
extrautils2:compressednetherrack[compression_level_netherrack=4]
extrautils2:compressednetherrack[compression_level_netherrack=5]
extrautils2:compressednetherrack[compression_level_netherrack=6]
extrautils2:redorchid[growth=0]
extrautils2:redorchid[growth=1]
extrautils2:redorchid[growth=2]
extrautils2:redorchid[growth=3]
extrautils2:redorchid[growth=4]
extrautils2:redorchid[growth=5]
extrautils2:redorchid[growth=6]
extrautils2:poweroverload
extrautils2:resonator[active=true]
extrautils2:resonator[active=false]
extrautils2:spotlight[facing=down]
extrautils2:spotlight[facing=up]
extrautils2:spotlight[facing=north]
extrautils2:spotlight[facing=south]
extrautils2:spotlight[facing=west]
extrautils2:spotlight[facing=east]
extrautils2:screen[active=true,facing=north]
extrautils2:screen[active=true,facing=south]
extrautils2:screen[active=true,facing=west]
extrautils2:screen[active=true,facing=east]
extrautils2:screen[active=false,facing=north]
extrautils2:screen[active=false,facing=south]
extrautils2:screen[active=false,facing=west]
extrautils2:screen[active=false,facing=east]
extrautils2:decorativesolid[decorstates=borderstone]
extrautils2:decorativesolid[decorstates=stonecross]
extrautils2:decorativesolid[decorstates=stoneslab]
extrautils2:decorativesolid[decorstates=stoneburnt]
extrautils2:decorativesolid[decorstates=sandy_glass]
extrautils2:decorativesolid[decorstates=truchet]
extrautils2:decorativesolid[decorstates=blue_quartz]
extrautils2:decorativesolid[decorstates=burnt_quartz]
extrautils2:decorativesolid[decorstates=rainbow]
extrautils2:decorativeglass[decorstates=glass]
extrautils2:decorativeglass[decorstates=glass_border]
extrautils2:decorativeglass[decorstates=glass_diamonds]
extrautils2:decorativeglass[decorstates=darkglass]
extrautils2:decorativeglass[decorstates=glass_glowstone]
extrautils2:decorativeglass[decorstates=glass_redstone]
extrautils2:ineffableglass[decorstates=normal]
extrautils2:ineffableglass[decorstates=reverse]
extrautils2:ineffableglass[decorstates=clear]
extrautils2:ineffableglass[decorstates=dark]
extrautils2:moonstone
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe[blocked_down=true,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_1[blocked_down=true,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_2[blocked_down=false,blocked_east=true,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=true,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=true,blocked_up=false,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=true,blocked_west=false]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=true]
extrautils2:pipe_3[blocked_down=false,blocked_east=false,blocked_north=false,blocked_south=false,blocked_up=false,blocked_west=false]
extrautils2:transferholder[active=true]
extrautils2:transferholder[active=false]
extrautils2:playerchest[active=true,facing=north,player_online=true]
extrautils2:playerchest[active=true,facing=north,player_online=false]
extrautils2:playerchest[active=true,facing=south,player_online=true]
extrautils2:playerchest[active=true,facing=south,player_online=false]
extrautils2:playerchest[active=true,facing=west,player_online=true]
extrautils2:playerchest[active=true,facing=west,player_online=false]
extrautils2:playerchest[active=true,facing=east,player_online=true]
extrautils2:playerchest[active=true,facing=east,player_online=false]
extrautils2:playerchest[active=false,facing=north,player_online=true]
extrautils2:playerchest[active=false,facing=north,player_online=false]
extrautils2:playerchest[active=false,facing=south,player_online=true]
extrautils2:playerchest[active=false,facing=south,player_online=false]
extrautils2:playerchest[active=false,facing=west,player_online=true]
extrautils2:playerchest[active=false,facing=west,player_online=false]
extrautils2:playerchest[active=false,facing=east,player_online=true]
extrautils2:playerchest[active=false,facing=east,player_online=false]
extrautils2:chunkloader[active=true,facing=north]
extrautils2:chunkloader[active=true,facing=south]
extrautils2:chunkloader[active=true,facing=west]
extrautils2:chunkloader[active=true,facing=east]
extrautils2:chunkloader[active=false,facing=north]
extrautils2:chunkloader[active=false,facing=south]
extrautils2:chunkloader[active=false,facing=west]
extrautils2:chunkloader[active=false,facing=east]
extrautils2:indexer[active=true,facing=north]
extrautils2:indexer[active=true,facing=south]
extrautils2:indexer[active=true,facing=west]
extrautils2:indexer[active=true,facing=east]
extrautils2:indexer[active=false,facing=north]
extrautils2:indexer[active=false,facing=south]
extrautils2:indexer[active=false,facing=west]
extrautils2:indexer[active=false,facing=east]
extrautils2:crafter
extrautils2:scanner[facing=down]
extrautils2:scanner[facing=up]
extrautils2:scanner[facing=north]
extrautils2:scanner[facing=south]
extrautils2:scanner[facing=west]
extrautils2:scanner[facing=east]
extrautils2:miner[active=true,facing=down]
extrautils2:miner[active=true,facing=up]
extrautils2:miner[active=true,facing=north]
extrautils2:miner[active=true,facing=south]
extrautils2:miner[active=true,facing=west]
extrautils2:miner[active=true,facing=east]
extrautils2:miner[active=false,facing=down]
extrautils2:miner[active=false,facing=up]
extrautils2:miner[active=false,facing=north]
extrautils2:miner[active=false,facing=south]
extrautils2:miner[active=false,facing=west]
extrautils2:miner[active=false,facing=east]
extrautils2:user[active=true,facing=down]
extrautils2:user[active=true,facing=up]
extrautils2:user[active=true,facing=north]
extrautils2:user[active=true,facing=south]
extrautils2:user[active=true,facing=west]
extrautils2:user[active=true,facing=east]
extrautils2:user[active=false,facing=down]
extrautils2:user[active=false,facing=up]
extrautils2:user[active=false,facing=north]
extrautils2:user[active=false,facing=south]
extrautils2:user[active=false,facing=west]
extrautils2:user[active=false,facing=east]
extrautils2:klein
extrautils2:drum[capacity=drum_16]
extrautils2:drum[capacity=drum_256]
extrautils2:drum[capacity=drum_4096]
extrautils2:drum[capacity=drum_65536]
extrautils2:drum[capacity=drum_creative]
extrautils2:machine[active=true,energy=uses_energy,facing=north]
extrautils2:machine[active=true,energy=uses_energy,facing=south]
extrautils2:machine[active=true,energy=uses_energy,facing=west]
extrautils2:machine[active=true,energy=uses_energy,facing=east]
extrautils2:machine[active=true,energy=generates_energy,facing=north]
extrautils2:machine[active=true,energy=generates_energy,facing=south]
extrautils2:machine[active=true,energy=generates_energy,facing=west]
extrautils2:machine[active=true,energy=generates_energy,facing=east]
extrautils2:machine[active=false,energy=uses_energy,facing=north]
extrautils2:machine[active=false,energy=uses_energy,facing=south]
extrautils2:machine[active=false,energy=uses_energy,facing=west]
extrautils2:machine[active=false,energy=uses_energy,facing=east]
extrautils2:machine[active=false,energy=generates_energy,facing=north]
extrautils2:machine[active=false,energy=generates_energy,facing=south]
extrautils2:machine[active=false,energy=generates_energy,facing=west]
extrautils2:machine[active=false,energy=generates_energy,facing=east]
extrautils2:teleporter[type=overworld,unbreakable=true]
extrautils2:teleporter[type=overworld,unbreakable=false]
extrautils2:teleporter[type=deep_dark,unbreakable=true]
extrautils2:teleporter[type=deep_dark,unbreakable=false]
extrautils2:teleporter[type=special_dim,unbreakable=true]
extrautils2:teleporter[type=special_dim,unbreakable=false]
extrautils2:powertransmitter[facing=down]
extrautils2:powertransmitter[facing=up]
extrautils2:powertransmitter[facing=north]
extrautils2:powertransmitter[facing=south]
extrautils2:powertransmitter[facing=west]
extrautils2:powertransmitter[facing=east]
extrautils2:powerbattery
extrautils2:quarryproxy[facing=down]
extrautils2:quarryproxy[facing=up]
extrautils2:quarryproxy[facing=north]
extrautils2:quarryproxy[facing=south]
extrautils2:quarryproxy[facing=west]
extrautils2:quarryproxy[facing=east]
extrautils2:quarry
extrautils2:spike_wood[facing=down]
extrautils2:spike_wood[facing=up]
extrautils2:spike_wood[facing=north]
extrautils2:spike_wood[facing=south]
extrautils2:spike_wood[facing=west]
extrautils2:spike_wood[facing=east]
extrautils2:spike_stone[facing=down]
extrautils2:spike_stone[facing=up]
extrautils2:spike_stone[facing=north]
extrautils2:spike_stone[facing=south]
extrautils2:spike_stone[facing=west]
extrautils2:spike_stone[facing=east]
extrautils2:spike_iron[facing=down]
extrautils2:spike_iron[facing=up]
extrautils2:spike_iron[facing=north]
extrautils2:spike_iron[facing=south]
extrautils2:spike_iron[facing=west]
extrautils2:spike_iron[facing=east]
extrautils2:spike_gold[facing=down]
extrautils2:spike_gold[facing=up]
extrautils2:spike_gold[facing=north]
extrautils2:spike_gold[facing=south]
extrautils2:spike_gold[facing=west]
extrautils2:spike_gold[facing=east]
extrautils2:spike_diamond[facing=down]
extrautils2:spike_diamond[facing=up]
extrautils2:spike_diamond[facing=north]
extrautils2:spike_diamond[facing=south]
extrautils2:spike_diamond[facing=west]
extrautils2:spike_diamond[facing=east]
extrautils2:spike_creative[facing=down]
extrautils2:spike_creative[facing=up]
extrautils2:spike_creative[facing=north]
extrautils2:spike_creative[facing=south]
extrautils2:spike_creative[facing=west]
extrautils2:spike_creative[facing=east]
extrautils2:redstonelantern[power=0]
extrautils2:redstonelantern[power=1]
extrautils2:redstonelantern[power=2]
extrautils2:redstonelantern[power=3]
extrautils2:redstonelantern[power=4]
extrautils2:redstonelantern[power=5]
extrautils2:redstonelantern[power=6]
extrautils2:redstonelantern[power=7]
extrautils2:redstonelantern[power=8]
extrautils2:redstonelantern[power=9]
extrautils2:redstonelantern[power=10]
extrautils2:redstonelantern[power=11]
extrautils2:redstonelantern[power=12]
extrautils2:redstonelantern[power=13]
extrautils2:redstonelantern[power=14]
extrautils2:redstonelantern[power=15]
extrautils2:largishchest[facing=north]
extrautils2:largishchest[facing=south]
extrautils2:largishchest[facing=west]
extrautils2:largishchest[facing=east]
extrautils2:minichest[facing=north]
extrautils2:minichest[facing=south]
extrautils2:minichest[facing=west]
extrautils2:minichest[facing=east]
extrautils2:rainbowgenerator[state=full]
extrautils2:rainbowgenerator[state=bottom_half]
extrautils2:rainbowgenerator[state=top_half]
extrautils2:simpledecorative[type=block_enchanted]
extrautils2:simpledecorative[type=block_demonic]
extrautils2:simpledecorative[type=block_evil]
extrautils2:creativechest[facing=north]
extrautils2:creativechest[facing=south]
extrautils2:creativechest[facing=west]
extrautils2:creativechest[facing=east]
extrautils2:creativeenergy
extrautils2:creativeharvest
extrautils2:terraformer[type=controller]
extrautils2:terraformer[type=antenna]
extrautils2:terraformer[type=humidifier]
extrautils2:terraformer[type=dehumidifier]
extrautils2:terraformer[type=heater]
extrautils2:terraformer[type=cooler]
extrautils2:terraformer[type=dehostilifier]
extrautils2:terraformer[type=magic_absorbtion]
extrautils2:terraformer[type=magic_infuser]
extrautils2:terraformer[type=climograph_base]
extrautils2:trashchest[facing=north]
extrautils2:trashchest[facing=south]
extrautils2:trashchest[facing=west]
extrautils2:trashchest[facing=east]
extrautils2:opinium
extrautils2:analogcrafter
extrautils2:decorativebedrock[type=bedrock_bricks]
extrautils2:decorativebedrock[type=bedrock_slabs]
extrautils2:decorativebedrock[type=bedrock_cobblestone]
extrautils2:interactionproxy
extrautils2:ironwood_leaves[check_decay=true,decayable=true,treetype=raw]
extrautils2:ironwood_leaves[check_decay=true,decayable=true,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=true,decayable=false,treetype=raw]
extrautils2:ironwood_leaves[check_decay=true,decayable=false,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=false,decayable=true,treetype=raw]
extrautils2:ironwood_leaves[check_decay=false,decayable=true,treetype=burnt]
extrautils2:ironwood_leaves[check_decay=false,decayable=false,treetype=raw]
extrautils2:ironwood_leaves[check_decay=false,decayable=false,treetype=burnt]
extrautils2:ironwood_log[axis=x,treetype=raw]
extrautils2:ironwood_log[axis=x,treetype=burnt]
extrautils2:ironwood_log[axis=y,treetype=raw]
extrautils2:ironwood_log[axis=y,treetype=burnt]
extrautils2:ironwood_log[axis=z,treetype=raw]
extrautils2:ironwood_log[axis=z,treetype=burnt]
extrautils2:ironwood_log[axis=none,treetype=raw]
extrautils2:ironwood_log[axis=none,treetype=burnt]
extrautils2:ironwood_sapling[stage=0,treetype=raw]
extrautils2:ironwood_sapling[stage=0,treetype=burnt]
extrautils2:ironwood_sapling[stage=1,treetype=raw]
extrautils2:ironwood_sapling[stage=1,treetype=burnt]
extrautils2:ironwood_planks[treetype=raw]
extrautils2:ironwood_planks[treetype=burnt]
forestry:analyzer[facing=north]
forestry:analyzer[facing=east]
forestry:analyzer[facing=south]
forestry:analyzer[facing=west]
forestry:analyzer[facing=down]
forestry:analyzer[facing=up]
forestry:escritoire[facing=north]
forestry:escritoire[facing=east]
forestry:escritoire[facing=south]
forestry:escritoire[facing=west]
forestry:escritoire[facing=down]
forestry:escritoire[facing=up]
forestry:bog_earth[maturity=0]
forestry:bog_earth[maturity=1]
forestry:bog_earth[maturity=2]
forestry:bog_earth[maturity=3]
forestry:humus[degrade=0]
forestry:humus[degrade=1]
forestry:humus[degrade=2]
forestry:humus[degrade=3]
forestry:resources[resource=apatite]
forestry:resources[resource=copper]
forestry:resources[resource=tin]
forestry:resource_storage[resource=apatite]
forestry:resource_storage[resource=copper]
forestry:resource_storage[resource=tin]
forestry:resource_storage[resource=bronze]
forestry:ash_brick
forestry:ash_stairs[facing=north,half=top,shape=straight]
forestry:ash_stairs[facing=north,half=top,shape=inner_left]
forestry:ash_stairs[facing=north,half=top,shape=inner_right]
forestry:ash_stairs[facing=north,half=top,shape=outer_left]
forestry:ash_stairs[facing=north,half=top,shape=outer_right]
forestry:ash_stairs[facing=north,half=bottom,shape=straight]
forestry:ash_stairs[facing=north,half=bottom,shape=inner_left]
forestry:ash_stairs[facing=north,half=bottom,shape=inner_right]
forestry:ash_stairs[facing=north,half=bottom,shape=outer_left]
forestry:ash_stairs[facing=north,half=bottom,shape=outer_right]
forestry:ash_stairs[facing=south,half=top,shape=straight]
forestry:ash_stairs[facing=south,half=top,shape=inner_left]
forestry:ash_stairs[facing=south,half=top,shape=inner_right]
forestry:ash_stairs[facing=south,half=top,shape=outer_left]
forestry:ash_stairs[facing=south,half=top,shape=outer_right]
forestry:ash_stairs[facing=south,half=bottom,shape=straight]
forestry:ash_stairs[facing=south,half=bottom,shape=inner_left]
forestry:ash_stairs[facing=south,half=bottom,shape=inner_right]
forestry:ash_stairs[facing=south,half=bottom,shape=outer_left]
forestry:ash_stairs[facing=south,half=bottom,shape=outer_right]
forestry:ash_stairs[facing=west,half=top,shape=straight]
forestry:ash_stairs[facing=west,half=top,shape=inner_left]
forestry:ash_stairs[facing=west,half=top,shape=inner_right]
forestry:ash_stairs[facing=west,half=top,shape=outer_left]
forestry:ash_stairs[facing=west,half=top,shape=outer_right]
forestry:ash_stairs[facing=west,half=bottom,shape=straight]
forestry:ash_stairs[facing=west,half=bottom,shape=inner_left]
forestry:ash_stairs[facing=west,half=bottom,shape=inner_right]
forestry:ash_stairs[facing=west,half=bottom,shape=outer_left]
forestry:ash_stairs[facing=west,half=bottom,shape=outer_right]
forestry:ash_stairs[facing=east,half=top,shape=straight]
forestry:ash_stairs[facing=east,half=top,shape=inner_left]
forestry:ash_stairs[facing=east,half=top,shape=inner_right]
forestry:ash_stairs[facing=east,half=top,shape=outer_left]
forestry:ash_stairs[facing=east,half=top,shape=outer_right]
forestry:ash_stairs[facing=east,half=bottom,shape=straight]
forestry:ash_stairs[facing=east,half=bottom,shape=inner_left]
forestry:ash_stairs[facing=east,half=bottom,shape=inner_right]
forestry:ash_stairs[facing=east,half=bottom,shape=outer_left]
forestry:ash_stairs[facing=east,half=bottom,shape=outer_right]
forestry:charcoal
forestry:wood_pile[active=true,age=0]
forestry:wood_pile[active=true,age=1]
forestry:wood_pile[active=true,age=2]
forestry:wood_pile[active=true,age=3]
forestry:wood_pile[active=true,age=4]
forestry:wood_pile[active=true,age=5]
forestry:wood_pile[active=true,age=6]
forestry:wood_pile[active=true,age=7]
forestry:wood_pile[active=false,age=0]
forestry:wood_pile[active=false,age=1]
forestry:wood_pile[active=false,age=2]
forestry:wood_pile[active=false,age=3]
forestry:wood_pile[active=false,age=4]
forestry:wood_pile[active=false,age=5]
forestry:wood_pile[active=false,age=6]
forestry:wood_pile[active=false,age=7]
forestry:wood_pile_decorative[axis=x]
forestry:wood_pile_decorative[axis=y]
forestry:wood_pile_decorative[axis=z]
forestry:ash_block_0[amount=0]
forestry:ash_block_0[amount=1]
forestry:ash_block_0[amount=2]
forestry:ash_block_0[amount=3]
forestry:ash_block_0[amount=4]
forestry:ash_block_0[amount=5]
forestry:ash_block_0[amount=6]
forestry:ash_block_0[amount=7]
forestry:ash_block_0[amount=8]
forestry:ash_block_0[amount=9]
forestry:ash_block_0[amount=10]
forestry:ash_block_0[amount=11]
forestry:ash_block_0[amount=12]
forestry:ash_block_0[amount=13]
forestry:ash_block_0[amount=14]
forestry:ash_block_0[amount=15]
forestry:ash_block_1[amount=0]
forestry:ash_block_1[amount=1]
forestry:ash_block_1[amount=2]
forestry:ash_block_1[amount=3]
forestry:ash_block_1[amount=4]
forestry:ash_block_1[amount=5]
forestry:ash_block_1[amount=6]
forestry:ash_block_1[amount=7]
forestry:ash_block_1[amount=8]
forestry:ash_block_1[amount=9]
forestry:ash_block_1[amount=10]
forestry:ash_block_1[amount=11]
forestry:ash_block_1[amount=12]
forestry:ash_block_1[amount=13]
forestry:ash_block_1[amount=14]
forestry:ash_block_1[amount=15]
forestry:ash_block_2[amount=0]
forestry:ash_block_2[amount=1]
forestry:ash_block_2[amount=2]
forestry:ash_block_2[amount=3]
forestry:ash_block_2[amount=4]
forestry:ash_block_2[amount=5]
forestry:ash_block_2[amount=6]
forestry:ash_block_2[amount=7]
forestry:ash_block_2[amount=8]
forestry:ash_block_2[amount=9]
forestry:ash_block_2[amount=10]
forestry:ash_block_2[amount=11]
forestry:ash_block_2[amount=12]
forestry:ash_block_2[amount=13]
forestry:ash_block_2[amount=14]
forestry:ash_block_2[amount=15]
forestry:ash_block_3[amount=0]
forestry:ash_block_3[amount=1]
forestry:ash_block_3[amount=2]
forestry:ash_block_3[amount=3]
forestry:ash_block_3[amount=4]
forestry:ash_block_3[amount=5]
forestry:ash_block_3[amount=6]
forestry:ash_block_3[amount=7]
forestry:ash_block_3[amount=8]
forestry:ash_block_3[amount=9]
forestry:ash_block_3[amount=10]
forestry:ash_block_3[amount=11]
forestry:ash_block_3[amount=12]
forestry:ash_block_3[amount=13]
forestry:ash_block_3[amount=14]
forestry:ash_block_3[amount=15]
forestry:loam
forestry:genetic_filter[down=true,east=true,north=true,south=true,up=true,west=true]
forestry:genetic_filter[down=true,east=true,north=true,south=true,up=true,west=false]
forestry:genetic_filter[down=true,east=true,north=true,south=true,up=false,west=true]
forestry:genetic_filter[down=true,east=true,north=true,south=true,up=false,west=false]
forestry:genetic_filter[down=true,east=true,north=true,south=false,up=true,west=true]
forestry:genetic_filter[down=true,east=true,north=true,south=false,up=true,west=false]
forestry:genetic_filter[down=true,east=true,north=true,south=false,up=false,west=true]
forestry:genetic_filter[down=true,east=true,north=true,south=false,up=false,west=false]
forestry:genetic_filter[down=true,east=true,north=false,south=true,up=true,west=true]
forestry:genetic_filter[down=true,east=true,north=false,south=true,up=true,west=false]
forestry:genetic_filter[down=true,east=true,north=false,south=true,up=false,west=true]
forestry:genetic_filter[down=true,east=true,north=false,south=true,up=false,west=false]
forestry:genetic_filter[down=true,east=true,north=false,south=false,up=true,west=true]
forestry:genetic_filter[down=true,east=true,north=false,south=false,up=true,west=false]
forestry:genetic_filter[down=true,east=true,north=false,south=false,up=false,west=true]
forestry:genetic_filter[down=true,east=true,north=false,south=false,up=false,west=false]
forestry:genetic_filter[down=true,east=false,north=true,south=true,up=true,west=true]
forestry:genetic_filter[down=true,east=false,north=true,south=true,up=true,west=false]
forestry:genetic_filter[down=true,east=false,north=true,south=true,up=false,west=true]
forestry:genetic_filter[down=true,east=false,north=true,south=true,up=false,west=false]
forestry:genetic_filter[down=true,east=false,north=true,south=false,up=true,west=true]
forestry:genetic_filter[down=true,east=false,north=true,south=false,up=true,west=false]
forestry:genetic_filter[down=true,east=false,north=true,south=false,up=false,west=true]
forestry:genetic_filter[down=true,east=false,north=true,south=false,up=false,west=false]
forestry:genetic_filter[down=true,east=false,north=false,south=true,up=true,west=true]
forestry:genetic_filter[down=true,east=false,north=false,south=true,up=true,west=false]
forestry:genetic_filter[down=true,east=false,north=false,south=true,up=false,west=true]
forestry:genetic_filter[down=true,east=false,north=false,south=true,up=false,west=false]
forestry:genetic_filter[down=true,east=false,north=false,south=false,up=true,west=true]
forestry:genetic_filter[down=true,east=false,north=false,south=false,up=true,west=false]
forestry:genetic_filter[down=true,east=false,north=false,south=false,up=false,west=true]
forestry:genetic_filter[down=true,east=false,north=false,south=false,up=false,west=false]
forestry:genetic_filter[down=false,east=true,north=true,south=true,up=true,west=true]
forestry:genetic_filter[down=false,east=true,north=true,south=true,up=true,west=false]
forestry:genetic_filter[down=false,east=true,north=true,south=true,up=false,west=true]
forestry:genetic_filter[down=false,east=true,north=true,south=true,up=false,west=false]
forestry:genetic_filter[down=false,east=true,north=true,south=false,up=true,west=true]
forestry:genetic_filter[down=false,east=true,north=true,south=false,up=true,west=false]
forestry:genetic_filter[down=false,east=true,north=true,south=false,up=false,west=true]
forestry:genetic_filter[down=false,east=true,north=true,south=false,up=false,west=false]
forestry:genetic_filter[down=false,east=true,north=false,south=true,up=true,west=true]
forestry:genetic_filter[down=false,east=true,north=false,south=true,up=true,west=false]
forestry:genetic_filter[down=false,east=true,north=false,south=true,up=false,west=true]
forestry:genetic_filter[down=false,east=true,north=false,south=true,up=false,west=false]
forestry:genetic_filter[down=false,east=true,north=false,south=false,up=true,west=true]
forestry:genetic_filter[down=false,east=true,north=false,south=false,up=true,west=false]
forestry:genetic_filter[down=false,east=true,north=false,south=false,up=false,west=true]
forestry:genetic_filter[down=false,east=true,north=false,south=false,up=false,west=false]
forestry:genetic_filter[down=false,east=false,north=true,south=true,up=true,west=true]
forestry:genetic_filter[down=false,east=false,north=true,south=true,up=true,west=false]
forestry:genetic_filter[down=false,east=false,north=true,south=true,up=false,west=true]
forestry:genetic_filter[down=false,east=false,north=true,south=true,up=false,west=false]
forestry:genetic_filter[down=false,east=false,north=true,south=false,up=true,west=true]
forestry:genetic_filter[down=false,east=false,north=true,south=false,up=true,west=false]
forestry:genetic_filter[down=false,east=false,north=true,south=false,up=false,west=true]
forestry:genetic_filter[down=false,east=false,north=true,south=false,up=false,west=false]
forestry:genetic_filter[down=false,east=false,north=false,south=true,up=true,west=true]
forestry:genetic_filter[down=false,east=false,north=false,south=true,up=true,west=false]
forestry:genetic_filter[down=false,east=false,north=false,south=true,up=false,west=true]
forestry:genetic_filter[down=false,east=false,north=false,south=true,up=false,west=false]
forestry:genetic_filter[down=false,east=false,north=false,south=false,up=true,west=true]
forestry:genetic_filter[down=false,east=false,north=false,south=false,up=true,west=false]
forestry:genetic_filter[down=false,east=false,north=false,south=false,up=false,west=true]
forestry:genetic_filter[down=false,east=false,north=false,south=false,up=false,west=false]
forestry:greenhouse[type=plain]
forestry:greenhouse[type=border]
forestry:greenhouse[type=border_center]
forestry:greenhouse[type=gearbox]
forestry:greenhouse[type=control]
forestry:greenhouse[type=screen]
forestry:climatiser[type=hygro]
forestry:climatiser[type=heater]
forestry:climatiser[type=fan]
forestry:climatiser[type=humidifier]
forestry:climatiser[type=dehumidifier]
forestry:greenhouse.window
forestry:greenhouse.window_up
forestry:habitat_former[facing=north]
forestry:habitat_former[facing=east]
forestry:habitat_former[facing=south]
forestry:habitat_former[facing=west]
forestry:habitat_former[facing=down]
forestry:habitat_former[facing=up]
forestry:mushroom[mature=true,mushroom=brown]
forestry:mushroom[mature=true,mushroom=red]
forestry:mushroom[mature=false,mushroom=brown]
forestry:mushroom[mature=false,mushroom=red]
forestry:ffarm[meta=plain]
forestry:ffarm[meta=band]
forestry:ffarm[meta=gearbox]
forestry:ffarm[meta=hatch]
forestry:ffarm[meta=valve]
forestry:ffarm[meta=control]
forestry:engine_peat[facing=north]
forestry:engine_peat[facing=east]
forestry:engine_peat[facing=south]
forestry:engine_peat[facing=west]
forestry:engine_peat[facing=down]
forestry:engine_peat[facing=up]
forestry:engine_biogas[facing=north]
forestry:engine_biogas[facing=east]
forestry:engine_biogas[facing=south]
forestry:engine_biogas[facing=west]
forestry:engine_biogas[facing=down]
forestry:engine_biogas[facing=up]
forestry:engine_clockwork[facing=north]
forestry:engine_clockwork[facing=east]
forestry:engine_clockwork[facing=south]
forestry:engine_clockwork[facing=west]
forestry:engine_clockwork[facing=down]
forestry:engine_clockwork[facing=up]
forestry:bottler[facing=north]
forestry:bottler[facing=east]
forestry:bottler[facing=south]
forestry:bottler[facing=west]
forestry:bottler[facing=down]
forestry:bottler[facing=up]
forestry:carpenter[facing=north]
forestry:carpenter[facing=east]
forestry:carpenter[facing=south]
forestry:carpenter[facing=west]
forestry:carpenter[facing=down]
forestry:carpenter[facing=up]
forestry:centrifuge[facing=north]
forestry:centrifuge[facing=east]
forestry:centrifuge[facing=south]
forestry:centrifuge[facing=west]
forestry:centrifuge[facing=down]
forestry:centrifuge[facing=up]
forestry:fermenter[facing=north]
forestry:fermenter[facing=east]
forestry:fermenter[facing=south]
forestry:fermenter[facing=west]
forestry:fermenter[facing=down]
forestry:fermenter[facing=up]
forestry:moistener[facing=north]
forestry:moistener[facing=east]
forestry:moistener[facing=south]
forestry:moistener[facing=west]
forestry:moistener[facing=down]
forestry:moistener[facing=up]
forestry:squeezer[facing=north]
forestry:squeezer[facing=east]
forestry:squeezer[facing=south]
forestry:squeezer[facing=west]
forestry:squeezer[facing=down]
forestry:squeezer[facing=up]
forestry:still[facing=north]
forestry:still[facing=east]
forestry:still[facing=south]
forestry:still[facing=west]
forestry:still[facing=down]
forestry:still[facing=up]
forestry:rainmaker[facing=north]
forestry:rainmaker[facing=east]
forestry:rainmaker[facing=south]
forestry:rainmaker[facing=west]
forestry:rainmaker[facing=down]
forestry:rainmaker[facing=up]
forestry:fabricator[facing=north]
forestry:fabricator[facing=east]
forestry:fabricator[facing=south]
forestry:fabricator[facing=west]
forestry:fabricator[facing=down]
forestry:fabricator[facing=up]
forestry:raintank[facing=north]
forestry:raintank[facing=east]
forestry:raintank[facing=south]
forestry:raintank[facing=west]
forestry:raintank[facing=down]
forestry:raintank[facing=up]
forestry:worktable[facing=north]
forestry:worktable[facing=east]
forestry:worktable[facing=south]
forestry:worktable[facing=west]
forestry:worktable[facing=down]
forestry:worktable[facing=up]
forestry:database[facing=north]
forestry:database[facing=east]
forestry:database[facing=south]
forestry:database[facing=west]
forestry:database[facing=down]
forestry:database[facing=up]
forestry:fluid.bio.ethanol[level=0]
forestry:fluid.bio.ethanol[level=1]
forestry:fluid.bio.ethanol[level=2]
forestry:fluid.bio.ethanol[level=3]
forestry:fluid.bio.ethanol[level=4]
forestry:fluid.bio.ethanol[level=5]
forestry:fluid.bio.ethanol[level=6]
forestry:fluid.bio.ethanol[level=7]
forestry:fluid.bio.ethanol[level=8]
forestry:fluid.bio.ethanol[level=9]
forestry:fluid.bio.ethanol[level=10]
forestry:fluid.bio.ethanol[level=11]
forestry:fluid.bio.ethanol[level=12]
forestry:fluid.bio.ethanol[level=13]
forestry:fluid.bio.ethanol[level=14]
forestry:fluid.bio.ethanol[level=15]
forestry:fluid.glass[level=0]
forestry:fluid.glass[level=1]
forestry:fluid.glass[level=2]
forestry:fluid.glass[level=3]
forestry:fluid.glass[level=4]
forestry:fluid.glass[level=5]
forestry:fluid.glass[level=6]
forestry:fluid.glass[level=7]
forestry:fluid.glass[level=8]
forestry:fluid.glass[level=9]
forestry:fluid.glass[level=10]
forestry:fluid.glass[level=11]
forestry:fluid.glass[level=12]
forestry:fluid.glass[level=13]
forestry:fluid.glass[level=14]
forestry:fluid.glass[level=15]
forestry:fluid.for.honey[level=0]
forestry:fluid.for.honey[level=1]
forestry:fluid.for.honey[level=2]
forestry:fluid.for.honey[level=3]
forestry:fluid.for.honey[level=4]
forestry:fluid.for.honey[level=5]
forestry:fluid.for.honey[level=6]
forestry:fluid.for.honey[level=7]
forestry:fluid.for.honey[level=8]
forestry:fluid.for.honey[level=9]
forestry:fluid.for.honey[level=10]
forestry:fluid.for.honey[level=11]
forestry:fluid.for.honey[level=12]
forestry:fluid.for.honey[level=13]
forestry:fluid.for.honey[level=14]
forestry:fluid.for.honey[level=15]
forestry:fluid.ice[level=0]
forestry:fluid.ice[level=1]
forestry:fluid.ice[level=2]
forestry:fluid.ice[level=3]
forestry:fluid.ice[level=4]
forestry:fluid.ice[level=5]
forestry:fluid.ice[level=6]
forestry:fluid.ice[level=7]
forestry:fluid.ice[level=8]
forestry:fluid.ice[level=9]
forestry:fluid.ice[level=10]
forestry:fluid.ice[level=11]
forestry:fluid.ice[level=12]
forestry:fluid.ice[level=13]
forestry:fluid.ice[level=14]
forestry:fluid.ice[level=15]
forestry:fluid.juice[level=0]
forestry:fluid.juice[level=1]
forestry:fluid.juice[level=2]
forestry:fluid.juice[level=3]
forestry:fluid.juice[level=4]
forestry:fluid.juice[level=5]
forestry:fluid.juice[level=6]
forestry:fluid.juice[level=7]
forestry:fluid.juice[level=8]
forestry:fluid.juice[level=9]
forestry:fluid.juice[level=10]
forestry:fluid.juice[level=11]
forestry:fluid.juice[level=12]
forestry:fluid.juice[level=13]
forestry:fluid.juice[level=14]
forestry:fluid.juice[level=15]
forestry:fluid.seed.oil[level=0]
forestry:fluid.seed.oil[level=1]
forestry:fluid.seed.oil[level=2]
forestry:fluid.seed.oil[level=3]
forestry:fluid.seed.oil[level=4]
forestry:fluid.seed.oil[level=5]
forestry:fluid.seed.oil[level=6]
forestry:fluid.seed.oil[level=7]
forestry:fluid.seed.oil[level=8]
forestry:fluid.seed.oil[level=9]
forestry:fluid.seed.oil[level=10]
forestry:fluid.seed.oil[level=11]
forestry:fluid.seed.oil[level=12]
forestry:fluid.seed.oil[level=13]
forestry:fluid.seed.oil[level=14]
forestry:fluid.seed.oil[level=15]
forestry:fluid.short.mead[level=0]
forestry:fluid.short.mead[level=1]
forestry:fluid.short.mead[level=2]
forestry:fluid.short.mead[level=3]
forestry:fluid.short.mead[level=4]
forestry:fluid.short.mead[level=5]
forestry:fluid.short.mead[level=6]
forestry:fluid.short.mead[level=7]
forestry:fluid.short.mead[level=8]
forestry:fluid.short.mead[level=9]
forestry:fluid.short.mead[level=10]
forestry:fluid.short.mead[level=11]
forestry:fluid.short.mead[level=12]
forestry:fluid.short.mead[level=13]
forestry:fluid.short.mead[level=14]
forestry:fluid.short.mead[level=15]
forestry:arboretum[facing=north,manual=true]
forestry:arboretum[facing=north,manual=false]
forestry:arboretum[facing=east,manual=true]
forestry:arboretum[facing=east,manual=false]
forestry:arboretum[facing=south,manual=true]
forestry:arboretum[facing=south,manual=false]
forestry:arboretum[facing=west,manual=true]
forestry:arboretum[facing=west,manual=false]
forestry:arboretum[facing=down,manual=true]
forestry:arboretum[facing=down,manual=false]
forestry:arboretum[facing=up,manual=true]
forestry:arboretum[facing=up,manual=false]
forestry:farm_crops[facing=north,manual=true]
forestry:farm_crops[facing=north,manual=false]
forestry:farm_crops[facing=east,manual=true]
forestry:farm_crops[facing=east,manual=false]
forestry:farm_crops[facing=south,manual=true]
forestry:farm_crops[facing=south,manual=false]
forestry:farm_crops[facing=west,manual=true]
forestry:farm_crops[facing=west,manual=false]
forestry:farm_crops[facing=down,manual=true]
forestry:farm_crops[facing=down,manual=false]
forestry:farm_crops[facing=up,manual=true]
forestry:farm_crops[facing=up,manual=false]
forestry:farm_mushroom[facing=north,manual=true]
forestry:farm_mushroom[facing=north,manual=false]
forestry:farm_mushroom[facing=east,manual=true]
forestry:farm_mushroom[facing=east,manual=false]
forestry:farm_mushroom[facing=south,manual=true]
forestry:farm_mushroom[facing=south,manual=false]
forestry:farm_mushroom[facing=west,manual=true]
forestry:farm_mushroom[facing=west,manual=false]
forestry:farm_mushroom[facing=down,manual=true]
forestry:farm_mushroom[facing=down,manual=false]
forestry:farm_mushroom[facing=up,manual=true]
forestry:farm_mushroom[facing=up,manual=false]
forestry:farm_gourd[facing=north,manual=true]
forestry:farm_gourd[facing=north,manual=false]
forestry:farm_gourd[facing=east,manual=true]
forestry:farm_gourd[facing=east,manual=false]
forestry:farm_gourd[facing=south,manual=true]
forestry:farm_gourd[facing=south,manual=false]
forestry:farm_gourd[facing=west,manual=true]
forestry:farm_gourd[facing=west,manual=false]
forestry:farm_gourd[facing=down,manual=true]
forestry:farm_gourd[facing=down,manual=false]
forestry:farm_gourd[facing=up,manual=true]
forestry:farm_gourd[facing=up,manual=false]
forestry:farm_nether[facing=north,manual=true]
forestry:farm_nether[facing=north,manual=false]
forestry:farm_nether[facing=east,manual=true]
forestry:farm_nether[facing=east,manual=false]
forestry:farm_nether[facing=south,manual=true]
forestry:farm_nether[facing=south,manual=false]
forestry:farm_nether[facing=west,manual=true]
forestry:farm_nether[facing=west,manual=false]
forestry:farm_nether[facing=down,manual=true]
forestry:farm_nether[facing=down,manual=false]
forestry:farm_nether[facing=up,manual=true]
forestry:farm_nether[facing=up,manual=false]
forestry:farm_ender[facing=north,manual=true]
forestry:farm_ender[facing=north,manual=false]
forestry:farm_ender[facing=east,manual=true]
forestry:farm_ender[facing=east,manual=false]
forestry:farm_ender[facing=south,manual=true]
forestry:farm_ender[facing=south,manual=false]
forestry:farm_ender[facing=west,manual=true]
forestry:farm_ender[facing=west,manual=false]
forestry:farm_ender[facing=down,manual=true]
forestry:farm_ender[facing=down,manual=false]
forestry:farm_ender[facing=up,manual=true]
forestry:farm_ender[facing=up,manual=false]
forestry:peat_bog[facing=north,manual=true]
forestry:peat_bog[facing=north,manual=false]
forestry:peat_bog[facing=east,manual=true]
forestry:peat_bog[facing=east,manual=false]
forestry:peat_bog[facing=south,manual=true]
forestry:peat_bog[facing=south,manual=false]
forestry:peat_bog[facing=west,manual=true]
forestry:peat_bog[facing=west,manual=false]
forestry:peat_bog[facing=down,manual=true]
forestry:peat_bog[facing=down,manual=false]
forestry:peat_bog[facing=up,manual=true]
forestry:peat_bog[facing=up,manual=false]
forestry:logs.0[axis=x,variant=larch]
forestry:logs.0[axis=x,variant=teak]
forestry:logs.0[axis=x,variant=acacia]
forestry:logs.0[axis=x,variant=lime]
forestry:logs.0[axis=y,variant=larch]
forestry:logs.0[axis=y,variant=teak]
forestry:logs.0[axis=y,variant=acacia]
forestry:logs.0[axis=y,variant=lime]
forestry:logs.0[axis=z,variant=larch]
forestry:logs.0[axis=z,variant=teak]
forestry:logs.0[axis=z,variant=acacia]
forestry:logs.0[axis=z,variant=lime]
forestry:logs.0[axis=none,variant=larch]
forestry:logs.0[axis=none,variant=teak]
forestry:logs.0[axis=none,variant=acacia]
forestry:logs.0[axis=none,variant=lime]
forestry:logs.1[axis=x,variant=chestnut]
forestry:logs.1[axis=x,variant=wenge]
forestry:logs.1[axis=x,variant=baobab]
forestry:logs.1[axis=x,variant=sequoia]
forestry:logs.1[axis=y,variant=chestnut]
forestry:logs.1[axis=y,variant=wenge]
forestry:logs.1[axis=y,variant=baobab]
forestry:logs.1[axis=y,variant=sequoia]
forestry:logs.1[axis=z,variant=chestnut]
forestry:logs.1[axis=z,variant=wenge]
forestry:logs.1[axis=z,variant=baobab]
forestry:logs.1[axis=z,variant=sequoia]
forestry:logs.1[axis=none,variant=chestnut]
forestry:logs.1[axis=none,variant=wenge]
forestry:logs.1[axis=none,variant=baobab]
forestry:logs.1[axis=none,variant=sequoia]
forestry:logs.2[axis=x,variant=kapok]
forestry:logs.2[axis=x,variant=ebony]
forestry:logs.2[axis=x,variant=mahogany]
forestry:logs.2[axis=x,variant=balsa]
forestry:logs.2[axis=y,variant=kapok]
forestry:logs.2[axis=y,variant=ebony]
forestry:logs.2[axis=y,variant=mahogany]
forestry:logs.2[axis=y,variant=balsa]
forestry:logs.2[axis=z,variant=kapok]
forestry:logs.2[axis=z,variant=ebony]
forestry:logs.2[axis=z,variant=mahogany]
forestry:logs.2[axis=z,variant=balsa]
forestry:logs.2[axis=none,variant=kapok]
forestry:logs.2[axis=none,variant=ebony]
forestry:logs.2[axis=none,variant=mahogany]
forestry:logs.2[axis=none,variant=balsa]
forestry:logs.3[axis=x,variant=willow]
forestry:logs.3[axis=x,variant=walnut]
forestry:logs.3[axis=x,variant=greenheart]
forestry:logs.3[axis=x,variant=cherry]
forestry:logs.3[axis=y,variant=willow]
forestry:logs.3[axis=y,variant=walnut]
forestry:logs.3[axis=y,variant=greenheart]
forestry:logs.3[axis=y,variant=cherry]
forestry:logs.3[axis=z,variant=willow]
forestry:logs.3[axis=z,variant=walnut]
forestry:logs.3[axis=z,variant=greenheart]
forestry:logs.3[axis=z,variant=cherry]
forestry:logs.3[axis=none,variant=willow]
forestry:logs.3[axis=none,variant=walnut]
forestry:logs.3[axis=none,variant=greenheart]
forestry:logs.3[axis=none,variant=cherry]
forestry:logs.4[axis=x,variant=mahoe]
forestry:logs.4[axis=x,variant=poplar]
forestry:logs.4[axis=x,variant=palm]
forestry:logs.4[axis=x,variant=papaya]
forestry:logs.4[axis=y,variant=mahoe]
forestry:logs.4[axis=y,variant=poplar]
forestry:logs.4[axis=y,variant=palm]
forestry:logs.4[axis=y,variant=papaya]
forestry:logs.4[axis=z,variant=mahoe]
forestry:logs.4[axis=z,variant=poplar]
forestry:logs.4[axis=z,variant=palm]
forestry:logs.4[axis=z,variant=papaya]
forestry:logs.4[axis=none,variant=mahoe]
forestry:logs.4[axis=none,variant=poplar]
forestry:logs.4[axis=none,variant=palm]
forestry:logs.4[axis=none,variant=papaya]
forestry:logs.5[axis=x,variant=pine]
forestry:logs.5[axis=x,variant=plum]
forestry:logs.5[axis=x,variant=maple]
forestry:logs.5[axis=x,variant=citrus]
forestry:logs.5[axis=y,variant=pine]
forestry:logs.5[axis=y,variant=plum]
forestry:logs.5[axis=y,variant=maple]
forestry:logs.5[axis=y,variant=citrus]
forestry:logs.5[axis=z,variant=pine]
forestry:logs.5[axis=z,variant=plum]
forestry:logs.5[axis=z,variant=maple]
forestry:logs.5[axis=z,variant=citrus]
forestry:logs.5[axis=none,variant=pine]
forestry:logs.5[axis=none,variant=plum]
forestry:logs.5[axis=none,variant=maple]
forestry:logs.5[axis=none,variant=citrus]
forestry:logs.6[axis=x,variant=giganteum]
forestry:logs.6[axis=x,variant=ipe]
forestry:logs.6[axis=x,variant=padauk]
forestry:logs.6[axis=x,variant=cocobolo]
forestry:logs.6[axis=y,variant=giganteum]
forestry:logs.6[axis=y,variant=ipe]
forestry:logs.6[axis=y,variant=padauk]
forestry:logs.6[axis=y,variant=cocobolo]
forestry:logs.6[axis=z,variant=giganteum]
forestry:logs.6[axis=z,variant=ipe]
forestry:logs.6[axis=z,variant=padauk]
forestry:logs.6[axis=z,variant=cocobolo]
forestry:logs.6[axis=none,variant=giganteum]
forestry:logs.6[axis=none,variant=ipe]
forestry:logs.6[axis=none,variant=padauk]
forestry:logs.6[axis=none,variant=cocobolo]
forestry:logs.7[axis=x,variant=zebrawood]
forestry:logs.7[axis=y,variant=zebrawood]
forestry:logs.7[axis=z,variant=zebrawood]
forestry:logs.7[axis=none,variant=zebrawood]
forestry:logs.fireproof.0[axis=x,variant=larch]
forestry:logs.fireproof.0[axis=x,variant=teak]
forestry:logs.fireproof.0[axis=x,variant=acacia]
forestry:logs.fireproof.0[axis=x,variant=lime]
forestry:logs.fireproof.0[axis=y,variant=larch]
forestry:logs.fireproof.0[axis=y,variant=teak]
forestry:logs.fireproof.0[axis=y,variant=acacia]
forestry:logs.fireproof.0[axis=y,variant=lime]
forestry:logs.fireproof.0[axis=z,variant=larch]
forestry:logs.fireproof.0[axis=z,variant=teak]
forestry:logs.fireproof.0[axis=z,variant=acacia]
forestry:logs.fireproof.0[axis=z,variant=lime]
forestry:logs.fireproof.0[axis=none,variant=larch]
forestry:logs.fireproof.0[axis=none,variant=teak]
forestry:logs.fireproof.0[axis=none,variant=acacia]
forestry:logs.fireproof.0[axis=none,variant=lime]
forestry:logs.fireproof.1[axis=x,variant=chestnut]
forestry:logs.fireproof.1[axis=x,variant=wenge]
forestry:logs.fireproof.1[axis=x,variant=baobab]
forestry:logs.fireproof.1[axis=x,variant=sequoia]
forestry:logs.fireproof.1[axis=y,variant=chestnut]
forestry:logs.fireproof.1[axis=y,variant=wenge]
forestry:logs.fireproof.1[axis=y,variant=baobab]
forestry:logs.fireproof.1[axis=y,variant=sequoia]
forestry:logs.fireproof.1[axis=z,variant=chestnut]
forestry:logs.fireproof.1[axis=z,variant=wenge]
forestry:logs.fireproof.1[axis=z,variant=baobab]
forestry:logs.fireproof.1[axis=z,variant=sequoia]
forestry:logs.fireproof.1[axis=none,variant=chestnut]
forestry:logs.fireproof.1[axis=none,variant=wenge]
forestry:logs.fireproof.1[axis=none,variant=baobab]
forestry:logs.fireproof.1[axis=none,variant=sequoia]
forestry:logs.fireproof.2[axis=x,variant=kapok]
forestry:logs.fireproof.2[axis=x,variant=ebony]
forestry:logs.fireproof.2[axis=x,variant=mahogany]
forestry:logs.fireproof.2[axis=x,variant=balsa]
forestry:logs.fireproof.2[axis=y,variant=kapok]
forestry:logs.fireproof.2[axis=y,variant=ebony]
forestry:logs.fireproof.2[axis=y,variant=mahogany]
forestry:logs.fireproof.2[axis=y,variant=balsa]
forestry:logs.fireproof.2[axis=z,variant=kapok]
forestry:logs.fireproof.2[axis=z,variant=ebony]
forestry:logs.fireproof.2[axis=z,variant=mahogany]
forestry:logs.fireproof.2[axis=z,variant=balsa]
forestry:logs.fireproof.2[axis=none,variant=kapok]
forestry:logs.fireproof.2[axis=none,variant=ebony]
forestry:logs.fireproof.2[axis=none,variant=mahogany]
forestry:logs.fireproof.2[axis=none,variant=balsa]
forestry:logs.fireproof.3[axis=x,variant=willow]
forestry:logs.fireproof.3[axis=x,variant=walnut]
forestry:logs.fireproof.3[axis=x,variant=greenheart]
forestry:logs.fireproof.3[axis=x,variant=cherry]
forestry:logs.fireproof.3[axis=y,variant=willow]
forestry:logs.fireproof.3[axis=y,variant=walnut]
forestry:logs.fireproof.3[axis=y,variant=greenheart]
forestry:logs.fireproof.3[axis=y,variant=cherry]
forestry:logs.fireproof.3[axis=z,variant=willow]
forestry:logs.fireproof.3[axis=z,variant=walnut]
forestry:logs.fireproof.3[axis=z,variant=greenheart]
forestry:logs.fireproof.3[axis=z,variant=cherry]
forestry:logs.fireproof.3[axis=none,variant=willow]
forestry:logs.fireproof.3[axis=none,variant=walnut]
forestry:logs.fireproof.3[axis=none,variant=greenheart]
forestry:logs.fireproof.3[axis=none,variant=cherry]
forestry:logs.fireproof.4[axis=x,variant=mahoe]
forestry:logs.fireproof.4[axis=x,variant=poplar]
forestry:logs.fireproof.4[axis=x,variant=palm]
forestry:logs.fireproof.4[axis=x,variant=papaya]
forestry:logs.fireproof.4[axis=y,variant=mahoe]
forestry:logs.fireproof.4[axis=y,variant=poplar]
forestry:logs.fireproof.4[axis=y,variant=palm]
forestry:logs.fireproof.4[axis=y,variant=papaya]
forestry:logs.fireproof.4[axis=z,variant=mahoe]
forestry:logs.fireproof.4[axis=z,variant=poplar]
forestry:logs.fireproof.4[axis=z,variant=palm]
forestry:logs.fireproof.4[axis=z,variant=papaya]
forestry:logs.fireproof.4[axis=none,variant=mahoe]
forestry:logs.fireproof.4[axis=none,variant=poplar]
forestry:logs.fireproof.4[axis=none,variant=palm]
forestry:logs.fireproof.4[axis=none,variant=papaya]
forestry:logs.fireproof.5[axis=x,variant=pine]
forestry:logs.fireproof.5[axis=x,variant=plum]
forestry:logs.fireproof.5[axis=x,variant=maple]
forestry:logs.fireproof.5[axis=x,variant=citrus]
forestry:logs.fireproof.5[axis=y,variant=pine]
forestry:logs.fireproof.5[axis=y,variant=plum]
forestry:logs.fireproof.5[axis=y,variant=maple]
forestry:logs.fireproof.5[axis=y,variant=citrus]
forestry:logs.fireproof.5[axis=z,variant=pine]
forestry:logs.fireproof.5[axis=z,variant=plum]
forestry:logs.fireproof.5[axis=z,variant=maple]
forestry:logs.fireproof.5[axis=z,variant=citrus]
forestry:logs.fireproof.5[axis=none,variant=pine]
forestry:logs.fireproof.5[axis=none,variant=plum]
forestry:logs.fireproof.5[axis=none,variant=maple]
forestry:logs.fireproof.5[axis=none,variant=citrus]
forestry:logs.fireproof.6[axis=x,variant=giganteum]
forestry:logs.fireproof.6[axis=x,variant=ipe]
forestry:logs.fireproof.6[axis=x,variant=padauk]
forestry:logs.fireproof.6[axis=x,variant=cocobolo]
forestry:logs.fireproof.6[axis=y,variant=giganteum]
forestry:logs.fireproof.6[axis=y,variant=ipe]
forestry:logs.fireproof.6[axis=y,variant=padauk]
forestry:logs.fireproof.6[axis=y,variant=cocobolo]
forestry:logs.fireproof.6[axis=z,variant=giganteum]
forestry:logs.fireproof.6[axis=z,variant=ipe]
forestry:logs.fireproof.6[axis=z,variant=padauk]
forestry:logs.fireproof.6[axis=z,variant=cocobolo]
forestry:logs.fireproof.6[axis=none,variant=giganteum]
forestry:logs.fireproof.6[axis=none,variant=ipe]
forestry:logs.fireproof.6[axis=none,variant=padauk]
forestry:logs.fireproof.6[axis=none,variant=cocobolo]
forestry:logs.fireproof.7[axis=x,variant=zebrawood]
forestry:logs.fireproof.7[axis=y,variant=zebrawood]
forestry:logs.fireproof.7[axis=z,variant=zebrawood]
forestry:logs.fireproof.7[axis=none,variant=zebrawood]
forestry:logs.vanilla.fireproof.0[axis=x,variant=oak]
forestry:logs.vanilla.fireproof.0[axis=x,variant=spruce]
forestry:logs.vanilla.fireproof.0[axis=x,variant=birch]
forestry:logs.vanilla.fireproof.0[axis=x,variant=jungle]
forestry:logs.vanilla.fireproof.0[axis=y,variant=oak]
forestry:logs.vanilla.fireproof.0[axis=y,variant=spruce]
forestry:logs.vanilla.fireproof.0[axis=y,variant=birch]
forestry:logs.vanilla.fireproof.0[axis=y,variant=jungle]
forestry:logs.vanilla.fireproof.0[axis=z,variant=oak]
forestry:logs.vanilla.fireproof.0[axis=z,variant=spruce]
forestry:logs.vanilla.fireproof.0[axis=z,variant=birch]
forestry:logs.vanilla.fireproof.0[axis=z,variant=jungle]
forestry:logs.vanilla.fireproof.0[axis=none,variant=oak]
forestry:logs.vanilla.fireproof.0[axis=none,variant=spruce]
forestry:logs.vanilla.fireproof.0[axis=none,variant=birch]
forestry:logs.vanilla.fireproof.0[axis=none,variant=jungle]
forestry:logs.vanilla.fireproof.1[axis=x,variant=acacia]
forestry:logs.vanilla.fireproof.1[axis=x,variant=dark_oak]
forestry:logs.vanilla.fireproof.1[axis=y,variant=acacia]
forestry:logs.vanilla.fireproof.1[axis=y,variant=dark_oak]
forestry:logs.vanilla.fireproof.1[axis=z,variant=acacia]
forestry:logs.vanilla.fireproof.1[axis=z,variant=dark_oak]
forestry:logs.vanilla.fireproof.1[axis=none,variant=acacia]
forestry:logs.vanilla.fireproof.1[axis=none,variant=dark_oak]
forestry:planks.0[variant=larch]
forestry:planks.0[variant=teak]
forestry:planks.0[variant=acacia]
forestry:planks.0[variant=lime]
forestry:planks.0[variant=chestnut]
forestry:planks.0[variant=wenge]
forestry:planks.0[variant=baobab]
forestry:planks.0[variant=sequoia]
forestry:planks.0[variant=kapok]
forestry:planks.0[variant=ebony]
forestry:planks.0[variant=mahogany]
forestry:planks.0[variant=balsa]
forestry:planks.0[variant=willow]
forestry:planks.0[variant=walnut]
forestry:planks.0[variant=greenheart]
forestry:planks.0[variant=cherry]
forestry:planks.1[variant=mahoe]
forestry:planks.1[variant=poplar]
forestry:planks.1[variant=palm]
forestry:planks.1[variant=papaya]
forestry:planks.1[variant=pine]
forestry:planks.1[variant=plum]
forestry:planks.1[variant=maple]
forestry:planks.1[variant=citrus]
forestry:planks.1[variant=giganteum]
forestry:planks.1[variant=ipe]
forestry:planks.1[variant=padauk]
forestry:planks.1[variant=cocobolo]
forestry:planks.1[variant=zebrawood]
forestry:planks.fireproof.0[variant=larch]
forestry:planks.fireproof.0[variant=teak]
forestry:planks.fireproof.0[variant=acacia]
forestry:planks.fireproof.0[variant=lime]
forestry:planks.fireproof.0[variant=chestnut]
forestry:planks.fireproof.0[variant=wenge]
forestry:planks.fireproof.0[variant=baobab]
forestry:planks.fireproof.0[variant=sequoia]
forestry:planks.fireproof.0[variant=kapok]
forestry:planks.fireproof.0[variant=ebony]
forestry:planks.fireproof.0[variant=mahogany]
forestry:planks.fireproof.0[variant=balsa]
forestry:planks.fireproof.0[variant=willow]
forestry:planks.fireproof.0[variant=walnut]
forestry:planks.fireproof.0[variant=greenheart]
forestry:planks.fireproof.0[variant=cherry]
forestry:planks.fireproof.1[variant=mahoe]
forestry:planks.fireproof.1[variant=poplar]
forestry:planks.fireproof.1[variant=palm]
forestry:planks.fireproof.1[variant=papaya]
forestry:planks.fireproof.1[variant=pine]
forestry:planks.fireproof.1[variant=plum]
forestry:planks.fireproof.1[variant=maple]
forestry:planks.fireproof.1[variant=citrus]
forestry:planks.fireproof.1[variant=giganteum]
forestry:planks.fireproof.1[variant=ipe]
forestry:planks.fireproof.1[variant=padauk]
forestry:planks.fireproof.1[variant=cocobolo]
forestry:planks.fireproof.1[variant=zebrawood]
forestry:planks.vanilla.fireproof.0[variant=oak]
forestry:planks.vanilla.fireproof.0[variant=spruce]
forestry:planks.vanilla.fireproof.0[variant=birch]
forestry:planks.vanilla.fireproof.0[variant=jungle]
forestry:planks.vanilla.fireproof.0[variant=acacia]
forestry:planks.vanilla.fireproof.0[variant=dark_oak]
forestry:slabs.0[half=top,variant=larch]
forestry:slabs.0[half=top,variant=teak]
forestry:slabs.0[half=top,variant=acacia]
forestry:slabs.0[half=top,variant=lime]
forestry:slabs.0[half=top,variant=chestnut]
forestry:slabs.0[half=top,variant=wenge]
forestry:slabs.0[half=top,variant=baobab]
forestry:slabs.0[half=top,variant=sequoia]
forestry:slabs.0[half=bottom,variant=larch]
forestry:slabs.0[half=bottom,variant=teak]
forestry:slabs.0[half=bottom,variant=acacia]
forestry:slabs.0[half=bottom,variant=lime]
forestry:slabs.0[half=bottom,variant=chestnut]
forestry:slabs.0[half=bottom,variant=wenge]
forestry:slabs.0[half=bottom,variant=baobab]
forestry:slabs.0[half=bottom,variant=sequoia]
forestry:slabs.double.0[variant=larch]
forestry:slabs.double.0[variant=teak]
forestry:slabs.double.0[variant=acacia]
forestry:slabs.double.0[variant=lime]
forestry:slabs.double.0[variant=chestnut]
forestry:slabs.double.0[variant=wenge]
forestry:slabs.double.0[variant=baobab]
forestry:slabs.double.0[variant=sequoia]
forestry:slabs.1[half=top,variant=kapok]
forestry:slabs.1[half=top,variant=ebony]
forestry:slabs.1[half=top,variant=mahogany]
forestry:slabs.1[half=top,variant=balsa]
forestry:slabs.1[half=top,variant=willow]
forestry:slabs.1[half=top,variant=walnut]
forestry:slabs.1[half=top,variant=greenheart]
forestry:slabs.1[half=top,variant=cherry]
forestry:slabs.1[half=bottom,variant=kapok]
forestry:slabs.1[half=bottom,variant=ebony]
forestry:slabs.1[half=bottom,variant=mahogany]
forestry:slabs.1[half=bottom,variant=balsa]
forestry:slabs.1[half=bottom,variant=willow]
forestry:slabs.1[half=bottom,variant=walnut]
forestry:slabs.1[half=bottom,variant=greenheart]
forestry:slabs.1[half=bottom,variant=cherry]
forestry:slabs.double.1[variant=kapok]
forestry:slabs.double.1[variant=ebony]
forestry:slabs.double.1[variant=mahogany]
forestry:slabs.double.1[variant=balsa]
forestry:slabs.double.1[variant=willow]
forestry:slabs.double.1[variant=walnut]
forestry:slabs.double.1[variant=greenheart]
forestry:slabs.double.1[variant=cherry]
forestry:slabs.2[half=top,variant=mahoe]
forestry:slabs.2[half=top,variant=poplar]
forestry:slabs.2[half=top,variant=palm]
forestry:slabs.2[half=top,variant=papaya]
forestry:slabs.2[half=top,variant=pine]
forestry:slabs.2[half=top,variant=plum]
forestry:slabs.2[half=top,variant=maple]
forestry:slabs.2[half=top,variant=citrus]
forestry:slabs.2[half=bottom,variant=mahoe]
forestry:slabs.2[half=bottom,variant=poplar]
forestry:slabs.2[half=bottom,variant=palm]
forestry:slabs.2[half=bottom,variant=papaya]
forestry:slabs.2[half=bottom,variant=pine]
forestry:slabs.2[half=bottom,variant=plum]
forestry:slabs.2[half=bottom,variant=maple]
forestry:slabs.2[half=bottom,variant=citrus]
forestry:slabs.double.2[variant=mahoe]
forestry:slabs.double.2[variant=poplar]
forestry:slabs.double.2[variant=palm]
forestry:slabs.double.2[variant=papaya]
forestry:slabs.double.2[variant=pine]
forestry:slabs.double.2[variant=plum]
forestry:slabs.double.2[variant=maple]
forestry:slabs.double.2[variant=citrus]
forestry:slabs.3[half=top,variant=giganteum]
forestry:slabs.3[half=top,variant=ipe]
forestry:slabs.3[half=top,variant=padauk]
forestry:slabs.3[half=top,variant=cocobolo]
forestry:slabs.3[half=top,variant=zebrawood]
forestry:slabs.3[half=bottom,variant=giganteum]
forestry:slabs.3[half=bottom,variant=ipe]
forestry:slabs.3[half=bottom,variant=padauk]
forestry:slabs.3[half=bottom,variant=cocobolo]
forestry:slabs.3[half=bottom,variant=zebrawood]
forestry:slabs.double.3[variant=giganteum]
forestry:slabs.double.3[variant=ipe]
forestry:slabs.double.3[variant=padauk]
forestry:slabs.double.3[variant=cocobolo]
forestry:slabs.double.3[variant=zebrawood]
forestry:slabs.fireproof.0[half=top,variant=larch]
forestry:slabs.fireproof.0[half=top,variant=teak]
forestry:slabs.fireproof.0[half=top,variant=acacia]
forestry:slabs.fireproof.0[half=top,variant=lime]
forestry:slabs.fireproof.0[half=top,variant=chestnut]
forestry:slabs.fireproof.0[half=top,variant=wenge]
forestry:slabs.fireproof.0[half=top,variant=baobab]
forestry:slabs.fireproof.0[half=top,variant=sequoia]
forestry:slabs.fireproof.0[half=bottom,variant=larch]
forestry:slabs.fireproof.0[half=bottom,variant=teak]
forestry:slabs.fireproof.0[half=bottom,variant=acacia]
forestry:slabs.fireproof.0[half=bottom,variant=lime]
forestry:slabs.fireproof.0[half=bottom,variant=chestnut]
forestry:slabs.fireproof.0[half=bottom,variant=wenge]
forestry:slabs.fireproof.0[half=bottom,variant=baobab]
forestry:slabs.fireproof.0[half=bottom,variant=sequoia]
forestry:slabs.double.fireproof.0[variant=larch]
forestry:slabs.double.fireproof.0[variant=teak]
forestry:slabs.double.fireproof.0[variant=acacia]
forestry:slabs.double.fireproof.0[variant=lime]
forestry:slabs.double.fireproof.0[variant=chestnut]
forestry:slabs.double.fireproof.0[variant=wenge]
forestry:slabs.double.fireproof.0[variant=baobab]
forestry:slabs.double.fireproof.0[variant=sequoia]
forestry:slabs.fireproof.1[half=top,variant=kapok]
forestry:slabs.fireproof.1[half=top,variant=ebony]
forestry:slabs.fireproof.1[half=top,variant=mahogany]
forestry:slabs.fireproof.1[half=top,variant=balsa]
forestry:slabs.fireproof.1[half=top,variant=willow]
forestry:slabs.fireproof.1[half=top,variant=walnut]
forestry:slabs.fireproof.1[half=top,variant=greenheart]
forestry:slabs.fireproof.1[half=top,variant=cherry]
forestry:slabs.fireproof.1[half=bottom,variant=kapok]
forestry:slabs.fireproof.1[half=bottom,variant=ebony]
forestry:slabs.fireproof.1[half=bottom,variant=mahogany]
forestry:slabs.fireproof.1[half=bottom,variant=balsa]
forestry:slabs.fireproof.1[half=bottom,variant=willow]
forestry:slabs.fireproof.1[half=bottom,variant=walnut]
forestry:slabs.fireproof.1[half=bottom,variant=greenheart]
forestry:slabs.fireproof.1[half=bottom,variant=cherry]
forestry:slabs.double.fireproof.1[variant=kapok]
forestry:slabs.double.fireproof.1[variant=ebony]
forestry:slabs.double.fireproof.1[variant=mahogany]
forestry:slabs.double.fireproof.1[variant=balsa]
forestry:slabs.double.fireproof.1[variant=willow]
forestry:slabs.double.fireproof.1[variant=walnut]
forestry:slabs.double.fireproof.1[variant=greenheart]
forestry:slabs.double.fireproof.1[variant=cherry]
forestry:slabs.fireproof.2[half=top,variant=mahoe]
forestry:slabs.fireproof.2[half=top,variant=poplar]
forestry:slabs.fireproof.2[half=top,variant=palm]
forestry:slabs.fireproof.2[half=top,variant=papaya]
forestry:slabs.fireproof.2[half=top,variant=pine]
forestry:slabs.fireproof.2[half=top,variant=plum]
forestry:slabs.fireproof.2[half=top,variant=maple]
forestry:slabs.fireproof.2[half=top,variant=citrus]
forestry:slabs.fireproof.2[half=bottom,variant=mahoe]
forestry:slabs.fireproof.2[half=bottom,variant=poplar]
forestry:slabs.fireproof.2[half=bottom,variant=palm]
forestry:slabs.fireproof.2[half=bottom,variant=papaya]
forestry:slabs.fireproof.2[half=bottom,variant=pine]
forestry:slabs.fireproof.2[half=bottom,variant=plum]
forestry:slabs.fireproof.2[half=bottom,variant=maple]
forestry:slabs.fireproof.2[half=bottom,variant=citrus]
forestry:slabs.double.fireproof.2[variant=mahoe]
forestry:slabs.double.fireproof.2[variant=poplar]
forestry:slabs.double.fireproof.2[variant=palm]
forestry:slabs.double.fireproof.2[variant=papaya]
forestry:slabs.double.fireproof.2[variant=pine]
forestry:slabs.double.fireproof.2[variant=plum]
forestry:slabs.double.fireproof.2[variant=maple]
forestry:slabs.double.fireproof.2[variant=citrus]
forestry:slabs.fireproof.3[half=top,variant=giganteum]
forestry:slabs.fireproof.3[half=top,variant=ipe]
forestry:slabs.fireproof.3[half=top,variant=padauk]
forestry:slabs.fireproof.3[half=top,variant=cocobolo]
forestry:slabs.fireproof.3[half=top,variant=zebrawood]
forestry:slabs.fireproof.3[half=bottom,variant=giganteum]
forestry:slabs.fireproof.3[half=bottom,variant=ipe]
forestry:slabs.fireproof.3[half=bottom,variant=padauk]
forestry:slabs.fireproof.3[half=bottom,variant=cocobolo]
forestry:slabs.fireproof.3[half=bottom,variant=zebrawood]
forestry:slabs.double.fireproof.3[variant=giganteum]
forestry:slabs.double.fireproof.3[variant=ipe]
forestry:slabs.double.fireproof.3[variant=padauk]
forestry:slabs.double.fireproof.3[variant=cocobolo]
forestry:slabs.double.fireproof.3[variant=zebrawood]
forestry:slabs.vanilla.fireproof.0[half=top,variant=oak]
forestry:slabs.vanilla.fireproof.0[half=top,variant=spruce]
forestry:slabs.vanilla.fireproof.0[half=top,variant=birch]
forestry:slabs.vanilla.fireproof.0[half=top,variant=jungle]
forestry:slabs.vanilla.fireproof.0[half=top,variant=acacia]
forestry:slabs.vanilla.fireproof.0[half=top,variant=dark_oak]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=oak]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=spruce]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=birch]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=jungle]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=acacia]
forestry:slabs.vanilla.fireproof.0[half=bottom,variant=dark_oak]
forestry:slabs.vanilla.double.fireproof.0[variant=oak]
forestry:slabs.vanilla.double.fireproof.0[variant=spruce]
forestry:slabs.vanilla.double.fireproof.0[variant=birch]
forestry:slabs.vanilla.double.fireproof.0[variant=jungle]
forestry:slabs.vanilla.double.fireproof.0[variant=acacia]
forestry:slabs.vanilla.double.fireproof.0[variant=dark_oak]
forestry:fences.0[east=true,north=true,south=true,variant=larch,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=larch,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=teak,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=teak,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=acacia,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=acacia,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=lime,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=lime,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=chestnut,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=chestnut,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=wenge,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=wenge,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=baobab,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=baobab,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=sequoia,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=sequoia,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=kapok,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=kapok,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=ebony,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=ebony,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=mahogany,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=mahogany,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=balsa,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=balsa,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=willow,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=willow,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=walnut,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=walnut,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=greenheart,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=greenheart,west=false]
forestry:fences.0[east=true,north=true,south=true,variant=cherry,west=true]
forestry:fences.0[east=true,north=true,south=true,variant=cherry,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=larch,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=larch,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=teak,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=teak,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=acacia,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=acacia,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=lime,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=lime,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=chestnut,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=chestnut,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=wenge,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=wenge,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=baobab,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=baobab,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=sequoia,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=sequoia,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=kapok,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=kapok,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=ebony,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=ebony,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=mahogany,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=mahogany,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=balsa,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=balsa,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=willow,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=willow,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=walnut,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=walnut,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=greenheart,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=greenheart,west=false]
forestry:fences.0[east=true,north=true,south=false,variant=cherry,west=true]
forestry:fences.0[east=true,north=true,south=false,variant=cherry,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=larch,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=larch,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=teak,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=teak,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=acacia,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=acacia,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=lime,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=lime,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=chestnut,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=chestnut,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=wenge,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=wenge,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=baobab,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=baobab,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=sequoia,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=sequoia,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=kapok,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=kapok,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=ebony,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=ebony,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=mahogany,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=mahogany,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=balsa,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=balsa,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=willow,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=willow,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=walnut,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=walnut,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=greenheart,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=greenheart,west=false]
forestry:fences.0[east=true,north=false,south=true,variant=cherry,west=true]
forestry:fences.0[east=true,north=false,south=true,variant=cherry,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=larch,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=larch,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=teak,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=teak,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=acacia,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=acacia,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=lime,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=lime,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=chestnut,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=chestnut,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=wenge,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=wenge,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=baobab,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=baobab,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=sequoia,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=sequoia,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=kapok,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=kapok,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=ebony,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=ebony,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=mahogany,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=mahogany,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=balsa,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=balsa,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=willow,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=willow,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=walnut,west=true]
forestry:fences.0[east=true,north=false,south=false,variant=walnut,west=false]
forestry:fences.0[east=true,north=false,south=false,variant=greenheart,west=true]
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forestry:fences.1[east=false,north=true,south=true,variant=cocobolo,west=true]
forestry:fences.1[east=false,north=true,south=true,variant=cocobolo,west=false]
forestry:fences.1[east=false,north=true,south=true,variant=zebrawood,west=true]
forestry:fences.1[east=false,north=true,south=true,variant=zebrawood,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=mahoe,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=mahoe,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=poplar,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=poplar,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=palm,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=palm,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=papaya,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=papaya,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=pine,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=pine,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=plum,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=plum,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=maple,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=maple,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=citrus,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=citrus,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=giganteum,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=giganteum,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=ipe,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=ipe,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=padauk,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=padauk,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=cocobolo,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=cocobolo,west=false]
forestry:fences.1[east=false,north=true,south=false,variant=zebrawood,west=true]
forestry:fences.1[east=false,north=true,south=false,variant=zebrawood,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=mahoe,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=mahoe,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=poplar,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=poplar,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=palm,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=palm,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=papaya,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=papaya,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=pine,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=pine,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=plum,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=plum,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=maple,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=maple,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=citrus,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=citrus,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=giganteum,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=giganteum,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=ipe,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=ipe,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=padauk,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=padauk,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=cocobolo,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=cocobolo,west=false]
forestry:fences.1[east=false,north=false,south=true,variant=zebrawood,west=true]
forestry:fences.1[east=false,north=false,south=true,variant=zebrawood,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=mahoe,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=mahoe,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=poplar,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=poplar,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=palm,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=palm,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=papaya,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=papaya,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=pine,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=pine,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=plum,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=plum,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=maple,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=maple,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=citrus,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=citrus,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=giganteum,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=giganteum,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=ipe,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=ipe,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=padauk,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=padauk,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=cocobolo,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=cocobolo,west=false]
forestry:fences.1[east=false,north=false,south=false,variant=zebrawood,west=true]
forestry:fences.1[east=false,north=false,south=false,variant=zebrawood,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=larch,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=larch,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=teak,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=teak,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=acacia,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=acacia,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=lime,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=lime,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=wenge,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=wenge,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=baobab,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=baobab,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=kapok,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=kapok,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=ebony,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=ebony,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=balsa,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=balsa,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=willow,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=willow,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=walnut,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=walnut,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=cherry,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=true,variant=cherry,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=larch,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=larch,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=teak,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=teak,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=acacia,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=acacia,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=lime,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=lime,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=wenge,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=wenge,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=baobab,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=baobab,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=kapok,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=kapok,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=ebony,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=ebony,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=balsa,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=balsa,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=willow,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=willow,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=walnut,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=walnut,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=cherry,west=true]
forestry:fences.fireproof.0[east=true,north=true,south=false,variant=cherry,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=larch,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=larch,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=teak,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=teak,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=acacia,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=acacia,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=lime,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=lime,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=wenge,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=wenge,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=baobab,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=baobab,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=kapok,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=kapok,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=ebony,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=ebony,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=balsa,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=balsa,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=willow,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=willow,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=walnut,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=walnut,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=cherry,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=true,variant=cherry,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=larch,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=larch,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=teak,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=teak,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=acacia,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=acacia,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=lime,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=lime,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=wenge,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=wenge,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=baobab,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=baobab,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=kapok,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=kapok,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=ebony,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=ebony,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=balsa,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=balsa,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=willow,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=willow,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=walnut,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=walnut,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=cherry,west=true]
forestry:fences.fireproof.0[east=true,north=false,south=false,variant=cherry,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=larch,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=larch,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=teak,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=teak,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=acacia,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=acacia,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=lime,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=lime,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=wenge,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=wenge,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=baobab,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=baobab,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=kapok,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=kapok,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=ebony,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=ebony,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=balsa,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=balsa,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=willow,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=willow,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=walnut,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=walnut,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=cherry,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=true,variant=cherry,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=larch,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=larch,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=teak,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=teak,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=acacia,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=acacia,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=lime,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=lime,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=wenge,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=wenge,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=baobab,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=baobab,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=kapok,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=kapok,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=ebony,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=ebony,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=balsa,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=balsa,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=willow,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=willow,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=walnut,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=walnut,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=cherry,west=true]
forestry:fences.fireproof.0[east=false,north=true,south=false,variant=cherry,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=larch,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=larch,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=teak,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=teak,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=acacia,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=acacia,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=lime,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=lime,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=wenge,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=wenge,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=baobab,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=baobab,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=kapok,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=kapok,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=ebony,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=ebony,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=balsa,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=balsa,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=willow,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=willow,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=walnut,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=walnut,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=cherry,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=true,variant=cherry,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=larch,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=larch,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=teak,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=teak,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=acacia,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=acacia,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=lime,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=lime,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=chestnut,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=chestnut,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=wenge,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=wenge,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=baobab,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=baobab,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=sequoia,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=sequoia,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=kapok,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=kapok,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=ebony,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=ebony,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=mahogany,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=mahogany,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=balsa,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=balsa,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=willow,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=willow,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=walnut,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=walnut,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=greenheart,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=greenheart,west=false]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=cherry,west=true]
forestry:fences.fireproof.0[east=false,north=false,south=false,variant=cherry,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=poplar,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=poplar,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=palm,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=palm,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=papaya,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=papaya,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=pine,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=pine,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=plum,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=plum,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=maple,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=maple,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=citrus,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=citrus,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=ipe,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=ipe,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=padauk,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=padauk,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=true,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=poplar,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=poplar,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=palm,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=palm,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=papaya,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=papaya,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=pine,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=pine,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=plum,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=plum,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=maple,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=maple,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=citrus,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=citrus,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=ipe,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=ipe,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=padauk,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=padauk,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=true,north=true,south=false,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=poplar,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=poplar,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=palm,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=palm,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=papaya,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=papaya,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=pine,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=pine,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=plum,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=plum,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=maple,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=maple,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=citrus,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=citrus,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=ipe,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=ipe,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=padauk,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=padauk,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=true,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=poplar,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=poplar,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=palm,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=palm,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=papaya,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=papaya,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=pine,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=pine,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=plum,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=plum,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=maple,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=maple,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=citrus,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=citrus,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=ipe,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=ipe,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=padauk,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=padauk,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=true,north=false,south=false,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=poplar,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=poplar,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=palm,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=palm,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=papaya,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=papaya,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=pine,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=pine,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=plum,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=plum,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=maple,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=maple,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=citrus,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=citrus,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=ipe,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=ipe,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=padauk,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=padauk,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=true,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=poplar,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=poplar,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=palm,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=palm,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=papaya,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=papaya,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=pine,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=pine,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=plum,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=plum,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=maple,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=maple,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=citrus,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=citrus,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=ipe,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=ipe,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=padauk,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=padauk,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=false,north=true,south=false,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=poplar,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=poplar,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=palm,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=palm,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=papaya,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=papaya,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=pine,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=pine,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=plum,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=plum,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=maple,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=maple,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=citrus,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=citrus,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=ipe,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=ipe,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=padauk,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=padauk,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=true,variant=zebrawood,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=mahoe,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=mahoe,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=poplar,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=poplar,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=palm,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=palm,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=papaya,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=papaya,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=pine,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=pine,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=plum,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=plum,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=maple,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=maple,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=citrus,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=citrus,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=giganteum,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=giganteum,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=ipe,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=ipe,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=padauk,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=padauk,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=cocobolo,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=cocobolo,west=false]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=zebrawood,west=true]
forestry:fences.fireproof.1[east=false,north=false,south=false,variant=zebrawood,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=true,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=true,south=false,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=true,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=true,north=false,south=false,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=true,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=true,south=false,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=true,variant=dark_oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=oak,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=spruce,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=spruce,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=birch,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=birch,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=jungle,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=jungle,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=acacia,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=acacia,west=false]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=dark_oak,west=true]
forestry:fences.vanilla.fireproof.0[east=false,north=false,south=false,variant=dark_oak,west=false]
forestry:fence.gates.larch[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.larch[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.larch[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.larch[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.larch[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.larch[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.larch[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.larch[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.larch[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.larch[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.larch[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.larch[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.larch[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.larch[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.larch[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.larch[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.larch[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.larch[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.larch[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.larch[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.larch[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.larch[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.larch[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.larch[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.larch[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.larch[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.larch[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.larch[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.larch[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.larch[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.larch[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.larch[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.larch[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.teak[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.teak[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.teak[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.teak[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.teak[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.teak[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.teak[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.teak[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.teak[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.teak[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.teak[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.teak[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.teak[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.teak[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.teak[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.teak[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.teak[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.teak[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.teak[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.teak[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.teak[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.teak[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.teak[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.teak[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.teak[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.teak[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.teak[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.teak[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.teak[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.teak[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.teak[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.teak[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.teak[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.acacia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.acacia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.acacia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.acacia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.acacia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.acacia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.acacia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.acacia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.acacia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.acacia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.acacia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.acacia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.acacia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.acacia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.acacia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.acacia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.acacia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.acacia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.acacia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.acacia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.acacia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.acacia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.acacia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.acacia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.acacia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.acacia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.acacia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.acacia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.acacia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.acacia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.acacia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.acacia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.acacia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.lime[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.lime[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.lime[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.lime[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.lime[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.lime[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.lime[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.lime[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.lime[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.lime[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.lime[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.lime[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.lime[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.lime[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.lime[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.lime[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.lime[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.lime[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.lime[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.lime[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.lime[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.lime[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.lime[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.lime[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.lime[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.lime[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.lime[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.lime[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.lime[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.lime[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.lime[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.lime[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.lime[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.chestnut[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.chestnut[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.chestnut[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.chestnut[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.chestnut[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.chestnut[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.chestnut[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.chestnut[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.chestnut[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.chestnut[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.chestnut[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.chestnut[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.chestnut[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.chestnut[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.chestnut[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.chestnut[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.chestnut[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.chestnut[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.chestnut[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.chestnut[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.chestnut[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.chestnut[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.chestnut[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.chestnut[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.chestnut[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.chestnut[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.chestnut[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.chestnut[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.chestnut[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.chestnut[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.chestnut[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.chestnut[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.chestnut[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.wenge[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.wenge[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.wenge[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.wenge[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.wenge[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.wenge[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.wenge[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.wenge[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.wenge[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.wenge[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.wenge[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.wenge[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.wenge[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.wenge[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.wenge[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.wenge[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.wenge[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.wenge[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.wenge[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.wenge[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.wenge[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.wenge[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.wenge[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.wenge[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.wenge[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.wenge[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.wenge[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.wenge[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.wenge[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.wenge[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.wenge[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.wenge[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.wenge[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.baobab[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.baobab[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.baobab[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.baobab[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.baobab[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.baobab[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.baobab[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.baobab[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.baobab[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.baobab[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.baobab[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.baobab[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.baobab[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.baobab[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.baobab[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.baobab[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.baobab[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.baobab[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.baobab[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.baobab[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.baobab[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.baobab[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.baobab[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.baobab[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.baobab[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.baobab[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.baobab[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.baobab[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.baobab[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.baobab[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.baobab[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.baobab[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.baobab[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.sequoia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.sequoia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.sequoia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.sequoia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.sequoia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.sequoia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.sequoia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.sequoia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.sequoia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.sequoia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.sequoia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.sequoia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.sequoia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.sequoia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.sequoia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.sequoia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.sequoia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.sequoia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.sequoia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.sequoia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.sequoia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.sequoia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.sequoia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.sequoia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.sequoia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.sequoia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.sequoia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.sequoia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.sequoia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.sequoia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.sequoia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.sequoia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.sequoia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.kapok[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.kapok[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.kapok[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.kapok[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.kapok[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.kapok[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.kapok[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.kapok[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.kapok[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.kapok[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.kapok[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.kapok[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.kapok[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.kapok[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.kapok[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.kapok[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.kapok[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.kapok[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.kapok[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.kapok[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.kapok[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.kapok[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.kapok[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.kapok[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.kapok[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.kapok[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.kapok[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.kapok[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.kapok[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.kapok[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.kapok[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.kapok[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.kapok[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.ebony[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.ebony[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.ebony[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.ebony[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.ebony[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.ebony[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.ebony[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.ebony[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.ebony[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.ebony[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.ebony[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.ebony[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.ebony[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.ebony[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.ebony[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.ebony[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.ebony[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.ebony[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.ebony[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.ebony[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.ebony[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.ebony[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.ebony[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.ebony[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.ebony[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.ebony[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.ebony[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.ebony[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.ebony[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.ebony[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.ebony[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.ebony[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ebony[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahogany[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahogany[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahogany[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahogany[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahogany[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahogany[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahogany[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahogany[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahogany[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahogany[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahogany[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahogany[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahogany[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahogany[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahogany[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahogany[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahogany[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahogany[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahogany[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahogany[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahogany[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahogany[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahogany[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahogany[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahogany[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahogany[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahogany[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahogany[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahogany[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahogany[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahogany[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahogany[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahogany[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.balsa[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.balsa[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.balsa[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.balsa[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.balsa[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.balsa[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.balsa[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.balsa[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.balsa[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.balsa[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.balsa[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.balsa[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.balsa[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.balsa[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.balsa[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.balsa[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.balsa[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.balsa[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.balsa[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.balsa[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.balsa[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.balsa[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.balsa[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.balsa[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.balsa[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.balsa[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.balsa[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.balsa[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.balsa[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.balsa[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.balsa[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.balsa[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.balsa[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.willow[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.willow[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.willow[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.willow[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.willow[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.willow[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.willow[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.willow[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.willow[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.willow[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.willow[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.willow[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.willow[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.willow[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.willow[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.willow[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.willow[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.willow[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.willow[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.willow[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.willow[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.willow[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.willow[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.willow[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.willow[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.willow[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.willow[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.willow[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.willow[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.willow[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.willow[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.willow[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.willow[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.walnut[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.walnut[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.walnut[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.walnut[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.walnut[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.walnut[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.walnut[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.walnut[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.walnut[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.walnut[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.walnut[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.walnut[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.walnut[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.walnut[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.walnut[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.walnut[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.walnut[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.walnut[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.walnut[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.walnut[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.walnut[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.walnut[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.walnut[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.walnut[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.walnut[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.walnut[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.walnut[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.walnut[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.walnut[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.walnut[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.walnut[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.walnut[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.walnut[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.greenheart[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.greenheart[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.greenheart[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.greenheart[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.greenheart[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.greenheart[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.greenheart[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.greenheart[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.greenheart[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.greenheart[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.greenheart[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.greenheart[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.greenheart[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.greenheart[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.greenheart[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.greenheart[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.greenheart[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.greenheart[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.greenheart[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.greenheart[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.greenheart[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.greenheart[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.greenheart[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.greenheart[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.greenheart[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.greenheart[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.greenheart[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.greenheart[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.greenheart[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.greenheart[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.greenheart[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.greenheart[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.greenheart[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.cherry[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.cherry[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.cherry[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.cherry[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.cherry[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.cherry[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.cherry[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.cherry[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.cherry[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.cherry[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.cherry[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.cherry[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.cherry[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.cherry[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.cherry[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.cherry[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.cherry[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.cherry[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.cherry[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.cherry[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.cherry[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.cherry[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.cherry[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.cherry[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.cherry[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.cherry[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.cherry[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.cherry[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.cherry[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.cherry[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.cherry[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.cherry[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cherry[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahoe[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahoe[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahoe[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahoe[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahoe[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahoe[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahoe[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahoe[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahoe[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahoe[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahoe[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahoe[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahoe[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahoe[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahoe[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahoe[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahoe[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahoe[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahoe[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahoe[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahoe[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahoe[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahoe[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahoe[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.mahoe[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.mahoe[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.mahoe[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.mahoe[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.mahoe[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.mahoe[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.mahoe[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.mahoe[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.mahoe[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.poplar[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.poplar[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.poplar[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.poplar[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.poplar[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.poplar[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.poplar[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.poplar[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.poplar[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.poplar[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.poplar[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.poplar[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.poplar[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.poplar[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.poplar[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.poplar[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.poplar[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.poplar[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.poplar[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.poplar[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.poplar[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.poplar[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.poplar[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.poplar[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.poplar[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.poplar[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.poplar[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.poplar[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.poplar[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.poplar[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.poplar[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.poplar[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.poplar[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.palm[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.palm[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.palm[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.palm[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.palm[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.palm[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.palm[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.palm[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.palm[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.palm[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.palm[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.palm[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.palm[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.palm[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.palm[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.palm[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.palm[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.palm[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.palm[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.palm[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.palm[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.palm[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.palm[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.palm[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.palm[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.palm[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.palm[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.palm[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.palm[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.palm[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.palm[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.palm[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.palm[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.papaya[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.papaya[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.papaya[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.papaya[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.papaya[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.papaya[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.papaya[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.papaya[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.papaya[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.papaya[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.papaya[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.papaya[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.papaya[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.papaya[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.papaya[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.papaya[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.papaya[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.papaya[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.papaya[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.papaya[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.papaya[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.papaya[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.papaya[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.papaya[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.papaya[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.papaya[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.papaya[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.papaya[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.papaya[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.papaya[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.papaya[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.papaya[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.papaya[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.pine[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.pine[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.pine[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.pine[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.pine[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.pine[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.pine[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.pine[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.pine[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.pine[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.pine[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.pine[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.pine[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.pine[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.pine[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.pine[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.pine[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.pine[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.pine[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.pine[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.pine[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.pine[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.pine[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.pine[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.pine[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.pine[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.pine[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.pine[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.pine[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.pine[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.pine[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.pine[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.pine[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.plum[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.plum[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.plum[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.plum[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.plum[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.plum[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.plum[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.plum[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.plum[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.plum[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.plum[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.plum[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.plum[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.plum[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.plum[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.plum[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.plum[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.plum[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.plum[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.plum[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.plum[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.plum[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.plum[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.plum[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.plum[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.plum[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.plum[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.plum[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.plum[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.plum[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.plum[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.plum[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.plum[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.maple[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.maple[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.maple[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.maple[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.maple[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.maple[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.maple[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.maple[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.maple[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.maple[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.maple[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.maple[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.maple[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.maple[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.maple[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.maple[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.maple[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.maple[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.maple[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.maple[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.maple[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.maple[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.maple[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.maple[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.maple[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.maple[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.maple[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.maple[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.maple[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.maple[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.maple[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.maple[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.maple[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.citrus[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.citrus[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.citrus[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.citrus[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.citrus[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.citrus[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.citrus[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.citrus[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.citrus[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.citrus[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.citrus[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.citrus[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.citrus[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.citrus[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.citrus[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.citrus[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.citrus[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.citrus[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.citrus[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.citrus[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.citrus[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.citrus[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.citrus[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.citrus[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.citrus[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.citrus[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.citrus[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.citrus[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.citrus[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.citrus[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.citrus[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.citrus[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.citrus[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.giganteum[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.giganteum[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.giganteum[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.giganteum[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.giganteum[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.giganteum[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.giganteum[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.giganteum[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.giganteum[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.giganteum[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.giganteum[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.giganteum[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.giganteum[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.giganteum[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.giganteum[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.giganteum[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.giganteum[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.giganteum[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.giganteum[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.giganteum[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.giganteum[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.giganteum[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.giganteum[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.giganteum[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.giganteum[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.giganteum[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.giganteum[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.giganteum[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.giganteum[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.giganteum[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.giganteum[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.giganteum[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.giganteum[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.ipe[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.ipe[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.ipe[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.ipe[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.ipe[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.ipe[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.ipe[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.ipe[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.ipe[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.ipe[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.ipe[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.ipe[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.ipe[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.ipe[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.ipe[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.ipe[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.ipe[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.ipe[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.ipe[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.ipe[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.ipe[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.ipe[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.ipe[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.ipe[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.ipe[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.ipe[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.ipe[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.ipe[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.ipe[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.ipe[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.ipe[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.ipe[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.ipe[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.padauk[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.padauk[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.padauk[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.padauk[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.padauk[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.padauk[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.padauk[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.padauk[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.padauk[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.padauk[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.padauk[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.padauk[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.padauk[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.padauk[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.padauk[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.padauk[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.padauk[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.padauk[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.padauk[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.padauk[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.padauk[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.padauk[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.padauk[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.padauk[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.padauk[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.padauk[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.padauk[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.padauk[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.padauk[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.padauk[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.padauk[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.padauk[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.padauk[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.cocobolo[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.cocobolo[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.cocobolo[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.cocobolo[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.cocobolo[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.zebrawood[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.zebrawood[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.zebrawood[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.zebrawood[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.fireproof.zebrawood[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.oak[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.spruce[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.birch[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.jungle[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.acacia[facing=east,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=north,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=south,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=west,in_wall=false,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=true,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=true,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=true,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=true,open=false,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=false,open=true,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=false,open=true,powered=false]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=false,open=false,powered=true]
forestry:fence.gates.vanilla.fireproof.dark_oak[facing=east,in_wall=false,open=false,powered=false]
forestry:stairs.larch[facing=north,half=top,shape=straight]
forestry:stairs.larch[facing=north,half=top,shape=inner_left]
forestry:stairs.larch[facing=north,half=top,shape=inner_right]
forestry:stairs.larch[facing=north,half=top,shape=outer_left]
forestry:stairs.larch[facing=north,half=top,shape=outer_right]
forestry:stairs.larch[facing=north,half=bottom,shape=straight]
forestry:stairs.larch[facing=north,half=bottom,shape=inner_left]
forestry:stairs.larch[facing=north,half=bottom,shape=inner_right]
forestry:stairs.larch[facing=north,half=bottom,shape=outer_left]
forestry:stairs.larch[facing=north,half=bottom,shape=outer_right]
forestry:stairs.larch[facing=south,half=top,shape=straight]
forestry:stairs.larch[facing=south,half=top,shape=inner_left]
forestry:stairs.larch[facing=south,half=top,shape=inner_right]
forestry:stairs.larch[facing=south,half=top,shape=outer_left]
forestry:stairs.larch[facing=south,half=top,shape=outer_right]
forestry:stairs.larch[facing=south,half=bottom,shape=straight]
forestry:stairs.larch[facing=south,half=bottom,shape=inner_left]
forestry:stairs.larch[facing=south,half=bottom,shape=inner_right]
forestry:stairs.larch[facing=south,half=bottom,shape=outer_left]
forestry:stairs.larch[facing=south,half=bottom,shape=outer_right]
forestry:stairs.larch[facing=west,half=top,shape=straight]
forestry:stairs.larch[facing=west,half=top,shape=inner_left]
forestry:stairs.larch[facing=west,half=top,shape=inner_right]
forestry:stairs.larch[facing=west,half=top,shape=outer_left]
forestry:stairs.larch[facing=west,half=top,shape=outer_right]
forestry:stairs.larch[facing=west,half=bottom,shape=straight]
forestry:stairs.larch[facing=west,half=bottom,shape=inner_left]
forestry:stairs.larch[facing=west,half=bottom,shape=inner_right]
forestry:stairs.larch[facing=west,half=bottom,shape=outer_left]
forestry:stairs.larch[facing=west,half=bottom,shape=outer_right]
forestry:stairs.larch[facing=east,half=top,shape=straight]
forestry:stairs.larch[facing=east,half=top,shape=inner_left]
forestry:stairs.larch[facing=east,half=top,shape=inner_right]
forestry:stairs.larch[facing=east,half=top,shape=outer_left]
forestry:stairs.larch[facing=east,half=top,shape=outer_right]
forestry:stairs.larch[facing=east,half=bottom,shape=straight]
forestry:stairs.larch[facing=east,half=bottom,shape=inner_left]
forestry:stairs.larch[facing=east,half=bottom,shape=inner_right]
forestry:stairs.larch[facing=east,half=bottom,shape=outer_left]
forestry:stairs.larch[facing=east,half=bottom,shape=outer_right]
forestry:stairs.teak[facing=north,half=top,shape=straight]
forestry:stairs.teak[facing=north,half=top,shape=inner_left]
forestry:stairs.teak[facing=north,half=top,shape=inner_right]
forestry:stairs.teak[facing=north,half=top,shape=outer_left]
forestry:stairs.teak[facing=north,half=top,shape=outer_right]
forestry:stairs.teak[facing=north,half=bottom,shape=straight]
forestry:stairs.teak[facing=north,half=bottom,shape=inner_left]
forestry:stairs.teak[facing=north,half=bottom,shape=inner_right]
forestry:stairs.teak[facing=north,half=bottom,shape=outer_left]
forestry:stairs.teak[facing=north,half=bottom,shape=outer_right]
forestry:stairs.teak[facing=south,half=top,shape=straight]
forestry:stairs.teak[facing=south,half=top,shape=inner_left]
forestry:stairs.teak[facing=south,half=top,shape=inner_right]
forestry:stairs.teak[facing=south,half=top,shape=outer_left]
forestry:stairs.teak[facing=south,half=top,shape=outer_right]
forestry:stairs.teak[facing=south,half=bottom,shape=straight]
forestry:stairs.teak[facing=south,half=bottom,shape=inner_left]
forestry:stairs.teak[facing=south,half=bottom,shape=inner_right]
forestry:stairs.teak[facing=south,half=bottom,shape=outer_left]
forestry:stairs.teak[facing=south,half=bottom,shape=outer_right]
forestry:stairs.teak[facing=west,half=top,shape=straight]
forestry:stairs.teak[facing=west,half=top,shape=inner_left]
forestry:stairs.teak[facing=west,half=top,shape=inner_right]
forestry:stairs.teak[facing=west,half=top,shape=outer_left]
forestry:stairs.teak[facing=west,half=top,shape=outer_right]
forestry:stairs.teak[facing=west,half=bottom,shape=straight]
forestry:stairs.teak[facing=west,half=bottom,shape=inner_left]
forestry:stairs.teak[facing=west,half=bottom,shape=inner_right]
forestry:stairs.teak[facing=west,half=bottom,shape=outer_left]
forestry:stairs.teak[facing=west,half=bottom,shape=outer_right]
forestry:stairs.teak[facing=east,half=top,shape=straight]
forestry:stairs.teak[facing=east,half=top,shape=inner_left]
forestry:stairs.teak[facing=east,half=top,shape=inner_right]
forestry:stairs.teak[facing=east,half=top,shape=outer_left]
forestry:stairs.teak[facing=east,half=top,shape=outer_right]
forestry:stairs.teak[facing=east,half=bottom,shape=straight]
forestry:stairs.teak[facing=east,half=bottom,shape=inner_left]
forestry:stairs.teak[facing=east,half=bottom,shape=inner_right]
forestry:stairs.teak[facing=east,half=bottom,shape=outer_left]
forestry:stairs.teak[facing=east,half=bottom,shape=outer_right]
forestry:stairs.acacia[facing=north,half=top,shape=straight]
forestry:stairs.acacia[facing=north,half=top,shape=inner_left]
forestry:stairs.acacia[facing=north,half=top,shape=inner_right]
forestry:stairs.acacia[facing=north,half=top,shape=outer_left]
forestry:stairs.acacia[facing=north,half=top,shape=outer_right]
forestry:stairs.acacia[facing=north,half=bottom,shape=straight]
forestry:stairs.acacia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.acacia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.acacia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.acacia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.acacia[facing=south,half=top,shape=straight]
forestry:stairs.acacia[facing=south,half=top,shape=inner_left]
forestry:stairs.acacia[facing=south,half=top,shape=inner_right]
forestry:stairs.acacia[facing=south,half=top,shape=outer_left]
forestry:stairs.acacia[facing=south,half=top,shape=outer_right]
forestry:stairs.acacia[facing=south,half=bottom,shape=straight]
forestry:stairs.acacia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.acacia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.acacia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.acacia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.acacia[facing=west,half=top,shape=straight]
forestry:stairs.acacia[facing=west,half=top,shape=inner_left]
forestry:stairs.acacia[facing=west,half=top,shape=inner_right]
forestry:stairs.acacia[facing=west,half=top,shape=outer_left]
forestry:stairs.acacia[facing=west,half=top,shape=outer_right]
forestry:stairs.acacia[facing=west,half=bottom,shape=straight]
forestry:stairs.acacia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.acacia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.acacia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.acacia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.acacia[facing=east,half=top,shape=straight]
forestry:stairs.acacia[facing=east,half=top,shape=inner_left]
forestry:stairs.acacia[facing=east,half=top,shape=inner_right]
forestry:stairs.acacia[facing=east,half=top,shape=outer_left]
forestry:stairs.acacia[facing=east,half=top,shape=outer_right]
forestry:stairs.acacia[facing=east,half=bottom,shape=straight]
forestry:stairs.acacia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.acacia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.acacia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.acacia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.lime[facing=north,half=top,shape=straight]
forestry:stairs.lime[facing=north,half=top,shape=inner_left]
forestry:stairs.lime[facing=north,half=top,shape=inner_right]
forestry:stairs.lime[facing=north,half=top,shape=outer_left]
forestry:stairs.lime[facing=north,half=top,shape=outer_right]
forestry:stairs.lime[facing=north,half=bottom,shape=straight]
forestry:stairs.lime[facing=north,half=bottom,shape=inner_left]
forestry:stairs.lime[facing=north,half=bottom,shape=inner_right]
forestry:stairs.lime[facing=north,half=bottom,shape=outer_left]
forestry:stairs.lime[facing=north,half=bottom,shape=outer_right]
forestry:stairs.lime[facing=south,half=top,shape=straight]
forestry:stairs.lime[facing=south,half=top,shape=inner_left]
forestry:stairs.lime[facing=south,half=top,shape=inner_right]
forestry:stairs.lime[facing=south,half=top,shape=outer_left]
forestry:stairs.lime[facing=south,half=top,shape=outer_right]
forestry:stairs.lime[facing=south,half=bottom,shape=straight]
forestry:stairs.lime[facing=south,half=bottom,shape=inner_left]
forestry:stairs.lime[facing=south,half=bottom,shape=inner_right]
forestry:stairs.lime[facing=south,half=bottom,shape=outer_left]
forestry:stairs.lime[facing=south,half=bottom,shape=outer_right]
forestry:stairs.lime[facing=west,half=top,shape=straight]
forestry:stairs.lime[facing=west,half=top,shape=inner_left]
forestry:stairs.lime[facing=west,half=top,shape=inner_right]
forestry:stairs.lime[facing=west,half=top,shape=outer_left]
forestry:stairs.lime[facing=west,half=top,shape=outer_right]
forestry:stairs.lime[facing=west,half=bottom,shape=straight]
forestry:stairs.lime[facing=west,half=bottom,shape=inner_left]
forestry:stairs.lime[facing=west,half=bottom,shape=inner_right]
forestry:stairs.lime[facing=west,half=bottom,shape=outer_left]
forestry:stairs.lime[facing=west,half=bottom,shape=outer_right]
forestry:stairs.lime[facing=east,half=top,shape=straight]
forestry:stairs.lime[facing=east,half=top,shape=inner_left]
forestry:stairs.lime[facing=east,half=top,shape=inner_right]
forestry:stairs.lime[facing=east,half=top,shape=outer_left]
forestry:stairs.lime[facing=east,half=top,shape=outer_right]
forestry:stairs.lime[facing=east,half=bottom,shape=straight]
forestry:stairs.lime[facing=east,half=bottom,shape=inner_left]
forestry:stairs.lime[facing=east,half=bottom,shape=inner_right]
forestry:stairs.lime[facing=east,half=bottom,shape=outer_left]
forestry:stairs.lime[facing=east,half=bottom,shape=outer_right]
forestry:stairs.chestnut[facing=north,half=top,shape=straight]
forestry:stairs.chestnut[facing=north,half=top,shape=inner_left]
forestry:stairs.chestnut[facing=north,half=top,shape=inner_right]
forestry:stairs.chestnut[facing=north,half=top,shape=outer_left]
forestry:stairs.chestnut[facing=north,half=top,shape=outer_right]
forestry:stairs.chestnut[facing=north,half=bottom,shape=straight]
forestry:stairs.chestnut[facing=north,half=bottom,shape=inner_left]
forestry:stairs.chestnut[facing=north,half=bottom,shape=inner_right]
forestry:stairs.chestnut[facing=north,half=bottom,shape=outer_left]
forestry:stairs.chestnut[facing=north,half=bottom,shape=outer_right]
forestry:stairs.chestnut[facing=south,half=top,shape=straight]
forestry:stairs.chestnut[facing=south,half=top,shape=inner_left]
forestry:stairs.chestnut[facing=south,half=top,shape=inner_right]
forestry:stairs.chestnut[facing=south,half=top,shape=outer_left]
forestry:stairs.chestnut[facing=south,half=top,shape=outer_right]
forestry:stairs.chestnut[facing=south,half=bottom,shape=straight]
forestry:stairs.chestnut[facing=south,half=bottom,shape=inner_left]
forestry:stairs.chestnut[facing=south,half=bottom,shape=inner_right]
forestry:stairs.chestnut[facing=south,half=bottom,shape=outer_left]
forestry:stairs.chestnut[facing=south,half=bottom,shape=outer_right]
forestry:stairs.chestnut[facing=west,half=top,shape=straight]
forestry:stairs.chestnut[facing=west,half=top,shape=inner_left]
forestry:stairs.chestnut[facing=west,half=top,shape=inner_right]
forestry:stairs.chestnut[facing=west,half=top,shape=outer_left]
forestry:stairs.chestnut[facing=west,half=top,shape=outer_right]
forestry:stairs.chestnut[facing=west,half=bottom,shape=straight]
forestry:stairs.chestnut[facing=west,half=bottom,shape=inner_left]
forestry:stairs.chestnut[facing=west,half=bottom,shape=inner_right]
forestry:stairs.chestnut[facing=west,half=bottom,shape=outer_left]
forestry:stairs.chestnut[facing=west,half=bottom,shape=outer_right]
forestry:stairs.chestnut[facing=east,half=top,shape=straight]
forestry:stairs.chestnut[facing=east,half=top,shape=inner_left]
forestry:stairs.chestnut[facing=east,half=top,shape=inner_right]
forestry:stairs.chestnut[facing=east,half=top,shape=outer_left]
forestry:stairs.chestnut[facing=east,half=top,shape=outer_right]
forestry:stairs.chestnut[facing=east,half=bottom,shape=straight]
forestry:stairs.chestnut[facing=east,half=bottom,shape=inner_left]
forestry:stairs.chestnut[facing=east,half=bottom,shape=inner_right]
forestry:stairs.chestnut[facing=east,half=bottom,shape=outer_left]
forestry:stairs.chestnut[facing=east,half=bottom,shape=outer_right]
forestry:stairs.wenge[facing=north,half=top,shape=straight]
forestry:stairs.wenge[facing=north,half=top,shape=inner_left]
forestry:stairs.wenge[facing=north,half=top,shape=inner_right]
forestry:stairs.wenge[facing=north,half=top,shape=outer_left]
forestry:stairs.wenge[facing=north,half=top,shape=outer_right]
forestry:stairs.wenge[facing=north,half=bottom,shape=straight]
forestry:stairs.wenge[facing=north,half=bottom,shape=inner_left]
forestry:stairs.wenge[facing=north,half=bottom,shape=inner_right]
forestry:stairs.wenge[facing=north,half=bottom,shape=outer_left]
forestry:stairs.wenge[facing=north,half=bottom,shape=outer_right]
forestry:stairs.wenge[facing=south,half=top,shape=straight]
forestry:stairs.wenge[facing=south,half=top,shape=inner_left]
forestry:stairs.wenge[facing=south,half=top,shape=inner_right]
forestry:stairs.wenge[facing=south,half=top,shape=outer_left]
forestry:stairs.wenge[facing=south,half=top,shape=outer_right]
forestry:stairs.wenge[facing=south,half=bottom,shape=straight]
forestry:stairs.wenge[facing=south,half=bottom,shape=inner_left]
forestry:stairs.wenge[facing=south,half=bottom,shape=inner_right]
forestry:stairs.wenge[facing=south,half=bottom,shape=outer_left]
forestry:stairs.wenge[facing=south,half=bottom,shape=outer_right]
forestry:stairs.wenge[facing=west,half=top,shape=straight]
forestry:stairs.wenge[facing=west,half=top,shape=inner_left]
forestry:stairs.wenge[facing=west,half=top,shape=inner_right]
forestry:stairs.wenge[facing=west,half=top,shape=outer_left]
forestry:stairs.wenge[facing=west,half=top,shape=outer_right]
forestry:stairs.wenge[facing=west,half=bottom,shape=straight]
forestry:stairs.wenge[facing=west,half=bottom,shape=inner_left]
forestry:stairs.wenge[facing=west,half=bottom,shape=inner_right]
forestry:stairs.wenge[facing=west,half=bottom,shape=outer_left]
forestry:stairs.wenge[facing=west,half=bottom,shape=outer_right]
forestry:stairs.wenge[facing=east,half=top,shape=straight]
forestry:stairs.wenge[facing=east,half=top,shape=inner_left]
forestry:stairs.wenge[facing=east,half=top,shape=inner_right]
forestry:stairs.wenge[facing=east,half=top,shape=outer_left]
forestry:stairs.wenge[facing=east,half=top,shape=outer_right]
forestry:stairs.wenge[facing=east,half=bottom,shape=straight]
forestry:stairs.wenge[facing=east,half=bottom,shape=inner_left]
forestry:stairs.wenge[facing=east,half=bottom,shape=inner_right]
forestry:stairs.wenge[facing=east,half=bottom,shape=outer_left]
forestry:stairs.wenge[facing=east,half=bottom,shape=outer_right]
forestry:stairs.baobab[facing=north,half=top,shape=straight]
forestry:stairs.baobab[facing=north,half=top,shape=inner_left]
forestry:stairs.baobab[facing=north,half=top,shape=inner_right]
forestry:stairs.baobab[facing=north,half=top,shape=outer_left]
forestry:stairs.baobab[facing=north,half=top,shape=outer_right]
forestry:stairs.baobab[facing=north,half=bottom,shape=straight]
forestry:stairs.baobab[facing=north,half=bottom,shape=inner_left]
forestry:stairs.baobab[facing=north,half=bottom,shape=inner_right]
forestry:stairs.baobab[facing=north,half=bottom,shape=outer_left]
forestry:stairs.baobab[facing=north,half=bottom,shape=outer_right]
forestry:stairs.baobab[facing=south,half=top,shape=straight]
forestry:stairs.baobab[facing=south,half=top,shape=inner_left]
forestry:stairs.baobab[facing=south,half=top,shape=inner_right]
forestry:stairs.baobab[facing=south,half=top,shape=outer_left]
forestry:stairs.baobab[facing=south,half=top,shape=outer_right]
forestry:stairs.baobab[facing=south,half=bottom,shape=straight]
forestry:stairs.baobab[facing=south,half=bottom,shape=inner_left]
forestry:stairs.baobab[facing=south,half=bottom,shape=inner_right]
forestry:stairs.baobab[facing=south,half=bottom,shape=outer_left]
forestry:stairs.baobab[facing=south,half=bottom,shape=outer_right]
forestry:stairs.baobab[facing=west,half=top,shape=straight]
forestry:stairs.baobab[facing=west,half=top,shape=inner_left]
forestry:stairs.baobab[facing=west,half=top,shape=inner_right]
forestry:stairs.baobab[facing=west,half=top,shape=outer_left]
forestry:stairs.baobab[facing=west,half=top,shape=outer_right]
forestry:stairs.baobab[facing=west,half=bottom,shape=straight]
forestry:stairs.baobab[facing=west,half=bottom,shape=inner_left]
forestry:stairs.baobab[facing=west,half=bottom,shape=inner_right]
forestry:stairs.baobab[facing=west,half=bottom,shape=outer_left]
forestry:stairs.baobab[facing=west,half=bottom,shape=outer_right]
forestry:stairs.baobab[facing=east,half=top,shape=straight]
forestry:stairs.baobab[facing=east,half=top,shape=inner_left]
forestry:stairs.baobab[facing=east,half=top,shape=inner_right]
forestry:stairs.baobab[facing=east,half=top,shape=outer_left]
forestry:stairs.baobab[facing=east,half=top,shape=outer_right]
forestry:stairs.baobab[facing=east,half=bottom,shape=straight]
forestry:stairs.baobab[facing=east,half=bottom,shape=inner_left]
forestry:stairs.baobab[facing=east,half=bottom,shape=inner_right]
forestry:stairs.baobab[facing=east,half=bottom,shape=outer_left]
forestry:stairs.baobab[facing=east,half=bottom,shape=outer_right]
forestry:stairs.sequoia[facing=north,half=top,shape=straight]
forestry:stairs.sequoia[facing=north,half=top,shape=inner_left]
forestry:stairs.sequoia[facing=north,half=top,shape=inner_right]
forestry:stairs.sequoia[facing=north,half=top,shape=outer_left]
forestry:stairs.sequoia[facing=north,half=top,shape=outer_right]
forestry:stairs.sequoia[facing=north,half=bottom,shape=straight]
forestry:stairs.sequoia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.sequoia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.sequoia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.sequoia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.sequoia[facing=south,half=top,shape=straight]
forestry:stairs.sequoia[facing=south,half=top,shape=inner_left]
forestry:stairs.sequoia[facing=south,half=top,shape=inner_right]
forestry:stairs.sequoia[facing=south,half=top,shape=outer_left]
forestry:stairs.sequoia[facing=south,half=top,shape=outer_right]
forestry:stairs.sequoia[facing=south,half=bottom,shape=straight]
forestry:stairs.sequoia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.sequoia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.sequoia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.sequoia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.sequoia[facing=west,half=top,shape=straight]
forestry:stairs.sequoia[facing=west,half=top,shape=inner_left]
forestry:stairs.sequoia[facing=west,half=top,shape=inner_right]
forestry:stairs.sequoia[facing=west,half=top,shape=outer_left]
forestry:stairs.sequoia[facing=west,half=top,shape=outer_right]
forestry:stairs.sequoia[facing=west,half=bottom,shape=straight]
forestry:stairs.sequoia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.sequoia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.sequoia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.sequoia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.sequoia[facing=east,half=top,shape=straight]
forestry:stairs.sequoia[facing=east,half=top,shape=inner_left]
forestry:stairs.sequoia[facing=east,half=top,shape=inner_right]
forestry:stairs.sequoia[facing=east,half=top,shape=outer_left]
forestry:stairs.sequoia[facing=east,half=top,shape=outer_right]
forestry:stairs.sequoia[facing=east,half=bottom,shape=straight]
forestry:stairs.sequoia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.sequoia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.sequoia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.sequoia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.kapok[facing=north,half=top,shape=straight]
forestry:stairs.kapok[facing=north,half=top,shape=inner_left]
forestry:stairs.kapok[facing=north,half=top,shape=inner_right]
forestry:stairs.kapok[facing=north,half=top,shape=outer_left]
forestry:stairs.kapok[facing=north,half=top,shape=outer_right]
forestry:stairs.kapok[facing=north,half=bottom,shape=straight]
forestry:stairs.kapok[facing=north,half=bottom,shape=inner_left]
forestry:stairs.kapok[facing=north,half=bottom,shape=inner_right]
forestry:stairs.kapok[facing=north,half=bottom,shape=outer_left]
forestry:stairs.kapok[facing=north,half=bottom,shape=outer_right]
forestry:stairs.kapok[facing=south,half=top,shape=straight]
forestry:stairs.kapok[facing=south,half=top,shape=inner_left]
forestry:stairs.kapok[facing=south,half=top,shape=inner_right]
forestry:stairs.kapok[facing=south,half=top,shape=outer_left]
forestry:stairs.kapok[facing=south,half=top,shape=outer_right]
forestry:stairs.kapok[facing=south,half=bottom,shape=straight]
forestry:stairs.kapok[facing=south,half=bottom,shape=inner_left]
forestry:stairs.kapok[facing=south,half=bottom,shape=inner_right]
forestry:stairs.kapok[facing=south,half=bottom,shape=outer_left]
forestry:stairs.kapok[facing=south,half=bottom,shape=outer_right]
forestry:stairs.kapok[facing=west,half=top,shape=straight]
forestry:stairs.kapok[facing=west,half=top,shape=inner_left]
forestry:stairs.kapok[facing=west,half=top,shape=inner_right]
forestry:stairs.kapok[facing=west,half=top,shape=outer_left]
forestry:stairs.kapok[facing=west,half=top,shape=outer_right]
forestry:stairs.kapok[facing=west,half=bottom,shape=straight]
forestry:stairs.kapok[facing=west,half=bottom,shape=inner_left]
forestry:stairs.kapok[facing=west,half=bottom,shape=inner_right]
forestry:stairs.kapok[facing=west,half=bottom,shape=outer_left]
forestry:stairs.kapok[facing=west,half=bottom,shape=outer_right]
forestry:stairs.kapok[facing=east,half=top,shape=straight]
forestry:stairs.kapok[facing=east,half=top,shape=inner_left]
forestry:stairs.kapok[facing=east,half=top,shape=inner_right]
forestry:stairs.kapok[facing=east,half=top,shape=outer_left]
forestry:stairs.kapok[facing=east,half=top,shape=outer_right]
forestry:stairs.kapok[facing=east,half=bottom,shape=straight]
forestry:stairs.kapok[facing=east,half=bottom,shape=inner_left]
forestry:stairs.kapok[facing=east,half=bottom,shape=inner_right]
forestry:stairs.kapok[facing=east,half=bottom,shape=outer_left]
forestry:stairs.kapok[facing=east,half=bottom,shape=outer_right]
forestry:stairs.ebony[facing=north,half=top,shape=straight]
forestry:stairs.ebony[facing=north,half=top,shape=inner_left]
forestry:stairs.ebony[facing=north,half=top,shape=inner_right]
forestry:stairs.ebony[facing=north,half=top,shape=outer_left]
forestry:stairs.ebony[facing=north,half=top,shape=outer_right]
forestry:stairs.ebony[facing=north,half=bottom,shape=straight]
forestry:stairs.ebony[facing=north,half=bottom,shape=inner_left]
forestry:stairs.ebony[facing=north,half=bottom,shape=inner_right]
forestry:stairs.ebony[facing=north,half=bottom,shape=outer_left]
forestry:stairs.ebony[facing=north,half=bottom,shape=outer_right]
forestry:stairs.ebony[facing=south,half=top,shape=straight]
forestry:stairs.ebony[facing=south,half=top,shape=inner_left]
forestry:stairs.ebony[facing=south,half=top,shape=inner_right]
forestry:stairs.ebony[facing=south,half=top,shape=outer_left]
forestry:stairs.ebony[facing=south,half=top,shape=outer_right]
forestry:stairs.ebony[facing=south,half=bottom,shape=straight]
forestry:stairs.ebony[facing=south,half=bottom,shape=inner_left]
forestry:stairs.ebony[facing=south,half=bottom,shape=inner_right]
forestry:stairs.ebony[facing=south,half=bottom,shape=outer_left]
forestry:stairs.ebony[facing=south,half=bottom,shape=outer_right]
forestry:stairs.ebony[facing=west,half=top,shape=straight]
forestry:stairs.ebony[facing=west,half=top,shape=inner_left]
forestry:stairs.ebony[facing=west,half=top,shape=inner_right]
forestry:stairs.ebony[facing=west,half=top,shape=outer_left]
forestry:stairs.ebony[facing=west,half=top,shape=outer_right]
forestry:stairs.ebony[facing=west,half=bottom,shape=straight]
forestry:stairs.ebony[facing=west,half=bottom,shape=inner_left]
forestry:stairs.ebony[facing=west,half=bottom,shape=inner_right]
forestry:stairs.ebony[facing=west,half=bottom,shape=outer_left]
forestry:stairs.ebony[facing=west,half=bottom,shape=outer_right]
forestry:stairs.ebony[facing=east,half=top,shape=straight]
forestry:stairs.ebony[facing=east,half=top,shape=inner_left]
forestry:stairs.ebony[facing=east,half=top,shape=inner_right]
forestry:stairs.ebony[facing=east,half=top,shape=outer_left]
forestry:stairs.ebony[facing=east,half=top,shape=outer_right]
forestry:stairs.ebony[facing=east,half=bottom,shape=straight]
forestry:stairs.ebony[facing=east,half=bottom,shape=inner_left]
forestry:stairs.ebony[facing=east,half=bottom,shape=inner_right]
forestry:stairs.ebony[facing=east,half=bottom,shape=outer_left]
forestry:stairs.ebony[facing=east,half=bottom,shape=outer_right]
forestry:stairs.mahogany[facing=north,half=top,shape=straight]
forestry:stairs.mahogany[facing=north,half=top,shape=inner_left]
forestry:stairs.mahogany[facing=north,half=top,shape=inner_right]
forestry:stairs.mahogany[facing=north,half=top,shape=outer_left]
forestry:stairs.mahogany[facing=north,half=top,shape=outer_right]
forestry:stairs.mahogany[facing=north,half=bottom,shape=straight]
forestry:stairs.mahogany[facing=north,half=bottom,shape=inner_left]
forestry:stairs.mahogany[facing=north,half=bottom,shape=inner_right]
forestry:stairs.mahogany[facing=north,half=bottom,shape=outer_left]
forestry:stairs.mahogany[facing=north,half=bottom,shape=outer_right]
forestry:stairs.mahogany[facing=south,half=top,shape=straight]
forestry:stairs.mahogany[facing=south,half=top,shape=inner_left]
forestry:stairs.mahogany[facing=south,half=top,shape=inner_right]
forestry:stairs.mahogany[facing=south,half=top,shape=outer_left]
forestry:stairs.mahogany[facing=south,half=top,shape=outer_right]
forestry:stairs.mahogany[facing=south,half=bottom,shape=straight]
forestry:stairs.mahogany[facing=south,half=bottom,shape=inner_left]
forestry:stairs.mahogany[facing=south,half=bottom,shape=inner_right]
forestry:stairs.mahogany[facing=south,half=bottom,shape=outer_left]
forestry:stairs.mahogany[facing=south,half=bottom,shape=outer_right]
forestry:stairs.mahogany[facing=west,half=top,shape=straight]
forestry:stairs.mahogany[facing=west,half=top,shape=inner_left]
forestry:stairs.mahogany[facing=west,half=top,shape=inner_right]
forestry:stairs.mahogany[facing=west,half=top,shape=outer_left]
forestry:stairs.mahogany[facing=west,half=top,shape=outer_right]
forestry:stairs.mahogany[facing=west,half=bottom,shape=straight]
forestry:stairs.mahogany[facing=west,half=bottom,shape=inner_left]
forestry:stairs.mahogany[facing=west,half=bottom,shape=inner_right]
forestry:stairs.mahogany[facing=west,half=bottom,shape=outer_left]
forestry:stairs.mahogany[facing=west,half=bottom,shape=outer_right]
forestry:stairs.mahogany[facing=east,half=top,shape=straight]
forestry:stairs.mahogany[facing=east,half=top,shape=inner_left]
forestry:stairs.mahogany[facing=east,half=top,shape=inner_right]
forestry:stairs.mahogany[facing=east,half=top,shape=outer_left]
forestry:stairs.mahogany[facing=east,half=top,shape=outer_right]
forestry:stairs.mahogany[facing=east,half=bottom,shape=straight]
forestry:stairs.mahogany[facing=east,half=bottom,shape=inner_left]
forestry:stairs.mahogany[facing=east,half=bottom,shape=inner_right]
forestry:stairs.mahogany[facing=east,half=bottom,shape=outer_left]
forestry:stairs.mahogany[facing=east,half=bottom,shape=outer_right]
forestry:stairs.balsa[facing=north,half=top,shape=straight]
forestry:stairs.balsa[facing=north,half=top,shape=inner_left]
forestry:stairs.balsa[facing=north,half=top,shape=inner_right]
forestry:stairs.balsa[facing=north,half=top,shape=outer_left]
forestry:stairs.balsa[facing=north,half=top,shape=outer_right]
forestry:stairs.balsa[facing=north,half=bottom,shape=straight]
forestry:stairs.balsa[facing=north,half=bottom,shape=inner_left]
forestry:stairs.balsa[facing=north,half=bottom,shape=inner_right]
forestry:stairs.balsa[facing=north,half=bottom,shape=outer_left]
forestry:stairs.balsa[facing=north,half=bottom,shape=outer_right]
forestry:stairs.balsa[facing=south,half=top,shape=straight]
forestry:stairs.balsa[facing=south,half=top,shape=inner_left]
forestry:stairs.balsa[facing=south,half=top,shape=inner_right]
forestry:stairs.balsa[facing=south,half=top,shape=outer_left]
forestry:stairs.balsa[facing=south,half=top,shape=outer_right]
forestry:stairs.balsa[facing=south,half=bottom,shape=straight]
forestry:stairs.balsa[facing=south,half=bottom,shape=inner_left]
forestry:stairs.balsa[facing=south,half=bottom,shape=inner_right]
forestry:stairs.balsa[facing=south,half=bottom,shape=outer_left]
forestry:stairs.balsa[facing=south,half=bottom,shape=outer_right]
forestry:stairs.balsa[facing=west,half=top,shape=straight]
forestry:stairs.balsa[facing=west,half=top,shape=inner_left]
forestry:stairs.balsa[facing=west,half=top,shape=inner_right]
forestry:stairs.balsa[facing=west,half=top,shape=outer_left]
forestry:stairs.balsa[facing=west,half=top,shape=outer_right]
forestry:stairs.balsa[facing=west,half=bottom,shape=straight]
forestry:stairs.balsa[facing=west,half=bottom,shape=inner_left]
forestry:stairs.balsa[facing=west,half=bottom,shape=inner_right]
forestry:stairs.balsa[facing=west,half=bottom,shape=outer_left]
forestry:stairs.balsa[facing=west,half=bottom,shape=outer_right]
forestry:stairs.balsa[facing=east,half=top,shape=straight]
forestry:stairs.balsa[facing=east,half=top,shape=inner_left]
forestry:stairs.balsa[facing=east,half=top,shape=inner_right]
forestry:stairs.balsa[facing=east,half=top,shape=outer_left]
forestry:stairs.balsa[facing=east,half=top,shape=outer_right]
forestry:stairs.balsa[facing=east,half=bottom,shape=straight]
forestry:stairs.balsa[facing=east,half=bottom,shape=inner_left]
forestry:stairs.balsa[facing=east,half=bottom,shape=inner_right]
forestry:stairs.balsa[facing=east,half=bottom,shape=outer_left]
forestry:stairs.balsa[facing=east,half=bottom,shape=outer_right]
forestry:stairs.willow[facing=north,half=top,shape=straight]
forestry:stairs.willow[facing=north,half=top,shape=inner_left]
forestry:stairs.willow[facing=north,half=top,shape=inner_right]
forestry:stairs.willow[facing=north,half=top,shape=outer_left]
forestry:stairs.willow[facing=north,half=top,shape=outer_right]
forestry:stairs.willow[facing=north,half=bottom,shape=straight]
forestry:stairs.willow[facing=north,half=bottom,shape=inner_left]
forestry:stairs.willow[facing=north,half=bottom,shape=inner_right]
forestry:stairs.willow[facing=north,half=bottom,shape=outer_left]
forestry:stairs.willow[facing=north,half=bottom,shape=outer_right]
forestry:stairs.willow[facing=south,half=top,shape=straight]
forestry:stairs.willow[facing=south,half=top,shape=inner_left]
forestry:stairs.willow[facing=south,half=top,shape=inner_right]
forestry:stairs.willow[facing=south,half=top,shape=outer_left]
forestry:stairs.willow[facing=south,half=top,shape=outer_right]
forestry:stairs.willow[facing=south,half=bottom,shape=straight]
forestry:stairs.willow[facing=south,half=bottom,shape=inner_left]
forestry:stairs.willow[facing=south,half=bottom,shape=inner_right]
forestry:stairs.willow[facing=south,half=bottom,shape=outer_left]
forestry:stairs.willow[facing=south,half=bottom,shape=outer_right]
forestry:stairs.willow[facing=west,half=top,shape=straight]
forestry:stairs.willow[facing=west,half=top,shape=inner_left]
forestry:stairs.willow[facing=west,half=top,shape=inner_right]
forestry:stairs.willow[facing=west,half=top,shape=outer_left]
forestry:stairs.willow[facing=west,half=top,shape=outer_right]
forestry:stairs.willow[facing=west,half=bottom,shape=straight]
forestry:stairs.willow[facing=west,half=bottom,shape=inner_left]
forestry:stairs.willow[facing=west,half=bottom,shape=inner_right]
forestry:stairs.willow[facing=west,half=bottom,shape=outer_left]
forestry:stairs.willow[facing=west,half=bottom,shape=outer_right]
forestry:stairs.willow[facing=east,half=top,shape=straight]
forestry:stairs.willow[facing=east,half=top,shape=inner_left]
forestry:stairs.willow[facing=east,half=top,shape=inner_right]
forestry:stairs.willow[facing=east,half=top,shape=outer_left]
forestry:stairs.willow[facing=east,half=top,shape=outer_right]
forestry:stairs.willow[facing=east,half=bottom,shape=straight]
forestry:stairs.willow[facing=east,half=bottom,shape=inner_left]
forestry:stairs.willow[facing=east,half=bottom,shape=inner_right]
forestry:stairs.willow[facing=east,half=bottom,shape=outer_left]
forestry:stairs.willow[facing=east,half=bottom,shape=outer_right]
forestry:stairs.walnut[facing=north,half=top,shape=straight]
forestry:stairs.walnut[facing=north,half=top,shape=inner_left]
forestry:stairs.walnut[facing=north,half=top,shape=inner_right]
forestry:stairs.walnut[facing=north,half=top,shape=outer_left]
forestry:stairs.walnut[facing=north,half=top,shape=outer_right]
forestry:stairs.walnut[facing=north,half=bottom,shape=straight]
forestry:stairs.walnut[facing=north,half=bottom,shape=inner_left]
forestry:stairs.walnut[facing=north,half=bottom,shape=inner_right]
forestry:stairs.walnut[facing=north,half=bottom,shape=outer_left]
forestry:stairs.walnut[facing=north,half=bottom,shape=outer_right]
forestry:stairs.walnut[facing=south,half=top,shape=straight]
forestry:stairs.walnut[facing=south,half=top,shape=inner_left]
forestry:stairs.walnut[facing=south,half=top,shape=inner_right]
forestry:stairs.walnut[facing=south,half=top,shape=outer_left]
forestry:stairs.walnut[facing=south,half=top,shape=outer_right]
forestry:stairs.walnut[facing=south,half=bottom,shape=straight]
forestry:stairs.walnut[facing=south,half=bottom,shape=inner_left]
forestry:stairs.walnut[facing=south,half=bottom,shape=inner_right]
forestry:stairs.walnut[facing=south,half=bottom,shape=outer_left]
forestry:stairs.walnut[facing=south,half=bottom,shape=outer_right]
forestry:stairs.walnut[facing=west,half=top,shape=straight]
forestry:stairs.walnut[facing=west,half=top,shape=inner_left]
forestry:stairs.walnut[facing=west,half=top,shape=inner_right]
forestry:stairs.walnut[facing=west,half=top,shape=outer_left]
forestry:stairs.walnut[facing=west,half=top,shape=outer_right]
forestry:stairs.walnut[facing=west,half=bottom,shape=straight]
forestry:stairs.walnut[facing=west,half=bottom,shape=inner_left]
forestry:stairs.walnut[facing=west,half=bottom,shape=inner_right]
forestry:stairs.walnut[facing=west,half=bottom,shape=outer_left]
forestry:stairs.walnut[facing=west,half=bottom,shape=outer_right]
forestry:stairs.walnut[facing=east,half=top,shape=straight]
forestry:stairs.walnut[facing=east,half=top,shape=inner_left]
forestry:stairs.walnut[facing=east,half=top,shape=inner_right]
forestry:stairs.walnut[facing=east,half=top,shape=outer_left]
forestry:stairs.walnut[facing=east,half=top,shape=outer_right]
forestry:stairs.walnut[facing=east,half=bottom,shape=straight]
forestry:stairs.walnut[facing=east,half=bottom,shape=inner_left]
forestry:stairs.walnut[facing=east,half=bottom,shape=inner_right]
forestry:stairs.walnut[facing=east,half=bottom,shape=outer_left]
forestry:stairs.walnut[facing=east,half=bottom,shape=outer_right]
forestry:stairs.greenheart[facing=north,half=top,shape=straight]
forestry:stairs.greenheart[facing=north,half=top,shape=inner_left]
forestry:stairs.greenheart[facing=north,half=top,shape=inner_right]
forestry:stairs.greenheart[facing=north,half=top,shape=outer_left]
forestry:stairs.greenheart[facing=north,half=top,shape=outer_right]
forestry:stairs.greenheart[facing=north,half=bottom,shape=straight]
forestry:stairs.greenheart[facing=north,half=bottom,shape=inner_left]
forestry:stairs.greenheart[facing=north,half=bottom,shape=inner_right]
forestry:stairs.greenheart[facing=north,half=bottom,shape=outer_left]
forestry:stairs.greenheart[facing=north,half=bottom,shape=outer_right]
forestry:stairs.greenheart[facing=south,half=top,shape=straight]
forestry:stairs.greenheart[facing=south,half=top,shape=inner_left]
forestry:stairs.greenheart[facing=south,half=top,shape=inner_right]
forestry:stairs.greenheart[facing=south,half=top,shape=outer_left]
forestry:stairs.greenheart[facing=south,half=top,shape=outer_right]
forestry:stairs.greenheart[facing=south,half=bottom,shape=straight]
forestry:stairs.greenheart[facing=south,half=bottom,shape=inner_left]
forestry:stairs.greenheart[facing=south,half=bottom,shape=inner_right]
forestry:stairs.greenheart[facing=south,half=bottom,shape=outer_left]
forestry:stairs.greenheart[facing=south,half=bottom,shape=outer_right]
forestry:stairs.greenheart[facing=west,half=top,shape=straight]
forestry:stairs.greenheart[facing=west,half=top,shape=inner_left]
forestry:stairs.greenheart[facing=west,half=top,shape=inner_right]
forestry:stairs.greenheart[facing=west,half=top,shape=outer_left]
forestry:stairs.greenheart[facing=west,half=top,shape=outer_right]
forestry:stairs.greenheart[facing=west,half=bottom,shape=straight]
forestry:stairs.greenheart[facing=west,half=bottom,shape=inner_left]
forestry:stairs.greenheart[facing=west,half=bottom,shape=inner_right]
forestry:stairs.greenheart[facing=west,half=bottom,shape=outer_left]
forestry:stairs.greenheart[facing=west,half=bottom,shape=outer_right]
forestry:stairs.greenheart[facing=east,half=top,shape=straight]
forestry:stairs.greenheart[facing=east,half=top,shape=inner_left]
forestry:stairs.greenheart[facing=east,half=top,shape=inner_right]
forestry:stairs.greenheart[facing=east,half=top,shape=outer_left]
forestry:stairs.greenheart[facing=east,half=top,shape=outer_right]
forestry:stairs.greenheart[facing=east,half=bottom,shape=straight]
forestry:stairs.greenheart[facing=east,half=bottom,shape=inner_left]
forestry:stairs.greenheart[facing=east,half=bottom,shape=inner_right]
forestry:stairs.greenheart[facing=east,half=bottom,shape=outer_left]
forestry:stairs.greenheart[facing=east,half=bottom,shape=outer_right]
forestry:stairs.cherry[facing=north,half=top,shape=straight]
forestry:stairs.cherry[facing=north,half=top,shape=inner_left]
forestry:stairs.cherry[facing=north,half=top,shape=inner_right]
forestry:stairs.cherry[facing=north,half=top,shape=outer_left]
forestry:stairs.cherry[facing=north,half=top,shape=outer_right]
forestry:stairs.cherry[facing=north,half=bottom,shape=straight]
forestry:stairs.cherry[facing=north,half=bottom,shape=inner_left]
forestry:stairs.cherry[facing=north,half=bottom,shape=inner_right]
forestry:stairs.cherry[facing=north,half=bottom,shape=outer_left]
forestry:stairs.cherry[facing=north,half=bottom,shape=outer_right]
forestry:stairs.cherry[facing=south,half=top,shape=straight]
forestry:stairs.cherry[facing=south,half=top,shape=inner_left]
forestry:stairs.cherry[facing=south,half=top,shape=inner_right]
forestry:stairs.cherry[facing=south,half=top,shape=outer_left]
forestry:stairs.cherry[facing=south,half=top,shape=outer_right]
forestry:stairs.cherry[facing=south,half=bottom,shape=straight]
forestry:stairs.cherry[facing=south,half=bottom,shape=inner_left]
forestry:stairs.cherry[facing=south,half=bottom,shape=inner_right]
forestry:stairs.cherry[facing=south,half=bottom,shape=outer_left]
forestry:stairs.cherry[facing=south,half=bottom,shape=outer_right]
forestry:stairs.cherry[facing=west,half=top,shape=straight]
forestry:stairs.cherry[facing=west,half=top,shape=inner_left]
forestry:stairs.cherry[facing=west,half=top,shape=inner_right]
forestry:stairs.cherry[facing=west,half=top,shape=outer_left]
forestry:stairs.cherry[facing=west,half=top,shape=outer_right]
forestry:stairs.cherry[facing=west,half=bottom,shape=straight]
forestry:stairs.cherry[facing=west,half=bottom,shape=inner_left]
forestry:stairs.cherry[facing=west,half=bottom,shape=inner_right]
forestry:stairs.cherry[facing=west,half=bottom,shape=outer_left]
forestry:stairs.cherry[facing=west,half=bottom,shape=outer_right]
forestry:stairs.cherry[facing=east,half=top,shape=straight]
forestry:stairs.cherry[facing=east,half=top,shape=inner_left]
forestry:stairs.cherry[facing=east,half=top,shape=inner_right]
forestry:stairs.cherry[facing=east,half=top,shape=outer_left]
forestry:stairs.cherry[facing=east,half=top,shape=outer_right]
forestry:stairs.cherry[facing=east,half=bottom,shape=straight]
forestry:stairs.cherry[facing=east,half=bottom,shape=inner_left]
forestry:stairs.cherry[facing=east,half=bottom,shape=inner_right]
forestry:stairs.cherry[facing=east,half=bottom,shape=outer_left]
forestry:stairs.cherry[facing=east,half=bottom,shape=outer_right]
forestry:stairs.mahoe[facing=north,half=top,shape=straight]
forestry:stairs.mahoe[facing=north,half=top,shape=inner_left]
forestry:stairs.mahoe[facing=north,half=top,shape=inner_right]
forestry:stairs.mahoe[facing=north,half=top,shape=outer_left]
forestry:stairs.mahoe[facing=north,half=top,shape=outer_right]
forestry:stairs.mahoe[facing=north,half=bottom,shape=straight]
forestry:stairs.mahoe[facing=north,half=bottom,shape=inner_left]
forestry:stairs.mahoe[facing=north,half=bottom,shape=inner_right]
forestry:stairs.mahoe[facing=north,half=bottom,shape=outer_left]
forestry:stairs.mahoe[facing=north,half=bottom,shape=outer_right]
forestry:stairs.mahoe[facing=south,half=top,shape=straight]
forestry:stairs.mahoe[facing=south,half=top,shape=inner_left]
forestry:stairs.mahoe[facing=south,half=top,shape=inner_right]
forestry:stairs.mahoe[facing=south,half=top,shape=outer_left]
forestry:stairs.mahoe[facing=south,half=top,shape=outer_right]
forestry:stairs.mahoe[facing=south,half=bottom,shape=straight]
forestry:stairs.mahoe[facing=south,half=bottom,shape=inner_left]
forestry:stairs.mahoe[facing=south,half=bottom,shape=inner_right]
forestry:stairs.mahoe[facing=south,half=bottom,shape=outer_left]
forestry:stairs.mahoe[facing=south,half=bottom,shape=outer_right]
forestry:stairs.mahoe[facing=west,half=top,shape=straight]
forestry:stairs.mahoe[facing=west,half=top,shape=inner_left]
forestry:stairs.mahoe[facing=west,half=top,shape=inner_right]
forestry:stairs.mahoe[facing=west,half=top,shape=outer_left]
forestry:stairs.mahoe[facing=west,half=top,shape=outer_right]
forestry:stairs.mahoe[facing=west,half=bottom,shape=straight]
forestry:stairs.mahoe[facing=west,half=bottom,shape=inner_left]
forestry:stairs.mahoe[facing=west,half=bottom,shape=inner_right]
forestry:stairs.mahoe[facing=west,half=bottom,shape=outer_left]
forestry:stairs.mahoe[facing=west,half=bottom,shape=outer_right]
forestry:stairs.mahoe[facing=east,half=top,shape=straight]
forestry:stairs.mahoe[facing=east,half=top,shape=inner_left]
forestry:stairs.mahoe[facing=east,half=top,shape=inner_right]
forestry:stairs.mahoe[facing=east,half=top,shape=outer_left]
forestry:stairs.mahoe[facing=east,half=top,shape=outer_right]
forestry:stairs.mahoe[facing=east,half=bottom,shape=straight]
forestry:stairs.mahoe[facing=east,half=bottom,shape=inner_left]
forestry:stairs.mahoe[facing=east,half=bottom,shape=inner_right]
forestry:stairs.mahoe[facing=east,half=bottom,shape=outer_left]
forestry:stairs.mahoe[facing=east,half=bottom,shape=outer_right]
forestry:stairs.poplar[facing=north,half=top,shape=straight]
forestry:stairs.poplar[facing=north,half=top,shape=inner_left]
forestry:stairs.poplar[facing=north,half=top,shape=inner_right]
forestry:stairs.poplar[facing=north,half=top,shape=outer_left]
forestry:stairs.poplar[facing=north,half=top,shape=outer_right]
forestry:stairs.poplar[facing=north,half=bottom,shape=straight]
forestry:stairs.poplar[facing=north,half=bottom,shape=inner_left]
forestry:stairs.poplar[facing=north,half=bottom,shape=inner_right]
forestry:stairs.poplar[facing=north,half=bottom,shape=outer_left]
forestry:stairs.poplar[facing=north,half=bottom,shape=outer_right]
forestry:stairs.poplar[facing=south,half=top,shape=straight]
forestry:stairs.poplar[facing=south,half=top,shape=inner_left]
forestry:stairs.poplar[facing=south,half=top,shape=inner_right]
forestry:stairs.poplar[facing=south,half=top,shape=outer_left]
forestry:stairs.poplar[facing=south,half=top,shape=outer_right]
forestry:stairs.poplar[facing=south,half=bottom,shape=straight]
forestry:stairs.poplar[facing=south,half=bottom,shape=inner_left]
forestry:stairs.poplar[facing=south,half=bottom,shape=inner_right]
forestry:stairs.poplar[facing=south,half=bottom,shape=outer_left]
forestry:stairs.poplar[facing=south,half=bottom,shape=outer_right]
forestry:stairs.poplar[facing=west,half=top,shape=straight]
forestry:stairs.poplar[facing=west,half=top,shape=inner_left]
forestry:stairs.poplar[facing=west,half=top,shape=inner_right]
forestry:stairs.poplar[facing=west,half=top,shape=outer_left]
forestry:stairs.poplar[facing=west,half=top,shape=outer_right]
forestry:stairs.poplar[facing=west,half=bottom,shape=straight]
forestry:stairs.poplar[facing=west,half=bottom,shape=inner_left]
forestry:stairs.poplar[facing=west,half=bottom,shape=inner_right]
forestry:stairs.poplar[facing=west,half=bottom,shape=outer_left]
forestry:stairs.poplar[facing=west,half=bottom,shape=outer_right]
forestry:stairs.poplar[facing=east,half=top,shape=straight]
forestry:stairs.poplar[facing=east,half=top,shape=inner_left]
forestry:stairs.poplar[facing=east,half=top,shape=inner_right]
forestry:stairs.poplar[facing=east,half=top,shape=outer_left]
forestry:stairs.poplar[facing=east,half=top,shape=outer_right]
forestry:stairs.poplar[facing=east,half=bottom,shape=straight]
forestry:stairs.poplar[facing=east,half=bottom,shape=inner_left]
forestry:stairs.poplar[facing=east,half=bottom,shape=inner_right]
forestry:stairs.poplar[facing=east,half=bottom,shape=outer_left]
forestry:stairs.poplar[facing=east,half=bottom,shape=outer_right]
forestry:stairs.palm[facing=north,half=top,shape=straight]
forestry:stairs.palm[facing=north,half=top,shape=inner_left]
forestry:stairs.palm[facing=north,half=top,shape=inner_right]
forestry:stairs.palm[facing=north,half=top,shape=outer_left]
forestry:stairs.palm[facing=north,half=top,shape=outer_right]
forestry:stairs.palm[facing=north,half=bottom,shape=straight]
forestry:stairs.palm[facing=north,half=bottom,shape=inner_left]
forestry:stairs.palm[facing=north,half=bottom,shape=inner_right]
forestry:stairs.palm[facing=north,half=bottom,shape=outer_left]
forestry:stairs.palm[facing=north,half=bottom,shape=outer_right]
forestry:stairs.palm[facing=south,half=top,shape=straight]
forestry:stairs.palm[facing=south,half=top,shape=inner_left]
forestry:stairs.palm[facing=south,half=top,shape=inner_right]
forestry:stairs.palm[facing=south,half=top,shape=outer_left]
forestry:stairs.palm[facing=south,half=top,shape=outer_right]
forestry:stairs.palm[facing=south,half=bottom,shape=straight]
forestry:stairs.palm[facing=south,half=bottom,shape=inner_left]
forestry:stairs.palm[facing=south,half=bottom,shape=inner_right]
forestry:stairs.palm[facing=south,half=bottom,shape=outer_left]
forestry:stairs.palm[facing=south,half=bottom,shape=outer_right]
forestry:stairs.palm[facing=west,half=top,shape=straight]
forestry:stairs.palm[facing=west,half=top,shape=inner_left]
forestry:stairs.palm[facing=west,half=top,shape=inner_right]
forestry:stairs.palm[facing=west,half=top,shape=outer_left]
forestry:stairs.palm[facing=west,half=top,shape=outer_right]
forestry:stairs.palm[facing=west,half=bottom,shape=straight]
forestry:stairs.palm[facing=west,half=bottom,shape=inner_left]
forestry:stairs.palm[facing=west,half=bottom,shape=inner_right]
forestry:stairs.palm[facing=west,half=bottom,shape=outer_left]
forestry:stairs.palm[facing=west,half=bottom,shape=outer_right]
forestry:stairs.palm[facing=east,half=top,shape=straight]
forestry:stairs.palm[facing=east,half=top,shape=inner_left]
forestry:stairs.palm[facing=east,half=top,shape=inner_right]
forestry:stairs.palm[facing=east,half=top,shape=outer_left]
forestry:stairs.palm[facing=east,half=top,shape=outer_right]
forestry:stairs.palm[facing=east,half=bottom,shape=straight]
forestry:stairs.palm[facing=east,half=bottom,shape=inner_left]
forestry:stairs.palm[facing=east,half=bottom,shape=inner_right]
forestry:stairs.palm[facing=east,half=bottom,shape=outer_left]
forestry:stairs.palm[facing=east,half=bottom,shape=outer_right]
forestry:stairs.papaya[facing=north,half=top,shape=straight]
forestry:stairs.papaya[facing=north,half=top,shape=inner_left]
forestry:stairs.papaya[facing=north,half=top,shape=inner_right]
forestry:stairs.papaya[facing=north,half=top,shape=outer_left]
forestry:stairs.papaya[facing=north,half=top,shape=outer_right]
forestry:stairs.papaya[facing=north,half=bottom,shape=straight]
forestry:stairs.papaya[facing=north,half=bottom,shape=inner_left]
forestry:stairs.papaya[facing=north,half=bottom,shape=inner_right]
forestry:stairs.papaya[facing=north,half=bottom,shape=outer_left]
forestry:stairs.papaya[facing=north,half=bottom,shape=outer_right]
forestry:stairs.papaya[facing=south,half=top,shape=straight]
forestry:stairs.papaya[facing=south,half=top,shape=inner_left]
forestry:stairs.papaya[facing=south,half=top,shape=inner_right]
forestry:stairs.papaya[facing=south,half=top,shape=outer_left]
forestry:stairs.papaya[facing=south,half=top,shape=outer_right]
forestry:stairs.papaya[facing=south,half=bottom,shape=straight]
forestry:stairs.papaya[facing=south,half=bottom,shape=inner_left]
forestry:stairs.papaya[facing=south,half=bottom,shape=inner_right]
forestry:stairs.papaya[facing=south,half=bottom,shape=outer_left]
forestry:stairs.papaya[facing=south,half=bottom,shape=outer_right]
forestry:stairs.papaya[facing=west,half=top,shape=straight]
forestry:stairs.papaya[facing=west,half=top,shape=inner_left]
forestry:stairs.papaya[facing=west,half=top,shape=inner_right]
forestry:stairs.papaya[facing=west,half=top,shape=outer_left]
forestry:stairs.papaya[facing=west,half=top,shape=outer_right]
forestry:stairs.papaya[facing=west,half=bottom,shape=straight]
forestry:stairs.papaya[facing=west,half=bottom,shape=inner_left]
forestry:stairs.papaya[facing=west,half=bottom,shape=inner_right]
forestry:stairs.papaya[facing=west,half=bottom,shape=outer_left]
forestry:stairs.papaya[facing=west,half=bottom,shape=outer_right]
forestry:stairs.papaya[facing=east,half=top,shape=straight]
forestry:stairs.papaya[facing=east,half=top,shape=inner_left]
forestry:stairs.papaya[facing=east,half=top,shape=inner_right]
forestry:stairs.papaya[facing=east,half=top,shape=outer_left]
forestry:stairs.papaya[facing=east,half=top,shape=outer_right]
forestry:stairs.papaya[facing=east,half=bottom,shape=straight]
forestry:stairs.papaya[facing=east,half=bottom,shape=inner_left]
forestry:stairs.papaya[facing=east,half=bottom,shape=inner_right]
forestry:stairs.papaya[facing=east,half=bottom,shape=outer_left]
forestry:stairs.papaya[facing=east,half=bottom,shape=outer_right]
forestry:stairs.pine[facing=north,half=top,shape=straight]
forestry:stairs.pine[facing=north,half=top,shape=inner_left]
forestry:stairs.pine[facing=north,half=top,shape=inner_right]
forestry:stairs.pine[facing=north,half=top,shape=outer_left]
forestry:stairs.pine[facing=north,half=top,shape=outer_right]
forestry:stairs.pine[facing=north,half=bottom,shape=straight]
forestry:stairs.pine[facing=north,half=bottom,shape=inner_left]
forestry:stairs.pine[facing=north,half=bottom,shape=inner_right]
forestry:stairs.pine[facing=north,half=bottom,shape=outer_left]
forestry:stairs.pine[facing=north,half=bottom,shape=outer_right]
forestry:stairs.pine[facing=south,half=top,shape=straight]
forestry:stairs.pine[facing=south,half=top,shape=inner_left]
forestry:stairs.pine[facing=south,half=top,shape=inner_right]
forestry:stairs.pine[facing=south,half=top,shape=outer_left]
forestry:stairs.pine[facing=south,half=top,shape=outer_right]
forestry:stairs.pine[facing=south,half=bottom,shape=straight]
forestry:stairs.pine[facing=south,half=bottom,shape=inner_left]
forestry:stairs.pine[facing=south,half=bottom,shape=inner_right]
forestry:stairs.pine[facing=south,half=bottom,shape=outer_left]
forestry:stairs.pine[facing=south,half=bottom,shape=outer_right]
forestry:stairs.pine[facing=west,half=top,shape=straight]
forestry:stairs.pine[facing=west,half=top,shape=inner_left]
forestry:stairs.pine[facing=west,half=top,shape=inner_right]
forestry:stairs.pine[facing=west,half=top,shape=outer_left]
forestry:stairs.pine[facing=west,half=top,shape=outer_right]
forestry:stairs.pine[facing=west,half=bottom,shape=straight]
forestry:stairs.pine[facing=west,half=bottom,shape=inner_left]
forestry:stairs.pine[facing=west,half=bottom,shape=inner_right]
forestry:stairs.pine[facing=west,half=bottom,shape=outer_left]
forestry:stairs.pine[facing=west,half=bottom,shape=outer_right]
forestry:stairs.pine[facing=east,half=top,shape=straight]
forestry:stairs.pine[facing=east,half=top,shape=inner_left]
forestry:stairs.pine[facing=east,half=top,shape=inner_right]
forestry:stairs.pine[facing=east,half=top,shape=outer_left]
forestry:stairs.pine[facing=east,half=top,shape=outer_right]
forestry:stairs.pine[facing=east,half=bottom,shape=straight]
forestry:stairs.pine[facing=east,half=bottom,shape=inner_left]
forestry:stairs.pine[facing=east,half=bottom,shape=inner_right]
forestry:stairs.pine[facing=east,half=bottom,shape=outer_left]
forestry:stairs.pine[facing=east,half=bottom,shape=outer_right]
forestry:stairs.plum[facing=north,half=top,shape=straight]
forestry:stairs.plum[facing=north,half=top,shape=inner_left]
forestry:stairs.plum[facing=north,half=top,shape=inner_right]
forestry:stairs.plum[facing=north,half=top,shape=outer_left]
forestry:stairs.plum[facing=north,half=top,shape=outer_right]
forestry:stairs.plum[facing=north,half=bottom,shape=straight]
forestry:stairs.plum[facing=north,half=bottom,shape=inner_left]
forestry:stairs.plum[facing=north,half=bottom,shape=inner_right]
forestry:stairs.plum[facing=north,half=bottom,shape=outer_left]
forestry:stairs.plum[facing=north,half=bottom,shape=outer_right]
forestry:stairs.plum[facing=south,half=top,shape=straight]
forestry:stairs.plum[facing=south,half=top,shape=inner_left]
forestry:stairs.plum[facing=south,half=top,shape=inner_right]
forestry:stairs.plum[facing=south,half=top,shape=outer_left]
forestry:stairs.plum[facing=south,half=top,shape=outer_right]
forestry:stairs.plum[facing=south,half=bottom,shape=straight]
forestry:stairs.plum[facing=south,half=bottom,shape=inner_left]
forestry:stairs.plum[facing=south,half=bottom,shape=inner_right]
forestry:stairs.plum[facing=south,half=bottom,shape=outer_left]
forestry:stairs.plum[facing=south,half=bottom,shape=outer_right]
forestry:stairs.plum[facing=west,half=top,shape=straight]
forestry:stairs.plum[facing=west,half=top,shape=inner_left]
forestry:stairs.plum[facing=west,half=top,shape=inner_right]
forestry:stairs.plum[facing=west,half=top,shape=outer_left]
forestry:stairs.plum[facing=west,half=top,shape=outer_right]
forestry:stairs.plum[facing=west,half=bottom,shape=straight]
forestry:stairs.plum[facing=west,half=bottom,shape=inner_left]
forestry:stairs.plum[facing=west,half=bottom,shape=inner_right]
forestry:stairs.plum[facing=west,half=bottom,shape=outer_left]
forestry:stairs.plum[facing=west,half=bottom,shape=outer_right]
forestry:stairs.plum[facing=east,half=top,shape=straight]
forestry:stairs.plum[facing=east,half=top,shape=inner_left]
forestry:stairs.plum[facing=east,half=top,shape=inner_right]
forestry:stairs.plum[facing=east,half=top,shape=outer_left]
forestry:stairs.plum[facing=east,half=top,shape=outer_right]
forestry:stairs.plum[facing=east,half=bottom,shape=straight]
forestry:stairs.plum[facing=east,half=bottom,shape=inner_left]
forestry:stairs.plum[facing=east,half=bottom,shape=inner_right]
forestry:stairs.plum[facing=east,half=bottom,shape=outer_left]
forestry:stairs.plum[facing=east,half=bottom,shape=outer_right]
forestry:stairs.maple[facing=north,half=top,shape=straight]
forestry:stairs.maple[facing=north,half=top,shape=inner_left]
forestry:stairs.maple[facing=north,half=top,shape=inner_right]
forestry:stairs.maple[facing=north,half=top,shape=outer_left]
forestry:stairs.maple[facing=north,half=top,shape=outer_right]
forestry:stairs.maple[facing=north,half=bottom,shape=straight]
forestry:stairs.maple[facing=north,half=bottom,shape=inner_left]
forestry:stairs.maple[facing=north,half=bottom,shape=inner_right]
forestry:stairs.maple[facing=north,half=bottom,shape=outer_left]
forestry:stairs.maple[facing=north,half=bottom,shape=outer_right]
forestry:stairs.maple[facing=south,half=top,shape=straight]
forestry:stairs.maple[facing=south,half=top,shape=inner_left]
forestry:stairs.maple[facing=south,half=top,shape=inner_right]
forestry:stairs.maple[facing=south,half=top,shape=outer_left]
forestry:stairs.maple[facing=south,half=top,shape=outer_right]
forestry:stairs.maple[facing=south,half=bottom,shape=straight]
forestry:stairs.maple[facing=south,half=bottom,shape=inner_left]
forestry:stairs.maple[facing=south,half=bottom,shape=inner_right]
forestry:stairs.maple[facing=south,half=bottom,shape=outer_left]
forestry:stairs.maple[facing=south,half=bottom,shape=outer_right]
forestry:stairs.maple[facing=west,half=top,shape=straight]
forestry:stairs.maple[facing=west,half=top,shape=inner_left]
forestry:stairs.maple[facing=west,half=top,shape=inner_right]
forestry:stairs.maple[facing=west,half=top,shape=outer_left]
forestry:stairs.maple[facing=west,half=top,shape=outer_right]
forestry:stairs.maple[facing=west,half=bottom,shape=straight]
forestry:stairs.maple[facing=west,half=bottom,shape=inner_left]
forestry:stairs.maple[facing=west,half=bottom,shape=inner_right]
forestry:stairs.maple[facing=west,half=bottom,shape=outer_left]
forestry:stairs.maple[facing=west,half=bottom,shape=outer_right]
forestry:stairs.maple[facing=east,half=top,shape=straight]
forestry:stairs.maple[facing=east,half=top,shape=inner_left]
forestry:stairs.maple[facing=east,half=top,shape=inner_right]
forestry:stairs.maple[facing=east,half=top,shape=outer_left]
forestry:stairs.maple[facing=east,half=top,shape=outer_right]
forestry:stairs.maple[facing=east,half=bottom,shape=straight]
forestry:stairs.maple[facing=east,half=bottom,shape=inner_left]
forestry:stairs.maple[facing=east,half=bottom,shape=inner_right]
forestry:stairs.maple[facing=east,half=bottom,shape=outer_left]
forestry:stairs.maple[facing=east,half=bottom,shape=outer_right]
forestry:stairs.citrus[facing=north,half=top,shape=straight]
forestry:stairs.citrus[facing=north,half=top,shape=inner_left]
forestry:stairs.citrus[facing=north,half=top,shape=inner_right]
forestry:stairs.citrus[facing=north,half=top,shape=outer_left]
forestry:stairs.citrus[facing=north,half=top,shape=outer_right]
forestry:stairs.citrus[facing=north,half=bottom,shape=straight]
forestry:stairs.citrus[facing=north,half=bottom,shape=inner_left]
forestry:stairs.citrus[facing=north,half=bottom,shape=inner_right]
forestry:stairs.citrus[facing=north,half=bottom,shape=outer_left]
forestry:stairs.citrus[facing=north,half=bottom,shape=outer_right]
forestry:stairs.citrus[facing=south,half=top,shape=straight]
forestry:stairs.citrus[facing=south,half=top,shape=inner_left]
forestry:stairs.citrus[facing=south,half=top,shape=inner_right]
forestry:stairs.citrus[facing=south,half=top,shape=outer_left]
forestry:stairs.citrus[facing=south,half=top,shape=outer_right]
forestry:stairs.citrus[facing=south,half=bottom,shape=straight]
forestry:stairs.citrus[facing=south,half=bottom,shape=inner_left]
forestry:stairs.citrus[facing=south,half=bottom,shape=inner_right]
forestry:stairs.citrus[facing=south,half=bottom,shape=outer_left]
forestry:stairs.citrus[facing=south,half=bottom,shape=outer_right]
forestry:stairs.citrus[facing=west,half=top,shape=straight]
forestry:stairs.citrus[facing=west,half=top,shape=inner_left]
forestry:stairs.citrus[facing=west,half=top,shape=inner_right]
forestry:stairs.citrus[facing=west,half=top,shape=outer_left]
forestry:stairs.citrus[facing=west,half=top,shape=outer_right]
forestry:stairs.citrus[facing=west,half=bottom,shape=straight]
forestry:stairs.citrus[facing=west,half=bottom,shape=inner_left]
forestry:stairs.citrus[facing=west,half=bottom,shape=inner_right]
forestry:stairs.citrus[facing=west,half=bottom,shape=outer_left]
forestry:stairs.citrus[facing=west,half=bottom,shape=outer_right]
forestry:stairs.citrus[facing=east,half=top,shape=straight]
forestry:stairs.citrus[facing=east,half=top,shape=inner_left]
forestry:stairs.citrus[facing=east,half=top,shape=inner_right]
forestry:stairs.citrus[facing=east,half=top,shape=outer_left]
forestry:stairs.citrus[facing=east,half=top,shape=outer_right]
forestry:stairs.citrus[facing=east,half=bottom,shape=straight]
forestry:stairs.citrus[facing=east,half=bottom,shape=inner_left]
forestry:stairs.citrus[facing=east,half=bottom,shape=inner_right]
forestry:stairs.citrus[facing=east,half=bottom,shape=outer_left]
forestry:stairs.citrus[facing=east,half=bottom,shape=outer_right]
forestry:stairs.giganteum[facing=north,half=top,shape=straight]
forestry:stairs.giganteum[facing=north,half=top,shape=inner_left]
forestry:stairs.giganteum[facing=north,half=top,shape=inner_right]
forestry:stairs.giganteum[facing=north,half=top,shape=outer_left]
forestry:stairs.giganteum[facing=north,half=top,shape=outer_right]
forestry:stairs.giganteum[facing=north,half=bottom,shape=straight]
forestry:stairs.giganteum[facing=north,half=bottom,shape=inner_left]
forestry:stairs.giganteum[facing=north,half=bottom,shape=inner_right]
forestry:stairs.giganteum[facing=north,half=bottom,shape=outer_left]
forestry:stairs.giganteum[facing=north,half=bottom,shape=outer_right]
forestry:stairs.giganteum[facing=south,half=top,shape=straight]
forestry:stairs.giganteum[facing=south,half=top,shape=inner_left]
forestry:stairs.giganteum[facing=south,half=top,shape=inner_right]
forestry:stairs.giganteum[facing=south,half=top,shape=outer_left]
forestry:stairs.giganteum[facing=south,half=top,shape=outer_right]
forestry:stairs.giganteum[facing=south,half=bottom,shape=straight]
forestry:stairs.giganteum[facing=south,half=bottom,shape=inner_left]
forestry:stairs.giganteum[facing=south,half=bottom,shape=inner_right]
forestry:stairs.giganteum[facing=south,half=bottom,shape=outer_left]
forestry:stairs.giganteum[facing=south,half=bottom,shape=outer_right]
forestry:stairs.giganteum[facing=west,half=top,shape=straight]
forestry:stairs.giganteum[facing=west,half=top,shape=inner_left]
forestry:stairs.giganteum[facing=west,half=top,shape=inner_right]
forestry:stairs.giganteum[facing=west,half=top,shape=outer_left]
forestry:stairs.giganteum[facing=west,half=top,shape=outer_right]
forestry:stairs.giganteum[facing=west,half=bottom,shape=straight]
forestry:stairs.giganteum[facing=west,half=bottom,shape=inner_left]
forestry:stairs.giganteum[facing=west,half=bottom,shape=inner_right]
forestry:stairs.giganteum[facing=west,half=bottom,shape=outer_left]
forestry:stairs.giganteum[facing=west,half=bottom,shape=outer_right]
forestry:stairs.giganteum[facing=east,half=top,shape=straight]
forestry:stairs.giganteum[facing=east,half=top,shape=inner_left]
forestry:stairs.giganteum[facing=east,half=top,shape=inner_right]
forestry:stairs.giganteum[facing=east,half=top,shape=outer_left]
forestry:stairs.giganteum[facing=east,half=top,shape=outer_right]
forestry:stairs.giganteum[facing=east,half=bottom,shape=straight]
forestry:stairs.giganteum[facing=east,half=bottom,shape=inner_left]
forestry:stairs.giganteum[facing=east,half=bottom,shape=inner_right]
forestry:stairs.giganteum[facing=east,half=bottom,shape=outer_left]
forestry:stairs.giganteum[facing=east,half=bottom,shape=outer_right]
forestry:stairs.ipe[facing=north,half=top,shape=straight]
forestry:stairs.ipe[facing=north,half=top,shape=inner_left]
forestry:stairs.ipe[facing=north,half=top,shape=inner_right]
forestry:stairs.ipe[facing=north,half=top,shape=outer_left]
forestry:stairs.ipe[facing=north,half=top,shape=outer_right]
forestry:stairs.ipe[facing=north,half=bottom,shape=straight]
forestry:stairs.ipe[facing=north,half=bottom,shape=inner_left]
forestry:stairs.ipe[facing=north,half=bottom,shape=inner_right]
forestry:stairs.ipe[facing=north,half=bottom,shape=outer_left]
forestry:stairs.ipe[facing=north,half=bottom,shape=outer_right]
forestry:stairs.ipe[facing=south,half=top,shape=straight]
forestry:stairs.ipe[facing=south,half=top,shape=inner_left]
forestry:stairs.ipe[facing=south,half=top,shape=inner_right]
forestry:stairs.ipe[facing=south,half=top,shape=outer_left]
forestry:stairs.ipe[facing=south,half=top,shape=outer_right]
forestry:stairs.ipe[facing=south,half=bottom,shape=straight]
forestry:stairs.ipe[facing=south,half=bottom,shape=inner_left]
forestry:stairs.ipe[facing=south,half=bottom,shape=inner_right]
forestry:stairs.ipe[facing=south,half=bottom,shape=outer_left]
forestry:stairs.ipe[facing=south,half=bottom,shape=outer_right]
forestry:stairs.ipe[facing=west,half=top,shape=straight]
forestry:stairs.ipe[facing=west,half=top,shape=inner_left]
forestry:stairs.ipe[facing=west,half=top,shape=inner_right]
forestry:stairs.ipe[facing=west,half=top,shape=outer_left]
forestry:stairs.ipe[facing=west,half=top,shape=outer_right]
forestry:stairs.ipe[facing=west,half=bottom,shape=straight]
forestry:stairs.ipe[facing=west,half=bottom,shape=inner_left]
forestry:stairs.ipe[facing=west,half=bottom,shape=inner_right]
forestry:stairs.ipe[facing=west,half=bottom,shape=outer_left]
forestry:stairs.ipe[facing=west,half=bottom,shape=outer_right]
forestry:stairs.ipe[facing=east,half=top,shape=straight]
forestry:stairs.ipe[facing=east,half=top,shape=inner_left]
forestry:stairs.ipe[facing=east,half=top,shape=inner_right]
forestry:stairs.ipe[facing=east,half=top,shape=outer_left]
forestry:stairs.ipe[facing=east,half=top,shape=outer_right]
forestry:stairs.ipe[facing=east,half=bottom,shape=straight]
forestry:stairs.ipe[facing=east,half=bottom,shape=inner_left]
forestry:stairs.ipe[facing=east,half=bottom,shape=inner_right]
forestry:stairs.ipe[facing=east,half=bottom,shape=outer_left]
forestry:stairs.ipe[facing=east,half=bottom,shape=outer_right]
forestry:stairs.padauk[facing=north,half=top,shape=straight]
forestry:stairs.padauk[facing=north,half=top,shape=inner_left]
forestry:stairs.padauk[facing=north,half=top,shape=inner_right]
forestry:stairs.padauk[facing=north,half=top,shape=outer_left]
forestry:stairs.padauk[facing=north,half=top,shape=outer_right]
forestry:stairs.padauk[facing=north,half=bottom,shape=straight]
forestry:stairs.padauk[facing=north,half=bottom,shape=inner_left]
forestry:stairs.padauk[facing=north,half=bottom,shape=inner_right]
forestry:stairs.padauk[facing=north,half=bottom,shape=outer_left]
forestry:stairs.padauk[facing=north,half=bottom,shape=outer_right]
forestry:stairs.padauk[facing=south,half=top,shape=straight]
forestry:stairs.padauk[facing=south,half=top,shape=inner_left]
forestry:stairs.padauk[facing=south,half=top,shape=inner_right]
forestry:stairs.padauk[facing=south,half=top,shape=outer_left]
forestry:stairs.padauk[facing=south,half=top,shape=outer_right]
forestry:stairs.padauk[facing=south,half=bottom,shape=straight]
forestry:stairs.padauk[facing=south,half=bottom,shape=inner_left]
forestry:stairs.padauk[facing=south,half=bottom,shape=inner_right]
forestry:stairs.padauk[facing=south,half=bottom,shape=outer_left]
forestry:stairs.padauk[facing=south,half=bottom,shape=outer_right]
forestry:stairs.padauk[facing=west,half=top,shape=straight]
forestry:stairs.padauk[facing=west,half=top,shape=inner_left]
forestry:stairs.padauk[facing=west,half=top,shape=inner_right]
forestry:stairs.padauk[facing=west,half=top,shape=outer_left]
forestry:stairs.padauk[facing=west,half=top,shape=outer_right]
forestry:stairs.padauk[facing=west,half=bottom,shape=straight]
forestry:stairs.padauk[facing=west,half=bottom,shape=inner_left]
forestry:stairs.padauk[facing=west,half=bottom,shape=inner_right]
forestry:stairs.padauk[facing=west,half=bottom,shape=outer_left]
forestry:stairs.padauk[facing=west,half=bottom,shape=outer_right]
forestry:stairs.padauk[facing=east,half=top,shape=straight]
forestry:stairs.padauk[facing=east,half=top,shape=inner_left]
forestry:stairs.padauk[facing=east,half=top,shape=inner_right]
forestry:stairs.padauk[facing=east,half=top,shape=outer_left]
forestry:stairs.padauk[facing=east,half=top,shape=outer_right]
forestry:stairs.padauk[facing=east,half=bottom,shape=straight]
forestry:stairs.padauk[facing=east,half=bottom,shape=inner_left]
forestry:stairs.padauk[facing=east,half=bottom,shape=inner_right]
forestry:stairs.padauk[facing=east,half=bottom,shape=outer_left]
forestry:stairs.padauk[facing=east,half=bottom,shape=outer_right]
forestry:stairs.cocobolo[facing=north,half=top,shape=straight]
forestry:stairs.cocobolo[facing=north,half=top,shape=inner_left]
forestry:stairs.cocobolo[facing=north,half=top,shape=inner_right]
forestry:stairs.cocobolo[facing=north,half=top,shape=outer_left]
forestry:stairs.cocobolo[facing=north,half=top,shape=outer_right]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=straight]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=inner_left]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=inner_right]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=outer_left]
forestry:stairs.cocobolo[facing=north,half=bottom,shape=outer_right]
forestry:stairs.cocobolo[facing=south,half=top,shape=straight]
forestry:stairs.cocobolo[facing=south,half=top,shape=inner_left]
forestry:stairs.cocobolo[facing=south,half=top,shape=inner_right]
forestry:stairs.cocobolo[facing=south,half=top,shape=outer_left]
forestry:stairs.cocobolo[facing=south,half=top,shape=outer_right]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=straight]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=inner_left]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=inner_right]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=outer_left]
forestry:stairs.cocobolo[facing=south,half=bottom,shape=outer_right]
forestry:stairs.cocobolo[facing=west,half=top,shape=straight]
forestry:stairs.cocobolo[facing=west,half=top,shape=inner_left]
forestry:stairs.cocobolo[facing=west,half=top,shape=inner_right]
forestry:stairs.cocobolo[facing=west,half=top,shape=outer_left]
forestry:stairs.cocobolo[facing=west,half=top,shape=outer_right]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=straight]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=inner_left]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=inner_right]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=outer_left]
forestry:stairs.cocobolo[facing=west,half=bottom,shape=outer_right]
forestry:stairs.cocobolo[facing=east,half=top,shape=straight]
forestry:stairs.cocobolo[facing=east,half=top,shape=inner_left]
forestry:stairs.cocobolo[facing=east,half=top,shape=inner_right]
forestry:stairs.cocobolo[facing=east,half=top,shape=outer_left]
forestry:stairs.cocobolo[facing=east,half=top,shape=outer_right]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=straight]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=inner_left]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=inner_right]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=outer_left]
forestry:stairs.cocobolo[facing=east,half=bottom,shape=outer_right]
forestry:stairs.zebrawood[facing=north,half=top,shape=straight]
forestry:stairs.zebrawood[facing=north,half=top,shape=inner_left]
forestry:stairs.zebrawood[facing=north,half=top,shape=inner_right]
forestry:stairs.zebrawood[facing=north,half=top,shape=outer_left]
forestry:stairs.zebrawood[facing=north,half=top,shape=outer_right]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=straight]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=inner_left]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=inner_right]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=outer_left]
forestry:stairs.zebrawood[facing=north,half=bottom,shape=outer_right]
forestry:stairs.zebrawood[facing=south,half=top,shape=straight]
forestry:stairs.zebrawood[facing=south,half=top,shape=inner_left]
forestry:stairs.zebrawood[facing=south,half=top,shape=inner_right]
forestry:stairs.zebrawood[facing=south,half=top,shape=outer_left]
forestry:stairs.zebrawood[facing=south,half=top,shape=outer_right]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=straight]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=inner_left]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=inner_right]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=outer_left]
forestry:stairs.zebrawood[facing=south,half=bottom,shape=outer_right]
forestry:stairs.zebrawood[facing=west,half=top,shape=straight]
forestry:stairs.zebrawood[facing=west,half=top,shape=inner_left]
forestry:stairs.zebrawood[facing=west,half=top,shape=inner_right]
forestry:stairs.zebrawood[facing=west,half=top,shape=outer_left]
forestry:stairs.zebrawood[facing=west,half=top,shape=outer_right]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=straight]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=inner_left]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=inner_right]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=outer_left]
forestry:stairs.zebrawood[facing=west,half=bottom,shape=outer_right]
forestry:stairs.zebrawood[facing=east,half=top,shape=straight]
forestry:stairs.zebrawood[facing=east,half=top,shape=inner_left]
forestry:stairs.zebrawood[facing=east,half=top,shape=inner_right]
forestry:stairs.zebrawood[facing=east,half=top,shape=outer_left]
forestry:stairs.zebrawood[facing=east,half=top,shape=outer_right]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=straight]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=inner_left]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=inner_right]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=outer_left]
forestry:stairs.zebrawood[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.larch[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.larch[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.larch[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.larch[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.larch[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.larch[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.larch[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.larch[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.teak[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.teak[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.teak[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.teak[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.teak[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.teak[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.teak[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.teak[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.acacia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.lime[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.lime[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.lime[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.lime[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.lime[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.lime[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.lime[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.lime[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.chestnut[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.wenge[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.baobab[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.sequoia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.kapok[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ebony[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahogany[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.balsa[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.willow[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.willow[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.willow[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.willow[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.willow[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.willow[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.willow[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.willow[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.walnut[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.greenheart[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cherry[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.mahoe[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.poplar[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.palm[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.palm[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.palm[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.palm[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.palm[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.palm[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.palm[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.palm[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.papaya[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.pine[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.pine[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.pine[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.pine[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.pine[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.pine[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.pine[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.pine[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.plum[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.plum[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.plum[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.plum[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.plum[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.plum[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.plum[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.plum[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.maple[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.maple[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.maple[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.maple[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.maple[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.maple[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.maple[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.maple[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.citrus[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.giganteum[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.ipe[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.padauk[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.cocobolo[facing=east,half=bottom,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=north,half=top,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=north,half=bottom,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=south,half=top,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=south,half=bottom,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=west,half=top,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=west,half=bottom,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=east,half=top,shape=outer_right]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=straight]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=inner_left]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=inner_right]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=outer_left]
forestry:stairs.fireproof.zebrawood[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.oak[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.spruce[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.birch[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.jungle[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.acacia[facing=east,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=north,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=south,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=west,half=bottom,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=top,shape=outer_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=straight]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=inner_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=inner_right]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=outer_left]
forestry:stairs.vanilla.fireproof.dark_oak[facing=east,half=bottom,shape=outer_right]
forestry:doors.larch[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.larch[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.larch[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.larch[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.larch[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.larch[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.larch[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.larch[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.larch[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.teak[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.teak[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.teak[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.teak[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.teak[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.teak[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.teak[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.teak[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.acacia[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.acacia[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.acacia[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.acacia[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.acacia[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.acacia[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.acacia[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.acacia[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.lime[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.lime[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.lime[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.lime[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.lime[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.lime[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.lime[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.lime[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.chestnut[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.chestnut[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.chestnut[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.chestnut[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.chestnut[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.chestnut[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.chestnut[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.chestnut[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.wenge[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.wenge[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.wenge[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.wenge[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.wenge[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.wenge[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.wenge[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.wenge[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.baobab[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.baobab[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.baobab[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.baobab[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.baobab[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.baobab[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.baobab[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.baobab[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.sequoia[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.sequoia[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.sequoia[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.sequoia[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.sequoia[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.sequoia[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.sequoia[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.sequoia[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.kapok[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.kapok[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.kapok[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.kapok[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.kapok[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.kapok[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.kapok[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.kapok[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ebony[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ebony[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ebony[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ebony[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ebony[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ebony[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ebony[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ebony[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahogany[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahogany[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahogany[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahogany[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahogany[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahogany[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahogany[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahogany[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.balsa[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.balsa[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.balsa[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.balsa[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.balsa[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.balsa[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.balsa[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.balsa[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.willow[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.willow[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.willow[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.willow[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.willow[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.willow[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.willow[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.willow[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.walnut[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.walnut[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.walnut[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.walnut[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.walnut[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.walnut[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.walnut[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.walnut[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.greenheart[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.greenheart[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.greenheart[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.greenheart[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.greenheart[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.greenheart[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.greenheart[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.greenheart[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cherry[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cherry[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cherry[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cherry[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cherry[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cherry[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cherry[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cherry[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.mahoe[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.mahoe[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.mahoe[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.mahoe[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.mahoe[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.mahoe[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.mahoe[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.mahoe[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.poplar[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.poplar[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.poplar[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.poplar[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.poplar[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.poplar[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.poplar[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.poplar[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.palm[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.palm[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.palm[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.palm[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.palm[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.palm[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.palm[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.palm[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.papaya[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.papaya[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.papaya[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.papaya[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.papaya[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.papaya[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.papaya[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.papaya[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.pine[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.pine[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.pine[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.pine[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.pine[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.pine[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.pine[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.pine[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.plum[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.plum[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.plum[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.plum[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.plum[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.plum[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.plum[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.plum[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.maple[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.maple[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.maple[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.maple[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.maple[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.maple[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.maple[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.maple[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.citrus[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.citrus[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.citrus[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.citrus[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.citrus[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.citrus[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.citrus[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.citrus[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.giganteum[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.giganteum[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.giganteum[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.giganteum[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.giganteum[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.giganteum[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.giganteum[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.giganteum[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.ipe[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.ipe[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.ipe[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.ipe[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.ipe[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.ipe[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.ipe[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.ipe[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.padauk[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.padauk[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.padauk[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.padauk[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.padauk[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.padauk[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.padauk[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.padauk[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.cocobolo[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.cocobolo[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.cocobolo[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.cocobolo[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.cocobolo[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.cocobolo[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.cocobolo[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.cocobolo[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=north,half=upper,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=north,half=upper,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=north,half=upper,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=north,half=upper,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=north,half=upper,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=north,half=upper,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=north,half=upper,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=north,half=upper,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=north,half=lower,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=north,half=lower,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=north,half=lower,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=north,half=lower,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=north,half=lower,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=north,half=lower,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=north,half=lower,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=north,half=lower,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=south,half=upper,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=south,half=upper,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=south,half=upper,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=south,half=upper,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=south,half=upper,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=south,half=upper,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=south,half=upper,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=south,half=upper,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=south,half=lower,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=south,half=lower,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=south,half=lower,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=south,half=lower,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=south,half=lower,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=south,half=lower,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=south,half=lower,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=south,half=lower,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=west,half=upper,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=west,half=upper,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=west,half=upper,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=west,half=upper,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=west,half=upper,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=west,half=upper,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=west,half=upper,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=west,half=upper,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=west,half=lower,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=west,half=lower,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=west,half=lower,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=west,half=lower,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=west,half=lower,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=west,half=lower,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=west,half=lower,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=west,half=lower,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=east,half=upper,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=east,half=upper,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=east,half=upper,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=east,half=upper,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=east,half=upper,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=east,half=upper,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=east,half=upper,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=east,half=upper,hinge=right,open=false,powered=false]
forestry:doors.zebrawood[facing=east,half=lower,hinge=left,open=true,powered=true]
forestry:doors.zebrawood[facing=east,half=lower,hinge=left,open=true,powered=false]
forestry:doors.zebrawood[facing=east,half=lower,hinge=left,open=false,powered=true]
forestry:doors.zebrawood[facing=east,half=lower,hinge=left,open=false,powered=false]
forestry:doors.zebrawood[facing=east,half=lower,hinge=right,open=true,powered=true]
forestry:doors.zebrawood[facing=east,half=lower,hinge=right,open=true,powered=false]
forestry:doors.zebrawood[facing=east,half=lower,hinge=right,open=false,powered=true]
forestry:doors.zebrawood[facing=east,half=lower,hinge=right,open=false,powered=false]
forestry:sapling_ge[tree=oak]
forestry:sapling_ge[tree=darkoak]
forestry:sapling_ge[tree=birch]
forestry:sapling_ge[tree=lime]
forestry:sapling_ge[tree=walnut]
forestry:sapling_ge[tree=chestnut]
forestry:sapling_ge[tree=cherry]
forestry:sapling_ge[tree=lemon]
forestry:sapling_ge[tree=plum]
forestry:sapling_ge[tree=maple]
forestry:sapling_ge[tree=spruce]
forestry:sapling_ge[tree=larch]
forestry:sapling_ge[tree=pine]
forestry:sapling_ge[tree=sequoia]
forestry:sapling_ge[tree=gigant]
forestry:sapling_ge[tree=jungle]
forestry:sapling_ge[tree=teak]
forestry:sapling_ge[tree=ipe]
forestry:sapling_ge[tree=kapok]
forestry:sapling_ge[tree=ebony]
forestry:sapling_ge[tree=zebrawood]
forestry:sapling_ge[tree=mahogony]
forestry:sapling_ge[tree=acaciavanilla]
forestry:sapling_ge[tree=acacia]
forestry:sapling_ge[tree=padauk]
forestry:sapling_ge[tree=balsa]
forestry:sapling_ge[tree=cocobolo]
forestry:sapling_ge[tree=wenge]
forestry:sapling_ge[tree=baobab]
forestry:sapling_ge[tree=mahoe]
forestry:sapling_ge[tree=willow]
forestry:sapling_ge[tree=sipiri]
forestry:sapling_ge[tree=papaya]
forestry:sapling_ge[tree=date]
forestry:sapling_ge[tree=poplar]
forestry:leaves[check_decay=true,decayable=true]
forestry:leaves[check_decay=true,decayable=false]
forestry:leaves[check_decay=false,decayable=true]
forestry:leaves[check_decay=false,decayable=false]
forestry:leaves.default.0[check_decay=true,decayable=true,variant=oak]
forestry:leaves.default.0[check_decay=true,decayable=true,variant=darkoak]
forestry:leaves.default.0[check_decay=true,decayable=true,variant=birch]
forestry:leaves.default.0[check_decay=true,decayable=true,variant=lime]
forestry:leaves.default.0[check_decay=true,decayable=false,variant=oak]
forestry:leaves.default.0[check_decay=true,decayable=false,variant=darkoak]
forestry:leaves.default.0[check_decay=true,decayable=false,variant=birch]
forestry:leaves.default.0[check_decay=true,decayable=false,variant=lime]
forestry:leaves.default.0[check_decay=false,decayable=true,variant=oak]
forestry:leaves.default.0[check_decay=false,decayable=true,variant=darkoak]
forestry:leaves.default.0[check_decay=false,decayable=true,variant=birch]
forestry:leaves.default.0[check_decay=false,decayable=true,variant=lime]
forestry:leaves.default.0[check_decay=false,decayable=false,variant=oak]
forestry:leaves.default.0[check_decay=false,decayable=false,variant=darkoak]
forestry:leaves.default.0[check_decay=false,decayable=false,variant=birch]
forestry:leaves.default.0[check_decay=false,decayable=false,variant=lime]
forestry:leaves.default.1[check_decay=true,decayable=true,variant=walnut]
forestry:leaves.default.1[check_decay=true,decayable=true,variant=chestnut]
forestry:leaves.default.1[check_decay=true,decayable=true,variant=cherry]
forestry:leaves.default.1[check_decay=true,decayable=true,variant=lemon]
forestry:leaves.default.1[check_decay=true,decayable=false,variant=walnut]
forestry:leaves.default.1[check_decay=true,decayable=false,variant=chestnut]
forestry:leaves.default.1[check_decay=true,decayable=false,variant=cherry]
forestry:leaves.default.1[check_decay=true,decayable=false,variant=lemon]
forestry:leaves.default.1[check_decay=false,decayable=true,variant=walnut]
forestry:leaves.default.1[check_decay=false,decayable=true,variant=chestnut]
forestry:leaves.default.1[check_decay=false,decayable=true,variant=cherry]
forestry:leaves.default.1[check_decay=false,decayable=true,variant=lemon]
forestry:leaves.default.1[check_decay=false,decayable=false,variant=walnut]
forestry:leaves.default.1[check_decay=false,decayable=false,variant=chestnut]
forestry:leaves.default.1[check_decay=false,decayable=false,variant=cherry]
forestry:leaves.default.1[check_decay=false,decayable=false,variant=lemon]
forestry:leaves.default.2[check_decay=true,decayable=true,variant=plum]
forestry:leaves.default.2[check_decay=true,decayable=true,variant=maple]
forestry:leaves.default.2[check_decay=true,decayable=true,variant=spruce]
forestry:leaves.default.2[check_decay=true,decayable=true,variant=larch]
forestry:leaves.default.2[check_decay=true,decayable=false,variant=plum]
forestry:leaves.default.2[check_decay=true,decayable=false,variant=maple]
forestry:leaves.default.2[check_decay=true,decayable=false,variant=spruce]
forestry:leaves.default.2[check_decay=true,decayable=false,variant=larch]
forestry:leaves.default.2[check_decay=false,decayable=true,variant=plum]
forestry:leaves.default.2[check_decay=false,decayable=true,variant=maple]
forestry:leaves.default.2[check_decay=false,decayable=true,variant=spruce]
forestry:leaves.default.2[check_decay=false,decayable=true,variant=larch]
forestry:leaves.default.2[check_decay=false,decayable=false,variant=plum]
forestry:leaves.default.2[check_decay=false,decayable=false,variant=maple]
forestry:leaves.default.2[check_decay=false,decayable=false,variant=spruce]
forestry:leaves.default.2[check_decay=false,decayable=false,variant=larch]
forestry:leaves.default.3[check_decay=true,decayable=true,variant=pine]
forestry:leaves.default.3[check_decay=true,decayable=true,variant=sequoia]
forestry:leaves.default.3[check_decay=true,decayable=true,variant=gigant]
forestry:leaves.default.3[check_decay=true,decayable=true,variant=jungle]
forestry:leaves.default.3[check_decay=true,decayable=false,variant=pine]
forestry:leaves.default.3[check_decay=true,decayable=false,variant=sequoia]
forestry:leaves.default.3[check_decay=true,decayable=false,variant=gigant]
forestry:leaves.default.3[check_decay=true,decayable=false,variant=jungle]
forestry:leaves.default.3[check_decay=false,decayable=true,variant=pine]
forestry:leaves.default.3[check_decay=false,decayable=true,variant=sequoia]
forestry:leaves.default.3[check_decay=false,decayable=true,variant=gigant]
forestry:leaves.default.3[check_decay=false,decayable=true,variant=jungle]
forestry:leaves.default.3[check_decay=false,decayable=false,variant=pine]
forestry:leaves.default.3[check_decay=false,decayable=false,variant=sequoia]
forestry:leaves.default.3[check_decay=false,decayable=false,variant=gigant]
forestry:leaves.default.3[check_decay=false,decayable=false,variant=jungle]
forestry:leaves.default.4[check_decay=true,decayable=true,variant=teak]
forestry:leaves.default.4[check_decay=true,decayable=true,variant=ipe]
forestry:leaves.default.4[check_decay=true,decayable=true,variant=kapok]
forestry:leaves.default.4[check_decay=true,decayable=true,variant=ebony]
forestry:leaves.default.4[check_decay=true,decayable=false,variant=teak]
forestry:leaves.default.4[check_decay=true,decayable=false,variant=ipe]
forestry:leaves.default.4[check_decay=true,decayable=false,variant=kapok]
forestry:leaves.default.4[check_decay=true,decayable=false,variant=ebony]
forestry:leaves.default.4[check_decay=false,decayable=true,variant=teak]
forestry:leaves.default.4[check_decay=false,decayable=true,variant=ipe]
forestry:leaves.default.4[check_decay=false,decayable=true,variant=kapok]
forestry:leaves.default.4[check_decay=false,decayable=true,variant=ebony]
forestry:leaves.default.4[check_decay=false,decayable=false,variant=teak]
forestry:leaves.default.4[check_decay=false,decayable=false,variant=ipe]
forestry:leaves.default.4[check_decay=false,decayable=false,variant=kapok]
forestry:leaves.default.4[check_decay=false,decayable=false,variant=ebony]
forestry:leaves.default.5[check_decay=true,decayable=true,variant=zebrawood]
forestry:leaves.default.5[check_decay=true,decayable=true,variant=mahogony]
forestry:leaves.default.5[check_decay=true,decayable=true,variant=acaciavanilla]
forestry:leaves.default.5[check_decay=true,decayable=true,variant=acacia]
forestry:leaves.default.5[check_decay=true,decayable=false,variant=zebrawood]
forestry:leaves.default.5[check_decay=true,decayable=false,variant=mahogony]
forestry:leaves.default.5[check_decay=true,decayable=false,variant=acaciavanilla]
forestry:leaves.default.5[check_decay=true,decayable=false,variant=acacia]
forestry:leaves.default.5[check_decay=false,decayable=true,variant=zebrawood]
forestry:leaves.default.5[check_decay=false,decayable=true,variant=mahogony]
forestry:leaves.default.5[check_decay=false,decayable=true,variant=acaciavanilla]
forestry:leaves.default.5[check_decay=false,decayable=true,variant=acacia]
forestry:leaves.default.5[check_decay=false,decayable=false,variant=zebrawood]
forestry:leaves.default.5[check_decay=false,decayable=false,variant=mahogony]
forestry:leaves.default.5[check_decay=false,decayable=false,variant=acaciavanilla]
forestry:leaves.default.5[check_decay=false,decayable=false,variant=acacia]
forestry:leaves.default.6[check_decay=true,decayable=true,variant=padauk]
forestry:leaves.default.6[check_decay=true,decayable=true,variant=balsa]
forestry:leaves.default.6[check_decay=true,decayable=true,variant=cocobolo]
forestry:leaves.default.6[check_decay=true,decayable=true,variant=wenge]
forestry:leaves.default.6[check_decay=true,decayable=false,variant=padauk]
forestry:leaves.default.6[check_decay=true,decayable=false,variant=balsa]
forestry:leaves.default.6[check_decay=true,decayable=false,variant=cocobolo]
forestry:leaves.default.6[check_decay=true,decayable=false,variant=wenge]
forestry:leaves.default.6[check_decay=false,decayable=true,variant=padauk]
forestry:leaves.default.6[check_decay=false,decayable=true,variant=balsa]
forestry:leaves.default.6[check_decay=false,decayable=true,variant=cocobolo]
forestry:leaves.default.6[check_decay=false,decayable=true,variant=wenge]
forestry:leaves.default.6[check_decay=false,decayable=false,variant=padauk]
forestry:leaves.default.6[check_decay=false,decayable=false,variant=balsa]
forestry:leaves.default.6[check_decay=false,decayable=false,variant=cocobolo]
forestry:leaves.default.6[check_decay=false,decayable=false,variant=wenge]
forestry:leaves.default.7[check_decay=true,decayable=true,variant=baobab]
forestry:leaves.default.7[check_decay=true,decayable=true,variant=mahoe]
forestry:leaves.default.7[check_decay=true,decayable=true,variant=willow]
forestry:leaves.default.7[check_decay=true,decayable=true,variant=sipiri]
forestry:leaves.default.7[check_decay=true,decayable=false,variant=baobab]
forestry:leaves.default.7[check_decay=true,decayable=false,variant=mahoe]
forestry:leaves.default.7[check_decay=true,decayable=false,variant=willow]
forestry:leaves.default.7[check_decay=true,decayable=false,variant=sipiri]
forestry:leaves.default.7[check_decay=false,decayable=true,variant=baobab]
forestry:leaves.default.7[check_decay=false,decayable=true,variant=mahoe]
forestry:leaves.default.7[check_decay=false,decayable=true,variant=willow]
forestry:leaves.default.7[check_decay=false,decayable=true,variant=sipiri]
forestry:leaves.default.7[check_decay=false,decayable=false,variant=baobab]
forestry:leaves.default.7[check_decay=false,decayable=false,variant=mahoe]
forestry:leaves.default.7[check_decay=false,decayable=false,variant=willow]
forestry:leaves.default.7[check_decay=false,decayable=false,variant=sipiri]
forestry:leaves.default.8[check_decay=true,decayable=true,variant=papaya]
forestry:leaves.default.8[check_decay=true,decayable=true,variant=date]
forestry:leaves.default.8[check_decay=true,decayable=true,variant=poplar]
forestry:leaves.default.8[check_decay=true,decayable=false,variant=papaya]
forestry:leaves.default.8[check_decay=true,decayable=false,variant=date]
forestry:leaves.default.8[check_decay=true,decayable=false,variant=poplar]
forestry:leaves.default.8[check_decay=false,decayable=true,variant=papaya]
forestry:leaves.default.8[check_decay=false,decayable=true,variant=date]
forestry:leaves.default.8[check_decay=false,decayable=true,variant=poplar]
forestry:leaves.default.8[check_decay=false,decayable=false,variant=papaya]
forestry:leaves.default.8[check_decay=false,decayable=false,variant=date]
forestry:leaves.default.8[check_decay=false,decayable=false,variant=poplar]
forestry:leaves.default.fruit.0[check_decay=true,decayable=true,variant=oak]
forestry:leaves.default.fruit.0[check_decay=true,decayable=true,variant=walnut]
forestry:leaves.default.fruit.0[check_decay=true,decayable=true,variant=chestnut]
forestry:leaves.default.fruit.0[check_decay=true,decayable=true,variant=cherry]
forestry:leaves.default.fruit.0[check_decay=true,decayable=false,variant=oak]
forestry:leaves.default.fruit.0[check_decay=true,decayable=false,variant=walnut]
forestry:leaves.default.fruit.0[check_decay=true,decayable=false,variant=chestnut]
forestry:leaves.default.fruit.0[check_decay=true,decayable=false,variant=cherry]
forestry:leaves.default.fruit.0[check_decay=false,decayable=true,variant=oak]
forestry:leaves.default.fruit.0[check_decay=false,decayable=true,variant=walnut]
forestry:leaves.default.fruit.0[check_decay=false,decayable=true,variant=chestnut]
forestry:leaves.default.fruit.0[check_decay=false,decayable=true,variant=cherry]
forestry:leaves.default.fruit.0[check_decay=false,decayable=false,variant=oak]
forestry:leaves.default.fruit.0[check_decay=false,decayable=false,variant=walnut]
forestry:leaves.default.fruit.0[check_decay=false,decayable=false,variant=chestnut]
forestry:leaves.default.fruit.0[check_decay=false,decayable=false,variant=cherry]
forestry:leaves.default.fruit.1[check_decay=true,decayable=true,variant=lemon]
forestry:leaves.default.fruit.1[check_decay=true,decayable=true,variant=plum]
forestry:leaves.default.fruit.1[check_decay=true,decayable=false,variant=lemon]
forestry:leaves.default.fruit.1[check_decay=true,decayable=false,variant=plum]
forestry:leaves.default.fruit.1[check_decay=false,decayable=true,variant=lemon]
forestry:leaves.default.fruit.1[check_decay=false,decayable=true,variant=plum]
forestry:leaves.default.fruit.1[check_decay=false,decayable=false,variant=lemon]
forestry:leaves.default.fruit.1[check_decay=false,decayable=false,variant=plum]
forestry:leaves.decorative.0[variant=oak]
forestry:leaves.decorative.0[variant=darkoak]
forestry:leaves.decorative.0[variant=birch]
forestry:leaves.decorative.0[variant=lime]
forestry:leaves.decorative.0[variant=walnut]
forestry:leaves.decorative.0[variant=chestnut]
forestry:leaves.decorative.0[variant=cherry]
forestry:leaves.decorative.0[variant=lemon]
forestry:leaves.decorative.0[variant=plum]
forestry:leaves.decorative.0[variant=maple]
forestry:leaves.decorative.0[variant=spruce]
forestry:leaves.decorative.0[variant=larch]
forestry:leaves.decorative.0[variant=pine]
forestry:leaves.decorative.0[variant=sequoia]
forestry:leaves.decorative.0[variant=gigant]
forestry:leaves.decorative.0[variant=jungle]
forestry:leaves.decorative.1[variant=teak]
forestry:leaves.decorative.1[variant=ipe]
forestry:leaves.decorative.1[variant=kapok]
forestry:leaves.decorative.1[variant=ebony]
forestry:leaves.decorative.1[variant=zebrawood]
forestry:leaves.decorative.1[variant=mahogony]
forestry:leaves.decorative.1[variant=acaciavanilla]
forestry:leaves.decorative.1[variant=acacia]
forestry:leaves.decorative.1[variant=padauk]
forestry:leaves.decorative.1[variant=balsa]
forestry:leaves.decorative.1[variant=cocobolo]
forestry:leaves.decorative.1[variant=wenge]
forestry:leaves.decorative.1[variant=baobab]
forestry:leaves.decorative.1[variant=mahoe]
forestry:leaves.decorative.1[variant=willow]
forestry:leaves.decorative.1[variant=sipiri]
forestry:leaves.decorative.2[variant=papaya]
forestry:leaves.decorative.2[variant=date]
forestry:leaves.decorative.2[variant=poplar]
forestry:pods.papaya[age=0,facing=north]
forestry:pods.papaya[age=0,facing=south]
forestry:pods.papaya[age=0,facing=west]
forestry:pods.papaya[age=0,facing=east]
forestry:pods.papaya[age=1,facing=north]
forestry:pods.papaya[age=1,facing=south]
forestry:pods.papaya[age=1,facing=west]
forestry:pods.papaya[age=1,facing=east]
forestry:pods.papaya[age=2,facing=north]
forestry:pods.papaya[age=2,facing=south]
forestry:pods.papaya[age=2,facing=west]
forestry:pods.papaya[age=2,facing=east]
forestry:pods.cocoa[age=0,facing=north]
forestry:pods.cocoa[age=0,facing=south]
forestry:pods.cocoa[age=0,facing=west]
forestry:pods.cocoa[age=0,facing=east]
forestry:pods.cocoa[age=1,facing=north]
forestry:pods.cocoa[age=1,facing=south]
forestry:pods.cocoa[age=1,facing=west]
forestry:pods.cocoa[age=1,facing=east]
forestry:pods.cocoa[age=2,facing=north]
forestry:pods.cocoa[age=2,facing=south]
forestry:pods.cocoa[age=2,facing=west]
forestry:pods.cocoa[age=2,facing=east]
forestry:pods.dates[age=0,facing=north]
forestry:pods.dates[age=0,facing=south]
forestry:pods.dates[age=0,facing=west]
forestry:pods.dates[age=0,facing=east]
forestry:pods.dates[age=1,facing=north]
forestry:pods.dates[age=1,facing=south]
forestry:pods.dates[age=1,facing=west]
forestry:pods.dates[age=1,facing=east]
forestry:pods.dates[age=2,facing=north]
forestry:pods.dates[age=2,facing=south]
forestry:pods.dates[age=2,facing=west]
forestry:pods.dates[age=2,facing=east]
forestry:tree_chest[facing=north]
forestry:tree_chest[facing=east]
forestry:tree_chest[facing=south]
forestry:tree_chest[facing=west]
forestry:tree_chest[facing=down]
forestry:tree_chest[facing=up]
forestry:apiary[facing=north]
forestry:apiary[facing=east]
forestry:apiary[facing=south]
forestry:apiary[facing=west]
forestry:apiary[facing=down]
forestry:apiary[facing=up]
forestry:bee_house[facing=north]
forestry:bee_house[facing=east]
forestry:bee_house[facing=south]
forestry:bee_house[facing=west]
forestry:bee_house[facing=down]
forestry:bee_house[facing=up]
forestry:bee_chest[facing=north]
forestry:bee_chest[facing=east]
forestry:bee_chest[facing=south]
forestry:bee_chest[facing=west]
forestry:bee_chest[facing=down]
forestry:bee_chest[facing=up]
forestry:beehives[hive=forest]
forestry:beehives[hive=meadows]
forestry:beehives[hive=desert]
forestry:beehives[hive=jungle]
forestry:beehives[hive=end]
forestry:beehives[hive=snow]
forestry:beehives[hive=swamp]
forestry:beehives[hive=swarm]
forestry:candle[facing=up,state=on]
forestry:candle[facing=up,state=off]
forestry:candle[facing=north,state=on]
forestry:candle[facing=north,state=off]
forestry:candle[facing=south,state=on]
forestry:candle[facing=south,state=off]
forestry:candle[facing=west,state=on]
forestry:candle[facing=west,state=off]
forestry:candle[facing=east,state=on]
forestry:candle[facing=east,state=off]
forestry:stump[facing=up]
forestry:stump[facing=north]
forestry:stump[facing=south]
forestry:stump[facing=west]
forestry:stump[facing=east]
forestry:bee_combs_0[type=honey]
forestry:bee_combs_0[type=cocoa]
forestry:bee_combs_0[type=simmering]
forestry:bee_combs_0[type=stringy]
forestry:bee_combs_0[type=frozen]
forestry:bee_combs_0[type=dripping]
forestry:bee_combs_0[type=silky]
forestry:bee_combs_0[type=parched]
forestry:bee_combs_0[type=mysterious]
forestry:bee_combs_0[type=irradiated]
forestry:bee_combs_0[type=powdery]
forestry:bee_combs_0[type=reddened]
forestry:bee_combs_0[type=darkened]
forestry:bee_combs_0[type=omega]
forestry:bee_combs_0[type=wheaten]
forestry:bee_combs_0[type=mossy]
forestry:bee_combs_1[type=mellow]
forestry:alveary.plain[type=normal]
forestry:alveary.plain[type=entrance]
forestry:alveary.plain[type=entrance_left]
forestry:alveary.plain[type=entrance_right]
forestry:alveary.swarmer[state=on]
forestry:alveary.swarmer[state=off]
forestry:alveary.fan[state=on]
forestry:alveary.fan[state=off]
forestry:alveary.heater[state=on]
forestry:alveary.heater[state=off]
forestry:alveary.hygro
forestry:alveary.stabiliser
forestry:alveary.sieve
forestry:mailbox[facing=north]
forestry:mailbox[facing=east]
forestry:mailbox[facing=south]
forestry:mailbox[facing=west]
forestry:mailbox[facing=down]
forestry:mailbox[facing=up]
forestry:trade_station[facing=north]
forestry:trade_station[facing=east]
forestry:trade_station[facing=south]
forestry:trade_station[facing=west]
forestry:trade_station[facing=down]
forestry:trade_station[facing=up]
forestry:stamp_collector[facing=north]
forestry:stamp_collector[facing=east]
forestry:stamp_collector[facing=south]
forestry:stamp_collector[facing=west]
forestry:stamp_collector[facing=down]
forestry:stamp_collector[facing=up]
forestry:butterfly_chest[facing=north]
forestry:butterfly_chest[facing=east]
forestry:butterfly_chest[facing=south]
forestry:butterfly_chest[facing=west]
forestry:butterfly_chest[facing=down]
forestry:butterfly_chest[facing=up]
forestry:cocoon[age=0,cocoon=default]
forestry:cocoon[age=0,cocoon=silk]
forestry:cocoon[age=1,cocoon=default]
forestry:cocoon[age=1,cocoon=silk]
forestry:cocoon[age=2,cocoon=default]
forestry:cocoon[age=2,cocoon=silk]
forestry:cocoon.solid[age=0,cocoon=default]
forestry:cocoon.solid[age=0,cocoon=silk]
forestry:cocoon.solid[age=1,cocoon=default]
forestry:cocoon.solid[age=1,cocoon=silk]
forestry:cocoon.solid[age=2,cocoon=default]
forestry:cocoon.solid[age=2,cocoon=silk]
inventorypets:cloud
inventorypets:cloud_spawn
inventorypets:sand
inventorypets:sand_spawn
inventorypets:stone
inventorypets:stone_spawn
inventorypets:space_spawn
inventorypets:nether_spawn
avaritiarecipemaker:avaritiarecipemakerblock
avaritiarecipemaker:vanillarecipemakerblock
botania:flower[color=white,type=poppy]
botania:flower[color=white,type=blue_orchid]
botania:flower[color=white,type=allium]
botania:flower[color=white,type=houstonia]
botania:flower[color=white,type=red_tulip]
botania:flower[color=white,type=orange_tulip]
botania:flower[color=white,type=white_tulip]
botania:flower[color=white,type=pink_tulip]
botania:flower[color=white,type=oxeye_daisy]
botania:flower[color=orange,type=poppy]
botania:flower[color=orange,type=blue_orchid]
botania:flower[color=orange,type=allium]
botania:flower[color=orange,type=houstonia]
botania:flower[color=orange,type=red_tulip]
botania:flower[color=orange,type=orange_tulip]
botania:flower[color=orange,type=white_tulip]
botania:flower[color=orange,type=pink_tulip]
botania:flower[color=orange,type=oxeye_daisy]
botania:flower[color=magenta,type=poppy]
botania:flower[color=magenta,type=blue_orchid]
botania:flower[color=magenta,type=allium]
botania:flower[color=magenta,type=houstonia]
botania:flower[color=magenta,type=red_tulip]
botania:flower[color=magenta,type=orange_tulip]
botania:flower[color=magenta,type=white_tulip]
botania:flower[color=magenta,type=pink_tulip]
botania:flower[color=magenta,type=oxeye_daisy]
botania:flower[color=light_blue,type=poppy]
botania:flower[color=light_blue,type=blue_orchid]
botania:flower[color=light_blue,type=allium]
botania:flower[color=light_blue,type=houstonia]
botania:flower[color=light_blue,type=red_tulip]
botania:flower[color=light_blue,type=orange_tulip]
botania:flower[color=light_blue,type=white_tulip]
botania:flower[color=light_blue,type=pink_tulip]
botania:flower[color=light_blue,type=oxeye_daisy]
botania:flower[color=yellow,type=poppy]
botania:flower[color=yellow,type=blue_orchid]
botania:flower[color=yellow,type=allium]
botania:flower[color=yellow,type=houstonia]
botania:flower[color=yellow,type=red_tulip]
botania:flower[color=yellow,type=orange_tulip]
botania:flower[color=yellow,type=white_tulip]
botania:flower[color=yellow,type=pink_tulip]
botania:flower[color=yellow,type=oxeye_daisy]
botania:flower[color=lime,type=poppy]
botania:flower[color=lime,type=blue_orchid]
botania:flower[color=lime,type=allium]
botania:flower[color=lime,type=houstonia]
botania:flower[color=lime,type=red_tulip]
botania:flower[color=lime,type=orange_tulip]
botania:flower[color=lime,type=white_tulip]
botania:flower[color=lime,type=pink_tulip]
botania:flower[color=lime,type=oxeye_daisy]
botania:flower[color=pink,type=poppy]
botania:flower[color=pink,type=blue_orchid]
botania:flower[color=pink,type=allium]
botania:flower[color=pink,type=houstonia]
botania:flower[color=pink,type=red_tulip]
botania:flower[color=pink,type=orange_tulip]
botania:flower[color=pink,type=white_tulip]
botania:flower[color=pink,type=pink_tulip]
botania:flower[color=pink,type=oxeye_daisy]
botania:flower[color=gray,type=poppy]
botania:flower[color=gray,type=blue_orchid]
botania:flower[color=gray,type=allium]
botania:flower[color=gray,type=houstonia]
botania:flower[color=gray,type=red_tulip]
botania:flower[color=gray,type=orange_tulip]
botania:flower[color=gray,type=white_tulip]
botania:flower[color=gray,type=pink_tulip]
botania:flower[color=gray,type=oxeye_daisy]
botania:flower[color=silver,type=poppy]
botania:flower[color=silver,type=blue_orchid]
botania:flower[color=silver,type=allium]
botania:flower[color=silver,type=houstonia]
botania:flower[color=silver,type=red_tulip]
botania:flower[color=silver,type=orange_tulip]
botania:flower[color=silver,type=white_tulip]
botania:flower[color=silver,type=pink_tulip]
botania:flower[color=silver,type=oxeye_daisy]
botania:flower[color=cyan,type=poppy]
botania:flower[color=cyan,type=blue_orchid]
botania:flower[color=cyan,type=allium]
botania:flower[color=cyan,type=houstonia]
botania:flower[color=cyan,type=red_tulip]
botania:flower[color=cyan,type=orange_tulip]
botania:flower[color=cyan,type=white_tulip]
botania:flower[color=cyan,type=pink_tulip]
botania:flower[color=cyan,type=oxeye_daisy]
botania:flower[color=purple,type=poppy]
botania:flower[color=purple,type=blue_orchid]
botania:flower[color=purple,type=allium]
botania:flower[color=purple,type=houstonia]
botania:flower[color=purple,type=red_tulip]
botania:flower[color=purple,type=orange_tulip]
botania:flower[color=purple,type=white_tulip]
botania:flower[color=purple,type=pink_tulip]
botania:flower[color=purple,type=oxeye_daisy]
botania:flower[color=blue,type=poppy]
botania:flower[color=blue,type=blue_orchid]
botania:flower[color=blue,type=allium]
botania:flower[color=blue,type=houstonia]
botania:flower[color=blue,type=red_tulip]
botania:flower[color=blue,type=orange_tulip]
botania:flower[color=blue,type=white_tulip]
botania:flower[color=blue,type=pink_tulip]
botania:flower[color=blue,type=oxeye_daisy]
botania:flower[color=brown,type=poppy]
botania:flower[color=brown,type=blue_orchid]
botania:flower[color=brown,type=allium]
botania:flower[color=brown,type=houstonia]
botania:flower[color=brown,type=red_tulip]
botania:flower[color=brown,type=orange_tulip]
botania:flower[color=brown,type=white_tulip]
botania:flower[color=brown,type=pink_tulip]
botania:flower[color=brown,type=oxeye_daisy]
botania:flower[color=green,type=poppy]
botania:flower[color=green,type=blue_orchid]
botania:flower[color=green,type=allium]
botania:flower[color=green,type=houstonia]
botania:flower[color=green,type=red_tulip]
botania:flower[color=green,type=orange_tulip]
botania:flower[color=green,type=white_tulip]
botania:flower[color=green,type=pink_tulip]
botania:flower[color=green,type=oxeye_daisy]
botania:flower[color=red,type=poppy]
botania:flower[color=red,type=blue_orchid]
botania:flower[color=red,type=allium]
botania:flower[color=red,type=houstonia]
botania:flower[color=red,type=red_tulip]
botania:flower[color=red,type=orange_tulip]
botania:flower[color=red,type=white_tulip]
botania:flower[color=red,type=pink_tulip]
botania:flower[color=red,type=oxeye_daisy]
botania:flower[color=black,type=poppy]
botania:flower[color=black,type=blue_orchid]
botania:flower[color=black,type=allium]
botania:flower[color=black,type=houstonia]
botania:flower[color=black,type=red_tulip]
botania:flower[color=black,type=orange_tulip]
botania:flower[color=black,type=white_tulip]
botania:flower[color=black,type=pink_tulip]
botania:flower[color=black,type=oxeye_daisy]
botania:altar[variant=default]
botania:altar[variant=forest]
botania:altar[variant=plains]
botania:altar[variant=mountain]
botania:altar[variant=fungal]
botania:altar[variant=swamp]
botania:altar[variant=desert]
botania:altar[variant=taiga]
botania:altar[variant=mesa]
botania:altar[variant=mossy]
botania:livingrock[variant=default]
botania:livingrock[variant=brick]
botania:livingrock[variant=mossy_brick]
botania:livingrock[variant=cracked_brick]
botania:livingrock[variant=chiseled_brick]
botania:livingwood[variant=default]
botania:livingwood[variant=planks]
botania:livingwood[variant=mossy_planks]
botania:livingwood[variant=framed]
botania:livingwood[variant=pattern_framed]
botania:livingwood[variant=glimmering]
botania:specialflower[color=white,type=poppy]
botania:specialflower[color=white,type=blue_orchid]
botania:specialflower[color=white,type=allium]
botania:specialflower[color=white,type=houstonia]
botania:specialflower[color=white,type=red_tulip]
botania:specialflower[color=white,type=orange_tulip]
botania:specialflower[color=white,type=white_tulip]
botania:specialflower[color=white,type=pink_tulip]
botania:specialflower[color=white,type=oxeye_daisy]
botania:specialflower[color=orange,type=poppy]
botania:specialflower[color=orange,type=blue_orchid]
botania:specialflower[color=orange,type=allium]
botania:specialflower[color=orange,type=houstonia]
botania:specialflower[color=orange,type=red_tulip]
botania:specialflower[color=orange,type=orange_tulip]
botania:specialflower[color=orange,type=white_tulip]
botania:specialflower[color=orange,type=pink_tulip]
botania:specialflower[color=orange,type=oxeye_daisy]
botania:specialflower[color=magenta,type=poppy]
botania:specialflower[color=magenta,type=blue_orchid]
botania:specialflower[color=magenta,type=allium]
botania:specialflower[color=magenta,type=houstonia]
botania:specialflower[color=magenta,type=red_tulip]
botania:specialflower[color=magenta,type=orange_tulip]
botania:specialflower[color=magenta,type=white_tulip]
botania:specialflower[color=magenta,type=pink_tulip]
botania:specialflower[color=magenta,type=oxeye_daisy]
botania:specialflower[color=light_blue,type=poppy]
botania:specialflower[color=light_blue,type=blue_orchid]
botania:specialflower[color=light_blue,type=allium]
botania:specialflower[color=light_blue,type=houstonia]
botania:specialflower[color=light_blue,type=red_tulip]
botania:specialflower[color=light_blue,type=orange_tulip]
botania:specialflower[color=light_blue,type=white_tulip]
botania:specialflower[color=light_blue,type=pink_tulip]
botania:specialflower[color=light_blue,type=oxeye_daisy]
botania:specialflower[color=yellow,type=poppy]
botania:specialflower[color=yellow,type=blue_orchid]
botania:specialflower[color=yellow,type=allium]
botania:specialflower[color=yellow,type=houstonia]
botania:specialflower[color=yellow,type=red_tulip]
botania:specialflower[color=yellow,type=orange_tulip]
botania:specialflower[color=yellow,type=white_tulip]
botania:specialflower[color=yellow,type=pink_tulip]
botania:specialflower[color=yellow,type=oxeye_daisy]
botania:specialflower[color=lime,type=poppy]
botania:specialflower[color=lime,type=blue_orchid]
botania:specialflower[color=lime,type=allium]
botania:specialflower[color=lime,type=houstonia]
botania:specialflower[color=lime,type=red_tulip]
botania:specialflower[color=lime,type=orange_tulip]
botania:specialflower[color=lime,type=white_tulip]
botania:specialflower[color=lime,type=pink_tulip]
botania:specialflower[color=lime,type=oxeye_daisy]
botania:specialflower[color=pink,type=poppy]
botania:specialflower[color=pink,type=blue_orchid]
botania:specialflower[color=pink,type=allium]
botania:specialflower[color=pink,type=houstonia]
botania:specialflower[color=pink,type=red_tulip]
botania:specialflower[color=pink,type=orange_tulip]
botania:specialflower[color=pink,type=white_tulip]
botania:specialflower[color=pink,type=pink_tulip]
botania:specialflower[color=pink,type=oxeye_daisy]
botania:specialflower[color=gray,type=poppy]
botania:specialflower[color=gray,type=blue_orchid]
botania:specialflower[color=gray,type=allium]
botania:specialflower[color=gray,type=houstonia]
botania:specialflower[color=gray,type=red_tulip]
botania:specialflower[color=gray,type=orange_tulip]
botania:specialflower[color=gray,type=white_tulip]
botania:specialflower[color=gray,type=pink_tulip]
botania:specialflower[color=gray,type=oxeye_daisy]
botania:specialflower[color=silver,type=poppy]
botania:specialflower[color=silver,type=blue_orchid]
botania:specialflower[color=silver,type=allium]
botania:specialflower[color=silver,type=houstonia]
botania:specialflower[color=silver,type=red_tulip]
botania:specialflower[color=silver,type=orange_tulip]
botania:specialflower[color=silver,type=white_tulip]
botania:specialflower[color=silver,type=pink_tulip]
botania:specialflower[color=silver,type=oxeye_daisy]
botania:specialflower[color=cyan,type=poppy]
botania:specialflower[color=cyan,type=blue_orchid]
botania:specialflower[color=cyan,type=allium]
botania:specialflower[color=cyan,type=houstonia]
botania:specialflower[color=cyan,type=red_tulip]
botania:specialflower[color=cyan,type=orange_tulip]
botania:specialflower[color=cyan,type=white_tulip]
botania:specialflower[color=cyan,type=pink_tulip]
botania:specialflower[color=cyan,type=oxeye_daisy]
botania:specialflower[color=purple,type=poppy]
botania:specialflower[color=purple,type=blue_orchid]
botania:specialflower[color=purple,type=allium]
botania:specialflower[color=purple,type=houstonia]
botania:specialflower[color=purple,type=red_tulip]
botania:specialflower[color=purple,type=orange_tulip]
botania:specialflower[color=purple,type=white_tulip]
botania:specialflower[color=purple,type=pink_tulip]
botania:specialflower[color=purple,type=oxeye_daisy]
botania:specialflower[color=blue,type=poppy]
botania:specialflower[color=blue,type=blue_orchid]
botania:specialflower[color=blue,type=allium]
botania:specialflower[color=blue,type=houstonia]
botania:specialflower[color=blue,type=red_tulip]
botania:specialflower[color=blue,type=orange_tulip]
botania:specialflower[color=blue,type=white_tulip]
botania:specialflower[color=blue,type=pink_tulip]
botania:specialflower[color=blue,type=oxeye_daisy]
botania:specialflower[color=brown,type=poppy]
botania:specialflower[color=brown,type=blue_orchid]
botania:specialflower[color=brown,type=allium]
botania:specialflower[color=brown,type=houstonia]
botania:specialflower[color=brown,type=red_tulip]
botania:specialflower[color=brown,type=orange_tulip]
botania:specialflower[color=brown,type=white_tulip]
botania:specialflower[color=brown,type=pink_tulip]
botania:specialflower[color=brown,type=oxeye_daisy]
botania:specialflower[color=green,type=poppy]
botania:specialflower[color=green,type=blue_orchid]
botania:specialflower[color=green,type=allium]
botania:specialflower[color=green,type=houstonia]
botania:specialflower[color=green,type=red_tulip]
botania:specialflower[color=green,type=orange_tulip]
botania:specialflower[color=green,type=white_tulip]
botania:specialflower[color=green,type=pink_tulip]
botania:specialflower[color=green,type=oxeye_daisy]
botania:specialflower[color=red,type=poppy]
botania:specialflower[color=red,type=blue_orchid]
botania:specialflower[color=red,type=allium]
botania:specialflower[color=red,type=houstonia]
botania:specialflower[color=red,type=red_tulip]
botania:specialflower[color=red,type=orange_tulip]
botania:specialflower[color=red,type=white_tulip]
botania:specialflower[color=red,type=pink_tulip]
botania:specialflower[color=red,type=oxeye_daisy]
botania:specialflower[color=black,type=poppy]
botania:specialflower[color=black,type=blue_orchid]
botania:specialflower[color=black,type=allium]
botania:specialflower[color=black,type=houstonia]
botania:specialflower[color=black,type=red_tulip]
botania:specialflower[color=black,type=orange_tulip]
botania:specialflower[color=black,type=white_tulip]
botania:specialflower[color=black,type=pink_tulip]
botania:specialflower[color=black,type=oxeye_daisy]
botania:spreader[variant=mana]
botania:spreader[variant=redstone]
botania:spreader[variant=elven]
botania:spreader[variant=gaia]
botania:pool[color=white,variant=default]
botania:pool[color=white,variant=creative]
botania:pool[color=white,variant=diluted]
botania:pool[color=white,variant=fabulous]
botania:pool[color=orange,variant=default]
botania:pool[color=orange,variant=creative]
botania:pool[color=orange,variant=diluted]
botania:pool[color=orange,variant=fabulous]
botania:pool[color=magenta,variant=default]
botania:pool[color=magenta,variant=creative]
botania:pool[color=magenta,variant=diluted]
botania:pool[color=magenta,variant=fabulous]
botania:pool[color=light_blue,variant=default]
botania:pool[color=light_blue,variant=creative]
botania:pool[color=light_blue,variant=diluted]
botania:pool[color=light_blue,variant=fabulous]
botania:pool[color=yellow,variant=default]
botania:pool[color=yellow,variant=creative]
botania:pool[color=yellow,variant=diluted]
botania:pool[color=yellow,variant=fabulous]
botania:pool[color=lime,variant=default]
botania:pool[color=lime,variant=creative]
botania:pool[color=lime,variant=diluted]
botania:pool[color=lime,variant=fabulous]
botania:pool[color=pink,variant=default]
botania:pool[color=pink,variant=creative]
botania:pool[color=pink,variant=diluted]
botania:pool[color=pink,variant=fabulous]
botania:pool[color=gray,variant=default]
botania:pool[color=gray,variant=creative]
botania:pool[color=gray,variant=diluted]
botania:pool[color=gray,variant=fabulous]
botania:pool[color=silver,variant=default]
botania:pool[color=silver,variant=creative]
botania:pool[color=silver,variant=diluted]
botania:pool[color=silver,variant=fabulous]
botania:pool[color=cyan,variant=default]
botania:pool[color=cyan,variant=creative]
botania:pool[color=cyan,variant=diluted]
botania:pool[color=cyan,variant=fabulous]
botania:pool[color=purple,variant=default]
botania:pool[color=purple,variant=creative]
botania:pool[color=purple,variant=diluted]
botania:pool[color=purple,variant=fabulous]
botania:pool[color=blue,variant=default]
botania:pool[color=blue,variant=creative]
botania:pool[color=blue,variant=diluted]
botania:pool[color=blue,variant=fabulous]
botania:pool[color=brown,variant=default]
botania:pool[color=brown,variant=creative]
botania:pool[color=brown,variant=diluted]
botania:pool[color=brown,variant=fabulous]
botania:pool[color=green,variant=default]
botania:pool[color=green,variant=creative]
botania:pool[color=green,variant=diluted]
botania:pool[color=green,variant=fabulous]
botania:pool[color=red,variant=default]
botania:pool[color=red,variant=creative]
botania:pool[color=red,variant=diluted]
botania:pool[color=red,variant=fabulous]
botania:pool[color=black,variant=default]
botania:pool[color=black,variant=creative]
botania:pool[color=black,variant=diluted]
botania:pool[color=black,variant=fabulous]
botania:runealtar
botania:pylon[variant=mana]
botania:pylon[variant=natura]
botania:pylon[variant=gaia]
botania:pistonrelay
botania:distributor
botania:manavoid
botania:manadetector[powered=true]
botania:manadetector[powered=false]
botania:enchanter[facing=x]
botania:enchanter[facing=z]
botania:turntable
botania:tinyplanetblock
botania:alchemycatalyst
botania:opencrate[pattern=none,variant=open]
botania:opencrate[pattern=none,variant=crafty]
botania:opencrate[pattern=crafty_1_1,variant=open]
botania:opencrate[pattern=crafty_1_1,variant=crafty]
botania:opencrate[pattern=crafty_2_2,variant=open]
botania:opencrate[pattern=crafty_2_2,variant=crafty]
botania:opencrate[pattern=crafty_1_2,variant=open]
botania:opencrate[pattern=crafty_1_2,variant=crafty]
botania:opencrate[pattern=crafty_2_1,variant=open]
botania:opencrate[pattern=crafty_2_1,variant=crafty]
botania:opencrate[pattern=crafty_1_3,variant=open]
botania:opencrate[pattern=crafty_1_3,variant=crafty]
botania:opencrate[pattern=crafty_3_1,variant=open]
botania:opencrate[pattern=crafty_3_1,variant=crafty]
botania:opencrate[pattern=crafty_2_3,variant=open]
botania:opencrate[pattern=crafty_2_3,variant=crafty]
botania:opencrate[pattern=crafty_3_2,variant=open]
botania:opencrate[pattern=crafty_3_2,variant=crafty]
botania:opencrate[pattern=crafty_donut,variant=open]
botania:opencrate[pattern=crafty_donut,variant=crafty]
botania:foresteye
botania:storage[variant=manasteel]
botania:storage[variant=terrasteel]
botania:storage[variant=elementium]
botania:storage[variant=mana_diamond]
botania:storage[variant=dragonstone]
botania:forestdrum[variant=wild]
botania:forestdrum[variant=gathering]
botania:forestdrum[variant=canopy]
botania:shinyflower[color=white,type=poppy]
botania:shinyflower[color=white,type=blue_orchid]
botania:shinyflower[color=white,type=allium]
botania:shinyflower[color=white,type=houstonia]
botania:shinyflower[color=white,type=red_tulip]
botania:shinyflower[color=white,type=orange_tulip]
botania:shinyflower[color=white,type=white_tulip]
botania:shinyflower[color=white,type=pink_tulip]
botania:shinyflower[color=white,type=oxeye_daisy]
botania:shinyflower[color=orange,type=poppy]
botania:shinyflower[color=orange,type=blue_orchid]
botania:shinyflower[color=orange,type=allium]
botania:shinyflower[color=orange,type=houstonia]
botania:shinyflower[color=orange,type=red_tulip]
botania:shinyflower[color=orange,type=orange_tulip]
botania:shinyflower[color=orange,type=white_tulip]
botania:shinyflower[color=orange,type=pink_tulip]
botania:shinyflower[color=orange,type=oxeye_daisy]
botania:shinyflower[color=magenta,type=poppy]
botania:shinyflower[color=magenta,type=blue_orchid]
botania:shinyflower[color=magenta,type=allium]
botania:shinyflower[color=magenta,type=houstonia]
botania:shinyflower[color=magenta,type=red_tulip]
botania:shinyflower[color=magenta,type=orange_tulip]
botania:shinyflower[color=magenta,type=white_tulip]
botania:shinyflower[color=magenta,type=pink_tulip]
botania:shinyflower[color=magenta,type=oxeye_daisy]
botania:shinyflower[color=light_blue,type=poppy]
botania:shinyflower[color=light_blue,type=blue_orchid]
botania:shinyflower[color=light_blue,type=allium]
botania:shinyflower[color=light_blue,type=houstonia]
botania:shinyflower[color=light_blue,type=red_tulip]
botania:shinyflower[color=light_blue,type=orange_tulip]
botania:shinyflower[color=light_blue,type=white_tulip]
botania:shinyflower[color=light_blue,type=pink_tulip]
botania:shinyflower[color=light_blue,type=oxeye_daisy]
botania:shinyflower[color=yellow,type=poppy]
botania:shinyflower[color=yellow,type=blue_orchid]
botania:shinyflower[color=yellow,type=allium]
botania:shinyflower[color=yellow,type=houstonia]
botania:shinyflower[color=yellow,type=red_tulip]
botania:shinyflower[color=yellow,type=orange_tulip]
botania:shinyflower[color=yellow,type=white_tulip]
botania:shinyflower[color=yellow,type=pink_tulip]
botania:shinyflower[color=yellow,type=oxeye_daisy]
botania:shinyflower[color=lime,type=poppy]
botania:shinyflower[color=lime,type=blue_orchid]
botania:shinyflower[color=lime,type=allium]
botania:shinyflower[color=lime,type=houstonia]
botania:shinyflower[color=lime,type=red_tulip]
botania:shinyflower[color=lime,type=orange_tulip]
botania:shinyflower[color=lime,type=white_tulip]
botania:shinyflower[color=lime,type=pink_tulip]
botania:shinyflower[color=lime,type=oxeye_daisy]
botania:shinyflower[color=pink,type=poppy]
botania:shinyflower[color=pink,type=blue_orchid]
botania:shinyflower[color=pink,type=allium]
botania:shinyflower[color=pink,type=houstonia]
botania:shinyflower[color=pink,type=red_tulip]
botania:shinyflower[color=pink,type=orange_tulip]
botania:shinyflower[color=pink,type=white_tulip]
botania:shinyflower[color=pink,type=pink_tulip]
botania:shinyflower[color=pink,type=oxeye_daisy]
botania:shinyflower[color=gray,type=poppy]
botania:shinyflower[color=gray,type=blue_orchid]
botania:shinyflower[color=gray,type=allium]
botania:shinyflower[color=gray,type=houstonia]
botania:shinyflower[color=gray,type=red_tulip]
botania:shinyflower[color=gray,type=orange_tulip]
botania:shinyflower[color=gray,type=white_tulip]
botania:shinyflower[color=gray,type=pink_tulip]
botania:shinyflower[color=gray,type=oxeye_daisy]
botania:shinyflower[color=silver,type=poppy]
botania:shinyflower[color=silver,type=blue_orchid]
botania:shinyflower[color=silver,type=allium]
botania:shinyflower[color=silver,type=houstonia]
botania:shinyflower[color=silver,type=red_tulip]
botania:shinyflower[color=silver,type=orange_tulip]
botania:shinyflower[color=silver,type=white_tulip]
botania:shinyflower[color=silver,type=pink_tulip]
botania:shinyflower[color=silver,type=oxeye_daisy]
botania:shinyflower[color=cyan,type=poppy]
botania:shinyflower[color=cyan,type=blue_orchid]
botania:shinyflower[color=cyan,type=allium]
botania:shinyflower[color=cyan,type=houstonia]
botania:shinyflower[color=cyan,type=red_tulip]
botania:shinyflower[color=cyan,type=orange_tulip]
botania:shinyflower[color=cyan,type=white_tulip]
botania:shinyflower[color=cyan,type=pink_tulip]
botania:shinyflower[color=cyan,type=oxeye_daisy]
botania:shinyflower[color=purple,type=poppy]
botania:shinyflower[color=purple,type=blue_orchid]
botania:shinyflower[color=purple,type=allium]
botania:shinyflower[color=purple,type=houstonia]
botania:shinyflower[color=purple,type=red_tulip]
botania:shinyflower[color=purple,type=orange_tulip]
botania:shinyflower[color=purple,type=white_tulip]
botania:shinyflower[color=purple,type=pink_tulip]
botania:shinyflower[color=purple,type=oxeye_daisy]
botania:shinyflower[color=blue,type=poppy]
botania:shinyflower[color=blue,type=blue_orchid]
botania:shinyflower[color=blue,type=allium]
botania:shinyflower[color=blue,type=houstonia]
botania:shinyflower[color=blue,type=red_tulip]
botania:shinyflower[color=blue,type=orange_tulip]
botania:shinyflower[color=blue,type=white_tulip]
botania:shinyflower[color=blue,type=pink_tulip]
botania:shinyflower[color=blue,type=oxeye_daisy]
botania:shinyflower[color=brown,type=poppy]
botania:shinyflower[color=brown,type=blue_orchid]
botania:shinyflower[color=brown,type=allium]
botania:shinyflower[color=brown,type=houstonia]
botania:shinyflower[color=brown,type=red_tulip]
botania:shinyflower[color=brown,type=orange_tulip]
botania:shinyflower[color=brown,type=white_tulip]
botania:shinyflower[color=brown,type=pink_tulip]
botania:shinyflower[color=brown,type=oxeye_daisy]
botania:shinyflower[color=green,type=poppy]
botania:shinyflower[color=green,type=blue_orchid]
botania:shinyflower[color=green,type=allium]
botania:shinyflower[color=green,type=houstonia]
botania:shinyflower[color=green,type=red_tulip]
botania:shinyflower[color=green,type=orange_tulip]
botania:shinyflower[color=green,type=white_tulip]
botania:shinyflower[color=green,type=pink_tulip]
botania:shinyflower[color=green,type=oxeye_daisy]
botania:shinyflower[color=red,type=poppy]
botania:shinyflower[color=red,type=blue_orchid]
botania:shinyflower[color=red,type=allium]
botania:shinyflower[color=red,type=houstonia]
botania:shinyflower[color=red,type=red_tulip]
botania:shinyflower[color=red,type=orange_tulip]
botania:shinyflower[color=red,type=white_tulip]
botania:shinyflower[color=red,type=pink_tulip]
botania:shinyflower[color=red,type=oxeye_daisy]
botania:shinyflower[color=black,type=poppy]
botania:shinyflower[color=black,type=blue_orchid]
botania:shinyflower[color=black,type=allium]
botania:shinyflower[color=black,type=houstonia]
botania:shinyflower[color=black,type=red_tulip]
botania:shinyflower[color=black,type=orange_tulip]
botania:shinyflower[color=black,type=white_tulip]
botania:shinyflower[color=black,type=pink_tulip]
botania:shinyflower[color=black,type=oxeye_daisy]
botania:platform[variant=abstruse]
botania:platform[variant=spectral]
botania:platform[variant=infrangible]
botania:alfheimportal[state=off]
botania:alfheimportal[state=on_z]
botania:alfheimportal[state=on_x]
botania:dreamwood[variant=default]
botania:dreamwood[variant=planks]
botania:dreamwood[variant=mossy_planks]
botania:dreamwood[variant=framed]
botania:dreamwood[variant=pattern_framed]
botania:dreamwood[variant=glimmering]
botania:conjurationcatalyst
botania:bifrost
botania:solidvine[east=true,north=true,south=true,up=true,west=true]
botania:solidvine[east=true,north=true,south=true,up=true,west=false]
botania:solidvine[east=true,north=true,south=true,up=false,west=true]
botania:solidvine[east=true,north=true,south=true,up=false,west=false]
botania:solidvine[east=true,north=true,south=false,up=true,west=true]
botania:solidvine[east=true,north=true,south=false,up=true,west=false]
botania:solidvine[east=true,north=true,south=false,up=false,west=true]
botania:solidvine[east=true,north=true,south=false,up=false,west=false]
botania:solidvine[east=true,north=false,south=true,up=true,west=true]
botania:solidvine[east=true,north=false,south=true,up=true,west=false]
botania:solidvine[east=true,north=false,south=true,up=false,west=true]
botania:solidvine[east=true,north=false,south=true,up=false,west=false]
botania:solidvine[east=true,north=false,south=false,up=true,west=true]
botania:solidvine[east=true,north=false,south=false,up=true,west=false]
botania:solidvine[east=true,north=false,south=false,up=false,west=true]
botania:solidvine[east=true,north=false,south=false,up=false,west=false]
botania:solidvine[east=false,north=true,south=true,up=true,west=true]
botania:solidvine[east=false,north=true,south=true,up=true,west=false]
botania:solidvine[east=false,north=true,south=true,up=false,west=true]
botania:solidvine[east=false,north=true,south=true,up=false,west=false]
botania:solidvine[east=false,north=true,south=false,up=true,west=true]
botania:solidvine[east=false,north=true,south=false,up=true,west=false]
botania:solidvine[east=false,north=true,south=false,up=false,west=true]
botania:solidvine[east=false,north=true,south=false,up=false,west=false]
botania:solidvine[east=false,north=false,south=true,up=true,west=true]
botania:solidvine[east=false,north=false,south=true,up=true,west=false]
botania:solidvine[east=false,north=false,south=true,up=false,west=true]
botania:solidvine[east=false,north=false,south=true,up=false,west=false]
botania:solidvine[east=false,north=false,south=false,up=true,west=true]
botania:solidvine[east=false,north=false,south=false,up=true,west=false]
botania:solidvine[east=false,north=false,south=false,up=false,west=true]
botania:solidvine[east=false,north=false,south=false,up=false,west=false]
botania:buriedpetals[color=white,type=poppy]
botania:buriedpetals[color=white,type=blue_orchid]
botania:buriedpetals[color=white,type=allium]
botania:buriedpetals[color=white,type=houstonia]
botania:buriedpetals[color=white,type=red_tulip]
botania:buriedpetals[color=white,type=orange_tulip]
botania:buriedpetals[color=white,type=white_tulip]
botania:buriedpetals[color=white,type=pink_tulip]
botania:buriedpetals[color=white,type=oxeye_daisy]
botania:buriedpetals[color=orange,type=poppy]
botania:buriedpetals[color=orange,type=blue_orchid]
botania:buriedpetals[color=orange,type=allium]
botania:buriedpetals[color=orange,type=houstonia]
botania:buriedpetals[color=orange,type=red_tulip]
botania:buriedpetals[color=orange,type=orange_tulip]
botania:buriedpetals[color=orange,type=white_tulip]
botania:buriedpetals[color=orange,type=pink_tulip]
botania:buriedpetals[color=orange,type=oxeye_daisy]
botania:buriedpetals[color=magenta,type=poppy]
botania:buriedpetals[color=magenta,type=blue_orchid]
botania:buriedpetals[color=magenta,type=allium]
botania:buriedpetals[color=magenta,type=houstonia]
botania:buriedpetals[color=magenta,type=red_tulip]
botania:buriedpetals[color=magenta,type=orange_tulip]
botania:buriedpetals[color=magenta,type=white_tulip]
botania:buriedpetals[color=magenta,type=pink_tulip]
botania:buriedpetals[color=magenta,type=oxeye_daisy]
botania:buriedpetals[color=light_blue,type=poppy]
botania:buriedpetals[color=light_blue,type=blue_orchid]
botania:buriedpetals[color=light_blue,type=allium]
botania:buriedpetals[color=light_blue,type=houstonia]
botania:buriedpetals[color=light_blue,type=red_tulip]
botania:buriedpetals[color=light_blue,type=orange_tulip]
botania:buriedpetals[color=light_blue,type=white_tulip]
botania:buriedpetals[color=light_blue,type=pink_tulip]
botania:buriedpetals[color=light_blue,type=oxeye_daisy]
botania:buriedpetals[color=yellow,type=poppy]
botania:buriedpetals[color=yellow,type=blue_orchid]
botania:buriedpetals[color=yellow,type=allium]
botania:buriedpetals[color=yellow,type=houstonia]
botania:buriedpetals[color=yellow,type=red_tulip]
botania:buriedpetals[color=yellow,type=orange_tulip]
botania:buriedpetals[color=yellow,type=white_tulip]
botania:buriedpetals[color=yellow,type=pink_tulip]
botania:buriedpetals[color=yellow,type=oxeye_daisy]
botania:buriedpetals[color=lime,type=poppy]
botania:buriedpetals[color=lime,type=blue_orchid]
botania:buriedpetals[color=lime,type=allium]
botania:buriedpetals[color=lime,type=houstonia]
botania:buriedpetals[color=lime,type=red_tulip]
botania:buriedpetals[color=lime,type=orange_tulip]
botania:buriedpetals[color=lime,type=white_tulip]
botania:buriedpetals[color=lime,type=pink_tulip]
botania:buriedpetals[color=lime,type=oxeye_daisy]
botania:buriedpetals[color=pink,type=poppy]
botania:buriedpetals[color=pink,type=blue_orchid]
botania:buriedpetals[color=pink,type=allium]
botania:buriedpetals[color=pink,type=houstonia]
botania:buriedpetals[color=pink,type=red_tulip]
botania:buriedpetals[color=pink,type=orange_tulip]
botania:buriedpetals[color=pink,type=white_tulip]
botania:buriedpetals[color=pink,type=pink_tulip]
botania:buriedpetals[color=pink,type=oxeye_daisy]
botania:buriedpetals[color=gray,type=poppy]
botania:buriedpetals[color=gray,type=blue_orchid]
botania:buriedpetals[color=gray,type=allium]
botania:buriedpetals[color=gray,type=houstonia]
botania:buriedpetals[color=gray,type=red_tulip]
botania:buriedpetals[color=gray,type=orange_tulip]
botania:buriedpetals[color=gray,type=white_tulip]
botania:buriedpetals[color=gray,type=pink_tulip]
botania:buriedpetals[color=gray,type=oxeye_daisy]
botania:buriedpetals[color=silver,type=poppy]
botania:buriedpetals[color=silver,type=blue_orchid]
botania:buriedpetals[color=silver,type=allium]
botania:buriedpetals[color=silver,type=houstonia]
botania:buriedpetals[color=silver,type=red_tulip]
botania:buriedpetals[color=silver,type=orange_tulip]
botania:buriedpetals[color=silver,type=white_tulip]
botania:buriedpetals[color=silver,type=pink_tulip]
botania:buriedpetals[color=silver,type=oxeye_daisy]
botania:buriedpetals[color=cyan,type=poppy]
botania:buriedpetals[color=cyan,type=blue_orchid]
botania:buriedpetals[color=cyan,type=allium]
botania:buriedpetals[color=cyan,type=houstonia]
botania:buriedpetals[color=cyan,type=red_tulip]
botania:buriedpetals[color=cyan,type=orange_tulip]
botania:buriedpetals[color=cyan,type=white_tulip]
botania:buriedpetals[color=cyan,type=pink_tulip]
botania:buriedpetals[color=cyan,type=oxeye_daisy]
botania:buriedpetals[color=purple,type=poppy]
botania:buriedpetals[color=purple,type=blue_orchid]
botania:buriedpetals[color=purple,type=allium]
botania:buriedpetals[color=purple,type=houstonia]
botania:buriedpetals[color=purple,type=red_tulip]
botania:buriedpetals[color=purple,type=orange_tulip]
botania:buriedpetals[color=purple,type=white_tulip]
botania:buriedpetals[color=purple,type=pink_tulip]
botania:buriedpetals[color=purple,type=oxeye_daisy]
botania:buriedpetals[color=blue,type=poppy]
botania:buriedpetals[color=blue,type=blue_orchid]
botania:buriedpetals[color=blue,type=allium]
botania:buriedpetals[color=blue,type=houstonia]
botania:buriedpetals[color=blue,type=red_tulip]
botania:buriedpetals[color=blue,type=orange_tulip]
botania:buriedpetals[color=blue,type=white_tulip]
botania:buriedpetals[color=blue,type=pink_tulip]
botania:buriedpetals[color=blue,type=oxeye_daisy]
botania:buriedpetals[color=brown,type=poppy]
botania:buriedpetals[color=brown,type=blue_orchid]
botania:buriedpetals[color=brown,type=allium]
botania:buriedpetals[color=brown,type=houstonia]
botania:buriedpetals[color=brown,type=red_tulip]
botania:buriedpetals[color=brown,type=orange_tulip]
botania:buriedpetals[color=brown,type=white_tulip]
botania:buriedpetals[color=brown,type=pink_tulip]
botania:buriedpetals[color=brown,type=oxeye_daisy]
botania:buriedpetals[color=green,type=poppy]
botania:buriedpetals[color=green,type=blue_orchid]
botania:buriedpetals[color=green,type=allium]
botania:buriedpetals[color=green,type=houstonia]
botania:buriedpetals[color=green,type=red_tulip]
botania:buriedpetals[color=green,type=orange_tulip]
botania:buriedpetals[color=green,type=white_tulip]
botania:buriedpetals[color=green,type=pink_tulip]
botania:buriedpetals[color=green,type=oxeye_daisy]
botania:buriedpetals[color=red,type=poppy]
botania:buriedpetals[color=red,type=blue_orchid]
botania:buriedpetals[color=red,type=allium]
botania:buriedpetals[color=red,type=houstonia]
botania:buriedpetals[color=red,type=red_tulip]
botania:buriedpetals[color=red,type=orange_tulip]
botania:buriedpetals[color=red,type=white_tulip]
botania:buriedpetals[color=red,type=pink_tulip]
botania:buriedpetals[color=red,type=oxeye_daisy]
botania:buriedpetals[color=black,type=poppy]
botania:buriedpetals[color=black,type=blue_orchid]
botania:buriedpetals[color=black,type=allium]
botania:buriedpetals[color=black,type=houstonia]
botania:buriedpetals[color=black,type=red_tulip]
botania:buriedpetals[color=black,type=orange_tulip]
botania:buriedpetals[color=black,type=white_tulip]
botania:buriedpetals[color=black,type=pink_tulip]
botania:buriedpetals[color=black,type=oxeye_daisy]
botania:miniisland[color=white]
botania:miniisland[color=orange]
botania:miniisland[color=magenta]
botania:miniisland[color=light_blue]
botania:miniisland[color=yellow]
botania:miniisland[color=lime]
botania:miniisland[color=pink]
botania:miniisland[color=gray]
botania:miniisland[color=silver]
botania:miniisland[color=cyan]
botania:miniisland[color=purple]
botania:miniisland[color=blue]
botania:miniisland[color=brown]
botania:miniisland[color=green]
botania:miniisland[color=red]
botania:miniisland[color=black]
botania:tinypotato[facing=north]
botania:tinypotato[facing=south]
botania:tinypotato[facing=west]
botania:tinypotato[facing=east]
botania:spawnerclaw
botania:custombrick[variant=azulejo_0]
botania:custombrick[variant=azulejo_13]
botania:custombrick[variant=azulejo_14]
botania:custombrick[variant=azulejo_15]
botania:custombrick[variant=azulejo_1]
botania:custombrick[variant=azulejo_2]
botania:custombrick[variant=azulejo_3]
botania:custombrick[variant=azulejo_4]
botania:custombrick[variant=azulejo_5]
botania:custombrick[variant=azulejo_6]
botania:custombrick[variant=azulejo_7]
botania:custombrick[variant=azulejo_8]
botania:custombrick[variant=azulejo_9]
botania:custombrick[variant=azulejo_10]
botania:custombrick[variant=azulejo_11]
botania:custombrick[variant=azulejo_12]
botania:endereyeblock[powered=true]
botania:endereyeblock[powered=false]
botania:starfield[powered=true]
botania:starfield[powered=false]
botania:rfgenerator
botania:elfglass
botania:brewery[powered=true]
botania:brewery[powered=false]
botania:managlass
botania:terraplate
botania:redstringcontainer[facing=down]
botania:redstringcontainer[facing=up]
botania:redstringcontainer[facing=north]
botania:redstringcontainer[facing=south]
botania:redstringcontainer[facing=west]
botania:redstringcontainer[facing=east]
botania:redstringdispenser[facing=down,powered=true]
botania:redstringdispenser[facing=down,powered=false]
botania:redstringdispenser[facing=up,powered=true]
botania:redstringdispenser[facing=up,powered=false]
botania:redstringdispenser[facing=north,powered=true]
botania:redstringdispenser[facing=north,powered=false]
botania:redstringdispenser[facing=south,powered=true]
botania:redstringdispenser[facing=south,powered=false]
botania:redstringdispenser[facing=west,powered=true]
botania:redstringdispenser[facing=west,powered=false]
botania:redstringdispenser[facing=east,powered=true]
botania:redstringdispenser[facing=east,powered=false]
botania:redstringfertilizer[facing=down]
botania:redstringfertilizer[facing=up]
botania:redstringfertilizer[facing=north]
botania:redstringfertilizer[facing=south]
botania:redstringfertilizer[facing=west]
botania:redstringfertilizer[facing=east]
botania:redstringcomparator[facing=down]
botania:redstringcomparator[facing=up]
botania:redstringcomparator[facing=north]
botania:redstringcomparator[facing=south]
botania:redstringcomparator[facing=west]
botania:redstringcomparator[facing=east]
botania:redstringrelay[facing=down]
botania:redstringrelay[facing=up]
botania:redstringrelay[facing=north]
botania:redstringrelay[facing=south]
botania:redstringrelay[facing=west]
botania:redstringrelay[facing=east]
botania:floatingspecialflower[color=white]
botania:floatingspecialflower[color=orange]
botania:floatingspecialflower[color=magenta]
botania:floatingspecialflower[color=light_blue]
botania:floatingspecialflower[color=yellow]
botania:floatingspecialflower[color=lime]
botania:floatingspecialflower[color=pink]
botania:floatingspecialflower[color=gray]
botania:floatingspecialflower[color=silver]
botania:floatingspecialflower[color=cyan]
botania:floatingspecialflower[color=purple]
botania:floatingspecialflower[color=blue]
botania:floatingspecialflower[color=brown]
botania:floatingspecialflower[color=green]
botania:floatingspecialflower[color=red]
botania:floatingspecialflower[color=black]
botania:manaflame
botania:prism[has_lens=true,powered=true]
botania:prism[has_lens=true,powered=false]
botania:prism[has_lens=false,powered=true]
botania:prism[has_lens=false,powered=false]
botania:enchantedsoil
botania:petalblock[color=white]
botania:petalblock[color=orange]
botania:petalblock[color=magenta]
botania:petalblock[color=light_blue]
botania:petalblock[color=yellow]
botania:petalblock[color=lime]
botania:petalblock[color=pink]
botania:petalblock[color=gray]
botania:petalblock[color=silver]
botania:petalblock[color=cyan]
botania:petalblock[color=purple]
botania:petalblock[color=blue]
botania:petalblock[color=brown]
botania:petalblock[color=green]
botania:petalblock[color=red]
botania:petalblock[color=black]
botania:corporeaindex
botania:corporeafunnel[powered=true]
botania:corporeafunnel[powered=false]
botania:mushroom[color=white]
botania:mushroom[color=orange]
botania:mushroom[color=magenta]
botania:mushroom[color=light_blue]
botania:mushroom[color=yellow]
botania:mushroom[color=lime]
botania:mushroom[color=pink]
botania:mushroom[color=gray]
botania:mushroom[color=silver]
botania:mushroom[color=cyan]
botania:mushroom[color=purple]
botania:mushroom[color=blue]
botania:mushroom[color=brown]
botania:mushroom[color=green]
botania:mushroom[color=red]
botania:mushroom[color=black]
botania:pump[facing=north,static=true]
botania:pump[facing=north,static=false]
botania:pump[facing=south,static=true]
botania:pump[facing=south,static=false]
botania:pump[facing=west,static=true]
botania:pump[facing=west,static=false]
botania:pump[facing=east,static=true]
botania:pump[facing=east,static=false]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=white,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=orange,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=magenta,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=light_blue,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=yellow,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=lime,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=pink,facing=east,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=north,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=north,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=south,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=south,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=west,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=west,half=lower,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=east,half=upper,variant=paeonia]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=sunflower]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=syringa]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=double_grass]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=double_fern]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=double_rose]
botania:doubleflower1[df_variant=gray,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=silver,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=cyan,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=purple,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=blue,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=brown,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=green,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=red,facing=east,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=syringa]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=north,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=syringa]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=north,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=syringa]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=south,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=syringa]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=south,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=syringa]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=west,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=syringa]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=west,half=lower,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=syringa]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=east,half=upper,variant=paeonia]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=sunflower]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=syringa]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=double_grass]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=double_fern]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=double_rose]
botania:doubleflower2[df_variant=black,facing=east,half=lower,variant=paeonia]
botania:fakeair
botania:blazeblock
botania:corporeainterceptor[powered=true]
botania:corporeainterceptor[powered=false]
botania:corporeacrystalcube[static=true]
botania:corporeacrystalcube[static=false]
botania:incenseplate[facing=north]
botania:incenseplate[facing=south]
botania:incenseplate[facing=west]
botania:incenseplate[facing=east]
botania:hourglass[powered=true]
botania:hourglass[powered=false]
botania:ghostrail[shape=north_south]
botania:ghostrail[shape=east_west]
botania:ghostrail[shape=ascending_east]
botania:ghostrail[shape=ascending_west]
botania:ghostrail[shape=ascending_north]
botania:ghostrail[shape=ascending_south]
botania:sparkchanger[powered=true]
botania:sparkchanger[powered=false]
botania:root
botania:felpumpkin[facing=north]
botania:felpumpkin[facing=south]
botania:felpumpkin[facing=west]
botania:felpumpkin[facing=east]
botania:cocoon
botania:lightrelay[powered=true,variant=default]
botania:lightrelay[powered=true,variant=detector]
botania:lightrelay[powered=true,variant=fork]
botania:lightrelay[powered=true,variant=toggle]
botania:lightrelay[powered=false,variant=default]
botania:lightrelay[powered=false,variant=detector]
botania:lightrelay[powered=false,variant=fork]
botania:lightrelay[powered=false,variant=toggle]
botania:lightlauncher[powered=true]
botania:lightlauncher[powered=false]
botania:manabomb
botania:cacophoniumblock[powered=true]
botania:cacophoniumblock[powered=false]
botania:bellows[facing=north]
botania:bellows[facing=south]
botania:bellows[facing=west]
botania:bellows[facing=east]
botania:bifrostperm
botania:cellblock
botania:redstringinterceptor[facing=down,powered=true]
botania:redstringinterceptor[facing=down,powered=false]
botania:redstringinterceptor[facing=up,powered=true]
botania:redstringinterceptor[facing=up,powered=false]
botania:redstringinterceptor[facing=north,powered=true]
botania:redstringinterceptor[facing=north,powered=false]
botania:redstringinterceptor[facing=south,powered=true]
botania:redstringinterceptor[facing=south,powered=false]
botania:redstringinterceptor[facing=west,powered=true]
botania:redstringinterceptor[facing=west,powered=false]
botania:redstringinterceptor[facing=east,powered=true]
botania:redstringinterceptor[facing=east,powered=false]
botania:gaiaheadblock[facing=down,nodrop=true]
botania:gaiaheadblock[facing=down,nodrop=false]
botania:gaiaheadblock[facing=up,nodrop=true]
botania:gaiaheadblock[facing=up,nodrop=false]
botania:gaiaheadblock[facing=north,nodrop=true]
botania:gaiaheadblock[facing=north,nodrop=false]
botania:gaiaheadblock[facing=south,nodrop=true]
botania:gaiaheadblock[facing=south,nodrop=false]
botania:gaiaheadblock[facing=west,nodrop=true]
botania:gaiaheadblock[facing=west,nodrop=false]
botania:gaiaheadblock[facing=east,nodrop=true]
botania:gaiaheadblock[facing=east,nodrop=false]
botania:corporearetainer[powered=true]
botania:corporearetainer[powered=false]
botania:teruterubozu
botania:shimmerrock
botania:shimmerwoodplanks
botania:avatar[facing=north]
botania:avatar[facing=south]
botania:avatar[facing=west]
botania:avatar[facing=east]
botania:altgrass[variant=dry]
botania:altgrass[variant=golden]
botania:altgrass[variant=vivid]
botania:altgrass[variant=scorched]
botania:altgrass[variant=infused]
botania:altgrass[variant=mutated]
botania:animatedtorch
botania:livingwood0stairs[facing=north,half=top,shape=straight]
botania:livingwood0stairs[facing=north,half=top,shape=inner_left]
botania:livingwood0stairs[facing=north,half=top,shape=inner_right]
botania:livingwood0stairs[facing=north,half=top,shape=outer_left]
botania:livingwood0stairs[facing=north,half=top,shape=outer_right]
botania:livingwood0stairs[facing=north,half=bottom,shape=straight]
botania:livingwood0stairs[facing=north,half=bottom,shape=inner_left]
botania:livingwood0stairs[facing=north,half=bottom,shape=inner_right]
botania:livingwood0stairs[facing=north,half=bottom,shape=outer_left]
botania:livingwood0stairs[facing=north,half=bottom,shape=outer_right]
botania:livingwood0stairs[facing=south,half=top,shape=straight]
botania:livingwood0stairs[facing=south,half=top,shape=inner_left]
botania:livingwood0stairs[facing=south,half=top,shape=inner_right]
botania:livingwood0stairs[facing=south,half=top,shape=outer_left]
botania:livingwood0stairs[facing=south,half=top,shape=outer_right]
botania:livingwood0stairs[facing=south,half=bottom,shape=straight]
botania:livingwood0stairs[facing=south,half=bottom,shape=inner_left]
botania:livingwood0stairs[facing=south,half=bottom,shape=inner_right]
botania:livingwood0stairs[facing=south,half=bottom,shape=outer_left]
botania:livingwood0stairs[facing=south,half=bottom,shape=outer_right]
botania:livingwood0stairs[facing=west,half=top,shape=straight]
botania:livingwood0stairs[facing=west,half=top,shape=inner_left]
botania:livingwood0stairs[facing=west,half=top,shape=inner_right]
botania:livingwood0stairs[facing=west,half=top,shape=outer_left]
botania:livingwood0stairs[facing=west,half=top,shape=outer_right]
botania:livingwood0stairs[facing=west,half=bottom,shape=straight]
botania:livingwood0stairs[facing=west,half=bottom,shape=inner_left]
botania:livingwood0stairs[facing=west,half=bottom,shape=inner_right]
botania:livingwood0stairs[facing=west,half=bottom,shape=outer_left]
botania:livingwood0stairs[facing=west,half=bottom,shape=outer_right]
botania:livingwood0stairs[facing=east,half=top,shape=straight]
botania:livingwood0stairs[facing=east,half=top,shape=inner_left]
botania:livingwood0stairs[facing=east,half=top,shape=inner_right]
botania:livingwood0stairs[facing=east,half=top,shape=outer_left]
botania:livingwood0stairs[facing=east,half=top,shape=outer_right]
botania:livingwood0stairs[facing=east,half=bottom,shape=straight]
botania:livingwood0stairs[facing=east,half=bottom,shape=inner_left]
botania:livingwood0stairs[facing=east,half=bottom,shape=inner_right]
botania:livingwood0stairs[facing=east,half=bottom,shape=outer_left]
botania:livingwood0stairs[facing=east,half=bottom,shape=outer_right]
botania:livingwood0slab[dummy=singleton,half=top]
botania:livingwood0slab[dummy=singleton,half=bottom]
botania:livingwood0slabfull[dummy=singleton,half=top]
botania:livingwood0slabfull[dummy=singleton,half=bottom]
botania:livingwood0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:livingwood0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingwood0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingwood1stairs[facing=north,half=top,shape=straight]
botania:livingwood1stairs[facing=north,half=top,shape=inner_left]
botania:livingwood1stairs[facing=north,half=top,shape=inner_right]
botania:livingwood1stairs[facing=north,half=top,shape=outer_left]
botania:livingwood1stairs[facing=north,half=top,shape=outer_right]
botania:livingwood1stairs[facing=north,half=bottom,shape=straight]
botania:livingwood1stairs[facing=north,half=bottom,shape=inner_left]
botania:livingwood1stairs[facing=north,half=bottom,shape=inner_right]
botania:livingwood1stairs[facing=north,half=bottom,shape=outer_left]
botania:livingwood1stairs[facing=north,half=bottom,shape=outer_right]
botania:livingwood1stairs[facing=south,half=top,shape=straight]
botania:livingwood1stairs[facing=south,half=top,shape=inner_left]
botania:livingwood1stairs[facing=south,half=top,shape=inner_right]
botania:livingwood1stairs[facing=south,half=top,shape=outer_left]
botania:livingwood1stairs[facing=south,half=top,shape=outer_right]
botania:livingwood1stairs[facing=south,half=bottom,shape=straight]
botania:livingwood1stairs[facing=south,half=bottom,shape=inner_left]
botania:livingwood1stairs[facing=south,half=bottom,shape=inner_right]
botania:livingwood1stairs[facing=south,half=bottom,shape=outer_left]
botania:livingwood1stairs[facing=south,half=bottom,shape=outer_right]
botania:livingwood1stairs[facing=west,half=top,shape=straight]
botania:livingwood1stairs[facing=west,half=top,shape=inner_left]
botania:livingwood1stairs[facing=west,half=top,shape=inner_right]
botania:livingwood1stairs[facing=west,half=top,shape=outer_left]
botania:livingwood1stairs[facing=west,half=top,shape=outer_right]
botania:livingwood1stairs[facing=west,half=bottom,shape=straight]
botania:livingwood1stairs[facing=west,half=bottom,shape=inner_left]
botania:livingwood1stairs[facing=west,half=bottom,shape=inner_right]
botania:livingwood1stairs[facing=west,half=bottom,shape=outer_left]
botania:livingwood1stairs[facing=west,half=bottom,shape=outer_right]
botania:livingwood1stairs[facing=east,half=top,shape=straight]
botania:livingwood1stairs[facing=east,half=top,shape=inner_left]
botania:livingwood1stairs[facing=east,half=top,shape=inner_right]
botania:livingwood1stairs[facing=east,half=top,shape=outer_left]
botania:livingwood1stairs[facing=east,half=top,shape=outer_right]
botania:livingwood1stairs[facing=east,half=bottom,shape=straight]
botania:livingwood1stairs[facing=east,half=bottom,shape=inner_left]
botania:livingwood1stairs[facing=east,half=bottom,shape=inner_right]
botania:livingwood1stairs[facing=east,half=bottom,shape=outer_left]
botania:livingwood1stairs[facing=east,half=bottom,shape=outer_right]
botania:livingwood1slab[dummy=singleton,half=top]
botania:livingwood1slab[dummy=singleton,half=bottom]
botania:livingwood1slabfull[dummy=singleton,half=top]
botania:livingwood1slabfull[dummy=singleton,half=bottom]
botania:livingrock0stairs[facing=north,half=top,shape=straight]
botania:livingrock0stairs[facing=north,half=top,shape=inner_left]
botania:livingrock0stairs[facing=north,half=top,shape=inner_right]
botania:livingrock0stairs[facing=north,half=top,shape=outer_left]
botania:livingrock0stairs[facing=north,half=top,shape=outer_right]
botania:livingrock0stairs[facing=north,half=bottom,shape=straight]
botania:livingrock0stairs[facing=north,half=bottom,shape=inner_left]
botania:livingrock0stairs[facing=north,half=bottom,shape=inner_right]
botania:livingrock0stairs[facing=north,half=bottom,shape=outer_left]
botania:livingrock0stairs[facing=north,half=bottom,shape=outer_right]
botania:livingrock0stairs[facing=south,half=top,shape=straight]
botania:livingrock0stairs[facing=south,half=top,shape=inner_left]
botania:livingrock0stairs[facing=south,half=top,shape=inner_right]
botania:livingrock0stairs[facing=south,half=top,shape=outer_left]
botania:livingrock0stairs[facing=south,half=top,shape=outer_right]
botania:livingrock0stairs[facing=south,half=bottom,shape=straight]
botania:livingrock0stairs[facing=south,half=bottom,shape=inner_left]
botania:livingrock0stairs[facing=south,half=bottom,shape=inner_right]
botania:livingrock0stairs[facing=south,half=bottom,shape=outer_left]
botania:livingrock0stairs[facing=south,half=bottom,shape=outer_right]
botania:livingrock0stairs[facing=west,half=top,shape=straight]
botania:livingrock0stairs[facing=west,half=top,shape=inner_left]
botania:livingrock0stairs[facing=west,half=top,shape=inner_right]
botania:livingrock0stairs[facing=west,half=top,shape=outer_left]
botania:livingrock0stairs[facing=west,half=top,shape=outer_right]
botania:livingrock0stairs[facing=west,half=bottom,shape=straight]
botania:livingrock0stairs[facing=west,half=bottom,shape=inner_left]
botania:livingrock0stairs[facing=west,half=bottom,shape=inner_right]
botania:livingrock0stairs[facing=west,half=bottom,shape=outer_left]
botania:livingrock0stairs[facing=west,half=bottom,shape=outer_right]
botania:livingrock0stairs[facing=east,half=top,shape=straight]
botania:livingrock0stairs[facing=east,half=top,shape=inner_left]
botania:livingrock0stairs[facing=east,half=top,shape=inner_right]
botania:livingrock0stairs[facing=east,half=top,shape=outer_left]
botania:livingrock0stairs[facing=east,half=top,shape=outer_right]
botania:livingrock0stairs[facing=east,half=bottom,shape=straight]
botania:livingrock0stairs[facing=east,half=bottom,shape=inner_left]
botania:livingrock0stairs[facing=east,half=bottom,shape=inner_right]
botania:livingrock0stairs[facing=east,half=bottom,shape=outer_left]
botania:livingrock0stairs[facing=east,half=bottom,shape=outer_right]
botania:livingrock0slab[dummy=singleton,half=top]
botania:livingrock0slab[dummy=singleton,half=bottom]
botania:livingrock0slabfull[dummy=singleton,half=top]
botania:livingrock0slabfull[dummy=singleton,half=bottom]
botania:livingrock0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:livingrock0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:livingrock0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:livingrock1stairs[facing=north,half=top,shape=straight]
botania:livingrock1stairs[facing=north,half=top,shape=inner_left]
botania:livingrock1stairs[facing=north,half=top,shape=inner_right]
botania:livingrock1stairs[facing=north,half=top,shape=outer_left]
botania:livingrock1stairs[facing=north,half=top,shape=outer_right]
botania:livingrock1stairs[facing=north,half=bottom,shape=straight]
botania:livingrock1stairs[facing=north,half=bottom,shape=inner_left]
botania:livingrock1stairs[facing=north,half=bottom,shape=inner_right]
botania:livingrock1stairs[facing=north,half=bottom,shape=outer_left]
botania:livingrock1stairs[facing=north,half=bottom,shape=outer_right]
botania:livingrock1stairs[facing=south,half=top,shape=straight]
botania:livingrock1stairs[facing=south,half=top,shape=inner_left]
botania:livingrock1stairs[facing=south,half=top,shape=inner_right]
botania:livingrock1stairs[facing=south,half=top,shape=outer_left]
botania:livingrock1stairs[facing=south,half=top,shape=outer_right]
botania:livingrock1stairs[facing=south,half=bottom,shape=straight]
botania:livingrock1stairs[facing=south,half=bottom,shape=inner_left]
botania:livingrock1stairs[facing=south,half=bottom,shape=inner_right]
botania:livingrock1stairs[facing=south,half=bottom,shape=outer_left]
botania:livingrock1stairs[facing=south,half=bottom,shape=outer_right]
botania:livingrock1stairs[facing=west,half=top,shape=straight]
botania:livingrock1stairs[facing=west,half=top,shape=inner_left]
botania:livingrock1stairs[facing=west,half=top,shape=inner_right]
botania:livingrock1stairs[facing=west,half=top,shape=outer_left]
botania:livingrock1stairs[facing=west,half=top,shape=outer_right]
botania:livingrock1stairs[facing=west,half=bottom,shape=straight]
botania:livingrock1stairs[facing=west,half=bottom,shape=inner_left]
botania:livingrock1stairs[facing=west,half=bottom,shape=inner_right]
botania:livingrock1stairs[facing=west,half=bottom,shape=outer_left]
botania:livingrock1stairs[facing=west,half=bottom,shape=outer_right]
botania:livingrock1stairs[facing=east,half=top,shape=straight]
botania:livingrock1stairs[facing=east,half=top,shape=inner_left]
botania:livingrock1stairs[facing=east,half=top,shape=inner_right]
botania:livingrock1stairs[facing=east,half=top,shape=outer_left]
botania:livingrock1stairs[facing=east,half=top,shape=outer_right]
botania:livingrock1stairs[facing=east,half=bottom,shape=straight]
botania:livingrock1stairs[facing=east,half=bottom,shape=inner_left]
botania:livingrock1stairs[facing=east,half=bottom,shape=inner_right]
botania:livingrock1stairs[facing=east,half=bottom,shape=outer_left]
botania:livingrock1stairs[facing=east,half=bottom,shape=outer_right]
botania:livingrock1slab[dummy=singleton,half=top]
botania:livingrock1slab[dummy=singleton,half=bottom]
botania:livingrock1slabfull[dummy=singleton,half=top]
botania:livingrock1slabfull[dummy=singleton,half=bottom]
botania:dreamwood0stairs[facing=north,half=top,shape=straight]
botania:dreamwood0stairs[facing=north,half=top,shape=inner_left]
botania:dreamwood0stairs[facing=north,half=top,shape=inner_right]
botania:dreamwood0stairs[facing=north,half=top,shape=outer_left]
botania:dreamwood0stairs[facing=north,half=top,shape=outer_right]
botania:dreamwood0stairs[facing=north,half=bottom,shape=straight]
botania:dreamwood0stairs[facing=north,half=bottom,shape=inner_left]
botania:dreamwood0stairs[facing=north,half=bottom,shape=inner_right]
botania:dreamwood0stairs[facing=north,half=bottom,shape=outer_left]
botania:dreamwood0stairs[facing=north,half=bottom,shape=outer_right]
botania:dreamwood0stairs[facing=south,half=top,shape=straight]
botania:dreamwood0stairs[facing=south,half=top,shape=inner_left]
botania:dreamwood0stairs[facing=south,half=top,shape=inner_right]
botania:dreamwood0stairs[facing=south,half=top,shape=outer_left]
botania:dreamwood0stairs[facing=south,half=top,shape=outer_right]
botania:dreamwood0stairs[facing=south,half=bottom,shape=straight]
botania:dreamwood0stairs[facing=south,half=bottom,shape=inner_left]
botania:dreamwood0stairs[facing=south,half=bottom,shape=inner_right]
botania:dreamwood0stairs[facing=south,half=bottom,shape=outer_left]
botania:dreamwood0stairs[facing=south,half=bottom,shape=outer_right]
botania:dreamwood0stairs[facing=west,half=top,shape=straight]
botania:dreamwood0stairs[facing=west,half=top,shape=inner_left]
botania:dreamwood0stairs[facing=west,half=top,shape=inner_right]
botania:dreamwood0stairs[facing=west,half=top,shape=outer_left]
botania:dreamwood0stairs[facing=west,half=top,shape=outer_right]
botania:dreamwood0stairs[facing=west,half=bottom,shape=straight]
botania:dreamwood0stairs[facing=west,half=bottom,shape=inner_left]
botania:dreamwood0stairs[facing=west,half=bottom,shape=inner_right]
botania:dreamwood0stairs[facing=west,half=bottom,shape=outer_left]
botania:dreamwood0stairs[facing=west,half=bottom,shape=outer_right]
botania:dreamwood0stairs[facing=east,half=top,shape=straight]
botania:dreamwood0stairs[facing=east,half=top,shape=inner_left]
botania:dreamwood0stairs[facing=east,half=top,shape=inner_right]
botania:dreamwood0stairs[facing=east,half=top,shape=outer_left]
botania:dreamwood0stairs[facing=east,half=top,shape=outer_right]
botania:dreamwood0stairs[facing=east,half=bottom,shape=straight]
botania:dreamwood0stairs[facing=east,half=bottom,shape=inner_left]
botania:dreamwood0stairs[facing=east,half=bottom,shape=inner_right]
botania:dreamwood0stairs[facing=east,half=bottom,shape=outer_left]
botania:dreamwood0stairs[facing=east,half=bottom,shape=outer_right]
botania:dreamwood0slab[dummy=singleton,half=top]
botania:dreamwood0slab[dummy=singleton,half=bottom]
botania:dreamwood0slabfull[dummy=singleton,half=top]
botania:dreamwood0slabfull[dummy=singleton,half=bottom]
botania:dreamwood0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:dreamwood0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:dreamwood0wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:dreamwood1stairs[facing=north,half=top,shape=straight]
botania:dreamwood1stairs[facing=north,half=top,shape=inner_left]
botania:dreamwood1stairs[facing=north,half=top,shape=inner_right]
botania:dreamwood1stairs[facing=north,half=top,shape=outer_left]
botania:dreamwood1stairs[facing=north,half=top,shape=outer_right]
botania:dreamwood1stairs[facing=north,half=bottom,shape=straight]
botania:dreamwood1stairs[facing=north,half=bottom,shape=inner_left]
botania:dreamwood1stairs[facing=north,half=bottom,shape=inner_right]
botania:dreamwood1stairs[facing=north,half=bottom,shape=outer_left]
botania:dreamwood1stairs[facing=north,half=bottom,shape=outer_right]
botania:dreamwood1stairs[facing=south,half=top,shape=straight]
botania:dreamwood1stairs[facing=south,half=top,shape=inner_left]
botania:dreamwood1stairs[facing=south,half=top,shape=inner_right]
botania:dreamwood1stairs[facing=south,half=top,shape=outer_left]
botania:dreamwood1stairs[facing=south,half=top,shape=outer_right]
botania:dreamwood1stairs[facing=south,half=bottom,shape=straight]
botania:dreamwood1stairs[facing=south,half=bottom,shape=inner_left]
botania:dreamwood1stairs[facing=south,half=bottom,shape=inner_right]
botania:dreamwood1stairs[facing=south,half=bottom,shape=outer_left]
botania:dreamwood1stairs[facing=south,half=bottom,shape=outer_right]
botania:dreamwood1stairs[facing=west,half=top,shape=straight]
botania:dreamwood1stairs[facing=west,half=top,shape=inner_left]
botania:dreamwood1stairs[facing=west,half=top,shape=inner_right]
botania:dreamwood1stairs[facing=west,half=top,shape=outer_left]
botania:dreamwood1stairs[facing=west,half=top,shape=outer_right]
botania:dreamwood1stairs[facing=west,half=bottom,shape=straight]
botania:dreamwood1stairs[facing=west,half=bottom,shape=inner_left]
botania:dreamwood1stairs[facing=west,half=bottom,shape=inner_right]
botania:dreamwood1stairs[facing=west,half=bottom,shape=outer_left]
botania:dreamwood1stairs[facing=west,half=bottom,shape=outer_right]
botania:dreamwood1stairs[facing=east,half=top,shape=straight]
botania:dreamwood1stairs[facing=east,half=top,shape=inner_left]
botania:dreamwood1stairs[facing=east,half=top,shape=inner_right]
botania:dreamwood1stairs[facing=east,half=top,shape=outer_left]
botania:dreamwood1stairs[facing=east,half=top,shape=outer_right]
botania:dreamwood1stairs[facing=east,half=bottom,shape=straight]
botania:dreamwood1stairs[facing=east,half=bottom,shape=inner_left]
botania:dreamwood1stairs[facing=east,half=bottom,shape=inner_right]
botania:dreamwood1stairs[facing=east,half=bottom,shape=outer_left]
botania:dreamwood1stairs[facing=east,half=bottom,shape=outer_right]
botania:dreamwood1slab[dummy=singleton,half=top]
botania:dreamwood1slab[dummy=singleton,half=bottom]
botania:dreamwood1slabfull[dummy=singleton,half=top]
botania:dreamwood1slabfull[dummy=singleton,half=bottom]
botania:quartztypedark[variant=normal]
botania:quartztypedark[variant=chiseled]
botania:quartztypedark[variant=pillar_y]
botania:quartztypedark[variant=pillar_x]
botania:quartztypedark[variant=pillar_z]
botania:quartzslabdarkhalf[dummy=singleton,half=top]
botania:quartzslabdarkhalf[dummy=singleton,half=bottom]
botania:quartzslabdarkfull[dummy=singleton,half=top]
botania:quartzslabdarkfull[dummy=singleton,half=bottom]
botania:quartzstairsdark[facing=north,half=top,shape=straight]
botania:quartzstairsdark[facing=north,half=top,shape=inner_left]
botania:quartzstairsdark[facing=north,half=top,shape=inner_right]
botania:quartzstairsdark[facing=north,half=top,shape=outer_left]
botania:quartzstairsdark[facing=north,half=top,shape=outer_right]
botania:quartzstairsdark[facing=north,half=bottom,shape=straight]
botania:quartzstairsdark[facing=north,half=bottom,shape=inner_left]
botania:quartzstairsdark[facing=north,half=bottom,shape=inner_right]
botania:quartzstairsdark[facing=north,half=bottom,shape=outer_left]
botania:quartzstairsdark[facing=north,half=bottom,shape=outer_right]
botania:quartzstairsdark[facing=south,half=top,shape=straight]
botania:quartzstairsdark[facing=south,half=top,shape=inner_left]
botania:quartzstairsdark[facing=south,half=top,shape=inner_right]
botania:quartzstairsdark[facing=south,half=top,shape=outer_left]
botania:quartzstairsdark[facing=south,half=top,shape=outer_right]
botania:quartzstairsdark[facing=south,half=bottom,shape=straight]
botania:quartzstairsdark[facing=south,half=bottom,shape=inner_left]
botania:quartzstairsdark[facing=south,half=bottom,shape=inner_right]
botania:quartzstairsdark[facing=south,half=bottom,shape=outer_left]
botania:quartzstairsdark[facing=south,half=bottom,shape=outer_right]
botania:quartzstairsdark[facing=west,half=top,shape=straight]
botania:quartzstairsdark[facing=west,half=top,shape=inner_left]
botania:quartzstairsdark[facing=west,half=top,shape=inner_right]
botania:quartzstairsdark[facing=west,half=top,shape=outer_left]
botania:quartzstairsdark[facing=west,half=top,shape=outer_right]
botania:quartzstairsdark[facing=west,half=bottom,shape=straight]
botania:quartzstairsdark[facing=west,half=bottom,shape=inner_left]
botania:quartzstairsdark[facing=west,half=bottom,shape=inner_right]
botania:quartzstairsdark[facing=west,half=bottom,shape=outer_left]
botania:quartzstairsdark[facing=west,half=bottom,shape=outer_right]
botania:quartzstairsdark[facing=east,half=top,shape=straight]
botania:quartzstairsdark[facing=east,half=top,shape=inner_left]
botania:quartzstairsdark[facing=east,half=top,shape=inner_right]
botania:quartzstairsdark[facing=east,half=top,shape=outer_left]
botania:quartzstairsdark[facing=east,half=top,shape=outer_right]
botania:quartzstairsdark[facing=east,half=bottom,shape=straight]
botania:quartzstairsdark[facing=east,half=bottom,shape=inner_left]
botania:quartzstairsdark[facing=east,half=bottom,shape=inner_right]
botania:quartzstairsdark[facing=east,half=bottom,shape=outer_left]
botania:quartzstairsdark[facing=east,half=bottom,shape=outer_right]
botania:quartztypemana[variant=normal]
botania:quartztypemana[variant=chiseled]
botania:quartztypemana[variant=pillar_y]
botania:quartztypemana[variant=pillar_x]
botania:quartztypemana[variant=pillar_z]
botania:quartzslabmanahalf[dummy=singleton,half=top]
botania:quartzslabmanahalf[dummy=singleton,half=bottom]
botania:quartzslabmanafull[dummy=singleton,half=top]
botania:quartzslabmanafull[dummy=singleton,half=bottom]
botania:quartzstairsmana[facing=north,half=top,shape=straight]
botania:quartzstairsmana[facing=north,half=top,shape=inner_left]
botania:quartzstairsmana[facing=north,half=top,shape=inner_right]
botania:quartzstairsmana[facing=north,half=top,shape=outer_left]
botania:quartzstairsmana[facing=north,half=top,shape=outer_right]
botania:quartzstairsmana[facing=north,half=bottom,shape=straight]
botania:quartzstairsmana[facing=north,half=bottom,shape=inner_left]
botania:quartzstairsmana[facing=north,half=bottom,shape=inner_right]
botania:quartzstairsmana[facing=north,half=bottom,shape=outer_left]
botania:quartzstairsmana[facing=north,half=bottom,shape=outer_right]
botania:quartzstairsmana[facing=south,half=top,shape=straight]
botania:quartzstairsmana[facing=south,half=top,shape=inner_left]
botania:quartzstairsmana[facing=south,half=top,shape=inner_right]
botania:quartzstairsmana[facing=south,half=top,shape=outer_left]
botania:quartzstairsmana[facing=south,half=top,shape=outer_right]
botania:quartzstairsmana[facing=south,half=bottom,shape=straight]
botania:quartzstairsmana[facing=south,half=bottom,shape=inner_left]
botania:quartzstairsmana[facing=south,half=bottom,shape=inner_right]
botania:quartzstairsmana[facing=south,half=bottom,shape=outer_left]
botania:quartzstairsmana[facing=south,half=bottom,shape=outer_right]
botania:quartzstairsmana[facing=west,half=top,shape=straight]
botania:quartzstairsmana[facing=west,half=top,shape=inner_left]
botania:quartzstairsmana[facing=west,half=top,shape=inner_right]
botania:quartzstairsmana[facing=west,half=top,shape=outer_left]
botania:quartzstairsmana[facing=west,half=top,shape=outer_right]
botania:quartzstairsmana[facing=west,half=bottom,shape=straight]
botania:quartzstairsmana[facing=west,half=bottom,shape=inner_left]
botania:quartzstairsmana[facing=west,half=bottom,shape=inner_right]
botania:quartzstairsmana[facing=west,half=bottom,shape=outer_left]
botania:quartzstairsmana[facing=west,half=bottom,shape=outer_right]
botania:quartzstairsmana[facing=east,half=top,shape=straight]
botania:quartzstairsmana[facing=east,half=top,shape=inner_left]
botania:quartzstairsmana[facing=east,half=top,shape=inner_right]
botania:quartzstairsmana[facing=east,half=top,shape=outer_left]
botania:quartzstairsmana[facing=east,half=top,shape=outer_right]
botania:quartzstairsmana[facing=east,half=bottom,shape=straight]
botania:quartzstairsmana[facing=east,half=bottom,shape=inner_left]
botania:quartzstairsmana[facing=east,half=bottom,shape=inner_right]
botania:quartzstairsmana[facing=east,half=bottom,shape=outer_left]
botania:quartzstairsmana[facing=east,half=bottom,shape=outer_right]
botania:quartztypeblaze[variant=normal]
botania:quartztypeblaze[variant=chiseled]
botania:quartztypeblaze[variant=pillar_y]
botania:quartztypeblaze[variant=pillar_x]
botania:quartztypeblaze[variant=pillar_z]
botania:quartzslabblazehalf[dummy=singleton,half=top]
botania:quartzslabblazehalf[dummy=singleton,half=bottom]
botania:quartzslabblazefull[dummy=singleton,half=top]
botania:quartzslabblazefull[dummy=singleton,half=bottom]
botania:quartzstairsblaze[facing=north,half=top,shape=straight]
botania:quartzstairsblaze[facing=north,half=top,shape=inner_left]
botania:quartzstairsblaze[facing=north,half=top,shape=inner_right]
botania:quartzstairsblaze[facing=north,half=top,shape=outer_left]
botania:quartzstairsblaze[facing=north,half=top,shape=outer_right]
botania:quartzstairsblaze[facing=north,half=bottom,shape=straight]
botania:quartzstairsblaze[facing=north,half=bottom,shape=inner_left]
botania:quartzstairsblaze[facing=north,half=bottom,shape=inner_right]
botania:quartzstairsblaze[facing=north,half=bottom,shape=outer_left]
botania:quartzstairsblaze[facing=north,half=bottom,shape=outer_right]
botania:quartzstairsblaze[facing=south,half=top,shape=straight]
botania:quartzstairsblaze[facing=south,half=top,shape=inner_left]
botania:quartzstairsblaze[facing=south,half=top,shape=inner_right]
botania:quartzstairsblaze[facing=south,half=top,shape=outer_left]
botania:quartzstairsblaze[facing=south,half=top,shape=outer_right]
botania:quartzstairsblaze[facing=south,half=bottom,shape=straight]
botania:quartzstairsblaze[facing=south,half=bottom,shape=inner_left]
botania:quartzstairsblaze[facing=south,half=bottom,shape=inner_right]
botania:quartzstairsblaze[facing=south,half=bottom,shape=outer_left]
botania:quartzstairsblaze[facing=south,half=bottom,shape=outer_right]
botania:quartzstairsblaze[facing=west,half=top,shape=straight]
botania:quartzstairsblaze[facing=west,half=top,shape=inner_left]
botania:quartzstairsblaze[facing=west,half=top,shape=inner_right]
botania:quartzstairsblaze[facing=west,half=top,shape=outer_left]
botania:quartzstairsblaze[facing=west,half=top,shape=outer_right]
botania:quartzstairsblaze[facing=west,half=bottom,shape=straight]
botania:quartzstairsblaze[facing=west,half=bottom,shape=inner_left]
botania:quartzstairsblaze[facing=west,half=bottom,shape=inner_right]
botania:quartzstairsblaze[facing=west,half=bottom,shape=outer_left]
botania:quartzstairsblaze[facing=west,half=bottom,shape=outer_right]
botania:quartzstairsblaze[facing=east,half=top,shape=straight]
botania:quartzstairsblaze[facing=east,half=top,shape=inner_left]
botania:quartzstairsblaze[facing=east,half=top,shape=inner_right]
botania:quartzstairsblaze[facing=east,half=top,shape=outer_left]
botania:quartzstairsblaze[facing=east,half=top,shape=outer_right]
botania:quartzstairsblaze[facing=east,half=bottom,shape=straight]
botania:quartzstairsblaze[facing=east,half=bottom,shape=inner_left]
botania:quartzstairsblaze[facing=east,half=bottom,shape=inner_right]
botania:quartzstairsblaze[facing=east,half=bottom,shape=outer_left]
botania:quartzstairsblaze[facing=east,half=bottom,shape=outer_right]
botania:quartztypelavender[variant=normal]
botania:quartztypelavender[variant=chiseled]
botania:quartztypelavender[variant=pillar_y]
botania:quartztypelavender[variant=pillar_x]
botania:quartztypelavender[variant=pillar_z]
botania:quartzslablavenderhalf[dummy=singleton,half=top]
botania:quartzslablavenderhalf[dummy=singleton,half=bottom]
botania:quartzslablavenderfull[dummy=singleton,half=top]
botania:quartzslablavenderfull[dummy=singleton,half=bottom]
botania:quartzstairslavender[facing=north,half=top,shape=straight]
botania:quartzstairslavender[facing=north,half=top,shape=inner_left]
botania:quartzstairslavender[facing=north,half=top,shape=inner_right]
botania:quartzstairslavender[facing=north,half=top,shape=outer_left]
botania:quartzstairslavender[facing=north,half=top,shape=outer_right]
botania:quartzstairslavender[facing=north,half=bottom,shape=straight]
botania:quartzstairslavender[facing=north,half=bottom,shape=inner_left]
botania:quartzstairslavender[facing=north,half=bottom,shape=inner_right]
botania:quartzstairslavender[facing=north,half=bottom,shape=outer_left]
botania:quartzstairslavender[facing=north,half=bottom,shape=outer_right]
botania:quartzstairslavender[facing=south,half=top,shape=straight]
botania:quartzstairslavender[facing=south,half=top,shape=inner_left]
botania:quartzstairslavender[facing=south,half=top,shape=inner_right]
botania:quartzstairslavender[facing=south,half=top,shape=outer_left]
botania:quartzstairslavender[facing=south,half=top,shape=outer_right]
botania:quartzstairslavender[facing=south,half=bottom,shape=straight]
botania:quartzstairslavender[facing=south,half=bottom,shape=inner_left]
botania:quartzstairslavender[facing=south,half=bottom,shape=inner_right]
botania:quartzstairslavender[facing=south,half=bottom,shape=outer_left]
botania:quartzstairslavender[facing=south,half=bottom,shape=outer_right]
botania:quartzstairslavender[facing=west,half=top,shape=straight]
botania:quartzstairslavender[facing=west,half=top,shape=inner_left]
botania:quartzstairslavender[facing=west,half=top,shape=inner_right]
botania:quartzstairslavender[facing=west,half=top,shape=outer_left]
botania:quartzstairslavender[facing=west,half=top,shape=outer_right]
botania:quartzstairslavender[facing=west,half=bottom,shape=straight]
botania:quartzstairslavender[facing=west,half=bottom,shape=inner_left]
botania:quartzstairslavender[facing=west,half=bottom,shape=inner_right]
botania:quartzstairslavender[facing=west,half=bottom,shape=outer_left]
botania:quartzstairslavender[facing=west,half=bottom,shape=outer_right]
botania:quartzstairslavender[facing=east,half=top,shape=straight]
botania:quartzstairslavender[facing=east,half=top,shape=inner_left]
botania:quartzstairslavender[facing=east,half=top,shape=inner_right]
botania:quartzstairslavender[facing=east,half=top,shape=outer_left]
botania:quartzstairslavender[facing=east,half=top,shape=outer_right]
botania:quartzstairslavender[facing=east,half=bottom,shape=straight]
botania:quartzstairslavender[facing=east,half=bottom,shape=inner_left]
botania:quartzstairslavender[facing=east,half=bottom,shape=inner_right]
botania:quartzstairslavender[facing=east,half=bottom,shape=outer_left]
botania:quartzstairslavender[facing=east,half=bottom,shape=outer_right]
botania:quartztypered[variant=normal]
botania:quartztypered[variant=chiseled]
botania:quartztypered[variant=pillar_y]
botania:quartztypered[variant=pillar_x]
botania:quartztypered[variant=pillar_z]
botania:quartzslabredhalf[dummy=singleton,half=top]
botania:quartzslabredhalf[dummy=singleton,half=bottom]
botania:quartzslabredfull[dummy=singleton,half=top]
botania:quartzslabredfull[dummy=singleton,half=bottom]
botania:quartzstairsred[facing=north,half=top,shape=straight]
botania:quartzstairsred[facing=north,half=top,shape=inner_left]
botania:quartzstairsred[facing=north,half=top,shape=inner_right]
botania:quartzstairsred[facing=north,half=top,shape=outer_left]
botania:quartzstairsred[facing=north,half=top,shape=outer_right]
botania:quartzstairsred[facing=north,half=bottom,shape=straight]
botania:quartzstairsred[facing=north,half=bottom,shape=inner_left]
botania:quartzstairsred[facing=north,half=bottom,shape=inner_right]
botania:quartzstairsred[facing=north,half=bottom,shape=outer_left]
botania:quartzstairsred[facing=north,half=bottom,shape=outer_right]
botania:quartzstairsred[facing=south,half=top,shape=straight]
botania:quartzstairsred[facing=south,half=top,shape=inner_left]
botania:quartzstairsred[facing=south,half=top,shape=inner_right]
botania:quartzstairsred[facing=south,half=top,shape=outer_left]
botania:quartzstairsred[facing=south,half=top,shape=outer_right]
botania:quartzstairsred[facing=south,half=bottom,shape=straight]
botania:quartzstairsred[facing=south,half=bottom,shape=inner_left]
botania:quartzstairsred[facing=south,half=bottom,shape=inner_right]
botania:quartzstairsred[facing=south,half=bottom,shape=outer_left]
botania:quartzstairsred[facing=south,half=bottom,shape=outer_right]
botania:quartzstairsred[facing=west,half=top,shape=straight]
botania:quartzstairsred[facing=west,half=top,shape=inner_left]
botania:quartzstairsred[facing=west,half=top,shape=inner_right]
botania:quartzstairsred[facing=west,half=top,shape=outer_left]
botania:quartzstairsred[facing=west,half=top,shape=outer_right]
botania:quartzstairsred[facing=west,half=bottom,shape=straight]
botania:quartzstairsred[facing=west,half=bottom,shape=inner_left]
botania:quartzstairsred[facing=west,half=bottom,shape=inner_right]
botania:quartzstairsred[facing=west,half=bottom,shape=outer_left]
botania:quartzstairsred[facing=west,half=bottom,shape=outer_right]
botania:quartzstairsred[facing=east,half=top,shape=straight]
botania:quartzstairsred[facing=east,half=top,shape=inner_left]
botania:quartzstairsred[facing=east,half=top,shape=inner_right]
botania:quartzstairsred[facing=east,half=top,shape=outer_left]
botania:quartzstairsred[facing=east,half=top,shape=outer_right]
botania:quartzstairsred[facing=east,half=bottom,shape=straight]
botania:quartzstairsred[facing=east,half=bottom,shape=inner_left]
botania:quartzstairsred[facing=east,half=bottom,shape=inner_right]
botania:quartzstairsred[facing=east,half=bottom,shape=outer_left]
botania:quartzstairsred[facing=east,half=bottom,shape=outer_right]
botania:quartztypeelf[variant=normal]
botania:quartztypeelf[variant=chiseled]
botania:quartztypeelf[variant=pillar_y]
botania:quartztypeelf[variant=pillar_x]
botania:quartztypeelf[variant=pillar_z]
botania:quartzslabelfhalf[dummy=singleton,half=top]
botania:quartzslabelfhalf[dummy=singleton,half=bottom]
botania:quartzslabelffull[dummy=singleton,half=top]
botania:quartzslabelffull[dummy=singleton,half=bottom]
botania:quartzstairself[facing=north,half=top,shape=straight]
botania:quartzstairself[facing=north,half=top,shape=inner_left]
botania:quartzstairself[facing=north,half=top,shape=inner_right]
botania:quartzstairself[facing=north,half=top,shape=outer_left]
botania:quartzstairself[facing=north,half=top,shape=outer_right]
botania:quartzstairself[facing=north,half=bottom,shape=straight]
botania:quartzstairself[facing=north,half=bottom,shape=inner_left]
botania:quartzstairself[facing=north,half=bottom,shape=inner_right]
botania:quartzstairself[facing=north,half=bottom,shape=outer_left]
botania:quartzstairself[facing=north,half=bottom,shape=outer_right]
botania:quartzstairself[facing=south,half=top,shape=straight]
botania:quartzstairself[facing=south,half=top,shape=inner_left]
botania:quartzstairself[facing=south,half=top,shape=inner_right]
botania:quartzstairself[facing=south,half=top,shape=outer_left]
botania:quartzstairself[facing=south,half=top,shape=outer_right]
botania:quartzstairself[facing=south,half=bottom,shape=straight]
botania:quartzstairself[facing=south,half=bottom,shape=inner_left]
botania:quartzstairself[facing=south,half=bottom,shape=inner_right]
botania:quartzstairself[facing=south,half=bottom,shape=outer_left]
botania:quartzstairself[facing=south,half=bottom,shape=outer_right]
botania:quartzstairself[facing=west,half=top,shape=straight]
botania:quartzstairself[facing=west,half=top,shape=inner_left]
botania:quartzstairself[facing=west,half=top,shape=inner_right]
botania:quartzstairself[facing=west,half=top,shape=outer_left]
botania:quartzstairself[facing=west,half=top,shape=outer_right]
botania:quartzstairself[facing=west,half=bottom,shape=straight]
botania:quartzstairself[facing=west,half=bottom,shape=inner_left]
botania:quartzstairself[facing=west,half=bottom,shape=inner_right]
botania:quartzstairself[facing=west,half=bottom,shape=outer_left]
botania:quartzstairself[facing=west,half=bottom,shape=outer_right]
botania:quartzstairself[facing=east,half=top,shape=straight]
botania:quartzstairself[facing=east,half=top,shape=inner_left]
botania:quartzstairself[facing=east,half=top,shape=inner_right]
botania:quartzstairself[facing=east,half=top,shape=outer_left]
botania:quartzstairself[facing=east,half=top,shape=outer_right]
botania:quartzstairself[facing=east,half=bottom,shape=straight]
botania:quartzstairself[facing=east,half=bottom,shape=inner_left]
botania:quartzstairself[facing=east,half=bottom,shape=inner_right]
botania:quartzstairself[facing=east,half=bottom,shape=outer_left]
botania:quartzstairself[facing=east,half=bottom,shape=outer_right]
botania:quartztypesunny[variant=normal]
botania:quartztypesunny[variant=chiseled]
botania:quartztypesunny[variant=pillar_y]
botania:quartztypesunny[variant=pillar_x]
botania:quartztypesunny[variant=pillar_z]
botania:quartzslabsunnyhalf[dummy=singleton,half=top]
botania:quartzslabsunnyhalf[dummy=singleton,half=bottom]
botania:quartzslabsunnyfull[dummy=singleton,half=top]
botania:quartzslabsunnyfull[dummy=singleton,half=bottom]
botania:quartzstairssunny[facing=north,half=top,shape=straight]
botania:quartzstairssunny[facing=north,half=top,shape=inner_left]
botania:quartzstairssunny[facing=north,half=top,shape=inner_right]
botania:quartzstairssunny[facing=north,half=top,shape=outer_left]
botania:quartzstairssunny[facing=north,half=top,shape=outer_right]
botania:quartzstairssunny[facing=north,half=bottom,shape=straight]
botania:quartzstairssunny[facing=north,half=bottom,shape=inner_left]
botania:quartzstairssunny[facing=north,half=bottom,shape=inner_right]
botania:quartzstairssunny[facing=north,half=bottom,shape=outer_left]
botania:quartzstairssunny[facing=north,half=bottom,shape=outer_right]
botania:quartzstairssunny[facing=south,half=top,shape=straight]
botania:quartzstairssunny[facing=south,half=top,shape=inner_left]
botania:quartzstairssunny[facing=south,half=top,shape=inner_right]
botania:quartzstairssunny[facing=south,half=top,shape=outer_left]
botania:quartzstairssunny[facing=south,half=top,shape=outer_right]
botania:quartzstairssunny[facing=south,half=bottom,shape=straight]
botania:quartzstairssunny[facing=south,half=bottom,shape=inner_left]
botania:quartzstairssunny[facing=south,half=bottom,shape=inner_right]
botania:quartzstairssunny[facing=south,half=bottom,shape=outer_left]
botania:quartzstairssunny[facing=south,half=bottom,shape=outer_right]
botania:quartzstairssunny[facing=west,half=top,shape=straight]
botania:quartzstairssunny[facing=west,half=top,shape=inner_left]
botania:quartzstairssunny[facing=west,half=top,shape=inner_right]
botania:quartzstairssunny[facing=west,half=top,shape=outer_left]
botania:quartzstairssunny[facing=west,half=top,shape=outer_right]
botania:quartzstairssunny[facing=west,half=bottom,shape=straight]
botania:quartzstairssunny[facing=west,half=bottom,shape=inner_left]
botania:quartzstairssunny[facing=west,half=bottom,shape=inner_right]
botania:quartzstairssunny[facing=west,half=bottom,shape=outer_left]
botania:quartzstairssunny[facing=west,half=bottom,shape=outer_right]
botania:quartzstairssunny[facing=east,half=top,shape=straight]
botania:quartzstairssunny[facing=east,half=top,shape=inner_left]
botania:quartzstairssunny[facing=east,half=top,shape=inner_right]
botania:quartzstairssunny[facing=east,half=top,shape=outer_left]
botania:quartzstairssunny[facing=east,half=top,shape=outer_right]
botania:quartzstairssunny[facing=east,half=bottom,shape=straight]
botania:quartzstairssunny[facing=east,half=bottom,shape=inner_left]
botania:quartzstairssunny[facing=east,half=bottom,shape=inner_right]
botania:quartzstairssunny[facing=east,half=bottom,shape=outer_left]
botania:quartzstairssunny[facing=east,half=bottom,shape=outer_right]
botania:biomestonea[variant=forest]
botania:biomestonea[variant=plains]
botania:biomestonea[variant=mountain]
botania:biomestonea[variant=fungal]
botania:biomestonea[variant=swamp]
botania:biomestonea[variant=desert]
botania:biomestonea[variant=taiga]
botania:biomestonea[variant=mesa]
botania:biomestonea[variant=forest_cobble]
botania:biomestonea[variant=plains_cobble]
botania:biomestonea[variant=mountain_cobble]
botania:biomestonea[variant=fungal_cobble]
botania:biomestonea[variant=swamp_cobble]
botania:biomestonea[variant=desert_cobble]
botania:biomestonea[variant=taiga_cobble]
botania:biomestonea[variant=mesa_cobble]
botania:biomestoneb[variant=forest]
botania:biomestoneb[variant=plains]
botania:biomestoneb[variant=mountain]
botania:biomestoneb[variant=fungal]
botania:biomestoneb[variant=swamp]
botania:biomestoneb[variant=desert]
botania:biomestoneb[variant=taiga]
botania:biomestoneb[variant=mesa]
botania:biomestoneb[variant=chiseled_forest]
botania:biomestoneb[variant=chiseled_plains]
botania:biomestoneb[variant=chiseled_mountain]
botania:biomestoneb[variant=chiseled_fungal]
botania:biomestoneb[variant=chiseled_swamp]
botania:biomestoneb[variant=chiseled_desert]
botania:biomestoneb[variant=chiseled_taiga]
botania:biomestoneb[variant=chiseled_mesa]
botania:pavement[color=white]
botania:pavement[color=yellow]
botania:pavement[color=blue]
botania:pavement[color=green]
botania:pavement[color=red]
botania:pavement[color=black]
botania:biomestonea0stairs[facing=north,half=top,shape=straight]
botania:biomestonea0stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea0stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea0stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea0stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea0stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea0stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea0stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea0stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea0stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea0stairs[facing=south,half=top,shape=straight]
botania:biomestonea0stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea0stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea0stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea0stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea0stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea0stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea0stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea0stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea0stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea0stairs[facing=west,half=top,shape=straight]
botania:biomestonea0stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea0stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea0stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea0stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea0stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea0stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea0stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea0stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea0stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea0stairs[facing=east,half=top,shape=straight]
botania:biomestonea0stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea0stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea0stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea0stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea0stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea0stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea0stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea0stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea0stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea0slab[dummy=singleton,half=top]
botania:biomestonea0slab[dummy=singleton,half=bottom]
botania:biomestonea0slabfull[dummy=singleton,half=top]
botania:biomestonea0slabfull[dummy=singleton,half=bottom]
botania:biomestonea1stairs[facing=north,half=top,shape=straight]
botania:biomestonea1stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea1stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea1stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea1stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea1stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea1stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea1stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea1stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea1stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea1stairs[facing=south,half=top,shape=straight]
botania:biomestonea1stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea1stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea1stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea1stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea1stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea1stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea1stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea1stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea1stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea1stairs[facing=west,half=top,shape=straight]
botania:biomestonea1stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea1stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea1stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea1stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea1stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea1stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea1stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea1stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea1stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea1stairs[facing=east,half=top,shape=straight]
botania:biomestonea1stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea1stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea1stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea1stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea1stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea1stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea1stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea1stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea1stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea1slab[dummy=singleton,half=top]
botania:biomestonea1slab[dummy=singleton,half=bottom]
botania:biomestonea1slabfull[dummy=singleton,half=top]
botania:biomestonea1slabfull[dummy=singleton,half=bottom]
botania:biomestonea2stairs[facing=north,half=top,shape=straight]
botania:biomestonea2stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea2stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea2stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea2stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea2stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea2stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea2stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea2stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea2stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea2stairs[facing=south,half=top,shape=straight]
botania:biomestonea2stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea2stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea2stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea2stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea2stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea2stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea2stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea2stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea2stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea2stairs[facing=west,half=top,shape=straight]
botania:biomestonea2stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea2stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea2stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea2stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea2stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea2stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea2stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea2stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea2stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea2stairs[facing=east,half=top,shape=straight]
botania:biomestonea2stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea2stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea2stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea2stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea2stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea2stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea2stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea2stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea2stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea2slab[dummy=singleton,half=top]
botania:biomestonea2slab[dummy=singleton,half=bottom]
botania:biomestonea2slabfull[dummy=singleton,half=top]
botania:biomestonea2slabfull[dummy=singleton,half=bottom]
botania:biomestonea3stairs[facing=north,half=top,shape=straight]
botania:biomestonea3stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea3stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea3stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea3stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea3stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea3stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea3stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea3stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea3stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea3stairs[facing=south,half=top,shape=straight]
botania:biomestonea3stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea3stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea3stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea3stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea3stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea3stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea3stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea3stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea3stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea3stairs[facing=west,half=top,shape=straight]
botania:biomestonea3stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea3stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea3stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea3stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea3stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea3stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea3stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea3stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea3stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea3stairs[facing=east,half=top,shape=straight]
botania:biomestonea3stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea3stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea3stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea3stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea3stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea3stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea3stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea3stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea3stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea3slab[dummy=singleton,half=top]
botania:biomestonea3slab[dummy=singleton,half=bottom]
botania:biomestonea3slabfull[dummy=singleton,half=top]
botania:biomestonea3slabfull[dummy=singleton,half=bottom]
botania:biomestonea4stairs[facing=north,half=top,shape=straight]
botania:biomestonea4stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea4stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea4stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea4stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea4stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea4stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea4stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea4stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea4stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea4stairs[facing=south,half=top,shape=straight]
botania:biomestonea4stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea4stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea4stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea4stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea4stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea4stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea4stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea4stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea4stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea4stairs[facing=west,half=top,shape=straight]
botania:biomestonea4stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea4stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea4stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea4stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea4stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea4stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea4stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea4stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea4stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea4stairs[facing=east,half=top,shape=straight]
botania:biomestonea4stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea4stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea4stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea4stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea4stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea4stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea4stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea4stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea4stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea4slab[dummy=singleton,half=top]
botania:biomestonea4slab[dummy=singleton,half=bottom]
botania:biomestonea4slabfull[dummy=singleton,half=top]
botania:biomestonea4slabfull[dummy=singleton,half=bottom]
botania:biomestonea5stairs[facing=north,half=top,shape=straight]
botania:biomestonea5stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea5stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea5stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea5stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea5stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea5stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea5stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea5stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea5stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea5stairs[facing=south,half=top,shape=straight]
botania:biomestonea5stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea5stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea5stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea5stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea5stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea5stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea5stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea5stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea5stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea5stairs[facing=west,half=top,shape=straight]
botania:biomestonea5stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea5stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea5stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea5stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea5stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea5stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea5stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea5stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea5stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea5stairs[facing=east,half=top,shape=straight]
botania:biomestonea5stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea5stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea5stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea5stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea5stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea5stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea5stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea5stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea5stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea5slab[dummy=singleton,half=top]
botania:biomestonea5slab[dummy=singleton,half=bottom]
botania:biomestonea5slabfull[dummy=singleton,half=top]
botania:biomestonea5slabfull[dummy=singleton,half=bottom]
botania:biomestonea6stairs[facing=north,half=top,shape=straight]
botania:biomestonea6stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea6stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea6stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea6stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea6stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea6stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea6stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea6stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea6stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea6stairs[facing=south,half=top,shape=straight]
botania:biomestonea6stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea6stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea6stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea6stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea6stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea6stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea6stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea6stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea6stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea6stairs[facing=west,half=top,shape=straight]
botania:biomestonea6stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea6stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea6stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea6stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea6stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea6stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea6stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea6stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea6stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea6stairs[facing=east,half=top,shape=straight]
botania:biomestonea6stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea6stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea6stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea6stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea6stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea6stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea6stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea6stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea6stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea6slab[dummy=singleton,half=top]
botania:biomestonea6slab[dummy=singleton,half=bottom]
botania:biomestonea6slabfull[dummy=singleton,half=top]
botania:biomestonea6slabfull[dummy=singleton,half=bottom]
botania:biomestonea7stairs[facing=north,half=top,shape=straight]
botania:biomestonea7stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea7stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea7stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea7stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea7stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea7stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea7stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea7stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea7stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea7stairs[facing=south,half=top,shape=straight]
botania:biomestonea7stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea7stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea7stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea7stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea7stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea7stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea7stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea7stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea7stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea7stairs[facing=west,half=top,shape=straight]
botania:biomestonea7stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea7stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea7stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea7stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea7stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea7stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea7stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea7stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea7stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea7stairs[facing=east,half=top,shape=straight]
botania:biomestonea7stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea7stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea7stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea7stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea7stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea7stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea7stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea7stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea7stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea7slab[dummy=singleton,half=top]
botania:biomestonea7slab[dummy=singleton,half=bottom]
botania:biomestonea7slabfull[dummy=singleton,half=top]
botania:biomestonea7slabfull[dummy=singleton,half=bottom]
botania:biomestonea8stairs[facing=north,half=top,shape=straight]
botania:biomestonea8stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea8stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea8stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea8stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea8stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea8stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea8stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea8stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea8stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea8stairs[facing=south,half=top,shape=straight]
botania:biomestonea8stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea8stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea8stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea8stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea8stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea8stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea8stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea8stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea8stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea8stairs[facing=west,half=top,shape=straight]
botania:biomestonea8stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea8stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea8stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea8stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea8stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea8stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea8stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea8stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea8stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea8stairs[facing=east,half=top,shape=straight]
botania:biomestonea8stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea8stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea8stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea8stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea8stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea8stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea8stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea8stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea8stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea8slab[dummy=singleton,half=top]
botania:biomestonea8slab[dummy=singleton,half=bottom]
botania:biomestonea8slabfull[dummy=singleton,half=top]
botania:biomestonea8slabfull[dummy=singleton,half=bottom]
botania:biomestonea9stairs[facing=north,half=top,shape=straight]
botania:biomestonea9stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea9stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea9stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea9stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea9stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea9stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea9stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea9stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea9stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea9stairs[facing=south,half=top,shape=straight]
botania:biomestonea9stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea9stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea9stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea9stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea9stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea9stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea9stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea9stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea9stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea9stairs[facing=west,half=top,shape=straight]
botania:biomestonea9stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea9stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea9stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea9stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea9stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea9stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea9stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea9stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea9stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea9stairs[facing=east,half=top,shape=straight]
botania:biomestonea9stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea9stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea9stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea9stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea9stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea9stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea9stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea9stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea9stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea9slab[dummy=singleton,half=top]
botania:biomestonea9slab[dummy=singleton,half=bottom]
botania:biomestonea9slabfull[dummy=singleton,half=top]
botania:biomestonea9slabfull[dummy=singleton,half=bottom]
botania:biomestonea10stairs[facing=north,half=top,shape=straight]
botania:biomestonea10stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea10stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea10stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea10stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea10stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea10stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea10stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea10stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea10stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea10stairs[facing=south,half=top,shape=straight]
botania:biomestonea10stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea10stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea10stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea10stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea10stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea10stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea10stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea10stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea10stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea10stairs[facing=west,half=top,shape=straight]
botania:biomestonea10stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea10stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea10stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea10stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea10stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea10stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea10stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea10stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea10stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea10stairs[facing=east,half=top,shape=straight]
botania:biomestonea10stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea10stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea10stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea10stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea10stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea10stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea10stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea10stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea10stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea10slab[dummy=singleton,half=top]
botania:biomestonea10slab[dummy=singleton,half=bottom]
botania:biomestonea10slabfull[dummy=singleton,half=top]
botania:biomestonea10slabfull[dummy=singleton,half=bottom]
botania:biomestonea11stairs[facing=north,half=top,shape=straight]
botania:biomestonea11stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea11stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea11stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea11stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea11stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea11stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea11stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea11stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea11stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea11stairs[facing=south,half=top,shape=straight]
botania:biomestonea11stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea11stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea11stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea11stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea11stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea11stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea11stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea11stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea11stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea11stairs[facing=west,half=top,shape=straight]
botania:biomestonea11stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea11stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea11stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea11stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea11stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea11stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea11stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea11stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea11stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea11stairs[facing=east,half=top,shape=straight]
botania:biomestonea11stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea11stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea11stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea11stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea11stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea11stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea11stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea11stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea11stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea11slab[dummy=singleton,half=top]
botania:biomestonea11slab[dummy=singleton,half=bottom]
botania:biomestonea11slabfull[dummy=singleton,half=top]
botania:biomestonea11slabfull[dummy=singleton,half=bottom]
botania:biomestonea12stairs[facing=north,half=top,shape=straight]
botania:biomestonea12stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea12stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea12stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea12stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea12stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea12stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea12stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea12stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea12stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea12stairs[facing=south,half=top,shape=straight]
botania:biomestonea12stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea12stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea12stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea12stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea12stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea12stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea12stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea12stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea12stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea12stairs[facing=west,half=top,shape=straight]
botania:biomestonea12stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea12stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea12stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea12stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea12stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea12stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea12stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea12stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea12stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea12stairs[facing=east,half=top,shape=straight]
botania:biomestonea12stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea12stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea12stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea12stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea12stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea12stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea12stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea12stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea12stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea12slab[dummy=singleton,half=top]
botania:biomestonea12slab[dummy=singleton,half=bottom]
botania:biomestonea12slabfull[dummy=singleton,half=top]
botania:biomestonea12slabfull[dummy=singleton,half=bottom]
botania:biomestonea13stairs[facing=north,half=top,shape=straight]
botania:biomestonea13stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea13stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea13stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea13stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea13stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea13stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea13stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea13stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea13stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea13stairs[facing=south,half=top,shape=straight]
botania:biomestonea13stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea13stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea13stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea13stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea13stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea13stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea13stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea13stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea13stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea13stairs[facing=west,half=top,shape=straight]
botania:biomestonea13stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea13stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea13stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea13stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea13stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea13stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea13stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea13stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea13stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea13stairs[facing=east,half=top,shape=straight]
botania:biomestonea13stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea13stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea13stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea13stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea13stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea13stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea13stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea13stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea13stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea13slab[dummy=singleton,half=top]
botania:biomestonea13slab[dummy=singleton,half=bottom]
botania:biomestonea13slabfull[dummy=singleton,half=top]
botania:biomestonea13slabfull[dummy=singleton,half=bottom]
botania:biomestonea14stairs[facing=north,half=top,shape=straight]
botania:biomestonea14stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea14stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea14stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea14stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea14stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea14stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea14stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea14stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea14stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea14stairs[facing=south,half=top,shape=straight]
botania:biomestonea14stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea14stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea14stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea14stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea14stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea14stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea14stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea14stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea14stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea14stairs[facing=west,half=top,shape=straight]
botania:biomestonea14stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea14stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea14stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea14stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea14stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea14stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea14stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea14stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea14stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea14stairs[facing=east,half=top,shape=straight]
botania:biomestonea14stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea14stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea14stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea14stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea14stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea14stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea14stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea14stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea14stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea14slab[dummy=singleton,half=top]
botania:biomestonea14slab[dummy=singleton,half=bottom]
botania:biomestonea14slabfull[dummy=singleton,half=top]
botania:biomestonea14slabfull[dummy=singleton,half=bottom]
botania:biomestonea15stairs[facing=north,half=top,shape=straight]
botania:biomestonea15stairs[facing=north,half=top,shape=inner_left]
botania:biomestonea15stairs[facing=north,half=top,shape=inner_right]
botania:biomestonea15stairs[facing=north,half=top,shape=outer_left]
botania:biomestonea15stairs[facing=north,half=top,shape=outer_right]
botania:biomestonea15stairs[facing=north,half=bottom,shape=straight]
botania:biomestonea15stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestonea15stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestonea15stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestonea15stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestonea15stairs[facing=south,half=top,shape=straight]
botania:biomestonea15stairs[facing=south,half=top,shape=inner_left]
botania:biomestonea15stairs[facing=south,half=top,shape=inner_right]
botania:biomestonea15stairs[facing=south,half=top,shape=outer_left]
botania:biomestonea15stairs[facing=south,half=top,shape=outer_right]
botania:biomestonea15stairs[facing=south,half=bottom,shape=straight]
botania:biomestonea15stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestonea15stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestonea15stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestonea15stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestonea15stairs[facing=west,half=top,shape=straight]
botania:biomestonea15stairs[facing=west,half=top,shape=inner_left]
botania:biomestonea15stairs[facing=west,half=top,shape=inner_right]
botania:biomestonea15stairs[facing=west,half=top,shape=outer_left]
botania:biomestonea15stairs[facing=west,half=top,shape=outer_right]
botania:biomestonea15stairs[facing=west,half=bottom,shape=straight]
botania:biomestonea15stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestonea15stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestonea15stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestonea15stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestonea15stairs[facing=east,half=top,shape=straight]
botania:biomestonea15stairs[facing=east,half=top,shape=inner_left]
botania:biomestonea15stairs[facing=east,half=top,shape=inner_right]
botania:biomestonea15stairs[facing=east,half=top,shape=outer_left]
botania:biomestonea15stairs[facing=east,half=top,shape=outer_right]
botania:biomestonea15stairs[facing=east,half=bottom,shape=straight]
botania:biomestonea15stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestonea15stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestonea15stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestonea15stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestonea15slab[dummy=singleton,half=top]
botania:biomestonea15slab[dummy=singleton,half=bottom]
botania:biomestonea15slabfull[dummy=singleton,half=top]
botania:biomestonea15slabfull[dummy=singleton,half=bottom]
botania:biomestoneb0stairs[facing=north,half=top,shape=straight]
botania:biomestoneb0stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb0stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb0stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb0stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb0stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb0stairs[facing=south,half=top,shape=straight]
botania:biomestoneb0stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb0stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb0stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb0stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb0stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb0stairs[facing=west,half=top,shape=straight]
botania:biomestoneb0stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb0stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb0stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb0stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb0stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb0stairs[facing=east,half=top,shape=straight]
botania:biomestoneb0stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb0stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb0stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb0stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb0stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb0slab[dummy=singleton,half=top]
botania:biomestoneb0slab[dummy=singleton,half=bottom]
botania:biomestoneb0slabfull[dummy=singleton,half=top]
botania:biomestoneb0slabfull[dummy=singleton,half=bottom]
botania:biomestoneb1stairs[facing=north,half=top,shape=straight]
botania:biomestoneb1stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb1stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb1stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb1stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb1stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb1stairs[facing=south,half=top,shape=straight]
botania:biomestoneb1stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb1stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb1stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb1stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb1stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb1stairs[facing=west,half=top,shape=straight]
botania:biomestoneb1stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb1stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb1stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb1stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb1stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb1stairs[facing=east,half=top,shape=straight]
botania:biomestoneb1stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb1stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb1stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb1stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb1stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb1slab[dummy=singleton,half=top]
botania:biomestoneb1slab[dummy=singleton,half=bottom]
botania:biomestoneb1slabfull[dummy=singleton,half=top]
botania:biomestoneb1slabfull[dummy=singleton,half=bottom]
botania:biomestoneb2stairs[facing=north,half=top,shape=straight]
botania:biomestoneb2stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb2stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb2stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb2stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb2stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb2stairs[facing=south,half=top,shape=straight]
botania:biomestoneb2stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb2stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb2stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb2stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb2stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb2stairs[facing=west,half=top,shape=straight]
botania:biomestoneb2stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb2stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb2stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb2stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb2stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb2stairs[facing=east,half=top,shape=straight]
botania:biomestoneb2stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb2stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb2stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb2stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb2stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb2slab[dummy=singleton,half=top]
botania:biomestoneb2slab[dummy=singleton,half=bottom]
botania:biomestoneb2slabfull[dummy=singleton,half=top]
botania:biomestoneb2slabfull[dummy=singleton,half=bottom]
botania:biomestoneb3stairs[facing=north,half=top,shape=straight]
botania:biomestoneb3stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb3stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb3stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb3stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb3stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb3stairs[facing=south,half=top,shape=straight]
botania:biomestoneb3stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb3stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb3stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb3stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb3stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb3stairs[facing=west,half=top,shape=straight]
botania:biomestoneb3stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb3stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb3stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb3stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb3stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb3stairs[facing=east,half=top,shape=straight]
botania:biomestoneb3stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb3stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb3stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb3stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb3stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb3slab[dummy=singleton,half=top]
botania:biomestoneb3slab[dummy=singleton,half=bottom]
botania:biomestoneb3slabfull[dummy=singleton,half=top]
botania:biomestoneb3slabfull[dummy=singleton,half=bottom]
botania:biomestoneb4stairs[facing=north,half=top,shape=straight]
botania:biomestoneb4stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb4stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb4stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb4stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb4stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb4stairs[facing=south,half=top,shape=straight]
botania:biomestoneb4stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb4stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb4stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb4stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb4stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb4stairs[facing=west,half=top,shape=straight]
botania:biomestoneb4stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb4stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb4stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb4stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb4stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb4stairs[facing=east,half=top,shape=straight]
botania:biomestoneb4stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb4stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb4stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb4stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb4stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb4slab[dummy=singleton,half=top]
botania:biomestoneb4slab[dummy=singleton,half=bottom]
botania:biomestoneb4slabfull[dummy=singleton,half=top]
botania:biomestoneb4slabfull[dummy=singleton,half=bottom]
botania:biomestoneb5stairs[facing=north,half=top,shape=straight]
botania:biomestoneb5stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb5stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb5stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb5stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb5stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb5stairs[facing=south,half=top,shape=straight]
botania:biomestoneb5stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb5stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb5stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb5stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb5stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb5stairs[facing=west,half=top,shape=straight]
botania:biomestoneb5stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb5stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb5stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb5stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb5stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb5stairs[facing=east,half=top,shape=straight]
botania:biomestoneb5stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb5stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb5stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb5stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb5stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb5slab[dummy=singleton,half=top]
botania:biomestoneb5slab[dummy=singleton,half=bottom]
botania:biomestoneb5slabfull[dummy=singleton,half=top]
botania:biomestoneb5slabfull[dummy=singleton,half=bottom]
botania:biomestoneb6stairs[facing=north,half=top,shape=straight]
botania:biomestoneb6stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb6stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb6stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb6stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb6stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb6stairs[facing=south,half=top,shape=straight]
botania:biomestoneb6stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb6stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb6stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb6stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb6stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb6stairs[facing=west,half=top,shape=straight]
botania:biomestoneb6stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb6stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb6stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb6stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb6stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb6stairs[facing=east,half=top,shape=straight]
botania:biomestoneb6stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb6stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb6stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb6stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb6stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb6slab[dummy=singleton,half=top]
botania:biomestoneb6slab[dummy=singleton,half=bottom]
botania:biomestoneb6slabfull[dummy=singleton,half=top]
botania:biomestoneb6slabfull[dummy=singleton,half=bottom]
botania:biomestoneb7stairs[facing=north,half=top,shape=straight]
botania:biomestoneb7stairs[facing=north,half=top,shape=inner_left]
botania:biomestoneb7stairs[facing=north,half=top,shape=inner_right]
botania:biomestoneb7stairs[facing=north,half=top,shape=outer_left]
botania:biomestoneb7stairs[facing=north,half=top,shape=outer_right]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=straight]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=inner_left]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=inner_right]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=outer_left]
botania:biomestoneb7stairs[facing=north,half=bottom,shape=outer_right]
botania:biomestoneb7stairs[facing=south,half=top,shape=straight]
botania:biomestoneb7stairs[facing=south,half=top,shape=inner_left]
botania:biomestoneb7stairs[facing=south,half=top,shape=inner_right]
botania:biomestoneb7stairs[facing=south,half=top,shape=outer_left]
botania:biomestoneb7stairs[facing=south,half=top,shape=outer_right]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=straight]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=inner_left]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=inner_right]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=outer_left]
botania:biomestoneb7stairs[facing=south,half=bottom,shape=outer_right]
botania:biomestoneb7stairs[facing=west,half=top,shape=straight]
botania:biomestoneb7stairs[facing=west,half=top,shape=inner_left]
botania:biomestoneb7stairs[facing=west,half=top,shape=inner_right]
botania:biomestoneb7stairs[facing=west,half=top,shape=outer_left]
botania:biomestoneb7stairs[facing=west,half=top,shape=outer_right]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=straight]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=inner_left]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=inner_right]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=outer_left]
botania:biomestoneb7stairs[facing=west,half=bottom,shape=outer_right]
botania:biomestoneb7stairs[facing=east,half=top,shape=straight]
botania:biomestoneb7stairs[facing=east,half=top,shape=inner_left]
botania:biomestoneb7stairs[facing=east,half=top,shape=inner_right]
botania:biomestoneb7stairs[facing=east,half=top,shape=outer_left]
botania:biomestoneb7stairs[facing=east,half=top,shape=outer_right]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=straight]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=inner_left]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=inner_right]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=outer_left]
botania:biomestoneb7stairs[facing=east,half=bottom,shape=outer_right]
botania:biomestoneb7slab[dummy=singleton,half=top]
botania:biomestoneb7slab[dummy=singleton,half=bottom]
botania:biomestoneb7slabfull[dummy=singleton,half=top]
botania:biomestoneb7slabfull[dummy=singleton,half=bottom]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=forest_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=plains_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mountain_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=fungal_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=swamp_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=desert_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=taiga_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
botania:biomestonea0wall[bswall_variant=mesa_cobble,east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
botania:pavement0stairs[facing=north,half=top,shape=straight]
botania:pavement0stairs[facing=north,half=top,shape=inner_left]
botania:pavement0stairs[facing=north,half=top,shape=inner_right]
botania:pavement0stairs[facing=north,half=top,shape=outer_left]
botania:pavement0stairs[facing=north,half=top,shape=outer_right]
botania:pavement0stairs[facing=north,half=bottom,shape=straight]
botania:pavement0stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement0stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement0stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement0stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement0stairs[facing=south,half=top,shape=straight]
botania:pavement0stairs[facing=south,half=top,shape=inner_left]
botania:pavement0stairs[facing=south,half=top,shape=inner_right]
botania:pavement0stairs[facing=south,half=top,shape=outer_left]
botania:pavement0stairs[facing=south,half=top,shape=outer_right]
botania:pavement0stairs[facing=south,half=bottom,shape=straight]
botania:pavement0stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement0stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement0stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement0stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement0stairs[facing=west,half=top,shape=straight]
botania:pavement0stairs[facing=west,half=top,shape=inner_left]
botania:pavement0stairs[facing=west,half=top,shape=inner_right]
botania:pavement0stairs[facing=west,half=top,shape=outer_left]
botania:pavement0stairs[facing=west,half=top,shape=outer_right]
botania:pavement0stairs[facing=west,half=bottom,shape=straight]
botania:pavement0stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement0stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement0stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement0stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement0stairs[facing=east,half=top,shape=straight]
botania:pavement0stairs[facing=east,half=top,shape=inner_left]
botania:pavement0stairs[facing=east,half=top,shape=inner_right]
botania:pavement0stairs[facing=east,half=top,shape=outer_left]
botania:pavement0stairs[facing=east,half=top,shape=outer_right]
botania:pavement0stairs[facing=east,half=bottom,shape=straight]
botania:pavement0stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement0stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement0stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement0stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement0slab[dummy=singleton,half=top]
botania:pavement0slab[dummy=singleton,half=bottom]
botania:pavement0slabfull[dummy=singleton,half=top]
botania:pavement0slabfull[dummy=singleton,half=bottom]
botania:pavement1stairs[facing=north,half=top,shape=straight]
botania:pavement1stairs[facing=north,half=top,shape=inner_left]
botania:pavement1stairs[facing=north,half=top,shape=inner_right]
botania:pavement1stairs[facing=north,half=top,shape=outer_left]
botania:pavement1stairs[facing=north,half=top,shape=outer_right]
botania:pavement1stairs[facing=north,half=bottom,shape=straight]
botania:pavement1stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement1stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement1stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement1stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement1stairs[facing=south,half=top,shape=straight]
botania:pavement1stairs[facing=south,half=top,shape=inner_left]
botania:pavement1stairs[facing=south,half=top,shape=inner_right]
botania:pavement1stairs[facing=south,half=top,shape=outer_left]
botania:pavement1stairs[facing=south,half=top,shape=outer_right]
botania:pavement1stairs[facing=south,half=bottom,shape=straight]
botania:pavement1stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement1stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement1stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement1stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement1stairs[facing=west,half=top,shape=straight]
botania:pavement1stairs[facing=west,half=top,shape=inner_left]
botania:pavement1stairs[facing=west,half=top,shape=inner_right]
botania:pavement1stairs[facing=west,half=top,shape=outer_left]
botania:pavement1stairs[facing=west,half=top,shape=outer_right]
botania:pavement1stairs[facing=west,half=bottom,shape=straight]
botania:pavement1stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement1stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement1stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement1stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement1stairs[facing=east,half=top,shape=straight]
botania:pavement1stairs[facing=east,half=top,shape=inner_left]
botania:pavement1stairs[facing=east,half=top,shape=inner_right]
botania:pavement1stairs[facing=east,half=top,shape=outer_left]
botania:pavement1stairs[facing=east,half=top,shape=outer_right]
botania:pavement1stairs[facing=east,half=bottom,shape=straight]
botania:pavement1stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement1stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement1stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement1stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement1slab[dummy=singleton,half=top]
botania:pavement1slab[dummy=singleton,half=bottom]
botania:pavement1slabfull[dummy=singleton,half=top]
botania:pavement1slabfull[dummy=singleton,half=bottom]
botania:pavement2stairs[facing=north,half=top,shape=straight]
botania:pavement2stairs[facing=north,half=top,shape=inner_left]
botania:pavement2stairs[facing=north,half=top,shape=inner_right]
botania:pavement2stairs[facing=north,half=top,shape=outer_left]
botania:pavement2stairs[facing=north,half=top,shape=outer_right]
botania:pavement2stairs[facing=north,half=bottom,shape=straight]
botania:pavement2stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement2stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement2stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement2stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement2stairs[facing=south,half=top,shape=straight]
botania:pavement2stairs[facing=south,half=top,shape=inner_left]
botania:pavement2stairs[facing=south,half=top,shape=inner_right]
botania:pavement2stairs[facing=south,half=top,shape=outer_left]
botania:pavement2stairs[facing=south,half=top,shape=outer_right]
botania:pavement2stairs[facing=south,half=bottom,shape=straight]
botania:pavement2stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement2stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement2stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement2stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement2stairs[facing=west,half=top,shape=straight]
botania:pavement2stairs[facing=west,half=top,shape=inner_left]
botania:pavement2stairs[facing=west,half=top,shape=inner_right]
botania:pavement2stairs[facing=west,half=top,shape=outer_left]
botania:pavement2stairs[facing=west,half=top,shape=outer_right]
botania:pavement2stairs[facing=west,half=bottom,shape=straight]
botania:pavement2stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement2stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement2stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement2stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement2stairs[facing=east,half=top,shape=straight]
botania:pavement2stairs[facing=east,half=top,shape=inner_left]
botania:pavement2stairs[facing=east,half=top,shape=inner_right]
botania:pavement2stairs[facing=east,half=top,shape=outer_left]
botania:pavement2stairs[facing=east,half=top,shape=outer_right]
botania:pavement2stairs[facing=east,half=bottom,shape=straight]
botania:pavement2stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement2stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement2stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement2stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement2slab[dummy=singleton,half=top]
botania:pavement2slab[dummy=singleton,half=bottom]
botania:pavement2slabfull[dummy=singleton,half=top]
botania:pavement2slabfull[dummy=singleton,half=bottom]
botania:pavement3stairs[facing=north,half=top,shape=straight]
botania:pavement3stairs[facing=north,half=top,shape=inner_left]
botania:pavement3stairs[facing=north,half=top,shape=inner_right]
botania:pavement3stairs[facing=north,half=top,shape=outer_left]
botania:pavement3stairs[facing=north,half=top,shape=outer_right]
botania:pavement3stairs[facing=north,half=bottom,shape=straight]
botania:pavement3stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement3stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement3stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement3stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement3stairs[facing=south,half=top,shape=straight]
botania:pavement3stairs[facing=south,half=top,shape=inner_left]
botania:pavement3stairs[facing=south,half=top,shape=inner_right]
botania:pavement3stairs[facing=south,half=top,shape=outer_left]
botania:pavement3stairs[facing=south,half=top,shape=outer_right]
botania:pavement3stairs[facing=south,half=bottom,shape=straight]
botania:pavement3stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement3stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement3stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement3stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement3stairs[facing=west,half=top,shape=straight]
botania:pavement3stairs[facing=west,half=top,shape=inner_left]
botania:pavement3stairs[facing=west,half=top,shape=inner_right]
botania:pavement3stairs[facing=west,half=top,shape=outer_left]
botania:pavement3stairs[facing=west,half=top,shape=outer_right]
botania:pavement3stairs[facing=west,half=bottom,shape=straight]
botania:pavement3stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement3stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement3stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement3stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement3stairs[facing=east,half=top,shape=straight]
botania:pavement3stairs[facing=east,half=top,shape=inner_left]
botania:pavement3stairs[facing=east,half=top,shape=inner_right]
botania:pavement3stairs[facing=east,half=top,shape=outer_left]
botania:pavement3stairs[facing=east,half=top,shape=outer_right]
botania:pavement3stairs[facing=east,half=bottom,shape=straight]
botania:pavement3stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement3stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement3stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement3stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement3slab[dummy=singleton,half=top]
botania:pavement3slab[dummy=singleton,half=bottom]
botania:pavement3slabfull[dummy=singleton,half=top]
botania:pavement3slabfull[dummy=singleton,half=bottom]
botania:pavement4stairs[facing=north,half=top,shape=straight]
botania:pavement4stairs[facing=north,half=top,shape=inner_left]
botania:pavement4stairs[facing=north,half=top,shape=inner_right]
botania:pavement4stairs[facing=north,half=top,shape=outer_left]
botania:pavement4stairs[facing=north,half=top,shape=outer_right]
botania:pavement4stairs[facing=north,half=bottom,shape=straight]
botania:pavement4stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement4stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement4stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement4stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement4stairs[facing=south,half=top,shape=straight]
botania:pavement4stairs[facing=south,half=top,shape=inner_left]
botania:pavement4stairs[facing=south,half=top,shape=inner_right]
botania:pavement4stairs[facing=south,half=top,shape=outer_left]
botania:pavement4stairs[facing=south,half=top,shape=outer_right]
botania:pavement4stairs[facing=south,half=bottom,shape=straight]
botania:pavement4stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement4stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement4stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement4stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement4stairs[facing=west,half=top,shape=straight]
botania:pavement4stairs[facing=west,half=top,shape=inner_left]
botania:pavement4stairs[facing=west,half=top,shape=inner_right]
botania:pavement4stairs[facing=west,half=top,shape=outer_left]
botania:pavement4stairs[facing=west,half=top,shape=outer_right]
botania:pavement4stairs[facing=west,half=bottom,shape=straight]
botania:pavement4stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement4stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement4stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement4stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement4stairs[facing=east,half=top,shape=straight]
botania:pavement4stairs[facing=east,half=top,shape=inner_left]
botania:pavement4stairs[facing=east,half=top,shape=inner_right]
botania:pavement4stairs[facing=east,half=top,shape=outer_left]
botania:pavement4stairs[facing=east,half=top,shape=outer_right]
botania:pavement4stairs[facing=east,half=bottom,shape=straight]
botania:pavement4stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement4stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement4stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement4stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement4slab[dummy=singleton,half=top]
botania:pavement4slab[dummy=singleton,half=bottom]
botania:pavement4slabfull[dummy=singleton,half=top]
botania:pavement4slabfull[dummy=singleton,half=bottom]
botania:pavement5stairs[facing=north,half=top,shape=straight]
botania:pavement5stairs[facing=north,half=top,shape=inner_left]
botania:pavement5stairs[facing=north,half=top,shape=inner_right]
botania:pavement5stairs[facing=north,half=top,shape=outer_left]
botania:pavement5stairs[facing=north,half=top,shape=outer_right]
botania:pavement5stairs[facing=north,half=bottom,shape=straight]
botania:pavement5stairs[facing=north,half=bottom,shape=inner_left]
botania:pavement5stairs[facing=north,half=bottom,shape=inner_right]
botania:pavement5stairs[facing=north,half=bottom,shape=outer_left]
botania:pavement5stairs[facing=north,half=bottom,shape=outer_right]
botania:pavement5stairs[facing=south,half=top,shape=straight]
botania:pavement5stairs[facing=south,half=top,shape=inner_left]
botania:pavement5stairs[facing=south,half=top,shape=inner_right]
botania:pavement5stairs[facing=south,half=top,shape=outer_left]
botania:pavement5stairs[facing=south,half=top,shape=outer_right]
botania:pavement5stairs[facing=south,half=bottom,shape=straight]
botania:pavement5stairs[facing=south,half=bottom,shape=inner_left]
botania:pavement5stairs[facing=south,half=bottom,shape=inner_right]
botania:pavement5stairs[facing=south,half=bottom,shape=outer_left]
botania:pavement5stairs[facing=south,half=bottom,shape=outer_right]
botania:pavement5stairs[facing=west,half=top,shape=straight]
botania:pavement5stairs[facing=west,half=top,shape=inner_left]
botania:pavement5stairs[facing=west,half=top,shape=inner_right]
botania:pavement5stairs[facing=west,half=top,shape=outer_left]
botania:pavement5stairs[facing=west,half=top,shape=outer_right]
botania:pavement5stairs[facing=west,half=bottom,shape=straight]
botania:pavement5stairs[facing=west,half=bottom,shape=inner_left]
botania:pavement5stairs[facing=west,half=bottom,shape=inner_right]
botania:pavement5stairs[facing=west,half=bottom,shape=outer_left]
botania:pavement5stairs[facing=west,half=bottom,shape=outer_right]
botania:pavement5stairs[facing=east,half=top,shape=straight]
botania:pavement5stairs[facing=east,half=top,shape=inner_left]
botania:pavement5stairs[facing=east,half=top,shape=inner_right]
botania:pavement5stairs[facing=east,half=top,shape=outer_left]
botania:pavement5stairs[facing=east,half=top,shape=outer_right]
botania:pavement5stairs[facing=east,half=bottom,shape=straight]
botania:pavement5stairs[facing=east,half=bottom,shape=inner_left]
botania:pavement5stairs[facing=east,half=bottom,shape=inner_right]
botania:pavement5stairs[facing=east,half=bottom,shape=outer_left]
botania:pavement5stairs[facing=east,half=bottom,shape=outer_right]
botania:pavement5slab[dummy=singleton,half=top]
botania:pavement5slab[dummy=singleton,half=bottom]
botania:pavement5slabfull[dummy=singleton,half=top]
botania:pavement5slabfull[dummy=singleton,half=bottom]
botania:shimmerrock0slab[dummy=singleton,half=top]
botania:shimmerrock0slab[dummy=singleton,half=bottom]
botania:shimmerrock0slabfull[dummy=singleton,half=top]
botania:shimmerrock0slabfull[dummy=singleton,half=bottom]
botania:shimmerrock0stairs[facing=north,half=top,shape=straight]
botania:shimmerrock0stairs[facing=north,half=top,shape=inner_left]
botania:shimmerrock0stairs[facing=north,half=top,shape=inner_right]
botania:shimmerrock0stairs[facing=north,half=top,shape=outer_left]
botania:shimmerrock0stairs[facing=north,half=top,shape=outer_right]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=straight]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=inner_left]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=inner_right]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=outer_left]
botania:shimmerrock0stairs[facing=north,half=bottom,shape=outer_right]
botania:shimmerrock0stairs[facing=south,half=top,shape=straight]
botania:shimmerrock0stairs[facing=south,half=top,shape=inner_left]
botania:shimmerrock0stairs[facing=south,half=top,shape=inner_right]
botania:shimmerrock0stairs[facing=south,half=top,shape=outer_left]
botania:shimmerrock0stairs[facing=south,half=top,shape=outer_right]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=straight]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=inner_left]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=inner_right]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=outer_left]
botania:shimmerrock0stairs[facing=south,half=bottom,shape=outer_right]
botania:shimmerrock0stairs[facing=west,half=top,shape=straight]
botania:shimmerrock0stairs[facing=west,half=top,shape=inner_left]
botania:shimmerrock0stairs[facing=west,half=top,shape=inner_right]
botania:shimmerrock0stairs[facing=west,half=top,shape=outer_left]
botania:shimmerrock0stairs[facing=west,half=top,shape=outer_right]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=straight]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=inner_left]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=inner_right]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=outer_left]
botania:shimmerrock0stairs[facing=west,half=bottom,shape=outer_right]
botania:shimmerrock0stairs[facing=east,half=top,shape=straight]
botania:shimmerrock0stairs[facing=east,half=top,shape=inner_left]
botania:shimmerrock0stairs[facing=east,half=top,shape=inner_right]
botania:shimmerrock0stairs[facing=east,half=top,shape=outer_left]
botania:shimmerrock0stairs[facing=east,half=top,shape=outer_right]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=straight]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=inner_left]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=inner_right]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=outer_left]
botania:shimmerrock0stairs[facing=east,half=bottom,shape=outer_right]
botania:shimmerwoodplanks0slab[dummy=singleton,half=top]
botania:shimmerwoodplanks0slab[dummy=singleton,half=bottom]
botania:shimmerwoodplanks0slabfull[dummy=singleton,half=top]
botania:shimmerwoodplanks0slabfull[dummy=singleton,half=bottom]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=straight]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=north,half=top,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=straight]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=north,half=bottom,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=straight]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=south,half=top,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=straight]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=south,half=bottom,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=straight]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=west,half=top,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=straight]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=west,half=bottom,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=straight]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=east,half=top,shape=outer_right]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=straight]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=inner_left]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=inner_right]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=outer_left]
botania:shimmerwoodplanks0stairs[facing=east,half=bottom,shape=outer_right]
botania:managlasspane[east=true,north=true,south=true,west=true]
botania:managlasspane[east=true,north=true,south=true,west=false]
botania:managlasspane[east=true,north=true,south=false,west=true]
botania:managlasspane[east=true,north=true,south=false,west=false]
botania:managlasspane[east=true,north=false,south=true,west=true]
botania:managlasspane[east=true,north=false,south=true,west=false]
botania:managlasspane[east=true,north=false,south=false,west=true]
botania:managlasspane[east=true,north=false,south=false,west=false]
botania:managlasspane[east=false,north=true,south=true,west=true]
botania:managlasspane[east=false,north=true,south=true,west=false]
botania:managlasspane[east=false,north=true,south=false,west=true]
botania:managlasspane[east=false,north=true,south=false,west=false]
botania:managlasspane[east=false,north=false,south=true,west=true]
botania:managlasspane[east=false,north=false,south=true,west=false]
botania:managlasspane[east=false,north=false,south=false,west=true]
botania:managlasspane[east=false,north=false,south=false,west=false]
botania:elfglasspane[east=true,north=true,south=true,west=true]
botania:elfglasspane[east=true,north=true,south=true,west=false]
botania:elfglasspane[east=true,north=true,south=false,west=true]
botania:elfglasspane[east=true,north=true,south=false,west=false]
botania:elfglasspane[east=true,north=false,south=true,west=true]
botania:elfglasspane[east=true,north=false,south=true,west=false]
botania:elfglasspane[east=true,north=false,south=false,west=true]
botania:elfglasspane[east=true,north=false,south=false,west=false]
botania:elfglasspane[east=false,north=true,south=true,west=true]
botania:elfglasspane[east=false,north=true,south=true,west=false]
botania:elfglasspane[east=false,north=true,south=false,west=true]
botania:elfglasspane[east=false,north=true,south=false,west=false]
botania:elfglasspane[east=false,north=false,south=true,west=true]
botania:elfglasspane[east=false,north=false,south=true,west=false]
botania:elfglasspane[east=false,north=false,south=false,west=true]
botania:elfglasspane[east=false,north=false,south=false,west=false]
botania:bifrostpermpane[east=true,north=true,south=true,west=true]
botania:bifrostpermpane[east=true,north=true,south=true,west=false]
botania:bifrostpermpane[east=true,north=true,south=false,west=true]
botania:bifrostpermpane[east=true,north=true,south=false,west=false]
botania:bifrostpermpane[east=true,north=false,south=true,west=true]
botania:bifrostpermpane[east=true,north=false,south=true,west=false]
botania:bifrostpermpane[east=true,north=false,south=false,west=true]
botania:bifrostpermpane[east=true,north=false,south=false,west=false]
botania:bifrostpermpane[east=false,north=true,south=true,west=true]
botania:bifrostpermpane[east=false,north=true,south=true,west=false]
botania:bifrostpermpane[east=false,north=true,south=false,west=true]
botania:bifrostpermpane[east=false,north=true,south=false,west=false]
botania:bifrostpermpane[east=false,north=false,south=true,west=true]
botania:bifrostpermpane[east=false,north=false,south=true,west=false]
botania:bifrostpermpane[east=false,north=false,south=false,west=true]
botania:bifrostpermpane[east=false,north=false,south=false,west=false]
bewitchment:crop_aconitum[age=0]
bewitchment:crop_aconitum[age=1]
bewitchment:crop_aconitum[age=2]
bewitchment:crop_aconitum[age=3]
bewitchment:crop_aconitum[age=4]
bewitchment:crop_aconitum[age=5]
bewitchment:crop_aconitum[age=6]
bewitchment:crop_aconitum[age=7]
bewitchment:crop_belladonna[age=0]
bewitchment:crop_belladonna[age=1]
bewitchment:crop_belladonna[age=2]
bewitchment:crop_belladonna[age=3]
bewitchment:crop_belladonna[age=4]
bewitchment:crop_belladonna[age=5]
bewitchment:crop_belladonna[age=6]
bewitchment:crop_belladonna[age=7]
bewitchment:crop_garlic[age=0]
bewitchment:crop_garlic[age=1]
bewitchment:crop_garlic[age=2]
bewitchment:crop_garlic[age=3]
bewitchment:crop_garlic[age=4]
bewitchment:crop_garlic[age=5]
bewitchment:crop_garlic[age=6]
bewitchment:crop_garlic[age=7]
bewitchment:crop_hellebore[age=0]
bewitchment:crop_hellebore[age=1]
bewitchment:crop_hellebore[age=2]
bewitchment:crop_hellebore[age=3]
bewitchment:crop_hellebore[age=4]
bewitchment:crop_hellebore[age=5]
bewitchment:crop_hellebore[age=6]
bewitchment:crop_hellebore[age=7]
bewitchment:crop_mandrake[age=0]
bewitchment:crop_mandrake[age=1]
bewitchment:crop_mandrake[age=2]
bewitchment:crop_mandrake[age=3]
bewitchment:crop_mandrake[age=4]
bewitchment:crop_mandrake[age=5]
bewitchment:crop_mandrake[age=6]
bewitchment:crop_mandrake[age=7]
bewitchment:crop_white_sage[age=0]
bewitchment:crop_white_sage[age=1]
bewitchment:crop_white_sage[age=2]
bewitchment:crop_white_sage[age=3]
bewitchment:crop_white_sage[age=4]
bewitchment:crop_white_sage[age=5]
bewitchment:crop_white_sage[age=6]
bewitchment:crop_white_sage[age=7]
bewitchment:crop_wormwood[age=0]
bewitchment:crop_wormwood[age=1]
bewitchment:crop_wormwood[age=2]
bewitchment:crop_wormwood[age=3]
bewitchment:crop_wormwood[age=4]
bewitchment:crop_wormwood[age=5]
bewitchment:crop_wormwood[age=6]
bewitchment:crop_wormwood[age=7]
bewitchment:salt_barrier[east=up,north=up,power=0,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=0,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=0,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=0,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=0,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=0,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=0,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=0,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=0,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=1,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=1,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=1,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=1,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=1,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=1,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=1,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=1,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=1,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=2,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=2,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=2,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=2,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=2,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=2,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=2,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=2,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=2,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=3,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=3,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=3,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=3,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=3,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=3,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=3,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=3,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=3,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=4,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=4,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=4,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=4,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=4,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=4,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=4,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=4,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=4,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=5,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=5,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=5,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=5,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=5,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=5,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=5,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=5,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=5,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=6,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=6,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=6,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=6,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=6,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=6,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=6,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=6,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=6,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=7,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=7,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=7,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=7,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=7,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=7,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=7,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=7,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=7,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=8,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=8,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=8,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=8,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=8,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=8,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=8,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=8,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=8,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=9,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=9,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=9,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=9,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=9,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=9,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=9,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=9,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=9,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=10,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=10,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=10,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=10,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=10,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=10,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=10,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=10,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=10,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=11,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=11,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=11,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=11,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=11,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=11,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=11,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=11,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=11,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=12,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=12,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=12,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=12,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=12,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=12,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=12,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=12,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=12,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=13,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=13,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=13,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=13,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=13,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=13,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=13,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=13,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=13,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=14,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=14,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=14,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=14,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=14,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=14,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=14,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=14,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=14,south=none,west=none]
bewitchment:salt_barrier[east=up,north=up,power=15,south=up,west=up]
bewitchment:salt_barrier[east=up,north=up,power=15,south=up,west=side]
bewitchment:salt_barrier[east=up,north=up,power=15,south=up,west=none]
bewitchment:salt_barrier[east=up,north=up,power=15,south=side,west=up]
bewitchment:salt_barrier[east=up,north=up,power=15,south=side,west=side]
bewitchment:salt_barrier[east=up,north=up,power=15,south=side,west=none]
bewitchment:salt_barrier[east=up,north=up,power=15,south=none,west=up]
bewitchment:salt_barrier[east=up,north=up,power=15,south=none,west=side]
bewitchment:salt_barrier[east=up,north=up,power=15,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=0,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=0,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=0,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=0,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=0,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=0,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=0,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=0,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=0,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=1,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=1,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=1,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=1,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=1,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=1,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=1,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=1,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=1,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=2,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=2,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=2,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=2,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=2,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=2,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=2,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=2,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=2,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=3,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=3,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=3,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=3,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=3,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=3,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=3,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=3,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=3,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=4,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=4,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=4,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=4,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=4,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=4,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=4,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=4,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=4,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=5,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=5,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=5,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=5,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=5,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=5,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=5,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=5,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=5,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=6,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=6,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=6,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=6,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=6,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=6,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=6,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=6,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=6,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=7,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=7,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=7,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=7,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=7,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=7,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=7,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=7,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=7,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=8,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=8,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=8,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=8,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=8,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=8,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=8,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=8,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=8,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=9,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=9,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=9,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=9,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=9,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=9,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=9,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=9,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=9,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=10,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=10,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=10,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=10,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=10,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=10,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=10,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=10,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=10,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=11,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=11,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=11,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=11,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=11,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=11,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=11,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=11,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=11,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=12,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=12,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=12,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=12,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=12,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=12,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=12,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=12,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=12,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=13,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=13,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=13,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=13,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=13,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=13,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=13,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=13,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=13,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=14,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=14,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=14,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=14,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=14,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=14,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=14,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=14,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=14,south=none,west=none]
bewitchment:salt_barrier[east=up,north=side,power=15,south=up,west=up]
bewitchment:salt_barrier[east=up,north=side,power=15,south=up,west=side]
bewitchment:salt_barrier[east=up,north=side,power=15,south=up,west=none]
bewitchment:salt_barrier[east=up,north=side,power=15,south=side,west=up]
bewitchment:salt_barrier[east=up,north=side,power=15,south=side,west=side]
bewitchment:salt_barrier[east=up,north=side,power=15,south=side,west=none]
bewitchment:salt_barrier[east=up,north=side,power=15,south=none,west=up]
bewitchment:salt_barrier[east=up,north=side,power=15,south=none,west=side]
bewitchment:salt_barrier[east=up,north=side,power=15,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=0,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=0,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=0,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=0,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=0,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=0,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=0,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=0,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=0,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=1,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=1,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=1,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=1,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=1,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=1,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=1,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=1,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=1,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=2,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=2,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=2,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=2,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=2,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=2,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=2,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=2,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=2,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=3,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=3,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=3,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=3,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=3,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=3,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=3,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=3,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=3,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=4,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=4,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=4,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=4,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=4,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=4,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=4,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=4,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=4,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=5,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=5,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=5,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=5,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=5,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=5,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=5,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=5,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=5,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=6,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=6,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=6,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=6,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=6,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=6,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=6,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=6,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=6,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=7,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=7,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=7,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=7,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=7,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=7,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=7,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=7,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=7,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=8,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=8,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=8,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=8,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=8,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=8,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=8,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=8,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=8,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=9,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=9,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=9,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=9,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=9,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=9,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=9,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=9,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=9,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=10,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=10,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=10,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=10,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=10,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=10,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=10,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=10,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=10,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=11,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=11,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=11,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=11,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=11,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=11,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=11,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=11,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=11,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=12,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=12,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=12,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=12,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=12,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=12,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=12,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=12,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=12,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=13,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=13,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=13,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=13,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=13,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=13,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=13,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=13,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=13,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=14,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=14,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=14,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=14,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=14,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=14,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=14,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=14,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=14,south=none,west=none]
bewitchment:salt_barrier[east=up,north=none,power=15,south=up,west=up]
bewitchment:salt_barrier[east=up,north=none,power=15,south=up,west=side]
bewitchment:salt_barrier[east=up,north=none,power=15,south=up,west=none]
bewitchment:salt_barrier[east=up,north=none,power=15,south=side,west=up]
bewitchment:salt_barrier[east=up,north=none,power=15,south=side,west=side]
bewitchment:salt_barrier[east=up,north=none,power=15,south=side,west=none]
bewitchment:salt_barrier[east=up,north=none,power=15,south=none,west=up]
bewitchment:salt_barrier[east=up,north=none,power=15,south=none,west=side]
bewitchment:salt_barrier[east=up,north=none,power=15,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=0,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=0,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=0,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=0,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=0,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=0,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=0,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=0,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=0,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=1,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=1,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=1,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=1,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=1,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=1,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=1,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=1,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=1,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=2,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=2,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=2,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=2,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=2,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=2,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=2,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=2,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=2,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=3,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=3,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=3,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=3,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=3,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=3,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=3,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=3,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=3,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=4,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=4,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=4,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=4,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=4,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=4,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=4,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=4,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=4,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=5,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=5,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=5,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=5,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=5,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=5,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=5,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=5,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=5,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=6,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=6,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=6,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=6,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=6,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=6,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=6,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=6,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=6,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=7,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=7,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=7,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=7,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=7,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=7,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=7,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=7,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=7,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=8,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=8,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=8,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=8,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=8,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=8,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=8,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=8,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=8,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=9,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=9,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=9,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=9,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=9,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=9,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=9,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=9,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=9,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=10,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=10,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=10,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=10,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=10,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=10,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=10,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=10,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=10,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=11,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=11,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=11,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=11,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=11,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=11,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=11,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=11,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=11,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=12,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=12,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=12,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=12,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=12,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=12,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=12,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=12,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=12,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=13,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=13,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=13,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=13,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=13,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=13,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=13,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=13,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=13,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=14,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=14,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=14,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=14,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=14,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=14,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=14,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=14,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=14,south=none,west=none]
bewitchment:salt_barrier[east=side,north=up,power=15,south=up,west=up]
bewitchment:salt_barrier[east=side,north=up,power=15,south=up,west=side]
bewitchment:salt_barrier[east=side,north=up,power=15,south=up,west=none]
bewitchment:salt_barrier[east=side,north=up,power=15,south=side,west=up]
bewitchment:salt_barrier[east=side,north=up,power=15,south=side,west=side]
bewitchment:salt_barrier[east=side,north=up,power=15,south=side,west=none]
bewitchment:salt_barrier[east=side,north=up,power=15,south=none,west=up]
bewitchment:salt_barrier[east=side,north=up,power=15,south=none,west=side]
bewitchment:salt_barrier[east=side,north=up,power=15,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=0,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=0,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=0,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=0,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=0,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=0,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=0,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=0,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=0,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=1,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=1,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=1,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=1,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=1,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=1,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=1,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=1,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=1,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=2,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=2,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=2,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=2,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=2,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=2,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=2,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=2,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=2,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=3,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=3,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=3,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=3,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=3,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=3,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=3,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=3,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=3,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=4,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=4,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=4,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=4,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=4,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=4,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=4,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=4,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=4,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=5,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=5,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=5,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=5,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=5,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=5,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=5,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=5,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=5,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=6,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=6,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=6,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=6,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=6,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=6,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=6,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=6,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=6,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=7,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=7,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=7,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=7,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=7,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=7,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=7,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=7,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=7,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=8,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=8,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=8,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=8,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=8,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=8,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=8,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=8,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=8,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=9,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=9,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=9,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=9,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=9,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=9,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=9,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=9,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=9,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=10,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=10,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=10,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=10,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=10,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=10,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=10,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=10,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=10,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=11,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=11,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=11,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=11,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=11,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=11,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=11,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=11,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=11,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=12,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=12,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=12,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=12,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=12,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=12,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=12,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=12,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=12,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=13,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=13,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=13,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=13,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=13,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=13,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=13,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=13,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=13,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=14,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=14,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=14,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=14,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=14,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=14,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=14,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=14,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=14,south=none,west=none]
bewitchment:salt_barrier[east=side,north=side,power=15,south=up,west=up]
bewitchment:salt_barrier[east=side,north=side,power=15,south=up,west=side]
bewitchment:salt_barrier[east=side,north=side,power=15,south=up,west=none]
bewitchment:salt_barrier[east=side,north=side,power=15,south=side,west=up]
bewitchment:salt_barrier[east=side,north=side,power=15,south=side,west=side]
bewitchment:salt_barrier[east=side,north=side,power=15,south=side,west=none]
bewitchment:salt_barrier[east=side,north=side,power=15,south=none,west=up]
bewitchment:salt_barrier[east=side,north=side,power=15,south=none,west=side]
bewitchment:salt_barrier[east=side,north=side,power=15,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=0,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=0,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=0,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=0,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=0,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=0,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=0,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=0,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=0,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=1,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=1,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=1,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=1,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=1,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=1,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=1,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=1,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=1,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=2,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=2,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=2,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=2,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=2,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=2,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=2,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=2,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=2,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=3,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=3,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=3,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=3,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=3,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=3,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=3,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=3,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=3,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=4,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=4,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=4,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=4,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=4,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=4,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=4,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=4,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=4,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=5,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=5,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=5,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=5,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=5,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=5,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=5,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=5,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=5,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=6,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=6,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=6,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=6,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=6,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=6,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=6,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=6,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=6,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=7,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=7,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=7,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=7,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=7,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=7,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=7,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=7,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=7,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=8,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=8,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=8,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=8,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=8,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=8,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=8,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=8,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=8,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=9,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=9,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=9,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=9,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=9,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=9,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=9,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=9,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=9,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=10,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=10,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=10,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=10,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=10,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=10,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=10,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=10,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=10,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=11,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=11,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=11,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=11,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=11,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=11,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=11,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=11,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=11,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=12,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=12,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=12,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=12,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=12,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=12,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=12,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=12,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=12,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=13,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=13,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=13,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=13,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=13,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=13,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=13,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=13,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=13,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=14,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=14,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=14,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=14,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=14,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=14,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=14,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=14,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=14,south=none,west=none]
bewitchment:salt_barrier[east=side,north=none,power=15,south=up,west=up]
bewitchment:salt_barrier[east=side,north=none,power=15,south=up,west=side]
bewitchment:salt_barrier[east=side,north=none,power=15,south=up,west=none]
bewitchment:salt_barrier[east=side,north=none,power=15,south=side,west=up]
bewitchment:salt_barrier[east=side,north=none,power=15,south=side,west=side]
bewitchment:salt_barrier[east=side,north=none,power=15,south=side,west=none]
bewitchment:salt_barrier[east=side,north=none,power=15,south=none,west=up]
bewitchment:salt_barrier[east=side,north=none,power=15,south=none,west=side]
bewitchment:salt_barrier[east=side,north=none,power=15,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=0,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=0,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=0,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=0,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=0,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=0,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=0,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=0,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=0,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=1,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=1,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=1,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=1,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=1,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=1,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=1,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=1,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=1,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=2,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=2,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=2,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=2,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=2,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=2,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=2,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=2,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=2,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=3,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=3,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=3,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=3,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=3,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=3,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=3,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=3,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=3,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=4,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=4,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=4,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=4,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=4,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=4,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=4,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=4,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=4,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=5,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=5,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=5,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=5,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=5,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=5,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=5,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=5,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=5,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=6,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=6,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=6,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=6,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=6,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=6,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=6,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=6,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=6,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=7,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=7,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=7,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=7,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=7,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=7,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=7,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=7,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=7,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=8,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=8,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=8,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=8,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=8,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=8,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=8,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=8,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=8,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=9,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=9,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=9,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=9,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=9,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=9,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=9,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=9,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=9,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=10,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=10,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=10,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=10,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=10,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=10,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=10,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=10,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=10,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=11,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=11,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=11,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=11,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=11,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=11,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=11,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=11,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=11,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=12,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=12,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=12,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=12,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=12,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=12,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=12,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=12,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=12,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=13,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=13,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=13,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=13,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=13,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=13,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=13,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=13,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=13,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=14,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=14,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=14,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=14,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=14,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=14,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=14,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=14,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=14,south=none,west=none]
bewitchment:salt_barrier[east=none,north=up,power=15,south=up,west=up]
bewitchment:salt_barrier[east=none,north=up,power=15,south=up,west=side]
bewitchment:salt_barrier[east=none,north=up,power=15,south=up,west=none]
bewitchment:salt_barrier[east=none,north=up,power=15,south=side,west=up]
bewitchment:salt_barrier[east=none,north=up,power=15,south=side,west=side]
bewitchment:salt_barrier[east=none,north=up,power=15,south=side,west=none]
bewitchment:salt_barrier[east=none,north=up,power=15,south=none,west=up]
bewitchment:salt_barrier[east=none,north=up,power=15,south=none,west=side]
bewitchment:salt_barrier[east=none,north=up,power=15,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=0,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=0,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=0,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=0,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=0,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=0,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=0,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=0,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=0,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=1,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=1,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=1,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=1,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=1,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=1,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=1,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=1,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=1,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=2,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=2,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=2,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=2,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=2,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=2,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=2,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=2,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=2,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=3,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=3,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=3,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=3,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=3,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=3,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=3,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=3,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=3,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=4,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=4,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=4,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=4,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=4,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=4,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=4,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=4,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=4,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=5,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=5,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=5,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=5,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=5,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=5,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=5,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=5,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=5,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=6,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=6,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=6,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=6,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=6,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=6,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=6,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=6,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=6,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=7,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=7,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=7,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=7,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=7,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=7,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=7,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=7,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=7,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=8,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=8,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=8,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=8,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=8,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=8,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=8,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=8,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=8,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=9,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=9,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=9,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=9,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=9,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=9,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=9,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=9,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=9,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=10,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=10,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=10,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=10,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=10,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=10,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=10,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=10,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=10,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=11,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=11,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=11,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=11,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=11,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=11,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=11,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=11,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=11,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=12,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=12,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=12,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=12,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=12,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=12,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=12,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=12,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=12,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=13,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=13,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=13,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=13,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=13,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=13,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=13,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=13,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=13,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=14,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=14,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=14,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=14,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=14,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=14,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=14,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=14,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=14,south=none,west=none]
bewitchment:salt_barrier[east=none,north=side,power=15,south=up,west=up]
bewitchment:salt_barrier[east=none,north=side,power=15,south=up,west=side]
bewitchment:salt_barrier[east=none,north=side,power=15,south=up,west=none]
bewitchment:salt_barrier[east=none,north=side,power=15,south=side,west=up]
bewitchment:salt_barrier[east=none,north=side,power=15,south=side,west=side]
bewitchment:salt_barrier[east=none,north=side,power=15,south=side,west=none]
bewitchment:salt_barrier[east=none,north=side,power=15,south=none,west=up]
bewitchment:salt_barrier[east=none,north=side,power=15,south=none,west=side]
bewitchment:salt_barrier[east=none,north=side,power=15,south=none,west=none]
bewitchment:salt_barrier[east=none,north=none,power=0,south=up,west=up]
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bewitchment:salt_barrier[east=none,north=none,power=0,south=up,west=none]
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bewitchment:salt_barrier[east=none,north=none,power=4,south=none,west=none]
bewitchment:salt_barrier[east=none,north=none,power=5,south=up,west=up]
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bewitchment:salt_barrier[east=none,north=none,power=7,south=up,west=up]
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bewitchment:salt_barrier[east=none,north=none,power=7,south=none,west=none]
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bewitchment:salt_barrier[east=none,north=none,power=8,south=none,west=none]
bewitchment:salt_barrier[east=none,north=none,power=9,south=up,west=up]
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bewitchment:sigil[facing=east,variation=2]
bewitchment:sigil[facing=east,variation=3]
bewitchment:sigil[facing=east,variation=4]
bewitchment:sigil[facing=east,variation=5]
bewitchment:sigil[facing=east,variation=6]
bewitchment:sigil[facing=east,variation=7]
bewitchment:sigil[facing=east,variation=8]
bewitchment:sigil[facing=east,variation=9]
bewitchment:blessed_stone
bewitchment:block_of_amethyst
bewitchment:block_of_garnet
bewitchment:block_of_opal
bewitchment:block_of_silver
bewitchment:block_of_cold_iron
bewitchment:block_of_salt
bewitchment:amethyst_ore
bewitchment:garnet_ore
bewitchment:opal_ore
bewitchment:silver_ore
bewitchment:salt_ore
bewitchment:purifying_earth
bewitchment:coquina
bewitchment:coquina_bricks
bewitchment:chiseled_coquina
bewitchment:nethersteel
bewitchment:perpetual_ice
bewitchment:perpetual_ice_stairs[facing=north,half=top,shape=straight]
bewitchment:perpetual_ice_stairs[facing=north,half=top,shape=inner_left]
bewitchment:perpetual_ice_stairs[facing=north,half=top,shape=inner_right]
bewitchment:perpetual_ice_stairs[facing=north,half=top,shape=outer_left]
bewitchment:perpetual_ice_stairs[facing=north,half=top,shape=outer_right]
bewitchment:perpetual_ice_stairs[facing=north,half=bottom,shape=straight]
bewitchment:perpetual_ice_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:perpetual_ice_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:perpetual_ice_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:perpetual_ice_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:perpetual_ice_stairs[facing=south,half=top,shape=straight]
bewitchment:perpetual_ice_stairs[facing=south,half=top,shape=inner_left]
bewitchment:perpetual_ice_stairs[facing=south,half=top,shape=inner_right]
bewitchment:perpetual_ice_stairs[facing=south,half=top,shape=outer_left]
bewitchment:perpetual_ice_stairs[facing=south,half=top,shape=outer_right]
bewitchment:perpetual_ice_stairs[facing=south,half=bottom,shape=straight]
bewitchment:perpetual_ice_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:perpetual_ice_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:perpetual_ice_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:perpetual_ice_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:perpetual_ice_stairs[facing=west,half=top,shape=straight]
bewitchment:perpetual_ice_stairs[facing=west,half=top,shape=inner_left]
bewitchment:perpetual_ice_stairs[facing=west,half=top,shape=inner_right]
bewitchment:perpetual_ice_stairs[facing=west,half=top,shape=outer_left]
bewitchment:perpetual_ice_stairs[facing=west,half=top,shape=outer_right]
bewitchment:perpetual_ice_stairs[facing=west,half=bottom,shape=straight]
bewitchment:perpetual_ice_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:perpetual_ice_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:perpetual_ice_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:perpetual_ice_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:perpetual_ice_stairs[facing=east,half=top,shape=straight]
bewitchment:perpetual_ice_stairs[facing=east,half=top,shape=inner_left]
bewitchment:perpetual_ice_stairs[facing=east,half=top,shape=inner_right]
bewitchment:perpetual_ice_stairs[facing=east,half=top,shape=outer_left]
bewitchment:perpetual_ice_stairs[facing=east,half=top,shape=outer_right]
bewitchment:perpetual_ice_stairs[facing=east,half=bottom,shape=straight]
bewitchment:perpetual_ice_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:perpetual_ice_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:perpetual_ice_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:perpetual_ice_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:perpetual_ice_slab[half=top,variant=default]
bewitchment:perpetual_ice_slab[half=bottom,variant=default]
bewitchment:perpetual_ice_fence[east=true,north=true,south=true,west=true]
bewitchment:perpetual_ice_fence[east=true,north=true,south=true,west=false]
bewitchment:perpetual_ice_fence[east=true,north=true,south=false,west=true]
bewitchment:perpetual_ice_fence[east=true,north=true,south=false,west=false]
bewitchment:perpetual_ice_fence[east=true,north=false,south=true,west=true]
bewitchment:perpetual_ice_fence[east=true,north=false,south=true,west=false]
bewitchment:perpetual_ice_fence[east=true,north=false,south=false,west=true]
bewitchment:perpetual_ice_fence[east=true,north=false,south=false,west=false]
bewitchment:perpetual_ice_fence[east=false,north=true,south=true,west=true]
bewitchment:perpetual_ice_fence[east=false,north=true,south=true,west=false]
bewitchment:perpetual_ice_fence[east=false,north=true,south=false,west=true]
bewitchment:perpetual_ice_fence[east=false,north=true,south=false,west=false]
bewitchment:perpetual_ice_fence[east=false,north=false,south=true,west=true]
bewitchment:perpetual_ice_fence[east=false,north=false,south=true,west=false]
bewitchment:perpetual_ice_fence[east=false,north=false,south=false,west=true]
bewitchment:perpetual_ice_fence[east=false,north=false,south=false,west=false]
bewitchment:embittered_bricks
bewitchment:cracked_embittered_bricks
bewitchment:chiseled_embittered_bricks
bewitchment:embittered_brick_stairs[facing=north,half=top,shape=straight]
bewitchment:embittered_brick_stairs[facing=north,half=top,shape=inner_left]
bewitchment:embittered_brick_stairs[facing=north,half=top,shape=inner_right]
bewitchment:embittered_brick_stairs[facing=north,half=top,shape=outer_left]
bewitchment:embittered_brick_stairs[facing=north,half=top,shape=outer_right]
bewitchment:embittered_brick_stairs[facing=north,half=bottom,shape=straight]
bewitchment:embittered_brick_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:embittered_brick_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:embittered_brick_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:embittered_brick_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:embittered_brick_stairs[facing=south,half=top,shape=straight]
bewitchment:embittered_brick_stairs[facing=south,half=top,shape=inner_left]
bewitchment:embittered_brick_stairs[facing=south,half=top,shape=inner_right]
bewitchment:embittered_brick_stairs[facing=south,half=top,shape=outer_left]
bewitchment:embittered_brick_stairs[facing=south,half=top,shape=outer_right]
bewitchment:embittered_brick_stairs[facing=south,half=bottom,shape=straight]
bewitchment:embittered_brick_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:embittered_brick_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:embittered_brick_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:embittered_brick_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:embittered_brick_stairs[facing=west,half=top,shape=straight]
bewitchment:embittered_brick_stairs[facing=west,half=top,shape=inner_left]
bewitchment:embittered_brick_stairs[facing=west,half=top,shape=inner_right]
bewitchment:embittered_brick_stairs[facing=west,half=top,shape=outer_left]
bewitchment:embittered_brick_stairs[facing=west,half=top,shape=outer_right]
bewitchment:embittered_brick_stairs[facing=west,half=bottom,shape=straight]
bewitchment:embittered_brick_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:embittered_brick_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:embittered_brick_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:embittered_brick_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:embittered_brick_stairs[facing=east,half=top,shape=straight]
bewitchment:embittered_brick_stairs[facing=east,half=top,shape=inner_left]
bewitchment:embittered_brick_stairs[facing=east,half=top,shape=inner_right]
bewitchment:embittered_brick_stairs[facing=east,half=top,shape=outer_left]
bewitchment:embittered_brick_stairs[facing=east,half=top,shape=outer_right]
bewitchment:embittered_brick_stairs[facing=east,half=bottom,shape=straight]
bewitchment:embittered_brick_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:embittered_brick_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:embittered_brick_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:embittered_brick_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:embittered_bricks_slab[half=top,variant=default]
bewitchment:embittered_bricks_slab[half=bottom,variant=default]
bewitchment:embittered_brick_fence[east=true,north=true,south=true,west=true]
bewitchment:embittered_brick_fence[east=true,north=true,south=true,west=false]
bewitchment:embittered_brick_fence[east=true,north=true,south=false,west=true]
bewitchment:embittered_brick_fence[east=true,north=true,south=false,west=false]
bewitchment:embittered_brick_fence[east=true,north=false,south=true,west=true]
bewitchment:embittered_brick_fence[east=true,north=false,south=true,west=false]
bewitchment:embittered_brick_fence[east=true,north=false,south=false,west=true]
bewitchment:embittered_brick_fence[east=true,north=false,south=false,west=false]
bewitchment:embittered_brick_fence[east=false,north=true,south=true,west=true]
bewitchment:embittered_brick_fence[east=false,north=true,south=true,west=false]
bewitchment:embittered_brick_fence[east=false,north=true,south=false,west=true]
bewitchment:embittered_brick_fence[east=false,north=true,south=false,west=false]
bewitchment:embittered_brick_fence[east=false,north=false,south=true,west=true]
bewitchment:embittered_brick_fence[east=false,north=false,south=true,west=false]
bewitchment:embittered_brick_fence[east=false,north=false,south=false,west=true]
bewitchment:embittered_brick_fence[east=false,north=false,south=false,west=false]
bewitchment:scorned_bricks
bewitchment:cracked_scorned_bricks
bewitchment:chiseled_scorned_bricks
bewitchment:scorned_brick_stairs[facing=north,half=top,shape=straight]
bewitchment:scorned_brick_stairs[facing=north,half=top,shape=inner_left]
bewitchment:scorned_brick_stairs[facing=north,half=top,shape=inner_right]
bewitchment:scorned_brick_stairs[facing=north,half=top,shape=outer_left]
bewitchment:scorned_brick_stairs[facing=north,half=top,shape=outer_right]
bewitchment:scorned_brick_stairs[facing=north,half=bottom,shape=straight]
bewitchment:scorned_brick_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:scorned_brick_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:scorned_brick_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:scorned_brick_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:scorned_brick_stairs[facing=south,half=top,shape=straight]
bewitchment:scorned_brick_stairs[facing=south,half=top,shape=inner_left]
bewitchment:scorned_brick_stairs[facing=south,half=top,shape=inner_right]
bewitchment:scorned_brick_stairs[facing=south,half=top,shape=outer_left]
bewitchment:scorned_brick_stairs[facing=south,half=top,shape=outer_right]
bewitchment:scorned_brick_stairs[facing=south,half=bottom,shape=straight]
bewitchment:scorned_brick_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:scorned_brick_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:scorned_brick_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:scorned_brick_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:scorned_brick_stairs[facing=west,half=top,shape=straight]
bewitchment:scorned_brick_stairs[facing=west,half=top,shape=inner_left]
bewitchment:scorned_brick_stairs[facing=west,half=top,shape=inner_right]
bewitchment:scorned_brick_stairs[facing=west,half=top,shape=outer_left]
bewitchment:scorned_brick_stairs[facing=west,half=top,shape=outer_right]
bewitchment:scorned_brick_stairs[facing=west,half=bottom,shape=straight]
bewitchment:scorned_brick_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:scorned_brick_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:scorned_brick_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:scorned_brick_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:scorned_brick_stairs[facing=east,half=top,shape=straight]
bewitchment:scorned_brick_stairs[facing=east,half=top,shape=inner_left]
bewitchment:scorned_brick_stairs[facing=east,half=top,shape=inner_right]
bewitchment:scorned_brick_stairs[facing=east,half=top,shape=outer_left]
bewitchment:scorned_brick_stairs[facing=east,half=top,shape=outer_right]
bewitchment:scorned_brick_stairs[facing=east,half=bottom,shape=straight]
bewitchment:scorned_brick_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:scorned_brick_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:scorned_brick_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:scorned_brick_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:scorned_bricks_slab[half=top,variant=default]
bewitchment:scorned_bricks_slab[half=bottom,variant=default]
bewitchment:scorned_brick_fence[east=true,north=true,south=true,west=true]
bewitchment:scorned_brick_fence[east=true,north=true,south=true,west=false]
bewitchment:scorned_brick_fence[east=true,north=true,south=false,west=true]
bewitchment:scorned_brick_fence[east=true,north=true,south=false,west=false]
bewitchment:scorned_brick_fence[east=true,north=false,south=true,west=true]
bewitchment:scorned_brick_fence[east=true,north=false,south=true,west=false]
bewitchment:scorned_brick_fence[east=true,north=false,south=false,west=true]
bewitchment:scorned_brick_fence[east=true,north=false,south=false,west=false]
bewitchment:scorned_brick_fence[east=false,north=true,south=true,west=true]
bewitchment:scorned_brick_fence[east=false,north=true,south=true,west=false]
bewitchment:scorned_brick_fence[east=false,north=true,south=false,west=true]
bewitchment:scorned_brick_fence[east=false,north=true,south=false,west=false]
bewitchment:scorned_brick_fence[east=false,north=false,south=true,west=true]
bewitchment:scorned_brick_fence[east=false,north=false,south=true,west=false]
bewitchment:scorned_brick_fence[east=false,north=false,south=false,west=true]
bewitchment:scorned_brick_fence[east=false,north=false,south=false,west=false]
bewitchment:mossy_scorned_bricks
bewitchment:crying_scorned_bricks
bewitchment:despair_bricks
bewitchment:ochre_despair_bricks
bewitchment:nethersteel_fence[east=true,north=true,south=true,west=true]
bewitchment:nethersteel_fence[east=true,north=true,south=true,west=false]
bewitchment:nethersteel_fence[east=true,north=true,south=false,west=true]
bewitchment:nethersteel_fence[east=true,north=true,south=false,west=false]
bewitchment:nethersteel_fence[east=true,north=false,south=true,west=true]
bewitchment:nethersteel_fence[east=true,north=false,south=true,west=false]
bewitchment:nethersteel_fence[east=true,north=false,south=false,west=true]
bewitchment:nethersteel_fence[east=true,north=false,south=false,west=false]
bewitchment:nethersteel_fence[east=false,north=true,south=true,west=true]
bewitchment:nethersteel_fence[east=false,north=true,south=true,west=false]
bewitchment:nethersteel_fence[east=false,north=true,south=false,west=true]
bewitchment:nethersteel_fence[east=false,north=true,south=false,west=false]
bewitchment:nethersteel_fence[east=false,north=false,south=true,west=true]
bewitchment:nethersteel_fence[east=false,north=false,south=true,west=false]
bewitchment:nethersteel_fence[east=false,north=false,south=false,west=true]
bewitchment:nethersteel_fence[east=false,north=false,south=false,west=false]
bewitchment:coquina_fence[east=true,north=true,south=true,west=true]
bewitchment:coquina_fence[east=true,north=true,south=true,west=false]
bewitchment:coquina_fence[east=true,north=true,south=false,west=true]
bewitchment:coquina_fence[east=true,north=true,south=false,west=false]
bewitchment:coquina_fence[east=true,north=false,south=true,west=true]
bewitchment:coquina_fence[east=true,north=false,south=true,west=false]
bewitchment:coquina_fence[east=true,north=false,south=false,west=true]
bewitchment:coquina_fence[east=true,north=false,south=false,west=false]
bewitchment:coquina_fence[east=false,north=true,south=true,west=true]
bewitchment:coquina_fence[east=false,north=true,south=true,west=false]
bewitchment:coquina_fence[east=false,north=true,south=false,west=true]
bewitchment:coquina_fence[east=false,north=true,south=false,west=false]
bewitchment:coquina_fence[east=false,north=false,south=true,west=true]
bewitchment:coquina_fence[east=false,north=false,south=true,west=false]
bewitchment:coquina_fence[east=false,north=false,south=false,west=true]
bewitchment:coquina_fence[east=false,north=false,south=false,west=false]
bewitchment:mossy_scorned_brick_fence[east=true,north=true,south=true,west=true]
bewitchment:mossy_scorned_brick_fence[east=true,north=true,south=true,west=false]
bewitchment:mossy_scorned_brick_fence[east=true,north=true,south=false,west=true]
bewitchment:mossy_scorned_brick_fence[east=true,north=true,south=false,west=false]
bewitchment:mossy_scorned_brick_fence[east=true,north=false,south=true,west=true]
bewitchment:mossy_scorned_brick_fence[east=true,north=false,south=true,west=false]
bewitchment:mossy_scorned_brick_fence[east=true,north=false,south=false,west=true]
bewitchment:mossy_scorned_brick_fence[east=true,north=false,south=false,west=false]
bewitchment:mossy_scorned_brick_fence[east=false,north=true,south=true,west=true]
bewitchment:mossy_scorned_brick_fence[east=false,north=true,south=true,west=false]
bewitchment:mossy_scorned_brick_fence[east=false,north=true,south=false,west=true]
bewitchment:mossy_scorned_brick_fence[east=false,north=true,south=false,west=false]
bewitchment:mossy_scorned_brick_fence[east=false,north=false,south=true,west=true]
bewitchment:mossy_scorned_brick_fence[east=false,north=false,south=true,west=false]
bewitchment:mossy_scorned_brick_fence[east=false,north=false,south=false,west=true]
bewitchment:mossy_scorned_brick_fence[east=false,north=false,south=false,west=false]
bewitchment:crying_scorned_brick_fence[east=true,north=true,south=true,west=true]
bewitchment:crying_scorned_brick_fence[east=true,north=true,south=true,west=false]
bewitchment:crying_scorned_brick_fence[east=true,north=true,south=false,west=true]
bewitchment:crying_scorned_brick_fence[east=true,north=true,south=false,west=false]
bewitchment:crying_scorned_brick_fence[east=true,north=false,south=true,west=true]
bewitchment:crying_scorned_brick_fence[east=true,north=false,south=true,west=false]
bewitchment:crying_scorned_brick_fence[east=true,north=false,south=false,west=true]
bewitchment:crying_scorned_brick_fence[east=true,north=false,south=false,west=false]
bewitchment:crying_scorned_brick_fence[east=false,north=true,south=true,west=true]
bewitchment:crying_scorned_brick_fence[east=false,north=true,south=true,west=false]
bewitchment:crying_scorned_brick_fence[east=false,north=true,south=false,west=true]
bewitchment:crying_scorned_brick_fence[east=false,north=true,south=false,west=false]
bewitchment:crying_scorned_brick_fence[east=false,north=false,south=true,west=true]
bewitchment:crying_scorned_brick_fence[east=false,north=false,south=true,west=false]
bewitchment:crying_scorned_brick_fence[east=false,north=false,south=false,west=true]
bewitchment:crying_scorned_brick_fence[east=false,north=false,south=false,west=false]
bewitchment:despair_brick_fence[east=true,north=true,south=true,west=true]
bewitchment:despair_brick_fence[east=true,north=true,south=true,west=false]
bewitchment:despair_brick_fence[east=true,north=true,south=false,west=true]
bewitchment:despair_brick_fence[east=true,north=true,south=false,west=false]
bewitchment:despair_brick_fence[east=true,north=false,south=true,west=true]
bewitchment:despair_brick_fence[east=true,north=false,south=true,west=false]
bewitchment:despair_brick_fence[east=true,north=false,south=false,west=true]
bewitchment:despair_brick_fence[east=true,north=false,south=false,west=false]
bewitchment:despair_brick_fence[east=false,north=true,south=true,west=true]
bewitchment:despair_brick_fence[east=false,north=true,south=true,west=false]
bewitchment:despair_brick_fence[east=false,north=true,south=false,west=true]
bewitchment:despair_brick_fence[east=false,north=true,south=false,west=false]
bewitchment:despair_brick_fence[east=false,north=false,south=true,west=true]
bewitchment:despair_brick_fence[east=false,north=false,south=true,west=false]
bewitchment:despair_brick_fence[east=false,north=false,south=false,west=true]
bewitchment:despair_brick_fence[east=false,north=false,south=false,west=false]
bewitchment:ochre_despair_brick_fence[east=true,north=true,south=true,west=true]
bewitchment:ochre_despair_brick_fence[east=true,north=true,south=true,west=false]
bewitchment:ochre_despair_brick_fence[east=true,north=true,south=false,west=true]
bewitchment:ochre_despair_brick_fence[east=true,north=true,south=false,west=false]
bewitchment:ochre_despair_brick_fence[east=true,north=false,south=true,west=true]
bewitchment:ochre_despair_brick_fence[east=true,north=false,south=true,west=false]
bewitchment:ochre_despair_brick_fence[east=true,north=false,south=false,west=true]
bewitchment:ochre_despair_brick_fence[east=true,north=false,south=false,west=false]
bewitchment:ochre_despair_brick_fence[east=false,north=true,south=true,west=true]
bewitchment:ochre_despair_brick_fence[east=false,north=true,south=true,west=false]
bewitchment:ochre_despair_brick_fence[east=false,north=true,south=false,west=true]
bewitchment:ochre_despair_brick_fence[east=false,north=true,south=false,west=false]
bewitchment:ochre_despair_brick_fence[east=false,north=false,south=true,west=true]
bewitchment:ochre_despair_brick_fence[east=false,north=false,south=true,west=false]
bewitchment:ochre_despair_brick_fence[east=false,north=false,south=false,west=true]
bewitchment:ochre_despair_brick_fence[east=false,north=false,south=false,west=false]
bewitchment:alchemists_carpet
bewitchment:hedgewitches_carpet
bewitchment:besmirched_carpet
bewitchment:mossy_scorned_brick_stairs[facing=north,half=top,shape=straight]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=top,shape=inner_left]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=top,shape=inner_right]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=top,shape=outer_left]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=top,shape=outer_right]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=bottom,shape=straight]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:mossy_scorned_brick_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=top,shape=straight]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=top,shape=inner_left]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=top,shape=inner_right]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=top,shape=outer_left]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=top,shape=outer_right]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=bottom,shape=straight]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:mossy_scorned_brick_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=top,shape=straight]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=top,shape=inner_left]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=top,shape=inner_right]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=top,shape=outer_left]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=top,shape=outer_right]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=bottom,shape=straight]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:mossy_scorned_brick_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=top,shape=straight]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=top,shape=inner_left]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=top,shape=inner_right]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=top,shape=outer_left]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=top,shape=outer_right]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=bottom,shape=straight]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:mossy_scorned_brick_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:crying_scorned_brick_stairs[facing=north,half=top,shape=straight]
bewitchment:crying_scorned_brick_stairs[facing=north,half=top,shape=inner_left]
bewitchment:crying_scorned_brick_stairs[facing=north,half=top,shape=inner_right]
bewitchment:crying_scorned_brick_stairs[facing=north,half=top,shape=outer_left]
bewitchment:crying_scorned_brick_stairs[facing=north,half=top,shape=outer_right]
bewitchment:crying_scorned_brick_stairs[facing=north,half=bottom,shape=straight]
bewitchment:crying_scorned_brick_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:crying_scorned_brick_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:crying_scorned_brick_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:crying_scorned_brick_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:crying_scorned_brick_stairs[facing=south,half=top,shape=straight]
bewitchment:crying_scorned_brick_stairs[facing=south,half=top,shape=inner_left]
bewitchment:crying_scorned_brick_stairs[facing=south,half=top,shape=inner_right]
bewitchment:crying_scorned_brick_stairs[facing=south,half=top,shape=outer_left]
bewitchment:crying_scorned_brick_stairs[facing=south,half=top,shape=outer_right]
bewitchment:crying_scorned_brick_stairs[facing=south,half=bottom,shape=straight]
bewitchment:crying_scorned_brick_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:crying_scorned_brick_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:crying_scorned_brick_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:crying_scorned_brick_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:crying_scorned_brick_stairs[facing=west,half=top,shape=straight]
bewitchment:crying_scorned_brick_stairs[facing=west,half=top,shape=inner_left]
bewitchment:crying_scorned_brick_stairs[facing=west,half=top,shape=inner_right]
bewitchment:crying_scorned_brick_stairs[facing=west,half=top,shape=outer_left]
bewitchment:crying_scorned_brick_stairs[facing=west,half=top,shape=outer_right]
bewitchment:crying_scorned_brick_stairs[facing=west,half=bottom,shape=straight]
bewitchment:crying_scorned_brick_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:crying_scorned_brick_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:crying_scorned_brick_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:crying_scorned_brick_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:crying_scorned_brick_stairs[facing=east,half=top,shape=straight]
bewitchment:crying_scorned_brick_stairs[facing=east,half=top,shape=inner_left]
bewitchment:crying_scorned_brick_stairs[facing=east,half=top,shape=inner_right]
bewitchment:crying_scorned_brick_stairs[facing=east,half=top,shape=outer_left]
bewitchment:crying_scorned_brick_stairs[facing=east,half=top,shape=outer_right]
bewitchment:crying_scorned_brick_stairs[facing=east,half=bottom,shape=straight]
bewitchment:crying_scorned_brick_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:crying_scorned_brick_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:crying_scorned_brick_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:crying_scorned_brick_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:despair_brick_stairs[facing=north,half=top,shape=straight]
bewitchment:despair_brick_stairs[facing=north,half=top,shape=inner_left]
bewitchment:despair_brick_stairs[facing=north,half=top,shape=inner_right]
bewitchment:despair_brick_stairs[facing=north,half=top,shape=outer_left]
bewitchment:despair_brick_stairs[facing=north,half=top,shape=outer_right]
bewitchment:despair_brick_stairs[facing=north,half=bottom,shape=straight]
bewitchment:despair_brick_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:despair_brick_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:despair_brick_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:despair_brick_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:despair_brick_stairs[facing=south,half=top,shape=straight]
bewitchment:despair_brick_stairs[facing=south,half=top,shape=inner_left]
bewitchment:despair_brick_stairs[facing=south,half=top,shape=inner_right]
bewitchment:despair_brick_stairs[facing=south,half=top,shape=outer_left]
bewitchment:despair_brick_stairs[facing=south,half=top,shape=outer_right]
bewitchment:despair_brick_stairs[facing=south,half=bottom,shape=straight]
bewitchment:despair_brick_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:despair_brick_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:despair_brick_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:despair_brick_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:despair_brick_stairs[facing=west,half=top,shape=straight]
bewitchment:despair_brick_stairs[facing=west,half=top,shape=inner_left]
bewitchment:despair_brick_stairs[facing=west,half=top,shape=inner_right]
bewitchment:despair_brick_stairs[facing=west,half=top,shape=outer_left]
bewitchment:despair_brick_stairs[facing=west,half=top,shape=outer_right]
bewitchment:despair_brick_stairs[facing=west,half=bottom,shape=straight]
bewitchment:despair_brick_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:despair_brick_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:despair_brick_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:despair_brick_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:despair_brick_stairs[facing=east,half=top,shape=straight]
bewitchment:despair_brick_stairs[facing=east,half=top,shape=inner_left]
bewitchment:despair_brick_stairs[facing=east,half=top,shape=inner_right]
bewitchment:despair_brick_stairs[facing=east,half=top,shape=outer_left]
bewitchment:despair_brick_stairs[facing=east,half=top,shape=outer_right]
bewitchment:despair_brick_stairs[facing=east,half=bottom,shape=straight]
bewitchment:despair_brick_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:despair_brick_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:despair_brick_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:despair_brick_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:ochre_despair_brick_stairs[facing=north,half=top,shape=straight]
bewitchment:ochre_despair_brick_stairs[facing=north,half=top,shape=inner_left]
bewitchment:ochre_despair_brick_stairs[facing=north,half=top,shape=inner_right]
bewitchment:ochre_despair_brick_stairs[facing=north,half=top,shape=outer_left]
bewitchment:ochre_despair_brick_stairs[facing=north,half=top,shape=outer_right]
bewitchment:ochre_despair_brick_stairs[facing=north,half=bottom,shape=straight]
bewitchment:ochre_despair_brick_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:ochre_despair_brick_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:ochre_despair_brick_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:ochre_despair_brick_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:ochre_despair_brick_stairs[facing=south,half=top,shape=straight]
bewitchment:ochre_despair_brick_stairs[facing=south,half=top,shape=inner_left]
bewitchment:ochre_despair_brick_stairs[facing=south,half=top,shape=inner_right]
bewitchment:ochre_despair_brick_stairs[facing=south,half=top,shape=outer_left]
bewitchment:ochre_despair_brick_stairs[facing=south,half=top,shape=outer_right]
bewitchment:ochre_despair_brick_stairs[facing=south,half=bottom,shape=straight]
bewitchment:ochre_despair_brick_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:ochre_despair_brick_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:ochre_despair_brick_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:ochre_despair_brick_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:ochre_despair_brick_stairs[facing=west,half=top,shape=straight]
bewitchment:ochre_despair_brick_stairs[facing=west,half=top,shape=inner_left]
bewitchment:ochre_despair_brick_stairs[facing=west,half=top,shape=inner_right]
bewitchment:ochre_despair_brick_stairs[facing=west,half=top,shape=outer_left]
bewitchment:ochre_despair_brick_stairs[facing=west,half=top,shape=outer_right]
bewitchment:ochre_despair_brick_stairs[facing=west,half=bottom,shape=straight]
bewitchment:ochre_despair_brick_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:ochre_despair_brick_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:ochre_despair_brick_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:ochre_despair_brick_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:ochre_despair_brick_stairs[facing=east,half=top,shape=straight]
bewitchment:ochre_despair_brick_stairs[facing=east,half=top,shape=inner_left]
bewitchment:ochre_despair_brick_stairs[facing=east,half=top,shape=inner_right]
bewitchment:ochre_despair_brick_stairs[facing=east,half=top,shape=outer_left]
bewitchment:ochre_despair_brick_stairs[facing=east,half=top,shape=outer_right]
bewitchment:ochre_despair_brick_stairs[facing=east,half=bottom,shape=straight]
bewitchment:ochre_despair_brick_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:ochre_despair_brick_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:ochre_despair_brick_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:ochre_despair_brick_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:nethersteel_stairs[facing=north,half=top,shape=straight]
bewitchment:nethersteel_stairs[facing=north,half=top,shape=inner_left]
bewitchment:nethersteel_stairs[facing=north,half=top,shape=inner_right]
bewitchment:nethersteel_stairs[facing=north,half=top,shape=outer_left]
bewitchment:nethersteel_stairs[facing=north,half=top,shape=outer_right]
bewitchment:nethersteel_stairs[facing=north,half=bottom,shape=straight]
bewitchment:nethersteel_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:nethersteel_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:nethersteel_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:nethersteel_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:nethersteel_stairs[facing=south,half=top,shape=straight]
bewitchment:nethersteel_stairs[facing=south,half=top,shape=inner_left]
bewitchment:nethersteel_stairs[facing=south,half=top,shape=inner_right]
bewitchment:nethersteel_stairs[facing=south,half=top,shape=outer_left]
bewitchment:nethersteel_stairs[facing=south,half=top,shape=outer_right]
bewitchment:nethersteel_stairs[facing=south,half=bottom,shape=straight]
bewitchment:nethersteel_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:nethersteel_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:nethersteel_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:nethersteel_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:nethersteel_stairs[facing=west,half=top,shape=straight]
bewitchment:nethersteel_stairs[facing=west,half=top,shape=inner_left]
bewitchment:nethersteel_stairs[facing=west,half=top,shape=inner_right]
bewitchment:nethersteel_stairs[facing=west,half=top,shape=outer_left]
bewitchment:nethersteel_stairs[facing=west,half=top,shape=outer_right]
bewitchment:nethersteel_stairs[facing=west,half=bottom,shape=straight]
bewitchment:nethersteel_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:nethersteel_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:nethersteel_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:nethersteel_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:nethersteel_stairs[facing=east,half=top,shape=straight]
bewitchment:nethersteel_stairs[facing=east,half=top,shape=inner_left]
bewitchment:nethersteel_stairs[facing=east,half=top,shape=inner_right]
bewitchment:nethersteel_stairs[facing=east,half=top,shape=outer_left]
bewitchment:nethersteel_stairs[facing=east,half=top,shape=outer_right]
bewitchment:nethersteel_stairs[facing=east,half=bottom,shape=straight]
bewitchment:nethersteel_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:nethersteel_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:nethersteel_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:nethersteel_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:coquina_stairs[facing=north,half=top,shape=straight]
bewitchment:coquina_stairs[facing=north,half=top,shape=inner_left]
bewitchment:coquina_stairs[facing=north,half=top,shape=inner_right]
bewitchment:coquina_stairs[facing=north,half=top,shape=outer_left]
bewitchment:coquina_stairs[facing=north,half=top,shape=outer_right]
bewitchment:coquina_stairs[facing=north,half=bottom,shape=straight]
bewitchment:coquina_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:coquina_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:coquina_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:coquina_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:coquina_stairs[facing=south,half=top,shape=straight]
bewitchment:coquina_stairs[facing=south,half=top,shape=inner_left]
bewitchment:coquina_stairs[facing=south,half=top,shape=inner_right]
bewitchment:coquina_stairs[facing=south,half=top,shape=outer_left]
bewitchment:coquina_stairs[facing=south,half=top,shape=outer_right]
bewitchment:coquina_stairs[facing=south,half=bottom,shape=straight]
bewitchment:coquina_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:coquina_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:coquina_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:coquina_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:coquina_stairs[facing=west,half=top,shape=straight]
bewitchment:coquina_stairs[facing=west,half=top,shape=inner_left]
bewitchment:coquina_stairs[facing=west,half=top,shape=inner_right]
bewitchment:coquina_stairs[facing=west,half=top,shape=outer_left]
bewitchment:coquina_stairs[facing=west,half=top,shape=outer_right]
bewitchment:coquina_stairs[facing=west,half=bottom,shape=straight]
bewitchment:coquina_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:coquina_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:coquina_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:coquina_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:coquina_stairs[facing=east,half=top,shape=straight]
bewitchment:coquina_stairs[facing=east,half=top,shape=inner_left]
bewitchment:coquina_stairs[facing=east,half=top,shape=inner_right]
bewitchment:coquina_stairs[facing=east,half=top,shape=outer_left]
bewitchment:coquina_stairs[facing=east,half=top,shape=outer_right]
bewitchment:coquina_stairs[facing=east,half=bottom,shape=straight]
bewitchment:coquina_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:coquina_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:coquina_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:coquina_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:coquina_brick_stairs[facing=north,half=top,shape=straight]
bewitchment:coquina_brick_stairs[facing=north,half=top,shape=inner_left]
bewitchment:coquina_brick_stairs[facing=north,half=top,shape=inner_right]
bewitchment:coquina_brick_stairs[facing=north,half=top,shape=outer_left]
bewitchment:coquina_brick_stairs[facing=north,half=top,shape=outer_right]
bewitchment:coquina_brick_stairs[facing=north,half=bottom,shape=straight]
bewitchment:coquina_brick_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:coquina_brick_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:coquina_brick_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:coquina_brick_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:coquina_brick_stairs[facing=south,half=top,shape=straight]
bewitchment:coquina_brick_stairs[facing=south,half=top,shape=inner_left]
bewitchment:coquina_brick_stairs[facing=south,half=top,shape=inner_right]
bewitchment:coquina_brick_stairs[facing=south,half=top,shape=outer_left]
bewitchment:coquina_brick_stairs[facing=south,half=top,shape=outer_right]
bewitchment:coquina_brick_stairs[facing=south,half=bottom,shape=straight]
bewitchment:coquina_brick_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:coquina_brick_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:coquina_brick_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:coquina_brick_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:coquina_brick_stairs[facing=west,half=top,shape=straight]
bewitchment:coquina_brick_stairs[facing=west,half=top,shape=inner_left]
bewitchment:coquina_brick_stairs[facing=west,half=top,shape=inner_right]
bewitchment:coquina_brick_stairs[facing=west,half=top,shape=outer_left]
bewitchment:coquina_brick_stairs[facing=west,half=top,shape=outer_right]
bewitchment:coquina_brick_stairs[facing=west,half=bottom,shape=straight]
bewitchment:coquina_brick_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:coquina_brick_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:coquina_brick_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:coquina_brick_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:coquina_brick_stairs[facing=east,half=top,shape=straight]
bewitchment:coquina_brick_stairs[facing=east,half=top,shape=inner_left]
bewitchment:coquina_brick_stairs[facing=east,half=top,shape=inner_right]
bewitchment:coquina_brick_stairs[facing=east,half=top,shape=outer_left]
bewitchment:coquina_brick_stairs[facing=east,half=top,shape=outer_right]
bewitchment:coquina_brick_stairs[facing=east,half=bottom,shape=straight]
bewitchment:coquina_brick_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:coquina_brick_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:coquina_brick_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:coquina_brick_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:coquina_brick_slab[half=top,variant=default]
bewitchment:coquina_brick_slab[half=bottom,variant=default]
bewitchment:coquina_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:coquina_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_brick_fence[east=true,north=true,south=true,west=true]
bewitchment:coquina_brick_fence[east=true,north=true,south=true,west=false]
bewitchment:coquina_brick_fence[east=true,north=true,south=false,west=true]
bewitchment:coquina_brick_fence[east=true,north=true,south=false,west=false]
bewitchment:coquina_brick_fence[east=true,north=false,south=true,west=true]
bewitchment:coquina_brick_fence[east=true,north=false,south=true,west=false]
bewitchment:coquina_brick_fence[east=true,north=false,south=false,west=true]
bewitchment:coquina_brick_fence[east=true,north=false,south=false,west=false]
bewitchment:coquina_brick_fence[east=false,north=true,south=true,west=true]
bewitchment:coquina_brick_fence[east=false,north=true,south=true,west=false]
bewitchment:coquina_brick_fence[east=false,north=true,south=false,west=true]
bewitchment:coquina_brick_fence[east=false,north=true,south=false,west=false]
bewitchment:coquina_brick_fence[east=false,north=false,south=true,west=true]
bewitchment:coquina_brick_fence[east=false,north=false,south=true,west=false]
bewitchment:coquina_brick_fence[east=false,north=false,south=false,west=true]
bewitchment:coquina_brick_fence[east=false,north=false,south=false,west=false]
bewitchment:coquina_slab[half=top,variant=default]
bewitchment:coquina_slab[half=bottom,variant=default]
bewitchment:nethersteel_slab[half=top,variant=default]
bewitchment:nethersteel_slab[half=bottom,variant=default]
bewitchment:mossy_scorned_brick_slab[half=top,variant=default]
bewitchment:mossy_scorned_brick_slab[half=bottom,variant=default]
bewitchment:crying_scorned_brick_slab[half=top,variant=default]
bewitchment:crying_scorned_brick_slab[half=bottom,variant=default]
bewitchment:despair_brick_slab[half=top,variant=default]
bewitchment:despair_brick_slab[half=bottom,variant=default]
bewitchment:ochre_despair_brick_slab[half=top,variant=default]
bewitchment:ochre_despair_brick_slab[half=bottom,variant=default]
bewitchment:coquina_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:coquina_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:coquina_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:scorned_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:scorned_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:despair_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:despair_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:ochre_despair_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:embittered_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:embittered_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:mossy_scorned_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:crying_scorned_brick_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
bewitchment:nethersteel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
bewitchment:nethersteel_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
bewitchment:greenwitch_fleece
bewitchment:besmirched_fleece
bewitchment:alchemists_fleece
bewitchment:dragons_blood_resin_block
bewitchment:goblet
bewitchment:filled_goblet
bewitchment:white_candle[lit=true]
bewitchment:white_candle[lit=false]
bewitchment:orange_candle[lit=true]
bewitchment:orange_candle[lit=false]
bewitchment:magenta_candle[lit=true]
bewitchment:magenta_candle[lit=false]
bewitchment:light_blue_candle[lit=true]
bewitchment:light_blue_candle[lit=false]
bewitchment:yellow_candle[lit=true]
bewitchment:yellow_candle[lit=false]
bewitchment:lime_candle[lit=true]
bewitchment:lime_candle[lit=false]
bewitchment:pink_candle[lit=true]
bewitchment:pink_candle[lit=false]
bewitchment:gray_candle[lit=true]
bewitchment:gray_candle[lit=false]
bewitchment:light_gray_candle[lit=true]
bewitchment:light_gray_candle[lit=false]
bewitchment:cyan_candle[lit=true]
bewitchment:cyan_candle[lit=false]
bewitchment:purple_candle[lit=true]
bewitchment:purple_candle[lit=false]
bewitchment:blue_candle[lit=true]
bewitchment:blue_candle[lit=false]
bewitchment:brown_candle[lit=true]
bewitchment:brown_candle[lit=false]
bewitchment:green_candle[lit=true]
bewitchment:green_candle[lit=false]
bewitchment:red_candle[lit=true]
bewitchment:red_candle[lit=false]
bewitchment:black_candle[lit=true]
bewitchment:black_candle[lit=false]
bewitchment:embergrass
bewitchment:torchwood
bewitchment:spanish_moss[east=true,north=true,south=true,up=true,west=true]
bewitchment:spanish_moss[east=true,north=true,south=true,up=true,west=false]
bewitchment:spanish_moss[east=true,north=true,south=true,up=false,west=true]
bewitchment:spanish_moss[east=true,north=true,south=true,up=false,west=false]
bewitchment:spanish_moss[east=true,north=true,south=false,up=true,west=true]
bewitchment:spanish_moss[east=true,north=true,south=false,up=true,west=false]
bewitchment:spanish_moss[east=true,north=true,south=false,up=false,west=true]
bewitchment:spanish_moss[east=true,north=true,south=false,up=false,west=false]
bewitchment:spanish_moss[east=true,north=false,south=true,up=true,west=true]
bewitchment:spanish_moss[east=true,north=false,south=true,up=true,west=false]
bewitchment:spanish_moss[east=true,north=false,south=true,up=false,west=true]
bewitchment:spanish_moss[east=true,north=false,south=true,up=false,west=false]
bewitchment:spanish_moss[east=true,north=false,south=false,up=true,west=true]
bewitchment:spanish_moss[east=true,north=false,south=false,up=true,west=false]
bewitchment:spanish_moss[east=true,north=false,south=false,up=false,west=true]
bewitchment:spanish_moss[east=true,north=false,south=false,up=false,west=false]
bewitchment:spanish_moss[east=false,north=true,south=true,up=true,west=true]
bewitchment:spanish_moss[east=false,north=true,south=true,up=true,west=false]
bewitchment:spanish_moss[east=false,north=true,south=true,up=false,west=true]
bewitchment:spanish_moss[east=false,north=true,south=true,up=false,west=false]
bewitchment:spanish_moss[east=false,north=true,south=false,up=true,west=true]
bewitchment:spanish_moss[east=false,north=true,south=false,up=true,west=false]
bewitchment:spanish_moss[east=false,north=true,south=false,up=false,west=true]
bewitchment:spanish_moss[east=false,north=true,south=false,up=false,west=false]
bewitchment:spanish_moss[east=false,north=false,south=true,up=true,west=true]
bewitchment:spanish_moss[east=false,north=false,south=true,up=true,west=false]
bewitchment:spanish_moss[east=false,north=false,south=true,up=false,west=true]
bewitchment:spanish_moss[east=false,north=false,south=true,up=false,west=false]
bewitchment:spanish_moss[east=false,north=false,south=false,up=true,west=true]
bewitchment:spanish_moss[east=false,north=false,south=false,up=true,west=false]
bewitchment:spanish_moss[east=false,north=false,south=false,up=false,west=true]
bewitchment:spanish_moss[east=false,north=false,south=false,up=false,west=false]
bewitchment:spanish_moss_end[east=true,north=true,south=true,up=true,west=true]
bewitchment:spanish_moss_end[east=true,north=true,south=true,up=true,west=false]
bewitchment:spanish_moss_end[east=true,north=true,south=true,up=false,west=true]
bewitchment:spanish_moss_end[east=true,north=true,south=true,up=false,west=false]
bewitchment:spanish_moss_end[east=true,north=true,south=false,up=true,west=true]
bewitchment:spanish_moss_end[east=true,north=true,south=false,up=true,west=false]
bewitchment:spanish_moss_end[east=true,north=true,south=false,up=false,west=true]
bewitchment:spanish_moss_end[east=true,north=true,south=false,up=false,west=false]
bewitchment:spanish_moss_end[east=true,north=false,south=true,up=true,west=true]
bewitchment:spanish_moss_end[east=true,north=false,south=true,up=true,west=false]
bewitchment:spanish_moss_end[east=true,north=false,south=true,up=false,west=true]
bewitchment:spanish_moss_end[east=true,north=false,south=true,up=false,west=false]
bewitchment:spanish_moss_end[east=true,north=false,south=false,up=true,west=true]
bewitchment:spanish_moss_end[east=true,north=false,south=false,up=true,west=false]
bewitchment:spanish_moss_end[east=true,north=false,south=false,up=false,west=true]
bewitchment:spanish_moss_end[east=true,north=false,south=false,up=false,west=false]
bewitchment:spanish_moss_end[east=false,north=true,south=true,up=true,west=true]
bewitchment:spanish_moss_end[east=false,north=true,south=true,up=true,west=false]
bewitchment:spanish_moss_end[east=false,north=true,south=true,up=false,west=true]
bewitchment:spanish_moss_end[east=false,north=true,south=true,up=false,west=false]
bewitchment:spanish_moss_end[east=false,north=true,south=false,up=true,west=true]
bewitchment:spanish_moss_end[east=false,north=true,south=false,up=true,west=false]
bewitchment:spanish_moss_end[east=false,north=true,south=false,up=false,west=true]
bewitchment:spanish_moss_end[east=false,north=true,south=false,up=false,west=false]
bewitchment:spanish_moss_end[east=false,north=false,south=true,up=true,west=true]
bewitchment:spanish_moss_end[east=false,north=false,south=true,up=true,west=false]
bewitchment:spanish_moss_end[east=false,north=false,south=true,up=false,west=true]
bewitchment:spanish_moss_end[east=false,north=false,south=true,up=false,west=false]
bewitchment:spanish_moss_end[east=false,north=false,south=false,up=true,west=true]
bewitchment:spanish_moss_end[east=false,north=false,south=false,up=true,west=false]
bewitchment:spanish_moss_end[east=false,north=false,south=false,up=false,west=true]
bewitchment:spanish_moss_end[east=false,north=false,south=false,up=false,west=false]
bewitchment:blue_ink_cap
bewitchment:frostflower
bewitchment:flower_siphoning_allium
bewitchment:flower_siphoning_blue_orchid
bewitchment:flower_siphoning_dandelion
bewitchment:flower_siphoning_azure_bluet
bewitchment:flower_siphoning_oxeye_daisy
bewitchment:flower_siphoning_tulip_orange
bewitchment:flower_siphoning_tulip_pink
bewitchment:flower_siphoning_tulip_red
bewitchment:flower_siphoning_tulip_white
bewitchment:flower_siphoning_poppy
bewitchment:candelabra_gold[lit=true]
bewitchment:candelabra_gold[lit=false]
bewitchment:candelabra_iron[lit=true]
bewitchment:candelabra_iron[lit=false]
bewitchment:candelabra_silver[lit=true]
bewitchment:candelabra_silver[lit=false]
bewitchment:goddess_statue[facing=north]
bewitchment:goddess_statue[facing=south]
bewitchment:goddess_statue[facing=west]
bewitchment:goddess_statue[facing=east]
bewitchment:cypress_sapling[stage=0,type=oak]
bewitchment:cypress_sapling[stage=0,type=spruce]
bewitchment:cypress_sapling[stage=0,type=birch]
bewitchment:cypress_sapling[stage=0,type=jungle]
bewitchment:cypress_sapling[stage=0,type=acacia]
bewitchment:cypress_sapling[stage=0,type=dark_oak]
bewitchment:cypress_sapling[stage=1,type=oak]
bewitchment:cypress_sapling[stage=1,type=spruce]
bewitchment:cypress_sapling[stage=1,type=birch]
bewitchment:cypress_sapling[stage=1,type=jungle]
bewitchment:cypress_sapling[stage=1,type=acacia]
bewitchment:cypress_sapling[stage=1,type=dark_oak]
bewitchment:elder_sapling[stage=0,type=oak]
bewitchment:elder_sapling[stage=0,type=spruce]
bewitchment:elder_sapling[stage=0,type=birch]
bewitchment:elder_sapling[stage=0,type=jungle]
bewitchment:elder_sapling[stage=0,type=acacia]
bewitchment:elder_sapling[stage=0,type=dark_oak]
bewitchment:elder_sapling[stage=1,type=oak]
bewitchment:elder_sapling[stage=1,type=spruce]
bewitchment:elder_sapling[stage=1,type=birch]
bewitchment:elder_sapling[stage=1,type=jungle]
bewitchment:elder_sapling[stage=1,type=acacia]
bewitchment:elder_sapling[stage=1,type=dark_oak]
bewitchment:juniper_sapling[stage=0,type=oak]
bewitchment:juniper_sapling[stage=0,type=spruce]
bewitchment:juniper_sapling[stage=0,type=birch]
bewitchment:juniper_sapling[stage=0,type=jungle]
bewitchment:juniper_sapling[stage=0,type=acacia]
bewitchment:juniper_sapling[stage=0,type=dark_oak]
bewitchment:juniper_sapling[stage=1,type=oak]
bewitchment:juniper_sapling[stage=1,type=spruce]
bewitchment:juniper_sapling[stage=1,type=birch]
bewitchment:juniper_sapling[stage=1,type=jungle]
bewitchment:juniper_sapling[stage=1,type=acacia]
bewitchment:juniper_sapling[stage=1,type=dark_oak]
bewitchment:dragons_blood_sapling[stage=0,type=oak]
bewitchment:dragons_blood_sapling[stage=0,type=spruce]
bewitchment:dragons_blood_sapling[stage=0,type=birch]
bewitchment:dragons_blood_sapling[stage=0,type=jungle]
bewitchment:dragons_blood_sapling[stage=0,type=acacia]
bewitchment:dragons_blood_sapling[stage=0,type=dark_oak]
bewitchment:dragons_blood_sapling[stage=1,type=oak]
bewitchment:dragons_blood_sapling[stage=1,type=spruce]
bewitchment:dragons_blood_sapling[stage=1,type=birch]
bewitchment:dragons_blood_sapling[stage=1,type=jungle]
bewitchment:dragons_blood_sapling[stage=1,type=acacia]
bewitchment:dragons_blood_sapling[stage=1,type=dark_oak]
bewitchment:cypress_wood[axis=x]
bewitchment:cypress_wood[axis=y]
bewitchment:cypress_wood[axis=z]
bewitchment:elder_wood[axis=x]
bewitchment:elder_wood[axis=y]
bewitchment:elder_wood[axis=z]
bewitchment:juniper_wood[axis=x]
bewitchment:juniper_wood[axis=y]
bewitchment:juniper_wood[axis=z]
bewitchment:dragons_blood_wood[axis=x,natural=true,slashed=true]
bewitchment:dragons_blood_wood[axis=x,natural=true,slashed=false]
bewitchment:dragons_blood_wood[axis=x,natural=false,slashed=true]
bewitchment:dragons_blood_wood[axis=x,natural=false,slashed=false]
bewitchment:dragons_blood_wood[axis=y,natural=true,slashed=true]
bewitchment:dragons_blood_wood[axis=y,natural=true,slashed=false]
bewitchment:dragons_blood_wood[axis=y,natural=false,slashed=true]
bewitchment:dragons_blood_wood[axis=y,natural=false,slashed=false]
bewitchment:dragons_blood_wood[axis=z,natural=true,slashed=true]
bewitchment:dragons_blood_wood[axis=z,natural=true,slashed=false]
bewitchment:dragons_blood_wood[axis=z,natural=false,slashed=true]
bewitchment:dragons_blood_wood[axis=z,natural=false,slashed=false]
bewitchment:dragons_blood_wood[axis=none,natural=true,slashed=true]
bewitchment:dragons_blood_wood[axis=none,natural=true,slashed=false]
bewitchment:dragons_blood_wood[axis=none,natural=false,slashed=true]
bewitchment:dragons_blood_wood[axis=none,natural=false,slashed=false]
bewitchment:cypress_planks
bewitchment:elder_planks
bewitchment:juniper_planks
bewitchment:dragons_blood_planks
bewitchment:cypress_leaves[check_decay=true,decayable=true]
bewitchment:cypress_leaves[check_decay=true,decayable=false]
bewitchment:cypress_leaves[check_decay=false,decayable=true]
bewitchment:cypress_leaves[check_decay=false,decayable=false]
bewitchment:elder_leaves[check_decay=true,decayable=true]
bewitchment:elder_leaves[check_decay=true,decayable=false]
bewitchment:elder_leaves[check_decay=false,decayable=true]
bewitchment:elder_leaves[check_decay=false,decayable=false]
bewitchment:juniper_leaves[check_decay=true,decayable=true]
bewitchment:juniper_leaves[check_decay=true,decayable=false]
bewitchment:juniper_leaves[check_decay=false,decayable=true]
bewitchment:juniper_leaves[check_decay=false,decayable=false]
bewitchment:dragons_blood_leaves[check_decay=true,decayable=true]
bewitchment:dragons_blood_leaves[check_decay=true,decayable=false]
bewitchment:dragons_blood_leaves[check_decay=false,decayable=true]
bewitchment:dragons_blood_leaves[check_decay=false,decayable=false]
bewitchment:juniper_chest[facing=north]
bewitchment:juniper_chest[facing=south]
bewitchment:juniper_chest[facing=west]
bewitchment:juniper_chest[facing=east]
bewitchment:dragons_blood_chest[facing=north]
bewitchment:dragons_blood_chest[facing=south]
bewitchment:dragons_blood_chest[facing=west]
bewitchment:dragons_blood_chest[facing=east]
bewitchment:cypress_wood_stairs[facing=north,half=top,shape=straight]
bewitchment:cypress_wood_stairs[facing=north,half=top,shape=inner_left]
bewitchment:cypress_wood_stairs[facing=north,half=top,shape=inner_right]
bewitchment:cypress_wood_stairs[facing=north,half=top,shape=outer_left]
bewitchment:cypress_wood_stairs[facing=north,half=top,shape=outer_right]
bewitchment:cypress_wood_stairs[facing=north,half=bottom,shape=straight]
bewitchment:cypress_wood_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:cypress_wood_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:cypress_wood_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:cypress_wood_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:cypress_wood_stairs[facing=south,half=top,shape=straight]
bewitchment:cypress_wood_stairs[facing=south,half=top,shape=inner_left]
bewitchment:cypress_wood_stairs[facing=south,half=top,shape=inner_right]
bewitchment:cypress_wood_stairs[facing=south,half=top,shape=outer_left]
bewitchment:cypress_wood_stairs[facing=south,half=top,shape=outer_right]
bewitchment:cypress_wood_stairs[facing=south,half=bottom,shape=straight]
bewitchment:cypress_wood_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:cypress_wood_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:cypress_wood_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:cypress_wood_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:cypress_wood_stairs[facing=west,half=top,shape=straight]
bewitchment:cypress_wood_stairs[facing=west,half=top,shape=inner_left]
bewitchment:cypress_wood_stairs[facing=west,half=top,shape=inner_right]
bewitchment:cypress_wood_stairs[facing=west,half=top,shape=outer_left]
bewitchment:cypress_wood_stairs[facing=west,half=top,shape=outer_right]
bewitchment:cypress_wood_stairs[facing=west,half=bottom,shape=straight]
bewitchment:cypress_wood_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:cypress_wood_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:cypress_wood_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:cypress_wood_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:cypress_wood_stairs[facing=east,half=top,shape=straight]
bewitchment:cypress_wood_stairs[facing=east,half=top,shape=inner_left]
bewitchment:cypress_wood_stairs[facing=east,half=top,shape=inner_right]
bewitchment:cypress_wood_stairs[facing=east,half=top,shape=outer_left]
bewitchment:cypress_wood_stairs[facing=east,half=top,shape=outer_right]
bewitchment:cypress_wood_stairs[facing=east,half=bottom,shape=straight]
bewitchment:cypress_wood_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:cypress_wood_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:cypress_wood_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:cypress_wood_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:elder_wood_stairs[facing=north,half=top,shape=straight]
bewitchment:elder_wood_stairs[facing=north,half=top,shape=inner_left]
bewitchment:elder_wood_stairs[facing=north,half=top,shape=inner_right]
bewitchment:elder_wood_stairs[facing=north,half=top,shape=outer_left]
bewitchment:elder_wood_stairs[facing=north,half=top,shape=outer_right]
bewitchment:elder_wood_stairs[facing=north,half=bottom,shape=straight]
bewitchment:elder_wood_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:elder_wood_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:elder_wood_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:elder_wood_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:elder_wood_stairs[facing=south,half=top,shape=straight]
bewitchment:elder_wood_stairs[facing=south,half=top,shape=inner_left]
bewitchment:elder_wood_stairs[facing=south,half=top,shape=inner_right]
bewitchment:elder_wood_stairs[facing=south,half=top,shape=outer_left]
bewitchment:elder_wood_stairs[facing=south,half=top,shape=outer_right]
bewitchment:elder_wood_stairs[facing=south,half=bottom,shape=straight]
bewitchment:elder_wood_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:elder_wood_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:elder_wood_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:elder_wood_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:elder_wood_stairs[facing=west,half=top,shape=straight]
bewitchment:elder_wood_stairs[facing=west,half=top,shape=inner_left]
bewitchment:elder_wood_stairs[facing=west,half=top,shape=inner_right]
bewitchment:elder_wood_stairs[facing=west,half=top,shape=outer_left]
bewitchment:elder_wood_stairs[facing=west,half=top,shape=outer_right]
bewitchment:elder_wood_stairs[facing=west,half=bottom,shape=straight]
bewitchment:elder_wood_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:elder_wood_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:elder_wood_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:elder_wood_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:elder_wood_stairs[facing=east,half=top,shape=straight]
bewitchment:elder_wood_stairs[facing=east,half=top,shape=inner_left]
bewitchment:elder_wood_stairs[facing=east,half=top,shape=inner_right]
bewitchment:elder_wood_stairs[facing=east,half=top,shape=outer_left]
bewitchment:elder_wood_stairs[facing=east,half=top,shape=outer_right]
bewitchment:elder_wood_stairs[facing=east,half=bottom,shape=straight]
bewitchment:elder_wood_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:elder_wood_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:elder_wood_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:elder_wood_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:juniper_wood_stairs[facing=north,half=top,shape=straight]
bewitchment:juniper_wood_stairs[facing=north,half=top,shape=inner_left]
bewitchment:juniper_wood_stairs[facing=north,half=top,shape=inner_right]
bewitchment:juniper_wood_stairs[facing=north,half=top,shape=outer_left]
bewitchment:juniper_wood_stairs[facing=north,half=top,shape=outer_right]
bewitchment:juniper_wood_stairs[facing=north,half=bottom,shape=straight]
bewitchment:juniper_wood_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:juniper_wood_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:juniper_wood_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:juniper_wood_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:juniper_wood_stairs[facing=south,half=top,shape=straight]
bewitchment:juniper_wood_stairs[facing=south,half=top,shape=inner_left]
bewitchment:juniper_wood_stairs[facing=south,half=top,shape=inner_right]
bewitchment:juniper_wood_stairs[facing=south,half=top,shape=outer_left]
bewitchment:juniper_wood_stairs[facing=south,half=top,shape=outer_right]
bewitchment:juniper_wood_stairs[facing=south,half=bottom,shape=straight]
bewitchment:juniper_wood_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:juniper_wood_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:juniper_wood_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:juniper_wood_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:juniper_wood_stairs[facing=west,half=top,shape=straight]
bewitchment:juniper_wood_stairs[facing=west,half=top,shape=inner_left]
bewitchment:juniper_wood_stairs[facing=west,half=top,shape=inner_right]
bewitchment:juniper_wood_stairs[facing=west,half=top,shape=outer_left]
bewitchment:juniper_wood_stairs[facing=west,half=top,shape=outer_right]
bewitchment:juniper_wood_stairs[facing=west,half=bottom,shape=straight]
bewitchment:juniper_wood_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:juniper_wood_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:juniper_wood_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:juniper_wood_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:juniper_wood_stairs[facing=east,half=top,shape=straight]
bewitchment:juniper_wood_stairs[facing=east,half=top,shape=inner_left]
bewitchment:juniper_wood_stairs[facing=east,half=top,shape=inner_right]
bewitchment:juniper_wood_stairs[facing=east,half=top,shape=outer_left]
bewitchment:juniper_wood_stairs[facing=east,half=top,shape=outer_right]
bewitchment:juniper_wood_stairs[facing=east,half=bottom,shape=straight]
bewitchment:juniper_wood_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:juniper_wood_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:juniper_wood_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:juniper_wood_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:dragons_blood_stairs[facing=north,half=top,shape=straight]
bewitchment:dragons_blood_stairs[facing=north,half=top,shape=inner_left]
bewitchment:dragons_blood_stairs[facing=north,half=top,shape=inner_right]
bewitchment:dragons_blood_stairs[facing=north,half=top,shape=outer_left]
bewitchment:dragons_blood_stairs[facing=north,half=top,shape=outer_right]
bewitchment:dragons_blood_stairs[facing=north,half=bottom,shape=straight]
bewitchment:dragons_blood_stairs[facing=north,half=bottom,shape=inner_left]
bewitchment:dragons_blood_stairs[facing=north,half=bottom,shape=inner_right]
bewitchment:dragons_blood_stairs[facing=north,half=bottom,shape=outer_left]
bewitchment:dragons_blood_stairs[facing=north,half=bottom,shape=outer_right]
bewitchment:dragons_blood_stairs[facing=south,half=top,shape=straight]
bewitchment:dragons_blood_stairs[facing=south,half=top,shape=inner_left]
bewitchment:dragons_blood_stairs[facing=south,half=top,shape=inner_right]
bewitchment:dragons_blood_stairs[facing=south,half=top,shape=outer_left]
bewitchment:dragons_blood_stairs[facing=south,half=top,shape=outer_right]
bewitchment:dragons_blood_stairs[facing=south,half=bottom,shape=straight]
bewitchment:dragons_blood_stairs[facing=south,half=bottom,shape=inner_left]
bewitchment:dragons_blood_stairs[facing=south,half=bottom,shape=inner_right]
bewitchment:dragons_blood_stairs[facing=south,half=bottom,shape=outer_left]
bewitchment:dragons_blood_stairs[facing=south,half=bottom,shape=outer_right]
bewitchment:dragons_blood_stairs[facing=west,half=top,shape=straight]
bewitchment:dragons_blood_stairs[facing=west,half=top,shape=inner_left]
bewitchment:dragons_blood_stairs[facing=west,half=top,shape=inner_right]
bewitchment:dragons_blood_stairs[facing=west,half=top,shape=outer_left]
bewitchment:dragons_blood_stairs[facing=west,half=top,shape=outer_right]
bewitchment:dragons_blood_stairs[facing=west,half=bottom,shape=straight]
bewitchment:dragons_blood_stairs[facing=west,half=bottom,shape=inner_left]
bewitchment:dragons_blood_stairs[facing=west,half=bottom,shape=inner_right]
bewitchment:dragons_blood_stairs[facing=west,half=bottom,shape=outer_left]
bewitchment:dragons_blood_stairs[facing=west,half=bottom,shape=outer_right]
bewitchment:dragons_blood_stairs[facing=east,half=top,shape=straight]
bewitchment:dragons_blood_stairs[facing=east,half=top,shape=inner_left]
bewitchment:dragons_blood_stairs[facing=east,half=top,shape=inner_right]
bewitchment:dragons_blood_stairs[facing=east,half=top,shape=outer_left]
bewitchment:dragons_blood_stairs[facing=east,half=top,shape=outer_right]
bewitchment:dragons_blood_stairs[facing=east,half=bottom,shape=straight]
bewitchment:dragons_blood_stairs[facing=east,half=bottom,shape=inner_left]
bewitchment:dragons_blood_stairs[facing=east,half=bottom,shape=inner_right]
bewitchment:dragons_blood_stairs[facing=east,half=bottom,shape=outer_left]
bewitchment:dragons_blood_stairs[facing=east,half=bottom,shape=outer_right]
bewitchment:cypress_wood_slab[half=top,variant=default]
bewitchment:cypress_wood_slab[half=bottom,variant=default]
bewitchment:elder_wood_slab[half=top,variant=default]
bewitchment:elder_wood_slab[half=bottom,variant=default]
bewitchment:juniper_wood_slab[half=top,variant=default]
bewitchment:juniper_wood_slab[half=bottom,variant=default]
bewitchment:dragons_blood_slab[half=top,variant=default]
bewitchment:dragons_blood_slab[half=bottom,variant=default]
bewitchment:cypress_trapdoor[facing=north,half=top,open=true]
bewitchment:cypress_trapdoor[facing=north,half=top,open=false]
bewitchment:cypress_trapdoor[facing=north,half=bottom,open=true]
bewitchment:cypress_trapdoor[facing=north,half=bottom,open=false]
bewitchment:cypress_trapdoor[facing=south,half=top,open=true]
bewitchment:cypress_trapdoor[facing=south,half=top,open=false]
bewitchment:cypress_trapdoor[facing=south,half=bottom,open=true]
bewitchment:cypress_trapdoor[facing=south,half=bottom,open=false]
bewitchment:cypress_trapdoor[facing=west,half=top,open=true]
bewitchment:cypress_trapdoor[facing=west,half=top,open=false]
bewitchment:cypress_trapdoor[facing=west,half=bottom,open=true]
bewitchment:cypress_trapdoor[facing=west,half=bottom,open=false]
bewitchment:cypress_trapdoor[facing=east,half=top,open=true]
bewitchment:cypress_trapdoor[facing=east,half=top,open=false]
bewitchment:cypress_trapdoor[facing=east,half=bottom,open=true]
bewitchment:cypress_trapdoor[facing=east,half=bottom,open=false]
bewitchment:elder_trapdoor[facing=north,half=top,open=true]
bewitchment:elder_trapdoor[facing=north,half=top,open=false]
bewitchment:elder_trapdoor[facing=north,half=bottom,open=true]
bewitchment:elder_trapdoor[facing=north,half=bottom,open=false]
bewitchment:elder_trapdoor[facing=south,half=top,open=true]
bewitchment:elder_trapdoor[facing=south,half=top,open=false]
bewitchment:elder_trapdoor[facing=south,half=bottom,open=true]
bewitchment:elder_trapdoor[facing=south,half=bottom,open=false]
bewitchment:elder_trapdoor[facing=west,half=top,open=true]
bewitchment:elder_trapdoor[facing=west,half=top,open=false]
bewitchment:elder_trapdoor[facing=west,half=bottom,open=true]
bewitchment:elder_trapdoor[facing=west,half=bottom,open=false]
bewitchment:elder_trapdoor[facing=east,half=top,open=true]
bewitchment:elder_trapdoor[facing=east,half=top,open=false]
bewitchment:elder_trapdoor[facing=east,half=bottom,open=true]
bewitchment:elder_trapdoor[facing=east,half=bottom,open=false]
bewitchment:juniper_trapdoor[facing=north,half=top,open=true]
bewitchment:juniper_trapdoor[facing=north,half=top,open=false]
bewitchment:juniper_trapdoor[facing=north,half=bottom,open=true]
bewitchment:juniper_trapdoor[facing=north,half=bottom,open=false]
bewitchment:juniper_trapdoor[facing=south,half=top,open=true]
bewitchment:juniper_trapdoor[facing=south,half=top,open=false]
bewitchment:juniper_trapdoor[facing=south,half=bottom,open=true]
bewitchment:juniper_trapdoor[facing=south,half=bottom,open=false]
bewitchment:juniper_trapdoor[facing=west,half=top,open=true]
bewitchment:juniper_trapdoor[facing=west,half=top,open=false]
bewitchment:juniper_trapdoor[facing=west,half=bottom,open=true]
bewitchment:juniper_trapdoor[facing=west,half=bottom,open=false]
bewitchment:juniper_trapdoor[facing=east,half=top,open=true]
bewitchment:juniper_trapdoor[facing=east,half=top,open=false]
bewitchment:juniper_trapdoor[facing=east,half=bottom,open=true]
bewitchment:juniper_trapdoor[facing=east,half=bottom,open=false]
bewitchment:dragons_blood_trapdoor[facing=north,half=top,open=true]
bewitchment:dragons_blood_trapdoor[facing=north,half=top,open=false]
bewitchment:dragons_blood_trapdoor[facing=north,half=bottom,open=true]
bewitchment:dragons_blood_trapdoor[facing=north,half=bottom,open=false]
bewitchment:dragons_blood_trapdoor[facing=south,half=top,open=true]
bewitchment:dragons_blood_trapdoor[facing=south,half=top,open=false]
bewitchment:dragons_blood_trapdoor[facing=south,half=bottom,open=true]
bewitchment:dragons_blood_trapdoor[facing=south,half=bottom,open=false]
bewitchment:dragons_blood_trapdoor[facing=west,half=top,open=true]
bewitchment:dragons_blood_trapdoor[facing=west,half=top,open=false]
bewitchment:dragons_blood_trapdoor[facing=west,half=bottom,open=true]
bewitchment:dragons_blood_trapdoor[facing=west,half=bottom,open=false]
bewitchment:dragons_blood_trapdoor[facing=east,half=top,open=true]
bewitchment:dragons_blood_trapdoor[facing=east,half=top,open=false]
bewitchment:dragons_blood_trapdoor[facing=east,half=bottom,open=true]
bewitchment:dragons_blood_trapdoor[facing=east,half=bottom,open=false]
bewitchment:cypress_fence_gate[facing=north,in_wall=true,open=true,powered=true]
bewitchment:cypress_fence_gate[facing=north,in_wall=true,open=true,powered=false]
bewitchment:cypress_fence_gate[facing=north,in_wall=true,open=false,powered=true]
bewitchment:cypress_fence_gate[facing=north,in_wall=true,open=false,powered=false]
bewitchment:cypress_fence_gate[facing=north,in_wall=false,open=true,powered=true]
bewitchment:cypress_fence_gate[facing=north,in_wall=false,open=true,powered=false]
bewitchment:cypress_fence_gate[facing=north,in_wall=false,open=false,powered=true]
bewitchment:cypress_fence_gate[facing=north,in_wall=false,open=false,powered=false]
bewitchment:cypress_fence_gate[facing=south,in_wall=true,open=true,powered=true]
bewitchment:cypress_fence_gate[facing=south,in_wall=true,open=true,powered=false]
bewitchment:cypress_fence_gate[facing=south,in_wall=true,open=false,powered=true]
bewitchment:cypress_fence_gate[facing=south,in_wall=true,open=false,powered=false]
bewitchment:cypress_fence_gate[facing=south,in_wall=false,open=true,powered=true]
bewitchment:cypress_fence_gate[facing=south,in_wall=false,open=true,powered=false]
bewitchment:cypress_fence_gate[facing=south,in_wall=false,open=false,powered=true]
bewitchment:cypress_fence_gate[facing=south,in_wall=false,open=false,powered=false]
bewitchment:cypress_fence_gate[facing=west,in_wall=true,open=true,powered=true]
bewitchment:cypress_fence_gate[facing=west,in_wall=true,open=true,powered=false]
bewitchment:cypress_fence_gate[facing=west,in_wall=true,open=false,powered=true]
bewitchment:cypress_fence_gate[facing=west,in_wall=true,open=false,powered=false]
bewitchment:cypress_fence_gate[facing=west,in_wall=false,open=true,powered=true]
bewitchment:cypress_fence_gate[facing=west,in_wall=false,open=true,powered=false]
bewitchment:cypress_fence_gate[facing=west,in_wall=false,open=false,powered=true]
bewitchment:cypress_fence_gate[facing=west,in_wall=false,open=false,powered=false]
bewitchment:cypress_fence_gate[facing=east,in_wall=true,open=true,powered=true]
bewitchment:cypress_fence_gate[facing=east,in_wall=true,open=true,powered=false]
bewitchment:cypress_fence_gate[facing=east,in_wall=true,open=false,powered=true]
bewitchment:cypress_fence_gate[facing=east,in_wall=true,open=false,powered=false]
bewitchment:cypress_fence_gate[facing=east,in_wall=false,open=true,powered=true]
bewitchment:cypress_fence_gate[facing=east,in_wall=false,open=true,powered=false]
bewitchment:cypress_fence_gate[facing=east,in_wall=false,open=false,powered=true]
bewitchment:cypress_fence_gate[facing=east,in_wall=false,open=false,powered=false]
bewitchment:elder_fence_gate[facing=north,in_wall=true,open=true,powered=true]
bewitchment:elder_fence_gate[facing=north,in_wall=true,open=true,powered=false]
bewitchment:elder_fence_gate[facing=north,in_wall=true,open=false,powered=true]
bewitchment:elder_fence_gate[facing=north,in_wall=true,open=false,powered=false]
bewitchment:elder_fence_gate[facing=north,in_wall=false,open=true,powered=true]
bewitchment:elder_fence_gate[facing=north,in_wall=false,open=true,powered=false]
bewitchment:elder_fence_gate[facing=north,in_wall=false,open=false,powered=true]
bewitchment:elder_fence_gate[facing=north,in_wall=false,open=false,powered=false]
bewitchment:elder_fence_gate[facing=south,in_wall=true,open=true,powered=true]
bewitchment:elder_fence_gate[facing=south,in_wall=true,open=true,powered=false]
bewitchment:elder_fence_gate[facing=south,in_wall=true,open=false,powered=true]
bewitchment:elder_fence_gate[facing=south,in_wall=true,open=false,powered=false]
bewitchment:elder_fence_gate[facing=south,in_wall=false,open=true,powered=true]
bewitchment:elder_fence_gate[facing=south,in_wall=false,open=true,powered=false]
bewitchment:elder_fence_gate[facing=south,in_wall=false,open=false,powered=true]
bewitchment:elder_fence_gate[facing=south,in_wall=false,open=false,powered=false]
bewitchment:elder_fence_gate[facing=west,in_wall=true,open=true,powered=true]
bewitchment:elder_fence_gate[facing=west,in_wall=true,open=true,powered=false]
bewitchment:elder_fence_gate[facing=west,in_wall=true,open=false,powered=true]
bewitchment:elder_fence_gate[facing=west,in_wall=true,open=false,powered=false]
bewitchment:elder_fence_gate[facing=west,in_wall=false,open=true,powered=true]
bewitchment:elder_fence_gate[facing=west,in_wall=false,open=true,powered=false]
bewitchment:elder_fence_gate[facing=west,in_wall=false,open=false,powered=true]
bewitchment:elder_fence_gate[facing=west,in_wall=false,open=false,powered=false]
bewitchment:elder_fence_gate[facing=east,in_wall=true,open=true,powered=true]
bewitchment:elder_fence_gate[facing=east,in_wall=true,open=true,powered=false]
bewitchment:elder_fence_gate[facing=east,in_wall=true,open=false,powered=true]
bewitchment:elder_fence_gate[facing=east,in_wall=true,open=false,powered=false]
bewitchment:elder_fence_gate[facing=east,in_wall=false,open=true,powered=true]
bewitchment:elder_fence_gate[facing=east,in_wall=false,open=true,powered=false]
bewitchment:elder_fence_gate[facing=east,in_wall=false,open=false,powered=true]
bewitchment:elder_fence_gate[facing=east,in_wall=false,open=false,powered=false]
bewitchment:juniper_fence_gate[facing=north,in_wall=true,open=true,powered=true]
bewitchment:juniper_fence_gate[facing=north,in_wall=true,open=true,powered=false]
bewitchment:juniper_fence_gate[facing=north,in_wall=true,open=false,powered=true]
bewitchment:juniper_fence_gate[facing=north,in_wall=true,open=false,powered=false]
bewitchment:juniper_fence_gate[facing=north,in_wall=false,open=true,powered=true]
bewitchment:juniper_fence_gate[facing=north,in_wall=false,open=true,powered=false]
bewitchment:juniper_fence_gate[facing=north,in_wall=false,open=false,powered=true]
bewitchment:juniper_fence_gate[facing=north,in_wall=false,open=false,powered=false]
bewitchment:juniper_fence_gate[facing=south,in_wall=true,open=true,powered=true]
bewitchment:juniper_fence_gate[facing=south,in_wall=true,open=true,powered=false]
bewitchment:juniper_fence_gate[facing=south,in_wall=true,open=false,powered=true]
bewitchment:juniper_fence_gate[facing=south,in_wall=true,open=false,powered=false]
bewitchment:juniper_fence_gate[facing=south,in_wall=false,open=true,powered=true]
bewitchment:juniper_fence_gate[facing=south,in_wall=false,open=true,powered=false]
bewitchment:juniper_fence_gate[facing=south,in_wall=false,open=false,powered=true]
bewitchment:juniper_fence_gate[facing=south,in_wall=false,open=false,powered=false]
bewitchment:juniper_fence_gate[facing=west,in_wall=true,open=true,powered=true]
bewitchment:juniper_fence_gate[facing=west,in_wall=true,open=true,powered=false]
bewitchment:juniper_fence_gate[facing=west,in_wall=true,open=false,powered=true]
bewitchment:juniper_fence_gate[facing=west,in_wall=true,open=false,powered=false]
bewitchment:juniper_fence_gate[facing=west,in_wall=false,open=true,powered=true]
bewitchment:juniper_fence_gate[facing=west,in_wall=false,open=true,powered=false]
bewitchment:juniper_fence_gate[facing=west,in_wall=false,open=false,powered=true]
bewitchment:juniper_fence_gate[facing=west,in_wall=false,open=false,powered=false]
bewitchment:juniper_fence_gate[facing=east,in_wall=true,open=true,powered=true]
bewitchment:juniper_fence_gate[facing=east,in_wall=true,open=true,powered=false]
bewitchment:juniper_fence_gate[facing=east,in_wall=true,open=false,powered=true]
bewitchment:juniper_fence_gate[facing=east,in_wall=true,open=false,powered=false]
bewitchment:juniper_fence_gate[facing=east,in_wall=false,open=true,powered=true]
bewitchment:juniper_fence_gate[facing=east,in_wall=false,open=true,powered=false]
bewitchment:juniper_fence_gate[facing=east,in_wall=false,open=false,powered=true]
bewitchment:juniper_fence_gate[facing=east,in_wall=false,open=false,powered=false]
bewitchment:dragons_blood_fence_gate[facing=north,in_wall=true,open=true,powered=true]
bewitchment:dragons_blood_fence_gate[facing=north,in_wall=true,open=true,powered=false]
bewitchment:dragons_blood_fence_gate[facing=north,in_wall=true,open=false,powered=true]
bewitchment:dragons_blood_fence_gate[facing=north,in_wall=true,open=false,powered=false]
bewitchment:dragons_blood_fence_gate[facing=north,in_wall=false,open=true,powered=true]
bewitchment:dragons_blood_fence_gate[facing=north,in_wall=false,open=true,powered=false]
bewitchment:dragons_blood_fence_gate[facing=north,in_wall=false,open=false,powered=true]
bewitchment:dragons_blood_fence_gate[facing=north,in_wall=false,open=false,powered=false]
bewitchment:dragons_blood_fence_gate[facing=south,in_wall=true,open=true,powered=true]
bewitchment:dragons_blood_fence_gate[facing=south,in_wall=true,open=true,powered=false]
bewitchment:dragons_blood_fence_gate[facing=south,in_wall=true,open=false,powered=true]
bewitchment:dragons_blood_fence_gate[facing=south,in_wall=true,open=false,powered=false]
bewitchment:dragons_blood_fence_gate[facing=south,in_wall=false,open=true,powered=true]
bewitchment:dragons_blood_fence_gate[facing=south,in_wall=false,open=true,powered=false]
bewitchment:dragons_blood_fence_gate[facing=south,in_wall=false,open=false,powered=true]
bewitchment:dragons_blood_fence_gate[facing=south,in_wall=false,open=false,powered=false]
bewitchment:dragons_blood_fence_gate[facing=west,in_wall=true,open=true,powered=true]
bewitchment:dragons_blood_fence_gate[facing=west,in_wall=true,open=true,powered=false]
bewitchment:dragons_blood_fence_gate[facing=west,in_wall=true,open=false,powered=true]
bewitchment:dragons_blood_fence_gate[facing=west,in_wall=true,open=false,powered=false]
bewitchment:dragons_blood_fence_gate[facing=west,in_wall=false,open=true,powered=true]
bewitchment:dragons_blood_fence_gate[facing=west,in_wall=false,open=true,powered=false]
bewitchment:dragons_blood_fence_gate[facing=west,in_wall=false,open=false,powered=true]
bewitchment:dragons_blood_fence_gate[facing=west,in_wall=false,open=false,powered=false]
bewitchment:dragons_blood_fence_gate[facing=east,in_wall=true,open=true,powered=true]
bewitchment:dragons_blood_fence_gate[facing=east,in_wall=true,open=true,powered=false]
bewitchment:dragons_blood_fence_gate[facing=east,in_wall=true,open=false,powered=true]
bewitchment:dragons_blood_fence_gate[facing=east,in_wall=true,open=false,powered=false]
bewitchment:dragons_blood_fence_gate[facing=east,in_wall=false,open=true,powered=true]
bewitchment:dragons_blood_fence_gate[facing=east,in_wall=false,open=true,powered=false]
bewitchment:dragons_blood_fence_gate[facing=east,in_wall=false,open=false,powered=true]
bewitchment:dragons_blood_fence_gate[facing=east,in_wall=false,open=false,powered=false]
bewitchment:cypress_fence[east=true,north=true,south=true,west=true]
bewitchment:cypress_fence[east=true,north=true,south=true,west=false]
bewitchment:cypress_fence[east=true,north=true,south=false,west=true]
bewitchment:cypress_fence[east=true,north=true,south=false,west=false]
bewitchment:cypress_fence[east=true,north=false,south=true,west=true]
bewitchment:cypress_fence[east=true,north=false,south=true,west=false]
bewitchment:cypress_fence[east=true,north=false,south=false,west=true]
bewitchment:cypress_fence[east=true,north=false,south=false,west=false]
bewitchment:cypress_fence[east=false,north=true,south=true,west=true]
bewitchment:cypress_fence[east=false,north=true,south=true,west=false]
bewitchment:cypress_fence[east=false,north=true,south=false,west=true]
bewitchment:cypress_fence[east=false,north=true,south=false,west=false]
bewitchment:cypress_fence[east=false,north=false,south=true,west=true]
bewitchment:cypress_fence[east=false,north=false,south=true,west=false]
bewitchment:cypress_fence[east=false,north=false,south=false,west=true]
bewitchment:cypress_fence[east=false,north=false,south=false,west=false]
bewitchment:elder_fence[east=true,north=true,south=true,west=true]
bewitchment:elder_fence[east=true,north=true,south=true,west=false]
bewitchment:elder_fence[east=true,north=true,south=false,west=true]
bewitchment:elder_fence[east=true,north=true,south=false,west=false]
bewitchment:elder_fence[east=true,north=false,south=true,west=true]
bewitchment:elder_fence[east=true,north=false,south=true,west=false]
bewitchment:elder_fence[east=true,north=false,south=false,west=true]
bewitchment:elder_fence[east=true,north=false,south=false,west=false]
bewitchment:elder_fence[east=false,north=true,south=true,west=true]
bewitchment:elder_fence[east=false,north=true,south=true,west=false]
bewitchment:elder_fence[east=false,north=true,south=false,west=true]
bewitchment:elder_fence[east=false,north=true,south=false,west=false]
bewitchment:elder_fence[east=false,north=false,south=true,west=true]
bewitchment:elder_fence[east=false,north=false,south=true,west=false]
bewitchment:elder_fence[east=false,north=false,south=false,west=true]
bewitchment:elder_fence[east=false,north=false,south=false,west=false]
bewitchment:juniper_fence[east=true,north=true,south=true,west=true]
bewitchment:juniper_fence[east=true,north=true,south=true,west=false]
bewitchment:juniper_fence[east=true,north=true,south=false,west=true]
bewitchment:juniper_fence[east=true,north=true,south=false,west=false]
bewitchment:juniper_fence[east=true,north=false,south=true,west=true]
bewitchment:juniper_fence[east=true,north=false,south=true,west=false]
bewitchment:juniper_fence[east=true,north=false,south=false,west=true]
bewitchment:juniper_fence[east=true,north=false,south=false,west=false]
bewitchment:juniper_fence[east=false,north=true,south=true,west=true]
bewitchment:juniper_fence[east=false,north=true,south=true,west=false]
bewitchment:juniper_fence[east=false,north=true,south=false,west=true]
bewitchment:juniper_fence[east=false,north=true,south=false,west=false]
bewitchment:juniper_fence[east=false,north=false,south=true,west=true]
bewitchment:juniper_fence[east=false,north=false,south=true,west=false]
bewitchment:juniper_fence[east=false,north=false,south=false,west=true]
bewitchment:juniper_fence[east=false,north=false,south=false,west=false]
bewitchment:dragons_blood_fence[east=true,north=true,south=true,west=true]
bewitchment:dragons_blood_fence[east=true,north=true,south=true,west=false]
bewitchment:dragons_blood_fence[east=true,north=true,south=false,west=true]
bewitchment:dragons_blood_fence[east=true,north=true,south=false,west=false]
bewitchment:dragons_blood_fence[east=true,north=false,south=true,west=true]
bewitchment:dragons_blood_fence[east=true,north=false,south=true,west=false]
bewitchment:dragons_blood_fence[east=true,north=false,south=false,west=true]
bewitchment:dragons_blood_fence[east=true,north=false,south=false,west=false]
bewitchment:dragons_blood_fence[east=false,north=true,south=true,west=true]
bewitchment:dragons_blood_fence[east=false,north=true,south=true,west=false]
bewitchment:dragons_blood_fence[east=false,north=true,south=false,west=true]
bewitchment:dragons_blood_fence[east=false,north=true,south=false,west=false]
bewitchment:dragons_blood_fence[east=false,north=false,south=true,west=true]
bewitchment:dragons_blood_fence[east=false,north=false,south=true,west=false]
bewitchment:dragons_blood_fence[east=false,north=false,south=false,west=true]
bewitchment:dragons_blood_fence[east=false,north=false,south=false,west=false]
bewitchment:cypress_pressure_plate[powered=true]
bewitchment:cypress_pressure_plate[powered=false]
bewitchment:elder_pressure_plate[powered=true]
bewitchment:elder_pressure_plate[powered=false]
bewitchment:juniper_pressure_plate[powered=true]
bewitchment:juniper_pressure_plate[powered=false]
bewitchment:dragons_blood_pressure_plate[powered=true]
bewitchment:dragons_blood_pressure_plate[powered=false]
bewitchment:cypress_button[facing=down,powered=true]
bewitchment:cypress_button[facing=down,powered=false]
bewitchment:cypress_button[facing=up,powered=true]
bewitchment:cypress_button[facing=up,powered=false]
bewitchment:cypress_button[facing=north,powered=true]
bewitchment:cypress_button[facing=north,powered=false]
bewitchment:cypress_button[facing=south,powered=true]
bewitchment:cypress_button[facing=south,powered=false]
bewitchment:cypress_button[facing=west,powered=true]
bewitchment:cypress_button[facing=west,powered=false]
bewitchment:cypress_button[facing=east,powered=true]
bewitchment:cypress_button[facing=east,powered=false]
bewitchment:elder_button[facing=down,powered=true]
bewitchment:elder_button[facing=down,powered=false]
bewitchment:elder_button[facing=up,powered=true]
bewitchment:elder_button[facing=up,powered=false]
bewitchment:elder_button[facing=north,powered=true]
bewitchment:elder_button[facing=north,powered=false]
bewitchment:elder_button[facing=south,powered=true]
bewitchment:elder_button[facing=south,powered=false]
bewitchment:elder_button[facing=west,powered=true]
bewitchment:elder_button[facing=west,powered=false]
bewitchment:elder_button[facing=east,powered=true]
bewitchment:elder_button[facing=east,powered=false]
bewitchment:juniper_button[facing=down,powered=true]
bewitchment:juniper_button[facing=down,powered=false]
bewitchment:juniper_button[facing=up,powered=true]
bewitchment:juniper_button[facing=up,powered=false]
bewitchment:juniper_button[facing=north,powered=true]
bewitchment:juniper_button[facing=north,powered=false]
bewitchment:juniper_button[facing=south,powered=true]
bewitchment:juniper_button[facing=south,powered=false]
bewitchment:juniper_button[facing=west,powered=true]
bewitchment:juniper_button[facing=west,powered=false]
bewitchment:juniper_button[facing=east,powered=true]
bewitchment:juniper_button[facing=east,powered=false]
bewitchment:dragons_blood_button[facing=down,powered=true]
bewitchment:dragons_blood_button[facing=down,powered=false]
bewitchment:dragons_blood_button[facing=up,powered=true]
bewitchment:dragons_blood_button[facing=up,powered=false]
bewitchment:dragons_blood_button[facing=north,powered=true]
bewitchment:dragons_blood_button[facing=north,powered=false]
bewitchment:dragons_blood_button[facing=south,powered=true]
bewitchment:dragons_blood_button[facing=south,powered=false]
bewitchment:dragons_blood_button[facing=west,powered=true]
bewitchment:dragons_blood_button[facing=west,powered=false]
bewitchment:dragons_blood_button[facing=east,powered=true]
bewitchment:dragons_blood_button[facing=east,powered=false]
bewitchment:stone_witches_altar[color=0,type=0]
bewitchment:stone_witches_altar[color=0,type=1]
bewitchment:stone_witches_altar[color=0,type=2]
bewitchment:stone_witches_altar[color=1,type=0]
bewitchment:stone_witches_altar[color=1,type=1]
bewitchment:stone_witches_altar[color=1,type=2]
bewitchment:stone_witches_altar[color=2,type=0]
bewitchment:stone_witches_altar[color=2,type=1]
bewitchment:stone_witches_altar[color=2,type=2]
bewitchment:stone_witches_altar[color=3,type=0]
bewitchment:stone_witches_altar[color=3,type=1]
bewitchment:stone_witches_altar[color=3,type=2]
bewitchment:stone_witches_altar[color=4,type=0]
bewitchment:stone_witches_altar[color=4,type=1]
bewitchment:stone_witches_altar[color=4,type=2]
bewitchment:stone_witches_altar[color=5,type=0]
bewitchment:stone_witches_altar[color=5,type=1]
bewitchment:stone_witches_altar[color=5,type=2]
bewitchment:stone_witches_altar[color=6,type=0]
bewitchment:stone_witches_altar[color=6,type=1]
bewitchment:stone_witches_altar[color=6,type=2]
bewitchment:stone_witches_altar[color=7,type=0]
bewitchment:stone_witches_altar[color=7,type=1]
bewitchment:stone_witches_altar[color=7,type=2]
bewitchment:stone_witches_altar[color=8,type=0]
bewitchment:stone_witches_altar[color=8,type=1]
bewitchment:stone_witches_altar[color=8,type=2]
bewitchment:stone_witches_altar[color=9,type=0]
bewitchment:stone_witches_altar[color=9,type=1]
bewitchment:stone_witches_altar[color=9,type=2]
bewitchment:stone_witches_altar[color=10,type=0]
bewitchment:stone_witches_altar[color=10,type=1]
bewitchment:stone_witches_altar[color=10,type=2]
bewitchment:stone_witches_altar[color=11,type=0]
bewitchment:stone_witches_altar[color=11,type=1]
bewitchment:stone_witches_altar[color=11,type=2]
bewitchment:stone_witches_altar[color=12,type=0]
bewitchment:stone_witches_altar[color=12,type=1]
bewitchment:stone_witches_altar[color=12,type=2]
bewitchment:stone_witches_altar[color=13,type=0]
bewitchment:stone_witches_altar[color=13,type=1]
bewitchment:stone_witches_altar[color=13,type=2]
bewitchment:stone_witches_altar[color=14,type=0]
bewitchment:stone_witches_altar[color=14,type=1]
bewitchment:stone_witches_altar[color=14,type=2]
bewitchment:stone_witches_altar[color=15,type=0]
bewitchment:stone_witches_altar[color=15,type=1]
bewitchment:stone_witches_altar[color=15,type=2]
bewitchment:stone_witches_altar[color=16,type=0]
bewitchment:stone_witches_altar[color=16,type=1]
bewitchment:stone_witches_altar[color=16,type=2]
bewitchment:nether_brick_witches_altar[color=0,type=0]
bewitchment:nether_brick_witches_altar[color=0,type=1]
bewitchment:nether_brick_witches_altar[color=0,type=2]
bewitchment:nether_brick_witches_altar[color=1,type=0]
bewitchment:nether_brick_witches_altar[color=1,type=1]
bewitchment:nether_brick_witches_altar[color=1,type=2]
bewitchment:nether_brick_witches_altar[color=2,type=0]
bewitchment:nether_brick_witches_altar[color=2,type=1]
bewitchment:nether_brick_witches_altar[color=2,type=2]
bewitchment:nether_brick_witches_altar[color=3,type=0]
bewitchment:nether_brick_witches_altar[color=3,type=1]
bewitchment:nether_brick_witches_altar[color=3,type=2]
bewitchment:nether_brick_witches_altar[color=4,type=0]
bewitchment:nether_brick_witches_altar[color=4,type=1]
bewitchment:nether_brick_witches_altar[color=4,type=2]
bewitchment:nether_brick_witches_altar[color=5,type=0]
bewitchment:nether_brick_witches_altar[color=5,type=1]
bewitchment:nether_brick_witches_altar[color=5,type=2]
bewitchment:nether_brick_witches_altar[color=6,type=0]
bewitchment:nether_brick_witches_altar[color=6,type=1]
bewitchment:nether_brick_witches_altar[color=6,type=2]
bewitchment:nether_brick_witches_altar[color=7,type=0]
bewitchment:nether_brick_witches_altar[color=7,type=1]
bewitchment:nether_brick_witches_altar[color=7,type=2]
bewitchment:nether_brick_witches_altar[color=8,type=0]
bewitchment:nether_brick_witches_altar[color=8,type=1]
bewitchment:nether_brick_witches_altar[color=8,type=2]
bewitchment:nether_brick_witches_altar[color=9,type=0]
bewitchment:nether_brick_witches_altar[color=9,type=1]
bewitchment:nether_brick_witches_altar[color=9,type=2]
bewitchment:nether_brick_witches_altar[color=10,type=0]
bewitchment:nether_brick_witches_altar[color=10,type=1]
bewitchment:nether_brick_witches_altar[color=10,type=2]
bewitchment:nether_brick_witches_altar[color=11,type=0]
bewitchment:nether_brick_witches_altar[color=11,type=1]
bewitchment:nether_brick_witches_altar[color=11,type=2]
bewitchment:nether_brick_witches_altar[color=12,type=0]
bewitchment:nether_brick_witches_altar[color=12,type=1]
bewitchment:nether_brick_witches_altar[color=12,type=2]
bewitchment:nether_brick_witches_altar[color=13,type=0]
bewitchment:nether_brick_witches_altar[color=13,type=1]
bewitchment:nether_brick_witches_altar[color=13,type=2]
bewitchment:nether_brick_witches_altar[color=14,type=0]
bewitchment:nether_brick_witches_altar[color=14,type=1]
bewitchment:nether_brick_witches_altar[color=14,type=2]
bewitchment:nether_brick_witches_altar[color=15,type=0]
bewitchment:nether_brick_witches_altar[color=15,type=1]
bewitchment:nether_brick_witches_altar[color=15,type=2]
bewitchment:nether_brick_witches_altar[color=16,type=0]
bewitchment:nether_brick_witches_altar[color=16,type=1]
bewitchment:nether_brick_witches_altar[color=16,type=2]
bewitchment:obsidian_witches_altar[color=0,type=0]
bewitchment:obsidian_witches_altar[color=0,type=1]
bewitchment:obsidian_witches_altar[color=0,type=2]
bewitchment:obsidian_witches_altar[color=1,type=0]
bewitchment:obsidian_witches_altar[color=1,type=1]
bewitchment:obsidian_witches_altar[color=1,type=2]
bewitchment:obsidian_witches_altar[color=2,type=0]
bewitchment:obsidian_witches_altar[color=2,type=1]
bewitchment:obsidian_witches_altar[color=2,type=2]
bewitchment:obsidian_witches_altar[color=3,type=0]
bewitchment:obsidian_witches_altar[color=3,type=1]
bewitchment:obsidian_witches_altar[color=3,type=2]
bewitchment:obsidian_witches_altar[color=4,type=0]
bewitchment:obsidian_witches_altar[color=4,type=1]
bewitchment:obsidian_witches_altar[color=4,type=2]
bewitchment:obsidian_witches_altar[color=5,type=0]
bewitchment:obsidian_witches_altar[color=5,type=1]
bewitchment:obsidian_witches_altar[color=5,type=2]
bewitchment:obsidian_witches_altar[color=6,type=0]
bewitchment:obsidian_witches_altar[color=6,type=1]
bewitchment:obsidian_witches_altar[color=6,type=2]
bewitchment:obsidian_witches_altar[color=7,type=0]
bewitchment:obsidian_witches_altar[color=7,type=1]
bewitchment:obsidian_witches_altar[color=7,type=2]
bewitchment:obsidian_witches_altar[color=8,type=0]
bewitchment:obsidian_witches_altar[color=8,type=1]
bewitchment:obsidian_witches_altar[color=8,type=2]
bewitchment:obsidian_witches_altar[color=9,type=0]
bewitchment:obsidian_witches_altar[color=9,type=1]
bewitchment:obsidian_witches_altar[color=9,type=2]
bewitchment:obsidian_witches_altar[color=10,type=0]
bewitchment:obsidian_witches_altar[color=10,type=1]
bewitchment:obsidian_witches_altar[color=10,type=2]
bewitchment:obsidian_witches_altar[color=11,type=0]
bewitchment:obsidian_witches_altar[color=11,type=1]
bewitchment:obsidian_witches_altar[color=11,type=2]
bewitchment:obsidian_witches_altar[color=12,type=0]
bewitchment:obsidian_witches_altar[color=12,type=1]
bewitchment:obsidian_witches_altar[color=12,type=2]
bewitchment:obsidian_witches_altar[color=13,type=0]
bewitchment:obsidian_witches_altar[color=13,type=1]
bewitchment:obsidian_witches_altar[color=13,type=2]
bewitchment:obsidian_witches_altar[color=14,type=0]
bewitchment:obsidian_witches_altar[color=14,type=1]
bewitchment:obsidian_witches_altar[color=14,type=2]
bewitchment:obsidian_witches_altar[color=15,type=0]
bewitchment:obsidian_witches_altar[color=15,type=1]
bewitchment:obsidian_witches_altar[color=15,type=2]
bewitchment:obsidian_witches_altar[color=16,type=0]
bewitchment:obsidian_witches_altar[color=16,type=1]
bewitchment:obsidian_witches_altar[color=16,type=2]
bewitchment:coquina_witches_altar[color=0,type=0]
bewitchment:coquina_witches_altar[color=0,type=1]
bewitchment:coquina_witches_altar[color=0,type=2]
bewitchment:coquina_witches_altar[color=1,type=0]
bewitchment:coquina_witches_altar[color=1,type=1]
bewitchment:coquina_witches_altar[color=1,type=2]
bewitchment:coquina_witches_altar[color=2,type=0]
bewitchment:coquina_witches_altar[color=2,type=1]
bewitchment:coquina_witches_altar[color=2,type=2]
bewitchment:coquina_witches_altar[color=3,type=0]
bewitchment:coquina_witches_altar[color=3,type=1]
bewitchment:coquina_witches_altar[color=3,type=2]
bewitchment:coquina_witches_altar[color=4,type=0]
bewitchment:coquina_witches_altar[color=4,type=1]
bewitchment:coquina_witches_altar[color=4,type=2]
bewitchment:coquina_witches_altar[color=5,type=0]
bewitchment:coquina_witches_altar[color=5,type=1]
bewitchment:coquina_witches_altar[color=5,type=2]
bewitchment:coquina_witches_altar[color=6,type=0]
bewitchment:coquina_witches_altar[color=6,type=1]
bewitchment:coquina_witches_altar[color=6,type=2]
bewitchment:coquina_witches_altar[color=7,type=0]
bewitchment:coquina_witches_altar[color=7,type=1]
bewitchment:coquina_witches_altar[color=7,type=2]
bewitchment:coquina_witches_altar[color=8,type=0]
bewitchment:coquina_witches_altar[color=8,type=1]
bewitchment:coquina_witches_altar[color=8,type=2]
bewitchment:coquina_witches_altar[color=9,type=0]
bewitchment:coquina_witches_altar[color=9,type=1]
bewitchment:coquina_witches_altar[color=9,type=2]
bewitchment:coquina_witches_altar[color=10,type=0]
bewitchment:coquina_witches_altar[color=10,type=1]
bewitchment:coquina_witches_altar[color=10,type=2]
bewitchment:coquina_witches_altar[color=11,type=0]
bewitchment:coquina_witches_altar[color=11,type=1]
bewitchment:coquina_witches_altar[color=11,type=2]
bewitchment:coquina_witches_altar[color=12,type=0]
bewitchment:coquina_witches_altar[color=12,type=1]
bewitchment:coquina_witches_altar[color=12,type=2]
bewitchment:coquina_witches_altar[color=13,type=0]
bewitchment:coquina_witches_altar[color=13,type=1]
bewitchment:coquina_witches_altar[color=13,type=2]
bewitchment:coquina_witches_altar[color=14,type=0]
bewitchment:coquina_witches_altar[color=14,type=1]
bewitchment:coquina_witches_altar[color=14,type=2]
bewitchment:coquina_witches_altar[color=15,type=0]
bewitchment:coquina_witches_altar[color=15,type=1]
bewitchment:coquina_witches_altar[color=15,type=2]
bewitchment:coquina_witches_altar[color=16,type=0]
bewitchment:coquina_witches_altar[color=16,type=1]
bewitchment:coquina_witches_altar[color=16,type=2]
bewitchment:embittered_brick_witches_altar[color=0,type=0]
bewitchment:embittered_brick_witches_altar[color=0,type=1]
bewitchment:embittered_brick_witches_altar[color=0,type=2]
bewitchment:embittered_brick_witches_altar[color=1,type=0]
bewitchment:embittered_brick_witches_altar[color=1,type=1]
bewitchment:embittered_brick_witches_altar[color=1,type=2]
bewitchment:embittered_brick_witches_altar[color=2,type=0]
bewitchment:embittered_brick_witches_altar[color=2,type=1]
bewitchment:embittered_brick_witches_altar[color=2,type=2]
bewitchment:embittered_brick_witches_altar[color=3,type=0]
bewitchment:embittered_brick_witches_altar[color=3,type=1]
bewitchment:embittered_brick_witches_altar[color=3,type=2]
bewitchment:embittered_brick_witches_altar[color=4,type=0]
bewitchment:embittered_brick_witches_altar[color=4,type=1]
bewitchment:embittered_brick_witches_altar[color=4,type=2]
bewitchment:embittered_brick_witches_altar[color=5,type=0]
bewitchment:embittered_brick_witches_altar[color=5,type=1]
bewitchment:embittered_brick_witches_altar[color=5,type=2]
bewitchment:embittered_brick_witches_altar[color=6,type=0]
bewitchment:embittered_brick_witches_altar[color=6,type=1]
bewitchment:embittered_brick_witches_altar[color=6,type=2]
bewitchment:embittered_brick_witches_altar[color=7,type=0]
bewitchment:embittered_brick_witches_altar[color=7,type=1]
bewitchment:embittered_brick_witches_altar[color=7,type=2]
bewitchment:embittered_brick_witches_altar[color=8,type=0]
bewitchment:embittered_brick_witches_altar[color=8,type=1]
bewitchment:embittered_brick_witches_altar[color=8,type=2]
bewitchment:embittered_brick_witches_altar[color=9,type=0]
bewitchment:embittered_brick_witches_altar[color=9,type=1]
bewitchment:embittered_brick_witches_altar[color=9,type=2]
bewitchment:embittered_brick_witches_altar[color=10,type=0]
bewitchment:embittered_brick_witches_altar[color=10,type=1]
bewitchment:embittered_brick_witches_altar[color=10,type=2]
bewitchment:embittered_brick_witches_altar[color=11,type=0]
bewitchment:embittered_brick_witches_altar[color=11,type=1]
bewitchment:embittered_brick_witches_altar[color=11,type=2]
bewitchment:embittered_brick_witches_altar[color=12,type=0]
bewitchment:embittered_brick_witches_altar[color=12,type=1]
bewitchment:embittered_brick_witches_altar[color=12,type=2]
bewitchment:embittered_brick_witches_altar[color=13,type=0]
bewitchment:embittered_brick_witches_altar[color=13,type=1]
bewitchment:embittered_brick_witches_altar[color=13,type=2]
bewitchment:embittered_brick_witches_altar[color=14,type=0]
bewitchment:embittered_brick_witches_altar[color=14,type=1]
bewitchment:embittered_brick_witches_altar[color=14,type=2]
bewitchment:embittered_brick_witches_altar[color=15,type=0]
bewitchment:embittered_brick_witches_altar[color=15,type=1]
bewitchment:embittered_brick_witches_altar[color=15,type=2]
bewitchment:embittered_brick_witches_altar[color=16,type=0]
bewitchment:embittered_brick_witches_altar[color=16,type=1]
bewitchment:embittered_brick_witches_altar[color=16,type=2]
bewitchment:scorned_brick_witches_altar[color=0,type=0]
bewitchment:scorned_brick_witches_altar[color=0,type=1]
bewitchment:scorned_brick_witches_altar[color=0,type=2]
bewitchment:scorned_brick_witches_altar[color=1,type=0]
bewitchment:scorned_brick_witches_altar[color=1,type=1]
bewitchment:scorned_brick_witches_altar[color=1,type=2]
bewitchment:scorned_brick_witches_altar[color=2,type=0]
bewitchment:scorned_brick_witches_altar[color=2,type=1]
bewitchment:scorned_brick_witches_altar[color=2,type=2]
bewitchment:scorned_brick_witches_altar[color=3,type=0]
bewitchment:scorned_brick_witches_altar[color=3,type=1]
bewitchment:scorned_brick_witches_altar[color=3,type=2]
bewitchment:scorned_brick_witches_altar[color=4,type=0]
bewitchment:scorned_brick_witches_altar[color=4,type=1]
bewitchment:scorned_brick_witches_altar[color=4,type=2]
bewitchment:scorned_brick_witches_altar[color=5,type=0]
bewitchment:scorned_brick_witches_altar[color=5,type=1]
bewitchment:scorned_brick_witches_altar[color=5,type=2]
bewitchment:scorned_brick_witches_altar[color=6,type=0]
bewitchment:scorned_brick_witches_altar[color=6,type=1]
bewitchment:scorned_brick_witches_altar[color=6,type=2]
bewitchment:scorned_brick_witches_altar[color=7,type=0]
bewitchment:scorned_brick_witches_altar[color=7,type=1]
bewitchment:scorned_brick_witches_altar[color=7,type=2]
bewitchment:scorned_brick_witches_altar[color=8,type=0]
bewitchment:scorned_brick_witches_altar[color=8,type=1]
bewitchment:scorned_brick_witches_altar[color=8,type=2]
bewitchment:scorned_brick_witches_altar[color=9,type=0]
bewitchment:scorned_brick_witches_altar[color=9,type=1]
bewitchment:scorned_brick_witches_altar[color=9,type=2]
bewitchment:scorned_brick_witches_altar[color=10,type=0]
bewitchment:scorned_brick_witches_altar[color=10,type=1]
bewitchment:scorned_brick_witches_altar[color=10,type=2]
bewitchment:scorned_brick_witches_altar[color=11,type=0]
bewitchment:scorned_brick_witches_altar[color=11,type=1]
bewitchment:scorned_brick_witches_altar[color=11,type=2]
bewitchment:scorned_brick_witches_altar[color=12,type=0]
bewitchment:scorned_brick_witches_altar[color=12,type=1]
bewitchment:scorned_brick_witches_altar[color=12,type=2]
bewitchment:scorned_brick_witches_altar[color=13,type=0]
bewitchment:scorned_brick_witches_altar[color=13,type=1]
bewitchment:scorned_brick_witches_altar[color=13,type=2]
bewitchment:scorned_brick_witches_altar[color=14,type=0]
bewitchment:scorned_brick_witches_altar[color=14,type=1]
bewitchment:scorned_brick_witches_altar[color=14,type=2]
bewitchment:scorned_brick_witches_altar[color=15,type=0]
bewitchment:scorned_brick_witches_altar[color=15,type=1]
bewitchment:scorned_brick_witches_altar[color=15,type=2]
bewitchment:scorned_brick_witches_altar[color=16,type=0]
bewitchment:scorned_brick_witches_altar[color=16,type=1]
bewitchment:scorned_brick_witches_altar[color=16,type=2]
bewitchment:witches_cauldron
bewitchment:witches_oven[facing=north,lit=true]
bewitchment:witches_oven[facing=north,lit=false]
bewitchment:witches_oven[facing=south,lit=true]
bewitchment:witches_oven[facing=south,lit=false]
bewitchment:witches_oven[facing=west,lit=true]
bewitchment:witches_oven[facing=west,lit=false]
bewitchment:witches_oven[facing=east,lit=true]
bewitchment:witches_oven[facing=east,lit=false]
bewitchment:distillery[facing=north,in_use=true]
bewitchment:distillery[facing=north,in_use=false]
bewitchment:distillery[facing=south,in_use=true]
bewitchment:distillery[facing=south,in_use=false]
bewitchment:distillery[facing=west,in_use=true]
bewitchment:distillery[facing=west,in_use=false]
bewitchment:distillery[facing=east,in_use=true]
bewitchment:distillery[facing=east,in_use=false]
bewitchment:spinning_wheel[facing=north]
bewitchment:spinning_wheel[facing=south]
bewitchment:spinning_wheel[facing=west]
bewitchment:spinning_wheel[facing=east]
bewitchment:crystal_ball
bewitchment:frostfire
bewitchment:hellfire[age=0,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=0,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=0,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=0,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=0,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=0,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=0,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=0,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=0,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=0,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=0,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=0,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=0,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=0,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=0,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=0,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=0,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=0,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=0,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=0,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=0,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=0,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=0,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=0,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=0,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=0,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=0,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=0,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=0,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=0,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=0,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=0,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=1,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=1,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=1,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=1,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=1,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=1,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=1,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=1,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=1,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=1,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=1,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=1,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=1,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=1,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=1,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=1,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=1,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=1,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=1,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=1,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=1,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=1,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=1,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=1,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=1,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=1,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=1,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=1,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=1,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=1,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=1,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=1,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=2,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=2,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=2,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=2,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=2,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=2,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=2,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=2,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=2,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=2,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=2,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=2,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=2,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=2,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=2,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=2,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=2,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=2,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=2,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=2,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=2,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=2,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=2,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=2,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=2,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=2,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=2,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=2,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=2,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=2,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=2,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=2,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=3,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=3,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=3,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=3,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=3,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=3,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=3,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=3,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=3,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=3,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=3,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=3,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=3,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=3,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=3,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=3,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=3,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=3,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=3,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=3,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=3,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=3,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=3,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=3,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=3,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=3,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=3,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=3,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=3,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=3,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=3,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=3,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=4,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=4,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=4,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=4,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=4,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=4,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=4,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=4,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=4,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=4,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=4,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=4,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=4,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=4,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=4,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=4,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=4,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=4,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=4,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=4,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=4,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=4,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=4,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=4,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=4,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=4,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=4,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=4,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=4,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=4,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=4,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=4,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=5,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=5,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=5,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=5,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=5,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=5,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=5,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=5,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=5,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=5,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=5,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=5,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=5,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=5,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=5,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=5,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=5,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=5,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=5,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=5,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=5,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=5,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=5,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=5,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=5,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=5,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=5,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=5,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=5,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=5,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=5,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=5,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=6,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=6,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=6,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=6,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=6,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=6,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=6,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=6,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=6,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=6,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=6,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=6,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=6,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=6,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=6,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=6,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=6,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=6,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=6,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=6,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=6,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=6,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=6,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=6,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=6,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=6,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=6,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=6,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=6,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=6,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=6,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=6,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=7,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=7,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=7,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=7,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=7,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=7,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=7,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=7,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=7,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=7,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=7,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=7,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=7,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=7,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=7,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=7,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=7,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=7,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=7,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=7,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=7,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=7,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=7,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=7,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=7,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=7,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=7,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=7,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=7,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=7,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=7,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=7,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=8,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=8,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=8,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=8,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=8,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=8,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=8,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=8,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=8,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=8,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=8,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=8,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=8,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=8,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=8,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=8,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=8,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=8,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=8,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=8,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=8,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=8,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=8,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=8,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=8,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=8,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=8,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=8,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=8,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=8,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=8,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=8,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=9,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=9,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=9,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=9,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=9,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=9,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=9,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=9,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=9,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=9,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=9,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=9,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=9,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=9,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=9,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=9,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=9,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=9,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=9,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=9,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=9,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=9,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=9,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=9,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=9,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=9,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=9,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=9,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=9,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=9,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=9,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=9,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=10,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=10,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=10,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=10,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=10,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=10,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=10,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=10,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=10,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=10,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=10,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=10,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=10,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=10,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=10,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=10,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=10,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=10,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=10,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=10,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=10,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=10,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=10,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=10,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=10,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=10,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=10,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=10,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=10,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=10,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=10,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=10,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=11,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=11,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=11,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=11,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=11,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=11,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=11,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=11,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=11,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=11,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=11,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=11,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=11,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=11,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=11,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=11,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=11,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=11,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=11,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=11,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=11,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=11,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=11,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=11,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=11,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=11,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=11,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=11,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=11,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=11,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=11,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=11,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=12,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=12,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=12,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=12,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=12,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=12,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=12,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=12,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=12,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=12,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=12,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=12,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=12,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=12,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=12,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=12,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=12,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=12,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=12,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=12,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=12,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=12,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=12,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=12,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=12,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=12,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=12,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=12,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=12,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=12,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=12,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=12,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=13,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=13,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=13,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=13,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=13,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=13,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=13,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=13,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=13,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=13,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=13,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=13,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=13,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=13,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=13,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=13,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=13,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=13,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=13,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=13,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=13,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=13,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=13,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=13,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=13,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=13,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=13,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=13,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=13,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=13,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=13,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=13,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=14,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=14,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=14,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=14,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=14,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=14,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=14,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=14,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=14,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=14,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=14,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=14,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=14,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=14,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=14,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=14,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=14,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=14,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=14,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=14,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=14,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=14,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=14,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=14,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=14,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=14,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=14,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=14,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=14,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=14,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=14,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=14,east=false,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=15,east=true,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=15,east=true,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=15,east=true,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=15,east=true,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=15,east=true,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=15,east=true,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=15,east=true,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=15,east=true,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=15,east=true,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=15,east=true,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=15,east=true,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=15,east=true,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=15,east=true,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=15,east=true,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=15,east=true,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=15,east=true,north=false,south=false,up=false,west=false]
bewitchment:hellfire[age=15,east=false,north=true,south=true,up=true,west=true]
bewitchment:hellfire[age=15,east=false,north=true,south=true,up=true,west=false]
bewitchment:hellfire[age=15,east=false,north=true,south=true,up=false,west=true]
bewitchment:hellfire[age=15,east=false,north=true,south=true,up=false,west=false]
bewitchment:hellfire[age=15,east=false,north=true,south=false,up=true,west=true]
bewitchment:hellfire[age=15,east=false,north=true,south=false,up=true,west=false]
bewitchment:hellfire[age=15,east=false,north=true,south=false,up=false,west=true]
bewitchment:hellfire[age=15,east=false,north=true,south=false,up=false,west=false]
bewitchment:hellfire[age=15,east=false,north=false,south=true,up=true,west=true]
bewitchment:hellfire[age=15,east=false,north=false,south=true,up=true,west=false]
bewitchment:hellfire[age=15,east=false,north=false,south=true,up=false,west=true]
bewitchment:hellfire[age=15,east=false,north=false,south=true,up=false,west=false]
bewitchment:hellfire[age=15,east=false,north=false,south=false,up=true,west=true]
bewitchment:hellfire[age=15,east=false,north=false,south=false,up=true,west=false]
bewitchment:hellfire[age=15,east=false,north=false,south=false,up=false,west=true]
bewitchment:hellfire[age=15,east=false,north=false,south=false,up=false,west=false]
bewitchment:brazier[hanging=true,lit=true]
bewitchment:brazier[hanging=true,lit=false]
bewitchment:brazier[hanging=false,lit=true]
bewitchment:brazier[hanging=false,lit=false]
bewitchment:sigil_table[facing=north]
bewitchment:sigil_table[facing=south]
bewitchment:sigil_table[facing=west]
bewitchment:sigil_table[facing=east]
bewitchment:poppet_shelf_oak[facing=north]
bewitchment:poppet_shelf_oak[facing=south]
bewitchment:poppet_shelf_oak[facing=west]
bewitchment:poppet_shelf_oak[facing=east]
bewitchment:poppet_shelf_spruce[facing=north]
bewitchment:poppet_shelf_spruce[facing=south]
bewitchment:poppet_shelf_spruce[facing=west]
bewitchment:poppet_shelf_spruce[facing=east]
bewitchment:poppet_shelf_dark_oak[facing=north]
bewitchment:poppet_shelf_dark_oak[facing=south]
bewitchment:poppet_shelf_dark_oak[facing=west]
bewitchment:poppet_shelf_dark_oak[facing=east]
bewitchment:poppet_shelf_jungle[facing=north]
bewitchment:poppet_shelf_jungle[facing=south]
bewitchment:poppet_shelf_jungle[facing=west]
bewitchment:poppet_shelf_jungle[facing=east]
bewitchment:poppet_shelf_birch[facing=north]
bewitchment:poppet_shelf_birch[facing=south]
bewitchment:poppet_shelf_birch[facing=west]
bewitchment:poppet_shelf_birch[facing=east]
bewitchment:poppet_shelf_acacia[facing=north]
bewitchment:poppet_shelf_acacia[facing=south]
bewitchment:poppet_shelf_acacia[facing=west]
bewitchment:poppet_shelf_acacia[facing=east]
bewitchment:poppet_shelf_juniper[facing=north]
bewitchment:poppet_shelf_juniper[facing=south]
bewitchment:poppet_shelf_juniper[facing=west]
bewitchment:poppet_shelf_juniper[facing=east]
bewitchment:poppet_shelf_cypress[facing=north]
bewitchment:poppet_shelf_cypress[facing=south]
bewitchment:poppet_shelf_cypress[facing=west]
bewitchment:poppet_shelf_cypress[facing=east]
bewitchment:poppet_shelf_elder[facing=north]
bewitchment:poppet_shelf_elder[facing=south]
bewitchment:poppet_shelf_elder[facing=west]
bewitchment:poppet_shelf_elder[facing=east]
bewitchment:poppet_shelf_dragons_blood[facing=north]
bewitchment:poppet_shelf_dragons_blood[facing=south]
bewitchment:poppet_shelf_dragons_blood[facing=west]
bewitchment:poppet_shelf_dragons_blood[facing=east]
bewitchment:stone_leonard_statue[facing=north]
bewitchment:stone_leonard_statue[facing=south]
bewitchment:stone_leonard_statue[facing=west]
bewitchment:stone_leonard_statue[facing=east]
bewitchment:nether_brick_leonard_statue[facing=north]
bewitchment:nether_brick_leonard_statue[facing=south]
bewitchment:nether_brick_leonard_statue[facing=west]
bewitchment:nether_brick_leonard_statue[facing=east]
bewitchment:scorned_brick_leonard_statue[facing=north]
bewitchment:scorned_brick_leonard_statue[facing=south]
bewitchment:scorned_brick_leonard_statue[facing=west]
bewitchment:scorned_brick_leonard_statue[facing=east]
bewitchment:gold_leonard_statue[facing=north]
bewitchment:gold_leonard_statue[facing=south]
bewitchment:gold_leonard_statue[facing=west]
bewitchment:gold_leonard_statue[facing=east]
bewitchment:stone_lilith_statue[facing=north]
bewitchment:stone_lilith_statue[facing=south]
bewitchment:stone_lilith_statue[facing=west]
bewitchment:stone_lilith_statue[facing=east]
bewitchment:nether_brick_lilith_statue[facing=north]
bewitchment:nether_brick_lilith_statue[facing=south]
bewitchment:nether_brick_lilith_statue[facing=west]
bewitchment:nether_brick_lilith_statue[facing=east]
bewitchment:scorned_brick_lilith_statue[facing=north]
bewitchment:scorned_brick_lilith_statue[facing=south]
bewitchment:scorned_brick_lilith_statue[facing=west]
bewitchment:scorned_brick_lilith_statue[facing=east]
bewitchment:gold_lilith_statue[facing=north]
bewitchment:gold_lilith_statue[facing=south]
bewitchment:gold_lilith_statue[facing=west]
bewitchment:gold_lilith_statue[facing=east]
bewitchment:stone_baphomet_statue[facing=north]
bewitchment:stone_baphomet_statue[facing=south]
bewitchment:stone_baphomet_statue[facing=west]
bewitchment:stone_baphomet_statue[facing=east]
bewitchment:nether_brick_baphomet_statue[facing=north]
bewitchment:nether_brick_baphomet_statue[facing=south]
bewitchment:nether_brick_baphomet_statue[facing=west]
bewitchment:nether_brick_baphomet_statue[facing=east]
bewitchment:scorned_brick_baphomet_statue[facing=north]
bewitchment:scorned_brick_baphomet_statue[facing=south]
bewitchment:scorned_brick_baphomet_statue[facing=west]
bewitchment:scorned_brick_baphomet_statue[facing=east]
bewitchment:gold_baphomet_statue[facing=north]
bewitchment:gold_baphomet_statue[facing=south]
bewitchment:gold_baphomet_statue[facing=west]
bewitchment:gold_baphomet_statue[facing=east]
bewitchment:stone_herne_statue[facing=north]
bewitchment:stone_herne_statue[facing=south]
bewitchment:stone_herne_statue[facing=west]
bewitchment:stone_herne_statue[facing=east]
bewitchment:nether_brick_herne_statue[facing=north]
bewitchment:nether_brick_herne_statue[facing=south]
bewitchment:nether_brick_herne_statue[facing=west]
bewitchment:nether_brick_herne_statue[facing=east]
bewitchment:scorned_brick_herne_statue[facing=north]
bewitchment:scorned_brick_herne_statue[facing=south]
bewitchment:scorned_brick_herne_statue[facing=west]
bewitchment:scorned_brick_herne_statue[facing=east]
bewitchment:gold_herne_statue[facing=north]
bewitchment:gold_herne_statue[facing=south]
bewitchment:gold_herne_statue[facing=west]
bewitchment:gold_herne_statue[facing=east]
bewitchment:stone_moloch_statue[facing=north]
bewitchment:stone_moloch_statue[facing=south]
bewitchment:stone_moloch_statue[facing=west]
bewitchment:stone_moloch_statue[facing=east]
bewitchment:nether_brick_moloch_statue[facing=north]
bewitchment:nether_brick_moloch_statue[facing=south]
bewitchment:nether_brick_moloch_statue[facing=west]
bewitchment:nether_brick_moloch_statue[facing=east]
bewitchment:scorned_brick_moloch_statue[facing=north]
bewitchment:scorned_brick_moloch_statue[facing=south]
bewitchment:scorned_brick_moloch_statue[facing=west]
bewitchment:scorned_brick_moloch_statue[facing=east]
bewitchment:gold_moloch_statue[facing=north]
bewitchment:gold_moloch_statue[facing=south]
bewitchment:gold_moloch_statue[facing=west]
bewitchment:gold_moloch_statue[facing=east]
bewitchment:stone_leonard_idol[facing=north]
bewitchment:stone_leonard_idol[facing=south]
bewitchment:stone_leonard_idol[facing=west]
bewitchment:stone_leonard_idol[facing=east]
bewitchment:nether_brick_leonard_idol[facing=north]
bewitchment:nether_brick_leonard_idol[facing=south]
bewitchment:nether_brick_leonard_idol[facing=west]
bewitchment:nether_brick_leonard_idol[facing=east]
bewitchment:scorned_brick_leonard_idol[facing=north]
bewitchment:scorned_brick_leonard_idol[facing=south]
bewitchment:scorned_brick_leonard_idol[facing=west]
bewitchment:scorned_brick_leonard_idol[facing=east]
bewitchment:gold_leonard_idol[facing=north]
bewitchment:gold_leonard_idol[facing=south]
bewitchment:gold_leonard_idol[facing=west]
bewitchment:gold_leonard_idol[facing=east]
bewitchment:stone_herne_idol[facing=north]
bewitchment:stone_herne_idol[facing=south]
bewitchment:stone_herne_idol[facing=west]
bewitchment:stone_herne_idol[facing=east]
bewitchment:nether_brick_herne_idol[facing=north]
bewitchment:nether_brick_herne_idol[facing=south]
bewitchment:nether_brick_herne_idol[facing=west]
bewitchment:nether_brick_herne_idol[facing=east]
bewitchment:scorned_brick_herne_idol[facing=north]
bewitchment:scorned_brick_herne_idol[facing=south]
bewitchment:scorned_brick_herne_idol[facing=west]
bewitchment:scorned_brick_herne_idol[facing=east]
bewitchment:gold_herne_idol[facing=north]
bewitchment:gold_herne_idol[facing=south]
bewitchment:gold_herne_idol[facing=west]
bewitchment:gold_herne_idol[facing=east]
bewitchment:stone_baphomet_idol[facing=north]
bewitchment:stone_baphomet_idol[facing=south]
bewitchment:stone_baphomet_idol[facing=west]
bewitchment:stone_baphomet_idol[facing=east]
bewitchment:nether_brick_baphomet_idol[facing=north]
bewitchment:nether_brick_baphomet_idol[facing=south]
bewitchment:nether_brick_baphomet_idol[facing=west]
bewitchment:nether_brick_baphomet_idol[facing=east]
bewitchment:scorned_brick_baphomet_idol[facing=north]
bewitchment:scorned_brick_baphomet_idol[facing=south]
bewitchment:scorned_brick_baphomet_idol[facing=west]
bewitchment:scorned_brick_baphomet_idol[facing=east]
bewitchment:gold_baphomet_idol[facing=north]
bewitchment:gold_baphomet_idol[facing=south]
bewitchment:gold_baphomet_idol[facing=west]
bewitchment:gold_baphomet_idol[facing=east]
bewitchment:stone_lilith_idol[facing=north]
bewitchment:stone_lilith_idol[facing=south]
bewitchment:stone_lilith_idol[facing=west]
bewitchment:stone_lilith_idol[facing=east]
bewitchment:nether_brick_lilith_idol[facing=north]
bewitchment:nether_brick_lilith_idol[facing=south]
bewitchment:nether_brick_lilith_idol[facing=west]
bewitchment:nether_brick_lilith_idol[facing=east]
bewitchment:scorned_brick_lilith_idol[facing=north]
bewitchment:scorned_brick_lilith_idol[facing=south]
bewitchment:scorned_brick_lilith_idol[facing=west]
bewitchment:scorned_brick_lilith_idol[facing=east]
bewitchment:gold_lilith_idol[facing=north]
bewitchment:gold_lilith_idol[facing=south]
bewitchment:gold_lilith_idol[facing=west]
bewitchment:gold_lilith_idol[facing=east]
bewitchment:stone_moloch_idol[facing=north]
bewitchment:stone_moloch_idol[facing=south]
bewitchment:stone_moloch_idol[facing=west]
bewitchment:stone_moloch_idol[facing=east]
bewitchment:nether_brick_moloch_idol[facing=north]
bewitchment:nether_brick_moloch_idol[facing=south]
bewitchment:nether_brick_moloch_idol[facing=west]
bewitchment:nether_brick_moloch_idol[facing=east]
bewitchment:scorned_brick_moloch_idol[facing=north]
bewitchment:scorned_brick_moloch_idol[facing=south]
bewitchment:scorned_brick_moloch_idol[facing=west]
bewitchment:scorned_brick_moloch_idol[facing=east]
bewitchment:gold_moloch_idol[facing=north]
bewitchment:gold_moloch_idol[facing=south]
bewitchment:gold_moloch_idol[facing=west]
bewitchment:gold_moloch_idol[facing=east]
bewitchment:statue_filler[height=0]
bewitchment:statue_filler[height=1]
bewitchment:statue_filler[height=2]
bewitchment:statue_filler[height=3]
bloodmagic:altar[powered=true]
bloodmagic:altar[powered=false]
bloodmagic:blood_rune[type=blank]
bloodmagic:blood_rune[type=speed]
bloodmagic:blood_rune[type=efficiency]
bloodmagic:blood_rune[type=sacrifice]
bloodmagic:blood_rune[type=self_sacrifice]
bloodmagic:blood_rune[type=displacement]
bloodmagic:blood_rune[type=capacity]
bloodmagic:blood_rune[type=augmented_capacity]
bloodmagic:blood_rune[type=orb]
bloodmagic:blood_rune[type=acceleration]
bloodmagic:blood_rune[type=charging]
bloodmagic:ritual_controller[type=master]
bloodmagic:ritual_controller[type=imperfect]
bloodmagic:ritual_controller[type=inverted]
bloodmagic:ritual_stone[type=blank]
bloodmagic:ritual_stone[type=water]
bloodmagic:ritual_stone[type=fire]
bloodmagic:ritual_stone[type=earth]
bloodmagic:ritual_stone[type=air]
bloodmagic:ritual_stone[type=dusk]
bloodmagic:ritual_stone[type=dawn]
bloodmagic:blood_light
bloodmagic:teleposer
bloodmagic:alchemy_array
bloodmagic:spectral
bloodmagic:phantom
bloodmagic:soul_forge
bloodmagic:incense_altar
bloodmagic:demon_crucible
bloodmagic:demon_pylon
bloodmagic:demon_crystallizer
bloodmagic:demon_crystal[age=0,attached=down,type=default]
bloodmagic:demon_crystal[age=0,attached=down,type=corrosive]
bloodmagic:demon_crystal[age=0,attached=down,type=destructive]
bloodmagic:demon_crystal[age=0,attached=down,type=vengeful]
bloodmagic:demon_crystal[age=0,attached=down,type=steadfast]
bloodmagic:demon_crystal[age=0,attached=up,type=default]
bloodmagic:demon_crystal[age=0,attached=up,type=corrosive]
bloodmagic:demon_crystal[age=0,attached=up,type=destructive]
bloodmagic:demon_crystal[age=0,attached=up,type=vengeful]
bloodmagic:demon_crystal[age=0,attached=up,type=steadfast]
bloodmagic:demon_crystal[age=0,attached=north,type=default]
bloodmagic:demon_crystal[age=0,attached=north,type=corrosive]
bloodmagic:demon_crystal[age=0,attached=north,type=destructive]
bloodmagic:demon_crystal[age=0,attached=north,type=vengeful]
bloodmagic:demon_crystal[age=0,attached=north,type=steadfast]
bloodmagic:demon_crystal[age=0,attached=south,type=default]
bloodmagic:demon_crystal[age=0,attached=south,type=corrosive]
bloodmagic:demon_crystal[age=0,attached=south,type=destructive]
bloodmagic:demon_crystal[age=0,attached=south,type=vengeful]
bloodmagic:demon_crystal[age=0,attached=south,type=steadfast]
bloodmagic:demon_crystal[age=0,attached=west,type=default]
bloodmagic:demon_crystal[age=0,attached=west,type=corrosive]
bloodmagic:demon_crystal[age=0,attached=west,type=destructive]
bloodmagic:demon_crystal[age=0,attached=west,type=vengeful]
bloodmagic:demon_crystal[age=0,attached=west,type=steadfast]
bloodmagic:demon_crystal[age=0,attached=east,type=default]
bloodmagic:demon_crystal[age=0,attached=east,type=corrosive]
bloodmagic:demon_crystal[age=0,attached=east,type=destructive]
bloodmagic:demon_crystal[age=0,attached=east,type=vengeful]
bloodmagic:demon_crystal[age=0,attached=east,type=steadfast]
bloodmagic:demon_crystal[age=1,attached=down,type=default]
bloodmagic:demon_crystal[age=1,attached=down,type=corrosive]
bloodmagic:demon_crystal[age=1,attached=down,type=destructive]
bloodmagic:demon_crystal[age=1,attached=down,type=vengeful]
bloodmagic:demon_crystal[age=1,attached=down,type=steadfast]
bloodmagic:demon_crystal[age=1,attached=up,type=default]
bloodmagic:demon_crystal[age=1,attached=up,type=corrosive]
bloodmagic:demon_crystal[age=1,attached=up,type=destructive]
bloodmagic:demon_crystal[age=1,attached=up,type=vengeful]
bloodmagic:demon_crystal[age=1,attached=up,type=steadfast]
bloodmagic:demon_crystal[age=1,attached=north,type=default]
bloodmagic:demon_crystal[age=1,attached=north,type=corrosive]
bloodmagic:demon_crystal[age=1,attached=north,type=destructive]
bloodmagic:demon_crystal[age=1,attached=north,type=vengeful]
bloodmagic:demon_crystal[age=1,attached=north,type=steadfast]
bloodmagic:demon_crystal[age=1,attached=south,type=default]
bloodmagic:demon_crystal[age=1,attached=south,type=corrosive]
bloodmagic:demon_crystal[age=1,attached=south,type=destructive]
bloodmagic:demon_crystal[age=1,attached=south,type=vengeful]
bloodmagic:demon_crystal[age=1,attached=south,type=steadfast]
bloodmagic:demon_crystal[age=1,attached=west,type=default]
bloodmagic:demon_crystal[age=1,attached=west,type=corrosive]
bloodmagic:demon_crystal[age=1,attached=west,type=destructive]
bloodmagic:demon_crystal[age=1,attached=west,type=vengeful]
bloodmagic:demon_crystal[age=1,attached=west,type=steadfast]
bloodmagic:demon_crystal[age=1,attached=east,type=default]
bloodmagic:demon_crystal[age=1,attached=east,type=corrosive]
bloodmagic:demon_crystal[age=1,attached=east,type=destructive]
bloodmagic:demon_crystal[age=1,attached=east,type=vengeful]
bloodmagic:demon_crystal[age=1,attached=east,type=steadfast]
bloodmagic:demon_crystal[age=2,attached=down,type=default]
bloodmagic:demon_crystal[age=2,attached=down,type=corrosive]
bloodmagic:demon_crystal[age=2,attached=down,type=destructive]
bloodmagic:demon_crystal[age=2,attached=down,type=vengeful]
bloodmagic:demon_crystal[age=2,attached=down,type=steadfast]
bloodmagic:demon_crystal[age=2,attached=up,type=default]
bloodmagic:demon_crystal[age=2,attached=up,type=corrosive]
bloodmagic:demon_crystal[age=2,attached=up,type=destructive]
bloodmagic:demon_crystal[age=2,attached=up,type=vengeful]
bloodmagic:demon_crystal[age=2,attached=up,type=steadfast]
bloodmagic:demon_crystal[age=2,attached=north,type=default]
bloodmagic:demon_crystal[age=2,attached=north,type=corrosive]
bloodmagic:demon_crystal[age=2,attached=north,type=destructive]
bloodmagic:demon_crystal[age=2,attached=north,type=vengeful]
bloodmagic:demon_crystal[age=2,attached=north,type=steadfast]
bloodmagic:demon_crystal[age=2,attached=south,type=default]
bloodmagic:demon_crystal[age=2,attached=south,type=corrosive]
bloodmagic:demon_crystal[age=2,attached=south,type=destructive]
bloodmagic:demon_crystal[age=2,attached=south,type=vengeful]
bloodmagic:demon_crystal[age=2,attached=south,type=steadfast]
bloodmagic:demon_crystal[age=2,attached=west,type=default]
bloodmagic:demon_crystal[age=2,attached=west,type=corrosive]
bloodmagic:demon_crystal[age=2,attached=west,type=destructive]
bloodmagic:demon_crystal[age=2,attached=west,type=vengeful]
bloodmagic:demon_crystal[age=2,attached=west,type=steadfast]
bloodmagic:demon_crystal[age=2,attached=east,type=default]
bloodmagic:demon_crystal[age=2,attached=east,type=corrosive]
bloodmagic:demon_crystal[age=2,attached=east,type=destructive]
bloodmagic:demon_crystal[age=2,attached=east,type=vengeful]
bloodmagic:demon_crystal[age=2,attached=east,type=steadfast]
bloodmagic:demon_crystal[age=3,attached=down,type=default]
bloodmagic:demon_crystal[age=3,attached=down,type=corrosive]
bloodmagic:demon_crystal[age=3,attached=down,type=destructive]
bloodmagic:demon_crystal[age=3,attached=down,type=vengeful]
bloodmagic:demon_crystal[age=3,attached=down,type=steadfast]
bloodmagic:demon_crystal[age=3,attached=up,type=default]
bloodmagic:demon_crystal[age=3,attached=up,type=corrosive]
bloodmagic:demon_crystal[age=3,attached=up,type=destructive]
bloodmagic:demon_crystal[age=3,attached=up,type=vengeful]
bloodmagic:demon_crystal[age=3,attached=up,type=steadfast]
bloodmagic:demon_crystal[age=3,attached=north,type=default]
bloodmagic:demon_crystal[age=3,attached=north,type=corrosive]
bloodmagic:demon_crystal[age=3,attached=north,type=destructive]
bloodmagic:demon_crystal[age=3,attached=north,type=vengeful]
bloodmagic:demon_crystal[age=3,attached=north,type=steadfast]
bloodmagic:demon_crystal[age=3,attached=south,type=default]
bloodmagic:demon_crystal[age=3,attached=south,type=corrosive]
bloodmagic:demon_crystal[age=3,attached=south,type=destructive]
bloodmagic:demon_crystal[age=3,attached=south,type=vengeful]
bloodmagic:demon_crystal[age=3,attached=south,type=steadfast]
bloodmagic:demon_crystal[age=3,attached=west,type=default]
bloodmagic:demon_crystal[age=3,attached=west,type=corrosive]
bloodmagic:demon_crystal[age=3,attached=west,type=destructive]
bloodmagic:demon_crystal[age=3,attached=west,type=vengeful]
bloodmagic:demon_crystal[age=3,attached=west,type=steadfast]
bloodmagic:demon_crystal[age=3,attached=east,type=default]
bloodmagic:demon_crystal[age=3,attached=east,type=corrosive]
bloodmagic:demon_crystal[age=3,attached=east,type=destructive]
bloodmagic:demon_crystal[age=3,attached=east,type=vengeful]
bloodmagic:demon_crystal[age=3,attached=east,type=steadfast]
bloodmagic:demon_crystal[age=4,attached=down,type=default]
bloodmagic:demon_crystal[age=4,attached=down,type=corrosive]
bloodmagic:demon_crystal[age=4,attached=down,type=destructive]
bloodmagic:demon_crystal[age=4,attached=down,type=vengeful]
bloodmagic:demon_crystal[age=4,attached=down,type=steadfast]
bloodmagic:demon_crystal[age=4,attached=up,type=default]
bloodmagic:demon_crystal[age=4,attached=up,type=corrosive]
bloodmagic:demon_crystal[age=4,attached=up,type=destructive]
bloodmagic:demon_crystal[age=4,attached=up,type=vengeful]
bloodmagic:demon_crystal[age=4,attached=up,type=steadfast]
bloodmagic:demon_crystal[age=4,attached=north,type=default]
bloodmagic:demon_crystal[age=4,attached=north,type=corrosive]
bloodmagic:demon_crystal[age=4,attached=north,type=destructive]
bloodmagic:demon_crystal[age=4,attached=north,type=vengeful]
bloodmagic:demon_crystal[age=4,attached=north,type=steadfast]
bloodmagic:demon_crystal[age=4,attached=south,type=default]
bloodmagic:demon_crystal[age=4,attached=south,type=corrosive]
bloodmagic:demon_crystal[age=4,attached=south,type=destructive]
bloodmagic:demon_crystal[age=4,attached=south,type=vengeful]
bloodmagic:demon_crystal[age=4,attached=south,type=steadfast]
bloodmagic:demon_crystal[age=4,attached=west,type=default]
bloodmagic:demon_crystal[age=4,attached=west,type=corrosive]
bloodmagic:demon_crystal[age=4,attached=west,type=destructive]
bloodmagic:demon_crystal[age=4,attached=west,type=vengeful]
bloodmagic:demon_crystal[age=4,attached=west,type=steadfast]
bloodmagic:demon_crystal[age=4,attached=east,type=default]
bloodmagic:demon_crystal[age=4,attached=east,type=corrosive]
bloodmagic:demon_crystal[age=4,attached=east,type=destructive]
bloodmagic:demon_crystal[age=4,attached=east,type=vengeful]
bloodmagic:demon_crystal[age=4,attached=east,type=steadfast]
bloodmagic:demon_crystal[age=5,attached=down,type=default]
bloodmagic:demon_crystal[age=5,attached=down,type=corrosive]
bloodmagic:demon_crystal[age=5,attached=down,type=destructive]
bloodmagic:demon_crystal[age=5,attached=down,type=vengeful]
bloodmagic:demon_crystal[age=5,attached=down,type=steadfast]
bloodmagic:demon_crystal[age=5,attached=up,type=default]
bloodmagic:demon_crystal[age=5,attached=up,type=corrosive]
bloodmagic:demon_crystal[age=5,attached=up,type=destructive]
bloodmagic:demon_crystal[age=5,attached=up,type=vengeful]
bloodmagic:demon_crystal[age=5,attached=up,type=steadfast]
bloodmagic:demon_crystal[age=5,attached=north,type=default]
bloodmagic:demon_crystal[age=5,attached=north,type=corrosive]
bloodmagic:demon_crystal[age=5,attached=north,type=destructive]
bloodmagic:demon_crystal[age=5,attached=north,type=vengeful]
bloodmagic:demon_crystal[age=5,attached=north,type=steadfast]
bloodmagic:demon_crystal[age=5,attached=south,type=default]
bloodmagic:demon_crystal[age=5,attached=south,type=corrosive]
bloodmagic:demon_crystal[age=5,attached=south,type=destructive]
bloodmagic:demon_crystal[age=5,attached=south,type=vengeful]
bloodmagic:demon_crystal[age=5,attached=south,type=steadfast]
bloodmagic:demon_crystal[age=5,attached=west,type=default]
bloodmagic:demon_crystal[age=5,attached=west,type=corrosive]
bloodmagic:demon_crystal[age=5,attached=west,type=destructive]
bloodmagic:demon_crystal[age=5,attached=west,type=vengeful]
bloodmagic:demon_crystal[age=5,attached=west,type=steadfast]
bloodmagic:demon_crystal[age=5,attached=east,type=default]
bloodmagic:demon_crystal[age=5,attached=east,type=corrosive]
bloodmagic:demon_crystal[age=5,attached=east,type=destructive]
bloodmagic:demon_crystal[age=5,attached=east,type=vengeful]
bloodmagic:demon_crystal[age=5,attached=east,type=steadfast]
bloodmagic:demon_crystal[age=6,attached=down,type=default]
bloodmagic:demon_crystal[age=6,attached=down,type=corrosive]
bloodmagic:demon_crystal[age=6,attached=down,type=destructive]
bloodmagic:demon_crystal[age=6,attached=down,type=vengeful]
bloodmagic:demon_crystal[age=6,attached=down,type=steadfast]
bloodmagic:demon_crystal[age=6,attached=up,type=default]
bloodmagic:demon_crystal[age=6,attached=up,type=corrosive]
bloodmagic:demon_crystal[age=6,attached=up,type=destructive]
bloodmagic:demon_crystal[age=6,attached=up,type=vengeful]
bloodmagic:demon_crystal[age=6,attached=up,type=steadfast]
bloodmagic:demon_crystal[age=6,attached=north,type=default]
bloodmagic:demon_crystal[age=6,attached=north,type=corrosive]
bloodmagic:demon_crystal[age=6,attached=north,type=destructive]
bloodmagic:demon_crystal[age=6,attached=north,type=vengeful]
bloodmagic:demon_crystal[age=6,attached=north,type=steadfast]
bloodmagic:demon_crystal[age=6,attached=south,type=default]
bloodmagic:demon_crystal[age=6,attached=south,type=corrosive]
bloodmagic:demon_crystal[age=6,attached=south,type=destructive]
bloodmagic:demon_crystal[age=6,attached=south,type=vengeful]
bloodmagic:demon_crystal[age=6,attached=south,type=steadfast]
bloodmagic:demon_crystal[age=6,attached=west,type=default]
bloodmagic:demon_crystal[age=6,attached=west,type=corrosive]
bloodmagic:demon_crystal[age=6,attached=west,type=destructive]
bloodmagic:demon_crystal[age=6,attached=west,type=vengeful]
bloodmagic:demon_crystal[age=6,attached=west,type=steadfast]
bloodmagic:demon_crystal[age=6,attached=east,type=default]
bloodmagic:demon_crystal[age=6,attached=east,type=corrosive]
bloodmagic:demon_crystal[age=6,attached=east,type=destructive]
bloodmagic:demon_crystal[age=6,attached=east,type=vengeful]
bloodmagic:demon_crystal[age=6,attached=east,type=steadfast]
bloodmagic:alchemy_table[direction=down,invisible=true]
bloodmagic:alchemy_table[direction=down,invisible=false]
bloodmagic:alchemy_table[direction=up,invisible=true]
bloodmagic:alchemy_table[direction=up,invisible=false]
bloodmagic:alchemy_table[direction=north,invisible=true]
bloodmagic:alchemy_table[direction=north,invisible=false]
bloodmagic:alchemy_table[direction=south,invisible=true]
bloodmagic:alchemy_table[direction=south,invisible=false]
bloodmagic:alchemy_table[direction=west,invisible=true]
bloodmagic:alchemy_table[direction=west,invisible=false]
bloodmagic:alchemy_table[direction=east,invisible=true]
bloodmagic:alchemy_table[direction=east,invisible=false]
bloodmagic:life_essence[level=0]
bloodmagic:life_essence[level=1]
bloodmagic:life_essence[level=2]
bloodmagic:life_essence[level=3]
bloodmagic:life_essence[level=4]
bloodmagic:life_essence[level=5]
bloodmagic:life_essence[level=6]
bloodmagic:life_essence[level=7]
bloodmagic:life_essence[level=8]
bloodmagic:life_essence[level=9]
bloodmagic:life_essence[level=10]
bloodmagic:life_essence[level=11]
bloodmagic:life_essence[level=12]
bloodmagic:life_essence[level=13]
bloodmagic:life_essence[level=14]
bloodmagic:life_essence[level=15]
bloodmagic:decorative_brick[type=bloodstone_tile]
bloodmagic:decorative_brick[type=bloodstone_brick]
bloodmagic:decorative_brick[type=crystal_tile]
bloodmagic:decorative_brick[type=crystal_brick]
bloodmagic:path[type=wood]
bloodmagic:path[type=woodtile]
bloodmagic:path[type=stone]
bloodmagic:path[type=stonetile]
bloodmagic:path[type=wornstone]
bloodmagic:path[type=wornstonetile]
bloodmagic:path[type=obsidian]
bloodmagic:path[type=obsidiantile]
bloodmagic:master_routing_node[down=true,east=true,north=true,south=true,up=true,west=true]
bloodmagic:master_routing_node[down=true,east=true,north=true,south=true,up=true,west=false]
bloodmagic:master_routing_node[down=true,east=true,north=true,south=true,up=false,west=true]
bloodmagic:master_routing_node[down=true,east=true,north=true,south=true,up=false,west=false]
bloodmagic:master_routing_node[down=true,east=true,north=true,south=false,up=true,west=true]
bloodmagic:master_routing_node[down=true,east=true,north=true,south=false,up=true,west=false]
bloodmagic:master_routing_node[down=true,east=true,north=true,south=false,up=false,west=true]
bloodmagic:master_routing_node[down=true,east=true,north=true,south=false,up=false,west=false]
bloodmagic:master_routing_node[down=true,east=true,north=false,south=true,up=true,west=true]
bloodmagic:master_routing_node[down=true,east=true,north=false,south=true,up=true,west=false]
bloodmagic:master_routing_node[down=true,east=true,north=false,south=true,up=false,west=true]
bloodmagic:master_routing_node[down=true,east=true,north=false,south=true,up=false,west=false]
bloodmagic:master_routing_node[down=true,east=true,north=false,south=false,up=true,west=true]
bloodmagic:master_routing_node[down=true,east=true,north=false,south=false,up=true,west=false]
bloodmagic:master_routing_node[down=true,east=true,north=false,south=false,up=false,west=true]
bloodmagic:master_routing_node[down=true,east=true,north=false,south=false,up=false,west=false]
bloodmagic:master_routing_node[down=true,east=false,north=true,south=true,up=true,west=true]
bloodmagic:master_routing_node[down=true,east=false,north=true,south=true,up=true,west=false]
bloodmagic:master_routing_node[down=true,east=false,north=true,south=true,up=false,west=true]
bloodmagic:master_routing_node[down=true,east=false,north=true,south=true,up=false,west=false]
bloodmagic:master_routing_node[down=true,east=false,north=true,south=false,up=true,west=true]
bloodmagic:master_routing_node[down=true,east=false,north=true,south=false,up=true,west=false]
bloodmagic:master_routing_node[down=true,east=false,north=true,south=false,up=false,west=true]
bloodmagic:master_routing_node[down=true,east=false,north=true,south=false,up=false,west=false]
bloodmagic:master_routing_node[down=true,east=false,north=false,south=true,up=true,west=true]
bloodmagic:master_routing_node[down=true,east=false,north=false,south=true,up=true,west=false]
bloodmagic:master_routing_node[down=true,east=false,north=false,south=true,up=false,west=true]
bloodmagic:master_routing_node[down=true,east=false,north=false,south=true,up=false,west=false]
bloodmagic:master_routing_node[down=true,east=false,north=false,south=false,up=true,west=true]
bloodmagic:master_routing_node[down=true,east=false,north=false,south=false,up=true,west=false]
bloodmagic:master_routing_node[down=true,east=false,north=false,south=false,up=false,west=true]
bloodmagic:master_routing_node[down=true,east=false,north=false,south=false,up=false,west=false]
bloodmagic:master_routing_node[down=false,east=true,north=true,south=true,up=true,west=true]
bloodmagic:master_routing_node[down=false,east=true,north=true,south=true,up=true,west=false]
bloodmagic:master_routing_node[down=false,east=true,north=true,south=true,up=false,west=true]
bloodmagic:master_routing_node[down=false,east=true,north=true,south=true,up=false,west=false]
bloodmagic:master_routing_node[down=false,east=true,north=true,south=false,up=true,west=true]
bloodmagic:master_routing_node[down=false,east=true,north=true,south=false,up=true,west=false]
bloodmagic:master_routing_node[down=false,east=true,north=true,south=false,up=false,west=true]
bloodmagic:master_routing_node[down=false,east=true,north=true,south=false,up=false,west=false]
bloodmagic:master_routing_node[down=false,east=true,north=false,south=true,up=true,west=true]
bloodmagic:master_routing_node[down=false,east=true,north=false,south=true,up=true,west=false]
bloodmagic:master_routing_node[down=false,east=true,north=false,south=true,up=false,west=true]
bloodmagic:master_routing_node[down=false,east=true,north=false,south=true,up=false,west=false]
bloodmagic:master_routing_node[down=false,east=true,north=false,south=false,up=true,west=true]
bloodmagic:master_routing_node[down=false,east=true,north=false,south=false,up=true,west=false]
bloodmagic:master_routing_node[down=false,east=true,north=false,south=false,up=false,west=true]
bloodmagic:master_routing_node[down=false,east=true,north=false,south=false,up=false,west=false]
bloodmagic:master_routing_node[down=false,east=false,north=true,south=true,up=true,west=true]
bloodmagic:master_routing_node[down=false,east=false,north=true,south=true,up=true,west=false]
bloodmagic:master_routing_node[down=false,east=false,north=true,south=true,up=false,west=true]
bloodmagic:master_routing_node[down=false,east=false,north=true,south=true,up=false,west=false]
bloodmagic:master_routing_node[down=false,east=false,north=true,south=false,up=true,west=true]
bloodmagic:master_routing_node[down=false,east=false,north=true,south=false,up=true,west=false]
bloodmagic:master_routing_node[down=false,east=false,north=true,south=false,up=false,west=true]
bloodmagic:master_routing_node[down=false,east=false,north=true,south=false,up=false,west=false]
bloodmagic:master_routing_node[down=false,east=false,north=false,south=true,up=true,west=true]
bloodmagic:master_routing_node[down=false,east=false,north=false,south=true,up=true,west=false]
bloodmagic:master_routing_node[down=false,east=false,north=false,south=true,up=false,west=true]
bloodmagic:master_routing_node[down=false,east=false,north=false,south=true,up=false,west=false]
bloodmagic:master_routing_node[down=false,east=false,north=false,south=false,up=true,west=true]
bloodmagic:master_routing_node[down=false,east=false,north=false,south=false,up=true,west=false]
bloodmagic:master_routing_node[down=false,east=false,north=false,south=false,up=false,west=true]
bloodmagic:master_routing_node[down=false,east=false,north=false,south=false,up=false,west=false]
bloodmagic:input_routing_node[down=true,east=true,north=true,south=true,up=true,west=true]
bloodmagic:input_routing_node[down=true,east=true,north=true,south=true,up=true,west=false]
bloodmagic:input_routing_node[down=true,east=true,north=true,south=true,up=false,west=true]
bloodmagic:input_routing_node[down=true,east=true,north=true,south=true,up=false,west=false]
bloodmagic:input_routing_node[down=true,east=true,north=true,south=false,up=true,west=true]
bloodmagic:input_routing_node[down=true,east=true,north=true,south=false,up=true,west=false]
bloodmagic:input_routing_node[down=true,east=true,north=true,south=false,up=false,west=true]
bloodmagic:input_routing_node[down=true,east=true,north=true,south=false,up=false,west=false]
bloodmagic:input_routing_node[down=true,east=true,north=false,south=true,up=true,west=true]
bloodmagic:input_routing_node[down=true,east=true,north=false,south=true,up=true,west=false]
bloodmagic:input_routing_node[down=true,east=true,north=false,south=true,up=false,west=true]
bloodmagic:input_routing_node[down=true,east=true,north=false,south=true,up=false,west=false]
bloodmagic:input_routing_node[down=true,east=true,north=false,south=false,up=true,west=true]
bloodmagic:input_routing_node[down=true,east=true,north=false,south=false,up=true,west=false]
bloodmagic:input_routing_node[down=true,east=true,north=false,south=false,up=false,west=true]
bloodmagic:input_routing_node[down=true,east=true,north=false,south=false,up=false,west=false]
bloodmagic:input_routing_node[down=true,east=false,north=true,south=true,up=true,west=true]
bloodmagic:input_routing_node[down=true,east=false,north=true,south=true,up=true,west=false]
bloodmagic:input_routing_node[down=true,east=false,north=true,south=true,up=false,west=true]
bloodmagic:input_routing_node[down=true,east=false,north=true,south=true,up=false,west=false]
bloodmagic:input_routing_node[down=true,east=false,north=true,south=false,up=true,west=true]
bloodmagic:input_routing_node[down=true,east=false,north=true,south=false,up=true,west=false]
bloodmagic:input_routing_node[down=true,east=false,north=true,south=false,up=false,west=true]
bloodmagic:input_routing_node[down=true,east=false,north=true,south=false,up=false,west=false]
bloodmagic:input_routing_node[down=true,east=false,north=false,south=true,up=true,west=true]
bloodmagic:input_routing_node[down=true,east=false,north=false,south=true,up=true,west=false]
bloodmagic:input_routing_node[down=true,east=false,north=false,south=true,up=false,west=true]
bloodmagic:input_routing_node[down=true,east=false,north=false,south=true,up=false,west=false]
bloodmagic:input_routing_node[down=true,east=false,north=false,south=false,up=true,west=true]
bloodmagic:input_routing_node[down=true,east=false,north=false,south=false,up=true,west=false]
bloodmagic:input_routing_node[down=true,east=false,north=false,south=false,up=false,west=true]
bloodmagic:input_routing_node[down=true,east=false,north=false,south=false,up=false,west=false]
bloodmagic:input_routing_node[down=false,east=true,north=true,south=true,up=true,west=true]
bloodmagic:input_routing_node[down=false,east=true,north=true,south=true,up=true,west=false]
bloodmagic:input_routing_node[down=false,east=true,north=true,south=true,up=false,west=true]
bloodmagic:input_routing_node[down=false,east=true,north=true,south=true,up=false,west=false]
bloodmagic:input_routing_node[down=false,east=true,north=true,south=false,up=true,west=true]
bloodmagic:input_routing_node[down=false,east=true,north=true,south=false,up=true,west=false]
bloodmagic:input_routing_node[down=false,east=true,north=true,south=false,up=false,west=true]
bloodmagic:input_routing_node[down=false,east=true,north=true,south=false,up=false,west=false]
bloodmagic:input_routing_node[down=false,east=true,north=false,south=true,up=true,west=true]
bloodmagic:input_routing_node[down=false,east=true,north=false,south=true,up=true,west=false]
bloodmagic:input_routing_node[down=false,east=true,north=false,south=true,up=false,west=true]
bloodmagic:input_routing_node[down=false,east=true,north=false,south=true,up=false,west=false]
bloodmagic:input_routing_node[down=false,east=true,north=false,south=false,up=true,west=true]
bloodmagic:input_routing_node[down=false,east=true,north=false,south=false,up=true,west=false]
bloodmagic:input_routing_node[down=false,east=true,north=false,south=false,up=false,west=true]
bloodmagic:input_routing_node[down=false,east=true,north=false,south=false,up=false,west=false]
bloodmagic:input_routing_node[down=false,east=false,north=true,south=true,up=true,west=true]
bloodmagic:input_routing_node[down=false,east=false,north=true,south=true,up=true,west=false]
bloodmagic:input_routing_node[down=false,east=false,north=true,south=true,up=false,west=true]
bloodmagic:input_routing_node[down=false,east=false,north=true,south=true,up=false,west=false]
bloodmagic:input_routing_node[down=false,east=false,north=true,south=false,up=true,west=true]
bloodmagic:input_routing_node[down=false,east=false,north=true,south=false,up=true,west=false]
bloodmagic:input_routing_node[down=false,east=false,north=true,south=false,up=false,west=true]
bloodmagic:input_routing_node[down=false,east=false,north=true,south=false,up=false,west=false]
bloodmagic:input_routing_node[down=false,east=false,north=false,south=true,up=true,west=true]
bloodmagic:input_routing_node[down=false,east=false,north=false,south=true,up=true,west=false]
bloodmagic:input_routing_node[down=false,east=false,north=false,south=true,up=false,west=true]
bloodmagic:input_routing_node[down=false,east=false,north=false,south=true,up=false,west=false]
bloodmagic:input_routing_node[down=false,east=false,north=false,south=false,up=true,west=true]
bloodmagic:input_routing_node[down=false,east=false,north=false,south=false,up=true,west=false]
bloodmagic:input_routing_node[down=false,east=false,north=false,south=false,up=false,west=true]
bloodmagic:input_routing_node[down=false,east=false,north=false,south=false,up=false,west=false]
bloodmagic:output_routing_node[down=true,east=true,north=true,south=true,up=true,west=true]
bloodmagic:output_routing_node[down=true,east=true,north=true,south=true,up=true,west=false]
bloodmagic:output_routing_node[down=true,east=true,north=true,south=true,up=false,west=true]
bloodmagic:output_routing_node[down=true,east=true,north=true,south=true,up=false,west=false]
bloodmagic:output_routing_node[down=true,east=true,north=true,south=false,up=true,west=true]
bloodmagic:output_routing_node[down=true,east=true,north=true,south=false,up=true,west=false]
bloodmagic:output_routing_node[down=true,east=true,north=true,south=false,up=false,west=true]
bloodmagic:output_routing_node[down=true,east=true,north=true,south=false,up=false,west=false]
bloodmagic:output_routing_node[down=true,east=true,north=false,south=true,up=true,west=true]
bloodmagic:output_routing_node[down=true,east=true,north=false,south=true,up=true,west=false]
bloodmagic:output_routing_node[down=true,east=true,north=false,south=true,up=false,west=true]
bloodmagic:output_routing_node[down=true,east=true,north=false,south=true,up=false,west=false]
bloodmagic:output_routing_node[down=true,east=true,north=false,south=false,up=true,west=true]
bloodmagic:output_routing_node[down=true,east=true,north=false,south=false,up=true,west=false]
bloodmagic:output_routing_node[down=true,east=true,north=false,south=false,up=false,west=true]
bloodmagic:output_routing_node[down=true,east=true,north=false,south=false,up=false,west=false]
bloodmagic:output_routing_node[down=true,east=false,north=true,south=true,up=true,west=true]
bloodmagic:output_routing_node[down=true,east=false,north=true,south=true,up=true,west=false]
bloodmagic:output_routing_node[down=true,east=false,north=true,south=true,up=false,west=true]
bloodmagic:output_routing_node[down=true,east=false,north=true,south=true,up=false,west=false]
bloodmagic:output_routing_node[down=true,east=false,north=true,south=false,up=true,west=true]
bloodmagic:output_routing_node[down=true,east=false,north=true,south=false,up=true,west=false]
bloodmagic:output_routing_node[down=true,east=false,north=true,south=false,up=false,west=true]
bloodmagic:output_routing_node[down=true,east=false,north=true,south=false,up=false,west=false]
bloodmagic:output_routing_node[down=true,east=false,north=false,south=true,up=true,west=true]
bloodmagic:output_routing_node[down=true,east=false,north=false,south=true,up=true,west=false]
bloodmagic:output_routing_node[down=true,east=false,north=false,south=true,up=false,west=true]
bloodmagic:output_routing_node[down=true,east=false,north=false,south=true,up=false,west=false]
bloodmagic:output_routing_node[down=true,east=false,north=false,south=false,up=true,west=true]
bloodmagic:output_routing_node[down=true,east=false,north=false,south=false,up=true,west=false]
bloodmagic:output_routing_node[down=true,east=false,north=false,south=false,up=false,west=true]
bloodmagic:output_routing_node[down=true,east=false,north=false,south=false,up=false,west=false]
bloodmagic:output_routing_node[down=false,east=true,north=true,south=true,up=true,west=true]
bloodmagic:output_routing_node[down=false,east=true,north=true,south=true,up=true,west=false]
bloodmagic:output_routing_node[down=false,east=true,north=true,south=true,up=false,west=true]
bloodmagic:output_routing_node[down=false,east=true,north=true,south=true,up=false,west=false]
bloodmagic:output_routing_node[down=false,east=true,north=true,south=false,up=true,west=true]
bloodmagic:output_routing_node[down=false,east=true,north=true,south=false,up=true,west=false]
bloodmagic:output_routing_node[down=false,east=true,north=true,south=false,up=false,west=true]
bloodmagic:output_routing_node[down=false,east=true,north=true,south=false,up=false,west=false]
bloodmagic:output_routing_node[down=false,east=true,north=false,south=true,up=true,west=true]
bloodmagic:output_routing_node[down=false,east=true,north=false,south=true,up=true,west=false]
bloodmagic:output_routing_node[down=false,east=true,north=false,south=true,up=false,west=true]
bloodmagic:output_routing_node[down=false,east=true,north=false,south=true,up=false,west=false]
bloodmagic:output_routing_node[down=false,east=true,north=false,south=false,up=true,west=true]
bloodmagic:output_routing_node[down=false,east=true,north=false,south=false,up=true,west=false]
bloodmagic:output_routing_node[down=false,east=true,north=false,south=false,up=false,west=true]
bloodmagic:output_routing_node[down=false,east=true,north=false,south=false,up=false,west=false]
bloodmagic:output_routing_node[down=false,east=false,north=true,south=true,up=true,west=true]
bloodmagic:output_routing_node[down=false,east=false,north=true,south=true,up=true,west=false]
bloodmagic:output_routing_node[down=false,east=false,north=true,south=true,up=false,west=true]
bloodmagic:output_routing_node[down=false,east=false,north=true,south=true,up=false,west=false]
bloodmagic:output_routing_node[down=false,east=false,north=true,south=false,up=true,west=true]
bloodmagic:output_routing_node[down=false,east=false,north=true,south=false,up=true,west=false]
bloodmagic:output_routing_node[down=false,east=false,north=true,south=false,up=false,west=true]
bloodmagic:output_routing_node[down=false,east=false,north=true,south=false,up=false,west=false]
bloodmagic:output_routing_node[down=false,east=false,north=false,south=true,up=true,west=true]
bloodmagic:output_routing_node[down=false,east=false,north=false,south=true,up=true,west=false]
bloodmagic:output_routing_node[down=false,east=false,north=false,south=true,up=false,west=true]
bloodmagic:output_routing_node[down=false,east=false,north=false,south=true,up=false,west=false]
bloodmagic:output_routing_node[down=false,east=false,north=false,south=false,up=true,west=true]
bloodmagic:output_routing_node[down=false,east=false,north=false,south=false,up=true,west=false]
bloodmagic:output_routing_node[down=false,east=false,north=false,south=false,up=false,west=true]
bloodmagic:output_routing_node[down=false,east=false,north=false,south=false,up=false,west=false]
bloodmagic:item_routing_node[down=true,east=true,north=true,south=true,up=true,west=true]
bloodmagic:item_routing_node[down=true,east=true,north=true,south=true,up=true,west=false]
bloodmagic:item_routing_node[down=true,east=true,north=true,south=true,up=false,west=true]
bloodmagic:item_routing_node[down=true,east=true,north=true,south=true,up=false,west=false]
bloodmagic:item_routing_node[down=true,east=true,north=true,south=false,up=true,west=true]
bloodmagic:item_routing_node[down=true,east=true,north=true,south=false,up=true,west=false]
bloodmagic:item_routing_node[down=true,east=true,north=true,south=false,up=false,west=true]
bloodmagic:item_routing_node[down=true,east=true,north=true,south=false,up=false,west=false]
bloodmagic:item_routing_node[down=true,east=true,north=false,south=true,up=true,west=true]
bloodmagic:item_routing_node[down=true,east=true,north=false,south=true,up=true,west=false]
bloodmagic:item_routing_node[down=true,east=true,north=false,south=true,up=false,west=true]
bloodmagic:item_routing_node[down=true,east=true,north=false,south=true,up=false,west=false]
bloodmagic:item_routing_node[down=true,east=true,north=false,south=false,up=true,west=true]
bloodmagic:item_routing_node[down=true,east=true,north=false,south=false,up=true,west=false]
bloodmagic:item_routing_node[down=true,east=true,north=false,south=false,up=false,west=true]
bloodmagic:item_routing_node[down=true,east=true,north=false,south=false,up=false,west=false]
bloodmagic:item_routing_node[down=true,east=false,north=true,south=true,up=true,west=true]
bloodmagic:item_routing_node[down=true,east=false,north=true,south=true,up=true,west=false]
bloodmagic:item_routing_node[down=true,east=false,north=true,south=true,up=false,west=true]
bloodmagic:item_routing_node[down=true,east=false,north=true,south=true,up=false,west=false]
bloodmagic:item_routing_node[down=true,east=false,north=true,south=false,up=true,west=true]
bloodmagic:item_routing_node[down=true,east=false,north=true,south=false,up=true,west=false]
bloodmagic:item_routing_node[down=true,east=false,north=true,south=false,up=false,west=true]
bloodmagic:item_routing_node[down=true,east=false,north=true,south=false,up=false,west=false]
bloodmagic:item_routing_node[down=true,east=false,north=false,south=true,up=true,west=true]
bloodmagic:item_routing_node[down=true,east=false,north=false,south=true,up=true,west=false]
bloodmagic:item_routing_node[down=true,east=false,north=false,south=true,up=false,west=true]
bloodmagic:item_routing_node[down=true,east=false,north=false,south=true,up=false,west=false]
bloodmagic:item_routing_node[down=true,east=false,north=false,south=false,up=true,west=true]
bloodmagic:item_routing_node[down=true,east=false,north=false,south=false,up=true,west=false]
bloodmagic:item_routing_node[down=true,east=false,north=false,south=false,up=false,west=true]
bloodmagic:item_routing_node[down=true,east=false,north=false,south=false,up=false,west=false]
bloodmagic:item_routing_node[down=false,east=true,north=true,south=true,up=true,west=true]
bloodmagic:item_routing_node[down=false,east=true,north=true,south=true,up=true,west=false]
bloodmagic:item_routing_node[down=false,east=true,north=true,south=true,up=false,west=true]
bloodmagic:item_routing_node[down=false,east=true,north=true,south=true,up=false,west=false]
bloodmagic:item_routing_node[down=false,east=true,north=true,south=false,up=true,west=true]
bloodmagic:item_routing_node[down=false,east=true,north=true,south=false,up=true,west=false]
bloodmagic:item_routing_node[down=false,east=true,north=true,south=false,up=false,west=true]
bloodmagic:item_routing_node[down=false,east=true,north=true,south=false,up=false,west=false]
bloodmagic:item_routing_node[down=false,east=true,north=false,south=true,up=true,west=true]
bloodmagic:item_routing_node[down=false,east=true,north=false,south=true,up=true,west=false]
bloodmagic:item_routing_node[down=false,east=true,north=false,south=true,up=false,west=true]
bloodmagic:item_routing_node[down=false,east=true,north=false,south=true,up=false,west=false]
bloodmagic:item_routing_node[down=false,east=true,north=false,south=false,up=true,west=true]
bloodmagic:item_routing_node[down=false,east=true,north=false,south=false,up=true,west=false]
bloodmagic:item_routing_node[down=false,east=true,north=false,south=false,up=false,west=true]
bloodmagic:item_routing_node[down=false,east=true,north=false,south=false,up=false,west=false]
bloodmagic:item_routing_node[down=false,east=false,north=true,south=true,up=true,west=true]
bloodmagic:item_routing_node[down=false,east=false,north=true,south=true,up=true,west=false]
bloodmagic:item_routing_node[down=false,east=false,north=true,south=true,up=false,west=true]
bloodmagic:item_routing_node[down=false,east=false,north=true,south=true,up=false,west=false]
bloodmagic:item_routing_node[down=false,east=false,north=true,south=false,up=true,west=true]
bloodmagic:item_routing_node[down=false,east=false,north=true,south=false,up=true,west=false]
bloodmagic:item_routing_node[down=false,east=false,north=true,south=false,up=false,west=true]
bloodmagic:item_routing_node[down=false,east=false,north=true,south=false,up=false,west=false]
bloodmagic:item_routing_node[down=false,east=false,north=false,south=true,up=true,west=true]
bloodmagic:item_routing_node[down=false,east=false,north=false,south=true,up=true,west=false]
bloodmagic:item_routing_node[down=false,east=false,north=false,south=true,up=false,west=true]
bloodmagic:item_routing_node[down=false,east=false,north=false,south=true,up=false,west=false]
bloodmagic:item_routing_node[down=false,east=false,north=false,south=false,up=true,west=true]
bloodmagic:item_routing_node[down=false,east=false,north=false,south=false,up=true,west=false]
bloodmagic:item_routing_node[down=false,east=false,north=false,south=false,up=false,west=true]
bloodmagic:item_routing_node[down=false,east=false,north=false,south=false,up=false,west=false]
bloodmagic:dimensional_portal[meta=0]
bloodmagic:dimensional_portal[meta=1]
bloodmagic:dimensional_portal[meta=2]
bloodmagic:blood_tank[tier=0]
bloodmagic:blood_tank[tier=1]
bloodmagic:blood_tank[tier=2]
bloodmagic:blood_tank[tier=3]
bloodmagic:blood_tank[tier=4]
bloodmagic:blood_tank[tier=5]
bloodmagic:blood_tank[tier=6]
bloodmagic:blood_tank[tier=7]
bloodmagic:blood_tank[tier=8]
bloodmagic:blood_tank[tier=9]
bloodmagic:blood_tank[tier=10]
bloodmagic:blood_tank[tier=11]
bloodmagic:blood_tank[tier=12]
bloodmagic:blood_tank[tier=13]
bloodmagic:blood_tank[tier=14]
bloodmagic:blood_tank[tier=15]
bloodmagic:mimic[type=nohitbox]
bloodmagic:mimic[type=solidopaque]
bloodmagic:mimic[type=solidclear]
bloodmagic:mimic[type=solidlight]
bloodmagic:mimic[type=sentient]
bloodmagic:demon_brick_1[type=brick1_raw]
bloodmagic:demon_brick_1[type=brick1_corrosive]
bloodmagic:demon_brick_1[type=brick1_destructive]
bloodmagic:demon_brick_1[type=brick1_vengeful]
bloodmagic:demon_brick_1[type=brick1_steadfast]
bloodmagic:demon_brick_2[type=smallbrick_raw]
bloodmagic:demon_brick_2[type=smallbrick_corrosive]
bloodmagic:demon_brick_2[type=smallbrick_destructive]
bloodmagic:demon_brick_2[type=smallbrick_vengeful]
bloodmagic:demon_brick_2[type=smallbrick_steadfast]
bloodmagic:demon_brick_2[type=tile_raw]
bloodmagic:demon_brick_2[type=tile_corrosive]
bloodmagic:demon_brick_2[type=tile_destructive]
bloodmagic:demon_brick_2[type=tile_vengeful]
bloodmagic:demon_brick_2[type=tile_steadfast]
bloodmagic:demon_brick_2[type=tilespecial_raw]
bloodmagic:demon_brick_2[type=tilespecial_corrosive]
bloodmagic:demon_brick_2[type=tilespecial_destructive]
bloodmagic:demon_brick_2[type=tilespecial_vengeful]
bloodmagic:demon_brick_2[type=tilespecial_steadfast]
bloodmagic:demon_extras[type=stone_raw]
bloodmagic:demon_extras[type=stone_corrosive]
bloodmagic:demon_extras[type=stone_destructive]
bloodmagic:demon_extras[type=stone_vengeful]
bloodmagic:demon_extras[type=stone_steadfast]
bloodmagic:demon_extras[type=polished_raw]
bloodmagic:demon_extras[type=polished_corrosive]
bloodmagic:demon_extras[type=polished_destructive]
bloodmagic:demon_extras[type=polished_vengeful]
bloodmagic:demon_extras[type=polished_steadfast]
bloodmagic:demon_extras[type=metal_raw]
bloodmagic:demon_extras[type=metal_corrosive]
bloodmagic:demon_extras[type=metal_destructive]
bloodmagic:demon_extras[type=metal_vengeful]
bloodmagic:demon_extras[type=metal_steadfast]
bloodmagic:demon_pillar_1[axis=x,type=raw]
bloodmagic:demon_pillar_1[axis=x,type=corrosive]
bloodmagic:demon_pillar_1[axis=x,type=destructive]
bloodmagic:demon_pillar_1[axis=x,type=vengeful]
bloodmagic:demon_pillar_1[axis=x,type=steadfast]
bloodmagic:demon_pillar_1[axis=y,type=raw]
bloodmagic:demon_pillar_1[axis=y,type=corrosive]
bloodmagic:demon_pillar_1[axis=y,type=destructive]
bloodmagic:demon_pillar_1[axis=y,type=vengeful]
bloodmagic:demon_pillar_1[axis=y,type=steadfast]
bloodmagic:demon_pillar_1[axis=z,type=raw]
bloodmagic:demon_pillar_1[axis=z,type=corrosive]
bloodmagic:demon_pillar_1[axis=z,type=destructive]
bloodmagic:demon_pillar_1[axis=z,type=vengeful]
bloodmagic:demon_pillar_1[axis=z,type=steadfast]
bloodmagic:demon_pillar_2[axis=x,type=raw]
bloodmagic:demon_pillar_2[axis=x,type=corrosive]
bloodmagic:demon_pillar_2[axis=x,type=destructive]
bloodmagic:demon_pillar_2[axis=x,type=vengeful]
bloodmagic:demon_pillar_2[axis=x,type=steadfast]
bloodmagic:demon_pillar_2[axis=y,type=raw]
bloodmagic:demon_pillar_2[axis=y,type=corrosive]
bloodmagic:demon_pillar_2[axis=y,type=destructive]
bloodmagic:demon_pillar_2[axis=y,type=vengeful]
bloodmagic:demon_pillar_2[axis=y,type=steadfast]
bloodmagic:demon_pillar_2[axis=z,type=raw]
bloodmagic:demon_pillar_2[axis=z,type=corrosive]
bloodmagic:demon_pillar_2[axis=z,type=destructive]
bloodmagic:demon_pillar_2[axis=z,type=vengeful]
bloodmagic:demon_pillar_2[axis=z,type=steadfast]
bloodmagic:demon_pillar_cap_1[facing=down,type=raw]
bloodmagic:demon_pillar_cap_1[facing=down,type=corrosive]
bloodmagic:demon_pillar_cap_1[facing=up,type=raw]
bloodmagic:demon_pillar_cap_1[facing=up,type=corrosive]
bloodmagic:demon_pillar_cap_1[facing=north,type=raw]
bloodmagic:demon_pillar_cap_1[facing=north,type=corrosive]
bloodmagic:demon_pillar_cap_1[facing=south,type=raw]
bloodmagic:demon_pillar_cap_1[facing=south,type=corrosive]
bloodmagic:demon_pillar_cap_1[facing=west,type=raw]
bloodmagic:demon_pillar_cap_1[facing=west,type=corrosive]
bloodmagic:demon_pillar_cap_1[facing=east,type=raw]
bloodmagic:demon_pillar_cap_1[facing=east,type=corrosive]
bloodmagic:demon_pillar_cap_2[facing=down,type=destructive]
bloodmagic:demon_pillar_cap_2[facing=down,type=vengeful]
bloodmagic:demon_pillar_cap_2[facing=up,type=destructive]
bloodmagic:demon_pillar_cap_2[facing=up,type=vengeful]
bloodmagic:demon_pillar_cap_2[facing=north,type=destructive]
bloodmagic:demon_pillar_cap_2[facing=north,type=vengeful]
bloodmagic:demon_pillar_cap_2[facing=south,type=destructive]
bloodmagic:demon_pillar_cap_2[facing=south,type=vengeful]
bloodmagic:demon_pillar_cap_2[facing=west,type=destructive]
bloodmagic:demon_pillar_cap_2[facing=west,type=vengeful]
bloodmagic:demon_pillar_cap_2[facing=east,type=destructive]
bloodmagic:demon_pillar_cap_2[facing=east,type=vengeful]
bloodmagic:demon_pillar_cap_3[facing=down,type=steadfast]
bloodmagic:demon_pillar_cap_3[facing=up,type=steadfast]
bloodmagic:demon_pillar_cap_3[facing=north,type=steadfast]
bloodmagic:demon_pillar_cap_3[facing=south,type=steadfast]
bloodmagic:demon_pillar_cap_3[facing=west,type=steadfast]
bloodmagic:demon_pillar_cap_3[facing=east,type=steadfast]
bloodmagic:demon_light[type=raw]
bloodmagic:demon_light[type=corrosive]
bloodmagic:demon_light[type=destructive]
bloodmagic:demon_light[type=vengeful]
bloodmagic:demon_light[type=steadfast]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=brick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=smallbrick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=true,type=large_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=brick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=smallbrick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=true,south=false,type=large_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=brick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=smallbrick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=true,type=large_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=brick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=smallbrick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=true,north=false,south=false,type=large_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=brick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=smallbrick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=true,type=large_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=brick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=smallbrick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=true,south=false,type=large_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=brick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=smallbrick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=true,type=large_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=brick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=smallbrick_steadfast,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_raw,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_raw,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_raw,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_raw,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_corrosive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_corrosive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_corrosive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_corrosive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_destructive,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_destructive,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_destructive,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_destructive,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_vengeful,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_vengeful,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_vengeful,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_vengeful,up=false,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_steadfast,up=true,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_steadfast,up=true,west=false]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_steadfast,up=false,west=true]
bloodmagic:demon_wall_1[east=false,north=false,south=false,type=large_steadfast,up=false,west=false]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=straight,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=straight,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=inner_left,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=inner_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=inner_right,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=inner_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=outer_left,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=outer_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=outer_right,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=top,shape=outer_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=straight,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=straight,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=inner_left,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=inner_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=inner_right,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=inner_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=outer_left,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=outer_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=outer_right,type=raw]
bloodmagic:demon_stairs_1[facing=north,half=bottom,shape=outer_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=straight,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=straight,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=inner_left,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=inner_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=inner_right,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=inner_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=outer_left,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=outer_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=outer_right,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=top,shape=outer_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=straight,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=straight,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=inner_left,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=inner_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=inner_right,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=inner_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=outer_left,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=outer_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=outer_right,type=raw]
bloodmagic:demon_stairs_1[facing=south,half=bottom,shape=outer_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=straight,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=straight,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=inner_left,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=inner_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=inner_right,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=inner_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=outer_left,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=outer_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=outer_right,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=top,shape=outer_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=straight,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=straight,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=inner_left,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=inner_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=inner_right,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=inner_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=outer_left,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=outer_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=outer_right,type=raw]
bloodmagic:demon_stairs_1[facing=west,half=bottom,shape=outer_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=straight,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=straight,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=inner_left,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=inner_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=inner_right,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=inner_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=outer_left,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=outer_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=outer_right,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=top,shape=outer_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=straight,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=straight,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=inner_left,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=inner_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=inner_right,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=inner_right,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=outer_left,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=outer_left,type=corrosive]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=outer_right,type=raw]
bloodmagic:demon_stairs_1[facing=east,half=bottom,shape=outer_right,type=corrosive]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=straight,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=straight,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=inner_left,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=inner_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=inner_right,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=inner_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=outer_left,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=outer_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=outer_right,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=top,shape=outer_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=straight,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=straight,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=inner_left,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=inner_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=inner_right,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=inner_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=outer_left,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=outer_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=outer_right,type=destructive]
bloodmagic:demon_stairs_2[facing=north,half=bottom,shape=outer_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=straight,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=straight,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=inner_left,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=inner_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=inner_right,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=inner_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=outer_left,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=outer_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=outer_right,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=top,shape=outer_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=straight,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=straight,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=inner_left,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=inner_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=inner_right,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=inner_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=outer_left,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=outer_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=outer_right,type=destructive]
bloodmagic:demon_stairs_2[facing=south,half=bottom,shape=outer_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=straight,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=straight,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=inner_left,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=inner_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=inner_right,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=inner_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=outer_left,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=outer_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=outer_right,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=top,shape=outer_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=straight,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=straight,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=inner_left,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=inner_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=inner_right,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=inner_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=outer_left,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=outer_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=outer_right,type=destructive]
bloodmagic:demon_stairs_2[facing=west,half=bottom,shape=outer_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=straight,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=straight,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=inner_left,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=inner_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=inner_right,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=inner_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=outer_left,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=outer_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=outer_right,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=top,shape=outer_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=straight,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=straight,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=inner_left,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=inner_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=inner_right,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=inner_right,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=outer_left,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=outer_left,type=vengeful]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=outer_right,type=destructive]
bloodmagic:demon_stairs_2[facing=east,half=bottom,shape=outer_right,type=vengeful]
bloodmagic:demon_stairs_3[facing=north,half=top,shape=straight,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=top,shape=inner_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=top,shape=inner_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=top,shape=outer_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=top,shape=outer_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=bottom,shape=straight,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=bottom,shape=inner_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=bottom,shape=inner_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=bottom,shape=outer_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=north,half=bottom,shape=outer_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=top,shape=straight,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=top,shape=inner_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=top,shape=inner_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=top,shape=outer_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=top,shape=outer_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=bottom,shape=straight,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=bottom,shape=inner_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=bottom,shape=inner_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=bottom,shape=outer_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=south,half=bottom,shape=outer_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=top,shape=straight,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=top,shape=inner_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=top,shape=inner_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=top,shape=outer_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=top,shape=outer_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=bottom,shape=straight,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=bottom,shape=inner_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=bottom,shape=inner_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=bottom,shape=outer_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=west,half=bottom,shape=outer_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=top,shape=straight,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=top,shape=inner_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=top,shape=inner_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=top,shape=outer_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=top,shape=outer_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=bottom,shape=straight,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=bottom,shape=inner_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=bottom,shape=inner_right,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=bottom,shape=outer_left,type=steadfast]
bloodmagic:demon_stairs_3[facing=east,half=bottom,shape=outer_right,type=steadfast]
bloodmagic:inversion_pillar[static=true,type=raw]
bloodmagic:inversion_pillar[static=true,type=corrosive]
bloodmagic:inversion_pillar[static=true,type=destructive]
bloodmagic:inversion_pillar[static=true,type=vengeful]
bloodmagic:inversion_pillar[static=true,type=steadfast]
bloodmagic:inversion_pillar[static=false,type=raw]
bloodmagic:inversion_pillar[static=false,type=corrosive]
bloodmagic:inversion_pillar[static=false,type=destructive]
bloodmagic:inversion_pillar[static=false,type=vengeful]
bloodmagic:inversion_pillar[static=false,type=steadfast]
bloodmagic:inversion_pillar_end[type=raw_bottom]
bloodmagic:inversion_pillar_end[type=raw_top]
bloodmagic:inversion_pillar_end[type=corrosive_bottom]
bloodmagic:inversion_pillar_end[type=corrosive_top]
bloodmagic:inversion_pillar_end[type=destructive_bottom]
bloodmagic:inversion_pillar_end[type=destructive_top]
bloodmagic:inversion_pillar_end[type=vengeful_bottom]
bloodmagic:inversion_pillar_end[type=vengeful_top]
bloodmagic:inversion_pillar_end[type=steadfast_bottom]
bloodmagic:inversion_pillar_end[type=steadfast_top]
twilightforest:twilight_log[axis=x,variant=oak]
twilightforest:twilight_log[axis=x,variant=canopy]
twilightforest:twilight_log[axis=x,variant=mangrove]
twilightforest:twilight_log[axis=x,variant=dark]
twilightforest:twilight_log[axis=y,variant=oak]
twilightforest:twilight_log[axis=y,variant=canopy]
twilightforest:twilight_log[axis=y,variant=mangrove]
twilightforest:twilight_log[axis=y,variant=dark]
twilightforest:twilight_log[axis=z,variant=oak]
twilightforest:twilight_log[axis=z,variant=canopy]
twilightforest:twilight_log[axis=z,variant=mangrove]
twilightforest:twilight_log[axis=z,variant=dark]
twilightforest:twilight_log[axis=none,variant=oak]
twilightforest:twilight_log[axis=none,variant=canopy]
twilightforest:twilight_log[axis=none,variant=mangrove]
twilightforest:twilight_log[axis=none,variant=dark]
twilightforest:root[variant=root]
twilightforest:root[variant=liveroot]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=oak]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=canopy]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=mangrove]
twilightforest:twilight_leaves[check_decay=true,decayable=true,variant=rainboak]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=oak]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=canopy]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=mangrove]
twilightforest:twilight_leaves[check_decay=true,decayable=false,variant=rainboak]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=oak]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=canopy]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=mangrove]
twilightforest:twilight_leaves[check_decay=false,decayable=true,variant=rainboak]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=oak]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=canopy]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=mangrove]
twilightforest:twilight_leaves[check_decay=false,decayable=false,variant=rainboak]
twilightforest:firefly[facing=down]
twilightforest:firefly[facing=up]
twilightforest:firefly[facing=north]
twilightforest:firefly[facing=south]
twilightforest:firefly[facing=west]
twilightforest:firefly[facing=east]
twilightforest:cicada[facing=down]
twilightforest:cicada[facing=up]
twilightforest:cicada[facing=north]
twilightforest:cicada[facing=south]
twilightforest:cicada[facing=west]
twilightforest:cicada[facing=east]
twilightforest:twilight_portal[is_one_way=true]
twilightforest:twilight_portal[is_one_way=false]
twilightforest:maze_stone[variant=plain]
twilightforest:maze_stone[variant=brick]
twilightforest:maze_stone[variant=chiseled]
twilightforest:maze_stone[variant=decorative]
twilightforest:maze_stone[variant=cracked]
twilightforest:maze_stone[variant=mossy]
twilightforest:maze_stone[variant=mosaic]
twilightforest:maze_stone[variant=border]
twilightforest:hedge[variant=hedge]
twilightforest:hedge[variant=darkwood_leaves]
twilightforest:boss_spawner[boss=naga]
twilightforest:boss_spawner[boss=lich]
twilightforest:boss_spawner[boss=hydra]
twilightforest:boss_spawner[boss=ur_ghast]
twilightforest:boss_spawner[boss=knight_phantom]
twilightforest:boss_spawner[boss=snow_queen]
twilightforest:boss_spawner[boss=minoshroom]
twilightforest:boss_spawner[boss=alpha_yeti]
twilightforest:boss_spawner[boss=quest_ram]
twilightforest:boss_spawner[boss=final_boss]
twilightforest:firefly_jar
twilightforest:twilight_plant[variant=mosspatch]
twilightforest:twilight_plant[variant=mayapple]
twilightforest:twilight_plant[variant=cloverpatch]
twilightforest:twilight_plant[variant=fiddlehead]
twilightforest:twilight_plant[variant=mushgloom]
twilightforest:twilight_plant[variant=forestgrass]
twilightforest:twilight_plant[variant=deadbush]
twilightforest:twilight_plant[variant=torchberry]
twilightforest:twilight_plant[variant=root_strand]
twilightforest:twilight_plant[variant=fallen_leaves]
twilightforest:uncrafting_table
twilightforest:fire_jet[variant=smoker]
twilightforest:fire_jet[variant=encased_smoker_off]
twilightforest:fire_jet[variant=encased_smoker_on]
twilightforest:fire_jet[variant=jet_idle]
twilightforest:fire_jet[variant=jet_popping]
twilightforest:fire_jet[variant=jet_flame]
twilightforest:fire_jet[variant=encased_jet_idle]
twilightforest:fire_jet[variant=encased_jet_popping]
twilightforest:fire_jet[variant=encased_jet_flame]
twilightforest:naga_stone[variant=north_head]
twilightforest:naga_stone[variant=south_head]
twilightforest:naga_stone[variant=west_head]
twilightforest:naga_stone[variant=east_head]
twilightforest:naga_stone[variant=north_down]
twilightforest:naga_stone[variant=south_down]
twilightforest:naga_stone[variant=west_down]
twilightforest:naga_stone[variant=east_down]
twilightforest:naga_stone[variant=north_up]
twilightforest:naga_stone[variant=south_up]
twilightforest:naga_stone[variant=east_up]
twilightforest:naga_stone[variant=west_up]
twilightforest:naga_stone[variant=axis_x]
twilightforest:naga_stone[variant=axis_y]
twilightforest:naga_stone[variant=axis_z]
twilightforest:naga_stone[variant=solid]
twilightforest:twilight_sapling[tf_type=oak]
twilightforest:twilight_sapling[tf_type=canopy]
twilightforest:twilight_sapling[tf_type=mangrove]
twilightforest:twilight_sapling[tf_type=darkwood]
twilightforest:twilight_sapling[tf_type=hollow_oak]
twilightforest:twilight_sapling[tf_type=time]
twilightforest:twilight_sapling[tf_type=transformation]
twilightforest:twilight_sapling[tf_type=mining]
twilightforest:twilight_sapling[tf_type=sorting]
twilightforest:twilight_sapling[tf_type=rainbow]
twilightforest:moonworm[facing=down]
twilightforest:moonworm[facing=up]
twilightforest:moonworm[facing=north]
twilightforest:moonworm[facing=south]
twilightforest:moonworm[facing=west]
twilightforest:moonworm[facing=east]
twilightforest:magic_log[axis=x,variant=time]
twilightforest:magic_log[axis=x,variant=trans]
twilightforest:magic_log[axis=x,variant=mine]
twilightforest:magic_log[axis=x,variant=sort]
twilightforest:magic_log[axis=y,variant=time]
twilightforest:magic_log[axis=y,variant=trans]
twilightforest:magic_log[axis=y,variant=mine]
twilightforest:magic_log[axis=y,variant=sort]
twilightforest:magic_log[axis=z,variant=time]
twilightforest:magic_log[axis=z,variant=trans]
twilightforest:magic_log[axis=z,variant=mine]
twilightforest:magic_log[axis=z,variant=sort]
twilightforest:magic_log[axis=none,variant=time]
twilightforest:magic_log[axis=none,variant=trans]
twilightforest:magic_log[axis=none,variant=mine]
twilightforest:magic_log[axis=none,variant=sort]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=time]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=trans]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=mine]
twilightforest:magic_leaves[check_decay=true,decayable=true,variant=sort]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=time]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=trans]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=mine]
twilightforest:magic_leaves[check_decay=true,decayable=false,variant=sort]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=time]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=trans]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=mine]
twilightforest:magic_leaves[check_decay=false,decayable=true,variant=sort]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=time]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=trans]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=mine]
twilightforest:magic_leaves[check_decay=false,decayable=false,variant=sort]
twilightforest:magic_log_core[axis=x,variant=time]
twilightforest:magic_log_core[axis=x,variant=trans]
twilightforest:magic_log_core[axis=x,variant=mine]
twilightforest:magic_log_core[axis=x,variant=sort]
twilightforest:magic_log_core[axis=y,variant=time]
twilightforest:magic_log_core[axis=y,variant=trans]
twilightforest:magic_log_core[axis=y,variant=mine]
twilightforest:magic_log_core[axis=y,variant=sort]
twilightforest:magic_log_core[axis=z,variant=time]
twilightforest:magic_log_core[axis=z,variant=trans]
twilightforest:magic_log_core[axis=z,variant=mine]
twilightforest:magic_log_core[axis=z,variant=sort]
twilightforest:magic_log_core[axis=none,variant=time]
twilightforest:magic_log_core[axis=none,variant=trans]
twilightforest:magic_log_core[axis=none,variant=mine]
twilightforest:magic_log_core[axis=none,variant=sort]
twilightforest:tower_wood[variant=plain]
twilightforest:tower_wood[variant=encased]
twilightforest:tower_wood[variant=cracked]
twilightforest:tower_wood[variant=mossy]
twilightforest:tower_wood[variant=infested]
twilightforest:tower_device[variant=reappearing_inactive]
twilightforest:tower_device[variant=reappearing_active]
twilightforest:tower_device[variant=vanish_inactive]
twilightforest:tower_device[variant=vanish_active]
twilightforest:tower_device[variant=vanish_locked]
twilightforest:tower_device[variant=vanish_unlocked]
twilightforest:tower_device[variant=builder_inactive]
twilightforest:tower_device[variant=builder_active]
twilightforest:tower_device[variant=builder_timeout]
twilightforest:tower_device[variant=antibuilder]
twilightforest:tower_device[variant=ghasttrap_inactive]
twilightforest:tower_device[variant=ghasttrap_active]
twilightforest:tower_device[variant=reactor_inactive]
twilightforest:tower_device[variant=reactor_active]
twilightforest:tower_translucent[variant=reappearing_inactive]
twilightforest:tower_translucent[variant=reappearing_active]
twilightforest:tower_translucent[variant=built_inactive]
twilightforest:tower_translucent[variant=built_active]
twilightforest:tower_translucent[variant=reverter_replacement]
twilightforest:tower_translucent[variant=reactor_debris]
twilightforest:tower_translucent[variant=fake_gold]
twilightforest:tower_translucent[variant=fake_diamond]
twilightforest:trophy[facing=down,nodrop=true]
twilightforest:trophy[facing=down,nodrop=false]
twilightforest:trophy[facing=up,nodrop=true]
twilightforest:trophy[facing=up,nodrop=false]
twilightforest:trophy[facing=north,nodrop=true]
twilightforest:trophy[facing=north,nodrop=false]
twilightforest:trophy[facing=south,nodrop=true]
twilightforest:trophy[facing=south,nodrop=false]
twilightforest:trophy[facing=west,nodrop=true]
twilightforest:trophy[facing=west,nodrop=false]
twilightforest:trophy[facing=east,nodrop=true]
twilightforest:trophy[facing=east,nodrop=false]
twilightforest:stronghold_shield[facing=down]
twilightforest:stronghold_shield[facing=up]
twilightforest:stronghold_shield[facing=north]
twilightforest:stronghold_shield[facing=south]
twilightforest:stronghold_shield[facing=west]
twilightforest:stronghold_shield[facing=east]
twilightforest:trophy_pedestal[facing=north,latent=true]
twilightforest:trophy_pedestal[facing=north,latent=false]
twilightforest:trophy_pedestal[facing=south,latent=true]
twilightforest:trophy_pedestal[facing=south,latent=false]
twilightforest:trophy_pedestal[facing=west,latent=true]
twilightforest:trophy_pedestal[facing=west,latent=false]
twilightforest:trophy_pedestal[facing=east,latent=true]
twilightforest:trophy_pedestal[facing=east,latent=false]
twilightforest:aurora_block[variant=0]
twilightforest:aurora_block[variant=1]
twilightforest:aurora_block[variant=2]
twilightforest:aurora_block[variant=3]
twilightforest:aurora_block[variant=4]
twilightforest:aurora_block[variant=5]
twilightforest:aurora_block[variant=6]
twilightforest:aurora_block[variant=7]
twilightforest:aurora_block[variant=8]
twilightforest:aurora_block[variant=9]
twilightforest:aurora_block[variant=10]
twilightforest:aurora_block[variant=11]
twilightforest:aurora_block[variant=12]
twilightforest:aurora_block[variant=13]
twilightforest:aurora_block[variant=14]
twilightforest:aurora_block[variant=15]
twilightforest:underbrick[variant=normal]
twilightforest:underbrick[variant=mossy]
twilightforest:underbrick[variant=cracked]
twilightforest:underbrick[variant=floor]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=x,east=false,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=y,east=false,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=true,north=false,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=true,south=false,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=true,variant=green,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=brown,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=brown,west=false]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=green,west=true]
twilightforest:thorns[axis=z,east=false,north=false,south=false,variant=green,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=x,east=false,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=y,east=false,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=true,north=false,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=true,south=false,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=true,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=true,west=false]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=false,west=true]
twilightforest:burnt_thorns[axis=z,east=false,north=false,south=false,west=false]
twilightforest:thorn_rose
twilightforest:twilight_leaves_3[check_decay=true,decayable=true,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=true,decayable=true,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=true,decayable=false,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=true,decayable=false,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=false,decayable=true,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=false,decayable=true,variant=beanstalk]
twilightforest:twilight_leaves_3[check_decay=false,decayable=false,variant=thorn]
twilightforest:twilight_leaves_3[check_decay=false,decayable=false,variant=beanstalk]
twilightforest:deadrock[variant=surface]
twilightforest:deadrock[variant=cracked]
twilightforest:deadrock[variant=solid]
twilightforest:dark_leaves
twilightforest:aurora_pillar[axis=x]
twilightforest:aurora_pillar[axis=y]
twilightforest:aurora_pillar[axis=z]
twilightforest:aurora_slab[half=top,variant=aurora]
twilightforest:aurora_slab[half=bottom,variant=aurora]
twilightforest:double_aurora_slab[half=top,variant=aurora]
twilightforest:double_aurora_slab[half=bottom,variant=aurora]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:trollsteinn[down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:wispy_cloud
twilightforest:fluffy_cloud
twilightforest:giant_cobblestone
twilightforest:giant_log
twilightforest:giant_leaves
twilightforest:giant_obsidian
twilightforest:uberous_soil
twilightforest:huge_stalk
twilightforest:huge_mushgloom[variant=north_west]
twilightforest:huge_mushgloom[variant=north]
twilightforest:huge_mushgloom[variant=north_east]
twilightforest:huge_mushgloom[variant=west]
twilightforest:huge_mushgloom[variant=center]
twilightforest:huge_mushgloom[variant=east]
twilightforest:huge_mushgloom[variant=south_west]
twilightforest:huge_mushgloom[variant=south]
twilightforest:huge_mushgloom[variant=south_east]
twilightforest:huge_mushgloom[variant=stem]
twilightforest:huge_mushgloom[variant=all_inside]
twilightforest:huge_mushgloom[variant=all_outside]
twilightforest:huge_mushgloom[variant=all_stem]
twilightforest:trollvidr
twilightforest:unripe_trollber
twilightforest:trollber
twilightforest:knightmetal_block
twilightforest:huge_lilypad[facing=north,piece=nw]
twilightforest:huge_lilypad[facing=north,piece=ne]
twilightforest:huge_lilypad[facing=north,piece=se]
twilightforest:huge_lilypad[facing=north,piece=sw]
twilightforest:huge_lilypad[facing=south,piece=nw]
twilightforest:huge_lilypad[facing=south,piece=ne]
twilightforest:huge_lilypad[facing=south,piece=se]
twilightforest:huge_lilypad[facing=south,piece=sw]
twilightforest:huge_lilypad[facing=west,piece=nw]
twilightforest:huge_lilypad[facing=west,piece=ne]
twilightforest:huge_lilypad[facing=west,piece=se]
twilightforest:huge_lilypad[facing=west,piece=sw]
twilightforest:huge_lilypad[facing=east,piece=nw]
twilightforest:huge_lilypad[facing=east,piece=ne]
twilightforest:huge_lilypad[facing=east,piece=se]
twilightforest:huge_lilypad[facing=east,piece=sw]
twilightforest:huge_waterlily
twilightforest:slider[axis=x,delay=0]
twilightforest:slider[axis=x,delay=1]
twilightforest:slider[axis=x,delay=2]
twilightforest:slider[axis=x,delay=3]
twilightforest:slider[axis=y,delay=0]
twilightforest:slider[axis=y,delay=1]
twilightforest:slider[axis=y,delay=2]
twilightforest:slider[axis=y,delay=3]
twilightforest:slider[axis=z,delay=0]
twilightforest:slider[axis=z,delay=1]
twilightforest:slider[axis=z,delay=2]
twilightforest:slider[axis=z,delay=3]
twilightforest:castle_brick[variant=normal]
twilightforest:castle_brick[variant=worn]
twilightforest:castle_brick[variant=cracked]
twilightforest:castle_brick[variant=roof]
twilightforest:castle_brick[variant=mossy]
twilightforest:castle_brick[variant=frame]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_brick[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_brick[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_worn[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_worn[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_cracked[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=north,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=north,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=south,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=south,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=west,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=west,half=bottom,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=straight]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=east,half=top,shape=outer_right]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=straight]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=inner_left]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=inner_right]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=outer_left]
twilightforest:castle_stairs_mossy[facing=east,half=bottom,shape=outer_right]
twilightforest:castle_pillar[axis=x,variant=encased]
twilightforest:castle_pillar[axis=x,variant=bold]
twilightforest:castle_pillar[axis=y,variant=encased]
twilightforest:castle_pillar[axis=y,variant=bold]
twilightforest:castle_pillar[axis=z,variant=encased]
twilightforest:castle_pillar[axis=z,variant=bold]
twilightforest:castle_pillar[axis=none,variant=encased]
twilightforest:castle_pillar[axis=none,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=north,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=south,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=west,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=top,shape=outer_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=straight,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=straight,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=inner_right,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_left,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_left,variant=bold]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_right,variant=encased]
twilightforest:castle_stairs[facing=east,half=bottom,shape=outer_right,variant=bold]
twilightforest:castle_rune_brick[color=pink]
twilightforest:castle_rune_brick[color=blue]
twilightforest:castle_rune_brick[color=yellow]
twilightforest:castle_rune_brick[color=purple]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=x,color=blue,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=y,color=blue,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=purple,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=pink,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=orange,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=green,east=false,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=true,north=false,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=true,south=false,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=true,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=true,west=false]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=false,west=true]
twilightforest:force_field[axis=z,color=blue,east=false,north=false,south=false,west=false]
twilightforest:cinder_furnace[facing=north]
twilightforest:cinder_furnace[facing=south]
twilightforest:cinder_furnace[facing=west]
twilightforest:cinder_furnace[facing=east]
twilightforest:cinder_furnace_lit[facing=north]
twilightforest:cinder_furnace_lit[facing=south]
twilightforest:cinder_furnace_lit[facing=west]
twilightforest:cinder_furnace_lit[facing=east]
twilightforest:cinder_log[axis=x]
twilightforest:cinder_log[axis=y]
twilightforest:cinder_log[axis=z]
twilightforest:cinder_log[axis=none]
twilightforest:castle_door[active=true,lock_index=0]
twilightforest:castle_door[active=true,lock_index=1]
twilightforest:castle_door[active=true,lock_index=2]
twilightforest:castle_door[active=true,lock_index=3]
twilightforest:castle_door[active=false,lock_index=0]
twilightforest:castle_door[active=false,lock_index=1]
twilightforest:castle_door[active=false,lock_index=2]
twilightforest:castle_door[active=false,lock_index=3]
twilightforest:castle_door_vanished[active=true,lock_index=0]
twilightforest:castle_door_vanished[active=true,lock_index=1]
twilightforest:castle_door_vanished[active=true,lock_index=2]
twilightforest:castle_door_vanished[active=true,lock_index=3]
twilightforest:castle_door_vanished[active=false,lock_index=0]
twilightforest:castle_door_vanished[active=false,lock_index=1]
twilightforest:castle_door_vanished[active=false,lock_index=2]
twilightforest:castle_door_vanished[active=false,lock_index=3]
twilightforest:castle_unlock
twilightforest:experiment_115[omnomnom=0,regenerate=true]
twilightforest:experiment_115[omnomnom=0,regenerate=false]
twilightforest:experiment_115[omnomnom=1,regenerate=true]
twilightforest:experiment_115[omnomnom=1,regenerate=false]
twilightforest:experiment_115[omnomnom=2,regenerate=true]
twilightforest:experiment_115[omnomnom=2,regenerate=false]
twilightforest:experiment_115[omnomnom=3,regenerate=true]
twilightforest:experiment_115[omnomnom=3,regenerate=false]
twilightforest:experiment_115[omnomnom=4,regenerate=true]
twilightforest:experiment_115[omnomnom=4,regenerate=false]
twilightforest:experiment_115[omnomnom=5,regenerate=true]
twilightforest:experiment_115[omnomnom=5,regenerate=false]
twilightforest:experiment_115[omnomnom=6,regenerate=true]
twilightforest:experiment_115[omnomnom=6,regenerate=false]
twilightforest:experiment_115[omnomnom=7,regenerate=true]
twilightforest:experiment_115[omnomnom=7,regenerate=false]
twilightforest:miniature_structure[variant=twilight_portal]
twilightforest:miniature_structure[variant=hedge_maze]
twilightforest:miniature_structure[variant=hollow_hill]
twilightforest:miniature_structure[variant=quest_grove]
twilightforest:miniature_structure[variant=mushroom_tower]
twilightforest:miniature_structure[variant=naga_courtyard]
twilightforest:miniature_structure[variant=lich_tower]
twilightforest:miniature_structure[variant=minotaur_labyrinth]
twilightforest:miniature_structure[variant=hydra_lair]
twilightforest:miniature_structure[variant=goblin_stronghold]
twilightforest:miniature_structure[variant=dark_tower]
twilightforest:miniature_structure[variant=yeti_cave]
twilightforest:miniature_structure[variant=aurora_palace]
twilightforest:miniature_structure[variant=troll_cave_and_cloud_castle]
twilightforest:miniature_structure[variant=final_castle]
twilightforest:block_storage[variant=ironwood]
twilightforest:block_storage[variant=fiery]
twilightforest:block_storage[variant=steelleaf]
twilightforest:block_storage[variant=arctic_fur]
twilightforest:block_storage[variant=carminite]
twilightforest:lapis_block
twilightforest:spiral_bricks[axis=x,diagonal=top_right]
twilightforest:spiral_bricks[axis=x,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=x,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=x,diagonal=top_left]
twilightforest:spiral_bricks[axis=y,diagonal=top_right]
twilightforest:spiral_bricks[axis=y,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=y,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=y,diagonal=top_left]
twilightforest:spiral_bricks[axis=z,diagonal=top_right]
twilightforest:spiral_bricks[axis=z,diagonal=bottom_right]
twilightforest:spiral_bricks[axis=z,diagonal=bottom_left]
twilightforest:spiral_bricks[axis=z,diagonal=top_left]
twilightforest:etched_nagastone[facing=down]
twilightforest:etched_nagastone[facing=up]
twilightforest:etched_nagastone[facing=north]
twilightforest:etched_nagastone[facing=south]
twilightforest:etched_nagastone[facing=west]
twilightforest:etched_nagastone[facing=east]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar[axis=x,reversed=true]
twilightforest:nagastone_pillar[axis=x,reversed=false]
twilightforest:nagastone_pillar[axis=y,reversed=true]
twilightforest:nagastone_pillar[axis=y,reversed=false]
twilightforest:nagastone_pillar[axis=z,reversed=true]
twilightforest:nagastone_pillar[axis=z,reversed=false]
twilightforest:etched_nagastone_mossy[facing=down]
twilightforest:etched_nagastone_mossy[facing=up]
twilightforest:etched_nagastone_mossy[facing=north]
twilightforest:etched_nagastone_mossy[facing=south]
twilightforest:etched_nagastone_mossy[facing=west]
twilightforest:etched_nagastone_mossy[facing=east]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_mossy[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar_mossy[axis=x,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=x,reversed=false]
twilightforest:nagastone_pillar_mossy[axis=y,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=y,reversed=false]
twilightforest:nagastone_pillar_mossy[axis=z,reversed=true]
twilightforest:nagastone_pillar_mossy[axis=z,reversed=false]
twilightforest:etched_nagastone_weathered[facing=down]
twilightforest:etched_nagastone_weathered[facing=up]
twilightforest:etched_nagastone_weathered[facing=north]
twilightforest:etched_nagastone_weathered[facing=south]
twilightforest:etched_nagastone_weathered[facing=west]
twilightforest:etched_nagastone_weathered[facing=east]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=left,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=north,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=south,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=west,half=bottom,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=top,shape=outer_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=straight]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=inner_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=inner_right]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=outer_left]
twilightforest:nagastone_stairs_weathered[direction=right,facing=east,half=bottom,shape=outer_right]
twilightforest:nagastone_pillar_weathered[axis=x,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=x,reversed=false]
twilightforest:nagastone_pillar_weathered[axis=y,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=y,reversed=false]
twilightforest:nagastone_pillar_weathered[axis=z,reversed=true]
twilightforest:nagastone_pillar_weathered[axis=z,reversed=false]
twilightforest:auroralized_glass
twilightforest:iron_ladder[facing=north,left=true,right=true]
twilightforest:iron_ladder[facing=north,left=true,right=false]
twilightforest:iron_ladder[facing=north,left=false,right=true]
twilightforest:iron_ladder[facing=north,left=false,right=false]
twilightforest:iron_ladder[facing=south,left=true,right=true]
twilightforest:iron_ladder[facing=south,left=true,right=false]
twilightforest:iron_ladder[facing=south,left=false,right=true]
twilightforest:iron_ladder[facing=south,left=false,right=false]
twilightforest:iron_ladder[facing=west,left=true,right=true]
twilightforest:iron_ladder[facing=west,left=true,right=false]
twilightforest:iron_ladder[facing=west,left=false,right=true]
twilightforest:iron_ladder[facing=west,left=false,right=false]
twilightforest:iron_ladder[facing=east,left=true,right=true]
twilightforest:iron_ladder[facing=east,left=true,right=false]
twilightforest:iron_ladder[facing=east,left=false,right=true]
twilightforest:iron_ladder[facing=east,left=false,right=false]
twilightforest:twilight_oak_planks
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=north,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=south,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=west,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=straight]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=east,half=top,shape=outer_right]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=straight]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:twilight_oak_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:twilight_oak_slab[half=top,variant=oak]
twilightforest:twilight_oak_slab[half=bottom,variant=oak]
twilightforest:twilight_oak_doubleslab[variant=oak]
twilightforest:twilight_oak_button[facing=down,powered=true]
twilightforest:twilight_oak_button[facing=down,powered=false]
twilightforest:twilight_oak_button[facing=up,powered=true]
twilightforest:twilight_oak_button[facing=up,powered=false]
twilightforest:twilight_oak_button[facing=north,powered=true]
twilightforest:twilight_oak_button[facing=north,powered=false]
twilightforest:twilight_oak_button[facing=south,powered=true]
twilightforest:twilight_oak_button[facing=south,powered=false]
twilightforest:twilight_oak_button[facing=west,powered=true]
twilightforest:twilight_oak_button[facing=west,powered=false]
twilightforest:twilight_oak_button[facing=east,powered=true]
twilightforest:twilight_oak_button[facing=east,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:twilight_oak_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:twilight_oak_trapdoor[facing=north,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=north,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=north,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=north,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=south,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=south,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=south,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=south,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=west,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=west,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=west,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=west,half=bottom,open=false]
twilightforest:twilight_oak_trapdoor[facing=east,half=top,open=true]
twilightforest:twilight_oak_trapdoor[facing=east,half=top,open=false]
twilightforest:twilight_oak_trapdoor[facing=east,half=bottom,open=true]
twilightforest:twilight_oak_trapdoor[facing=east,half=bottom,open=false]
twilightforest:twilight_oak_fence[east=true,north=true,south=true,west=true]
twilightforest:twilight_oak_fence[east=true,north=true,south=true,west=false]
twilightforest:twilight_oak_fence[east=true,north=true,south=false,west=true]
twilightforest:twilight_oak_fence[east=true,north=true,south=false,west=false]
twilightforest:twilight_oak_fence[east=true,north=false,south=true,west=true]
twilightforest:twilight_oak_fence[east=true,north=false,south=true,west=false]
twilightforest:twilight_oak_fence[east=true,north=false,south=false,west=true]
twilightforest:twilight_oak_fence[east=true,north=false,south=false,west=false]
twilightforest:twilight_oak_fence[east=false,north=true,south=true,west=true]
twilightforest:twilight_oak_fence[east=false,north=true,south=true,west=false]
twilightforest:twilight_oak_fence[east=false,north=true,south=false,west=true]
twilightforest:twilight_oak_fence[east=false,north=true,south=false,west=false]
twilightforest:twilight_oak_fence[east=false,north=false,south=true,west=true]
twilightforest:twilight_oak_fence[east=false,north=false,south=true,west=false]
twilightforest:twilight_oak_fence[east=false,north=false,south=false,west=true]
twilightforest:twilight_oak_fence[east=false,north=false,south=false,west=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:twilight_oak_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:twilight_oak_plate[powered=true]
twilightforest:twilight_oak_plate[powered=false]
twilightforest:canopy_planks
twilightforest:canopy_stairs[facing=north,half=top,shape=straight]
twilightforest:canopy_stairs[facing=north,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=north,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=north,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=north,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=south,half=top,shape=straight]
twilightforest:canopy_stairs[facing=south,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=south,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=south,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=south,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=west,half=top,shape=straight]
twilightforest:canopy_stairs[facing=west,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=west,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=west,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=west,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:canopy_stairs[facing=east,half=top,shape=straight]
twilightforest:canopy_stairs[facing=east,half=top,shape=inner_left]
twilightforest:canopy_stairs[facing=east,half=top,shape=inner_right]
twilightforest:canopy_stairs[facing=east,half=top,shape=outer_left]
twilightforest:canopy_stairs[facing=east,half=top,shape=outer_right]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=straight]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:canopy_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:canopy_slab[half=top,variant=canopy]
twilightforest:canopy_slab[half=bottom,variant=canopy]
twilightforest:canopy_doubleslab[variant=canopy]
twilightforest:canopy_button[facing=down,powered=true]
twilightforest:canopy_button[facing=down,powered=false]
twilightforest:canopy_button[facing=up,powered=true]
twilightforest:canopy_button[facing=up,powered=false]
twilightforest:canopy_button[facing=north,powered=true]
twilightforest:canopy_button[facing=north,powered=false]
twilightforest:canopy_button[facing=south,powered=true]
twilightforest:canopy_button[facing=south,powered=false]
twilightforest:canopy_button[facing=west,powered=true]
twilightforest:canopy_button[facing=west,powered=false]
twilightforest:canopy_button[facing=east,powered=true]
twilightforest:canopy_button[facing=east,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:canopy_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:canopy_trapdoor[facing=north,half=top,open=true]
twilightforest:canopy_trapdoor[facing=north,half=top,open=false]
twilightforest:canopy_trapdoor[facing=north,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=north,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=south,half=top,open=true]
twilightforest:canopy_trapdoor[facing=south,half=top,open=false]
twilightforest:canopy_trapdoor[facing=south,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=south,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=west,half=top,open=true]
twilightforest:canopy_trapdoor[facing=west,half=top,open=false]
twilightforest:canopy_trapdoor[facing=west,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=west,half=bottom,open=false]
twilightforest:canopy_trapdoor[facing=east,half=top,open=true]
twilightforest:canopy_trapdoor[facing=east,half=top,open=false]
twilightforest:canopy_trapdoor[facing=east,half=bottom,open=true]
twilightforest:canopy_trapdoor[facing=east,half=bottom,open=false]
twilightforest:canopy_fence[east=true,north=true,south=true,west=true]
twilightforest:canopy_fence[east=true,north=true,south=true,west=false]
twilightforest:canopy_fence[east=true,north=true,south=false,west=true]
twilightforest:canopy_fence[east=true,north=true,south=false,west=false]
twilightforest:canopy_fence[east=true,north=false,south=true,west=true]
twilightforest:canopy_fence[east=true,north=false,south=true,west=false]
twilightforest:canopy_fence[east=true,north=false,south=false,west=true]
twilightforest:canopy_fence[east=true,north=false,south=false,west=false]
twilightforest:canopy_fence[east=false,north=true,south=true,west=true]
twilightforest:canopy_fence[east=false,north=true,south=true,west=false]
twilightforest:canopy_fence[east=false,north=true,south=false,west=true]
twilightforest:canopy_fence[east=false,north=true,south=false,west=false]
twilightforest:canopy_fence[east=false,north=false,south=true,west=true]
twilightforest:canopy_fence[east=false,north=false,south=true,west=false]
twilightforest:canopy_fence[east=false,north=false,south=false,west=true]
twilightforest:canopy_fence[east=false,north=false,south=false,west=false]
twilightforest:canopy_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:canopy_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:canopy_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:canopy_plate[powered=true]
twilightforest:canopy_plate[powered=false]
twilightforest:mangrove_planks
twilightforest:mangrove_stairs[facing=north,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=north,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=north,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=north,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=north,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=south,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=south,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=south,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=south,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=south,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=west,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=west,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=west,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=west,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=west,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:mangrove_stairs[facing=east,half=top,shape=straight]
twilightforest:mangrove_stairs[facing=east,half=top,shape=inner_left]
twilightforest:mangrove_stairs[facing=east,half=top,shape=inner_right]
twilightforest:mangrove_stairs[facing=east,half=top,shape=outer_left]
twilightforest:mangrove_stairs[facing=east,half=top,shape=outer_right]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=straight]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:mangrove_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:mangrove_slab[half=top,variant=mangrove]
twilightforest:mangrove_slab[half=bottom,variant=mangrove]
twilightforest:mangrove_doubleslab[variant=mangrove]
twilightforest:mangrove_button[facing=down,powered=true]
twilightforest:mangrove_button[facing=down,powered=false]
twilightforest:mangrove_button[facing=up,powered=true]
twilightforest:mangrove_button[facing=up,powered=false]
twilightforest:mangrove_button[facing=north,powered=true]
twilightforest:mangrove_button[facing=north,powered=false]
twilightforest:mangrove_button[facing=south,powered=true]
twilightforest:mangrove_button[facing=south,powered=false]
twilightforest:mangrove_button[facing=west,powered=true]
twilightforest:mangrove_button[facing=west,powered=false]
twilightforest:mangrove_button[facing=east,powered=true]
twilightforest:mangrove_button[facing=east,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:mangrove_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:mangrove_trapdoor[facing=north,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=north,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=north,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=north,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=south,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=south,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=south,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=south,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=west,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=west,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=west,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=west,half=bottom,open=false]
twilightforest:mangrove_trapdoor[facing=east,half=top,open=true]
twilightforest:mangrove_trapdoor[facing=east,half=top,open=false]
twilightforest:mangrove_trapdoor[facing=east,half=bottom,open=true]
twilightforest:mangrove_trapdoor[facing=east,half=bottom,open=false]
twilightforest:mangrove_fence[east=true,north=true,south=true,west=true]
twilightforest:mangrove_fence[east=true,north=true,south=true,west=false]
twilightforest:mangrove_fence[east=true,north=true,south=false,west=true]
twilightforest:mangrove_fence[east=true,north=true,south=false,west=false]
twilightforest:mangrove_fence[east=true,north=false,south=true,west=true]
twilightforest:mangrove_fence[east=true,north=false,south=true,west=false]
twilightforest:mangrove_fence[east=true,north=false,south=false,west=true]
twilightforest:mangrove_fence[east=true,north=false,south=false,west=false]
twilightforest:mangrove_fence[east=false,north=true,south=true,west=true]
twilightforest:mangrove_fence[east=false,north=true,south=true,west=false]
twilightforest:mangrove_fence[east=false,north=true,south=false,west=true]
twilightforest:mangrove_fence[east=false,north=true,south=false,west=false]
twilightforest:mangrove_fence[east=false,north=false,south=true,west=true]
twilightforest:mangrove_fence[east=false,north=false,south=true,west=false]
twilightforest:mangrove_fence[east=false,north=false,south=false,west=true]
twilightforest:mangrove_fence[east=false,north=false,south=false,west=false]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:mangrove_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:mangrove_plate[powered=true]
twilightforest:mangrove_plate[powered=false]
twilightforest:dark_planks
twilightforest:dark_stairs[facing=north,half=top,shape=straight]
twilightforest:dark_stairs[facing=north,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=north,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=north,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=north,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=north,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=south,half=top,shape=straight]
twilightforest:dark_stairs[facing=south,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=south,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=south,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=south,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=south,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=west,half=top,shape=straight]
twilightforest:dark_stairs[facing=west,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=west,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=west,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=west,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=west,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:dark_stairs[facing=east,half=top,shape=straight]
twilightforest:dark_stairs[facing=east,half=top,shape=inner_left]
twilightforest:dark_stairs[facing=east,half=top,shape=inner_right]
twilightforest:dark_stairs[facing=east,half=top,shape=outer_left]
twilightforest:dark_stairs[facing=east,half=top,shape=outer_right]
twilightforest:dark_stairs[facing=east,half=bottom,shape=straight]
twilightforest:dark_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:dark_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:dark_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:dark_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:dark_slab[half=top,variant=dark]
twilightforest:dark_slab[half=bottom,variant=dark]
twilightforest:dark_doubleslab[variant=dark]
twilightforest:dark_button[facing=down,powered=true]
twilightforest:dark_button[facing=down,powered=false]
twilightforest:dark_button[facing=up,powered=true]
twilightforest:dark_button[facing=up,powered=false]
twilightforest:dark_button[facing=north,powered=true]
twilightforest:dark_button[facing=north,powered=false]
twilightforest:dark_button[facing=south,powered=true]
twilightforest:dark_button[facing=south,powered=false]
twilightforest:dark_button[facing=west,powered=true]
twilightforest:dark_button[facing=west,powered=false]
twilightforest:dark_button[facing=east,powered=true]
twilightforest:dark_button[facing=east,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:dark_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:dark_trapdoor[facing=north,half=top,open=true]
twilightforest:dark_trapdoor[facing=north,half=top,open=false]
twilightforest:dark_trapdoor[facing=north,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=north,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=south,half=top,open=true]
twilightforest:dark_trapdoor[facing=south,half=top,open=false]
twilightforest:dark_trapdoor[facing=south,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=south,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=west,half=top,open=true]
twilightforest:dark_trapdoor[facing=west,half=top,open=false]
twilightforest:dark_trapdoor[facing=west,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=west,half=bottom,open=false]
twilightforest:dark_trapdoor[facing=east,half=top,open=true]
twilightforest:dark_trapdoor[facing=east,half=top,open=false]
twilightforest:dark_trapdoor[facing=east,half=bottom,open=true]
twilightforest:dark_trapdoor[facing=east,half=bottom,open=false]
twilightforest:dark_fence[east=true,north=true,south=true,west=true]
twilightforest:dark_fence[east=true,north=true,south=true,west=false]
twilightforest:dark_fence[east=true,north=true,south=false,west=true]
twilightforest:dark_fence[east=true,north=true,south=false,west=false]
twilightforest:dark_fence[east=true,north=false,south=true,west=true]
twilightforest:dark_fence[east=true,north=false,south=true,west=false]
twilightforest:dark_fence[east=true,north=false,south=false,west=true]
twilightforest:dark_fence[east=true,north=false,south=false,west=false]
twilightforest:dark_fence[east=false,north=true,south=true,west=true]
twilightforest:dark_fence[east=false,north=true,south=true,west=false]
twilightforest:dark_fence[east=false,north=true,south=false,west=true]
twilightforest:dark_fence[east=false,north=true,south=false,west=false]
twilightforest:dark_fence[east=false,north=false,south=true,west=true]
twilightforest:dark_fence[east=false,north=false,south=true,west=false]
twilightforest:dark_fence[east=false,north=false,south=false,west=true]
twilightforest:dark_fence[east=false,north=false,south=false,west=false]
twilightforest:dark_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:dark_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:dark_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:dark_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:dark_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:dark_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:dark_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:dark_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:dark_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:dark_plate[powered=true]
twilightforest:dark_plate[powered=false]
twilightforest:time_planks
twilightforest:time_stairs[facing=north,half=top,shape=straight]
twilightforest:time_stairs[facing=north,half=top,shape=inner_left]
twilightforest:time_stairs[facing=north,half=top,shape=inner_right]
twilightforest:time_stairs[facing=north,half=top,shape=outer_left]
twilightforest:time_stairs[facing=north,half=top,shape=outer_right]
twilightforest:time_stairs[facing=north,half=bottom,shape=straight]
twilightforest:time_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=south,half=top,shape=straight]
twilightforest:time_stairs[facing=south,half=top,shape=inner_left]
twilightforest:time_stairs[facing=south,half=top,shape=inner_right]
twilightforest:time_stairs[facing=south,half=top,shape=outer_left]
twilightforest:time_stairs[facing=south,half=top,shape=outer_right]
twilightforest:time_stairs[facing=south,half=bottom,shape=straight]
twilightforest:time_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=west,half=top,shape=straight]
twilightforest:time_stairs[facing=west,half=top,shape=inner_left]
twilightforest:time_stairs[facing=west,half=top,shape=inner_right]
twilightforest:time_stairs[facing=west,half=top,shape=outer_left]
twilightforest:time_stairs[facing=west,half=top,shape=outer_right]
twilightforest:time_stairs[facing=west,half=bottom,shape=straight]
twilightforest:time_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:time_stairs[facing=east,half=top,shape=straight]
twilightforest:time_stairs[facing=east,half=top,shape=inner_left]
twilightforest:time_stairs[facing=east,half=top,shape=inner_right]
twilightforest:time_stairs[facing=east,half=top,shape=outer_left]
twilightforest:time_stairs[facing=east,half=top,shape=outer_right]
twilightforest:time_stairs[facing=east,half=bottom,shape=straight]
twilightforest:time_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:time_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:time_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:time_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:time_slab[half=top,variant=time]
twilightforest:time_slab[half=bottom,variant=time]
twilightforest:time_doubleslab[variant=time]
twilightforest:time_button[facing=down,powered=true]
twilightforest:time_button[facing=down,powered=false]
twilightforest:time_button[facing=up,powered=true]
twilightforest:time_button[facing=up,powered=false]
twilightforest:time_button[facing=north,powered=true]
twilightforest:time_button[facing=north,powered=false]
twilightforest:time_button[facing=south,powered=true]
twilightforest:time_button[facing=south,powered=false]
twilightforest:time_button[facing=west,powered=true]
twilightforest:time_button[facing=west,powered=false]
twilightforest:time_button[facing=east,powered=true]
twilightforest:time_button[facing=east,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:time_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:time_trapdoor[facing=north,half=top,open=true]
twilightforest:time_trapdoor[facing=north,half=top,open=false]
twilightforest:time_trapdoor[facing=north,half=bottom,open=true]
twilightforest:time_trapdoor[facing=north,half=bottom,open=false]
twilightforest:time_trapdoor[facing=south,half=top,open=true]
twilightforest:time_trapdoor[facing=south,half=top,open=false]
twilightforest:time_trapdoor[facing=south,half=bottom,open=true]
twilightforest:time_trapdoor[facing=south,half=bottom,open=false]
twilightforest:time_trapdoor[facing=west,half=top,open=true]
twilightforest:time_trapdoor[facing=west,half=top,open=false]
twilightforest:time_trapdoor[facing=west,half=bottom,open=true]
twilightforest:time_trapdoor[facing=west,half=bottom,open=false]
twilightforest:time_trapdoor[facing=east,half=top,open=true]
twilightforest:time_trapdoor[facing=east,half=top,open=false]
twilightforest:time_trapdoor[facing=east,half=bottom,open=true]
twilightforest:time_trapdoor[facing=east,half=bottom,open=false]
twilightforest:time_fence[east=true,north=true,south=true,west=true]
twilightforest:time_fence[east=true,north=true,south=true,west=false]
twilightforest:time_fence[east=true,north=true,south=false,west=true]
twilightforest:time_fence[east=true,north=true,south=false,west=false]
twilightforest:time_fence[east=true,north=false,south=true,west=true]
twilightforest:time_fence[east=true,north=false,south=true,west=false]
twilightforest:time_fence[east=true,north=false,south=false,west=true]
twilightforest:time_fence[east=true,north=false,south=false,west=false]
twilightforest:time_fence[east=false,north=true,south=true,west=true]
twilightforest:time_fence[east=false,north=true,south=true,west=false]
twilightforest:time_fence[east=false,north=true,south=false,west=true]
twilightforest:time_fence[east=false,north=true,south=false,west=false]
twilightforest:time_fence[east=false,north=false,south=true,west=true]
twilightforest:time_fence[east=false,north=false,south=true,west=false]
twilightforest:time_fence[east=false,north=false,south=false,west=true]
twilightforest:time_fence[east=false,north=false,south=false,west=false]
twilightforest:time_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:time_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:time_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:time_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:time_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:time_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:time_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:time_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:time_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:time_plate[powered=true]
twilightforest:time_plate[powered=false]
twilightforest:trans_planks
twilightforest:trans_stairs[facing=north,half=top,shape=straight]
twilightforest:trans_stairs[facing=north,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=north,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=north,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=north,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=north,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=south,half=top,shape=straight]
twilightforest:trans_stairs[facing=south,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=south,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=south,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=south,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=south,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=west,half=top,shape=straight]
twilightforest:trans_stairs[facing=west,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=west,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=west,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=west,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=west,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:trans_stairs[facing=east,half=top,shape=straight]
twilightforest:trans_stairs[facing=east,half=top,shape=inner_left]
twilightforest:trans_stairs[facing=east,half=top,shape=inner_right]
twilightforest:trans_stairs[facing=east,half=top,shape=outer_left]
twilightforest:trans_stairs[facing=east,half=top,shape=outer_right]
twilightforest:trans_stairs[facing=east,half=bottom,shape=straight]
twilightforest:trans_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:trans_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:trans_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:trans_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:trans_slab[half=top,variant=trans]
twilightforest:trans_slab[half=bottom,variant=trans]
twilightforest:trans_doubleslab[variant=trans]
twilightforest:trans_button[facing=down,powered=true]
twilightforest:trans_button[facing=down,powered=false]
twilightforest:trans_button[facing=up,powered=true]
twilightforest:trans_button[facing=up,powered=false]
twilightforest:trans_button[facing=north,powered=true]
twilightforest:trans_button[facing=north,powered=false]
twilightforest:trans_button[facing=south,powered=true]
twilightforest:trans_button[facing=south,powered=false]
twilightforest:trans_button[facing=west,powered=true]
twilightforest:trans_button[facing=west,powered=false]
twilightforest:trans_button[facing=east,powered=true]
twilightforest:trans_button[facing=east,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:trans_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:trans_trapdoor[facing=north,half=top,open=true]
twilightforest:trans_trapdoor[facing=north,half=top,open=false]
twilightforest:trans_trapdoor[facing=north,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=north,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=south,half=top,open=true]
twilightforest:trans_trapdoor[facing=south,half=top,open=false]
twilightforest:trans_trapdoor[facing=south,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=south,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=west,half=top,open=true]
twilightforest:trans_trapdoor[facing=west,half=top,open=false]
twilightforest:trans_trapdoor[facing=west,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=west,half=bottom,open=false]
twilightforest:trans_trapdoor[facing=east,half=top,open=true]
twilightforest:trans_trapdoor[facing=east,half=top,open=false]
twilightforest:trans_trapdoor[facing=east,half=bottom,open=true]
twilightforest:trans_trapdoor[facing=east,half=bottom,open=false]
twilightforest:trans_fence[east=true,north=true,south=true,west=true]
twilightforest:trans_fence[east=true,north=true,south=true,west=false]
twilightforest:trans_fence[east=true,north=true,south=false,west=true]
twilightforest:trans_fence[east=true,north=true,south=false,west=false]
twilightforest:trans_fence[east=true,north=false,south=true,west=true]
twilightforest:trans_fence[east=true,north=false,south=true,west=false]
twilightforest:trans_fence[east=true,north=false,south=false,west=true]
twilightforest:trans_fence[east=true,north=false,south=false,west=false]
twilightforest:trans_fence[east=false,north=true,south=true,west=true]
twilightforest:trans_fence[east=false,north=true,south=true,west=false]
twilightforest:trans_fence[east=false,north=true,south=false,west=true]
twilightforest:trans_fence[east=false,north=true,south=false,west=false]
twilightforest:trans_fence[east=false,north=false,south=true,west=true]
twilightforest:trans_fence[east=false,north=false,south=true,west=false]
twilightforest:trans_fence[east=false,north=false,south=false,west=true]
twilightforest:trans_fence[east=false,north=false,south=false,west=false]
twilightforest:trans_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:trans_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:trans_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:trans_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:trans_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:trans_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:trans_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:trans_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:trans_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:trans_plate[powered=true]
twilightforest:trans_plate[powered=false]
twilightforest:mine_planks
twilightforest:mine_stairs[facing=north,half=top,shape=straight]
twilightforest:mine_stairs[facing=north,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=north,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=north,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=north,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=north,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=south,half=top,shape=straight]
twilightforest:mine_stairs[facing=south,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=south,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=south,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=south,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=south,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=west,half=top,shape=straight]
twilightforest:mine_stairs[facing=west,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=west,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=west,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=west,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=west,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:mine_stairs[facing=east,half=top,shape=straight]
twilightforest:mine_stairs[facing=east,half=top,shape=inner_left]
twilightforest:mine_stairs[facing=east,half=top,shape=inner_right]
twilightforest:mine_stairs[facing=east,half=top,shape=outer_left]
twilightforest:mine_stairs[facing=east,half=top,shape=outer_right]
twilightforest:mine_stairs[facing=east,half=bottom,shape=straight]
twilightforest:mine_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:mine_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:mine_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:mine_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:mine_slab[half=top,variant=mine]
twilightforest:mine_slab[half=bottom,variant=mine]
twilightforest:mine_doubleslab[variant=mine]
twilightforest:mine_button[facing=down,powered=true]
twilightforest:mine_button[facing=down,powered=false]
twilightforest:mine_button[facing=up,powered=true]
twilightforest:mine_button[facing=up,powered=false]
twilightforest:mine_button[facing=north,powered=true]
twilightforest:mine_button[facing=north,powered=false]
twilightforest:mine_button[facing=south,powered=true]
twilightforest:mine_button[facing=south,powered=false]
twilightforest:mine_button[facing=west,powered=true]
twilightforest:mine_button[facing=west,powered=false]
twilightforest:mine_button[facing=east,powered=true]
twilightforest:mine_button[facing=east,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:mine_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:mine_trapdoor[facing=north,half=top,open=true]
twilightforest:mine_trapdoor[facing=north,half=top,open=false]
twilightforest:mine_trapdoor[facing=north,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=north,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=south,half=top,open=true]
twilightforest:mine_trapdoor[facing=south,half=top,open=false]
twilightforest:mine_trapdoor[facing=south,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=south,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=west,half=top,open=true]
twilightforest:mine_trapdoor[facing=west,half=top,open=false]
twilightforest:mine_trapdoor[facing=west,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=west,half=bottom,open=false]
twilightforest:mine_trapdoor[facing=east,half=top,open=true]
twilightforest:mine_trapdoor[facing=east,half=top,open=false]
twilightforest:mine_trapdoor[facing=east,half=bottom,open=true]
twilightforest:mine_trapdoor[facing=east,half=bottom,open=false]
twilightforest:mine_fence[east=true,north=true,south=true,west=true]
twilightforest:mine_fence[east=true,north=true,south=true,west=false]
twilightforest:mine_fence[east=true,north=true,south=false,west=true]
twilightforest:mine_fence[east=true,north=true,south=false,west=false]
twilightforest:mine_fence[east=true,north=false,south=true,west=true]
twilightforest:mine_fence[east=true,north=false,south=true,west=false]
twilightforest:mine_fence[east=true,north=false,south=false,west=true]
twilightforest:mine_fence[east=true,north=false,south=false,west=false]
twilightforest:mine_fence[east=false,north=true,south=true,west=true]
twilightforest:mine_fence[east=false,north=true,south=true,west=false]
twilightforest:mine_fence[east=false,north=true,south=false,west=true]
twilightforest:mine_fence[east=false,north=true,south=false,west=false]
twilightforest:mine_fence[east=false,north=false,south=true,west=true]
twilightforest:mine_fence[east=false,north=false,south=true,west=false]
twilightforest:mine_fence[east=false,north=false,south=false,west=true]
twilightforest:mine_fence[east=false,north=false,south=false,west=false]
twilightforest:mine_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:mine_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:mine_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:mine_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:mine_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:mine_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:mine_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:mine_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:mine_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:mine_plate[powered=true]
twilightforest:mine_plate[powered=false]
twilightforest:sort_planks
twilightforest:sort_stairs[facing=north,half=top,shape=straight]
twilightforest:sort_stairs[facing=north,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=north,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=north,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=north,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=north,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=north,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=north,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=north,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=north,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=south,half=top,shape=straight]
twilightforest:sort_stairs[facing=south,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=south,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=south,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=south,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=south,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=south,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=south,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=south,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=south,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=west,half=top,shape=straight]
twilightforest:sort_stairs[facing=west,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=west,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=west,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=west,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=west,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=west,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=west,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=west,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=west,half=bottom,shape=outer_right]
twilightforest:sort_stairs[facing=east,half=top,shape=straight]
twilightforest:sort_stairs[facing=east,half=top,shape=inner_left]
twilightforest:sort_stairs[facing=east,half=top,shape=inner_right]
twilightforest:sort_stairs[facing=east,half=top,shape=outer_left]
twilightforest:sort_stairs[facing=east,half=top,shape=outer_right]
twilightforest:sort_stairs[facing=east,half=bottom,shape=straight]
twilightforest:sort_stairs[facing=east,half=bottom,shape=inner_left]
twilightforest:sort_stairs[facing=east,half=bottom,shape=inner_right]
twilightforest:sort_stairs[facing=east,half=bottom,shape=outer_left]
twilightforest:sort_stairs[facing=east,half=bottom,shape=outer_right]
twilightforest:sort_slab[half=top,variant=sort]
twilightforest:sort_slab[half=bottom,variant=sort]
twilightforest:sort_doubleslab[variant=sort]
twilightforest:sort_button[facing=down,powered=true]
twilightforest:sort_button[facing=down,powered=false]
twilightforest:sort_button[facing=up,powered=true]
twilightforest:sort_button[facing=up,powered=false]
twilightforest:sort_button[facing=north,powered=true]
twilightforest:sort_button[facing=north,powered=false]
twilightforest:sort_button[facing=south,powered=true]
twilightforest:sort_button[facing=south,powered=false]
twilightforest:sort_button[facing=west,powered=true]
twilightforest:sort_button[facing=west,powered=false]
twilightforest:sort_button[facing=east,powered=true]
twilightforest:sort_button[facing=east,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=north,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=north,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=south,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=south,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=west,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=west,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=east,half=upper,hinge=right,open=false,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=true,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=true,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=false,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=left,open=false,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=true,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=true,powered=false]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=false,powered=true]
twilightforest:sort_door[facing=east,half=lower,hinge=right,open=false,powered=false]
twilightforest:sort_trapdoor[facing=north,half=top,open=true]
twilightforest:sort_trapdoor[facing=north,half=top,open=false]
twilightforest:sort_trapdoor[facing=north,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=north,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=south,half=top,open=true]
twilightforest:sort_trapdoor[facing=south,half=top,open=false]
twilightforest:sort_trapdoor[facing=south,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=south,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=west,half=top,open=true]
twilightforest:sort_trapdoor[facing=west,half=top,open=false]
twilightforest:sort_trapdoor[facing=west,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=west,half=bottom,open=false]
twilightforest:sort_trapdoor[facing=east,half=top,open=true]
twilightforest:sort_trapdoor[facing=east,half=top,open=false]
twilightforest:sort_trapdoor[facing=east,half=bottom,open=true]
twilightforest:sort_trapdoor[facing=east,half=bottom,open=false]
twilightforest:sort_fence[east=true,north=true,south=true,west=true]
twilightforest:sort_fence[east=true,north=true,south=true,west=false]
twilightforest:sort_fence[east=true,north=true,south=false,west=true]
twilightforest:sort_fence[east=true,north=true,south=false,west=false]
twilightforest:sort_fence[east=true,north=false,south=true,west=true]
twilightforest:sort_fence[east=true,north=false,south=true,west=false]
twilightforest:sort_fence[east=true,north=false,south=false,west=true]
twilightforest:sort_fence[east=true,north=false,south=false,west=false]
twilightforest:sort_fence[east=false,north=true,south=true,west=true]
twilightforest:sort_fence[east=false,north=true,south=true,west=false]
twilightforest:sort_fence[east=false,north=true,south=false,west=true]
twilightforest:sort_fence[east=false,north=true,south=false,west=false]
twilightforest:sort_fence[east=false,north=false,south=true,west=true]
twilightforest:sort_fence[east=false,north=false,south=true,west=false]
twilightforest:sort_fence[east=false,north=false,south=false,west=true]
twilightforest:sort_fence[east=false,north=false,south=false,west=false]
twilightforest:sort_gate[facing=north,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=north,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=north,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=north,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=north,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=north,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=north,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=north,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=south,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=south,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=south,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=south,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=south,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=south,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=south,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=south,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=west,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=west,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=west,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=west,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=west,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=west,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=west,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=west,in_wall=false,open=false,powered=false]
twilightforest:sort_gate[facing=east,in_wall=true,open=true,powered=true]
twilightforest:sort_gate[facing=east,in_wall=true,open=true,powered=false]
twilightforest:sort_gate[facing=east,in_wall=true,open=false,powered=true]
twilightforest:sort_gate[facing=east,in_wall=true,open=false,powered=false]
twilightforest:sort_gate[facing=east,in_wall=false,open=true,powered=true]
twilightforest:sort_gate[facing=east,in_wall=false,open=true,powered=false]
twilightforest:sort_gate[facing=east,in_wall=false,open=false,powered=true]
twilightforest:sort_gate[facing=east,in_wall=false,open=false,powered=false]
twilightforest:sort_plate[powered=true]
twilightforest:sort_plate[powered=false]
twilightforest:terrorcotta_circle[facing=north]
twilightforest:terrorcotta_circle[facing=south]
twilightforest:terrorcotta_circle[facing=west]
twilightforest:terrorcotta_circle[facing=east]
twilightforest:terrorcotta_diagonal[is_rotated=true]
twilightforest:terrorcotta_diagonal[is_rotated=false]
twilightforest:stone_twist[axis=x]
twilightforest:stone_twist[axis=y]
twilightforest:stone_twist[axis=z]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=x,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=y,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=true,east=false,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=true,north=false,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=true,south=false,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=true,up=false,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=true,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=true,west=false]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=false,west=true]
twilightforest:stone_twist_thin[axis=z,down=false,east=false,north=false,south=false,up=false,west=false]
twilightforest:molten_fierymetal[level=0]
twilightforest:molten_fierymetal[level=1]
twilightforest:molten_fierymetal[level=2]
twilightforest:molten_fierymetal[level=3]
twilightforest:molten_fierymetal[level=4]
twilightforest:molten_fierymetal[level=5]
twilightforest:molten_fierymetal[level=6]
twilightforest:molten_fierymetal[level=7]
twilightforest:molten_fierymetal[level=8]
twilightforest:molten_fierymetal[level=9]
twilightforest:molten_fierymetal[level=10]
twilightforest:molten_fierymetal[level=11]
twilightforest:molten_fierymetal[level=12]
twilightforest:molten_fierymetal[level=13]
twilightforest:molten_fierymetal[level=14]
twilightforest:molten_fierymetal[level=15]
twilightforest:molten_knightmetal[level=0]
twilightforest:molten_knightmetal[level=1]
twilightforest:molten_knightmetal[level=2]
twilightforest:molten_knightmetal[level=3]
twilightforest:molten_knightmetal[level=4]
twilightforest:molten_knightmetal[level=5]
twilightforest:molten_knightmetal[level=6]
twilightforest:molten_knightmetal[level=7]
twilightforest:molten_knightmetal[level=8]
twilightforest:molten_knightmetal[level=9]
twilightforest:molten_knightmetal[level=10]
twilightforest:molten_knightmetal[level=11]
twilightforest:molten_knightmetal[level=12]
twilightforest:molten_knightmetal[level=13]
twilightforest:molten_knightmetal[level=14]
twilightforest:molten_knightmetal[level=15]
twilightforest:fiery_essence[level=0]
twilightforest:fiery_essence[level=1]
twilightforest:fiery_essence[level=2]
twilightforest:fiery_essence[level=3]
twilightforest:fiery_essence[level=4]
twilightforest:fiery_essence[level=5]
twilightforest:fiery_essence[level=6]
twilightforest:fiery_essence[level=7]
twilightforest:fiery_essence[level=8]
twilightforest:fiery_essence[level=9]
twilightforest:fiery_essence[level=10]
twilightforest:fiery_essence[level=11]
twilightforest:fiery_essence[level=12]
twilightforest:fiery_essence[level=13]
twilightforest:fiery_essence[level=14]
twilightforest:fiery_essence[level=15]
tconstruct:soil[type=grout]
tconstruct:soil[type=slimy_mud_green]
tconstruct:soil[type=slimy_mud_blue]
tconstruct:soil[type=graveyard]
tconstruct:soil[type=consecrated]
tconstruct:soil[type=slimy_mud_magma]
tconstruct:slime[type=green]
tconstruct:slime[type=blue]
tconstruct:slime[type=purple]
tconstruct:slime[type=blood]
tconstruct:slime[type=magma]
tconstruct:slime[type=pink]
tconstruct:slime_congealed[type=green]
tconstruct:slime_congealed[type=blue]
tconstruct:slime_congealed[type=purple]
tconstruct:slime_congealed[type=blood]
tconstruct:slime_congealed[type=magma]
tconstruct:slime_congealed[type=pink]
tconstruct:ore[type=cobalt]
tconstruct:ore[type=ardite]
tconstruct:firewood[type=lavawood]
tconstruct:firewood[type=firewood]
tconstruct:deco_ground[type=mudbrick]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=white,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=orange,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=magenta,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=light_blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=yellow,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=lime,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=pink,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=gray,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=silver,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=cyan,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=purple,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=blue,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=brown,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=green,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=red,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true]
tconstruct:clear_stained_glass[color=black,connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false]
tconstruct:deco_ground_slab[half=top,type=mudbrick]
tconstruct:deco_ground_slab[half=bottom,type=mudbrick]
tconstruct:firewood_slab[half=top,type=lavawood]
tconstruct:firewood_slab[half=top,type=firewood]
tconstruct:firewood_slab[half=bottom,type=lavawood]
tconstruct:firewood_slab[half=bottom,type=firewood]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=north,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=south,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=west,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=straight]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=inner_left]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=inner_right]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=outer_left]
tconstruct:mudbrick_stairs[facing=east,half=top,shape=outer_right]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=straight]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:mudbrick_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=north,half=top,shape=straight]
tconstruct:firewood_stairs[facing=north,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=north,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=north,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=north,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=south,half=top,shape=straight]
tconstruct:firewood_stairs[facing=south,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=south,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=south,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=south,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=west,half=top,shape=straight]
tconstruct:firewood_stairs[facing=west,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=west,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=west,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=west,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:firewood_stairs[facing=east,half=top,shape=straight]
tconstruct:firewood_stairs[facing=east,half=top,shape=inner_left]
tconstruct:firewood_stairs[facing=east,half=top,shape=inner_right]
tconstruct:firewood_stairs[facing=east,half=top,shape=outer_left]
tconstruct:firewood_stairs[facing=east,half=top,shape=outer_right]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=straight]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:firewood_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=north,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=north,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=north,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=north,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=north,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=south,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=south,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=south,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=south,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=south,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=west,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=west,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=west,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=west,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=west,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:lavawood_stairs[facing=east,half=top,shape=straight]
tconstruct:lavawood_stairs[facing=east,half=top,shape=inner_left]
tconstruct:lavawood_stairs[facing=east,half=top,shape=inner_right]
tconstruct:lavawood_stairs[facing=east,half=top,shape=outer_left]
tconstruct:lavawood_stairs[facing=east,half=top,shape=outer_right]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=straight]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:lavawood_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:metal[type=cobalt]
tconstruct:metal[type=ardite]
tconstruct:metal[type=manyullyn]
tconstruct:metal[type=knightslime]
tconstruct:metal[type=pigiron]
tconstruct:metal[type=alubrass]
tconstruct:metal[type=silky_jewel]
tconstruct:glow[facing=down]
tconstruct:glow[facing=up]
tconstruct:glow[facing=north]
tconstruct:glow[facing=south]
tconstruct:glow[facing=west]
tconstruct:glow[facing=east]
tconstruct:slime_dirt[type=green]
tconstruct:slime_dirt[type=blue]
tconstruct:slime_dirt[type=purple]
tconstruct:slime_dirt[type=magma]
tconstruct:slime_grass[foliage=blue,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=blue,snowy=true,type=green]
tconstruct:slime_grass[foliage=blue,snowy=true,type=blue]
tconstruct:slime_grass[foliage=blue,snowy=true,type=purple]
tconstruct:slime_grass[foliage=blue,snowy=true,type=magma]
tconstruct:slime_grass[foliage=blue,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=blue,snowy=false,type=green]
tconstruct:slime_grass[foliage=blue,snowy=false,type=blue]
tconstruct:slime_grass[foliage=blue,snowy=false,type=purple]
tconstruct:slime_grass[foliage=blue,snowy=false,type=magma]
tconstruct:slime_grass[foliage=purple,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=purple,snowy=true,type=green]
tconstruct:slime_grass[foliage=purple,snowy=true,type=blue]
tconstruct:slime_grass[foliage=purple,snowy=true,type=purple]
tconstruct:slime_grass[foliage=purple,snowy=true,type=magma]
tconstruct:slime_grass[foliage=purple,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=purple,snowy=false,type=green]
tconstruct:slime_grass[foliage=purple,snowy=false,type=blue]
tconstruct:slime_grass[foliage=purple,snowy=false,type=purple]
tconstruct:slime_grass[foliage=purple,snowy=false,type=magma]
tconstruct:slime_grass[foliage=orange,snowy=true,type=vanilla]
tconstruct:slime_grass[foliage=orange,snowy=true,type=green]
tconstruct:slime_grass[foliage=orange,snowy=true,type=blue]
tconstruct:slime_grass[foliage=orange,snowy=true,type=purple]
tconstruct:slime_grass[foliage=orange,snowy=true,type=magma]
tconstruct:slime_grass[foliage=orange,snowy=false,type=vanilla]
tconstruct:slime_grass[foliage=orange,snowy=false,type=green]
tconstruct:slime_grass[foliage=orange,snowy=false,type=blue]
tconstruct:slime_grass[foliage=orange,snowy=false,type=purple]
tconstruct:slime_grass[foliage=orange,snowy=false,type=magma]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=blue]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=purple]
tconstruct:slime_leaves[check_decay=true,decayable=true,foliage=orange]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=blue]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=purple]
tconstruct:slime_leaves[check_decay=true,decayable=false,foliage=orange]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=blue]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=purple]
tconstruct:slime_leaves[check_decay=false,decayable=true,foliage=orange]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=blue]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=purple]
tconstruct:slime_leaves[check_decay=false,decayable=false,foliage=orange]
tconstruct:slime_grass_tall[foliage=blue,type=tall_grass]
tconstruct:slime_grass_tall[foliage=blue,type=fern]
tconstruct:slime_grass_tall[foliage=purple,type=tall_grass]
tconstruct:slime_grass_tall[foliage=purple,type=fern]
tconstruct:slime_grass_tall[foliage=orange,type=tall_grass]
tconstruct:slime_grass_tall[foliage=orange,type=fern]
tconstruct:slime_sapling[foliage=blue,stage=0,type=oak]
tconstruct:slime_sapling[foliage=blue,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=blue,stage=0,type=birch]
tconstruct:slime_sapling[foliage=blue,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=blue,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=blue,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=blue,stage=1,type=oak]
tconstruct:slime_sapling[foliage=blue,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=blue,stage=1,type=birch]
tconstruct:slime_sapling[foliage=blue,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=blue,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=blue,stage=1,type=dark_oak]
tconstruct:slime_sapling[foliage=purple,stage=0,type=oak]
tconstruct:slime_sapling[foliage=purple,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=purple,stage=0,type=birch]
tconstruct:slime_sapling[foliage=purple,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=purple,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=purple,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=purple,stage=1,type=oak]
tconstruct:slime_sapling[foliage=purple,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=purple,stage=1,type=birch]
tconstruct:slime_sapling[foliage=purple,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=purple,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=purple,stage=1,type=dark_oak]
tconstruct:slime_sapling[foliage=orange,stage=0,type=oak]
tconstruct:slime_sapling[foliage=orange,stage=0,type=spruce]
tconstruct:slime_sapling[foliage=orange,stage=0,type=birch]
tconstruct:slime_sapling[foliage=orange,stage=0,type=jungle]
tconstruct:slime_sapling[foliage=orange,stage=0,type=acacia]
tconstruct:slime_sapling[foliage=orange,stage=0,type=dark_oak]
tconstruct:slime_sapling[foliage=orange,stage=1,type=oak]
tconstruct:slime_sapling[foliage=orange,stage=1,type=spruce]
tconstruct:slime_sapling[foliage=orange,stage=1,type=birch]
tconstruct:slime_sapling[foliage=orange,stage=1,type=jungle]
tconstruct:slime_sapling[foliage=orange,stage=1,type=acacia]
tconstruct:slime_sapling[foliage=orange,stage=1,type=dark_oak]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_end[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue_mid[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_blue[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_end[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple_mid[east=false,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=true,north=false,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=true,south=false,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=true,up=false,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=true,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=true,west=false]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=false,west=true]
tconstruct:slime_vine_purple[east=false,north=false,south=false,up=false,west=false]
tconstruct:tooltables[type=craftingstation]
tconstruct:tooltables[type=stenciltable]
tconstruct:tooltables[type=partbuilder]
tconstruct:tooltables[type=toolstation]
tconstruct:tooltables[type=patternchest]
tconstruct:tooltables[type=partchest]
tconstruct:toolforge
tconstruct:seared[type=stone]
tconstruct:seared[type=cobble]
tconstruct:seared[type=paver]
tconstruct:seared[type=brick]
tconstruct:seared[type=brick_cracked]
tconstruct:seared[type=brick_fancy]
tconstruct:seared[type=brick_square]
tconstruct:seared[type=road]
tconstruct:seared[type=creeper]
tconstruct:seared[type=brick_triangle]
tconstruct:seared[type=brick_small]
tconstruct:seared[type=tile]
tconstruct:smeltery_controller[active=true,facing=north]
tconstruct:smeltery_controller[active=true,facing=south]
tconstruct:smeltery_controller[active=true,facing=west]
tconstruct:smeltery_controller[active=true,facing=east]
tconstruct:smeltery_controller[active=false,facing=north]
tconstruct:smeltery_controller[active=false,facing=south]
tconstruct:smeltery_controller[active=false,facing=west]
tconstruct:smeltery_controller[active=false,facing=east]
tconstruct:seared_tank[has_knob=true,type=tank]
tconstruct:seared_tank[has_knob=true,type=gauge]
tconstruct:seared_tank[has_knob=true,type=window]
tconstruct:seared_tank[has_knob=false,type=tank]
tconstruct:seared_tank[has_knob=false,type=gauge]
tconstruct:seared_tank[has_knob=false,type=window]
tconstruct:faucet[facing=up]
tconstruct:faucet[facing=north]
tconstruct:faucet[facing=south]
tconstruct:faucet[facing=west]
tconstruct:faucet[facing=east]
tconstruct:channel[down=true,east=none,north=none,south=none,west=none]
tconstruct:channel[down=true,east=none,north=none,south=none,west=in]
tconstruct:channel[down=true,east=none,north=none,south=none,west=out]
tconstruct:channel[down=true,east=none,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=in,west=none]
tconstruct:channel[down=true,east=none,north=none,south=in,west=in]
tconstruct:channel[down=true,east=none,north=none,south=in,west=out]
tconstruct:channel[down=true,east=none,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=out,west=none]
tconstruct:channel[down=true,east=none,north=none,south=out,west=in]
tconstruct:channel[down=true,east=none,north=none,south=out,west=out]
tconstruct:channel[down=true,east=none,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=none,west=none]
tconstruct:channel[down=true,east=none,north=in,south=none,west=in]
tconstruct:channel[down=true,east=none,north=in,south=none,west=out]
tconstruct:channel[down=true,east=none,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=in,west=none]
tconstruct:channel[down=true,east=none,north=in,south=in,west=in]
tconstruct:channel[down=true,east=none,north=in,south=in,west=out]
tconstruct:channel[down=true,east=none,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=out,west=none]
tconstruct:channel[down=true,east=none,north=in,south=out,west=in]
tconstruct:channel[down=true,east=none,north=in,south=out,west=out]
tconstruct:channel[down=true,east=none,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=none,west=none]
tconstruct:channel[down=true,east=none,north=out,south=none,west=in]
tconstruct:channel[down=true,east=none,north=out,south=none,west=out]
tconstruct:channel[down=true,east=none,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=in,west=none]
tconstruct:channel[down=true,east=none,north=out,south=in,west=in]
tconstruct:channel[down=true,east=none,north=out,south=in,west=out]
tconstruct:channel[down=true,east=none,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=out,west=none]
tconstruct:channel[down=true,east=none,north=out,south=out,west=in]
tconstruct:channel[down=true,east=none,north=out,south=out,west=out]
tconstruct:channel[down=true,east=none,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=none,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=none,west=none]
tconstruct:channel[down=true,east=in,north=none,south=none,west=in]
tconstruct:channel[down=true,east=in,north=none,south=none,west=out]
tconstruct:channel[down=true,east=in,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=in,west=none]
tconstruct:channel[down=true,east=in,north=none,south=in,west=in]
tconstruct:channel[down=true,east=in,north=none,south=in,west=out]
tconstruct:channel[down=true,east=in,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=out,west=none]
tconstruct:channel[down=true,east=in,north=none,south=out,west=in]
tconstruct:channel[down=true,east=in,north=none,south=out,west=out]
tconstruct:channel[down=true,east=in,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=none,west=none]
tconstruct:channel[down=true,east=in,north=in,south=none,west=in]
tconstruct:channel[down=true,east=in,north=in,south=none,west=out]
tconstruct:channel[down=true,east=in,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=in,west=none]
tconstruct:channel[down=true,east=in,north=in,south=in,west=in]
tconstruct:channel[down=true,east=in,north=in,south=in,west=out]
tconstruct:channel[down=true,east=in,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=out,west=none]
tconstruct:channel[down=true,east=in,north=in,south=out,west=in]
tconstruct:channel[down=true,east=in,north=in,south=out,west=out]
tconstruct:channel[down=true,east=in,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=none,west=none]
tconstruct:channel[down=true,east=in,north=out,south=none,west=in]
tconstruct:channel[down=true,east=in,north=out,south=none,west=out]
tconstruct:channel[down=true,east=in,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=in,west=none]
tconstruct:channel[down=true,east=in,north=out,south=in,west=in]
tconstruct:channel[down=true,east=in,north=out,south=in,west=out]
tconstruct:channel[down=true,east=in,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=out,west=none]
tconstruct:channel[down=true,east=in,north=out,south=out,west=in]
tconstruct:channel[down=true,east=in,north=out,south=out,west=out]
tconstruct:channel[down=true,east=in,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=in,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=none,west=none]
tconstruct:channel[down=true,east=out,north=none,south=none,west=in]
tconstruct:channel[down=true,east=out,north=none,south=none,west=out]
tconstruct:channel[down=true,east=out,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=in,west=none]
tconstruct:channel[down=true,east=out,north=none,south=in,west=in]
tconstruct:channel[down=true,east=out,north=none,south=in,west=out]
tconstruct:channel[down=true,east=out,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=out,west=none]
tconstruct:channel[down=true,east=out,north=none,south=out,west=in]
tconstruct:channel[down=true,east=out,north=none,south=out,west=out]
tconstruct:channel[down=true,east=out,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=none,west=none]
tconstruct:channel[down=true,east=out,north=in,south=none,west=in]
tconstruct:channel[down=true,east=out,north=in,south=none,west=out]
tconstruct:channel[down=true,east=out,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=in,west=none]
tconstruct:channel[down=true,east=out,north=in,south=in,west=in]
tconstruct:channel[down=true,east=out,north=in,south=in,west=out]
tconstruct:channel[down=true,east=out,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=out,west=none]
tconstruct:channel[down=true,east=out,north=in,south=out,west=in]
tconstruct:channel[down=true,east=out,north=in,south=out,west=out]
tconstruct:channel[down=true,east=out,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=none,west=none]
tconstruct:channel[down=true,east=out,north=out,south=none,west=in]
tconstruct:channel[down=true,east=out,north=out,south=none,west=out]
tconstruct:channel[down=true,east=out,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=in,west=none]
tconstruct:channel[down=true,east=out,north=out,south=in,west=in]
tconstruct:channel[down=true,east=out,north=out,south=in,west=out]
tconstruct:channel[down=true,east=out,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=out,west=none]
tconstruct:channel[down=true,east=out,north=out,south=out,west=in]
tconstruct:channel[down=true,east=out,north=out,south=out,west=out]
tconstruct:channel[down=true,east=out,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=out,north=lever,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=none,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=in,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=out,south=lever,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=none,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=in,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=out,west=lever]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=none]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=in]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=out]
tconstruct:channel[down=true,east=lever,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=none,west=none]
tconstruct:channel[down=false,east=none,north=none,south=none,west=in]
tconstruct:channel[down=false,east=none,north=none,south=none,west=out]
tconstruct:channel[down=false,east=none,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=in,west=none]
tconstruct:channel[down=false,east=none,north=none,south=in,west=in]
tconstruct:channel[down=false,east=none,north=none,south=in,west=out]
tconstruct:channel[down=false,east=none,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=out,west=none]
tconstruct:channel[down=false,east=none,north=none,south=out,west=in]
tconstruct:channel[down=false,east=none,north=none,south=out,west=out]
tconstruct:channel[down=false,east=none,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=none,west=none]
tconstruct:channel[down=false,east=none,north=in,south=none,west=in]
tconstruct:channel[down=false,east=none,north=in,south=none,west=out]
tconstruct:channel[down=false,east=none,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=in,west=none]
tconstruct:channel[down=false,east=none,north=in,south=in,west=in]
tconstruct:channel[down=false,east=none,north=in,south=in,west=out]
tconstruct:channel[down=false,east=none,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=out,west=none]
tconstruct:channel[down=false,east=none,north=in,south=out,west=in]
tconstruct:channel[down=false,east=none,north=in,south=out,west=out]
tconstruct:channel[down=false,east=none,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=none,west=none]
tconstruct:channel[down=false,east=none,north=out,south=none,west=in]
tconstruct:channel[down=false,east=none,north=out,south=none,west=out]
tconstruct:channel[down=false,east=none,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=in,west=none]
tconstruct:channel[down=false,east=none,north=out,south=in,west=in]
tconstruct:channel[down=false,east=none,north=out,south=in,west=out]
tconstruct:channel[down=false,east=none,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=out,west=none]
tconstruct:channel[down=false,east=none,north=out,south=out,west=in]
tconstruct:channel[down=false,east=none,north=out,south=out,west=out]
tconstruct:channel[down=false,east=none,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=none,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=none,west=none]
tconstruct:channel[down=false,east=in,north=none,south=none,west=in]
tconstruct:channel[down=false,east=in,north=none,south=none,west=out]
tconstruct:channel[down=false,east=in,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=in,west=none]
tconstruct:channel[down=false,east=in,north=none,south=in,west=in]
tconstruct:channel[down=false,east=in,north=none,south=in,west=out]
tconstruct:channel[down=false,east=in,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=out,west=none]
tconstruct:channel[down=false,east=in,north=none,south=out,west=in]
tconstruct:channel[down=false,east=in,north=none,south=out,west=out]
tconstruct:channel[down=false,east=in,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=none,west=none]
tconstruct:channel[down=false,east=in,north=in,south=none,west=in]
tconstruct:channel[down=false,east=in,north=in,south=none,west=out]
tconstruct:channel[down=false,east=in,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=in,west=none]
tconstruct:channel[down=false,east=in,north=in,south=in,west=in]
tconstruct:channel[down=false,east=in,north=in,south=in,west=out]
tconstruct:channel[down=false,east=in,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=out,west=none]
tconstruct:channel[down=false,east=in,north=in,south=out,west=in]
tconstruct:channel[down=false,east=in,north=in,south=out,west=out]
tconstruct:channel[down=false,east=in,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=none,west=none]
tconstruct:channel[down=false,east=in,north=out,south=none,west=in]
tconstruct:channel[down=false,east=in,north=out,south=none,west=out]
tconstruct:channel[down=false,east=in,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=in,west=none]
tconstruct:channel[down=false,east=in,north=out,south=in,west=in]
tconstruct:channel[down=false,east=in,north=out,south=in,west=out]
tconstruct:channel[down=false,east=in,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=out,west=none]
tconstruct:channel[down=false,east=in,north=out,south=out,west=in]
tconstruct:channel[down=false,east=in,north=out,south=out,west=out]
tconstruct:channel[down=false,east=in,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=in,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=none,west=none]
tconstruct:channel[down=false,east=out,north=none,south=none,west=in]
tconstruct:channel[down=false,east=out,north=none,south=none,west=out]
tconstruct:channel[down=false,east=out,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=in,west=none]
tconstruct:channel[down=false,east=out,north=none,south=in,west=in]
tconstruct:channel[down=false,east=out,north=none,south=in,west=out]
tconstruct:channel[down=false,east=out,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=out,west=none]
tconstruct:channel[down=false,east=out,north=none,south=out,west=in]
tconstruct:channel[down=false,east=out,north=none,south=out,west=out]
tconstruct:channel[down=false,east=out,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=none,west=none]
tconstruct:channel[down=false,east=out,north=in,south=none,west=in]
tconstruct:channel[down=false,east=out,north=in,south=none,west=out]
tconstruct:channel[down=false,east=out,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=in,west=none]
tconstruct:channel[down=false,east=out,north=in,south=in,west=in]
tconstruct:channel[down=false,east=out,north=in,south=in,west=out]
tconstruct:channel[down=false,east=out,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=out,west=none]
tconstruct:channel[down=false,east=out,north=in,south=out,west=in]
tconstruct:channel[down=false,east=out,north=in,south=out,west=out]
tconstruct:channel[down=false,east=out,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=none,west=none]
tconstruct:channel[down=false,east=out,north=out,south=none,west=in]
tconstruct:channel[down=false,east=out,north=out,south=none,west=out]
tconstruct:channel[down=false,east=out,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=in,west=none]
tconstruct:channel[down=false,east=out,north=out,south=in,west=in]
tconstruct:channel[down=false,east=out,north=out,south=in,west=out]
tconstruct:channel[down=false,east=out,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=out,west=none]
tconstruct:channel[down=false,east=out,north=out,south=out,west=in]
tconstruct:channel[down=false,east=out,north=out,south=out,west=out]
tconstruct:channel[down=false,east=out,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=out,north=lever,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=none,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=in,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=out,south=lever,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=none,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=in,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=out,west=lever]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=none]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=in]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=out]
tconstruct:channel[down=false,east=lever,north=lever,south=lever,west=lever]
tconstruct:casting[type=table]
tconstruct:casting[type=basin]
tconstruct:smeltery_io[facing=north,type=drain]
tconstruct:smeltery_io[facing=south,type=drain]
tconstruct:smeltery_io[facing=west,type=drain]
tconstruct:smeltery_io[facing=east,type=drain]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=true,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=true,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=true,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=true,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=true,connected_west=false,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=true,type=glass]
tconstruct:seared_glass[connected_down=false,connected_east=false,connected_north=false,connected_south=false,connected_up=false,connected_west=false,type=glass]
tconstruct:seared_furnace_controller[active=true,facing=north]
tconstruct:seared_furnace_controller[active=true,facing=south]
tconstruct:seared_furnace_controller[active=true,facing=west]
tconstruct:seared_furnace_controller[active=true,facing=east]
tconstruct:seared_furnace_controller[active=false,facing=north]
tconstruct:seared_furnace_controller[active=false,facing=south]
tconstruct:seared_furnace_controller[active=false,facing=west]
tconstruct:seared_furnace_controller[active=false,facing=east]
tconstruct:tinker_tank_controller[active=true,facing=north]
tconstruct:tinker_tank_controller[active=true,facing=south]
tconstruct:tinker_tank_controller[active=true,facing=west]
tconstruct:tinker_tank_controller[active=true,facing=east]
tconstruct:tinker_tank_controller[active=false,facing=north]
tconstruct:tinker_tank_controller[active=false,facing=south]
tconstruct:tinker_tank_controller[active=false,facing=west]
tconstruct:tinker_tank_controller[active=false,facing=east]
tconstruct:seared_slab[half=top,type=stone]
tconstruct:seared_slab[half=top,type=cobble]
tconstruct:seared_slab[half=top,type=paver]
tconstruct:seared_slab[half=top,type=brick]
tconstruct:seared_slab[half=top,type=brick_cracked]
tconstruct:seared_slab[half=top,type=brick_fancy]
tconstruct:seared_slab[half=top,type=brick_square]
tconstruct:seared_slab[half=top,type=road]
tconstruct:seared_slab[half=bottom,type=stone]
tconstruct:seared_slab[half=bottom,type=cobble]
tconstruct:seared_slab[half=bottom,type=paver]
tconstruct:seared_slab[half=bottom,type=brick]
tconstruct:seared_slab[half=bottom,type=brick_cracked]
tconstruct:seared_slab[half=bottom,type=brick_fancy]
tconstruct:seared_slab[half=bottom,type=brick_square]
tconstruct:seared_slab[half=bottom,type=road]
tconstruct:seared_slab2[half=top,type=creeper]
tconstruct:seared_slab2[half=top,type=brick_triangle]
tconstruct:seared_slab2[half=top,type=brick_small]
tconstruct:seared_slab2[half=top,type=tile]
tconstruct:seared_slab2[half=bottom,type=creeper]
tconstruct:seared_slab2[half=bottom,type=brick_triangle]
tconstruct:seared_slab2[half=bottom,type=brick_small]
tconstruct:seared_slab2[half=bottom,type=tile]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_stone[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_stone[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_cobble[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_paver[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_paver[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_road[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_road[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_road[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_road[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_road[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_road[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_tile[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_tile[facing=east,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=north,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=south,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=west,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=straight]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=east,half=top,shape=outer_right]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=straight]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tconstruct:seared_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tconstruct:stone_torch[facing=up]
tconstruct:stone_torch[facing=north]
tconstruct:stone_torch[facing=south]
tconstruct:stone_torch[facing=west]
tconstruct:stone_torch[facing=east]
tconstruct:stone_ladder[facing=north]
tconstruct:stone_ladder[facing=south]
tconstruct:stone_ladder[facing=west]
tconstruct:stone_ladder[facing=east]
tconstruct:punji[east=true,facing=down,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=down,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=down,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=down,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=down,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=down,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=down,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=down,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=up,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=up,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=up,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=up,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=up,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=up,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=up,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=up,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=north,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=north,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=north,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=north,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=north,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=north,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=north,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=north,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=south,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=south,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=south,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=south,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=south,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=south,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=south,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=south,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=west,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=west,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=west,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=west,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=west,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=west,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=west,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=west,north=false,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=east,north=true,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=east,north=true,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=east,north=true,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=east,north=true,northeast=false,northwest=false]
tconstruct:punji[east=true,facing=east,north=false,northeast=true,northwest=true]
tconstruct:punji[east=true,facing=east,north=false,northeast=true,northwest=false]
tconstruct:punji[east=true,facing=east,north=false,northeast=false,northwest=true]
tconstruct:punji[east=true,facing=east,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=down,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=down,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=down,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=down,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=down,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=down,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=down,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=down,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=up,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=up,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=up,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=up,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=up,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=up,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=up,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=up,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=north,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=north,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=north,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=north,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=north,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=north,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=north,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=north,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=south,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=south,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=south,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=south,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=south,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=south,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=south,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=south,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=west,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=west,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=west,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=west,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=west,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=west,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=west,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=west,north=false,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=east,north=true,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=east,north=true,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=east,north=true,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=east,north=true,northeast=false,northwest=false]
tconstruct:punji[east=false,facing=east,north=false,northeast=true,northwest=true]
tconstruct:punji[east=false,facing=east,north=false,northeast=true,northwest=false]
tconstruct:punji[east=false,facing=east,north=false,northeast=false,northwest=true]
tconstruct:punji[east=false,facing=east,north=false,northeast=false,northwest=false]
tconstruct:rack[drying=true,facing=down_x]
tconstruct:rack[drying=true,facing=east]
tconstruct:rack[drying=true,facing=west]
tconstruct:rack[drying=true,facing=south]
tconstruct:rack[drying=true,facing=north]
tconstruct:rack[drying=true,facing=up_z]
tconstruct:rack[drying=true,facing=up_x]
tconstruct:rack[drying=true,facing=down_z]
tconstruct:rack[drying=false,facing=down_x]
tconstruct:rack[drying=false,facing=east]
tconstruct:rack[drying=false,facing=west]
tconstruct:rack[drying=false,facing=south]
tconstruct:rack[drying=false,facing=north]
tconstruct:rack[drying=false,facing=up_z]
tconstruct:rack[drying=false,facing=up_x]
tconstruct:rack[drying=false,facing=down_z]
tconstruct:wood_rail[shape=north_south]
tconstruct:wood_rail[shape=east_west]
tconstruct:wood_rail[shape=ascending_east]
tconstruct:wood_rail[shape=ascending_west]
tconstruct:wood_rail[shape=ascending_north]
tconstruct:wood_rail[shape=ascending_south]
tconstruct:wood_rail[shape=south_east]
tconstruct:wood_rail[shape=south_west]
tconstruct:wood_rail[shape=north_west]
tconstruct:wood_rail[shape=north_east]
tconstruct:wood_rail_trapdoor[shape=north_south]
tconstruct:wood_rail_trapdoor[shape=east_west]
tconstruct:wood_rail_trapdoor[shape=ascending_east]
tconstruct:wood_rail_trapdoor[shape=ascending_west]
tconstruct:wood_rail_trapdoor[shape=ascending_north]
tconstruct:wood_rail_trapdoor[shape=ascending_south]
tconstruct:wood_rail_trapdoor[shape=south_east]
tconstruct:wood_rail_trapdoor[shape=south_west]
tconstruct:wood_rail_trapdoor[shape=north_west]
tconstruct:wood_rail_trapdoor[shape=north_east]
tconstruct:wooden_hopper[facing=down]
tconstruct:wooden_hopper[facing=north]
tconstruct:wooden_hopper[facing=south]
tconstruct:wooden_hopper[facing=west]
tconstruct:wooden_hopper[facing=east]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=none,direction=southeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=inner,direction=southeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=south,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=west,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northwest,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=north,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=northeast,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=east,powered=false,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=true,side=east,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=down,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=up,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=north,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=south,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=west,type=pink]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=green]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=blue]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=purple]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=blood]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=magma]
tconstruct:slime_channel[connected=outer,direction=southeast,powered=false,side=east,type=pink]
tconstruct:dried_clay[type=clay]
tconstruct:dried_clay[type=brick]
tconstruct:dried_clay_slab[half=top,type=clay]
tconstruct:dried_clay_slab[half=top,type=brick]
tconstruct:dried_clay_slab[half=bottom,type=clay]
tconstruct:dried_clay_slab[half=bottom,type=brick]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=north,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=south,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=west,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=straight]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=inner_left]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=inner_right]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=outer_left]
tconstruct:dried_clay_stairs[facing=east,half=top,shape=outer_right]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=straight]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:dried_clay_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=north,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=north,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=south,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=south,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=west,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=west,half=bottom,shape=outer_right]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=straight]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=inner_left]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=inner_right]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=outer_left]
tconstruct:dried_brick_stairs[facing=east,half=top,shape=outer_right]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=straight]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=inner_left]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=inner_right]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=outer_left]
tconstruct:dried_brick_stairs[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone[type=smooth]
tconstruct:brownstone[type=rough]
tconstruct:brownstone[type=paver]
tconstruct:brownstone[type=brick]
tconstruct:brownstone[type=brick_cracked]
tconstruct:brownstone[type=brick_fancy]
tconstruct:brownstone[type=brick_square]
tconstruct:brownstone[type=road]
tconstruct:brownstone[type=creeper]
tconstruct:brownstone[type=brick_triangle]
tconstruct:brownstone[type=brick_small]
tconstruct:brownstone[type=tile]
tconstruct:brownstone_slab[half=top,type=smooth]
tconstruct:brownstone_slab[half=top,type=rough]
tconstruct:brownstone_slab[half=top,type=paver]
tconstruct:brownstone_slab[half=top,type=brick]
tconstruct:brownstone_slab[half=top,type=brick_cracked]
tconstruct:brownstone_slab[half=top,type=brick_fancy]
tconstruct:brownstone_slab[half=top,type=brick_square]
tconstruct:brownstone_slab[half=top,type=road]
tconstruct:brownstone_slab[half=bottom,type=smooth]
tconstruct:brownstone_slab[half=bottom,type=rough]
tconstruct:brownstone_slab[half=bottom,type=paver]
tconstruct:brownstone_slab[half=bottom,type=brick]
tconstruct:brownstone_slab[half=bottom,type=brick_cracked]
tconstruct:brownstone_slab[half=bottom,type=brick_fancy]
tconstruct:brownstone_slab[half=bottom,type=brick_square]
tconstruct:brownstone_slab[half=bottom,type=road]
tconstruct:brownstone_slab2[half=top,type=creeper]
tconstruct:brownstone_slab2[half=top,type=brick_triangle]
tconstruct:brownstone_slab2[half=top,type=brick_small]
tconstruct:brownstone_slab2[half=top,type=tile]
tconstruct:brownstone_slab2[half=bottom,type=creeper]
tconstruct:brownstone_slab2[half=bottom,type=brick_triangle]
tconstruct:brownstone_slab2[half=bottom,type=brick_small]
tconstruct:brownstone_slab2[half=bottom,type=tile]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_smooth[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_rough[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_paver[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_cracked[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_fancy[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_square[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_triangle[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_brick_small[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_road[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_tile[facing=east,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=north,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=south,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=west,half=bottom,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=top,shape=outer_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=straight]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=inner_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=inner_right]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=outer_left]
tconstruct:brownstone_stairs_creeper[facing=east,half=bottom,shape=outer_right]
tconstruct:molten_iron[level=0]
tconstruct:molten_iron[level=1]
tconstruct:molten_iron[level=2]
tconstruct:molten_iron[level=3]
tconstruct:molten_iron[level=4]
tconstruct:molten_iron[level=5]
tconstruct:molten_iron[level=6]
tconstruct:molten_iron[level=7]
tconstruct:molten_iron[level=8]
tconstruct:molten_iron[level=9]
tconstruct:molten_iron[level=10]
tconstruct:molten_iron[level=11]
tconstruct:molten_iron[level=12]
tconstruct:molten_iron[level=13]
tconstruct:molten_iron[level=14]
tconstruct:molten_iron[level=15]
tconstruct:molten_pigiron[level=0]
tconstruct:molten_pigiron[level=1]
tconstruct:molten_pigiron[level=2]
tconstruct:molten_pigiron[level=3]
tconstruct:molten_pigiron[level=4]
tconstruct:molten_pigiron[level=5]
tconstruct:molten_pigiron[level=6]
tconstruct:molten_pigiron[level=7]
tconstruct:molten_pigiron[level=8]
tconstruct:molten_pigiron[level=9]
tconstruct:molten_pigiron[level=10]
tconstruct:molten_pigiron[level=11]
tconstruct:molten_pigiron[level=12]
tconstruct:molten_pigiron[level=13]
tconstruct:molten_pigiron[level=14]
tconstruct:molten_pigiron[level=15]
tconstruct:molten_knightslime[level=0]
tconstruct:molten_knightslime[level=1]
tconstruct:molten_knightslime[level=2]
tconstruct:molten_knightslime[level=3]
tconstruct:molten_knightslime[level=4]
tconstruct:molten_knightslime[level=5]
tconstruct:molten_knightslime[level=6]
tconstruct:molten_knightslime[level=7]
tconstruct:molten_knightslime[level=8]
tconstruct:molten_knightslime[level=9]
tconstruct:molten_knightslime[level=10]
tconstruct:molten_knightslime[level=11]
tconstruct:molten_knightslime[level=12]
tconstruct:molten_knightslime[level=13]
tconstruct:molten_knightslime[level=14]
tconstruct:molten_knightslime[level=15]
tconstruct:molten_alubrass[level=0]
tconstruct:molten_alubrass[level=1]
tconstruct:molten_alubrass[level=2]
tconstruct:molten_alubrass[level=3]
tconstruct:molten_alubrass[level=4]
tconstruct:molten_alubrass[level=5]
tconstruct:molten_alubrass[level=6]
tconstruct:molten_alubrass[level=7]
tconstruct:molten_alubrass[level=8]
tconstruct:molten_alubrass[level=9]
tconstruct:molten_alubrass[level=10]
tconstruct:molten_alubrass[level=11]
tconstruct:molten_alubrass[level=12]
tconstruct:molten_alubrass[level=13]
tconstruct:molten_alubrass[level=14]
tconstruct:molten_alubrass[level=15]
tconstruct:molten_cobalt[level=0]
tconstruct:molten_cobalt[level=1]
tconstruct:molten_cobalt[level=2]
tconstruct:molten_cobalt[level=3]
tconstruct:molten_cobalt[level=4]
tconstruct:molten_cobalt[level=5]
tconstruct:molten_cobalt[level=6]
tconstruct:molten_cobalt[level=7]
tconstruct:molten_cobalt[level=8]
tconstruct:molten_cobalt[level=9]
tconstruct:molten_cobalt[level=10]
tconstruct:molten_cobalt[level=11]
tconstruct:molten_cobalt[level=12]
tconstruct:molten_cobalt[level=13]
tconstruct:molten_cobalt[level=14]
tconstruct:molten_cobalt[level=15]
tconstruct:molten_ardite[level=0]
tconstruct:molten_ardite[level=1]
tconstruct:molten_ardite[level=2]
tconstruct:molten_ardite[level=3]
tconstruct:molten_ardite[level=4]
tconstruct:molten_ardite[level=5]
tconstruct:molten_ardite[level=6]
tconstruct:molten_ardite[level=7]
tconstruct:molten_ardite[level=8]
tconstruct:molten_ardite[level=9]
tconstruct:molten_ardite[level=10]
tconstruct:molten_ardite[level=11]
tconstruct:molten_ardite[level=12]
tconstruct:molten_ardite[level=13]
tconstruct:molten_ardite[level=14]
tconstruct:molten_ardite[level=15]
tconstruct:molten_manyullyn[level=0]
tconstruct:molten_manyullyn[level=1]
tconstruct:molten_manyullyn[level=2]
tconstruct:molten_manyullyn[level=3]
tconstruct:molten_manyullyn[level=4]
tconstruct:molten_manyullyn[level=5]
tconstruct:molten_manyullyn[level=6]
tconstruct:molten_manyullyn[level=7]
tconstruct:molten_manyullyn[level=8]
tconstruct:molten_manyullyn[level=9]
tconstruct:molten_manyullyn[level=10]
tconstruct:molten_manyullyn[level=11]
tconstruct:molten_manyullyn[level=12]
tconstruct:molten_manyullyn[level=13]
tconstruct:molten_manyullyn[level=14]
tconstruct:molten_manyullyn[level=15]
tconstruct:molten_copper[level=0]
tconstruct:molten_copper[level=1]
tconstruct:molten_copper[level=2]
tconstruct:molten_copper[level=3]
tconstruct:molten_copper[level=4]
tconstruct:molten_copper[level=5]
tconstruct:molten_copper[level=6]
tconstruct:molten_copper[level=7]
tconstruct:molten_copper[level=8]
tconstruct:molten_copper[level=9]
tconstruct:molten_copper[level=10]
tconstruct:molten_copper[level=11]
tconstruct:molten_copper[level=12]
tconstruct:molten_copper[level=13]
tconstruct:molten_copper[level=14]
tconstruct:molten_copper[level=15]
tconstruct:molten_bronze[level=0]
tconstruct:molten_bronze[level=1]
tconstruct:molten_bronze[level=2]
tconstruct:molten_bronze[level=3]
tconstruct:molten_bronze[level=4]
tconstruct:molten_bronze[level=5]
tconstruct:molten_bronze[level=6]
tconstruct:molten_bronze[level=7]
tconstruct:molten_bronze[level=8]
tconstruct:molten_bronze[level=9]
tconstruct:molten_bronze[level=10]
tconstruct:molten_bronze[level=11]
tconstruct:molten_bronze[level=12]
tconstruct:molten_bronze[level=13]
tconstruct:molten_bronze[level=14]
tconstruct:molten_bronze[level=15]
tconstruct:molten_lead[level=0]
tconstruct:molten_lead[level=1]
tconstruct:molten_lead[level=2]
tconstruct:molten_lead[level=3]
tconstruct:molten_lead[level=4]
tconstruct:molten_lead[level=5]
tconstruct:molten_lead[level=6]
tconstruct:molten_lead[level=7]
tconstruct:molten_lead[level=8]
tconstruct:molten_lead[level=9]
tconstruct:molten_lead[level=10]
tconstruct:molten_lead[level=11]
tconstruct:molten_lead[level=12]
tconstruct:molten_lead[level=13]
tconstruct:molten_lead[level=14]
tconstruct:molten_lead[level=15]
tconstruct:molten_silver[level=0]
tconstruct:molten_silver[level=1]
tconstruct:molten_silver[level=2]
tconstruct:molten_silver[level=3]
tconstruct:molten_silver[level=4]
tconstruct:molten_silver[level=5]
tconstruct:molten_silver[level=6]
tconstruct:molten_silver[level=7]
tconstruct:molten_silver[level=8]
tconstruct:molten_silver[level=9]
tconstruct:molten_silver[level=10]
tconstruct:molten_silver[level=11]
tconstruct:molten_silver[level=12]
tconstruct:molten_silver[level=13]
tconstruct:molten_silver[level=14]
tconstruct:molten_silver[level=15]
tconstruct:molten_electrum[level=0]
tconstruct:molten_electrum[level=1]
tconstruct:molten_electrum[level=2]
tconstruct:molten_electrum[level=3]
tconstruct:molten_electrum[level=4]
tconstruct:molten_electrum[level=5]
tconstruct:molten_electrum[level=6]
tconstruct:molten_electrum[level=7]
tconstruct:molten_electrum[level=8]
tconstruct:molten_electrum[level=9]
tconstruct:molten_electrum[level=10]
tconstruct:molten_electrum[level=11]
tconstruct:molten_electrum[level=12]
tconstruct:molten_electrum[level=13]
tconstruct:molten_electrum[level=14]
tconstruct:molten_electrum[level=15]
tconstruct:molten_steel[level=0]
tconstruct:molten_steel[level=1]
tconstruct:molten_steel[level=2]
tconstruct:molten_steel[level=3]
tconstruct:molten_steel[level=4]
tconstruct:molten_steel[level=5]
tconstruct:molten_steel[level=6]
tconstruct:molten_steel[level=7]
tconstruct:molten_steel[level=8]
tconstruct:molten_steel[level=9]
tconstruct:molten_steel[level=10]
tconstruct:molten_steel[level=11]
tconstruct:molten_steel[level=12]
tconstruct:molten_steel[level=13]
tconstruct:molten_steel[level=14]
tconstruct:molten_steel[level=15]
tconstruct:molten_gold[level=0]
tconstruct:molten_gold[level=1]
tconstruct:molten_gold[level=2]
tconstruct:molten_gold[level=3]
tconstruct:molten_gold[level=4]
tconstruct:molten_gold[level=5]
tconstruct:molten_gold[level=6]
tconstruct:molten_gold[level=7]
tconstruct:molten_gold[level=8]
tconstruct:molten_gold[level=9]
tconstruct:molten_gold[level=10]
tconstruct:molten_gold[level=11]
tconstruct:molten_gold[level=12]
tconstruct:molten_gold[level=13]
tconstruct:molten_gold[level=14]
tconstruct:molten_gold[level=15]
tconstruct:molten_brass[level=0]
tconstruct:molten_brass[level=1]
tconstruct:molten_brass[level=2]
tconstruct:molten_brass[level=3]
tconstruct:molten_brass[level=4]
tconstruct:molten_brass[level=5]
tconstruct:molten_brass[level=6]
tconstruct:molten_brass[level=7]
tconstruct:molten_brass[level=8]
tconstruct:molten_brass[level=9]
tconstruct:molten_brass[level=10]
tconstruct:molten_brass[level=11]
tconstruct:molten_brass[level=12]
tconstruct:molten_brass[level=13]
tconstruct:molten_brass[level=14]
tconstruct:molten_brass[level=15]
tconstruct:molten_tin[level=0]
tconstruct:molten_tin[level=1]
tconstruct:molten_tin[level=2]
tconstruct:molten_tin[level=3]
tconstruct:molten_tin[level=4]
tconstruct:molten_tin[level=5]
tconstruct:molten_tin[level=6]
tconstruct:molten_tin[level=7]
tconstruct:molten_tin[level=8]
tconstruct:molten_tin[level=9]
tconstruct:molten_tin[level=10]
tconstruct:molten_tin[level=11]
tconstruct:molten_tin[level=12]
tconstruct:molten_tin[level=13]
tconstruct:molten_tin[level=14]
tconstruct:molten_tin[level=15]
tconstruct:molten_nickel[level=0]
tconstruct:molten_nickel[level=1]
tconstruct:molten_nickel[level=2]
tconstruct:molten_nickel[level=3]
tconstruct:molten_nickel[level=4]
tconstruct:molten_nickel[level=5]
tconstruct:molten_nickel[level=6]
tconstruct:molten_nickel[level=7]
tconstruct:molten_nickel[level=8]
tconstruct:molten_nickel[level=9]
tconstruct:molten_nickel[level=10]
tconstruct:molten_nickel[level=11]
tconstruct:molten_nickel[level=12]
tconstruct:molten_nickel[level=13]
tconstruct:molten_nickel[level=14]
tconstruct:molten_nickel[level=15]
tconstruct:molten_zinc[level=0]
tconstruct:molten_zinc[level=1]
tconstruct:molten_zinc[level=2]
tconstruct:molten_zinc[level=3]
tconstruct:molten_zinc[level=4]
tconstruct:molten_zinc[level=5]
tconstruct:molten_zinc[level=6]
tconstruct:molten_zinc[level=7]
tconstruct:molten_zinc[level=8]
tconstruct:molten_zinc[level=9]
tconstruct:molten_zinc[level=10]
tconstruct:molten_zinc[level=11]
tconstruct:molten_zinc[level=12]
tconstruct:molten_zinc[level=13]
tconstruct:molten_zinc[level=14]
tconstruct:molten_zinc[level=15]
tconstruct:molten_aluminum[level=0]
tconstruct:molten_aluminum[level=1]
tconstruct:molten_aluminum[level=2]
tconstruct:molten_aluminum[level=3]
tconstruct:molten_aluminum[level=4]
tconstruct:molten_aluminum[level=5]
tconstruct:molten_aluminum[level=6]
tconstruct:molten_aluminum[level=7]
tconstruct:molten_aluminum[level=8]
tconstruct:molten_aluminum[level=9]
tconstruct:molten_aluminum[level=10]
tconstruct:molten_aluminum[level=11]
tconstruct:molten_aluminum[level=12]
tconstruct:molten_aluminum[level=13]
tconstruct:molten_aluminum[level=14]
tconstruct:molten_aluminum[level=15]
tconstruct:molten_dragonsteel_fire[level=0]
tconstruct:molten_dragonsteel_fire[level=1]
tconstruct:molten_dragonsteel_fire[level=2]
tconstruct:molten_dragonsteel_fire[level=3]
tconstruct:molten_dragonsteel_fire[level=4]
tconstruct:molten_dragonsteel_fire[level=5]
tconstruct:molten_dragonsteel_fire[level=6]
tconstruct:molten_dragonsteel_fire[level=7]
tconstruct:molten_dragonsteel_fire[level=8]
tconstruct:molten_dragonsteel_fire[level=9]
tconstruct:molten_dragonsteel_fire[level=10]
tconstruct:molten_dragonsteel_fire[level=11]
tconstruct:molten_dragonsteel_fire[level=12]
tconstruct:molten_dragonsteel_fire[level=13]
tconstruct:molten_dragonsteel_fire[level=14]
tconstruct:molten_dragonsteel_fire[level=15]
tconstruct:molten_dragonsteel_ice[level=0]
tconstruct:molten_dragonsteel_ice[level=1]
tconstruct:molten_dragonsteel_ice[level=2]
tconstruct:molten_dragonsteel_ice[level=3]
tconstruct:molten_dragonsteel_ice[level=4]
tconstruct:molten_dragonsteel_ice[level=5]
tconstruct:molten_dragonsteel_ice[level=6]
tconstruct:molten_dragonsteel_ice[level=7]
tconstruct:molten_dragonsteel_ice[level=8]
tconstruct:molten_dragonsteel_ice[level=9]
tconstruct:molten_dragonsteel_ice[level=10]
tconstruct:molten_dragonsteel_ice[level=11]
tconstruct:molten_dragonsteel_ice[level=12]
tconstruct:molten_dragonsteel_ice[level=13]
tconstruct:molten_dragonsteel_ice[level=14]
tconstruct:molten_dragonsteel_ice[level=15]
tconstruct:molten_stone[level=0]
tconstruct:molten_stone[level=1]
tconstruct:molten_stone[level=2]
tconstruct:molten_stone[level=3]
tconstruct:molten_stone[level=4]
tconstruct:molten_stone[level=5]
tconstruct:molten_stone[level=6]
tconstruct:molten_stone[level=7]
tconstruct:molten_stone[level=8]
tconstruct:molten_stone[level=9]
tconstruct:molten_stone[level=10]
tconstruct:molten_stone[level=11]
tconstruct:molten_stone[level=12]
tconstruct:molten_stone[level=13]
tconstruct:molten_stone[level=14]
tconstruct:molten_stone[level=15]
tconstruct:molten_obsidian[level=0]
tconstruct:molten_obsidian[level=1]
tconstruct:molten_obsidian[level=2]
tconstruct:molten_obsidian[level=3]
tconstruct:molten_obsidian[level=4]
tconstruct:molten_obsidian[level=5]
tconstruct:molten_obsidian[level=6]
tconstruct:molten_obsidian[level=7]
tconstruct:molten_obsidian[level=8]
tconstruct:molten_obsidian[level=9]
tconstruct:molten_obsidian[level=10]
tconstruct:molten_obsidian[level=11]
tconstruct:molten_obsidian[level=12]
tconstruct:molten_obsidian[level=13]
tconstruct:molten_obsidian[level=14]
tconstruct:molten_obsidian[level=15]
tconstruct:molten_clay[level=0]
tconstruct:molten_clay[level=1]
tconstruct:molten_clay[level=2]
tconstruct:molten_clay[level=3]
tconstruct:molten_clay[level=4]
tconstruct:molten_clay[level=5]
tconstruct:molten_clay[level=6]
tconstruct:molten_clay[level=7]
tconstruct:molten_clay[level=8]
tconstruct:molten_clay[level=9]
tconstruct:molten_clay[level=10]
tconstruct:molten_clay[level=11]
tconstruct:molten_clay[level=12]
tconstruct:molten_clay[level=13]
tconstruct:molten_clay[level=14]
tconstruct:molten_clay[level=15]
tconstruct:molten_dirt[level=0]
tconstruct:molten_dirt[level=1]
tconstruct:molten_dirt[level=2]
tconstruct:molten_dirt[level=3]
tconstruct:molten_dirt[level=4]
tconstruct:molten_dirt[level=5]
tconstruct:molten_dirt[level=6]
tconstruct:molten_dirt[level=7]
tconstruct:molten_dirt[level=8]
tconstruct:molten_dirt[level=9]
tconstruct:molten_dirt[level=10]
tconstruct:molten_dirt[level=11]
tconstruct:molten_dirt[level=12]
tconstruct:molten_dirt[level=13]
tconstruct:molten_dirt[level=14]
tconstruct:molten_dirt[level=15]
tconstruct:molten_emerald[level=0]
tconstruct:molten_emerald[level=1]
tconstruct:molten_emerald[level=2]
tconstruct:molten_emerald[level=3]
tconstruct:molten_emerald[level=4]
tconstruct:molten_emerald[level=5]
tconstruct:molten_emerald[level=6]
tconstruct:molten_emerald[level=7]
tconstruct:molten_emerald[level=8]
tconstruct:molten_emerald[level=9]
tconstruct:molten_emerald[level=10]
tconstruct:molten_emerald[level=11]
tconstruct:molten_emerald[level=12]
tconstruct:molten_emerald[level=13]
tconstruct:molten_emerald[level=14]
tconstruct:molten_emerald[level=15]
tconstruct:molten_glass[level=0]
tconstruct:molten_glass[level=1]
tconstruct:molten_glass[level=2]
tconstruct:molten_glass[level=3]
tconstruct:molten_glass[level=4]
tconstruct:molten_glass[level=5]
tconstruct:molten_glass[level=6]
tconstruct:molten_glass[level=7]
tconstruct:molten_glass[level=8]
tconstruct:molten_glass[level=9]
tconstruct:molten_glass[level=10]
tconstruct:molten_glass[level=11]
tconstruct:molten_glass[level=12]
tconstruct:molten_glass[level=13]
tconstruct:molten_glass[level=14]
tconstruct:molten_glass[level=15]
tconstruct:blood[level=0]
tconstruct:blood[level=1]
tconstruct:blood[level=2]
tconstruct:blood[level=3]
tconstruct:blood[level=4]
tconstruct:blood[level=5]
tconstruct:blood[level=6]
tconstruct:blood[level=7]
tconstruct:blood[level=8]
tconstruct:blood[level=9]
tconstruct:blood[level=10]
tconstruct:blood[level=11]
tconstruct:blood[level=12]
tconstruct:blood[level=13]
tconstruct:blood[level=14]
tconstruct:blood[level=15]
tconstruct:milk[level=0]
tconstruct:milk[level=1]
tconstruct:milk[level=2]
tconstruct:milk[level=3]
tconstruct:milk[level=4]
tconstruct:milk[level=5]
tconstruct:milk[level=6]
tconstruct:milk[level=7]
tconstruct:milk[level=8]
tconstruct:milk[level=9]
tconstruct:milk[level=10]
tconstruct:milk[level=11]
tconstruct:milk[level=12]
tconstruct:milk[level=13]
tconstruct:milk[level=14]
tconstruct:milk[level=15]
tconstruct:blueslime[level=0]
tconstruct:blueslime[level=1]
tconstruct:blueslime[level=2]
tconstruct:blueslime[level=3]
tconstruct:blueslime[level=4]
tconstruct:blueslime[level=5]
tconstruct:blueslime[level=6]
tconstruct:blueslime[level=7]
tconstruct:blueslime[level=8]
tconstruct:blueslime[level=9]
tconstruct:blueslime[level=10]
tconstruct:blueslime[level=11]
tconstruct:blueslime[level=12]
tconstruct:blueslime[level=13]
tconstruct:blueslime[level=14]
tconstruct:blueslime[level=15]
tconstruct:purpleslime[level=0]
tconstruct:purpleslime[level=1]
tconstruct:purpleslime[level=2]
tconstruct:purpleslime[level=3]
tconstruct:purpleslime[level=4]
tconstruct:purpleslime[level=5]
tconstruct:purpleslime[level=6]
tconstruct:purpleslime[level=7]
tconstruct:purpleslime[level=8]
tconstruct:purpleslime[level=9]
tconstruct:purpleslime[level=10]
tconstruct:purpleslime[level=11]
tconstruct:purpleslime[level=12]
tconstruct:purpleslime[level=13]
tconstruct:purpleslime[level=14]
tconstruct:purpleslime[level=15]
conarm:armorforge
conarm:armorstation
conarm:soft_obsidian[age=0]
conarm:soft_obsidian[age=1]
conarm:soft_obsidian[age=2]
conarm:soft_obsidian[age=3]
create:ore[variant=copper]
create:ore[variant=zinc]
create:storage_block[variant=copper]
create:storage_block[variant=zinc]
create:storage_block[variant=brass]
create:storage_block[variant=andesite_alloy]
create:casing[variant=andesite]
create:casing[variant=copper]
create:casing[variant=brass]
create:casing[variant=train]
create:axle[axis=x,rotation=0]
create:axle[axis=x,rotation=1]
create:axle[axis=x,rotation=2]
create:axle[axis=x,rotation=3]
create:axle[axis=y,rotation=0]
create:axle[axis=y,rotation=1]
create:axle[axis=y,rotation=2]
create:axle[axis=y,rotation=3]
create:axle[axis=z,rotation=0]
create:axle[axis=z,rotation=1]
create:axle[axis=z,rotation=2]
create:axle[axis=z,rotation=3]
create:cogwheel[axis=x,rotation=0]
create:cogwheel[axis=x,rotation=1]
create:cogwheel[axis=x,rotation=2]
create:cogwheel[axis=x,rotation=3]
create:cogwheel[axis=y,rotation=0]
create:cogwheel[axis=y,rotation=1]
create:cogwheel[axis=y,rotation=2]
create:cogwheel[axis=y,rotation=3]
create:cogwheel[axis=z,rotation=0]
create:cogwheel[axis=z,rotation=1]
create:cogwheel[axis=z,rotation=2]
create:cogwheel[axis=z,rotation=3]
create:hand_crank[activated=true,facing=down]
create:hand_crank[activated=true,facing=up]
create:hand_crank[activated=true,facing=north]
create:hand_crank[activated=true,facing=south]
create:hand_crank[activated=true,facing=west]
create:hand_crank[activated=true,facing=east]
create:hand_crank[activated=false,facing=down]
create:hand_crank[activated=false,facing=up]
create:hand_crank[activated=false,facing=north]
create:hand_crank[activated=false,facing=south]
create:hand_crank[activated=false,facing=west]
create:hand_crank[activated=false,facing=east]
create:water_wheel[axis=x]
create:water_wheel[axis=y]
create:water_wheel[axis=z]
create:furnace_engine[facing=north,has_shaft=true,variant=engine]
create:furnace_engine[facing=north,has_shaft=true,variant=flywheel]
create:furnace_engine[facing=north,has_shaft=false,variant=engine]
create:furnace_engine[facing=north,has_shaft=false,variant=flywheel]
create:furnace_engine[facing=east,has_shaft=true,variant=engine]
create:furnace_engine[facing=east,has_shaft=true,variant=flywheel]
create:furnace_engine[facing=east,has_shaft=false,variant=engine]
create:furnace_engine[facing=east,has_shaft=false,variant=flywheel]
create:furnace_engine[facing=south,has_shaft=true,variant=engine]
create:furnace_engine[facing=south,has_shaft=true,variant=flywheel]
create:furnace_engine[facing=south,has_shaft=false,variant=engine]
create:furnace_engine[facing=south,has_shaft=false,variant=flywheel]
create:furnace_engine[facing=west,has_shaft=true,variant=engine]
create:furnace_engine[facing=west,has_shaft=true,variant=flywheel]
create:furnace_engine[facing=west,has_shaft=false,variant=engine]
create:furnace_engine[facing=west,has_shaft=false,variant=flywheel]
create:creative_motor[facing=down]
create:creative_motor[facing=up]
create:creative_motor[facing=north]
create:creative_motor[facing=south]
create:creative_motor[facing=west]
create:creative_motor[facing=east]
create:chassis[axis=x,sticky_bottom=true,sticky_top=true]
create:chassis[axis=x,sticky_bottom=true,sticky_top=false]
create:chassis[axis=x,sticky_bottom=false,sticky_top=true]
create:chassis[axis=x,sticky_bottom=false,sticky_top=false]
create:chassis[axis=y,sticky_bottom=true,sticky_top=true]
create:chassis[axis=y,sticky_bottom=true,sticky_top=false]
create:chassis[axis=y,sticky_bottom=false,sticky_top=true]
create:chassis[axis=y,sticky_bottom=false,sticky_top=false]
create:chassis[axis=z,sticky_bottom=true,sticky_top=true]
create:chassis[axis=z,sticky_bottom=true,sticky_top=false]
create:chassis[axis=z,sticky_bottom=false,sticky_top=true]
create:chassis[axis=z,sticky_bottom=false,sticky_top=false]
create:kinetic_utility[_boolean0=true,axis=x,variant=gearbox]
create:kinetic_utility[_boolean0=true,axis=x,variant=clutch]
create:kinetic_utility[_boolean0=true,axis=x,variant=gearshift]
create:kinetic_utility[_boolean0=true,axis=x,variant=axle_encased_andesite]
create:kinetic_utility[_boolean0=true,axis=x,variant=axle_encased_brass]
create:kinetic_utility[_boolean0=true,axis=y,variant=gearbox]
create:kinetic_utility[_boolean0=true,axis=y,variant=clutch]
create:kinetic_utility[_boolean0=true,axis=y,variant=gearshift]
create:kinetic_utility[_boolean0=true,axis=y,variant=axle_encased_andesite]
create:kinetic_utility[_boolean0=true,axis=y,variant=axle_encased_brass]
create:kinetic_utility[_boolean0=true,axis=z,variant=gearbox]
create:kinetic_utility[_boolean0=true,axis=z,variant=clutch]
create:kinetic_utility[_boolean0=true,axis=z,variant=gearshift]
create:kinetic_utility[_boolean0=true,axis=z,variant=axle_encased_andesite]
create:kinetic_utility[_boolean0=true,axis=z,variant=axle_encased_brass]
create:kinetic_utility[_boolean0=false,axis=x,variant=gearbox]
create:kinetic_utility[_boolean0=false,axis=x,variant=clutch]
create:kinetic_utility[_boolean0=false,axis=x,variant=gearshift]
create:kinetic_utility[_boolean0=false,axis=x,variant=axle_encased_andesite]
create:kinetic_utility[_boolean0=false,axis=x,variant=axle_encased_brass]
create:kinetic_utility[_boolean0=false,axis=y,variant=gearbox]
create:kinetic_utility[_boolean0=false,axis=y,variant=clutch]
create:kinetic_utility[_boolean0=false,axis=y,variant=gearshift]
create:kinetic_utility[_boolean0=false,axis=y,variant=axle_encased_andesite]
create:kinetic_utility[_boolean0=false,axis=y,variant=axle_encased_brass]
create:kinetic_utility[_boolean0=false,axis=z,variant=gearbox]
create:kinetic_utility[_boolean0=false,axis=z,variant=clutch]
create:kinetic_utility[_boolean0=false,axis=z,variant=gearshift]
create:kinetic_utility[_boolean0=false,axis=z,variant=axle_encased_andesite]
create:kinetic_utility[_boolean0=false,axis=z,variant=axle_encased_brass]
create:item_holder[variant=depot]
create:item_holder[variant=basin]
create:blaze_burner[schedule=0,state=empty]
create:blaze_burner[schedule=0,state=passive]
create:blaze_burner[schedule=0,state=heated]
create:blaze_burner[schedule=0,state=superheated]
create:blaze_burner[schedule=1,state=empty]
create:blaze_burner[schedule=1,state=passive]
create:blaze_burner[schedule=1,state=heated]
create:blaze_burner[schedule=1,state=superheated]
create:blaze_burner[schedule=2,state=empty]
create:blaze_burner[schedule=2,state=passive]
create:blaze_burner[schedule=2,state=heated]
create:blaze_burner[schedule=2,state=superheated]
create:belt[axis=x,has_axle=true]
create:belt[axis=x,has_axle=false]
create:belt[axis=y,has_axle=true]
create:belt[axis=y,has_axle=false]
create:belt[axis=z,has_axle=true]
create:belt[axis=z,has_axle=false]
create:chute[window=true]
create:chute[window=false]
create:funnel[advanced=true,disabled=true,extracting=true,facing=north]
create:funnel[advanced=true,disabled=true,extracting=true,facing=east]
create:funnel[advanced=true,disabled=true,extracting=true,facing=south]
create:funnel[advanced=true,disabled=true,extracting=true,facing=west]
create:funnel[advanced=true,disabled=true,extracting=false,facing=north]
create:funnel[advanced=true,disabled=true,extracting=false,facing=east]
create:funnel[advanced=true,disabled=true,extracting=false,facing=south]
create:funnel[advanced=true,disabled=true,extracting=false,facing=west]
create:funnel[advanced=true,disabled=false,extracting=true,facing=north]
create:funnel[advanced=true,disabled=false,extracting=true,facing=east]
create:funnel[advanced=true,disabled=false,extracting=true,facing=south]
create:funnel[advanced=true,disabled=false,extracting=true,facing=west]
create:funnel[advanced=true,disabled=false,extracting=false,facing=north]
create:funnel[advanced=true,disabled=false,extracting=false,facing=east]
create:funnel[advanced=true,disabled=false,extracting=false,facing=south]
create:funnel[advanced=true,disabled=false,extracting=false,facing=west]
create:funnel[advanced=false,disabled=true,extracting=true,facing=north]
create:funnel[advanced=false,disabled=true,extracting=true,facing=east]
create:funnel[advanced=false,disabled=true,extracting=true,facing=south]
create:funnel[advanced=false,disabled=true,extracting=true,facing=west]
create:funnel[advanced=false,disabled=true,extracting=false,facing=north]
create:funnel[advanced=false,disabled=true,extracting=false,facing=east]
create:funnel[advanced=false,disabled=true,extracting=false,facing=south]
create:funnel[advanced=false,disabled=true,extracting=false,facing=west]
create:funnel[advanced=false,disabled=false,extracting=true,facing=north]
create:funnel[advanced=false,disabled=false,extracting=true,facing=east]
create:funnel[advanced=false,disabled=false,extracting=true,facing=south]
create:funnel[advanced=false,disabled=false,extracting=true,facing=west]
create:funnel[advanced=false,disabled=false,extracting=false,facing=north]
create:funnel[advanced=false,disabled=false,extracting=false,facing=east]
create:funnel[advanced=false,disabled=false,extracting=false,facing=south]
create:funnel[advanced=false,disabled=false,extracting=false,facing=west]
create:press[axis=x]
create:press[axis=y]
create:press[axis=z]
create:drill[facing=down]
create:drill[facing=up]
create:drill[facing=north]
create:drill[facing=south]
create:drill[facing=west]
create:drill[facing=east]
create:saw[facing=down]
create:saw[facing=up]
create:saw[facing=north]
create:saw[facing=south]
create:saw[facing=west]
create:saw[facing=east]
create:fan[facing=down]
create:fan[facing=up]
create:fan[facing=north]
create:fan[facing=south]
create:fan[facing=west]
create:fan[facing=east]
create:millstone[active=true,rotation=0]
create:millstone[active=true,rotation=1]
create:millstone[active=true,rotation=2]
create:millstone[active=true,rotation=3]
create:millstone[active=false,rotation=0]
create:millstone[active=false,rotation=1]
create:millstone[active=false,rotation=2]
create:millstone[active=false,rotation=3]
create:piston[extended=true,facing=down,sticky=true]
create:piston[extended=true,facing=down,sticky=false]
create:piston[extended=true,facing=up,sticky=true]
create:piston[extended=true,facing=up,sticky=false]
create:piston[extended=true,facing=north,sticky=true]
create:piston[extended=true,facing=north,sticky=false]
create:piston[extended=true,facing=south,sticky=true]
create:piston[extended=true,facing=south,sticky=false]
create:piston[extended=true,facing=west,sticky=true]
create:piston[extended=true,facing=west,sticky=false]
create:piston[extended=true,facing=east,sticky=true]
create:piston[extended=true,facing=east,sticky=false]
create:piston[extended=false,facing=down,sticky=true]
create:piston[extended=false,facing=down,sticky=false]
create:piston[extended=false,facing=up,sticky=true]
create:piston[extended=false,facing=up,sticky=false]
create:piston[extended=false,facing=north,sticky=true]
create:piston[extended=false,facing=north,sticky=false]
create:piston[extended=false,facing=south,sticky=true]
create:piston[extended=false,facing=south,sticky=false]
create:piston[extended=false,facing=west,sticky=true]
create:piston[extended=false,facing=west,sticky=false]
create:piston[extended=false,facing=east,sticky=true]
create:piston[extended=false,facing=east,sticky=false]
create:piston_pole[axis=x]
create:piston_pole[axis=y]
create:piston_pole[axis=z]
create:schedule_wash
create:schedule_cook
create:stone[variant=calcite]
create:stone[variant=tuff]
create:stone[variant=asurine]
create:stone[variant=crimsite]
create:stone[variant=limestone]
create:stone[variant=ochrum]
create:stone[variant=scorchia]
create:stone[variant=scoria]
create:stone[variant=veridium]
create:stone_polished[variant=asurine]
create:stone_polished[variant=calcite]
create:stone_polished[variant=crimsite]
create:stone_polished[variant=deepslate]
create:stone_polished[variant=dripstone]
create:stone_polished[variant=limestone]
create:stone_polished[variant=ochrum]
create:stone_polished[variant=scorchia]
create:stone_polished[variant=scoria]
create:stone_polished[variant=tuff]
create:stone_polished[variant=veridium]
create:stone_polished[variant=andesite]
create:stone_polished[variant=diorite]
create:stone_polished[variant=granite]
create:stone_cut[variant=asurine]
create:stone_cut[variant=calcite]
create:stone_cut[variant=crimsite]
create:stone_cut[variant=deepslate]
create:stone_cut[variant=dripstone]
create:stone_cut[variant=limestone]
create:stone_cut[variant=ochrum]
create:stone_cut[variant=scorchia]
create:stone_cut[variant=scoria]
create:stone_cut[variant=tuff]
create:stone_cut[variant=veridium]
create:stone_cut[variant=andesite]
create:stone_cut[variant=diorite]
create:stone_cut[variant=granite]
create:stone_layered[variant=asurine]
create:stone_layered[variant=calcite]
create:stone_layered[variant=crimsite]
create:stone_layered[variant=deepslate]
create:stone_layered[variant=dripstone]
create:stone_layered[variant=limestone]
create:stone_layered[variant=ochrum]
create:stone_layered[variant=scorchia]
create:stone_layered[variant=scoria]
create:stone_layered[variant=tuff]
create:stone_layered[variant=veridium]
create:stone_layered[variant=andesite]
create:stone_layered[variant=diorite]
create:stone_layered[variant=granite]
create:stone_bricks[variant=asurine]
create:stone_bricks[variant=calcite]
create:stone_bricks[variant=crimsite]
create:stone_bricks[variant=deepslate]
create:stone_bricks[variant=dripstone]
create:stone_bricks[variant=limestone]
create:stone_bricks[variant=ochrum]
create:stone_bricks[variant=scorchia]
create:stone_bricks[variant=scoria]
create:stone_bricks[variant=tuff]
create:stone_bricks[variant=veridium]
create:stone_bricks[variant=andesite]
create:stone_bricks[variant=diorite]
create:stone_bricks[variant=granite]
create:stone_bricks_fancy[variant=asurine]
create:stone_bricks_fancy[variant=calcite]
create:stone_bricks_fancy[variant=crimsite]
create:stone_bricks_fancy[variant=deepslate]
create:stone_bricks_fancy[variant=dripstone]
create:stone_bricks_fancy[variant=limestone]
create:stone_bricks_fancy[variant=ochrum]
create:stone_bricks_fancy[variant=scorchia]
create:stone_bricks_fancy[variant=scoria]
create:stone_bricks_fancy[variant=tuff]
create:stone_bricks_fancy[variant=veridium]
create:stone_bricks_fancy[variant=andesite]
create:stone_bricks_fancy[variant=diorite]
create:stone_bricks_fancy[variant=granite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=asurine]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=calcite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=crimsite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=deepslate]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=dripstone]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=limestone]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=ochrum]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=scorchia]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=scoria]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=tuff]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=veridium]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=andesite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=diorite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=true,variant=granite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=asurine]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=calcite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=crimsite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=deepslate]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=dripstone]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=limestone]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=ochrum]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=scorchia]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=scoria]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=tuff]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=veridium]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=andesite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=diorite]
create:stone_pillar[axis=x,connected_bottom=true,connected_top=false,variant=granite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=asurine]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=calcite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=crimsite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=deepslate]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=dripstone]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=limestone]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=ochrum]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=scorchia]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=scoria]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=tuff]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=veridium]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=andesite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=diorite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=true,variant=granite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=asurine]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=calcite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=crimsite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=deepslate]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=dripstone]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=limestone]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=ochrum]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=scorchia]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=scoria]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=tuff]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=veridium]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=andesite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=diorite]
create:stone_pillar[axis=x,connected_bottom=false,connected_top=false,variant=granite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=asurine]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=calcite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=crimsite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=deepslate]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=dripstone]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=limestone]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=ochrum]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=scorchia]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=scoria]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=tuff]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=veridium]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=andesite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=diorite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=true,variant=granite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=asurine]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=calcite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=crimsite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=deepslate]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=dripstone]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=limestone]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=ochrum]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=scorchia]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=scoria]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=tuff]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=veridium]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=andesite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=diorite]
create:stone_pillar[axis=y,connected_bottom=true,connected_top=false,variant=granite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=asurine]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=calcite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=crimsite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=deepslate]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=dripstone]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=limestone]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=ochrum]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=scorchia]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=scoria]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=tuff]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=veridium]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=andesite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=diorite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=true,variant=granite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=asurine]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=calcite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=crimsite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=deepslate]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=dripstone]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=limestone]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=ochrum]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=scorchia]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=scoria]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=tuff]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=veridium]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=andesite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=diorite]
create:stone_pillar[axis=y,connected_bottom=false,connected_top=false,variant=granite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=asurine]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=calcite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=crimsite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=deepslate]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=dripstone]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=limestone]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=ochrum]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=scorchia]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=scoria]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=tuff]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=veridium]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=andesite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=diorite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=true,variant=granite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=asurine]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=calcite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=crimsite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=deepslate]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=dripstone]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=limestone]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=ochrum]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=scorchia]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=scoria]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=tuff]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=veridium]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=andesite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=diorite]
create:stone_pillar[axis=z,connected_bottom=true,connected_top=false,variant=granite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=asurine]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=calcite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=crimsite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=deepslate]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=dripstone]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=limestone]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=ochrum]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=scorchia]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=scoria]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=tuff]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=veridium]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=andesite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=diorite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=true,variant=granite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=asurine]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=calcite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=crimsite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=deepslate]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=dripstone]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=limestone]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=ochrum]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=scorchia]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=scoria]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=tuff]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=veridium]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=andesite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=diorite]
create:stone_pillar[axis=z,connected_bottom=false,connected_top=false,variant=granite]
create:stone_reinforced[variant=asurine]
create:stone_reinforced[variant=calcite]
create:stone_reinforced[variant=crimsite]
create:stone_reinforced[variant=deepslate]
create:stone_reinforced[variant=dripstone]
create:stone_reinforced[variant=limestone]
create:stone_reinforced[variant=ochrum]
create:stone_reinforced[variant=scorchia]
create:stone_reinforced[variant=scoria]
create:stone_reinforced[variant=tuff]
create:stone_reinforced[variant=veridium]
create:stone_reinforced[variant=andesite]
create:stone_reinforced[variant=diorite]
create:stone_reinforced[variant=granite]
dungeons2:basic_facade_stone[facing=down,shape=straight]
dungeons2:basic_facade_stone[facing=down,shape=inner_left]
dungeons2:basic_facade_stone[facing=down,shape=inner_right]
dungeons2:basic_facade_stone[facing=down,shape=outer_left]
dungeons2:basic_facade_stone[facing=down,shape=outer_right]
dungeons2:basic_facade_stone[facing=up,shape=straight]
dungeons2:basic_facade_stone[facing=up,shape=inner_left]
dungeons2:basic_facade_stone[facing=up,shape=inner_right]
dungeons2:basic_facade_stone[facing=up,shape=outer_left]
dungeons2:basic_facade_stone[facing=up,shape=outer_right]
dungeons2:basic_facade_stone[facing=north,shape=straight]
dungeons2:basic_facade_stone[facing=north,shape=inner_left]
dungeons2:basic_facade_stone[facing=north,shape=inner_right]
dungeons2:basic_facade_stone[facing=north,shape=outer_left]
dungeons2:basic_facade_stone[facing=north,shape=outer_right]
dungeons2:basic_facade_stone[facing=south,shape=straight]
dungeons2:basic_facade_stone[facing=south,shape=inner_left]
dungeons2:basic_facade_stone[facing=south,shape=inner_right]
dungeons2:basic_facade_stone[facing=south,shape=outer_left]
dungeons2:basic_facade_stone[facing=south,shape=outer_right]
dungeons2:basic_facade_stone[facing=west,shape=straight]
dungeons2:basic_facade_stone[facing=west,shape=inner_left]
dungeons2:basic_facade_stone[facing=west,shape=inner_right]
dungeons2:basic_facade_stone[facing=west,shape=outer_left]
dungeons2:basic_facade_stone[facing=west,shape=outer_right]
dungeons2:basic_facade_stone[facing=east,shape=straight]
dungeons2:basic_facade_stone[facing=east,shape=inner_left]
dungeons2:basic_facade_stone[facing=east,shape=inner_right]
dungeons2:basic_facade_stone[facing=east,shape=outer_left]
dungeons2:basic_facade_stone[facing=east,shape=outer_right]
dungeons2:basic_facade_cobblestone[facing=down,shape=straight]
dungeons2:basic_facade_cobblestone[facing=down,shape=inner_left]
dungeons2:basic_facade_cobblestone[facing=down,shape=inner_right]
dungeons2:basic_facade_cobblestone[facing=down,shape=outer_left]
dungeons2:basic_facade_cobblestone[facing=down,shape=outer_right]
dungeons2:basic_facade_cobblestone[facing=up,shape=straight]
dungeons2:basic_facade_cobblestone[facing=up,shape=inner_left]
dungeons2:basic_facade_cobblestone[facing=up,shape=inner_right]
dungeons2:basic_facade_cobblestone[facing=up,shape=outer_left]
dungeons2:basic_facade_cobblestone[facing=up,shape=outer_right]
dungeons2:basic_facade_cobblestone[facing=north,shape=straight]
dungeons2:basic_facade_cobblestone[facing=north,shape=inner_left]
dungeons2:basic_facade_cobblestone[facing=north,shape=inner_right]
dungeons2:basic_facade_cobblestone[facing=north,shape=outer_left]
dungeons2:basic_facade_cobblestone[facing=north,shape=outer_right]
dungeons2:basic_facade_cobblestone[facing=south,shape=straight]
dungeons2:basic_facade_cobblestone[facing=south,shape=inner_left]
dungeons2:basic_facade_cobblestone[facing=south,shape=inner_right]
dungeons2:basic_facade_cobblestone[facing=south,shape=outer_left]
dungeons2:basic_facade_cobblestone[facing=south,shape=outer_right]
dungeons2:basic_facade_cobblestone[facing=west,shape=straight]
dungeons2:basic_facade_cobblestone[facing=west,shape=inner_left]
dungeons2:basic_facade_cobblestone[facing=west,shape=inner_right]
dungeons2:basic_facade_cobblestone[facing=west,shape=outer_left]
dungeons2:basic_facade_cobblestone[facing=west,shape=outer_right]
dungeons2:basic_facade_cobblestone[facing=east,shape=straight]
dungeons2:basic_facade_cobblestone[facing=east,shape=inner_left]
dungeons2:basic_facade_cobblestone[facing=east,shape=inner_right]
dungeons2:basic_facade_cobblestone[facing=east,shape=outer_left]
dungeons2:basic_facade_cobblestone[facing=east,shape=outer_right]
dungeons2:basic_facade_cobblestone_mossy[facing=down,shape=straight]
dungeons2:basic_facade_cobblestone_mossy[facing=down,shape=inner_left]
dungeons2:basic_facade_cobblestone_mossy[facing=down,shape=inner_right]
dungeons2:basic_facade_cobblestone_mossy[facing=down,shape=outer_left]
dungeons2:basic_facade_cobblestone_mossy[facing=down,shape=outer_right]
dungeons2:basic_facade_cobblestone_mossy[facing=up,shape=straight]
dungeons2:basic_facade_cobblestone_mossy[facing=up,shape=inner_left]
dungeons2:basic_facade_cobblestone_mossy[facing=up,shape=inner_right]
dungeons2:basic_facade_cobblestone_mossy[facing=up,shape=outer_left]
dungeons2:basic_facade_cobblestone_mossy[facing=up,shape=outer_right]
dungeons2:basic_facade_cobblestone_mossy[facing=north,shape=straight]
dungeons2:basic_facade_cobblestone_mossy[facing=north,shape=inner_left]
dungeons2:basic_facade_cobblestone_mossy[facing=north,shape=inner_right]
dungeons2:basic_facade_cobblestone_mossy[facing=north,shape=outer_left]
dungeons2:basic_facade_cobblestone_mossy[facing=north,shape=outer_right]
dungeons2:basic_facade_cobblestone_mossy[facing=south,shape=straight]
dungeons2:basic_facade_cobblestone_mossy[facing=south,shape=inner_left]
dungeons2:basic_facade_cobblestone_mossy[facing=south,shape=inner_right]
dungeons2:basic_facade_cobblestone_mossy[facing=south,shape=outer_left]
dungeons2:basic_facade_cobblestone_mossy[facing=south,shape=outer_right]
dungeons2:basic_facade_cobblestone_mossy[facing=west,shape=straight]
dungeons2:basic_facade_cobblestone_mossy[facing=west,shape=inner_left]
dungeons2:basic_facade_cobblestone_mossy[facing=west,shape=inner_right]
dungeons2:basic_facade_cobblestone_mossy[facing=west,shape=outer_left]
dungeons2:basic_facade_cobblestone_mossy[facing=west,shape=outer_right]
dungeons2:basic_facade_cobblestone_mossy[facing=east,shape=straight]
dungeons2:basic_facade_cobblestone_mossy[facing=east,shape=inner_left]
dungeons2:basic_facade_cobblestone_mossy[facing=east,shape=inner_right]
dungeons2:basic_facade_cobblestone_mossy[facing=east,shape=outer_left]
dungeons2:basic_facade_cobblestone_mossy[facing=east,shape=outer_right]
dungeons2:basic_facade_stonebrick[facing=down,shape=straight]
dungeons2:basic_facade_stonebrick[facing=down,shape=inner_left]
dungeons2:basic_facade_stonebrick[facing=down,shape=inner_right]
dungeons2:basic_facade_stonebrick[facing=down,shape=outer_left]
dungeons2:basic_facade_stonebrick[facing=down,shape=outer_right]
dungeons2:basic_facade_stonebrick[facing=up,shape=straight]
dungeons2:basic_facade_stonebrick[facing=up,shape=inner_left]
dungeons2:basic_facade_stonebrick[facing=up,shape=inner_right]
dungeons2:basic_facade_stonebrick[facing=up,shape=outer_left]
dungeons2:basic_facade_stonebrick[facing=up,shape=outer_right]
dungeons2:basic_facade_stonebrick[facing=north,shape=straight]
dungeons2:basic_facade_stonebrick[facing=north,shape=inner_left]
dungeons2:basic_facade_stonebrick[facing=north,shape=inner_right]
dungeons2:basic_facade_stonebrick[facing=north,shape=outer_left]
dungeons2:basic_facade_stonebrick[facing=north,shape=outer_right]
dungeons2:basic_facade_stonebrick[facing=south,shape=straight]
dungeons2:basic_facade_stonebrick[facing=south,shape=inner_left]
dungeons2:basic_facade_stonebrick[facing=south,shape=inner_right]
dungeons2:basic_facade_stonebrick[facing=south,shape=outer_left]
dungeons2:basic_facade_stonebrick[facing=south,shape=outer_right]
dungeons2:basic_facade_stonebrick[facing=west,shape=straight]
dungeons2:basic_facade_stonebrick[facing=west,shape=inner_left]
dungeons2:basic_facade_stonebrick[facing=west,shape=inner_right]
dungeons2:basic_facade_stonebrick[facing=west,shape=outer_left]
dungeons2:basic_facade_stonebrick[facing=west,shape=outer_right]
dungeons2:basic_facade_stonebrick[facing=east,shape=straight]
dungeons2:basic_facade_stonebrick[facing=east,shape=inner_left]
dungeons2:basic_facade_stonebrick[facing=east,shape=inner_right]
dungeons2:basic_facade_stonebrick[facing=east,shape=outer_left]
dungeons2:basic_facade_stonebrick[facing=east,shape=outer_right]
dungeons2:basic_facade_stonebrick_mossy[facing=down,shape=straight]
dungeons2:basic_facade_stonebrick_mossy[facing=down,shape=inner_left]
dungeons2:basic_facade_stonebrick_mossy[facing=down,shape=inner_right]
dungeons2:basic_facade_stonebrick_mossy[facing=down,shape=outer_left]
dungeons2:basic_facade_stonebrick_mossy[facing=down,shape=outer_right]
dungeons2:basic_facade_stonebrick_mossy[facing=up,shape=straight]
dungeons2:basic_facade_stonebrick_mossy[facing=up,shape=inner_left]
dungeons2:basic_facade_stonebrick_mossy[facing=up,shape=inner_right]
dungeons2:basic_facade_stonebrick_mossy[facing=up,shape=outer_left]
dungeons2:basic_facade_stonebrick_mossy[facing=up,shape=outer_right]
dungeons2:basic_facade_stonebrick_mossy[facing=north,shape=straight]
dungeons2:basic_facade_stonebrick_mossy[facing=north,shape=inner_left]
dungeons2:basic_facade_stonebrick_mossy[facing=north,shape=inner_right]
dungeons2:basic_facade_stonebrick_mossy[facing=north,shape=outer_left]
dungeons2:basic_facade_stonebrick_mossy[facing=north,shape=outer_right]
dungeons2:basic_facade_stonebrick_mossy[facing=south,shape=straight]
dungeons2:basic_facade_stonebrick_mossy[facing=south,shape=inner_left]
dungeons2:basic_facade_stonebrick_mossy[facing=south,shape=inner_right]
dungeons2:basic_facade_stonebrick_mossy[facing=south,shape=outer_left]
dungeons2:basic_facade_stonebrick_mossy[facing=south,shape=outer_right]
dungeons2:basic_facade_stonebrick_mossy[facing=west,shape=straight]
dungeons2:basic_facade_stonebrick_mossy[facing=west,shape=inner_left]
dungeons2:basic_facade_stonebrick_mossy[facing=west,shape=inner_right]
dungeons2:basic_facade_stonebrick_mossy[facing=west,shape=outer_left]
dungeons2:basic_facade_stonebrick_mossy[facing=west,shape=outer_right]
dungeons2:basic_facade_stonebrick_mossy[facing=east,shape=straight]
dungeons2:basic_facade_stonebrick_mossy[facing=east,shape=inner_left]
dungeons2:basic_facade_stonebrick_mossy[facing=east,shape=inner_right]
dungeons2:basic_facade_stonebrick_mossy[facing=east,shape=outer_left]
dungeons2:basic_facade_stonebrick_mossy[facing=east,shape=outer_right]
dungeons2:basic_facade_stonebrick_cracked[facing=down,shape=straight]
dungeons2:basic_facade_stonebrick_cracked[facing=down,shape=inner_left]
dungeons2:basic_facade_stonebrick_cracked[facing=down,shape=inner_right]
dungeons2:basic_facade_stonebrick_cracked[facing=down,shape=outer_left]
dungeons2:basic_facade_stonebrick_cracked[facing=down,shape=outer_right]
dungeons2:basic_facade_stonebrick_cracked[facing=up,shape=straight]
dungeons2:basic_facade_stonebrick_cracked[facing=up,shape=inner_left]
dungeons2:basic_facade_stonebrick_cracked[facing=up,shape=inner_right]
dungeons2:basic_facade_stonebrick_cracked[facing=up,shape=outer_left]
dungeons2:basic_facade_stonebrick_cracked[facing=up,shape=outer_right]
dungeons2:basic_facade_stonebrick_cracked[facing=north,shape=straight]
dungeons2:basic_facade_stonebrick_cracked[facing=north,shape=inner_left]
dungeons2:basic_facade_stonebrick_cracked[facing=north,shape=inner_right]
dungeons2:basic_facade_stonebrick_cracked[facing=north,shape=outer_left]
dungeons2:basic_facade_stonebrick_cracked[facing=north,shape=outer_right]
dungeons2:basic_facade_stonebrick_cracked[facing=south,shape=straight]
dungeons2:basic_facade_stonebrick_cracked[facing=south,shape=inner_left]
dungeons2:basic_facade_stonebrick_cracked[facing=south,shape=inner_right]
dungeons2:basic_facade_stonebrick_cracked[facing=south,shape=outer_left]
dungeons2:basic_facade_stonebrick_cracked[facing=south,shape=outer_right]
dungeons2:basic_facade_stonebrick_cracked[facing=west,shape=straight]
dungeons2:basic_facade_stonebrick_cracked[facing=west,shape=inner_left]
dungeons2:basic_facade_stonebrick_cracked[facing=west,shape=inner_right]
dungeons2:basic_facade_stonebrick_cracked[facing=west,shape=outer_left]
dungeons2:basic_facade_stonebrick_cracked[facing=west,shape=outer_right]
dungeons2:basic_facade_stonebrick_cracked[facing=east,shape=straight]
dungeons2:basic_facade_stonebrick_cracked[facing=east,shape=inner_left]
dungeons2:basic_facade_stonebrick_cracked[facing=east,shape=inner_right]
dungeons2:basic_facade_stonebrick_cracked[facing=east,shape=outer_left]
dungeons2:basic_facade_stonebrick_cracked[facing=east,shape=outer_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=down,shape=straight]
dungeons2:basic_facade_stonebrick_chiseled[facing=down,shape=inner_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=down,shape=inner_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=down,shape=outer_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=down,shape=outer_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=up,shape=straight]
dungeons2:basic_facade_stonebrick_chiseled[facing=up,shape=inner_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=up,shape=inner_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=up,shape=outer_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=up,shape=outer_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=north,shape=straight]
dungeons2:basic_facade_stonebrick_chiseled[facing=north,shape=inner_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=north,shape=inner_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=north,shape=outer_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=north,shape=outer_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=south,shape=straight]
dungeons2:basic_facade_stonebrick_chiseled[facing=south,shape=inner_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=south,shape=inner_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=south,shape=outer_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=south,shape=outer_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=west,shape=straight]
dungeons2:basic_facade_stonebrick_chiseled[facing=west,shape=inner_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=west,shape=inner_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=west,shape=outer_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=west,shape=outer_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=east,shape=straight]
dungeons2:basic_facade_stonebrick_chiseled[facing=east,shape=inner_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=east,shape=inner_right]
dungeons2:basic_facade_stonebrick_chiseled[facing=east,shape=outer_left]
dungeons2:basic_facade_stonebrick_chiseled[facing=east,shape=outer_right]
dungeons2:basic_facade_obsidianbrick[facing=down,shape=straight]
dungeons2:basic_facade_obsidianbrick[facing=down,shape=inner_left]
dungeons2:basic_facade_obsidianbrick[facing=down,shape=inner_right]
dungeons2:basic_facade_obsidianbrick[facing=down,shape=outer_left]
dungeons2:basic_facade_obsidianbrick[facing=down,shape=outer_right]
dungeons2:basic_facade_obsidianbrick[facing=up,shape=straight]
dungeons2:basic_facade_obsidianbrick[facing=up,shape=inner_left]
dungeons2:basic_facade_obsidianbrick[facing=up,shape=inner_right]
dungeons2:basic_facade_obsidianbrick[facing=up,shape=outer_left]
dungeons2:basic_facade_obsidianbrick[facing=up,shape=outer_right]
dungeons2:basic_facade_obsidianbrick[facing=north,shape=straight]
dungeons2:basic_facade_obsidianbrick[facing=north,shape=inner_left]
dungeons2:basic_facade_obsidianbrick[facing=north,shape=inner_right]
dungeons2:basic_facade_obsidianbrick[facing=north,shape=outer_left]
dungeons2:basic_facade_obsidianbrick[facing=north,shape=outer_right]
dungeons2:basic_facade_obsidianbrick[facing=south,shape=straight]
dungeons2:basic_facade_obsidianbrick[facing=south,shape=inner_left]
dungeons2:basic_facade_obsidianbrick[facing=south,shape=inner_right]
dungeons2:basic_facade_obsidianbrick[facing=south,shape=outer_left]
dungeons2:basic_facade_obsidianbrick[facing=south,shape=outer_right]
dungeons2:basic_facade_obsidianbrick[facing=west,shape=straight]
dungeons2:basic_facade_obsidianbrick[facing=west,shape=inner_left]
dungeons2:basic_facade_obsidianbrick[facing=west,shape=inner_right]
dungeons2:basic_facade_obsidianbrick[facing=west,shape=outer_left]
dungeons2:basic_facade_obsidianbrick[facing=west,shape=outer_right]
dungeons2:basic_facade_obsidianbrick[facing=east,shape=straight]
dungeons2:basic_facade_obsidianbrick[facing=east,shape=inner_left]
dungeons2:basic_facade_obsidianbrick[facing=east,shape=inner_right]
dungeons2:basic_facade_obsidianbrick[facing=east,shape=outer_left]
dungeons2:basic_facade_obsidianbrick[facing=east,shape=outer_right]
dungeons2:basic_facade_smooth_sandstone[facing=down,shape=straight]
dungeons2:basic_facade_smooth_sandstone[facing=down,shape=inner_left]
dungeons2:basic_facade_smooth_sandstone[facing=down,shape=inner_right]
dungeons2:basic_facade_smooth_sandstone[facing=down,shape=outer_left]
dungeons2:basic_facade_smooth_sandstone[facing=down,shape=outer_right]
dungeons2:basic_facade_smooth_sandstone[facing=up,shape=straight]
dungeons2:basic_facade_smooth_sandstone[facing=up,shape=inner_left]
dungeons2:basic_facade_smooth_sandstone[facing=up,shape=inner_right]
dungeons2:basic_facade_smooth_sandstone[facing=up,shape=outer_left]
dungeons2:basic_facade_smooth_sandstone[facing=up,shape=outer_right]
dungeons2:basic_facade_smooth_sandstone[facing=north,shape=straight]
dungeons2:basic_facade_smooth_sandstone[facing=north,shape=inner_left]
dungeons2:basic_facade_smooth_sandstone[facing=north,shape=inner_right]
dungeons2:basic_facade_smooth_sandstone[facing=north,shape=outer_left]
dungeons2:basic_facade_smooth_sandstone[facing=north,shape=outer_right]
dungeons2:basic_facade_smooth_sandstone[facing=south,shape=straight]
dungeons2:basic_facade_smooth_sandstone[facing=south,shape=inner_left]
dungeons2:basic_facade_smooth_sandstone[facing=south,shape=inner_right]
dungeons2:basic_facade_smooth_sandstone[facing=south,shape=outer_left]
dungeons2:basic_facade_smooth_sandstone[facing=south,shape=outer_right]
dungeons2:basic_facade_smooth_sandstone[facing=west,shape=straight]
dungeons2:basic_facade_smooth_sandstone[facing=west,shape=inner_left]
dungeons2:basic_facade_smooth_sandstone[facing=west,shape=inner_right]
dungeons2:basic_facade_smooth_sandstone[facing=west,shape=outer_left]
dungeons2:basic_facade_smooth_sandstone[facing=west,shape=outer_right]
dungeons2:basic_facade_smooth_sandstone[facing=east,shape=straight]
dungeons2:basic_facade_smooth_sandstone[facing=east,shape=inner_left]
dungeons2:basic_facade_smooth_sandstone[facing=east,shape=inner_right]
dungeons2:basic_facade_smooth_sandstone[facing=east,shape=outer_left]
dungeons2:basic_facade_smooth_sandstone[facing=east,shape=outer_right]
dungeons2:basic_facade_sandstone[facing=down,shape=straight]
dungeons2:basic_facade_sandstone[facing=down,shape=inner_left]
dungeons2:basic_facade_sandstone[facing=down,shape=inner_right]
dungeons2:basic_facade_sandstone[facing=down,shape=outer_left]
dungeons2:basic_facade_sandstone[facing=down,shape=outer_right]
dungeons2:basic_facade_sandstone[facing=up,shape=straight]
dungeons2:basic_facade_sandstone[facing=up,shape=inner_left]
dungeons2:basic_facade_sandstone[facing=up,shape=inner_right]
dungeons2:basic_facade_sandstone[facing=up,shape=outer_left]
dungeons2:basic_facade_sandstone[facing=up,shape=outer_right]
dungeons2:basic_facade_sandstone[facing=north,shape=straight]
dungeons2:basic_facade_sandstone[facing=north,shape=inner_left]
dungeons2:basic_facade_sandstone[facing=north,shape=inner_right]
dungeons2:basic_facade_sandstone[facing=north,shape=outer_left]
dungeons2:basic_facade_sandstone[facing=north,shape=outer_right]
dungeons2:basic_facade_sandstone[facing=south,shape=straight]
dungeons2:basic_facade_sandstone[facing=south,shape=inner_left]
dungeons2:basic_facade_sandstone[facing=south,shape=inner_right]
dungeons2:basic_facade_sandstone[facing=south,shape=outer_left]
dungeons2:basic_facade_sandstone[facing=south,shape=outer_right]
dungeons2:basic_facade_sandstone[facing=west,shape=straight]
dungeons2:basic_facade_sandstone[facing=west,shape=inner_left]
dungeons2:basic_facade_sandstone[facing=west,shape=inner_right]
dungeons2:basic_facade_sandstone[facing=west,shape=outer_left]
dungeons2:basic_facade_sandstone[facing=west,shape=outer_right]
dungeons2:basic_facade_sandstone[facing=east,shape=straight]
dungeons2:basic_facade_sandstone[facing=east,shape=inner_left]
dungeons2:basic_facade_sandstone[facing=east,shape=inner_right]
dungeons2:basic_facade_sandstone[facing=east,shape=outer_left]
dungeons2:basic_facade_sandstone[facing=east,shape=outer_right]
dungeons2:quarter_facade_stone[facing=down,shape=straight]
dungeons2:quarter_facade_stone[facing=down,shape=inner_left]
dungeons2:quarter_facade_stone[facing=down,shape=inner_right]
dungeons2:quarter_facade_stone[facing=down,shape=outer_left]
dungeons2:quarter_facade_stone[facing=down,shape=outer_right]
dungeons2:quarter_facade_stone[facing=up,shape=straight]
dungeons2:quarter_facade_stone[facing=up,shape=inner_left]
dungeons2:quarter_facade_stone[facing=up,shape=inner_right]
dungeons2:quarter_facade_stone[facing=up,shape=outer_left]
dungeons2:quarter_facade_stone[facing=up,shape=outer_right]
dungeons2:quarter_facade_stone[facing=north,shape=straight]
dungeons2:quarter_facade_stone[facing=north,shape=inner_left]
dungeons2:quarter_facade_stone[facing=north,shape=inner_right]
dungeons2:quarter_facade_stone[facing=north,shape=outer_left]
dungeons2:quarter_facade_stone[facing=north,shape=outer_right]
dungeons2:quarter_facade_stone[facing=south,shape=straight]
dungeons2:quarter_facade_stone[facing=south,shape=inner_left]
dungeons2:quarter_facade_stone[facing=south,shape=inner_right]
dungeons2:quarter_facade_stone[facing=south,shape=outer_left]
dungeons2:quarter_facade_stone[facing=south,shape=outer_right]
dungeons2:quarter_facade_stone[facing=west,shape=straight]
dungeons2:quarter_facade_stone[facing=west,shape=inner_left]
dungeons2:quarter_facade_stone[facing=west,shape=inner_right]
dungeons2:quarter_facade_stone[facing=west,shape=outer_left]
dungeons2:quarter_facade_stone[facing=west,shape=outer_right]
dungeons2:quarter_facade_stone[facing=east,shape=straight]
dungeons2:quarter_facade_stone[facing=east,shape=inner_left]
dungeons2:quarter_facade_stone[facing=east,shape=inner_right]
dungeons2:quarter_facade_stone[facing=east,shape=outer_left]
dungeons2:quarter_facade_stone[facing=east,shape=outer_right]
dungeons2:quarter_facade_cobblestone[facing=down,shape=straight]
dungeons2:quarter_facade_cobblestone[facing=down,shape=inner_left]
dungeons2:quarter_facade_cobblestone[facing=down,shape=inner_right]
dungeons2:quarter_facade_cobblestone[facing=down,shape=outer_left]
dungeons2:quarter_facade_cobblestone[facing=down,shape=outer_right]
dungeons2:quarter_facade_cobblestone[facing=up,shape=straight]
dungeons2:quarter_facade_cobblestone[facing=up,shape=inner_left]
dungeons2:quarter_facade_cobblestone[facing=up,shape=inner_right]
dungeons2:quarter_facade_cobblestone[facing=up,shape=outer_left]
dungeons2:quarter_facade_cobblestone[facing=up,shape=outer_right]
dungeons2:quarter_facade_cobblestone[facing=north,shape=straight]
dungeons2:quarter_facade_cobblestone[facing=north,shape=inner_left]
dungeons2:quarter_facade_cobblestone[facing=north,shape=inner_right]
dungeons2:quarter_facade_cobblestone[facing=north,shape=outer_left]
dungeons2:quarter_facade_cobblestone[facing=north,shape=outer_right]
dungeons2:quarter_facade_cobblestone[facing=south,shape=straight]
dungeons2:quarter_facade_cobblestone[facing=south,shape=inner_left]
dungeons2:quarter_facade_cobblestone[facing=south,shape=inner_right]
dungeons2:quarter_facade_cobblestone[facing=south,shape=outer_left]
dungeons2:quarter_facade_cobblestone[facing=south,shape=outer_right]
dungeons2:quarter_facade_cobblestone[facing=west,shape=straight]
dungeons2:quarter_facade_cobblestone[facing=west,shape=inner_left]
dungeons2:quarter_facade_cobblestone[facing=west,shape=inner_right]
dungeons2:quarter_facade_cobblestone[facing=west,shape=outer_left]
dungeons2:quarter_facade_cobblestone[facing=west,shape=outer_right]
dungeons2:quarter_facade_cobblestone[facing=east,shape=straight]
dungeons2:quarter_facade_cobblestone[facing=east,shape=inner_left]
dungeons2:quarter_facade_cobblestone[facing=east,shape=inner_right]
dungeons2:quarter_facade_cobblestone[facing=east,shape=outer_left]
dungeons2:quarter_facade_cobblestone[facing=east,shape=outer_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=down,shape=straight]
dungeons2:quarter_facade_cobblestone_mossy[facing=down,shape=inner_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=down,shape=inner_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=down,shape=outer_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=down,shape=outer_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=up,shape=straight]
dungeons2:quarter_facade_cobblestone_mossy[facing=up,shape=inner_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=up,shape=inner_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=up,shape=outer_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=up,shape=outer_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=north,shape=straight]
dungeons2:quarter_facade_cobblestone_mossy[facing=north,shape=inner_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=north,shape=inner_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=north,shape=outer_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=north,shape=outer_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=south,shape=straight]
dungeons2:quarter_facade_cobblestone_mossy[facing=south,shape=inner_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=south,shape=inner_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=south,shape=outer_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=south,shape=outer_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=west,shape=straight]
dungeons2:quarter_facade_cobblestone_mossy[facing=west,shape=inner_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=west,shape=inner_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=west,shape=outer_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=west,shape=outer_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=east,shape=straight]
dungeons2:quarter_facade_cobblestone_mossy[facing=east,shape=inner_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=east,shape=inner_right]
dungeons2:quarter_facade_cobblestone_mossy[facing=east,shape=outer_left]
dungeons2:quarter_facade_cobblestone_mossy[facing=east,shape=outer_right]
dungeons2:quarter_facade_stonebrick[facing=down,shape=straight]
dungeons2:quarter_facade_stonebrick[facing=down,shape=inner_left]
dungeons2:quarter_facade_stonebrick[facing=down,shape=inner_right]
dungeons2:quarter_facade_stonebrick[facing=down,shape=outer_left]
dungeons2:quarter_facade_stonebrick[facing=down,shape=outer_right]
dungeons2:quarter_facade_stonebrick[facing=up,shape=straight]
dungeons2:quarter_facade_stonebrick[facing=up,shape=inner_left]
dungeons2:quarter_facade_stonebrick[facing=up,shape=inner_right]
dungeons2:quarter_facade_stonebrick[facing=up,shape=outer_left]
dungeons2:quarter_facade_stonebrick[facing=up,shape=outer_right]
dungeons2:quarter_facade_stonebrick[facing=north,shape=straight]
dungeons2:quarter_facade_stonebrick[facing=north,shape=inner_left]
dungeons2:quarter_facade_stonebrick[facing=north,shape=inner_right]
dungeons2:quarter_facade_stonebrick[facing=north,shape=outer_left]
dungeons2:quarter_facade_stonebrick[facing=north,shape=outer_right]
dungeons2:quarter_facade_stonebrick[facing=south,shape=straight]
dungeons2:quarter_facade_stonebrick[facing=south,shape=inner_left]
dungeons2:quarter_facade_stonebrick[facing=south,shape=inner_right]
dungeons2:quarter_facade_stonebrick[facing=south,shape=outer_left]
dungeons2:quarter_facade_stonebrick[facing=south,shape=outer_right]
dungeons2:quarter_facade_stonebrick[facing=west,shape=straight]
dungeons2:quarter_facade_stonebrick[facing=west,shape=inner_left]
dungeons2:quarter_facade_stonebrick[facing=west,shape=inner_right]
dungeons2:quarter_facade_stonebrick[facing=west,shape=outer_left]
dungeons2:quarter_facade_stonebrick[facing=west,shape=outer_right]
dungeons2:quarter_facade_stonebrick[facing=east,shape=straight]
dungeons2:quarter_facade_stonebrick[facing=east,shape=inner_left]
dungeons2:quarter_facade_stonebrick[facing=east,shape=inner_right]
dungeons2:quarter_facade_stonebrick[facing=east,shape=outer_left]
dungeons2:quarter_facade_stonebrick[facing=east,shape=outer_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=down,shape=straight]
dungeons2:quarter_facade_stonebrick_mossy[facing=down,shape=inner_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=down,shape=inner_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=down,shape=outer_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=down,shape=outer_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=up,shape=straight]
dungeons2:quarter_facade_stonebrick_mossy[facing=up,shape=inner_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=up,shape=inner_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=up,shape=outer_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=up,shape=outer_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=north,shape=straight]
dungeons2:quarter_facade_stonebrick_mossy[facing=north,shape=inner_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=north,shape=inner_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=north,shape=outer_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=north,shape=outer_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=south,shape=straight]
dungeons2:quarter_facade_stonebrick_mossy[facing=south,shape=inner_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=south,shape=inner_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=south,shape=outer_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=south,shape=outer_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=west,shape=straight]
dungeons2:quarter_facade_stonebrick_mossy[facing=west,shape=inner_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=west,shape=inner_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=west,shape=outer_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=west,shape=outer_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=east,shape=straight]
dungeons2:quarter_facade_stonebrick_mossy[facing=east,shape=inner_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=east,shape=inner_right]
dungeons2:quarter_facade_stonebrick_mossy[facing=east,shape=outer_left]
dungeons2:quarter_facade_stonebrick_mossy[facing=east,shape=outer_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=down,shape=straight]
dungeons2:quarter_facade_stonebrick_cracked[facing=down,shape=inner_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=down,shape=inner_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=down,shape=outer_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=down,shape=outer_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=up,shape=straight]
dungeons2:quarter_facade_stonebrick_cracked[facing=up,shape=inner_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=up,shape=inner_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=up,shape=outer_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=up,shape=outer_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=north,shape=straight]
dungeons2:quarter_facade_stonebrick_cracked[facing=north,shape=inner_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=north,shape=inner_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=north,shape=outer_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=north,shape=outer_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=south,shape=straight]
dungeons2:quarter_facade_stonebrick_cracked[facing=south,shape=inner_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=south,shape=inner_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=south,shape=outer_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=south,shape=outer_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=west,shape=straight]
dungeons2:quarter_facade_stonebrick_cracked[facing=west,shape=inner_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=west,shape=inner_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=west,shape=outer_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=west,shape=outer_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=east,shape=straight]
dungeons2:quarter_facade_stonebrick_cracked[facing=east,shape=inner_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=east,shape=inner_right]
dungeons2:quarter_facade_stonebrick_cracked[facing=east,shape=outer_left]
dungeons2:quarter_facade_stonebrick_cracked[facing=east,shape=outer_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=down,shape=straight]
dungeons2:quarter_facade_stonebrick_chiseled[facing=down,shape=inner_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=down,shape=inner_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=down,shape=outer_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=down,shape=outer_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=up,shape=straight]
dungeons2:quarter_facade_stonebrick_chiseled[facing=up,shape=inner_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=up,shape=inner_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=up,shape=outer_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=up,shape=outer_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=north,shape=straight]
dungeons2:quarter_facade_stonebrick_chiseled[facing=north,shape=inner_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=north,shape=inner_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=north,shape=outer_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=north,shape=outer_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=south,shape=straight]
dungeons2:quarter_facade_stonebrick_chiseled[facing=south,shape=inner_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=south,shape=inner_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=south,shape=outer_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=south,shape=outer_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=west,shape=straight]
dungeons2:quarter_facade_stonebrick_chiseled[facing=west,shape=inner_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=west,shape=inner_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=west,shape=outer_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=west,shape=outer_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=east,shape=straight]
dungeons2:quarter_facade_stonebrick_chiseled[facing=east,shape=inner_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=east,shape=inner_right]
dungeons2:quarter_facade_stonebrick_chiseled[facing=east,shape=outer_left]
dungeons2:quarter_facade_stonebrick_chiseled[facing=east,shape=outer_right]
dungeons2:quarter_facade_obsidianbrick[facing=down,shape=straight]
dungeons2:quarter_facade_obsidianbrick[facing=down,shape=inner_left]
dungeons2:quarter_facade_obsidianbrick[facing=down,shape=inner_right]
dungeons2:quarter_facade_obsidianbrick[facing=down,shape=outer_left]
dungeons2:quarter_facade_obsidianbrick[facing=down,shape=outer_right]
dungeons2:quarter_facade_obsidianbrick[facing=up,shape=straight]
dungeons2:quarter_facade_obsidianbrick[facing=up,shape=inner_left]
dungeons2:quarter_facade_obsidianbrick[facing=up,shape=inner_right]
dungeons2:quarter_facade_obsidianbrick[facing=up,shape=outer_left]
dungeons2:quarter_facade_obsidianbrick[facing=up,shape=outer_right]
dungeons2:quarter_facade_obsidianbrick[facing=north,shape=straight]
dungeons2:quarter_facade_obsidianbrick[facing=north,shape=inner_left]
dungeons2:quarter_facade_obsidianbrick[facing=north,shape=inner_right]
dungeons2:quarter_facade_obsidianbrick[facing=north,shape=outer_left]
dungeons2:quarter_facade_obsidianbrick[facing=north,shape=outer_right]
dungeons2:quarter_facade_obsidianbrick[facing=south,shape=straight]
dungeons2:quarter_facade_obsidianbrick[facing=south,shape=inner_left]
dungeons2:quarter_facade_obsidianbrick[facing=south,shape=inner_right]
dungeons2:quarter_facade_obsidianbrick[facing=south,shape=outer_left]
dungeons2:quarter_facade_obsidianbrick[facing=south,shape=outer_right]
dungeons2:quarter_facade_obsidianbrick[facing=west,shape=straight]
dungeons2:quarter_facade_obsidianbrick[facing=west,shape=inner_left]
dungeons2:quarter_facade_obsidianbrick[facing=west,shape=inner_right]
dungeons2:quarter_facade_obsidianbrick[facing=west,shape=outer_left]
dungeons2:quarter_facade_obsidianbrick[facing=west,shape=outer_right]
dungeons2:quarter_facade_obsidianbrick[facing=east,shape=straight]
dungeons2:quarter_facade_obsidianbrick[facing=east,shape=inner_left]
dungeons2:quarter_facade_obsidianbrick[facing=east,shape=inner_right]
dungeons2:quarter_facade_obsidianbrick[facing=east,shape=outer_left]
dungeons2:quarter_facade_obsidianbrick[facing=east,shape=outer_right]
dungeons2:quarter_facade_sandstone[facing=down,shape=straight]
dungeons2:quarter_facade_sandstone[facing=down,shape=inner_left]
dungeons2:quarter_facade_sandstone[facing=down,shape=inner_right]
dungeons2:quarter_facade_sandstone[facing=down,shape=outer_left]
dungeons2:quarter_facade_sandstone[facing=down,shape=outer_right]
dungeons2:quarter_facade_sandstone[facing=up,shape=straight]
dungeons2:quarter_facade_sandstone[facing=up,shape=inner_left]
dungeons2:quarter_facade_sandstone[facing=up,shape=inner_right]
dungeons2:quarter_facade_sandstone[facing=up,shape=outer_left]
dungeons2:quarter_facade_sandstone[facing=up,shape=outer_right]
dungeons2:quarter_facade_sandstone[facing=north,shape=straight]
dungeons2:quarter_facade_sandstone[facing=north,shape=inner_left]
dungeons2:quarter_facade_sandstone[facing=north,shape=inner_right]
dungeons2:quarter_facade_sandstone[facing=north,shape=outer_left]
dungeons2:quarter_facade_sandstone[facing=north,shape=outer_right]
dungeons2:quarter_facade_sandstone[facing=south,shape=straight]
dungeons2:quarter_facade_sandstone[facing=south,shape=inner_left]
dungeons2:quarter_facade_sandstone[facing=south,shape=inner_right]
dungeons2:quarter_facade_sandstone[facing=south,shape=outer_left]
dungeons2:quarter_facade_sandstone[facing=south,shape=outer_right]
dungeons2:quarter_facade_sandstone[facing=west,shape=straight]
dungeons2:quarter_facade_sandstone[facing=west,shape=inner_left]
dungeons2:quarter_facade_sandstone[facing=west,shape=inner_right]
dungeons2:quarter_facade_sandstone[facing=west,shape=outer_left]
dungeons2:quarter_facade_sandstone[facing=west,shape=outer_right]
dungeons2:quarter_facade_sandstone[facing=east,shape=straight]
dungeons2:quarter_facade_sandstone[facing=east,shape=inner_left]
dungeons2:quarter_facade_sandstone[facing=east,shape=inner_right]
dungeons2:quarter_facade_sandstone[facing=east,shape=outer_left]
dungeons2:quarter_facade_sandstone[facing=east,shape=outer_right]
dungeons2:quarter_facade_smooth_sandstone[facing=down,shape=straight]
dungeons2:quarter_facade_smooth_sandstone[facing=down,shape=inner_left]
dungeons2:quarter_facade_smooth_sandstone[facing=down,shape=inner_right]
dungeons2:quarter_facade_smooth_sandstone[facing=down,shape=outer_left]
dungeons2:quarter_facade_smooth_sandstone[facing=down,shape=outer_right]
dungeons2:quarter_facade_smooth_sandstone[facing=up,shape=straight]
dungeons2:quarter_facade_smooth_sandstone[facing=up,shape=inner_left]
dungeons2:quarter_facade_smooth_sandstone[facing=up,shape=inner_right]
dungeons2:quarter_facade_smooth_sandstone[facing=up,shape=outer_left]
dungeons2:quarter_facade_smooth_sandstone[facing=up,shape=outer_right]
dungeons2:quarter_facade_smooth_sandstone[facing=north,shape=straight]
dungeons2:quarter_facade_smooth_sandstone[facing=north,shape=inner_left]
dungeons2:quarter_facade_smooth_sandstone[facing=north,shape=inner_right]
dungeons2:quarter_facade_smooth_sandstone[facing=north,shape=outer_left]
dungeons2:quarter_facade_smooth_sandstone[facing=north,shape=outer_right]
dungeons2:quarter_facade_smooth_sandstone[facing=south,shape=straight]
dungeons2:quarter_facade_smooth_sandstone[facing=south,shape=inner_left]
dungeons2:quarter_facade_smooth_sandstone[facing=south,shape=inner_right]
dungeons2:quarter_facade_smooth_sandstone[facing=south,shape=outer_left]
dungeons2:quarter_facade_smooth_sandstone[facing=south,shape=outer_right]
dungeons2:quarter_facade_smooth_sandstone[facing=west,shape=straight]
dungeons2:quarter_facade_smooth_sandstone[facing=west,shape=inner_left]
dungeons2:quarter_facade_smooth_sandstone[facing=west,shape=inner_right]
dungeons2:quarter_facade_smooth_sandstone[facing=west,shape=outer_left]
dungeons2:quarter_facade_smooth_sandstone[facing=west,shape=outer_right]
dungeons2:quarter_facade_smooth_sandstone[facing=east,shape=straight]
dungeons2:quarter_facade_smooth_sandstone[facing=east,shape=inner_left]
dungeons2:quarter_facade_smooth_sandstone[facing=east,shape=inner_right]
dungeons2:quarter_facade_smooth_sandstone[facing=east,shape=outer_left]
dungeons2:quarter_facade_smooth_sandstone[facing=east,shape=outer_right]
dungeons2:tee_pillar_stone[facing=down]
dungeons2:tee_pillar_stone[facing=up]
dungeons2:tee_pillar_stone[facing=north]
dungeons2:tee_pillar_stone[facing=south]
dungeons2:tee_pillar_stone[facing=west]
dungeons2:tee_pillar_stone[facing=east]
dungeons2:tee_pillar_cobblestone[facing=down]
dungeons2:tee_pillar_cobblestone[facing=up]
dungeons2:tee_pillar_cobblestone[facing=north]
dungeons2:tee_pillar_cobblestone[facing=south]
dungeons2:tee_pillar_cobblestone[facing=west]
dungeons2:tee_pillar_cobblestone[facing=east]
dungeons2:tee_pillar_cobblestone_mossy[facing=down]
dungeons2:tee_pillar_cobblestone_mossy[facing=up]
dungeons2:tee_pillar_cobblestone_mossy[facing=north]
dungeons2:tee_pillar_cobblestone_mossy[facing=south]
dungeons2:tee_pillar_cobblestone_mossy[facing=west]
dungeons2:tee_pillar_cobblestone_mossy[facing=east]
dungeons2:tee_pillar_stonebrick[facing=down]
dungeons2:tee_pillar_stonebrick[facing=up]
dungeons2:tee_pillar_stonebrick[facing=north]
dungeons2:tee_pillar_stonebrick[facing=south]
dungeons2:tee_pillar_stonebrick[facing=west]
dungeons2:tee_pillar_stonebrick[facing=east]
dungeons2:tee_pillar_stonebrick_mossy[facing=down]
dungeons2:tee_pillar_stonebrick_mossy[facing=up]
dungeons2:tee_pillar_stonebrick_mossy[facing=north]
dungeons2:tee_pillar_stonebrick_mossy[facing=south]
dungeons2:tee_pillar_stonebrick_mossy[facing=west]
dungeons2:tee_pillar_stonebrick_mossy[facing=east]
dungeons2:tee_pillar_stonebrick_cracked[facing=down]
dungeons2:tee_pillar_stonebrick_cracked[facing=up]
dungeons2:tee_pillar_stonebrick_cracked[facing=north]
dungeons2:tee_pillar_stonebrick_cracked[facing=south]
dungeons2:tee_pillar_stonebrick_cracked[facing=west]
dungeons2:tee_pillar_stonebrick_cracked[facing=east]
dungeons2:tee_pillar_obsidianbrick[facing=down]
dungeons2:tee_pillar_obsidianbrick[facing=up]
dungeons2:tee_pillar_obsidianbrick[facing=north]
dungeons2:tee_pillar_obsidianbrick[facing=south]
dungeons2:tee_pillar_obsidianbrick[facing=west]
dungeons2:tee_pillar_obsidianbrick[facing=east]
dungeons2:tee_pillar_smooth_sandstone[facing=down]
dungeons2:tee_pillar_smooth_sandstone[facing=up]
dungeons2:tee_pillar_smooth_sandstone[facing=north]
dungeons2:tee_pillar_smooth_sandstone[facing=south]
dungeons2:tee_pillar_smooth_sandstone[facing=west]
dungeons2:tee_pillar_smooth_sandstone[facing=east]
dungeons2:tee_pillar_sandstone[facing=down]
dungeons2:tee_pillar_sandstone[facing=up]
dungeons2:tee_pillar_sandstone[facing=north]
dungeons2:tee_pillar_sandstone[facing=south]
dungeons2:tee_pillar_sandstone[facing=west]
dungeons2:tee_pillar_sandstone[facing=east]
dungeons2:tee_thin_pillar_stone[facing=down]
dungeons2:tee_thin_pillar_stone[facing=up]
dungeons2:tee_thin_pillar_stone[facing=north]
dungeons2:tee_thin_pillar_stone[facing=south]
dungeons2:tee_thin_pillar_stone[facing=west]
dungeons2:tee_thin_pillar_stone[facing=east]
dungeons2:tee_thin_pillar_cobblestone[facing=down]
dungeons2:tee_thin_pillar_cobblestone[facing=up]
dungeons2:tee_thin_pillar_cobblestone[facing=north]
dungeons2:tee_thin_pillar_cobblestone[facing=south]
dungeons2:tee_thin_pillar_cobblestone[facing=west]
dungeons2:tee_thin_pillar_cobblestone[facing=east]
dungeons2:tee_thin_pillar_cobblestone_mossy[facing=down]
dungeons2:tee_thin_pillar_cobblestone_mossy[facing=up]
dungeons2:tee_thin_pillar_cobblestone_mossy[facing=north]
dungeons2:tee_thin_pillar_cobblestone_mossy[facing=south]
dungeons2:tee_thin_pillar_cobblestone_mossy[facing=west]
dungeons2:tee_thin_pillar_cobblestone_mossy[facing=east]
dungeons2:tee_thin_pillar_stonebrick[facing=down]
dungeons2:tee_thin_pillar_stonebrick[facing=up]
dungeons2:tee_thin_pillar_stonebrick[facing=north]
dungeons2:tee_thin_pillar_stonebrick[facing=south]
dungeons2:tee_thin_pillar_stonebrick[facing=west]
dungeons2:tee_thin_pillar_stonebrick[facing=east]
dungeons2:tee_thin_pillar_stonebrick_mossy[facing=down]
dungeons2:tee_thin_pillar_stonebrick_mossy[facing=up]
dungeons2:tee_thin_pillar_stonebrick_mossy[facing=north]
dungeons2:tee_thin_pillar_stonebrick_mossy[facing=south]
dungeons2:tee_thin_pillar_stonebrick_mossy[facing=west]
dungeons2:tee_thin_pillar_stonebrick_mossy[facing=east]
dungeons2:tee_thin_pillar_stonebrick_cracked[facing=down]
dungeons2:tee_thin_pillar_stonebrick_cracked[facing=up]
dungeons2:tee_thin_pillar_stonebrick_cracked[facing=north]
dungeons2:tee_thin_pillar_stonebrick_cracked[facing=south]
dungeons2:tee_thin_pillar_stonebrick_cracked[facing=west]
dungeons2:tee_thin_pillar_stonebrick_cracked[facing=east]
dungeons2:tee_thin_pillar_obsidianbrick[facing=down]
dungeons2:tee_thin_pillar_obsidianbrick[facing=up]
dungeons2:tee_thin_pillar_obsidianbrick[facing=north]
dungeons2:tee_thin_pillar_obsidianbrick[facing=south]
dungeons2:tee_thin_pillar_obsidianbrick[facing=west]
dungeons2:tee_thin_pillar_obsidianbrick[facing=east]
dungeons2:tee_thin_pillar_smooth_sandstone[facing=down]
dungeons2:tee_thin_pillar_smooth_sandstone[facing=up]
dungeons2:tee_thin_pillar_smooth_sandstone[facing=north]
dungeons2:tee_thin_pillar_smooth_sandstone[facing=south]
dungeons2:tee_thin_pillar_smooth_sandstone[facing=west]
dungeons2:tee_thin_pillar_smooth_sandstone[facing=east]
dungeons2:tee_thin_pillar_sandstone[facing=down]
dungeons2:tee_thin_pillar_sandstone[facing=up]
dungeons2:tee_thin_pillar_sandstone[facing=north]
dungeons2:tee_thin_pillar_sandstone[facing=south]
dungeons2:tee_thin_pillar_sandstone[facing=west]
dungeons2:tee_thin_pillar_sandstone[facing=east]
dungeons2:flute_pillar_stone[facing=down]
dungeons2:flute_pillar_stone[facing=up]
dungeons2:flute_pillar_stone[facing=north]
dungeons2:flute_pillar_stone[facing=south]
dungeons2:flute_pillar_stone[facing=west]
dungeons2:flute_pillar_stone[facing=east]
dungeons2:flute_pillar_cobblestone[facing=down]
dungeons2:flute_pillar_cobblestone[facing=up]
dungeons2:flute_pillar_cobblestone[facing=north]
dungeons2:flute_pillar_cobblestone[facing=south]
dungeons2:flute_pillar_cobblestone[facing=west]
dungeons2:flute_pillar_cobblestone[facing=east]
dungeons2:flute_pillar_cobblestone_mossy[facing=down]
dungeons2:flute_pillar_cobblestone_mossy[facing=up]
dungeons2:flute_pillar_cobblestone_mossy[facing=north]
dungeons2:flute_pillar_cobblestone_mossy[facing=south]
dungeons2:flute_pillar_cobblestone_mossy[facing=west]
dungeons2:flute_pillar_cobblestone_mossy[facing=east]
dungeons2:flute_pillar_stonebrick[facing=down]
dungeons2:flute_pillar_stonebrick[facing=up]
dungeons2:flute_pillar_stonebrick[facing=north]
dungeons2:flute_pillar_stonebrick[facing=south]
dungeons2:flute_pillar_stonebrick[facing=west]
dungeons2:flute_pillar_stonebrick[facing=east]
dungeons2:flute_pillar_stonebrick_mossy[facing=down]
dungeons2:flute_pillar_stonebrick_mossy[facing=up]
dungeons2:flute_pillar_stonebrick_mossy[facing=north]
dungeons2:flute_pillar_stonebrick_mossy[facing=south]
dungeons2:flute_pillar_stonebrick_mossy[facing=west]
dungeons2:flute_pillar_stonebrick_mossy[facing=east]
dungeons2:flute_pillar_stonebrick_cracked[facing=down]
dungeons2:flute_pillar_stonebrick_cracked[facing=up]
dungeons2:flute_pillar_stonebrick_cracked[facing=north]
dungeons2:flute_pillar_stonebrick_cracked[facing=south]
dungeons2:flute_pillar_stonebrick_cracked[facing=west]
dungeons2:flute_pillar_stonebrick_cracked[facing=east]
dungeons2:flute_pillar_obsidianbrick[facing=down]
dungeons2:flute_pillar_obsidianbrick[facing=up]
dungeons2:flute_pillar_obsidianbrick[facing=north]
dungeons2:flute_pillar_obsidianbrick[facing=south]
dungeons2:flute_pillar_obsidianbrick[facing=west]
dungeons2:flute_pillar_obsidianbrick[facing=east]
dungeons2:flute_pillar_sandstone[facing=down]
dungeons2:flute_pillar_sandstone[facing=up]
dungeons2:flute_pillar_sandstone[facing=north]
dungeons2:flute_pillar_sandstone[facing=south]
dungeons2:flute_pillar_sandstone[facing=west]
dungeons2:flute_pillar_sandstone[facing=east]
dungeons2:flute_pillar_smooth_sandstone[facing=down]
dungeons2:flute_pillar_smooth_sandstone[facing=up]
dungeons2:flute_pillar_smooth_sandstone[facing=north]
dungeons2:flute_pillar_smooth_sandstone[facing=south]
dungeons2:flute_pillar_smooth_sandstone[facing=west]
dungeons2:flute_pillar_smooth_sandstone[facing=east]
dungeons2:flute_thin_pillar_stone[facing=down]
dungeons2:flute_thin_pillar_stone[facing=up]
dungeons2:flute_thin_pillar_stone[facing=north]
dungeons2:flute_thin_pillar_stone[facing=south]
dungeons2:flute_thin_pillar_stone[facing=west]
dungeons2:flute_thin_pillar_stone[facing=east]
dungeons2:flute_thin_pillar_cobblestone[facing=down]
dungeons2:flute_thin_pillar_cobblestone[facing=up]
dungeons2:flute_thin_pillar_cobblestone[facing=north]
dungeons2:flute_thin_pillar_cobblestone[facing=south]
dungeons2:flute_thin_pillar_cobblestone[facing=west]
dungeons2:flute_thin_pillar_cobblestone[facing=east]
dungeons2:flute_thin_pillar_cobblestone_mossy[facing=down]
dungeons2:flute_thin_pillar_cobblestone_mossy[facing=up]
dungeons2:flute_thin_pillar_cobblestone_mossy[facing=north]
dungeons2:flute_thin_pillar_cobblestone_mossy[facing=south]
dungeons2:flute_thin_pillar_cobblestone_mossy[facing=west]
dungeons2:flute_thin_pillar_cobblestone_mossy[facing=east]
dungeons2:flute_thin_pillar_stonebrick[facing=down]
dungeons2:flute_thin_pillar_stonebrick[facing=up]
dungeons2:flute_thin_pillar_stonebrick[facing=north]
dungeons2:flute_thin_pillar_stonebrick[facing=south]
dungeons2:flute_thin_pillar_stonebrick[facing=west]
dungeons2:flute_thin_pillar_stonebrick[facing=east]
dungeons2:flute_thin_pillar_stonebrick_mossy[facing=down]
dungeons2:flute_thin_pillar_stonebrick_mossy[facing=up]
dungeons2:flute_thin_pillar_stonebrick_mossy[facing=north]
dungeons2:flute_thin_pillar_stonebrick_mossy[facing=south]
dungeons2:flute_thin_pillar_stonebrick_mossy[facing=west]
dungeons2:flute_thin_pillar_stonebrick_mossy[facing=east]
dungeons2:flute_thin_pillar_stonebrick_cracked[facing=down]
dungeons2:flute_thin_pillar_stonebrick_cracked[facing=up]
dungeons2:flute_thin_pillar_stonebrick_cracked[facing=north]
dungeons2:flute_thin_pillar_stonebrick_cracked[facing=south]
dungeons2:flute_thin_pillar_stonebrick_cracked[facing=west]
dungeons2:flute_thin_pillar_stonebrick_cracked[facing=east]
dungeons2:flute_thin_pillar_obsidianbrick[facing=down]
dungeons2:flute_thin_pillar_obsidianbrick[facing=up]
dungeons2:flute_thin_pillar_obsidianbrick[facing=north]
dungeons2:flute_thin_pillar_obsidianbrick[facing=south]
dungeons2:flute_thin_pillar_obsidianbrick[facing=west]
dungeons2:flute_thin_pillar_obsidianbrick[facing=east]
dungeons2:flute_thin_pillar_sandstone[facing=down]
dungeons2:flute_thin_pillar_sandstone[facing=up]
dungeons2:flute_thin_pillar_sandstone[facing=north]
dungeons2:flute_thin_pillar_sandstone[facing=south]
dungeons2:flute_thin_pillar_sandstone[facing=west]
dungeons2:flute_thin_pillar_sandstone[facing=east]
dungeons2:flute_thin_pillar_smooth_sandstone[facing=down]
dungeons2:flute_thin_pillar_smooth_sandstone[facing=up]
dungeons2:flute_thin_pillar_smooth_sandstone[facing=north]
dungeons2:flute_thin_pillar_smooth_sandstone[facing=south]
dungeons2:flute_thin_pillar_smooth_sandstone[facing=west]
dungeons2:flute_thin_pillar_smooth_sandstone[facing=east]
dungeons2:cornice_stone[facing=down,shape=straight]
dungeons2:cornice_stone[facing=down,shape=inner_left]
dungeons2:cornice_stone[facing=down,shape=inner_right]
dungeons2:cornice_stone[facing=down,shape=outer_left]
dungeons2:cornice_stone[facing=down,shape=outer_right]
dungeons2:cornice_stone[facing=up,shape=straight]
dungeons2:cornice_stone[facing=up,shape=inner_left]
dungeons2:cornice_stone[facing=up,shape=inner_right]
dungeons2:cornice_stone[facing=up,shape=outer_left]
dungeons2:cornice_stone[facing=up,shape=outer_right]
dungeons2:cornice_stone[facing=north,shape=straight]
dungeons2:cornice_stone[facing=north,shape=inner_left]
dungeons2:cornice_stone[facing=north,shape=inner_right]
dungeons2:cornice_stone[facing=north,shape=outer_left]
dungeons2:cornice_stone[facing=north,shape=outer_right]
dungeons2:cornice_stone[facing=south,shape=straight]
dungeons2:cornice_stone[facing=south,shape=inner_left]
dungeons2:cornice_stone[facing=south,shape=inner_right]
dungeons2:cornice_stone[facing=south,shape=outer_left]
dungeons2:cornice_stone[facing=south,shape=outer_right]
dungeons2:cornice_stone[facing=west,shape=straight]
dungeons2:cornice_stone[facing=west,shape=inner_left]
dungeons2:cornice_stone[facing=west,shape=inner_right]
dungeons2:cornice_stone[facing=west,shape=outer_left]
dungeons2:cornice_stone[facing=west,shape=outer_right]
dungeons2:cornice_stone[facing=east,shape=straight]
dungeons2:cornice_stone[facing=east,shape=inner_left]
dungeons2:cornice_stone[facing=east,shape=inner_right]
dungeons2:cornice_stone[facing=east,shape=outer_left]
dungeons2:cornice_stone[facing=east,shape=outer_right]
dungeons2:cornice_cobblestone[facing=down,shape=straight]
dungeons2:cornice_cobblestone[facing=down,shape=inner_left]
dungeons2:cornice_cobblestone[facing=down,shape=inner_right]
dungeons2:cornice_cobblestone[facing=down,shape=outer_left]
dungeons2:cornice_cobblestone[facing=down,shape=outer_right]
dungeons2:cornice_cobblestone[facing=up,shape=straight]
dungeons2:cornice_cobblestone[facing=up,shape=inner_left]
dungeons2:cornice_cobblestone[facing=up,shape=inner_right]
dungeons2:cornice_cobblestone[facing=up,shape=outer_left]
dungeons2:cornice_cobblestone[facing=up,shape=outer_right]
dungeons2:cornice_cobblestone[facing=north,shape=straight]
dungeons2:cornice_cobblestone[facing=north,shape=inner_left]
dungeons2:cornice_cobblestone[facing=north,shape=inner_right]
dungeons2:cornice_cobblestone[facing=north,shape=outer_left]
dungeons2:cornice_cobblestone[facing=north,shape=outer_right]
dungeons2:cornice_cobblestone[facing=south,shape=straight]
dungeons2:cornice_cobblestone[facing=south,shape=inner_left]
dungeons2:cornice_cobblestone[facing=south,shape=inner_right]
dungeons2:cornice_cobblestone[facing=south,shape=outer_left]
dungeons2:cornice_cobblestone[facing=south,shape=outer_right]
dungeons2:cornice_cobblestone[facing=west,shape=straight]
dungeons2:cornice_cobblestone[facing=west,shape=inner_left]
dungeons2:cornice_cobblestone[facing=west,shape=inner_right]
dungeons2:cornice_cobblestone[facing=west,shape=outer_left]
dungeons2:cornice_cobblestone[facing=west,shape=outer_right]
dungeons2:cornice_cobblestone[facing=east,shape=straight]
dungeons2:cornice_cobblestone[facing=east,shape=inner_left]
dungeons2:cornice_cobblestone[facing=east,shape=inner_right]
dungeons2:cornice_cobblestone[facing=east,shape=outer_left]
dungeons2:cornice_cobblestone[facing=east,shape=outer_right]
dungeons2:cornice_cobblestone_mossy[facing=down,shape=straight]
dungeons2:cornice_cobblestone_mossy[facing=down,shape=inner_left]
dungeons2:cornice_cobblestone_mossy[facing=down,shape=inner_right]
dungeons2:cornice_cobblestone_mossy[facing=down,shape=outer_left]
dungeons2:cornice_cobblestone_mossy[facing=down,shape=outer_right]
dungeons2:cornice_cobblestone_mossy[facing=up,shape=straight]
dungeons2:cornice_cobblestone_mossy[facing=up,shape=inner_left]
dungeons2:cornice_cobblestone_mossy[facing=up,shape=inner_right]
dungeons2:cornice_cobblestone_mossy[facing=up,shape=outer_left]
dungeons2:cornice_cobblestone_mossy[facing=up,shape=outer_right]
dungeons2:cornice_cobblestone_mossy[facing=north,shape=straight]
dungeons2:cornice_cobblestone_mossy[facing=north,shape=inner_left]
dungeons2:cornice_cobblestone_mossy[facing=north,shape=inner_right]
dungeons2:cornice_cobblestone_mossy[facing=north,shape=outer_left]
dungeons2:cornice_cobblestone_mossy[facing=north,shape=outer_right]
dungeons2:cornice_cobblestone_mossy[facing=south,shape=straight]
dungeons2:cornice_cobblestone_mossy[facing=south,shape=inner_left]
dungeons2:cornice_cobblestone_mossy[facing=south,shape=inner_right]
dungeons2:cornice_cobblestone_mossy[facing=south,shape=outer_left]
dungeons2:cornice_cobblestone_mossy[facing=south,shape=outer_right]
dungeons2:cornice_cobblestone_mossy[facing=west,shape=straight]
dungeons2:cornice_cobblestone_mossy[facing=west,shape=inner_left]
dungeons2:cornice_cobblestone_mossy[facing=west,shape=inner_right]
dungeons2:cornice_cobblestone_mossy[facing=west,shape=outer_left]
dungeons2:cornice_cobblestone_mossy[facing=west,shape=outer_right]
dungeons2:cornice_cobblestone_mossy[facing=east,shape=straight]
dungeons2:cornice_cobblestone_mossy[facing=east,shape=inner_left]
dungeons2:cornice_cobblestone_mossy[facing=east,shape=inner_right]
dungeons2:cornice_cobblestone_mossy[facing=east,shape=outer_left]
dungeons2:cornice_cobblestone_mossy[facing=east,shape=outer_right]
dungeons2:cornice_stonebrick[facing=down,shape=straight]
dungeons2:cornice_stonebrick[facing=down,shape=inner_left]
dungeons2:cornice_stonebrick[facing=down,shape=inner_right]
dungeons2:cornice_stonebrick[facing=down,shape=outer_left]
dungeons2:cornice_stonebrick[facing=down,shape=outer_right]
dungeons2:cornice_stonebrick[facing=up,shape=straight]
dungeons2:cornice_stonebrick[facing=up,shape=inner_left]
dungeons2:cornice_stonebrick[facing=up,shape=inner_right]
dungeons2:cornice_stonebrick[facing=up,shape=outer_left]
dungeons2:cornice_stonebrick[facing=up,shape=outer_right]
dungeons2:cornice_stonebrick[facing=north,shape=straight]
dungeons2:cornice_stonebrick[facing=north,shape=inner_left]
dungeons2:cornice_stonebrick[facing=north,shape=inner_right]
dungeons2:cornice_stonebrick[facing=north,shape=outer_left]
dungeons2:cornice_stonebrick[facing=north,shape=outer_right]
dungeons2:cornice_stonebrick[facing=south,shape=straight]
dungeons2:cornice_stonebrick[facing=south,shape=inner_left]
dungeons2:cornice_stonebrick[facing=south,shape=inner_right]
dungeons2:cornice_stonebrick[facing=south,shape=outer_left]
dungeons2:cornice_stonebrick[facing=south,shape=outer_right]
dungeons2:cornice_stonebrick[facing=west,shape=straight]
dungeons2:cornice_stonebrick[facing=west,shape=inner_left]
dungeons2:cornice_stonebrick[facing=west,shape=inner_right]
dungeons2:cornice_stonebrick[facing=west,shape=outer_left]
dungeons2:cornice_stonebrick[facing=west,shape=outer_right]
dungeons2:cornice_stonebrick[facing=east,shape=straight]
dungeons2:cornice_stonebrick[facing=east,shape=inner_left]
dungeons2:cornice_stonebrick[facing=east,shape=inner_right]
dungeons2:cornice_stonebrick[facing=east,shape=outer_left]
dungeons2:cornice_stonebrick[facing=east,shape=outer_right]
dungeons2:cornice_stonebrick_mossy[facing=down,shape=straight]
dungeons2:cornice_stonebrick_mossy[facing=down,shape=inner_left]
dungeons2:cornice_stonebrick_mossy[facing=down,shape=inner_right]
dungeons2:cornice_stonebrick_mossy[facing=down,shape=outer_left]
dungeons2:cornice_stonebrick_mossy[facing=down,shape=outer_right]
dungeons2:cornice_stonebrick_mossy[facing=up,shape=straight]
dungeons2:cornice_stonebrick_mossy[facing=up,shape=inner_left]
dungeons2:cornice_stonebrick_mossy[facing=up,shape=inner_right]
dungeons2:cornice_stonebrick_mossy[facing=up,shape=outer_left]
dungeons2:cornice_stonebrick_mossy[facing=up,shape=outer_right]
dungeons2:cornice_stonebrick_mossy[facing=north,shape=straight]
dungeons2:cornice_stonebrick_mossy[facing=north,shape=inner_left]
dungeons2:cornice_stonebrick_mossy[facing=north,shape=inner_right]
dungeons2:cornice_stonebrick_mossy[facing=north,shape=outer_left]
dungeons2:cornice_stonebrick_mossy[facing=north,shape=outer_right]
dungeons2:cornice_stonebrick_mossy[facing=south,shape=straight]
dungeons2:cornice_stonebrick_mossy[facing=south,shape=inner_left]
dungeons2:cornice_stonebrick_mossy[facing=south,shape=inner_right]
dungeons2:cornice_stonebrick_mossy[facing=south,shape=outer_left]
dungeons2:cornice_stonebrick_mossy[facing=south,shape=outer_right]
dungeons2:cornice_stonebrick_mossy[facing=west,shape=straight]
dungeons2:cornice_stonebrick_mossy[facing=west,shape=inner_left]
dungeons2:cornice_stonebrick_mossy[facing=west,shape=inner_right]
dungeons2:cornice_stonebrick_mossy[facing=west,shape=outer_left]
dungeons2:cornice_stonebrick_mossy[facing=west,shape=outer_right]
dungeons2:cornice_stonebrick_mossy[facing=east,shape=straight]
dungeons2:cornice_stonebrick_mossy[facing=east,shape=inner_left]
dungeons2:cornice_stonebrick_mossy[facing=east,shape=inner_right]
dungeons2:cornice_stonebrick_mossy[facing=east,shape=outer_left]
dungeons2:cornice_stonebrick_mossy[facing=east,shape=outer_right]
dungeons2:cornice_stonebrick_cracked[facing=down,shape=straight]
dungeons2:cornice_stonebrick_cracked[facing=down,shape=inner_left]
dungeons2:cornice_stonebrick_cracked[facing=down,shape=inner_right]
dungeons2:cornice_stonebrick_cracked[facing=down,shape=outer_left]
dungeons2:cornice_stonebrick_cracked[facing=down,shape=outer_right]
dungeons2:cornice_stonebrick_cracked[facing=up,shape=straight]
dungeons2:cornice_stonebrick_cracked[facing=up,shape=inner_left]
dungeons2:cornice_stonebrick_cracked[facing=up,shape=inner_right]
dungeons2:cornice_stonebrick_cracked[facing=up,shape=outer_left]
dungeons2:cornice_stonebrick_cracked[facing=up,shape=outer_right]
dungeons2:cornice_stonebrick_cracked[facing=north,shape=straight]
dungeons2:cornice_stonebrick_cracked[facing=north,shape=inner_left]
dungeons2:cornice_stonebrick_cracked[facing=north,shape=inner_right]
dungeons2:cornice_stonebrick_cracked[facing=north,shape=outer_left]
dungeons2:cornice_stonebrick_cracked[facing=north,shape=outer_right]
dungeons2:cornice_stonebrick_cracked[facing=south,shape=straight]
dungeons2:cornice_stonebrick_cracked[facing=south,shape=inner_left]
dungeons2:cornice_stonebrick_cracked[facing=south,shape=inner_right]
dungeons2:cornice_stonebrick_cracked[facing=south,shape=outer_left]
dungeons2:cornice_stonebrick_cracked[facing=south,shape=outer_right]
dungeons2:cornice_stonebrick_cracked[facing=west,shape=straight]
dungeons2:cornice_stonebrick_cracked[facing=west,shape=inner_left]
dungeons2:cornice_stonebrick_cracked[facing=west,shape=inner_right]
dungeons2:cornice_stonebrick_cracked[facing=west,shape=outer_left]
dungeons2:cornice_stonebrick_cracked[facing=west,shape=outer_right]
dungeons2:cornice_stonebrick_cracked[facing=east,shape=straight]
dungeons2:cornice_stonebrick_cracked[facing=east,shape=inner_left]
dungeons2:cornice_stonebrick_cracked[facing=east,shape=inner_right]
dungeons2:cornice_stonebrick_cracked[facing=east,shape=outer_left]
dungeons2:cornice_stonebrick_cracked[facing=east,shape=outer_right]
dungeons2:cornice_obsidianbrick[facing=down,shape=straight]
dungeons2:cornice_obsidianbrick[facing=down,shape=inner_left]
dungeons2:cornice_obsidianbrick[facing=down,shape=inner_right]
dungeons2:cornice_obsidianbrick[facing=down,shape=outer_left]
dungeons2:cornice_obsidianbrick[facing=down,shape=outer_right]
dungeons2:cornice_obsidianbrick[facing=up,shape=straight]
dungeons2:cornice_obsidianbrick[facing=up,shape=inner_left]
dungeons2:cornice_obsidianbrick[facing=up,shape=inner_right]
dungeons2:cornice_obsidianbrick[facing=up,shape=outer_left]
dungeons2:cornice_obsidianbrick[facing=up,shape=outer_right]
dungeons2:cornice_obsidianbrick[facing=north,shape=straight]
dungeons2:cornice_obsidianbrick[facing=north,shape=inner_left]
dungeons2:cornice_obsidianbrick[facing=north,shape=inner_right]
dungeons2:cornice_obsidianbrick[facing=north,shape=outer_left]
dungeons2:cornice_obsidianbrick[facing=north,shape=outer_right]
dungeons2:cornice_obsidianbrick[facing=south,shape=straight]
dungeons2:cornice_obsidianbrick[facing=south,shape=inner_left]
dungeons2:cornice_obsidianbrick[facing=south,shape=inner_right]
dungeons2:cornice_obsidianbrick[facing=south,shape=outer_left]
dungeons2:cornice_obsidianbrick[facing=south,shape=outer_right]
dungeons2:cornice_obsidianbrick[facing=west,shape=straight]
dungeons2:cornice_obsidianbrick[facing=west,shape=inner_left]
dungeons2:cornice_obsidianbrick[facing=west,shape=inner_right]
dungeons2:cornice_obsidianbrick[facing=west,shape=outer_left]
dungeons2:cornice_obsidianbrick[facing=west,shape=outer_right]
dungeons2:cornice_obsidianbrick[facing=east,shape=straight]
dungeons2:cornice_obsidianbrick[facing=east,shape=inner_left]
dungeons2:cornice_obsidianbrick[facing=east,shape=inner_right]
dungeons2:cornice_obsidianbrick[facing=east,shape=outer_left]
dungeons2:cornice_obsidianbrick[facing=east,shape=outer_right]
dungeons2:cornice_sandstone[facing=down,shape=straight]
dungeons2:cornice_sandstone[facing=down,shape=inner_left]
dungeons2:cornice_sandstone[facing=down,shape=inner_right]
dungeons2:cornice_sandstone[facing=down,shape=outer_left]
dungeons2:cornice_sandstone[facing=down,shape=outer_right]
dungeons2:cornice_sandstone[facing=up,shape=straight]
dungeons2:cornice_sandstone[facing=up,shape=inner_left]
dungeons2:cornice_sandstone[facing=up,shape=inner_right]
dungeons2:cornice_sandstone[facing=up,shape=outer_left]
dungeons2:cornice_sandstone[facing=up,shape=outer_right]
dungeons2:cornice_sandstone[facing=north,shape=straight]
dungeons2:cornice_sandstone[facing=north,shape=inner_left]
dungeons2:cornice_sandstone[facing=north,shape=inner_right]
dungeons2:cornice_sandstone[facing=north,shape=outer_left]
dungeons2:cornice_sandstone[facing=north,shape=outer_right]
dungeons2:cornice_sandstone[facing=south,shape=straight]
dungeons2:cornice_sandstone[facing=south,shape=inner_left]
dungeons2:cornice_sandstone[facing=south,shape=inner_right]
dungeons2:cornice_sandstone[facing=south,shape=outer_left]
dungeons2:cornice_sandstone[facing=south,shape=outer_right]
dungeons2:cornice_sandstone[facing=west,shape=straight]
dungeons2:cornice_sandstone[facing=west,shape=inner_left]
dungeons2:cornice_sandstone[facing=west,shape=inner_right]
dungeons2:cornice_sandstone[facing=west,shape=outer_left]
dungeons2:cornice_sandstone[facing=west,shape=outer_right]
dungeons2:cornice_sandstone[facing=east,shape=straight]
dungeons2:cornice_sandstone[facing=east,shape=inner_left]
dungeons2:cornice_sandstone[facing=east,shape=inner_right]
dungeons2:cornice_sandstone[facing=east,shape=outer_left]
dungeons2:cornice_sandstone[facing=east,shape=outer_right]
dungeons2:cornice_smooth_sandstone[facing=down,shape=straight]
dungeons2:cornice_smooth_sandstone[facing=down,shape=inner_left]
dungeons2:cornice_smooth_sandstone[facing=down,shape=inner_right]
dungeons2:cornice_smooth_sandstone[facing=down,shape=outer_left]
dungeons2:cornice_smooth_sandstone[facing=down,shape=outer_right]
dungeons2:cornice_smooth_sandstone[facing=up,shape=straight]
dungeons2:cornice_smooth_sandstone[facing=up,shape=inner_left]
dungeons2:cornice_smooth_sandstone[facing=up,shape=inner_right]
dungeons2:cornice_smooth_sandstone[facing=up,shape=outer_left]
dungeons2:cornice_smooth_sandstone[facing=up,shape=outer_right]
dungeons2:cornice_smooth_sandstone[facing=north,shape=straight]
dungeons2:cornice_smooth_sandstone[facing=north,shape=inner_left]
dungeons2:cornice_smooth_sandstone[facing=north,shape=inner_right]
dungeons2:cornice_smooth_sandstone[facing=north,shape=outer_left]
dungeons2:cornice_smooth_sandstone[facing=north,shape=outer_right]
dungeons2:cornice_smooth_sandstone[facing=south,shape=straight]
dungeons2:cornice_smooth_sandstone[facing=south,shape=inner_left]
dungeons2:cornice_smooth_sandstone[facing=south,shape=inner_right]
dungeons2:cornice_smooth_sandstone[facing=south,shape=outer_left]
dungeons2:cornice_smooth_sandstone[facing=south,shape=outer_right]
dungeons2:cornice_smooth_sandstone[facing=west,shape=straight]
dungeons2:cornice_smooth_sandstone[facing=west,shape=inner_left]
dungeons2:cornice_smooth_sandstone[facing=west,shape=inner_right]
dungeons2:cornice_smooth_sandstone[facing=west,shape=outer_left]
dungeons2:cornice_smooth_sandstone[facing=west,shape=outer_right]
dungeons2:cornice_smooth_sandstone[facing=east,shape=straight]
dungeons2:cornice_smooth_sandstone[facing=east,shape=inner_left]
dungeons2:cornice_smooth_sandstone[facing=east,shape=inner_right]
dungeons2:cornice_smooth_sandstone[facing=east,shape=outer_left]
dungeons2:cornice_smooth_sandstone[facing=east,shape=outer_right]
dungeons2:crown_molding_stone[facing=down,shape=straight]
dungeons2:crown_molding_stone[facing=down,shape=inner_left]
dungeons2:crown_molding_stone[facing=down,shape=inner_right]
dungeons2:crown_molding_stone[facing=down,shape=outer_left]
dungeons2:crown_molding_stone[facing=down,shape=outer_right]
dungeons2:crown_molding_stone[facing=up,shape=straight]
dungeons2:crown_molding_stone[facing=up,shape=inner_left]
dungeons2:crown_molding_stone[facing=up,shape=inner_right]
dungeons2:crown_molding_stone[facing=up,shape=outer_left]
dungeons2:crown_molding_stone[facing=up,shape=outer_right]
dungeons2:crown_molding_stone[facing=north,shape=straight]
dungeons2:crown_molding_stone[facing=north,shape=inner_left]
dungeons2:crown_molding_stone[facing=north,shape=inner_right]
dungeons2:crown_molding_stone[facing=north,shape=outer_left]
dungeons2:crown_molding_stone[facing=north,shape=outer_right]
dungeons2:crown_molding_stone[facing=south,shape=straight]
dungeons2:crown_molding_stone[facing=south,shape=inner_left]
dungeons2:crown_molding_stone[facing=south,shape=inner_right]
dungeons2:crown_molding_stone[facing=south,shape=outer_left]
dungeons2:crown_molding_stone[facing=south,shape=outer_right]
dungeons2:crown_molding_stone[facing=west,shape=straight]
dungeons2:crown_molding_stone[facing=west,shape=inner_left]
dungeons2:crown_molding_stone[facing=west,shape=inner_right]
dungeons2:crown_molding_stone[facing=west,shape=outer_left]
dungeons2:crown_molding_stone[facing=west,shape=outer_right]
dungeons2:crown_molding_stone[facing=east,shape=straight]
dungeons2:crown_molding_stone[facing=east,shape=inner_left]
dungeons2:crown_molding_stone[facing=east,shape=inner_right]
dungeons2:crown_molding_stone[facing=east,shape=outer_left]
dungeons2:crown_molding_stone[facing=east,shape=outer_right]
dungeons2:crown_molding_cobblestone[facing=down,shape=straight]
dungeons2:crown_molding_cobblestone[facing=down,shape=inner_left]
dungeons2:crown_molding_cobblestone[facing=down,shape=inner_right]
dungeons2:crown_molding_cobblestone[facing=down,shape=outer_left]
dungeons2:crown_molding_cobblestone[facing=down,shape=outer_right]
dungeons2:crown_molding_cobblestone[facing=up,shape=straight]
dungeons2:crown_molding_cobblestone[facing=up,shape=inner_left]
dungeons2:crown_molding_cobblestone[facing=up,shape=inner_right]
dungeons2:crown_molding_cobblestone[facing=up,shape=outer_left]
dungeons2:crown_molding_cobblestone[facing=up,shape=outer_right]
dungeons2:crown_molding_cobblestone[facing=north,shape=straight]
dungeons2:crown_molding_cobblestone[facing=north,shape=inner_left]
dungeons2:crown_molding_cobblestone[facing=north,shape=inner_right]
dungeons2:crown_molding_cobblestone[facing=north,shape=outer_left]
dungeons2:crown_molding_cobblestone[facing=north,shape=outer_right]
dungeons2:crown_molding_cobblestone[facing=south,shape=straight]
dungeons2:crown_molding_cobblestone[facing=south,shape=inner_left]
dungeons2:crown_molding_cobblestone[facing=south,shape=inner_right]
dungeons2:crown_molding_cobblestone[facing=south,shape=outer_left]
dungeons2:crown_molding_cobblestone[facing=south,shape=outer_right]
dungeons2:crown_molding_cobblestone[facing=west,shape=straight]
dungeons2:crown_molding_cobblestone[facing=west,shape=inner_left]
dungeons2:crown_molding_cobblestone[facing=west,shape=inner_right]
dungeons2:crown_molding_cobblestone[facing=west,shape=outer_left]
dungeons2:crown_molding_cobblestone[facing=west,shape=outer_right]
dungeons2:crown_molding_cobblestone[facing=east,shape=straight]
dungeons2:crown_molding_cobblestone[facing=east,shape=inner_left]
dungeons2:crown_molding_cobblestone[facing=east,shape=inner_right]
dungeons2:crown_molding_cobblestone[facing=east,shape=outer_left]
dungeons2:crown_molding_cobblestone[facing=east,shape=outer_right]
dungeons2:crown_molding_cobblestone_mossy[facing=down,shape=straight]
dungeons2:crown_molding_cobblestone_mossy[facing=down,shape=inner_left]
dungeons2:crown_molding_cobblestone_mossy[facing=down,shape=inner_right]
dungeons2:crown_molding_cobblestone_mossy[facing=down,shape=outer_left]
dungeons2:crown_molding_cobblestone_mossy[facing=down,shape=outer_right]
dungeons2:crown_molding_cobblestone_mossy[facing=up,shape=straight]
dungeons2:crown_molding_cobblestone_mossy[facing=up,shape=inner_left]
dungeons2:crown_molding_cobblestone_mossy[facing=up,shape=inner_right]
dungeons2:crown_molding_cobblestone_mossy[facing=up,shape=outer_left]
dungeons2:crown_molding_cobblestone_mossy[facing=up,shape=outer_right]
dungeons2:crown_molding_cobblestone_mossy[facing=north,shape=straight]
dungeons2:crown_molding_cobblestone_mossy[facing=north,shape=inner_left]
dungeons2:crown_molding_cobblestone_mossy[facing=north,shape=inner_right]
dungeons2:crown_molding_cobblestone_mossy[facing=north,shape=outer_left]
dungeons2:crown_molding_cobblestone_mossy[facing=north,shape=outer_right]
dungeons2:crown_molding_cobblestone_mossy[facing=south,shape=straight]
dungeons2:crown_molding_cobblestone_mossy[facing=south,shape=inner_left]
dungeons2:crown_molding_cobblestone_mossy[facing=south,shape=inner_right]
dungeons2:crown_molding_cobblestone_mossy[facing=south,shape=outer_left]
dungeons2:crown_molding_cobblestone_mossy[facing=south,shape=outer_right]
dungeons2:crown_molding_cobblestone_mossy[facing=west,shape=straight]
dungeons2:crown_molding_cobblestone_mossy[facing=west,shape=inner_left]
dungeons2:crown_molding_cobblestone_mossy[facing=west,shape=inner_right]
dungeons2:crown_molding_cobblestone_mossy[facing=west,shape=outer_left]
dungeons2:crown_molding_cobblestone_mossy[facing=west,shape=outer_right]
dungeons2:crown_molding_cobblestone_mossy[facing=east,shape=straight]
dungeons2:crown_molding_cobblestone_mossy[facing=east,shape=inner_left]
dungeons2:crown_molding_cobblestone_mossy[facing=east,shape=inner_right]
dungeons2:crown_molding_cobblestone_mossy[facing=east,shape=outer_left]
dungeons2:crown_molding_cobblestone_mossy[facing=east,shape=outer_right]
dungeons2:crown_molding_stonebrick[facing=down,shape=straight]
dungeons2:crown_molding_stonebrick[facing=down,shape=inner_left]
dungeons2:crown_molding_stonebrick[facing=down,shape=inner_right]
dungeons2:crown_molding_stonebrick[facing=down,shape=outer_left]
dungeons2:crown_molding_stonebrick[facing=down,shape=outer_right]
dungeons2:crown_molding_stonebrick[facing=up,shape=straight]
dungeons2:crown_molding_stonebrick[facing=up,shape=inner_left]
dungeons2:crown_molding_stonebrick[facing=up,shape=inner_right]
dungeons2:crown_molding_stonebrick[facing=up,shape=outer_left]
dungeons2:crown_molding_stonebrick[facing=up,shape=outer_right]
dungeons2:crown_molding_stonebrick[facing=north,shape=straight]
dungeons2:crown_molding_stonebrick[facing=north,shape=inner_left]
dungeons2:crown_molding_stonebrick[facing=north,shape=inner_right]
dungeons2:crown_molding_stonebrick[facing=north,shape=outer_left]
dungeons2:crown_molding_stonebrick[facing=north,shape=outer_right]
dungeons2:crown_molding_stonebrick[facing=south,shape=straight]
dungeons2:crown_molding_stonebrick[facing=south,shape=inner_left]
dungeons2:crown_molding_stonebrick[facing=south,shape=inner_right]
dungeons2:crown_molding_stonebrick[facing=south,shape=outer_left]
dungeons2:crown_molding_stonebrick[facing=south,shape=outer_right]
dungeons2:crown_molding_stonebrick[facing=west,shape=straight]
dungeons2:crown_molding_stonebrick[facing=west,shape=inner_left]
dungeons2:crown_molding_stonebrick[facing=west,shape=inner_right]
dungeons2:crown_molding_stonebrick[facing=west,shape=outer_left]
dungeons2:crown_molding_stonebrick[facing=west,shape=outer_right]
dungeons2:crown_molding_stonebrick[facing=east,shape=straight]
dungeons2:crown_molding_stonebrick[facing=east,shape=inner_left]
dungeons2:crown_molding_stonebrick[facing=east,shape=inner_right]
dungeons2:crown_molding_stonebrick[facing=east,shape=outer_left]
dungeons2:crown_molding_stonebrick[facing=east,shape=outer_right]
dungeons2:crown_molding_stonebrick_mossy[facing=down,shape=straight]
dungeons2:crown_molding_stonebrick_mossy[facing=down,shape=inner_left]
dungeons2:crown_molding_stonebrick_mossy[facing=down,shape=inner_right]
dungeons2:crown_molding_stonebrick_mossy[facing=down,shape=outer_left]
dungeons2:crown_molding_stonebrick_mossy[facing=down,shape=outer_right]
dungeons2:crown_molding_stonebrick_mossy[facing=up,shape=straight]
dungeons2:crown_molding_stonebrick_mossy[facing=up,shape=inner_left]
dungeons2:crown_molding_stonebrick_mossy[facing=up,shape=inner_right]
dungeons2:crown_molding_stonebrick_mossy[facing=up,shape=outer_left]
dungeons2:crown_molding_stonebrick_mossy[facing=up,shape=outer_right]
dungeons2:crown_molding_stonebrick_mossy[facing=north,shape=straight]
dungeons2:crown_molding_stonebrick_mossy[facing=north,shape=inner_left]
dungeons2:crown_molding_stonebrick_mossy[facing=north,shape=inner_right]
dungeons2:crown_molding_stonebrick_mossy[facing=north,shape=outer_left]
dungeons2:crown_molding_stonebrick_mossy[facing=north,shape=outer_right]
dungeons2:crown_molding_stonebrick_mossy[facing=south,shape=straight]
dungeons2:crown_molding_stonebrick_mossy[facing=south,shape=inner_left]
dungeons2:crown_molding_stonebrick_mossy[facing=south,shape=inner_right]
dungeons2:crown_molding_stonebrick_mossy[facing=south,shape=outer_left]
dungeons2:crown_molding_stonebrick_mossy[facing=south,shape=outer_right]
dungeons2:crown_molding_stonebrick_mossy[facing=west,shape=straight]
dungeons2:crown_molding_stonebrick_mossy[facing=west,shape=inner_left]
dungeons2:crown_molding_stonebrick_mossy[facing=west,shape=inner_right]
dungeons2:crown_molding_stonebrick_mossy[facing=west,shape=outer_left]
dungeons2:crown_molding_stonebrick_mossy[facing=west,shape=outer_right]
dungeons2:crown_molding_stonebrick_mossy[facing=east,shape=straight]
dungeons2:crown_molding_stonebrick_mossy[facing=east,shape=inner_left]
dungeons2:crown_molding_stonebrick_mossy[facing=east,shape=inner_right]
dungeons2:crown_molding_stonebrick_mossy[facing=east,shape=outer_left]
dungeons2:crown_molding_stonebrick_mossy[facing=east,shape=outer_right]
dungeons2:crown_molding_stonebrick_cracked[facing=down,shape=straight]
dungeons2:crown_molding_stonebrick_cracked[facing=down,shape=inner_left]
dungeons2:crown_molding_stonebrick_cracked[facing=down,shape=inner_right]
dungeons2:crown_molding_stonebrick_cracked[facing=down,shape=outer_left]
dungeons2:crown_molding_stonebrick_cracked[facing=down,shape=outer_right]
dungeons2:crown_molding_stonebrick_cracked[facing=up,shape=straight]
dungeons2:crown_molding_stonebrick_cracked[facing=up,shape=inner_left]
dungeons2:crown_molding_stonebrick_cracked[facing=up,shape=inner_right]
dungeons2:crown_molding_stonebrick_cracked[facing=up,shape=outer_left]
dungeons2:crown_molding_stonebrick_cracked[facing=up,shape=outer_right]
dungeons2:crown_molding_stonebrick_cracked[facing=north,shape=straight]
dungeons2:crown_molding_stonebrick_cracked[facing=north,shape=inner_left]
dungeons2:crown_molding_stonebrick_cracked[facing=north,shape=inner_right]
dungeons2:crown_molding_stonebrick_cracked[facing=north,shape=outer_left]
dungeons2:crown_molding_stonebrick_cracked[facing=north,shape=outer_right]
dungeons2:crown_molding_stonebrick_cracked[facing=south,shape=straight]
dungeons2:crown_molding_stonebrick_cracked[facing=south,shape=inner_left]
dungeons2:crown_molding_stonebrick_cracked[facing=south,shape=inner_right]
dungeons2:crown_molding_stonebrick_cracked[facing=south,shape=outer_left]
dungeons2:crown_molding_stonebrick_cracked[facing=south,shape=outer_right]
dungeons2:crown_molding_stonebrick_cracked[facing=west,shape=straight]
dungeons2:crown_molding_stonebrick_cracked[facing=west,shape=inner_left]
dungeons2:crown_molding_stonebrick_cracked[facing=west,shape=inner_right]
dungeons2:crown_molding_stonebrick_cracked[facing=west,shape=outer_left]
dungeons2:crown_molding_stonebrick_cracked[facing=west,shape=outer_right]
dungeons2:crown_molding_stonebrick_cracked[facing=east,shape=straight]
dungeons2:crown_molding_stonebrick_cracked[facing=east,shape=inner_left]
dungeons2:crown_molding_stonebrick_cracked[facing=east,shape=inner_right]
dungeons2:crown_molding_stonebrick_cracked[facing=east,shape=outer_left]
dungeons2:crown_molding_stonebrick_cracked[facing=east,shape=outer_right]
dungeons2:crown_molding_obsidianbrick[facing=down,shape=straight]
dungeons2:crown_molding_obsidianbrick[facing=down,shape=inner_left]
dungeons2:crown_molding_obsidianbrick[facing=down,shape=inner_right]
dungeons2:crown_molding_obsidianbrick[facing=down,shape=outer_left]
dungeons2:crown_molding_obsidianbrick[facing=down,shape=outer_right]
dungeons2:crown_molding_obsidianbrick[facing=up,shape=straight]
dungeons2:crown_molding_obsidianbrick[facing=up,shape=inner_left]
dungeons2:crown_molding_obsidianbrick[facing=up,shape=inner_right]
dungeons2:crown_molding_obsidianbrick[facing=up,shape=outer_left]
dungeons2:crown_molding_obsidianbrick[facing=up,shape=outer_right]
dungeons2:crown_molding_obsidianbrick[facing=north,shape=straight]
dungeons2:crown_molding_obsidianbrick[facing=north,shape=inner_left]
dungeons2:crown_molding_obsidianbrick[facing=north,shape=inner_right]
dungeons2:crown_molding_obsidianbrick[facing=north,shape=outer_left]
dungeons2:crown_molding_obsidianbrick[facing=north,shape=outer_right]
dungeons2:crown_molding_obsidianbrick[facing=south,shape=straight]
dungeons2:crown_molding_obsidianbrick[facing=south,shape=inner_left]
dungeons2:crown_molding_obsidianbrick[facing=south,shape=inner_right]
dungeons2:crown_molding_obsidianbrick[facing=south,shape=outer_left]
dungeons2:crown_molding_obsidianbrick[facing=south,shape=outer_right]
dungeons2:crown_molding_obsidianbrick[facing=west,shape=straight]
dungeons2:crown_molding_obsidianbrick[facing=west,shape=inner_left]
dungeons2:crown_molding_obsidianbrick[facing=west,shape=inner_right]
dungeons2:crown_molding_obsidianbrick[facing=west,shape=outer_left]
dungeons2:crown_molding_obsidianbrick[facing=west,shape=outer_right]
dungeons2:crown_molding_obsidianbrick[facing=east,shape=straight]
dungeons2:crown_molding_obsidianbrick[facing=east,shape=inner_left]
dungeons2:crown_molding_obsidianbrick[facing=east,shape=inner_right]
dungeons2:crown_molding_obsidianbrick[facing=east,shape=outer_left]
dungeons2:crown_molding_obsidianbrick[facing=east,shape=outer_right]
dungeons2:crown_molding_sandstone[facing=down,shape=straight]
dungeons2:crown_molding_sandstone[facing=down,shape=inner_left]
dungeons2:crown_molding_sandstone[facing=down,shape=inner_right]
dungeons2:crown_molding_sandstone[facing=down,shape=outer_left]
dungeons2:crown_molding_sandstone[facing=down,shape=outer_right]
dungeons2:crown_molding_sandstone[facing=up,shape=straight]
dungeons2:crown_molding_sandstone[facing=up,shape=inner_left]
dungeons2:crown_molding_sandstone[facing=up,shape=inner_right]
dungeons2:crown_molding_sandstone[facing=up,shape=outer_left]
dungeons2:crown_molding_sandstone[facing=up,shape=outer_right]
dungeons2:crown_molding_sandstone[facing=north,shape=straight]
dungeons2:crown_molding_sandstone[facing=north,shape=inner_left]
dungeons2:crown_molding_sandstone[facing=north,shape=inner_right]
dungeons2:crown_molding_sandstone[facing=north,shape=outer_left]
dungeons2:crown_molding_sandstone[facing=north,shape=outer_right]
dungeons2:crown_molding_sandstone[facing=south,shape=straight]
dungeons2:crown_molding_sandstone[facing=south,shape=inner_left]
dungeons2:crown_molding_sandstone[facing=south,shape=inner_right]
dungeons2:crown_molding_sandstone[facing=south,shape=outer_left]
dungeons2:crown_molding_sandstone[facing=south,shape=outer_right]
dungeons2:crown_molding_sandstone[facing=west,shape=straight]
dungeons2:crown_molding_sandstone[facing=west,shape=inner_left]
dungeons2:crown_molding_sandstone[facing=west,shape=inner_right]
dungeons2:crown_molding_sandstone[facing=west,shape=outer_left]
dungeons2:crown_molding_sandstone[facing=west,shape=outer_right]
dungeons2:crown_molding_sandstone[facing=east,shape=straight]
dungeons2:crown_molding_sandstone[facing=east,shape=inner_left]
dungeons2:crown_molding_sandstone[facing=east,shape=inner_right]
dungeons2:crown_molding_sandstone[facing=east,shape=outer_left]
dungeons2:crown_molding_sandstone[facing=east,shape=outer_right]
dungeons2:crown_molding_smooth_sandstone[facing=down,shape=straight]
dungeons2:crown_molding_smooth_sandstone[facing=down,shape=inner_left]
dungeons2:crown_molding_smooth_sandstone[facing=down,shape=inner_right]
dungeons2:crown_molding_smooth_sandstone[facing=down,shape=outer_left]
dungeons2:crown_molding_smooth_sandstone[facing=down,shape=outer_right]
dungeons2:crown_molding_smooth_sandstone[facing=up,shape=straight]
dungeons2:crown_molding_smooth_sandstone[facing=up,shape=inner_left]
dungeons2:crown_molding_smooth_sandstone[facing=up,shape=inner_right]
dungeons2:crown_molding_smooth_sandstone[facing=up,shape=outer_left]
dungeons2:crown_molding_smooth_sandstone[facing=up,shape=outer_right]
dungeons2:crown_molding_smooth_sandstone[facing=north,shape=straight]
dungeons2:crown_molding_smooth_sandstone[facing=north,shape=inner_left]
dungeons2:crown_molding_smooth_sandstone[facing=north,shape=inner_right]
dungeons2:crown_molding_smooth_sandstone[facing=north,shape=outer_left]
dungeons2:crown_molding_smooth_sandstone[facing=north,shape=outer_right]
dungeons2:crown_molding_smooth_sandstone[facing=south,shape=straight]
dungeons2:crown_molding_smooth_sandstone[facing=south,shape=inner_left]
dungeons2:crown_molding_smooth_sandstone[facing=south,shape=inner_right]
dungeons2:crown_molding_smooth_sandstone[facing=south,shape=outer_left]
dungeons2:crown_molding_smooth_sandstone[facing=south,shape=outer_right]
dungeons2:crown_molding_smooth_sandstone[facing=west,shape=straight]
dungeons2:crown_molding_smooth_sandstone[facing=west,shape=inner_left]
dungeons2:crown_molding_smooth_sandstone[facing=west,shape=inner_right]
dungeons2:crown_molding_smooth_sandstone[facing=west,shape=outer_left]
dungeons2:crown_molding_smooth_sandstone[facing=west,shape=outer_right]
dungeons2:crown_molding_smooth_sandstone[facing=east,shape=straight]
dungeons2:crown_molding_smooth_sandstone[facing=east,shape=inner_left]
dungeons2:crown_molding_smooth_sandstone[facing=east,shape=inner_right]
dungeons2:crown_molding_smooth_sandstone[facing=east,shape=outer_left]
dungeons2:crown_molding_smooth_sandstone[facing=east,shape=outer_right]
dungeons2:seven_eights_pillar_stone[facing=down]
dungeons2:seven_eights_pillar_stone[facing=up]
dungeons2:seven_eights_pillar_stone[facing=north]
dungeons2:seven_eights_pillar_stone[facing=south]
dungeons2:seven_eights_pillar_stone[facing=west]
dungeons2:seven_eights_pillar_stone[facing=east]
dungeons2:seven_eights_pillar_cobblestone[facing=down]
dungeons2:seven_eights_pillar_cobblestone[facing=up]
dungeons2:seven_eights_pillar_cobblestone[facing=north]
dungeons2:seven_eights_pillar_cobblestone[facing=south]
dungeons2:seven_eights_pillar_cobblestone[facing=west]
dungeons2:seven_eights_pillar_cobblestone[facing=east]
dungeons2:seven_eights_pillar_cobblestone_mossy[facing=down]
dungeons2:seven_eights_pillar_cobblestone_mossy[facing=up]
dungeons2:seven_eights_pillar_cobblestone_mossy[facing=north]
dungeons2:seven_eights_pillar_cobblestone_mossy[facing=south]
dungeons2:seven_eights_pillar_cobblestone_mossy[facing=west]
dungeons2:seven_eights_pillar_cobblestone_mossy[facing=east]
dungeons2:seven_eights_pillar_stonebrick[facing=down]
dungeons2:seven_eights_pillar_stonebrick[facing=up]
dungeons2:seven_eights_pillar_stonebrick[facing=north]
dungeons2:seven_eights_pillar_stonebrick[facing=south]
dungeons2:seven_eights_pillar_stonebrick[facing=west]
dungeons2:seven_eights_pillar_stonebrick[facing=east]
dungeons2:seven_eights_pillar_stonebrick_mossy[facing=down]
dungeons2:seven_eights_pillar_stonebrick_mossy[facing=up]
dungeons2:seven_eights_pillar_stonebrick_mossy[facing=north]
dungeons2:seven_eights_pillar_stonebrick_mossy[facing=south]
dungeons2:seven_eights_pillar_stonebrick_mossy[facing=west]
dungeons2:seven_eights_pillar_stonebrick_mossy[facing=east]
dungeons2:seven_eights_pillar_stonebrick_cracked[facing=down]
dungeons2:seven_eights_pillar_stonebrick_cracked[facing=up]
dungeons2:seven_eights_pillar_stonebrick_cracked[facing=north]
dungeons2:seven_eights_pillar_stonebrick_cracked[facing=south]
dungeons2:seven_eights_pillar_stonebrick_cracked[facing=west]
dungeons2:seven_eights_pillar_stonebrick_cracked[facing=east]
dungeons2:seven_eights_pillar_obsidianbrick[facing=down]
dungeons2:seven_eights_pillar_obsidianbrick[facing=up]
dungeons2:seven_eights_pillar_obsidianbrick[facing=north]
dungeons2:seven_eights_pillar_obsidianbrick[facing=south]
dungeons2:seven_eights_pillar_obsidianbrick[facing=west]
dungeons2:seven_eights_pillar_obsidianbrick[facing=east]
dungeons2:seven_eights_pillar_sandstone[facing=down]
dungeons2:seven_eights_pillar_sandstone[facing=up]
dungeons2:seven_eights_pillar_sandstone[facing=north]
dungeons2:seven_eights_pillar_sandstone[facing=south]
dungeons2:seven_eights_pillar_sandstone[facing=west]
dungeons2:seven_eights_pillar_sandstone[facing=east]
dungeons2:seven_eights_pillar_smooth_sandstone[facing=down]
dungeons2:seven_eights_pillar_smooth_sandstone[facing=up]
dungeons2:seven_eights_pillar_smooth_sandstone[facing=north]
dungeons2:seven_eights_pillar_smooth_sandstone[facing=south]
dungeons2:seven_eights_pillar_smooth_sandstone[facing=west]
dungeons2:seven_eights_pillar_smooth_sandstone[facing=east]
dungeons2:sill_stone[facing=down]
dungeons2:sill_stone[facing=up]
dungeons2:sill_stone[facing=north]
dungeons2:sill_stone[facing=south]
dungeons2:sill_stone[facing=west]
dungeons2:sill_stone[facing=east]
dungeons2:sill_cobblestone[facing=down]
dungeons2:sill_cobblestone[facing=up]
dungeons2:sill_cobblestone[facing=north]
dungeons2:sill_cobblestone[facing=south]
dungeons2:sill_cobblestone[facing=west]
dungeons2:sill_cobblestone[facing=east]
dungeons2:sill_cobblestone_mossy[facing=down]
dungeons2:sill_cobblestone_mossy[facing=up]
dungeons2:sill_cobblestone_mossy[facing=north]
dungeons2:sill_cobblestone_mossy[facing=south]
dungeons2:sill_cobblestone_mossy[facing=west]
dungeons2:sill_cobblestone_mossy[facing=east]
dungeons2:sill_stonebrick[facing=down]
dungeons2:sill_stonebrick[facing=up]
dungeons2:sill_stonebrick[facing=north]
dungeons2:sill_stonebrick[facing=south]
dungeons2:sill_stonebrick[facing=west]
dungeons2:sill_stonebrick[facing=east]
dungeons2:sill_stonebrick_mossy[facing=down]
dungeons2:sill_stonebrick_mossy[facing=up]
dungeons2:sill_stonebrick_mossy[facing=north]
dungeons2:sill_stonebrick_mossy[facing=south]
dungeons2:sill_stonebrick_mossy[facing=west]
dungeons2:sill_stonebrick_mossy[facing=east]
dungeons2:sill_stonebrick_cracked[facing=down]
dungeons2:sill_stonebrick_cracked[facing=up]
dungeons2:sill_stonebrick_cracked[facing=north]
dungeons2:sill_stonebrick_cracked[facing=south]
dungeons2:sill_stonebrick_cracked[facing=west]
dungeons2:sill_stonebrick_cracked[facing=east]
dungeons2:sill_obsidianbrick[facing=down]
dungeons2:sill_obsidianbrick[facing=up]
dungeons2:sill_obsidianbrick[facing=north]
dungeons2:sill_obsidianbrick[facing=south]
dungeons2:sill_obsidianbrick[facing=west]
dungeons2:sill_obsidianbrick[facing=east]
dungeons2:sill_sandstone[facing=down]
dungeons2:sill_sandstone[facing=up]
dungeons2:sill_sandstone[facing=north]
dungeons2:sill_sandstone[facing=south]
dungeons2:sill_sandstone[facing=west]
dungeons2:sill_sandstone[facing=east]
dungeons2:sill_smooth_sandstone[facing=down]
dungeons2:sill_smooth_sandstone[facing=up]
dungeons2:sill_smooth_sandstone[facing=north]
dungeons2:sill_smooth_sandstone[facing=south]
dungeons2:sill_smooth_sandstone[facing=west]
dungeons2:sill_smooth_sandstone[facing=east]
dungeons2:double_sill_stone[facing=down]
dungeons2:double_sill_stone[facing=up]
dungeons2:double_sill_stone[facing=north]
dungeons2:double_sill_stone[facing=south]
dungeons2:double_sill_stone[facing=west]
dungeons2:double_sill_stone[facing=east]
dungeons2:double_sill_cobblestone[facing=down]
dungeons2:double_sill_cobblestone[facing=up]
dungeons2:double_sill_cobblestone[facing=north]
dungeons2:double_sill_cobblestone[facing=south]
dungeons2:double_sill_cobblestone[facing=west]
dungeons2:double_sill_cobblestone[facing=east]
dungeons2:double_sill_cobblestone_mossy[facing=down]
dungeons2:double_sill_cobblestone_mossy[facing=up]
dungeons2:double_sill_cobblestone_mossy[facing=north]
dungeons2:double_sill_cobblestone_mossy[facing=south]
dungeons2:double_sill_cobblestone_mossy[facing=west]
dungeons2:double_sill_cobblestone_mossy[facing=east]
dungeons2:double_sill_stonebrick[facing=down]
dungeons2:double_sill_stonebrick[facing=up]
dungeons2:double_sill_stonebrick[facing=north]
dungeons2:double_sill_stonebrick[facing=south]
dungeons2:double_sill_stonebrick[facing=west]
dungeons2:double_sill_stonebrick[facing=east]
dungeons2:double_sill_stonebrick_mossy[facing=down]
dungeons2:double_sill_stonebrick_mossy[facing=up]
dungeons2:double_sill_stonebrick_mossy[facing=north]
dungeons2:double_sill_stonebrick_mossy[facing=south]
dungeons2:double_sill_stonebrick_mossy[facing=west]
dungeons2:double_sill_stonebrick_mossy[facing=east]
dungeons2:double_sill_stonebrick_cracked[facing=down]
dungeons2:double_sill_stonebrick_cracked[facing=up]
dungeons2:double_sill_stonebrick_cracked[facing=north]
dungeons2:double_sill_stonebrick_cracked[facing=south]
dungeons2:double_sill_stonebrick_cracked[facing=west]
dungeons2:double_sill_stonebrick_cracked[facing=east]
dungeons2:double_sill_obsidianbrick[facing=down]
dungeons2:double_sill_obsidianbrick[facing=up]
dungeons2:double_sill_obsidianbrick[facing=north]
dungeons2:double_sill_obsidianbrick[facing=south]
dungeons2:double_sill_obsidianbrick[facing=west]
dungeons2:double_sill_obsidianbrick[facing=east]
dungeons2:double_sill_sandstone[facing=down]
dungeons2:double_sill_sandstone[facing=up]
dungeons2:double_sill_sandstone[facing=north]
dungeons2:double_sill_sandstone[facing=south]
dungeons2:double_sill_sandstone[facing=west]
dungeons2:double_sill_sandstone[facing=east]
dungeons2:double_sill_smooth_sandstone[facing=down]
dungeons2:double_sill_smooth_sandstone[facing=up]
dungeons2:double_sill_smooth_sandstone[facing=north]
dungeons2:double_sill_smooth_sandstone[facing=south]
dungeons2:double_sill_smooth_sandstone[facing=west]
dungeons2:double_sill_smooth_sandstone[facing=east]
dungeons2:half_pillar_base_stone[base=down]
dungeons2:half_pillar_base_stone[base=up]
dungeons2:half_pillar_base_stone[base=north]
dungeons2:half_pillar_base_stone[base=south]
dungeons2:half_pillar_base_stone[base=west]
dungeons2:half_pillar_base_stone[base=east]
dungeons2:half_pillar_base_cobblestone[base=down]
dungeons2:half_pillar_base_cobblestone[base=up]
dungeons2:half_pillar_base_cobblestone[base=north]
dungeons2:half_pillar_base_cobblestone[base=south]
dungeons2:half_pillar_base_cobblestone[base=west]
dungeons2:half_pillar_base_cobblestone[base=east]
dungeons2:half_pillar_base_cobblestone_mossy[base=down]
dungeons2:half_pillar_base_cobblestone_mossy[base=up]
dungeons2:half_pillar_base_cobblestone_mossy[base=north]
dungeons2:half_pillar_base_cobblestone_mossy[base=south]
dungeons2:half_pillar_base_cobblestone_mossy[base=west]
dungeons2:half_pillar_base_cobblestone_mossy[base=east]
dungeons2:half_pillar_base_stonebrick[base=down]
dungeons2:half_pillar_base_stonebrick[base=up]
dungeons2:half_pillar_base_stonebrick[base=north]
dungeons2:half_pillar_base_stonebrick[base=south]
dungeons2:half_pillar_base_stonebrick[base=west]
dungeons2:half_pillar_base_stonebrick[base=east]
dungeons2:half_pillar_base_stonebrick_mossy[base=down]
dungeons2:half_pillar_base_stonebrick_mossy[base=up]
dungeons2:half_pillar_base_stonebrick_mossy[base=north]
dungeons2:half_pillar_base_stonebrick_mossy[base=south]
dungeons2:half_pillar_base_stonebrick_mossy[base=west]
dungeons2:half_pillar_base_stonebrick_mossy[base=east]
dungeons2:half_pillar_base_stonebrick_cracked[base=down]
dungeons2:half_pillar_base_stonebrick_cracked[base=up]
dungeons2:half_pillar_base_stonebrick_cracked[base=north]
dungeons2:half_pillar_base_stonebrick_cracked[base=south]
dungeons2:half_pillar_base_stonebrick_cracked[base=west]
dungeons2:half_pillar_base_stonebrick_cracked[base=east]
dungeons2:half_pillar_base_obsidianbrick[base=down]
dungeons2:half_pillar_base_obsidianbrick[base=up]
dungeons2:half_pillar_base_obsidianbrick[base=north]
dungeons2:half_pillar_base_obsidianbrick[base=south]
dungeons2:half_pillar_base_obsidianbrick[base=west]
dungeons2:half_pillar_base_obsidianbrick[base=east]
dungeons2:half_pillar_base_sandstone[base=down]
dungeons2:half_pillar_base_sandstone[base=up]
dungeons2:half_pillar_base_sandstone[base=north]
dungeons2:half_pillar_base_sandstone[base=south]
dungeons2:half_pillar_base_sandstone[base=west]
dungeons2:half_pillar_base_sandstone[base=east]
dungeons2:half_pillar_base_smooth_sandstone[base=down]
dungeons2:half_pillar_base_smooth_sandstone[base=up]
dungeons2:half_pillar_base_smooth_sandstone[base=north]
dungeons2:half_pillar_base_smooth_sandstone[base=south]
dungeons2:half_pillar_base_smooth_sandstone[base=west]
dungeons2:half_pillar_base_smooth_sandstone[base=east]
dungeons2:half_pillar_stone[base=down]
dungeons2:half_pillar_stone[base=up]
dungeons2:half_pillar_stone[base=north]
dungeons2:half_pillar_stone[base=south]
dungeons2:half_pillar_stone[base=west]
dungeons2:half_pillar_stone[base=east]
dungeons2:half_pillar_cobblestone[base=down]
dungeons2:half_pillar_cobblestone[base=up]
dungeons2:half_pillar_cobblestone[base=north]
dungeons2:half_pillar_cobblestone[base=south]
dungeons2:half_pillar_cobblestone[base=west]
dungeons2:half_pillar_cobblestone[base=east]
dungeons2:half_pillar_cobblestone_mossy[base=down]
dungeons2:half_pillar_cobblestone_mossy[base=up]
dungeons2:half_pillar_cobblestone_mossy[base=north]
dungeons2:half_pillar_cobblestone_mossy[base=south]
dungeons2:half_pillar_cobblestone_mossy[base=west]
dungeons2:half_pillar_cobblestone_mossy[base=east]
dungeons2:half_pillar_stonebrick[base=down]
dungeons2:half_pillar_stonebrick[base=up]
dungeons2:half_pillar_stonebrick[base=north]
dungeons2:half_pillar_stonebrick[base=south]
dungeons2:half_pillar_stonebrick[base=west]
dungeons2:half_pillar_stonebrick[base=east]
dungeons2:half_pillar_stonebrick_mossy[base=down]
dungeons2:half_pillar_stonebrick_mossy[base=up]
dungeons2:half_pillar_stonebrick_mossy[base=north]
dungeons2:half_pillar_stonebrick_mossy[base=south]
dungeons2:half_pillar_stonebrick_mossy[base=west]
dungeons2:half_pillar_stonebrick_mossy[base=east]
dungeons2:half_pillar_stonebrick_cracked[base=down]
dungeons2:half_pillar_stonebrick_cracked[base=up]
dungeons2:half_pillar_stonebrick_cracked[base=north]
dungeons2:half_pillar_stonebrick_cracked[base=south]
dungeons2:half_pillar_stonebrick_cracked[base=west]
dungeons2:half_pillar_stonebrick_cracked[base=east]
dungeons2:half_pillar_obsidianbrick[base=down]
dungeons2:half_pillar_obsidianbrick[base=up]
dungeons2:half_pillar_obsidianbrick[base=north]
dungeons2:half_pillar_obsidianbrick[base=south]
dungeons2:half_pillar_obsidianbrick[base=west]
dungeons2:half_pillar_obsidianbrick[base=east]
dungeons2:half_pillar_sandstone[base=down]
dungeons2:half_pillar_sandstone[base=up]
dungeons2:half_pillar_sandstone[base=north]
dungeons2:half_pillar_sandstone[base=south]
dungeons2:half_pillar_sandstone[base=west]
dungeons2:half_pillar_sandstone[base=east]
dungeons2:half_pillar_smooth_sandstone[base=down]
dungeons2:half_pillar_smooth_sandstone[base=up]
dungeons2:half_pillar_smooth_sandstone[base=north]
dungeons2:half_pillar_smooth_sandstone[base=south]
dungeons2:half_pillar_smooth_sandstone[base=west]
dungeons2:half_pillar_smooth_sandstone[base=east]
dungeons2:coffer_middle_stone[facing=down]
dungeons2:coffer_middle_stone[facing=up]
dungeons2:coffer_middle_stone[facing=north]
dungeons2:coffer_middle_stone[facing=south]
dungeons2:coffer_middle_stone[facing=west]
dungeons2:coffer_middle_stone[facing=east]
dungeons2:coffer_middle_cobblestone[facing=down]
dungeons2:coffer_middle_cobblestone[facing=up]
dungeons2:coffer_middle_cobblestone[facing=north]
dungeons2:coffer_middle_cobblestone[facing=south]
dungeons2:coffer_middle_cobblestone[facing=west]
dungeons2:coffer_middle_cobblestone[facing=east]
dungeons2:coffer_middle_cobblestone_mossy[facing=down]
dungeons2:coffer_middle_cobblestone_mossy[facing=up]
dungeons2:coffer_middle_cobblestone_mossy[facing=north]
dungeons2:coffer_middle_cobblestone_mossy[facing=south]
dungeons2:coffer_middle_cobblestone_mossy[facing=west]
dungeons2:coffer_middle_cobblestone_mossy[facing=east]
dungeons2:coffer_middle_stonebrick[facing=down]
dungeons2:coffer_middle_stonebrick[facing=up]
dungeons2:coffer_middle_stonebrick[facing=north]
dungeons2:coffer_middle_stonebrick[facing=south]
dungeons2:coffer_middle_stonebrick[facing=west]
dungeons2:coffer_middle_stonebrick[facing=east]
dungeons2:coffer_middle_stonebrick_mossy[facing=down]
dungeons2:coffer_middle_stonebrick_mossy[facing=up]
dungeons2:coffer_middle_stonebrick_mossy[facing=north]
dungeons2:coffer_middle_stonebrick_mossy[facing=south]
dungeons2:coffer_middle_stonebrick_mossy[facing=west]
dungeons2:coffer_middle_stonebrick_mossy[facing=east]
dungeons2:coffer_middle_stonebrick_cracked[facing=down]
dungeons2:coffer_middle_stonebrick_cracked[facing=up]
dungeons2:coffer_middle_stonebrick_cracked[facing=north]
dungeons2:coffer_middle_stonebrick_cracked[facing=south]
dungeons2:coffer_middle_stonebrick_cracked[facing=west]
dungeons2:coffer_middle_stonebrick_cracked[facing=east]
dungeons2:coffer_middle_obsidianbrick[facing=down]
dungeons2:coffer_middle_obsidianbrick[facing=up]
dungeons2:coffer_middle_obsidianbrick[facing=north]
dungeons2:coffer_middle_obsidianbrick[facing=south]
dungeons2:coffer_middle_obsidianbrick[facing=west]
dungeons2:coffer_middle_obsidianbrick[facing=east]
dungeons2:coffer_middle_sandstone[facing=down]
dungeons2:coffer_middle_sandstone[facing=up]
dungeons2:coffer_middle_sandstone[facing=north]
dungeons2:coffer_middle_sandstone[facing=south]
dungeons2:coffer_middle_sandstone[facing=west]
dungeons2:coffer_middle_sandstone[facing=east]
dungeons2:coffer_middle_smooth_sandstone[facing=down]
dungeons2:coffer_middle_smooth_sandstone[facing=up]
dungeons2:coffer_middle_smooth_sandstone[facing=north]
dungeons2:coffer_middle_smooth_sandstone[facing=south]
dungeons2:coffer_middle_smooth_sandstone[facing=west]
dungeons2:coffer_middle_smooth_sandstone[facing=east]
dungeons2:coffer_stone[facing=down]
dungeons2:coffer_stone[facing=up]
dungeons2:coffer_stone[facing=north]
dungeons2:coffer_stone[facing=south]
dungeons2:coffer_stone[facing=west]
dungeons2:coffer_stone[facing=east]
dungeons2:coffer_cobblestone[facing=down]
dungeons2:coffer_cobblestone[facing=up]
dungeons2:coffer_cobblestone[facing=north]
dungeons2:coffer_cobblestone[facing=south]
dungeons2:coffer_cobblestone[facing=west]
dungeons2:coffer_cobblestone[facing=east]
dungeons2:coffer_cobblestone_mossy[facing=down]
dungeons2:coffer_cobblestone_mossy[facing=up]
dungeons2:coffer_cobblestone_mossy[facing=north]
dungeons2:coffer_cobblestone_mossy[facing=south]
dungeons2:coffer_cobblestone_mossy[facing=west]
dungeons2:coffer_cobblestone_mossy[facing=east]
dungeons2:coffer_stonebrick[facing=down]
dungeons2:coffer_stonebrick[facing=up]
dungeons2:coffer_stonebrick[facing=north]
dungeons2:coffer_stonebrick[facing=south]
dungeons2:coffer_stonebrick[facing=west]
dungeons2:coffer_stonebrick[facing=east]
dungeons2:coffer_stonebrick_mossy[facing=down]
dungeons2:coffer_stonebrick_mossy[facing=up]
dungeons2:coffer_stonebrick_mossy[facing=north]
dungeons2:coffer_stonebrick_mossy[facing=south]
dungeons2:coffer_stonebrick_mossy[facing=west]
dungeons2:coffer_stonebrick_mossy[facing=east]
dungeons2:coffer_stonebrick_cracked[facing=down]
dungeons2:coffer_stonebrick_cracked[facing=up]
dungeons2:coffer_stonebrick_cracked[facing=north]
dungeons2:coffer_stonebrick_cracked[facing=south]
dungeons2:coffer_stonebrick_cracked[facing=west]
dungeons2:coffer_stonebrick_cracked[facing=east]
dungeons2:coffer_obsidianbrick[facing=down]
dungeons2:coffer_obsidianbrick[facing=up]
dungeons2:coffer_obsidianbrick[facing=north]
dungeons2:coffer_obsidianbrick[facing=south]
dungeons2:coffer_obsidianbrick[facing=west]
dungeons2:coffer_obsidianbrick[facing=east]
dungeons2:coffer_sandstone[facing=down]
dungeons2:coffer_sandstone[facing=up]
dungeons2:coffer_sandstone[facing=north]
dungeons2:coffer_sandstone[facing=south]
dungeons2:coffer_sandstone[facing=west]
dungeons2:coffer_sandstone[facing=east]
dungeons2:coffer_smooth_sandstone[facing=down]
dungeons2:coffer_smooth_sandstone[facing=up]
dungeons2:coffer_smooth_sandstone[facing=north]
dungeons2:coffer_smooth_sandstone[facing=south]
dungeons2:coffer_smooth_sandstone[facing=west]
dungeons2:coffer_smooth_sandstone[facing=east]
dungeons2:wall_sconce_stone[facing=down]
dungeons2:wall_sconce_stone[facing=up]
dungeons2:wall_sconce_stone[facing=north]
dungeons2:wall_sconce_stone[facing=south]
dungeons2:wall_sconce_stone[facing=west]
dungeons2:wall_sconce_stone[facing=east]
dungeons2:wall_sconce_cobblestone[facing=down]
dungeons2:wall_sconce_cobblestone[facing=up]
dungeons2:wall_sconce_cobblestone[facing=north]
dungeons2:wall_sconce_cobblestone[facing=south]
dungeons2:wall_sconce_cobblestone[facing=west]
dungeons2:wall_sconce_cobblestone[facing=east]
dungeons2:wall_sconce_cobblestone_mossy[facing=down]
dungeons2:wall_sconce_cobblestone_mossy[facing=up]
dungeons2:wall_sconce_cobblestone_mossy[facing=north]
dungeons2:wall_sconce_cobblestone_mossy[facing=south]
dungeons2:wall_sconce_cobblestone_mossy[facing=west]
dungeons2:wall_sconce_cobblestone_mossy[facing=east]
dungeons2:wall_sconce_stonebrick[facing=down]
dungeons2:wall_sconce_stonebrick[facing=up]
dungeons2:wall_sconce_stonebrick[facing=north]
dungeons2:wall_sconce_stonebrick[facing=south]
dungeons2:wall_sconce_stonebrick[facing=west]
dungeons2:wall_sconce_stonebrick[facing=east]
dungeons2:wall_sconce_stonebrick_mossy[facing=down]
dungeons2:wall_sconce_stonebrick_mossy[facing=up]
dungeons2:wall_sconce_stonebrick_mossy[facing=north]
dungeons2:wall_sconce_stonebrick_mossy[facing=south]
dungeons2:wall_sconce_stonebrick_mossy[facing=west]
dungeons2:wall_sconce_stonebrick_mossy[facing=east]
dungeons2:wall_sconce_stonebrick_cracked[facing=down]
dungeons2:wall_sconce_stonebrick_cracked[facing=up]
dungeons2:wall_sconce_stonebrick_cracked[facing=north]
dungeons2:wall_sconce_stonebrick_cracked[facing=south]
dungeons2:wall_sconce_stonebrick_cracked[facing=west]
dungeons2:wall_sconce_stonebrick_cracked[facing=east]
dungeons2:wall_sconce_obsidianbrick[facing=down]
dungeons2:wall_sconce_obsidianbrick[facing=up]
dungeons2:wall_sconce_obsidianbrick[facing=north]
dungeons2:wall_sconce_obsidianbrick[facing=south]
dungeons2:wall_sconce_obsidianbrick[facing=west]
dungeons2:wall_sconce_obsidianbrick[facing=east]
dungeons2:wall_sconce_sandstone[facing=down]
dungeons2:wall_sconce_sandstone[facing=up]
dungeons2:wall_sconce_sandstone[facing=north]
dungeons2:wall_sconce_sandstone[facing=south]
dungeons2:wall_sconce_sandstone[facing=west]
dungeons2:wall_sconce_sandstone[facing=east]
dungeons2:wall_sconce_smooth_sandstone[facing=down]
dungeons2:wall_sconce_smooth_sandstone[facing=up]
dungeons2:wall_sconce_smooth_sandstone[facing=north]
dungeons2:wall_sconce_smooth_sandstone[facing=south]
dungeons2:wall_sconce_smooth_sandstone[facing=west]
dungeons2:wall_sconce_smooth_sandstone[facing=east]
dungeons2:grate[base=down]
dungeons2:grate[base=up]
dungeons2:grate[base=north]
dungeons2:grate[base=south]
dungeons2:grate[base=west]
dungeons2:grate[base=east]
dungeons2:sandstone_gravel
dungeons2:deferred_dungeon_generator
ebwizardry:arcane_workbench
ebwizardry:crystal_ore
ebwizardry:crystal_flower
ebwizardry:transportation_stone
ebwizardry:crystal_block[element=magic]
ebwizardry:crystal_block[element=fire]
ebwizardry:crystal_block[element=ice]
ebwizardry:crystal_block[element=lightning]
ebwizardry:crystal_block[element=necromancy]
ebwizardry:crystal_block[element=earth]
ebwizardry:crystal_block[element=sorcery]
ebwizardry:crystal_block[element=healing]
ebwizardry:petrified_stone
ebwizardry:ice_statue
ebwizardry:magic_light
ebwizardry:snare
ebwizardry:spectral_block
ebwizardry:meteor
ebwizardry:vanishing_cobweb
ebwizardry:thorns[age=0,half=upper]
ebwizardry:thorns[age=0,half=lower]
ebwizardry:thorns[age=1,half=upper]
ebwizardry:thorns[age=1,half=lower]
ebwizardry:thorns[age=2,half=upper]
ebwizardry:thorns[age=2,half=lower]
ebwizardry:thorns[age=3,half=upper]
ebwizardry:thorns[age=3,half=lower]
ebwizardry:thorns[age=4,half=upper]
ebwizardry:thorns[age=4,half=lower]
ebwizardry:thorns[age=5,half=upper]
ebwizardry:thorns[age=5,half=lower]
ebwizardry:thorns[age=6,half=upper]
ebwizardry:thorns[age=6,half=lower]
ebwizardry:thorns[age=7,half=upper]
ebwizardry:thorns[age=7,half=lower]
ebwizardry:obsidian_crust[age=0]
ebwizardry:obsidian_crust[age=1]
ebwizardry:obsidian_crust[age=2]
ebwizardry:obsidian_crust[age=3]
ebwizardry:dry_frosted_ice[age=0]
ebwizardry:dry_frosted_ice[age=1]
ebwizardry:dry_frosted_ice[age=2]
ebwizardry:dry_frosted_ice[age=3]
ebwizardry:crystal_flower_pot
ebwizardry:permafrost[age=0]
ebwizardry:permafrost[age=1]
ebwizardry:permafrost[age=2]
ebwizardry:permafrost[age=3]
ebwizardry:runestone[element=fire]
ebwizardry:runestone[element=ice]
ebwizardry:runestone[element=lightning]
ebwizardry:runestone[element=necromancy]
ebwizardry:runestone[element=earth]
ebwizardry:runestone[element=sorcery]
ebwizardry:runestone[element=healing]
ebwizardry:runestone_pedestal[element=fire,natural=true]
ebwizardry:runestone_pedestal[element=fire,natural=false]
ebwizardry:runestone_pedestal[element=ice,natural=true]
ebwizardry:runestone_pedestal[element=ice,natural=false]
ebwizardry:runestone_pedestal[element=lightning,natural=true]
ebwizardry:runestone_pedestal[element=lightning,natural=false]
ebwizardry:runestone_pedestal[element=necromancy,natural=true]
ebwizardry:runestone_pedestal[element=necromancy,natural=false]
ebwizardry:runestone_pedestal[element=earth,natural=true]
ebwizardry:runestone_pedestal[element=earth,natural=false]
ebwizardry:runestone_pedestal[element=sorcery,natural=true]
ebwizardry:runestone_pedestal[element=sorcery,natural=false]
ebwizardry:runestone_pedestal[element=healing,natural=true]
ebwizardry:runestone_pedestal[element=healing,natural=false]
ebwizardry:gilded_wood[variant=oak]
ebwizardry:gilded_wood[variant=spruce]
ebwizardry:gilded_wood[variant=birch]
ebwizardry:gilded_wood[variant=jungle]
ebwizardry:gilded_wood[variant=acacia]
ebwizardry:gilded_wood[variant=dark_oak]
ebwizardry:oak_bookshelf[facing=north]
ebwizardry:oak_bookshelf[facing=south]
ebwizardry:oak_bookshelf[facing=west]
ebwizardry:oak_bookshelf[facing=east]
ebwizardry:spruce_bookshelf[facing=north]
ebwizardry:spruce_bookshelf[facing=south]
ebwizardry:spruce_bookshelf[facing=west]
ebwizardry:spruce_bookshelf[facing=east]
ebwizardry:birch_bookshelf[facing=north]
ebwizardry:birch_bookshelf[facing=south]
ebwizardry:birch_bookshelf[facing=west]
ebwizardry:birch_bookshelf[facing=east]
ebwizardry:jungle_bookshelf[facing=north]
ebwizardry:jungle_bookshelf[facing=south]
ebwizardry:jungle_bookshelf[facing=west]
ebwizardry:jungle_bookshelf[facing=east]
ebwizardry:acacia_bookshelf[facing=north]
ebwizardry:acacia_bookshelf[facing=south]
ebwizardry:acacia_bookshelf[facing=west]
ebwizardry:acacia_bookshelf[facing=east]
ebwizardry:dark_oak_bookshelf[facing=north]
ebwizardry:dark_oak_bookshelf[facing=south]
ebwizardry:dark_oak_bookshelf[facing=west]
ebwizardry:dark_oak_bookshelf[facing=east]
ebwizardry:oak_lectern[facing=north]
ebwizardry:oak_lectern[facing=south]
ebwizardry:oak_lectern[facing=west]
ebwizardry:oak_lectern[facing=east]
ebwizardry:birch_lectern[facing=north]
ebwizardry:birch_lectern[facing=south]
ebwizardry:birch_lectern[facing=west]
ebwizardry:birch_lectern[facing=east]
ebwizardry:spruce_lectern[facing=north]
ebwizardry:spruce_lectern[facing=south]
ebwizardry:spruce_lectern[facing=west]
ebwizardry:spruce_lectern[facing=east]
ebwizardry:jungle_lectern[facing=north]
ebwizardry:jungle_lectern[facing=south]
ebwizardry:jungle_lectern[facing=west]
ebwizardry:jungle_lectern[facing=east]
ebwizardry:acacia_lectern[facing=north]
ebwizardry:acacia_lectern[facing=south]
ebwizardry:acacia_lectern[facing=west]
ebwizardry:acacia_lectern[facing=east]
ebwizardry:dark_oak_lectern[facing=north]
ebwizardry:dark_oak_lectern[facing=south]
ebwizardry:dark_oak_lectern[facing=west]
ebwizardry:dark_oak_lectern[facing=east]
ebwizardry:receptacle[facing=up]
ebwizardry:receptacle[facing=north]
ebwizardry:receptacle[facing=south]
ebwizardry:receptacle[facing=west]
ebwizardry:receptacle[facing=east]
ebwizardry:imbuement_altar[active=true]
ebwizardry:imbuement_altar[active=false]
elevatorid:elevator_white
elevatorid:elevator_orange
elevatorid:elevator_magenta
elevatorid:elevator_light_blue
elevatorid:elevator_yellow
elevatorid:elevator_lime
elevatorid:elevator_pink
elevatorid:elevator_gray
elevatorid:elevator_silver
elevatorid:elevator_cyan
elevatorid:elevator_purple
elevatorid:elevator_blue
elevatorid:elevator_brown
elevatorid:elevator_green
elevatorid:elevator_red
elevatorid:elevator_black
fluxnetworks:fluxblock
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=true,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=true,down=false,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=true,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxplug[connected=false,down=false,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=true,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=true,down=false,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=true,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=true,north=false,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=true,south=false,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=true,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=true,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=true,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=true,up=false,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=false,up=true,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=false,up=true,west=false]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=false,up=false,west=true]
fluxnetworks:fluxpoint[connected=false,down=false,east=false,north=false,south=false,up=false,west=false]
fluxnetworks:fluxcontroller[connected=true]
fluxnetworks:fluxcontroller[connected=false]
fluxnetworks:fluxstorage[connected=true]
fluxnetworks:fluxstorage[connected=false]
fluxnetworks:herculeanfluxstorage[connected=true]
fluxnetworks:herculeanfluxstorage[connected=false]
fluxnetworks:gargantuanfluxstorage[connected=true]
fluxnetworks:gargantuanfluxstorage[connected=false]
ftbquests:screen[facing=north]
ftbquests:screen[facing=south]
ftbquests:screen[facing=west]
ftbquests:screen[facing=east]
ftbquests:screen_part[facing=north]
ftbquests:screen_part[facing=south]
ftbquests:screen_part[facing=west]
ftbquests:screen_part[facing=east]
ftbquests:progress_detector
ftbquests:detector[variant=redstone]
ftbquests:detector[variant=player]
ftbquests:progress_screen[facing=north]
ftbquests:progress_screen[facing=south]
ftbquests:progress_screen[facing=west]
ftbquests:progress_screen[facing=east]
ftbquests:progress_screen_part[facing=north]
ftbquests:progress_screen_part[facing=south]
ftbquests:progress_screen_part[facing=west]
ftbquests:progress_screen_part[facing=east]
ftbquests:chest[facing=north]
ftbquests:chest[facing=south]
ftbquests:chest[facing=west]
ftbquests:chest[facing=east]
ftbquests:loot_crate_storage
ftbquests:loot_crate_opener
ftbquests:barrier[completed=true]
ftbquests:barrier[completed=false]
ftbquests:reward_collector
galacticraftcore:crude_oil_still[level=0]
galacticraftcore:crude_oil_still[level=1]
galacticraftcore:crude_oil_still[level=2]
galacticraftcore:crude_oil_still[level=3]
galacticraftcore:crude_oil_still[level=4]
galacticraftcore:crude_oil_still[level=5]
galacticraftcore:crude_oil_still[level=6]
galacticraftcore:crude_oil_still[level=7]
galacticraftcore:crude_oil_still[level=8]
galacticraftcore:crude_oil_still[level=9]
galacticraftcore:crude_oil_still[level=10]
galacticraftcore:crude_oil_still[level=11]
galacticraftcore:crude_oil_still[level=12]
galacticraftcore:crude_oil_still[level=13]
galacticraftcore:crude_oil_still[level=14]
galacticraftcore:crude_oil_still[level=15]
galacticraftcore:fuel[level=0]
galacticraftcore:fuel[level=1]
galacticraftcore:fuel[level=2]
galacticraftcore:fuel[level=3]
galacticraftcore:fuel[level=4]
galacticraftcore:fuel[level=5]
galacticraftcore:fuel[level=6]
galacticraftcore:fuel[level=7]
galacticraftcore:fuel[level=8]
galacticraftcore:fuel[level=9]
galacticraftcore:fuel[level=10]
galacticraftcore:fuel[level=11]
galacticraftcore:fuel[level=12]
galacticraftcore:fuel[level=13]
galacticraftcore:fuel[level=14]
galacticraftcore:fuel[level=15]
galacticraftcore:landing_pad[type=rocket]
galacticraftcore:landing_pad[type=buggy]
galacticraftcore:landing_pad_full[type=rocket]
galacticraftcore:landing_pad_full[type=buggy]
galacticraftcore:unlit_torch[facing=up]
galacticraftcore:unlit_torch[facing=north]
galacticraftcore:unlit_torch[facing=south]
galacticraftcore:unlit_torch[facing=west]
galacticraftcore:unlit_torch[facing=east]
galacticraftcore:unlit_torch_lit[facing=up]
galacticraftcore:unlit_torch_lit[facing=north]
galacticraftcore:unlit_torch_lit[facing=south]
galacticraftcore:unlit_torch_lit[facing=west]
galacticraftcore:unlit_torch_lit[facing=east]
galacticraftcore:breatheable_air[thermal=true]
galacticraftcore:breatheable_air[thermal=false]
galacticraftcore:bright_air
galacticraftcore:bright_breathable_air[thermal=true]
galacticraftcore:bright_breathable_air[thermal=false]
galacticraftcore:distributor[facing=north]
galacticraftcore:distributor[facing=south]
galacticraftcore:distributor[facing=west]
galacticraftcore:distributor[facing=east]
galacticraftcore:collector[facing=north]
galacticraftcore:collector[facing=south]
galacticraftcore:collector[facing=west]
galacticraftcore:collector[facing=east]
galacticraftcore:oxygen_compressor[facing=north,type=compressor]
galacticraftcore:oxygen_compressor[facing=north,type=decompressor]
galacticraftcore:oxygen_compressor[facing=south,type=compressor]
galacticraftcore:oxygen_compressor[facing=south,type=decompressor]
galacticraftcore:oxygen_compressor[facing=west,type=compressor]
galacticraftcore:oxygen_compressor[facing=west,type=decompressor]
galacticraftcore:oxygen_compressor[facing=east,type=compressor]
galacticraftcore:oxygen_compressor[facing=east,type=decompressor]
galacticraftcore:sealer[facing=north]
galacticraftcore:sealer[facing=south]
galacticraftcore:sealer[facing=west]
galacticraftcore:sealer[facing=east]
galacticraftcore:oxygen_detector[active=true]
galacticraftcore:oxygen_detector[active=false]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=true,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=true,south=false,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=true,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=true,north=false,south=false,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=true,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=true,south=false,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=true,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=true,east=false,north=false,south=false,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=true,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=true,south=false,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=true,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=true,north=false,south=false,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=true,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=true,south=false,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=true,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=true,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=true,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=true,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=true,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=true,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=true,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=true,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=true,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=false,west=true,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=false,west=true,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=false,west=true,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=false,west=true,wiretype=alu_wire_switch_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=false,west=false,wiretype=alu_wire]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=false,west=false,wiretype=alu_wire_heavy]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=false,west=false,wiretype=alu_wire_switch]
galacticraftcore:aluminum_wire[down=false,east=false,north=false,south=false,up=false,west=false,wiretype=alu_wire_switch_heavy]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=white,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=orange,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=magenta,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=light_blue,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=yellow,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=lime,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=pink,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=gray,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=silver,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=cyan,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=purple,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=blue,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=brown,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=green,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=red,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe[color=black,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=white,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=orange,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=magenta,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=light_blue,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=yellow,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=lime,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=pink,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=gray,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=silver,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=cyan,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=purple,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=blue,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=brown,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=green,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=red,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=true,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=true,north=false,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=true,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=true,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=true,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=true,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=true,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=true,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=true,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=true,south=false,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=false,south=true,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=false,south=true,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=false,south=true,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=false,south=true,up=false,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=false,south=false,up=true,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=false,south=false,up=true,west=false]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=false,south=false,up=false,west=true]
galacticraftcore:fluid_pipe_pull[color=black,down=false,east=false,north=false,south=false,up=false,west=false]
galacticraftcore:refinery[facing=north]
galacticraftcore:refinery[facing=south]
galacticraftcore:refinery[facing=west]
galacticraftcore:refinery[facing=east]
galacticraftcore:fuel_loader[facing=north,msm=lr]
galacticraftcore:fuel_loader[facing=north,msm=lb]
galacticraftcore:fuel_loader[facing=north,msm=rl]
galacticraftcore:fuel_loader[facing=north,msm=rb]
galacticraftcore:fuel_loader[facing=north,msm=bl]
galacticraftcore:fuel_loader[facing=north,msm=br]
galacticraftcore:fuel_loader[facing=south,msm=lr]
galacticraftcore:fuel_loader[facing=south,msm=lb]
galacticraftcore:fuel_loader[facing=south,msm=rl]
galacticraftcore:fuel_loader[facing=south,msm=rb]
galacticraftcore:fuel_loader[facing=south,msm=bl]
galacticraftcore:fuel_loader[facing=south,msm=br]
galacticraftcore:fuel_loader[facing=west,msm=lr]
galacticraftcore:fuel_loader[facing=west,msm=lb]
galacticraftcore:fuel_loader[facing=west,msm=rl]
galacticraftcore:fuel_loader[facing=west,msm=rb]
galacticraftcore:fuel_loader[facing=west,msm=bl]
galacticraftcore:fuel_loader[facing=west,msm=br]
galacticraftcore:fuel_loader[facing=east,msm=lr]
galacticraftcore:fuel_loader[facing=east,msm=lb]
galacticraftcore:fuel_loader[facing=east,msm=rl]
galacticraftcore:fuel_loader[facing=east,msm=rb]
galacticraftcore:fuel_loader[facing=east,msm=bl]
galacticraftcore:fuel_loader[facing=east,msm=br]
galacticraftcore:cargo[facing=north,type=cargo_loader]
galacticraftcore:cargo[facing=north,type=cargo_unloader]
galacticraftcore:cargo[facing=south,type=cargo_loader]
galacticraftcore:cargo[facing=south,type=cargo_unloader]
galacticraftcore:cargo[facing=west,type=cargo_loader]
galacticraftcore:cargo[facing=west,type=cargo_unloader]
galacticraftcore:cargo[facing=east,type=cargo_loader]
galacticraftcore:cargo[facing=east,type=cargo_unloader]
galacticraftcore:rocket_workbench
galacticraftcore:compact_workbench[facing=north]
galacticraftcore:compact_workbench[facing=south]
galacticraftcore:compact_workbench[facing=west]
galacticraftcore:compact_workbench[facing=east]
galacticraftcore:basic_block_core[basictype=deco_block_0]
galacticraftcore:basic_block_core[basictype=deco_block_1]
galacticraftcore:basic_block_core[basictype=ore_copper_gc]
galacticraftcore:basic_block_core[basictype=ore_tin_gc]
galacticraftcore:basic_block_core[basictype=ore_aluminum_gc]
galacticraftcore:basic_block_core[basictype=ore_silicon]
galacticraftcore:basic_block_core[basictype=block_copper_gc]
galacticraftcore:basic_block_core[basictype=block_tin_gc]
galacticraftcore:basic_block_core[basictype=block_aluminum_gc]
galacticraftcore:basic_block_core[basictype=block_meteoric_iron_gc]
galacticraftcore:basic_block_core[basictype=block_silicon_gc]
galacticraftcore:air_lock_frame[airlocktype=air_lock_frame]
galacticraftcore:air_lock_frame[airlocktype=air_lock_controller]
galacticraftcore:air_lock_seal[connection=x]
galacticraftcore:air_lock_seal[connection=z]
galacticraftcore:air_lock_seal[connection=flat]
galacticraftcore:space_glass_clear[modeltype=standard,rot=0]
galacticraftcore:space_glass_clear[modeltype=standard,rot=y]
galacticraftcore:space_glass_clear[modeltype=standard,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=u]
galacticraftcore:space_glass_clear[modeltype=standard,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standard,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=d]
galacticraftcore:space_glass_clear[modeltype=standard,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standard,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=0]
galacticraftcore:space_glass_clear[modeltype=corner,rot=y]
galacticraftcore:space_glass_clear[modeltype=corner,rot=yy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=u]
galacticraftcore:space_glass_clear[modeltype=corner,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=uy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=uu]
galacticraftcore:space_glass_clear[modeltype=corner,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=d]
galacticraftcore:space_glass_clear[modeltype=corner,rot=dy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=corner,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=0]
galacticraftcore:space_glass_clear[modeltype=joint,rot=y]
galacticraftcore:space_glass_clear[modeltype=joint,rot=yy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=u]
galacticraftcore:space_glass_clear[modeltype=joint,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=uy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=uu]
galacticraftcore:space_glass_clear[modeltype=joint,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=d]
galacticraftcore:space_glass_clear[modeltype=joint,rot=dy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=joint,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=0]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=y]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=yy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=u]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=uy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=uu]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=d]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=dy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=joinx,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=0]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=y]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=u]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=d]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standards1,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=0]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=y]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=u]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=d]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standards1b,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=0]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=y]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=u]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=d]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standards1bb,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=0]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=y]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=u]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=d]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standards2,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=0]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=y]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=u]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=d]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standards2a,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=0]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=y]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=u]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=d]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standards2b,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=0]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=y]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=u]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=d]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standards3,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=0]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=y]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=yy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=u]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=uy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=uu]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=d]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=dy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=standards4,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=0]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=y]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=yy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=u]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=uy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=uu]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=d]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=dy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=corner_s,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=0]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=y]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=yy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=u]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=uy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=uu]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=d]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=dy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=corner_s2,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=0]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=y]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=yy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=u]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=uy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=uu]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=d]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=dy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=joint_s,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=0]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=y]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=yy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=u]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=uy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=uu]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=d]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=dy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=joint_s2,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=0]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=y]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=yy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=u]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=uy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=uu]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=d]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=dy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s,rot=dyyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=0]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=y]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=yy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=yyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=u]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=uyyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=uyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=uy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=uuyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=uuyyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=uu]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=uuy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=d]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=dy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=dyy]
galacticraftcore:space_glass_clear[modeltype=joinx_s2,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standard,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=corner,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=joint,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1b,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standards1bb,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2a,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standards2b,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standards3,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=standards4,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=corner_s2,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=joint_s2,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s,rot=dyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=0]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=y]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=yy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=yyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=u]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=uyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=uyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=uy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=uuyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=uuyyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=uu]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=uuy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=d]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=dy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=dyy]
galacticraftcore:space_glass_vanilla[modeltype=joinx_s2,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=0]
galacticraftcore:space_glass_strong[modeltype=standard,rot=y]
galacticraftcore:space_glass_strong[modeltype=standard,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=u]
galacticraftcore:space_glass_strong[modeltype=standard,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standard,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=d]
galacticraftcore:space_glass_strong[modeltype=standard,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standard,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=0]
galacticraftcore:space_glass_strong[modeltype=corner,rot=y]
galacticraftcore:space_glass_strong[modeltype=corner,rot=yy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=u]
galacticraftcore:space_glass_strong[modeltype=corner,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=uy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=uu]
galacticraftcore:space_glass_strong[modeltype=corner,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=d]
galacticraftcore:space_glass_strong[modeltype=corner,rot=dy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=corner,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=0]
galacticraftcore:space_glass_strong[modeltype=joint,rot=y]
galacticraftcore:space_glass_strong[modeltype=joint,rot=yy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=u]
galacticraftcore:space_glass_strong[modeltype=joint,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=uy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=uu]
galacticraftcore:space_glass_strong[modeltype=joint,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=d]
galacticraftcore:space_glass_strong[modeltype=joint,rot=dy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=joint,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=0]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=y]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=yy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=u]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=uy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=uu]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=d]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=dy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=joinx,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=0]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=y]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=u]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=d]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standards1,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=0]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=y]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=u]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=d]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standards1b,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=0]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=y]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=u]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=d]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standards1bb,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=0]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=y]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=u]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=d]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standards2,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=0]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=y]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=u]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=d]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standards2a,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=0]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=y]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=u]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=d]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standards2b,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=0]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=y]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=u]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=d]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standards3,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=0]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=y]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=yy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=u]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=uy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=uu]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=d]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=dy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=standards4,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=0]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=y]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=yy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=u]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=uy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=uu]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=d]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=dy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=corner_s,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=0]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=y]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=yy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=u]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=uy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=uu]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=d]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=dy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=corner_s2,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=0]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=y]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=yy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=u]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=uy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=uu]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=d]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=dy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=joint_s,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=0]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=y]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=yy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=u]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=uy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=uu]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=d]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=dy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=joint_s2,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=0]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=y]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=yy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=u]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=uy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=uu]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=d]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=dy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s,rot=dyyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=0]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=y]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=yy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=yyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=u]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=uyyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=uyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=uy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=uuyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=uuyyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=uu]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=uuy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=d]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=dy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=dyy]
galacticraftcore:space_glass_strong[modeltype=joinx_s2,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standard,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1b,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards1bb,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2a,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards2b,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards3,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=standards4,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=corner_s2,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=joint_s2,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s,rot=dyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=0]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=y]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=yy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=yyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=u]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=uyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=uyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=uy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=uuyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=uuyyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=uu]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=uuy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=d]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=dy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=dyy]
galacticraftcore:space_glass_clear_tin[modeltype=joinx_s2,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standard,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1b,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards1bb,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2a,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards2b,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards3,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=standards4,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=corner_s2,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joint_s2,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s,rot=dyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=0]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=y]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=yy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=yyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=u]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=uyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=uyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=uy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=uuyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=uuyyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=uu]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=uuy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=d]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=dy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=dyy]
galacticraftcore:space_glass_vanilla_tin[modeltype=joinx_s2,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standard,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1b,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards1bb,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2a,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards2b,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards3,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=standards4,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=corner_s2,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=joint_s2,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s,rot=dyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=0]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=y]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=yy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=yyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=u]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=uyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=uyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=uy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=uuyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=uuyyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=uu]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=uuy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=d]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=dy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=dyy]
galacticraftcore:space_glass_strong_tin[modeltype=joinx_s2,rot=dyyy]
galacticraftcore:magnetic_table[facing=down]
galacticraftcore:magnetic_table[facing=up]
galacticraftcore:magnetic_table[facing=north]
galacticraftcore:magnetic_table[facing=south]
galacticraftcore:magnetic_table[facing=west]
galacticraftcore:magnetic_table[facing=east]
galacticraftcore:enclosed[type=enclosed_hv_cable]
galacticraftcore:enclosed[type=enclosed_fluid_pipe]
galacticraftcore:enclosed[type=enclosed_copper_cable]
galacticraftcore:enclosed[type=enclosed_gold_cable]
galacticraftcore:enclosed[type=enclosed_te_conduit]
galacticraftcore:enclosed[type=enclosed_glass_fibre_cable]
galacticraftcore:enclosed[type=enclosed_lv_cable]
galacticraftcore:enclosed[type=enclosed_pipe_items_stone]
galacticraftcore:enclosed[type=enclosed_pipe_items_cobblestone]
galacticraftcore:enclosed[type=enclosed_pipe_fluids_stone]
galacticraftcore:enclosed[type=enclosed_pipe_fluids_cobblestone]
galacticraftcore:enclosed[type=enclosed_pipe_power_stone]
galacticraftcore:enclosed[type=enclosed_pipe_power_gold]
galacticraftcore:enclosed[type=enclosed_me_cable]
galacticraftcore:enclosed[type=enclosed_aluminum_wire]
galacticraftcore:enclosed[type=enclosed_heavy_aluminum_wire]
galacticraftcore:space_station_base
galacticraftcore:block_multi[rendertype=0,type=solar]
galacticraftcore:block_multi[rendertype=0,type=ss_base]
galacticraftcore:block_multi[rendertype=0,type=rocket_pad]
galacticraftcore:block_multi[rendertype=0,type=nasa_workbench]
galacticraftcore:block_multi[rendertype=0,type=solar_panel]
galacticraftcore:block_multi[rendertype=0,type=cryo_chamber]
galacticraftcore:block_multi[rendertype=0,type=buggy_pad]
galacticraftcore:block_multi[rendertype=0,type=miner_base]
galacticraftcore:block_multi[rendertype=0,type=dish_large]
galacticraftcore:block_multi[rendertype=0,type=laser_turret]
galacticraftcore:block_multi[rendertype=1,type=solar]
galacticraftcore:block_multi[rendertype=1,type=ss_base]
galacticraftcore:block_multi[rendertype=1,type=rocket_pad]
galacticraftcore:block_multi[rendertype=1,type=nasa_workbench]
galacticraftcore:block_multi[rendertype=1,type=solar_panel]
galacticraftcore:block_multi[rendertype=1,type=cryo_chamber]
galacticraftcore:block_multi[rendertype=1,type=buggy_pad]
galacticraftcore:block_multi[rendertype=1,type=miner_base]
galacticraftcore:block_multi[rendertype=1,type=dish_large]
galacticraftcore:block_multi[rendertype=1,type=laser_turret]
galacticraftcore:block_multi[rendertype=2,type=solar]
galacticraftcore:block_multi[rendertype=2,type=ss_base]
galacticraftcore:block_multi[rendertype=2,type=rocket_pad]
galacticraftcore:block_multi[rendertype=2,type=nasa_workbench]
galacticraftcore:block_multi[rendertype=2,type=solar_panel]
galacticraftcore:block_multi[rendertype=2,type=cryo_chamber]
galacticraftcore:block_multi[rendertype=2,type=buggy_pad]
galacticraftcore:block_multi[rendertype=2,type=miner_base]
galacticraftcore:block_multi[rendertype=2,type=dish_large]
galacticraftcore:block_multi[rendertype=2,type=laser_turret]
galacticraftcore:block_multi[rendertype=3,type=solar]
galacticraftcore:block_multi[rendertype=3,type=ss_base]
galacticraftcore:block_multi[rendertype=3,type=rocket_pad]
galacticraftcore:block_multi[rendertype=3,type=nasa_workbench]
galacticraftcore:block_multi[rendertype=3,type=solar_panel]
galacticraftcore:block_multi[rendertype=3,type=cryo_chamber]
galacticraftcore:block_multi[rendertype=3,type=buggy_pad]
galacticraftcore:block_multi[rendertype=3,type=miner_base]
galacticraftcore:block_multi[rendertype=3,type=dish_large]
galacticraftcore:block_multi[rendertype=3,type=laser_turret]
galacticraftcore:block_multi[rendertype=4,type=solar]
galacticraftcore:block_multi[rendertype=4,type=ss_base]
galacticraftcore:block_multi[rendertype=4,type=rocket_pad]
galacticraftcore:block_multi[rendertype=4,type=nasa_workbench]
galacticraftcore:block_multi[rendertype=4,type=solar_panel]
galacticraftcore:block_multi[rendertype=4,type=cryo_chamber]
galacticraftcore:block_multi[rendertype=4,type=buggy_pad]
galacticraftcore:block_multi[rendertype=4,type=miner_base]
galacticraftcore:block_multi[rendertype=4,type=dish_large]
galacticraftcore:block_multi[rendertype=4,type=laser_turret]
galacticraftcore:block_multi[rendertype=5,type=solar]
galacticraftcore:block_multi[rendertype=5,type=ss_base]
galacticraftcore:block_multi[rendertype=5,type=rocket_pad]
galacticraftcore:block_multi[rendertype=5,type=nasa_workbench]
galacticraftcore:block_multi[rendertype=5,type=solar_panel]
galacticraftcore:block_multi[rendertype=5,type=cryo_chamber]
galacticraftcore:block_multi[rendertype=5,type=buggy_pad]
galacticraftcore:block_multi[rendertype=5,type=miner_base]
galacticraftcore:block_multi[rendertype=5,type=dish_large]
galacticraftcore:block_multi[rendertype=5,type=laser_turret]
galacticraftcore:block_multi[rendertype=6,type=solar]
galacticraftcore:block_multi[rendertype=6,type=ss_base]
galacticraftcore:block_multi[rendertype=6,type=rocket_pad]
galacticraftcore:block_multi[rendertype=6,type=nasa_workbench]
galacticraftcore:block_multi[rendertype=6,type=solar_panel]
galacticraftcore:block_multi[rendertype=6,type=cryo_chamber]
galacticraftcore:block_multi[rendertype=6,type=buggy_pad]
galacticraftcore:block_multi[rendertype=6,type=miner_base]
galacticraftcore:block_multi[rendertype=6,type=dish_large]
galacticraftcore:block_multi[rendertype=6,type=laser_turret]
galacticraftcore:block_multi[rendertype=7,type=solar]
galacticraftcore:block_multi[rendertype=7,type=ss_base]
galacticraftcore:block_multi[rendertype=7,type=rocket_pad]
galacticraftcore:block_multi[rendertype=7,type=nasa_workbench]
galacticraftcore:block_multi[rendertype=7,type=solar_panel]
galacticraftcore:block_multi[rendertype=7,type=cryo_chamber]
galacticraftcore:block_multi[rendertype=7,type=buggy_pad]
galacticraftcore:block_multi[rendertype=7,type=miner_base]
galacticraftcore:block_multi[rendertype=7,type=dish_large]
galacticraftcore:block_multi[rendertype=7,type=laser_turret]
galacticraftcore:parachest[color=white,facing=north]
galacticraftcore:parachest[color=white,facing=south]
galacticraftcore:parachest[color=white,facing=west]
galacticraftcore:parachest[color=white,facing=east]
galacticraftcore:parachest[color=orange,facing=north]
galacticraftcore:parachest[color=orange,facing=south]
galacticraftcore:parachest[color=orange,facing=west]
galacticraftcore:parachest[color=orange,facing=east]
galacticraftcore:parachest[color=magenta,facing=north]
galacticraftcore:parachest[color=magenta,facing=south]
galacticraftcore:parachest[color=magenta,facing=west]
galacticraftcore:parachest[color=magenta,facing=east]
galacticraftcore:parachest[color=light_blue,facing=north]
galacticraftcore:parachest[color=light_blue,facing=south]
galacticraftcore:parachest[color=light_blue,facing=west]
galacticraftcore:parachest[color=light_blue,facing=east]
galacticraftcore:parachest[color=yellow,facing=north]
galacticraftcore:parachest[color=yellow,facing=south]
galacticraftcore:parachest[color=yellow,facing=west]
galacticraftcore:parachest[color=yellow,facing=east]
galacticraftcore:parachest[color=lime,facing=north]
galacticraftcore:parachest[color=lime,facing=south]
galacticraftcore:parachest[color=lime,facing=west]
galacticraftcore:parachest[color=lime,facing=east]
galacticraftcore:parachest[color=pink,facing=north]
galacticraftcore:parachest[color=pink,facing=south]
galacticraftcore:parachest[color=pink,facing=west]
galacticraftcore:parachest[color=pink,facing=east]
galacticraftcore:parachest[color=gray,facing=north]
galacticraftcore:parachest[color=gray,facing=south]
galacticraftcore:parachest[color=gray,facing=west]
galacticraftcore:parachest[color=gray,facing=east]
galacticraftcore:parachest[color=silver,facing=north]
galacticraftcore:parachest[color=silver,facing=south]
galacticraftcore:parachest[color=silver,facing=west]
galacticraftcore:parachest[color=silver,facing=east]
galacticraftcore:parachest[color=cyan,facing=north]
galacticraftcore:parachest[color=cyan,facing=south]
galacticraftcore:parachest[color=cyan,facing=west]
galacticraftcore:parachest[color=cyan,facing=east]
galacticraftcore:parachest[color=purple,facing=north]
galacticraftcore:parachest[color=purple,facing=south]
galacticraftcore:parachest[color=purple,facing=west]
galacticraftcore:parachest[color=purple,facing=east]
galacticraftcore:parachest[color=blue,facing=north]
galacticraftcore:parachest[color=blue,facing=south]
galacticraftcore:parachest[color=blue,facing=west]
galacticraftcore:parachest[color=blue,facing=east]
galacticraftcore:parachest[color=brown,facing=north]
galacticraftcore:parachest[color=brown,facing=south]
galacticraftcore:parachest[color=brown,facing=west]
galacticraftcore:parachest[color=brown,facing=east]
galacticraftcore:parachest[color=green,facing=north]
galacticraftcore:parachest[color=green,facing=south]
galacticraftcore:parachest[color=green,facing=west]
galacticraftcore:parachest[color=green,facing=east]
galacticraftcore:parachest[color=red,facing=north]
galacticraftcore:parachest[color=red,facing=south]
galacticraftcore:parachest[color=red,facing=west]
galacticraftcore:parachest[color=red,facing=east]
galacticraftcore:parachest[color=black,facing=north]
galacticraftcore:parachest[color=black,facing=south]
galacticraftcore:parachest[color=black,facing=west]
galacticraftcore:parachest[color=black,facing=east]
galacticraftcore:solar[facing=north,type=basic_solar]
galacticraftcore:solar[facing=north,type=advanced_solar]
galacticraftcore:solar[facing=south,type=basic_solar]
galacticraftcore:solar[facing=south,type=advanced_solar]
galacticraftcore:solar[facing=west,type=basic_solar]
galacticraftcore:solar[facing=west,type=advanced_solar]
galacticraftcore:solar[facing=east,type=basic_solar]
galacticraftcore:solar[facing=east,type=advanced_solar]
galacticraftcore:dishbase
galacticraftcore:machine[facing=north,type=coal_generator]
galacticraftcore:machine[facing=north,type=ingot_compressor]
galacticraftcore:machine[facing=south,type=coal_generator]
galacticraftcore:machine[facing=south,type=ingot_compressor]
galacticraftcore:machine[facing=west,type=coal_generator]
galacticraftcore:machine[facing=west,type=ingot_compressor]
galacticraftcore:machine[facing=east,type=coal_generator]
galacticraftcore:machine[facing=east,type=ingot_compressor]
galacticraftcore:machine2[facing=north,msm=lr,type=electric_compressor]
galacticraftcore:machine2[facing=north,msm=lr,type=circuit_fabricator]
galacticraftcore:machine2[facing=north,msm=lr,type=oxygen_storage]
galacticraftcore:machine2[facing=north,msm=lr,type=deconstructor]
galacticraftcore:machine2[facing=north,msm=lb,type=electric_compressor]
galacticraftcore:machine2[facing=north,msm=lb,type=circuit_fabricator]
galacticraftcore:machine2[facing=north,msm=lb,type=oxygen_storage]
galacticraftcore:machine2[facing=north,msm=lb,type=deconstructor]
galacticraftcore:machine2[facing=north,msm=rl,type=electric_compressor]
galacticraftcore:machine2[facing=north,msm=rl,type=circuit_fabricator]
galacticraftcore:machine2[facing=north,msm=rl,type=oxygen_storage]
galacticraftcore:machine2[facing=north,msm=rl,type=deconstructor]
galacticraftcore:machine2[facing=north,msm=rb,type=electric_compressor]
galacticraftcore:machine2[facing=north,msm=rb,type=circuit_fabricator]
galacticraftcore:machine2[facing=north,msm=rb,type=oxygen_storage]
galacticraftcore:machine2[facing=north,msm=rb,type=deconstructor]
galacticraftcore:machine2[facing=north,msm=bl,type=electric_compressor]
galacticraftcore:machine2[facing=north,msm=bl,type=circuit_fabricator]
galacticraftcore:machine2[facing=north,msm=bl,type=oxygen_storage]
galacticraftcore:machine2[facing=north,msm=bl,type=deconstructor]
galacticraftcore:machine2[facing=north,msm=br,type=electric_compressor]
galacticraftcore:machine2[facing=north,msm=br,type=circuit_fabricator]
galacticraftcore:machine2[facing=north,msm=br,type=oxygen_storage]
galacticraftcore:machine2[facing=north,msm=br,type=deconstructor]
galacticraftcore:machine2[facing=south,msm=lr,type=electric_compressor]
galacticraftcore:machine2[facing=south,msm=lr,type=circuit_fabricator]
galacticraftcore:machine2[facing=south,msm=lr,type=oxygen_storage]
galacticraftcore:machine2[facing=south,msm=lr,type=deconstructor]
galacticraftcore:machine2[facing=south,msm=lb,type=electric_compressor]
galacticraftcore:machine2[facing=south,msm=lb,type=circuit_fabricator]
galacticraftcore:machine2[facing=south,msm=lb,type=oxygen_storage]
galacticraftcore:machine2[facing=south,msm=lb,type=deconstructor]
galacticraftcore:machine2[facing=south,msm=rl,type=electric_compressor]
galacticraftcore:machine2[facing=south,msm=rl,type=circuit_fabricator]
galacticraftcore:machine2[facing=south,msm=rl,type=oxygen_storage]
galacticraftcore:machine2[facing=south,msm=rl,type=deconstructor]
galacticraftcore:machine2[facing=south,msm=rb,type=electric_compressor]
galacticraftcore:machine2[facing=south,msm=rb,type=circuit_fabricator]
galacticraftcore:machine2[facing=south,msm=rb,type=oxygen_storage]
galacticraftcore:machine2[facing=south,msm=rb,type=deconstructor]
galacticraftcore:machine2[facing=south,msm=bl,type=electric_compressor]
galacticraftcore:machine2[facing=south,msm=bl,type=circuit_fabricator]
galacticraftcore:machine2[facing=south,msm=bl,type=oxygen_storage]
galacticraftcore:machine2[facing=south,msm=bl,type=deconstructor]
galacticraftcore:machine2[facing=south,msm=br,type=electric_compressor]
galacticraftcore:machine2[facing=south,msm=br,type=circuit_fabricator]
galacticraftcore:machine2[facing=south,msm=br,type=oxygen_storage]
galacticraftcore:machine2[facing=south,msm=br,type=deconstructor]
galacticraftcore:machine2[facing=west,msm=lr,type=electric_compressor]
galacticraftcore:machine2[facing=west,msm=lr,type=circuit_fabricator]
galacticraftcore:machine2[facing=west,msm=lr,type=oxygen_storage]
galacticraftcore:machine2[facing=west,msm=lr,type=deconstructor]
galacticraftcore:machine2[facing=west,msm=lb,type=electric_compressor]
galacticraftcore:machine2[facing=west,msm=lb,type=circuit_fabricator]
galacticraftcore:machine2[facing=west,msm=lb,type=oxygen_storage]
galacticraftcore:machine2[facing=west,msm=lb,type=deconstructor]
galacticraftcore:machine2[facing=west,msm=rl,type=electric_compressor]
galacticraftcore:machine2[facing=west,msm=rl,type=circuit_fabricator]
galacticraftcore:machine2[facing=west,msm=rl,type=oxygen_storage]
galacticraftcore:machine2[facing=west,msm=rl,type=deconstructor]
galacticraftcore:machine2[facing=west,msm=rb,type=electric_compressor]
galacticraftcore:machine2[facing=west,msm=rb,type=circuit_fabricator]
galacticraftcore:machine2[facing=west,msm=rb,type=oxygen_storage]
galacticraftcore:machine2[facing=west,msm=rb,type=deconstructor]
galacticraftcore:machine2[facing=west,msm=bl,type=electric_compressor]
galacticraftcore:machine2[facing=west,msm=bl,type=circuit_fabricator]
galacticraftcore:machine2[facing=west,msm=bl,type=oxygen_storage]
galacticraftcore:machine2[facing=west,msm=bl,type=deconstructor]
galacticraftcore:machine2[facing=west,msm=br,type=electric_compressor]
galacticraftcore:machine2[facing=west,msm=br,type=circuit_fabricator]
galacticraftcore:machine2[facing=west,msm=br,type=oxygen_storage]
galacticraftcore:machine2[facing=west,msm=br,type=deconstructor]
galacticraftcore:machine2[facing=east,msm=lr,type=electric_compressor]
galacticraftcore:machine2[facing=east,msm=lr,type=circuit_fabricator]
galacticraftcore:machine2[facing=east,msm=lr,type=oxygen_storage]
galacticraftcore:machine2[facing=east,msm=lr,type=deconstructor]
galacticraftcore:machine2[facing=east,msm=lb,type=electric_compressor]
galacticraftcore:machine2[facing=east,msm=lb,type=circuit_fabricator]
galacticraftcore:machine2[facing=east,msm=lb,type=oxygen_storage]
galacticraftcore:machine2[facing=east,msm=lb,type=deconstructor]
galacticraftcore:machine2[facing=east,msm=rl,type=electric_compressor]
galacticraftcore:machine2[facing=east,msm=rl,type=circuit_fabricator]
galacticraftcore:machine2[facing=east,msm=rl,type=oxygen_storage]
galacticraftcore:machine2[facing=east,msm=rl,type=deconstructor]
galacticraftcore:machine2[facing=east,msm=rb,type=electric_compressor]
galacticraftcore:machine2[facing=east,msm=rb,type=circuit_fabricator]
galacticraftcore:machine2[facing=east,msm=rb,type=oxygen_storage]
galacticraftcore:machine2[facing=east,msm=rb,type=deconstructor]
galacticraftcore:machine2[facing=east,msm=bl,type=electric_compressor]
galacticraftcore:machine2[facing=east,msm=bl,type=circuit_fabricator]
galacticraftcore:machine2[facing=east,msm=bl,type=oxygen_storage]
galacticraftcore:machine2[facing=east,msm=bl,type=deconstructor]
galacticraftcore:machine2[facing=east,msm=br,type=electric_compressor]
galacticraftcore:machine2[facing=east,msm=br,type=circuit_fabricator]
galacticraftcore:machine2[facing=east,msm=br,type=oxygen_storage]
galacticraftcore:machine2[facing=east,msm=br,type=deconstructor]
galacticraftcore:machine3[facing=north,type=painter]
galacticraftcore:machine3[facing=south,type=painter]
galacticraftcore:machine3[facing=west,type=painter]
galacticraftcore:machine3[facing=east,type=painter]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=0,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=1,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=2,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=3,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=4,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=5,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=6,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=7,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=8,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=9,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=10,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=11,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=12,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=13,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=14,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=15,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=16,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=17,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=18,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=19,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=20,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=21,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=22,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=23,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=24,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=25,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=26,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=27,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=28,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=29,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=30,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=31,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=32,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=north,fill_value=33,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=0,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=1,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=2,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=3,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=4,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=5,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=6,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=7,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=8,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=9,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=10,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=11,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=12,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=13,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=14,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=15,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=16,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=17,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=18,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=19,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=20,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=21,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=22,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=23,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=24,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=25,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=26,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=27,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=28,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=29,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=30,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=31,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=32,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=south,fill_value=33,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=0,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=1,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=2,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=3,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=4,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=5,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=6,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=7,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=8,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=9,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=10,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=11,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=12,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=13,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=14,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=15,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=16,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=17,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=18,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=19,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=20,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=21,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=22,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=23,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=24,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=25,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=26,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=27,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=28,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=29,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=30,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=31,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=32,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=west,fill_value=33,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=0,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=1,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=2,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=3,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=4,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=5,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=6,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=7,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=8,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=9,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=10,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=11,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=12,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=13,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=14,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=15,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=16,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=17,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=18,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=19,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=20,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=21,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=22,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=23,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=24,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=25,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=26,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=27,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=28,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=29,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=30,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=31,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=32,msm=br,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=lr,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=lr,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=lr,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=lr,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=lb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=lb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=lb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=lb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=rl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=rl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=rl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=rl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=rb,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=rb,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=rb,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=rb,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=bl,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=bl,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=bl,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=bl,type=arc_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=br,type=energy_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=br,type=electric_furnace]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=br,type=cluster_storage]
galacticraftcore:machine_tiered[facing=east,fill_value=33,msm=br,type=arc_furnace]
galacticraftcore:machine4[facing=north,msm=lr,type=advanced_compressor]
galacticraftcore:machine4[facing=north,msm=lb,type=advanced_compressor]
galacticraftcore:machine4[facing=north,msm=rl,type=advanced_compressor]
galacticraftcore:machine4[facing=north,msm=rb,type=advanced_compressor]
galacticraftcore:machine4[facing=north,msm=bl,type=advanced_compressor]
galacticraftcore:machine4[facing=north,msm=br,type=advanced_compressor]
galacticraftcore:machine4[facing=south,msm=lr,type=advanced_compressor]
galacticraftcore:machine4[facing=south,msm=lb,type=advanced_compressor]
galacticraftcore:machine4[facing=south,msm=rl,type=advanced_compressor]
galacticraftcore:machine4[facing=south,msm=rb,type=advanced_compressor]
galacticraftcore:machine4[facing=south,msm=bl,type=advanced_compressor]
galacticraftcore:machine4[facing=south,msm=br,type=advanced_compressor]
galacticraftcore:machine4[facing=west,msm=lr,type=advanced_compressor]
galacticraftcore:machine4[facing=west,msm=lb,type=advanced_compressor]
galacticraftcore:machine4[facing=west,msm=rl,type=advanced_compressor]
galacticraftcore:machine4[facing=west,msm=rb,type=advanced_compressor]
galacticraftcore:machine4[facing=west,msm=bl,type=advanced_compressor]
galacticraftcore:machine4[facing=west,msm=br,type=advanced_compressor]
galacticraftcore:machine4[facing=east,msm=lr,type=advanced_compressor]
galacticraftcore:machine4[facing=east,msm=lb,type=advanced_compressor]
galacticraftcore:machine4[facing=east,msm=rl,type=advanced_compressor]
galacticraftcore:machine4[facing=east,msm=rb,type=advanced_compressor]
galacticraftcore:machine4[facing=east,msm=bl,type=advanced_compressor]
galacticraftcore:machine4[facing=east,msm=br,type=advanced_compressor]
galacticraftcore:panel_lighting[type=square]
galacticraftcore:panel_lighting[type=spots]
galacticraftcore:panel_lighting[type=linear]
galacticraftcore:panel_lighting[type=sf]
galacticraftcore:panel_lighting[type=sfdiag]
galacticraftcore:glowstone_torch[facing=up]
galacticraftcore:glowstone_torch[facing=north]
galacticraftcore:glowstone_torch[facing=south]
galacticraftcore:glowstone_torch[facing=west]
galacticraftcore:glowstone_torch[facing=east]
galacticraftcore:fallen_meteor
galacticraftcore:basic_block_moon[basictypemoon=ore_copper_moon]
galacticraftcore:basic_block_moon[basictypemoon=ore_tin_moon]
galacticraftcore:basic_block_moon[basictypemoon=ore_cheese_moon]
galacticraftcore:basic_block_moon[basictypemoon=moon_dirt_moon]
galacticraftcore:basic_block_moon[basictypemoon=moon_stone]
galacticraftcore:basic_block_moon[basictypemoon=moon_turf]
galacticraftcore:basic_block_moon[basictypemoon=ore_sapphire_moon]
galacticraftcore:basic_block_moon[basictypemoon=moon_dungeon_brick]
galacticraftcore:cheese[bites=0]
galacticraftcore:cheese[bites=1]
galacticraftcore:cheese[bites=2]
galacticraftcore:cheese[bites=3]
galacticraftcore:cheese[bites=4]
galacticraftcore:cheese[bites=5]
galacticraftcore:cheese[bites=6]
galacticraftcore:spin_thruster[facing=north,rev=true]
galacticraftcore:spin_thruster[facing=north,rev=false]
galacticraftcore:spin_thruster[facing=south,rev=true]
galacticraftcore:spin_thruster[facing=south,rev=false]
galacticraftcore:spin_thruster[facing=west,rev=true]
galacticraftcore:spin_thruster[facing=west,rev=false]
galacticraftcore:spin_thruster[facing=east,rev=true]
galacticraftcore:spin_thruster[facing=east,rev=false]
galacticraftcore:view_screen[down=true,facing=down,left=true,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=down,left=true,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=down,left=true,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=down,left=true,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=down,left=false,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=down,left=false,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=down,left=false,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=down,left=false,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=up,left=true,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=up,left=true,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=up,left=true,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=up,left=true,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=up,left=false,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=up,left=false,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=up,left=false,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=up,left=false,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=north,left=true,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=north,left=true,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=north,left=true,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=north,left=true,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=north,left=false,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=north,left=false,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=north,left=false,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=north,left=false,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=south,left=true,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=south,left=true,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=south,left=true,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=south,left=true,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=south,left=false,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=south,left=false,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=south,left=false,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=south,left=false,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=west,left=true,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=west,left=true,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=west,left=true,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=west,left=true,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=west,left=false,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=west,left=false,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=west,left=false,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=west,left=false,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=east,left=true,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=east,left=true,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=east,left=true,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=east,left=true,right=false,up=false]
galacticraftcore:view_screen[down=true,facing=east,left=false,right=true,up=true]
galacticraftcore:view_screen[down=true,facing=east,left=false,right=true,up=false]
galacticraftcore:view_screen[down=true,facing=east,left=false,right=false,up=true]
galacticraftcore:view_screen[down=true,facing=east,left=false,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=down,left=true,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=down,left=true,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=down,left=true,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=down,left=true,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=down,left=false,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=down,left=false,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=down,left=false,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=down,left=false,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=up,left=true,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=up,left=true,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=up,left=true,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=up,left=true,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=up,left=false,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=up,left=false,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=up,left=false,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=up,left=false,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=north,left=true,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=north,left=true,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=north,left=true,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=north,left=true,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=north,left=false,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=north,left=false,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=north,left=false,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=north,left=false,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=south,left=true,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=south,left=true,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=south,left=true,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=south,left=true,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=south,left=false,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=south,left=false,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=south,left=false,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=south,left=false,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=west,left=true,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=west,left=true,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=west,left=true,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=west,left=true,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=west,left=false,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=west,left=false,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=west,left=false,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=west,left=false,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=east,left=true,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=east,left=true,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=east,left=true,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=east,left=true,right=false,up=false]
galacticraftcore:view_screen[down=false,facing=east,left=false,right=true,up=true]
galacticraftcore:view_screen[down=false,facing=east,left=false,right=true,up=false]
galacticraftcore:view_screen[down=false,facing=east,left=false,right=false,up=true]
galacticraftcore:view_screen[down=false,facing=east,left=false,right=false,up=false]
galacticraftcore:telemetry
galacticraftcore:arclamp[facing=down]
galacticraftcore:arclamp[facing=up]
galacticraftcore:arclamp[facing=north]
galacticraftcore:arclamp[facing=south]
galacticraftcore:arclamp[facing=west]
galacticraftcore:arclamp[facing=east]
galacticraftcore:treasure_chest[facing=north]
galacticraftcore:treasure_chest[facing=south]
galacticraftcore:treasure_chest[facing=west]
galacticraftcore:treasure_chest[facing=east]
galacticraftcore:fluid_tank[down=true,up=true]
galacticraftcore:fluid_tank[down=true,up=false]
galacticraftcore:fluid_tank[down=false,up=true]
galacticraftcore:fluid_tank[down=false,up=false]
galacticraftcore:boss_spawner
galacticraftcore:tin_stairs_1[facing=north,half=top,shape=straight]
galacticraftcore:tin_stairs_1[facing=north,half=top,shape=inner_left]
galacticraftcore:tin_stairs_1[facing=north,half=top,shape=inner_right]
galacticraftcore:tin_stairs_1[facing=north,half=top,shape=outer_left]
galacticraftcore:tin_stairs_1[facing=north,half=top,shape=outer_right]
galacticraftcore:tin_stairs_1[facing=north,half=bottom,shape=straight]
galacticraftcore:tin_stairs_1[facing=north,half=bottom,shape=inner_left]
galacticraftcore:tin_stairs_1[facing=north,half=bottom,shape=inner_right]
galacticraftcore:tin_stairs_1[facing=north,half=bottom,shape=outer_left]
galacticraftcore:tin_stairs_1[facing=north,half=bottom,shape=outer_right]
galacticraftcore:tin_stairs_1[facing=south,half=top,shape=straight]
galacticraftcore:tin_stairs_1[facing=south,half=top,shape=inner_left]
galacticraftcore:tin_stairs_1[facing=south,half=top,shape=inner_right]
galacticraftcore:tin_stairs_1[facing=south,half=top,shape=outer_left]
galacticraftcore:tin_stairs_1[facing=south,half=top,shape=outer_right]
galacticraftcore:tin_stairs_1[facing=south,half=bottom,shape=straight]
galacticraftcore:tin_stairs_1[facing=south,half=bottom,shape=inner_left]
galacticraftcore:tin_stairs_1[facing=south,half=bottom,shape=inner_right]
galacticraftcore:tin_stairs_1[facing=south,half=bottom,shape=outer_left]
galacticraftcore:tin_stairs_1[facing=south,half=bottom,shape=outer_right]
galacticraftcore:tin_stairs_1[facing=west,half=top,shape=straight]
galacticraftcore:tin_stairs_1[facing=west,half=top,shape=inner_left]
galacticraftcore:tin_stairs_1[facing=west,half=top,shape=inner_right]
galacticraftcore:tin_stairs_1[facing=west,half=top,shape=outer_left]
galacticraftcore:tin_stairs_1[facing=west,half=top,shape=outer_right]
galacticraftcore:tin_stairs_1[facing=west,half=bottom,shape=straight]
galacticraftcore:tin_stairs_1[facing=west,half=bottom,shape=inner_left]
galacticraftcore:tin_stairs_1[facing=west,half=bottom,shape=inner_right]
galacticraftcore:tin_stairs_1[facing=west,half=bottom,shape=outer_left]
galacticraftcore:tin_stairs_1[facing=west,half=bottom,shape=outer_right]
galacticraftcore:tin_stairs_1[facing=east,half=top,shape=straight]
galacticraftcore:tin_stairs_1[facing=east,half=top,shape=inner_left]
galacticraftcore:tin_stairs_1[facing=east,half=top,shape=inner_right]
galacticraftcore:tin_stairs_1[facing=east,half=top,shape=outer_left]
galacticraftcore:tin_stairs_1[facing=east,half=top,shape=outer_right]
galacticraftcore:tin_stairs_1[facing=east,half=bottom,shape=straight]
galacticraftcore:tin_stairs_1[facing=east,half=bottom,shape=inner_left]
galacticraftcore:tin_stairs_1[facing=east,half=bottom,shape=inner_right]
galacticraftcore:tin_stairs_1[facing=east,half=bottom,shape=outer_left]
galacticraftcore:tin_stairs_1[facing=east,half=bottom,shape=outer_right]
galacticraftcore:tin_stairs_2[facing=north,half=top,shape=straight]
galacticraftcore:tin_stairs_2[facing=north,half=top,shape=inner_left]
galacticraftcore:tin_stairs_2[facing=north,half=top,shape=inner_right]
galacticraftcore:tin_stairs_2[facing=north,half=top,shape=outer_left]
galacticraftcore:tin_stairs_2[facing=north,half=top,shape=outer_right]
galacticraftcore:tin_stairs_2[facing=north,half=bottom,shape=straight]
galacticraftcore:tin_stairs_2[facing=north,half=bottom,shape=inner_left]
galacticraftcore:tin_stairs_2[facing=north,half=bottom,shape=inner_right]
galacticraftcore:tin_stairs_2[facing=north,half=bottom,shape=outer_left]
galacticraftcore:tin_stairs_2[facing=north,half=bottom,shape=outer_right]
galacticraftcore:tin_stairs_2[facing=south,half=top,shape=straight]
galacticraftcore:tin_stairs_2[facing=south,half=top,shape=inner_left]
galacticraftcore:tin_stairs_2[facing=south,half=top,shape=inner_right]
galacticraftcore:tin_stairs_2[facing=south,half=top,shape=outer_left]
galacticraftcore:tin_stairs_2[facing=south,half=top,shape=outer_right]
galacticraftcore:tin_stairs_2[facing=south,half=bottom,shape=straight]
galacticraftcore:tin_stairs_2[facing=south,half=bottom,shape=inner_left]
galacticraftcore:tin_stairs_2[facing=south,half=bottom,shape=inner_right]
galacticraftcore:tin_stairs_2[facing=south,half=bottom,shape=outer_left]
galacticraftcore:tin_stairs_2[facing=south,half=bottom,shape=outer_right]
galacticraftcore:tin_stairs_2[facing=west,half=top,shape=straight]
galacticraftcore:tin_stairs_2[facing=west,half=top,shape=inner_left]
galacticraftcore:tin_stairs_2[facing=west,half=top,shape=inner_right]
galacticraftcore:tin_stairs_2[facing=west,half=top,shape=outer_left]
galacticraftcore:tin_stairs_2[facing=west,half=top,shape=outer_right]
galacticraftcore:tin_stairs_2[facing=west,half=bottom,shape=straight]
galacticraftcore:tin_stairs_2[facing=west,half=bottom,shape=inner_left]
galacticraftcore:tin_stairs_2[facing=west,half=bottom,shape=inner_right]
galacticraftcore:tin_stairs_2[facing=west,half=bottom,shape=outer_left]
galacticraftcore:tin_stairs_2[facing=west,half=bottom,shape=outer_right]
galacticraftcore:tin_stairs_2[facing=east,half=top,shape=straight]
galacticraftcore:tin_stairs_2[facing=east,half=top,shape=inner_left]
galacticraftcore:tin_stairs_2[facing=east,half=top,shape=inner_right]
galacticraftcore:tin_stairs_2[facing=east,half=top,shape=outer_left]
galacticraftcore:tin_stairs_2[facing=east,half=top,shape=outer_right]
galacticraftcore:tin_stairs_2[facing=east,half=bottom,shape=straight]
galacticraftcore:tin_stairs_2[facing=east,half=bottom,shape=inner_left]
galacticraftcore:tin_stairs_2[facing=east,half=bottom,shape=inner_right]
galacticraftcore:tin_stairs_2[facing=east,half=bottom,shape=outer_left]
galacticraftcore:tin_stairs_2[facing=east,half=bottom,shape=outer_right]
galacticraftcore:moon_stairs_stone[facing=north,half=top,shape=straight]
galacticraftcore:moon_stairs_stone[facing=north,half=top,shape=inner_left]
galacticraftcore:moon_stairs_stone[facing=north,half=top,shape=inner_right]
galacticraftcore:moon_stairs_stone[facing=north,half=top,shape=outer_left]
galacticraftcore:moon_stairs_stone[facing=north,half=top,shape=outer_right]
galacticraftcore:moon_stairs_stone[facing=north,half=bottom,shape=straight]
galacticraftcore:moon_stairs_stone[facing=north,half=bottom,shape=inner_left]
galacticraftcore:moon_stairs_stone[facing=north,half=bottom,shape=inner_right]
galacticraftcore:moon_stairs_stone[facing=north,half=bottom,shape=outer_left]
galacticraftcore:moon_stairs_stone[facing=north,half=bottom,shape=outer_right]
galacticraftcore:moon_stairs_stone[facing=south,half=top,shape=straight]
galacticraftcore:moon_stairs_stone[facing=south,half=top,shape=inner_left]
galacticraftcore:moon_stairs_stone[facing=south,half=top,shape=inner_right]
galacticraftcore:moon_stairs_stone[facing=south,half=top,shape=outer_left]
galacticraftcore:moon_stairs_stone[facing=south,half=top,shape=outer_right]
galacticraftcore:moon_stairs_stone[facing=south,half=bottom,shape=straight]
galacticraftcore:moon_stairs_stone[facing=south,half=bottom,shape=inner_left]
galacticraftcore:moon_stairs_stone[facing=south,half=bottom,shape=inner_right]
galacticraftcore:moon_stairs_stone[facing=south,half=bottom,shape=outer_left]
galacticraftcore:moon_stairs_stone[facing=south,half=bottom,shape=outer_right]
galacticraftcore:moon_stairs_stone[facing=west,half=top,shape=straight]
galacticraftcore:moon_stairs_stone[facing=west,half=top,shape=inner_left]
galacticraftcore:moon_stairs_stone[facing=west,half=top,shape=inner_right]
galacticraftcore:moon_stairs_stone[facing=west,half=top,shape=outer_left]
galacticraftcore:moon_stairs_stone[facing=west,half=top,shape=outer_right]
galacticraftcore:moon_stairs_stone[facing=west,half=bottom,shape=straight]
galacticraftcore:moon_stairs_stone[facing=west,half=bottom,shape=inner_left]
galacticraftcore:moon_stairs_stone[facing=west,half=bottom,shape=inner_right]
galacticraftcore:moon_stairs_stone[facing=west,half=bottom,shape=outer_left]
galacticraftcore:moon_stairs_stone[facing=west,half=bottom,shape=outer_right]
galacticraftcore:moon_stairs_stone[facing=east,half=top,shape=straight]
galacticraftcore:moon_stairs_stone[facing=east,half=top,shape=inner_left]
galacticraftcore:moon_stairs_stone[facing=east,half=top,shape=inner_right]
galacticraftcore:moon_stairs_stone[facing=east,half=top,shape=outer_left]
galacticraftcore:moon_stairs_stone[facing=east,half=top,shape=outer_right]
galacticraftcore:moon_stairs_stone[facing=east,half=bottom,shape=straight]
galacticraftcore:moon_stairs_stone[facing=east,half=bottom,shape=inner_left]
galacticraftcore:moon_stairs_stone[facing=east,half=bottom,shape=inner_right]
galacticraftcore:moon_stairs_stone[facing=east,half=bottom,shape=outer_left]
galacticraftcore:moon_stairs_stone[facing=east,half=bottom,shape=outer_right]
galacticraftcore:moon_stairs_brick[facing=north,half=top,shape=straight]
galacticraftcore:moon_stairs_brick[facing=north,half=top,shape=inner_left]
galacticraftcore:moon_stairs_brick[facing=north,half=top,shape=inner_right]
galacticraftcore:moon_stairs_brick[facing=north,half=top,shape=outer_left]
galacticraftcore:moon_stairs_brick[facing=north,half=top,shape=outer_right]
galacticraftcore:moon_stairs_brick[facing=north,half=bottom,shape=straight]
galacticraftcore:moon_stairs_brick[facing=north,half=bottom,shape=inner_left]
galacticraftcore:moon_stairs_brick[facing=north,half=bottom,shape=inner_right]
galacticraftcore:moon_stairs_brick[facing=north,half=bottom,shape=outer_left]
galacticraftcore:moon_stairs_brick[facing=north,half=bottom,shape=outer_right]
galacticraftcore:moon_stairs_brick[facing=south,half=top,shape=straight]
galacticraftcore:moon_stairs_brick[facing=south,half=top,shape=inner_left]
galacticraftcore:moon_stairs_brick[facing=south,half=top,shape=inner_right]
galacticraftcore:moon_stairs_brick[facing=south,half=top,shape=outer_left]
galacticraftcore:moon_stairs_brick[facing=south,half=top,shape=outer_right]
galacticraftcore:moon_stairs_brick[facing=south,half=bottom,shape=straight]
galacticraftcore:moon_stairs_brick[facing=south,half=bottom,shape=inner_left]
galacticraftcore:moon_stairs_brick[facing=south,half=bottom,shape=inner_right]
galacticraftcore:moon_stairs_brick[facing=south,half=bottom,shape=outer_left]
galacticraftcore:moon_stairs_brick[facing=south,half=bottom,shape=outer_right]
galacticraftcore:moon_stairs_brick[facing=west,half=top,shape=straight]
galacticraftcore:moon_stairs_brick[facing=west,half=top,shape=inner_left]
galacticraftcore:moon_stairs_brick[facing=west,half=top,shape=inner_right]
galacticraftcore:moon_stairs_brick[facing=west,half=top,shape=outer_left]
galacticraftcore:moon_stairs_brick[facing=west,half=top,shape=outer_right]
galacticraftcore:moon_stairs_brick[facing=west,half=bottom,shape=straight]
galacticraftcore:moon_stairs_brick[facing=west,half=bottom,shape=inner_left]
galacticraftcore:moon_stairs_brick[facing=west,half=bottom,shape=inner_right]
galacticraftcore:moon_stairs_brick[facing=west,half=bottom,shape=outer_left]
galacticraftcore:moon_stairs_brick[facing=west,half=bottom,shape=outer_right]
galacticraftcore:moon_stairs_brick[facing=east,half=top,shape=straight]
galacticraftcore:moon_stairs_brick[facing=east,half=top,shape=inner_left]
galacticraftcore:moon_stairs_brick[facing=east,half=top,shape=inner_right]
galacticraftcore:moon_stairs_brick[facing=east,half=top,shape=outer_left]
galacticraftcore:moon_stairs_brick[facing=east,half=top,shape=outer_right]
galacticraftcore:moon_stairs_brick[facing=east,half=bottom,shape=straight]
galacticraftcore:moon_stairs_brick[facing=east,half=bottom,shape=inner_left]
galacticraftcore:moon_stairs_brick[facing=east,half=bottom,shape=inner_right]
galacticraftcore:moon_stairs_brick[facing=east,half=bottom,shape=outer_left]
galacticraftcore:moon_stairs_brick[facing=east,half=bottom,shape=outer_right]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=true,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=true,up=false,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=true,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=true,south=false,up=false,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=true,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=true,up=false,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=true,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=true,north=false,south=false,up=false,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=true,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=true,up=false,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=true,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=true,south=false,up=false,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=true,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=true,up=false,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=true,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=tin_1_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=tin_1_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=tin_2_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=tin_2_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=moon_stone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=moon_stone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=moon_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=moon_dungeon_brick_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=mars_cobblestone_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=mars_cobblestone_wall,west=false]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=mars_dungeon_brick_wall,west=true]
galacticraftcore:wall_gc[east=false,north=false,south=false,up=false,variant=mars_dungeon_brick_wall,west=false]
galacticraftcore:slab_gc_half[half=top,variant=tin_slab_1]
galacticraftcore:slab_gc_half[half=top,variant=tin_slab_2]
galacticraftcore:slab_gc_half[half=top,variant=moon_slab]
galacticraftcore:slab_gc_half[half=top,variant=moon_bricks_slab]
galacticraftcore:slab_gc_half[half=top,variant=mars_slab]
galacticraftcore:slab_gc_half[half=top,variant=mars_bricks_slab]
galacticraftcore:slab_gc_half[half=top,variant=asteroids_slab]
galacticraftcore:slab_gc_half[half=bottom,variant=tin_slab_1]
galacticraftcore:slab_gc_half[half=bottom,variant=tin_slab_2]
galacticraftcore:slab_gc_half[half=bottom,variant=moon_slab]
galacticraftcore:slab_gc_half[half=bottom,variant=moon_bricks_slab]
galacticraftcore:slab_gc_half[half=bottom,variant=mars_slab]
galacticraftcore:slab_gc_half[half=bottom,variant=mars_bricks_slab]
galacticraftcore:slab_gc_half[half=bottom,variant=asteroids_slab]
galacticraftcore:slab_gc_double[variant=tin_slab_1]
galacticraftcore:slab_gc_double[variant=tin_slab_2]
galacticraftcore:slab_gc_double[variant=moon_slab]
galacticraftcore:slab_gc_double[variant=moon_bricks_slab]
galacticraftcore:slab_gc_double[variant=mars_slab]
galacticraftcore:slab_gc_double[variant=mars_bricks_slab]
galacticraftcore:slab_gc_double[variant=asteroids_slab]
galacticraftcore:concealed_redstone[power=0]
galacticraftcore:concealed_redstone[power=1]
galacticraftcore:concealed_redstone[power=2]
galacticraftcore:concealed_redstone[power=3]
galacticraftcore:concealed_redstone[power=4]
galacticraftcore:concealed_redstone[power=5]
galacticraftcore:concealed_redstone[power=6]
galacticraftcore:concealed_redstone[power=7]
galacticraftcore:concealed_redstone[power=8]
galacticraftcore:concealed_redstone[power=9]
galacticraftcore:concealed_redstone[power=10]
galacticraftcore:concealed_redstone[power=11]
galacticraftcore:concealed_redstone[power=12]
galacticraftcore:concealed_redstone[power=13]
galacticraftcore:concealed_redstone[power=14]
galacticraftcore:concealed_redstone[power=15]
galacticraftcore:concealed_repeater_pow[delay=1,facing=north,locked=true]
galacticraftcore:concealed_repeater_pow[delay=1,facing=north,locked=false]
galacticraftcore:concealed_repeater_pow[delay=1,facing=south,locked=true]
galacticraftcore:concealed_repeater_pow[delay=1,facing=south,locked=false]
galacticraftcore:concealed_repeater_pow[delay=1,facing=west,locked=true]
galacticraftcore:concealed_repeater_pow[delay=1,facing=west,locked=false]
galacticraftcore:concealed_repeater_pow[delay=1,facing=east,locked=true]
galacticraftcore:concealed_repeater_pow[delay=1,facing=east,locked=false]
galacticraftcore:concealed_repeater_pow[delay=2,facing=north,locked=true]
galacticraftcore:concealed_repeater_pow[delay=2,facing=north,locked=false]
galacticraftcore:concealed_repeater_pow[delay=2,facing=south,locked=true]
galacticraftcore:concealed_repeater_pow[delay=2,facing=south,locked=false]
galacticraftcore:concealed_repeater_pow[delay=2,facing=west,locked=true]
galacticraftcore:concealed_repeater_pow[delay=2,facing=west,locked=false]
galacticraftcore:concealed_repeater_pow[delay=2,facing=east,locked=true]
galacticraftcore:concealed_repeater_pow[delay=2,facing=east,locked=false]
galacticraftcore:concealed_repeater_pow[delay=3,facing=north,locked=true]
galacticraftcore:concealed_repeater_pow[delay=3,facing=north,locked=false]
galacticraftcore:concealed_repeater_pow[delay=3,facing=south,locked=true]
galacticraftcore:concealed_repeater_pow[delay=3,facing=south,locked=false]
galacticraftcore:concealed_repeater_pow[delay=3,facing=west,locked=true]
galacticraftcore:concealed_repeater_pow[delay=3,facing=west,locked=false]
galacticraftcore:concealed_repeater_pow[delay=3,facing=east,locked=true]
galacticraftcore:concealed_repeater_pow[delay=3,facing=east,locked=false]
galacticraftcore:concealed_repeater_pow[delay=4,facing=north,locked=true]
galacticraftcore:concealed_repeater_pow[delay=4,facing=north,locked=false]
galacticraftcore:concealed_repeater_pow[delay=4,facing=south,locked=true]
galacticraftcore:concealed_repeater_pow[delay=4,facing=south,locked=false]
galacticraftcore:concealed_repeater_pow[delay=4,facing=west,locked=true]
galacticraftcore:concealed_repeater_pow[delay=4,facing=west,locked=false]
galacticraftcore:concealed_repeater_pow[delay=4,facing=east,locked=true]
galacticraftcore:concealed_repeater_pow[delay=4,facing=east,locked=false]
galacticraftcore:concealed_repeater[delay=1,facing=north,locked=true]
galacticraftcore:concealed_repeater[delay=1,facing=north,locked=false]
galacticraftcore:concealed_repeater[delay=1,facing=south,locked=true]
galacticraftcore:concealed_repeater[delay=1,facing=south,locked=false]
galacticraftcore:concealed_repeater[delay=1,facing=west,locked=true]
galacticraftcore:concealed_repeater[delay=1,facing=west,locked=false]
galacticraftcore:concealed_repeater[delay=1,facing=east,locked=true]
galacticraftcore:concealed_repeater[delay=1,facing=east,locked=false]
galacticraftcore:concealed_repeater[delay=2,facing=north,locked=true]
galacticraftcore:concealed_repeater[delay=2,facing=north,locked=false]
galacticraftcore:concealed_repeater[delay=2,facing=south,locked=true]
galacticraftcore:concealed_repeater[delay=2,facing=south,locked=false]
galacticraftcore:concealed_repeater[delay=2,facing=west,locked=true]
galacticraftcore:concealed_repeater[delay=2,facing=west,locked=false]
galacticraftcore:concealed_repeater[delay=2,facing=east,locked=true]
galacticraftcore:concealed_repeater[delay=2,facing=east,locked=false]
galacticraftcore:concealed_repeater[delay=3,facing=north,locked=true]
galacticraftcore:concealed_repeater[delay=3,facing=north,locked=false]
galacticraftcore:concealed_repeater[delay=3,facing=south,locked=true]
galacticraftcore:concealed_repeater[delay=3,facing=south,locked=false]
galacticraftcore:concealed_repeater[delay=3,facing=west,locked=true]
galacticraftcore:concealed_repeater[delay=3,facing=west,locked=false]
galacticraftcore:concealed_repeater[delay=3,facing=east,locked=true]
galacticraftcore:concealed_repeater[delay=3,facing=east,locked=false]
galacticraftcore:concealed_repeater[delay=4,facing=north,locked=true]
galacticraftcore:concealed_repeater[delay=4,facing=north,locked=false]
galacticraftcore:concealed_repeater[delay=4,facing=south,locked=true]
galacticraftcore:concealed_repeater[delay=4,facing=south,locked=false]
galacticraftcore:concealed_repeater[delay=4,facing=west,locked=true]
galacticraftcore:concealed_repeater[delay=4,facing=west,locked=false]
galacticraftcore:concealed_repeater[delay=4,facing=east,locked=true]
galacticraftcore:concealed_repeater[delay=4,facing=east,locked=false]
galacticraftcore:concealed_detector[det=true,facing=0,var=0]
galacticraftcore:concealed_detector[det=true,facing=0,var=1]
galacticraftcore:concealed_detector[det=true,facing=1,var=0]
galacticraftcore:concealed_detector[det=true,facing=1,var=1]
galacticraftcore:concealed_detector[det=true,facing=2,var=0]
galacticraftcore:concealed_detector[det=true,facing=2,var=1]
galacticraftcore:concealed_detector[det=true,facing=3,var=0]
galacticraftcore:concealed_detector[det=true,facing=3,var=1]
galacticraftcore:concealed_detector[det=false,facing=0,var=0]
galacticraftcore:concealed_detector[det=false,facing=0,var=1]
galacticraftcore:concealed_detector[det=false,facing=1,var=0]
galacticraftcore:concealed_detector[det=false,facing=1,var=1]
galacticraftcore:concealed_detector[det=false,facing=2,var=0]
galacticraftcore:concealed_detector[det=false,facing=2,var=1]
galacticraftcore:concealed_detector[det=false,facing=3,var=0]
galacticraftcore:concealed_detector[det=false,facing=3,var=1]
galacticraftcore:platform[type=none]
galacticraftcore:platform[type=sw]
galacticraftcore:platform[type=nw]
galacticraftcore:platform[type=se]
galacticraftcore:platform[type=ne]
galacticraftcore:emergency_box[kit=true]
galacticraftcore:emergency_box[kit=false]
galacticraftcore:grating[level=0]
galacticraftcore:grating[level=1]
galacticraftcore:grating[level=2]
galacticraftcore:grating[level=3]
galacticraftcore:grating[level=4]
galacticraftcore:grating[level=5]
galacticraftcore:grating[level=6]
galacticraftcore:grating[level=7]
galacticraftcore:grating[level=8]
galacticraftcore:grating[level=9]
galacticraftcore:grating[level=10]
galacticraftcore:grating[level=11]
galacticraftcore:grating[level=12]
galacticraftcore:grating[level=13]
galacticraftcore:grating[level=14]
galacticraftcore:grating[level=15]
galacticraftcore:grating1[level=0]
galacticraftcore:grating1[level=1]
galacticraftcore:grating1[level=2]
galacticraftcore:grating1[level=3]
galacticraftcore:grating1[level=4]
galacticraftcore:grating1[level=5]
galacticraftcore:grating1[level=6]
galacticraftcore:grating1[level=7]
galacticraftcore:grating1[level=8]
galacticraftcore:grating1[level=9]
galacticraftcore:grating1[level=10]
galacticraftcore:grating1[level=11]
galacticraftcore:grating1[level=12]
galacticraftcore:grating1[level=13]
galacticraftcore:grating1[level=14]
galacticraftcore:grating1[level=15]
galacticraftcore:grating2[level=0]
galacticraftcore:grating2[level=1]
galacticraftcore:grating2[level=2]
galacticraftcore:grating2[level=3]
galacticraftcore:grating2[level=4]
galacticraftcore:grating2[level=5]
galacticraftcore:grating2[level=6]
galacticraftcore:grating2[level=7]
galacticraftcore:grating2[level=8]
galacticraftcore:grating2[level=9]
galacticraftcore:grating2[level=10]
galacticraftcore:grating2[level=11]
galacticraftcore:grating2[level=12]
galacticraftcore:grating2[level=13]
galacticraftcore:grating2[level=14]
galacticraftcore:grating2[level=15]
galacticraftplanets:sludge[level=0]
galacticraftplanets:sludge[level=1]
galacticraftplanets:sludge[level=2]
galacticraftplanets:sludge[level=3]
galacticraftplanets:sludge[level=4]
galacticraftplanets:sludge[level=5]
galacticraftplanets:sludge[level=6]
galacticraftplanets:sludge[level=7]
galacticraftplanets:sludge[level=8]
galacticraftplanets:sludge[level=9]
galacticraftplanets:sludge[level=10]
galacticraftplanets:sludge[level=11]
galacticraftplanets:sludge[level=12]
galacticraftplanets:sludge[level=13]
galacticraftplanets:sludge[level=14]
galacticraftplanets:sludge[level=15]
galacticraftplanets:treasure_t2[facing=north]
galacticraftplanets:treasure_t2[facing=south]
galacticraftplanets:treasure_t2[facing=west]
galacticraftplanets:treasure_t2[facing=east]
galacticraftplanets:mars[basictypemars=ore_copper_mars]
galacticraftplanets:mars[basictypemars=ore_tin_mars]
galacticraftplanets:mars[basictypemars=ore_desh_mars]
galacticraftplanets:mars[basictypemars=ore_iron_mars]
galacticraftplanets:mars[basictypemars=cobblestone]
galacticraftplanets:mars[basictypemars=mars_surface]
galacticraftplanets:mars[basictypemars=mars_middle]
galacticraftplanets:mars[basictypemars=dungeon_brick]
galacticraftplanets:mars[basictypemars=desh_block]
galacticraftplanets:mars[basictypemars=mars_stone]
galacticraftplanets:cavern_vines[vinetype=vine_0]
galacticraftplanets:cavern_vines[vinetype=vine_1]
galacticraftplanets:cavern_vines[vinetype=vine_2]
galacticraftplanets:slimeling_egg[broken=true,eggcolor=red]
galacticraftplanets:slimeling_egg[broken=true,eggcolor=blue]
galacticraftplanets:slimeling_egg[broken=true,eggcolor=yellow]
galacticraftplanets:slimeling_egg[broken=false,eggcolor=red]
galacticraftplanets:slimeling_egg[broken=false,eggcolor=blue]
galacticraftplanets:slimeling_egg[broken=false,eggcolor=yellow]
galacticraftplanets:creeper_egg
galacticraftplanets:mars_machine[facing=north,type=terraformer]
galacticraftplanets:mars_machine[facing=north,type=cryogenic_chamber]
galacticraftplanets:mars_machine[facing=north,type=launch_controller]
galacticraftplanets:mars_machine[facing=south,type=terraformer]
galacticraftplanets:mars_machine[facing=south,type=cryogenic_chamber]
galacticraftplanets:mars_machine[facing=south,type=launch_controller]
galacticraftplanets:mars_machine[facing=west,type=terraformer]
galacticraftplanets:mars_machine[facing=west,type=cryogenic_chamber]
galacticraftplanets:mars_machine[facing=west,type=launch_controller]
galacticraftplanets:mars_machine[facing=east,type=terraformer]
galacticraftplanets:mars_machine[facing=east,type=cryogenic_chamber]
galacticraftplanets:mars_machine[facing=east,type=launch_controller]
galacticraftplanets:mars_machine_t2[facing=north,type=gas_liquefier]
galacticraftplanets:mars_machine_t2[facing=north,type=methane_synthesizer]
galacticraftplanets:mars_machine_t2[facing=north,type=electrolyzer]
galacticraftplanets:mars_machine_t2[facing=south,type=gas_liquefier]
galacticraftplanets:mars_machine_t2[facing=south,type=methane_synthesizer]
galacticraftplanets:mars_machine_t2[facing=south,type=electrolyzer]
galacticraftplanets:mars_machine_t2[facing=west,type=gas_liquefier]
galacticraftplanets:mars_machine_t2[facing=west,type=methane_synthesizer]
galacticraftplanets:mars_machine_t2[facing=west,type=electrolyzer]
galacticraftplanets:mars_machine_t2[facing=east,type=gas_liquefier]
galacticraftplanets:mars_machine_t2[facing=east,type=methane_synthesizer]
galacticraftplanets:mars_machine_t2[facing=east,type=electrolyzer]
galacticraftplanets:boss_spawner_mars
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=top,shape=straight]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=top,shape=inner_left]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=top,shape=inner_right]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=top,shape=outer_left]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=top,shape=outer_right]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=bottom,shape=straight]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=bottom,shape=inner_left]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=bottom,shape=inner_right]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=bottom,shape=outer_left]
galacticraftplanets:mars_stairs_cobblestone[facing=north,half=bottom,shape=outer_right]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=top,shape=straight]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=top,shape=inner_left]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=top,shape=inner_right]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=top,shape=outer_left]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=top,shape=outer_right]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=bottom,shape=straight]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=bottom,shape=inner_left]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=bottom,shape=inner_right]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=bottom,shape=outer_left]
galacticraftplanets:mars_stairs_cobblestone[facing=south,half=bottom,shape=outer_right]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=top,shape=straight]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=top,shape=inner_left]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=top,shape=inner_right]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=top,shape=outer_left]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=top,shape=outer_right]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=bottom,shape=straight]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=bottom,shape=inner_left]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=bottom,shape=inner_right]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=bottom,shape=outer_left]
galacticraftplanets:mars_stairs_cobblestone[facing=west,half=bottom,shape=outer_right]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=top,shape=straight]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=top,shape=inner_left]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=top,shape=inner_right]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=top,shape=outer_left]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=top,shape=outer_right]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=bottom,shape=straight]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=bottom,shape=inner_left]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=bottom,shape=inner_right]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=bottom,shape=outer_left]
galacticraftplanets:mars_stairs_cobblestone[facing=east,half=bottom,shape=outer_right]
galacticraftplanets:mars_stairs_brick[facing=north,half=top,shape=straight]
galacticraftplanets:mars_stairs_brick[facing=north,half=top,shape=inner_left]
galacticraftplanets:mars_stairs_brick[facing=north,half=top,shape=inner_right]
galacticraftplanets:mars_stairs_brick[facing=north,half=top,shape=outer_left]
galacticraftplanets:mars_stairs_brick[facing=north,half=top,shape=outer_right]
galacticraftplanets:mars_stairs_brick[facing=north,half=bottom,shape=straight]
galacticraftplanets:mars_stairs_brick[facing=north,half=bottom,shape=inner_left]
galacticraftplanets:mars_stairs_brick[facing=north,half=bottom,shape=inner_right]
galacticraftplanets:mars_stairs_brick[facing=north,half=bottom,shape=outer_left]
galacticraftplanets:mars_stairs_brick[facing=north,half=bottom,shape=outer_right]
galacticraftplanets:mars_stairs_brick[facing=south,half=top,shape=straight]
galacticraftplanets:mars_stairs_brick[facing=south,half=top,shape=inner_left]
galacticraftplanets:mars_stairs_brick[facing=south,half=top,shape=inner_right]
galacticraftplanets:mars_stairs_brick[facing=south,half=top,shape=outer_left]
galacticraftplanets:mars_stairs_brick[facing=south,half=top,shape=outer_right]
galacticraftplanets:mars_stairs_brick[facing=south,half=bottom,shape=straight]
galacticraftplanets:mars_stairs_brick[facing=south,half=bottom,shape=inner_left]
galacticraftplanets:mars_stairs_brick[facing=south,half=bottom,shape=inner_right]
galacticraftplanets:mars_stairs_brick[facing=south,half=bottom,shape=outer_left]
galacticraftplanets:mars_stairs_brick[facing=south,half=bottom,shape=outer_right]
galacticraftplanets:mars_stairs_brick[facing=west,half=top,shape=straight]
galacticraftplanets:mars_stairs_brick[facing=west,half=top,shape=inner_left]
galacticraftplanets:mars_stairs_brick[facing=west,half=top,shape=inner_right]
galacticraftplanets:mars_stairs_brick[facing=west,half=top,shape=outer_left]
galacticraftplanets:mars_stairs_brick[facing=west,half=top,shape=outer_right]
galacticraftplanets:mars_stairs_brick[facing=west,half=bottom,shape=straight]
galacticraftplanets:mars_stairs_brick[facing=west,half=bottom,shape=inner_left]
galacticraftplanets:mars_stairs_brick[facing=west,half=bottom,shape=inner_right]
galacticraftplanets:mars_stairs_brick[facing=west,half=bottom,shape=outer_left]
galacticraftplanets:mars_stairs_brick[facing=west,half=bottom,shape=outer_right]
galacticraftplanets:mars_stairs_brick[facing=east,half=top,shape=straight]
galacticraftplanets:mars_stairs_brick[facing=east,half=top,shape=inner_left]
galacticraftplanets:mars_stairs_brick[facing=east,half=top,shape=inner_right]
galacticraftplanets:mars_stairs_brick[facing=east,half=top,shape=outer_left]
galacticraftplanets:mars_stairs_brick[facing=east,half=top,shape=outer_right]
galacticraftplanets:mars_stairs_brick[facing=east,half=bottom,shape=straight]
galacticraftplanets:mars_stairs_brick[facing=east,half=bottom,shape=inner_left]
galacticraftplanets:mars_stairs_brick[facing=east,half=bottom,shape=inner_right]
galacticraftplanets:mars_stairs_brick[facing=east,half=bottom,shape=outer_left]
galacticraftplanets:mars_stairs_brick[facing=east,half=bottom,shape=outer_right]
galacticraftplanets:asteroids_block[basictypeasteroids=asteroid_rock_0]
galacticraftplanets:asteroids_block[basictypeasteroids=asteroid_rock_1]
galacticraftplanets:asteroids_block[basictypeasteroids=asteroid_rock_2]
galacticraftplanets:asteroids_block[basictypeasteroids=ore_aluminum_asteroids]
galacticraftplanets:asteroids_block[basictypeasteroids=ore_ilmenite_asteroids]
galacticraftplanets:asteroids_block[basictypeasteroids=ore_iron_asteroids]
galacticraftplanets:asteroids_block[basictypeasteroids=asteroid_deco]
galacticraftplanets:asteroids_block[basictypeasteroids=titanium_block]
galacticraftplanets:walkway[down=true,east=true,north=true,south=true,type=walkway,west=true]
galacticraftplanets:walkway[down=true,east=true,north=true,south=true,type=walkway,west=false]
galacticraftplanets:walkway[down=true,east=true,north=true,south=true,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=true,east=true,north=true,south=true,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=true,east=true,north=true,south=true,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=true,east=true,north=true,south=true,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=true,east=true,north=true,south=false,type=walkway,west=true]
galacticraftplanets:walkway[down=true,east=true,north=true,south=false,type=walkway,west=false]
galacticraftplanets:walkway[down=true,east=true,north=true,south=false,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=true,east=true,north=true,south=false,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=true,east=true,north=true,south=false,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=true,east=true,north=true,south=false,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=true,east=true,north=false,south=true,type=walkway,west=true]
galacticraftplanets:walkway[down=true,east=true,north=false,south=true,type=walkway,west=false]
galacticraftplanets:walkway[down=true,east=true,north=false,south=true,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=true,east=true,north=false,south=true,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=true,east=true,north=false,south=true,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=true,east=true,north=false,south=true,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=true,east=true,north=false,south=false,type=walkway,west=true]
galacticraftplanets:walkway[down=true,east=true,north=false,south=false,type=walkway,west=false]
galacticraftplanets:walkway[down=true,east=true,north=false,south=false,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=true,east=true,north=false,south=false,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=true,east=true,north=false,south=false,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=true,east=true,north=false,south=false,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=true,east=false,north=true,south=true,type=walkway,west=true]
galacticraftplanets:walkway[down=true,east=false,north=true,south=true,type=walkway,west=false]
galacticraftplanets:walkway[down=true,east=false,north=true,south=true,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=true,east=false,north=true,south=true,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=true,east=false,north=true,south=true,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=true,east=false,north=true,south=true,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=true,east=false,north=true,south=false,type=walkway,west=true]
galacticraftplanets:walkway[down=true,east=false,north=true,south=false,type=walkway,west=false]
galacticraftplanets:walkway[down=true,east=false,north=true,south=false,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=true,east=false,north=true,south=false,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=true,east=false,north=true,south=false,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=true,east=false,north=true,south=false,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=true,east=false,north=false,south=true,type=walkway,west=true]
galacticraftplanets:walkway[down=true,east=false,north=false,south=true,type=walkway,west=false]
galacticraftplanets:walkway[down=true,east=false,north=false,south=true,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=true,east=false,north=false,south=true,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=true,east=false,north=false,south=true,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=true,east=false,north=false,south=true,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=true,east=false,north=false,south=false,type=walkway,west=true]
galacticraftplanets:walkway[down=true,east=false,north=false,south=false,type=walkway,west=false]
galacticraftplanets:walkway[down=true,east=false,north=false,south=false,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=true,east=false,north=false,south=false,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=true,east=false,north=false,south=false,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=true,east=false,north=false,south=false,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=false,east=true,north=true,south=true,type=walkway,west=true]
galacticraftplanets:walkway[down=false,east=true,north=true,south=true,type=walkway,west=false]
galacticraftplanets:walkway[down=false,east=true,north=true,south=true,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=false,east=true,north=true,south=true,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=false,east=true,north=true,south=true,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=false,east=true,north=true,south=true,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=false,east=true,north=true,south=false,type=walkway,west=true]
galacticraftplanets:walkway[down=false,east=true,north=true,south=false,type=walkway,west=false]
galacticraftplanets:walkway[down=false,east=true,north=true,south=false,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=false,east=true,north=true,south=false,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=false,east=true,north=true,south=false,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=false,east=true,north=true,south=false,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=false,east=true,north=false,south=true,type=walkway,west=true]
galacticraftplanets:walkway[down=false,east=true,north=false,south=true,type=walkway,west=false]
galacticraftplanets:walkway[down=false,east=true,north=false,south=true,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=false,east=true,north=false,south=true,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=false,east=true,north=false,south=true,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=false,east=true,north=false,south=true,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=false,east=true,north=false,south=false,type=walkway,west=true]
galacticraftplanets:walkway[down=false,east=true,north=false,south=false,type=walkway,west=false]
galacticraftplanets:walkway[down=false,east=true,north=false,south=false,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=false,east=true,north=false,south=false,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=false,east=true,north=false,south=false,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=false,east=true,north=false,south=false,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=false,east=false,north=true,south=true,type=walkway,west=true]
galacticraftplanets:walkway[down=false,east=false,north=true,south=true,type=walkway,west=false]
galacticraftplanets:walkway[down=false,east=false,north=true,south=true,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=false,east=false,north=true,south=true,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=false,east=false,north=true,south=true,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=false,east=false,north=true,south=true,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=false,east=false,north=true,south=false,type=walkway,west=true]
galacticraftplanets:walkway[down=false,east=false,north=true,south=false,type=walkway,west=false]
galacticraftplanets:walkway[down=false,east=false,north=true,south=false,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=false,east=false,north=true,south=false,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=false,east=false,north=true,south=false,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=false,east=false,north=true,south=false,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=false,east=false,north=false,south=true,type=walkway,west=true]
galacticraftplanets:walkway[down=false,east=false,north=false,south=true,type=walkway,west=false]
galacticraftplanets:walkway[down=false,east=false,north=false,south=true,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=false,east=false,north=false,south=true,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=false,east=false,north=false,south=true,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=false,east=false,north=false,south=true,type=walkway_pipe,west=false]
galacticraftplanets:walkway[down=false,east=false,north=false,south=false,type=walkway,west=true]
galacticraftplanets:walkway[down=false,east=false,north=false,south=false,type=walkway,west=false]
galacticraftplanets:walkway[down=false,east=false,north=false,south=false,type=walkway_wire,west=true]
galacticraftplanets:walkway[down=false,east=false,north=false,south=false,type=walkway_wire,west=false]
galacticraftplanets:walkway[down=false,east=false,north=false,south=false,type=walkway_pipe,west=true]
galacticraftplanets:walkway[down=false,east=false,north=false,south=false,type=walkway_pipe,west=false]
galacticraftplanets:beam_reflector
galacticraftplanets:beam_receiver[facing=down]
galacticraftplanets:beam_receiver[facing=up]
galacticraftplanets:beam_receiver[facing=north]
galacticraftplanets:beam_receiver[facing=south]
galacticraftplanets:beam_receiver[facing=west]
galacticraftplanets:beam_receiver[facing=east]
galacticraftplanets:telepad_short
galacticraftplanets:telepad_fake[connectable=true,top=true]
galacticraftplanets:telepad_fake[connectable=true,top=false]
galacticraftplanets:telepad_fake[connectable=false,top=true]
galacticraftplanets:telepad_fake[connectable=false,top=false]
galacticraftplanets:dense_ice
galacticraftplanets:miner_base
galacticraftplanets:miner_base_full
galacticraftplanets:spacewart[age=0]
galacticraftplanets:spacewart[age=1]
galacticraftplanets:spacewart[age=2]
galacticraftplanets:spacewart[age=3]
galacticraftplanets:sulphuric_acid[level=0]
galacticraftplanets:sulphuric_acid[level=1]
galacticraftplanets:sulphuric_acid[level=2]
galacticraftplanets:sulphuric_acid[level=3]
galacticraftplanets:sulphuric_acid[level=4]
galacticraftplanets:sulphuric_acid[level=5]
galacticraftplanets:sulphuric_acid[level=6]
galacticraftplanets:sulphuric_acid[level=7]
galacticraftplanets:sulphuric_acid[level=8]
galacticraftplanets:sulphuric_acid[level=9]
galacticraftplanets:sulphuric_acid[level=10]
galacticraftplanets:sulphuric_acid[level=11]
galacticraftplanets:sulphuric_acid[level=12]
galacticraftplanets:sulphuric_acid[level=13]
galacticraftplanets:sulphuric_acid[level=14]
galacticraftplanets:sulphuric_acid[level=15]
galacticraftplanets:venus[basictypevenus=venus_rock_0]
galacticraftplanets:venus[basictypevenus=venus_rock_1]
galacticraftplanets:venus[basictypevenus=venus_rock_2]
galacticraftplanets:venus[basictypevenus=venus_rock_3]
galacticraftplanets:venus[basictypevenus=dungeon_brick_venus_1]
galacticraftplanets:venus[basictypevenus=dungeon_brick_venus_2]
galacticraftplanets:venus[basictypevenus=venus_ore_aluminum]
galacticraftplanets:venus[basictypevenus=venus_ore_copper]
galacticraftplanets:venus[basictypevenus=venus_ore_galena]
galacticraftplanets:venus[basictypevenus=venus_ore_quartz]
galacticraftplanets:venus[basictypevenus=venus_ore_silicon]
galacticraftplanets:venus[basictypevenus=venus_ore_tin]
galacticraftplanets:venus[basictypevenus=lead_block]
galacticraftplanets:venus[basictypevenus=venus_ore_solar]
galacticraftplanets:spout
galacticraftplanets:boss_spawner_venus
galacticraftplanets:treasure_t3[facing=north]
galacticraftplanets:treasure_t3[facing=south]
galacticraftplanets:treasure_t3[facing=west]
galacticraftplanets:treasure_t3[facing=east]
galacticraftplanets:web_torch[webtype=web_torch_0]
galacticraftplanets:web_torch[webtype=web_torch_1]
galacticraftplanets:geothermal_generator[active=true,facing=north]
galacticraftplanets:geothermal_generator[active=true,facing=south]
galacticraftplanets:geothermal_generator[active=true,facing=west]
galacticraftplanets:geothermal_generator[active=true,facing=east]
galacticraftplanets:geothermal_generator[active=false,facing=north]
galacticraftplanets:geothermal_generator[active=false,facing=south]
galacticraftplanets:geothermal_generator[active=false,facing=west]
galacticraftplanets:geothermal_generator[active=false,facing=east]
galacticraftplanets:crashed_probe[facing=north]
galacticraftplanets:crashed_probe[facing=south]
galacticraftplanets:crashed_probe[facing=west]
galacticraftplanets:crashed_probe[facing=east]
galacticraftplanets:venus_rock_scorched
galacticraftplanets:solar_array_module
galacticraftplanets:solar_array_controller[facing=north]
galacticraftplanets:solar_array_controller[facing=south]
galacticraftplanets:solar_array_controller[facing=west]
galacticraftplanets:solar_array_controller[facing=east]
galacticraftplanets:laser_turret[facing=north]
galacticraftplanets:laser_turret[facing=south]
galacticraftplanets:laser_turret[facing=west]
galacticraftplanets:laser_turret[facing=east]
cgm:workbench[facing=north]
cgm:workbench[facing=south]
cgm:workbench[facing=west]
cgm:workbench[facing=east]
ironman:suit_constructor[facing=north]
ironman:suit_constructor[facing=south]
ironman:suit_constructor[facing=west]
ironman:suit_constructor[facing=east]
speedsterheroes:particle_accelerator[facing=north]
speedsterheroes:particle_accelerator[facing=south]
speedsterheroes:particle_accelerator[facing=west]
speedsterheroes:particle_accelerator[facing=east]
speedsterheroes:particle_accelerator_part
speedsterheroes:philosophers_stone_chest[facing=north]
speedsterheroes:philosophers_stone_chest[facing=south]
speedsterheroes:philosophers_stone_chest[facing=west]
speedsterheroes:philosophers_stone_chest[facing=east]
lucraftcore:infinity_generator
heroesexpansion:web_fluid[level=0]
heroesexpansion:web_fluid[level=1]
heroesexpansion:web_fluid[level=2]
heroesexpansion:web_fluid[level=3]
heroesexpansion:web_fluid[level=4]
heroesexpansion:web_fluid[level=5]
heroesexpansion:web_fluid[level=6]
heroesexpansion:web_fluid[level=7]
heroesexpansion:web_fluid[level=8]
heroesexpansion:web_fluid[level=9]
heroesexpansion:web_fluid[level=10]
heroesexpansion:web_fluid[level=11]
heroesexpansion:web_fluid[level=12]
heroesexpansion:web_fluid[level=13]
heroesexpansion:web_fluid[level=14]
heroesexpansion:web_fluid[level=15]
heroesexpansion:super_soldier_serum[level=0]
heroesexpansion:super_soldier_serum[level=1]
heroesexpansion:super_soldier_serum[level=2]
heroesexpansion:super_soldier_serum[level=3]
heroesexpansion:super_soldier_serum[level=4]
heroesexpansion:super_soldier_serum[level=5]
heroesexpansion:super_soldier_serum[level=6]
heroesexpansion:super_soldier_serum[level=7]
heroesexpansion:super_soldier_serum[level=8]
heroesexpansion:super_soldier_serum[level=9]
heroesexpansion:super_soldier_serum[level=10]
heroesexpansion:super_soldier_serum[level=11]
heroesexpansion:super_soldier_serum[level=12]
heroesexpansion:super_soldier_serum[level=13]
heroesexpansion:super_soldier_serum[level=14]
heroesexpansion:super_soldier_serum[level=15]
heroesexpansion:radioactive_acid[level=0]
heroesexpansion:radioactive_acid[level=1]
heroesexpansion:radioactive_acid[level=2]
heroesexpansion:radioactive_acid[level=3]
heroesexpansion:radioactive_acid[level=4]
heroesexpansion:radioactive_acid[level=5]
heroesexpansion:radioactive_acid[level=6]
heroesexpansion:radioactive_acid[level=7]
heroesexpansion:radioactive_acid[level=8]
heroesexpansion:radioactive_acid[level=9]
heroesexpansion:radioactive_acid[level=10]
heroesexpansion:radioactive_acid[level=11]
heroesexpansion:radioactive_acid[level=12]
heroesexpansion:radioactive_acid[level=13]
heroesexpansion:radioactive_acid[level=14]
heroesexpansion:radioactive_acid[level=15]
heroesexpansion:heart_shaped_herb
heroesexpansion:kryptonite_block[drop_fossil=true]
heroesexpansion:kryptonite_block[drop_fossil=false]
heroesexpansion:portal_device[facing=north]
heroesexpansion:portal_device[facing=south]
heroesexpansion:portal_device[facing=west]
heroesexpansion:portal_device[facing=east]
icbmclassic:glasspressureplate[powered=true]
icbmclassic:glasspressureplate[powered=false]
icbmclassic:glassbutton[facing=down,powered=true]
icbmclassic:glassbutton[facing=down,powered=false]
icbmclassic:glassbutton[facing=up,powered=true]
icbmclassic:glassbutton[facing=up,powered=false]
icbmclassic:glassbutton[facing=north,powered=true]
icbmclassic:glassbutton[facing=north,powered=false]
icbmclassic:glassbutton[facing=south,powered=true]
icbmclassic:glassbutton[facing=south,powered=false]
icbmclassic:glassbutton[facing=west,powered=true]
icbmclassic:glassbutton[facing=west,powered=false]
icbmclassic:glassbutton[facing=east,powered=true]
icbmclassic:glassbutton[facing=east,powered=false]
icbmclassic:spikes[type=normal]
icbmclassic:spikes[type=poison]
icbmclassic:spikes[type=fire]
icbmclassic:concrete[type=normal]
icbmclassic:concrete[type=compact]
icbmclassic:concrete[type=reinforced]
icbmclassic:reinforcedglass
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_anvil,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_incendiary,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_redmatter,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_fragmentation,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_breaching,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_thermobaric,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_ender,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_emp,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_mutation,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_mutation,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_mutation,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_mutation,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_mutation,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_mutation,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_colors,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_colors,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_colors,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_colors,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_colors,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_colors,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_debilitation,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_chemical,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_smoke,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_smoke,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_smoke,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_smoke,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_smoke,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_smoke,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_repulsive,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_attractive,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_sonic,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_antimatter,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_exothermic,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_shrapnel,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_missile,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_missile,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_missile,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_missile,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_missile,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_missile,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_endothermic,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_contagious,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_nuclear,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_condensed,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_antigravitational,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_rot,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_rot,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_rot,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_rot,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_rot,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_rot,rotation=east]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=down]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=up]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=north]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=south]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=west]
icbmclassic:explosives[explosive=icbmclassic_hypersonic,rotation=east]
icbmclassic:emptower[type=base]
icbmclassic:emptower[type=coil]
icbmclassic:emptower[type=electric]
icbmclassic:emptower[type=spin]
icbmclassic:radarstation[redstone=true,rotation=down,type=on]
icbmclassic:radarstation[redstone=true,rotation=down,type=off]
icbmclassic:radarstation[redstone=true,rotation=down,type=warning]
icbmclassic:radarstation[redstone=true,rotation=down,type=danger]
icbmclassic:radarstation[redstone=true,rotation=up,type=on]
icbmclassic:radarstation[redstone=true,rotation=up,type=off]
icbmclassic:radarstation[redstone=true,rotation=up,type=warning]
icbmclassic:radarstation[redstone=true,rotation=up,type=danger]
icbmclassic:radarstation[redstone=true,rotation=north,type=on]
icbmclassic:radarstation[redstone=true,rotation=north,type=off]
icbmclassic:radarstation[redstone=true,rotation=north,type=warning]
icbmclassic:radarstation[redstone=true,rotation=north,type=danger]
icbmclassic:radarstation[redstone=true,rotation=south,type=on]
icbmclassic:radarstation[redstone=true,rotation=south,type=off]
icbmclassic:radarstation[redstone=true,rotation=south,type=warning]
icbmclassic:radarstation[redstone=true,rotation=south,type=danger]
icbmclassic:radarstation[redstone=true,rotation=west,type=on]
icbmclassic:radarstation[redstone=true,rotation=west,type=off]
icbmclassic:radarstation[redstone=true,rotation=west,type=warning]
icbmclassic:radarstation[redstone=true,rotation=west,type=danger]
icbmclassic:radarstation[redstone=true,rotation=east,type=on]
icbmclassic:radarstation[redstone=true,rotation=east,type=off]
icbmclassic:radarstation[redstone=true,rotation=east,type=warning]
icbmclassic:radarstation[redstone=true,rotation=east,type=danger]
icbmclassic:radarstation[redstone=false,rotation=down,type=on]
icbmclassic:radarstation[redstone=false,rotation=down,type=off]
icbmclassic:radarstation[redstone=false,rotation=down,type=warning]
icbmclassic:radarstation[redstone=false,rotation=down,type=danger]
icbmclassic:radarstation[redstone=false,rotation=up,type=on]
icbmclassic:radarstation[redstone=false,rotation=up,type=off]
icbmclassic:radarstation[redstone=false,rotation=up,type=warning]
icbmclassic:radarstation[redstone=false,rotation=up,type=danger]
icbmclassic:radarstation[redstone=false,rotation=north,type=on]
icbmclassic:radarstation[redstone=false,rotation=north,type=off]
icbmclassic:radarstation[redstone=false,rotation=north,type=warning]
icbmclassic:radarstation[redstone=false,rotation=north,type=danger]
icbmclassic:radarstation[redstone=false,rotation=south,type=on]
icbmclassic:radarstation[redstone=false,rotation=south,type=off]
icbmclassic:radarstation[redstone=false,rotation=south,type=warning]
icbmclassic:radarstation[redstone=false,rotation=south,type=danger]
icbmclassic:radarstation[redstone=false,rotation=west,type=on]
icbmclassic:radarstation[redstone=false,rotation=west,type=off]
icbmclassic:radarstation[redstone=false,rotation=west,type=warning]
icbmclassic:radarstation[redstone=false,rotation=west,type=danger]
icbmclassic:radarstation[redstone=false,rotation=east,type=on]
icbmclassic:radarstation[redstone=false,rotation=east,type=off]
icbmclassic:radarstation[redstone=false,rotation=east,type=warning]
icbmclassic:radarstation[redstone=false,rotation=east,type=danger]
icbmclassic:launcherframe[rotation=down,type=top]
icbmclassic:launcherframe[rotation=down,type=middle]
icbmclassic:launcherframe[rotation=down,type=bottom]
icbmclassic:launcherframe[rotation=up,type=top]
icbmclassic:launcherframe[rotation=up,type=middle]
icbmclassic:launcherframe[rotation=up,type=bottom]
icbmclassic:launcherframe[rotation=north,type=top]
icbmclassic:launcherframe[rotation=north,type=middle]
icbmclassic:launcherframe[rotation=north,type=bottom]
icbmclassic:launcherframe[rotation=south,type=top]
icbmclassic:launcherframe[rotation=south,type=middle]
icbmclassic:launcherframe[rotation=south,type=bottom]
icbmclassic:launcherframe[rotation=west,type=top]
icbmclassic:launcherframe[rotation=west,type=middle]
icbmclassic:launcherframe[rotation=west,type=bottom]
icbmclassic:launcherframe[rotation=east,type=top]
icbmclassic:launcherframe[rotation=east,type=middle]
icbmclassic:launcherframe[rotation=east,type=bottom]
icbmclassic:launcher_connector[down=true,east=true,north=true,south=true,up=true,west=true]
icbmclassic:launcher_connector[down=true,east=true,north=true,south=true,up=true,west=false]
icbmclassic:launcher_connector[down=true,east=true,north=true,south=true,up=false,west=true]
icbmclassic:launcher_connector[down=true,east=true,north=true,south=true,up=false,west=false]
icbmclassic:launcher_connector[down=true,east=true,north=true,south=false,up=true,west=true]
icbmclassic:launcher_connector[down=true,east=true,north=true,south=false,up=true,west=false]
icbmclassic:launcher_connector[down=true,east=true,north=true,south=false,up=false,west=true]
icbmclassic:launcher_connector[down=true,east=true,north=true,south=false,up=false,west=false]
icbmclassic:launcher_connector[down=true,east=true,north=false,south=true,up=true,west=true]
icbmclassic:launcher_connector[down=true,east=true,north=false,south=true,up=true,west=false]
icbmclassic:launcher_connector[down=true,east=true,north=false,south=true,up=false,west=true]
icbmclassic:launcher_connector[down=true,east=true,north=false,south=true,up=false,west=false]
icbmclassic:launcher_connector[down=true,east=true,north=false,south=false,up=true,west=true]
icbmclassic:launcher_connector[down=true,east=true,north=false,south=false,up=true,west=false]
icbmclassic:launcher_connector[down=true,east=true,north=false,south=false,up=false,west=true]
icbmclassic:launcher_connector[down=true,east=true,north=false,south=false,up=false,west=false]
icbmclassic:launcher_connector[down=true,east=false,north=true,south=true,up=true,west=true]
icbmclassic:launcher_connector[down=true,east=false,north=true,south=true,up=true,west=false]
icbmclassic:launcher_connector[down=true,east=false,north=true,south=true,up=false,west=true]
icbmclassic:launcher_connector[down=true,east=false,north=true,south=true,up=false,west=false]
icbmclassic:launcher_connector[down=true,east=false,north=true,south=false,up=true,west=true]
icbmclassic:launcher_connector[down=true,east=false,north=true,south=false,up=true,west=false]
icbmclassic:launcher_connector[down=true,east=false,north=true,south=false,up=false,west=true]
icbmclassic:launcher_connector[down=true,east=false,north=true,south=false,up=false,west=false]
icbmclassic:launcher_connector[down=true,east=false,north=false,south=true,up=true,west=true]
icbmclassic:launcher_connector[down=true,east=false,north=false,south=true,up=true,west=false]
icbmclassic:launcher_connector[down=true,east=false,north=false,south=true,up=false,west=true]
icbmclassic:launcher_connector[down=true,east=false,north=false,south=true,up=false,west=false]
icbmclassic:launcher_connector[down=true,east=false,north=false,south=false,up=true,west=true]
icbmclassic:launcher_connector[down=true,east=false,north=false,south=false,up=true,west=false]
icbmclassic:launcher_connector[down=true,east=false,north=false,south=false,up=false,west=true]
icbmclassic:launcher_connector[down=true,east=false,north=false,south=false,up=false,west=false]
icbmclassic:launcher_connector[down=false,east=true,north=true,south=true,up=true,west=true]
icbmclassic:launcher_connector[down=false,east=true,north=true,south=true,up=true,west=false]
icbmclassic:launcher_connector[down=false,east=true,north=true,south=true,up=false,west=true]
icbmclassic:launcher_connector[down=false,east=true,north=true,south=true,up=false,west=false]
icbmclassic:launcher_connector[down=false,east=true,north=true,south=false,up=true,west=true]
icbmclassic:launcher_connector[down=false,east=true,north=true,south=false,up=true,west=false]
icbmclassic:launcher_connector[down=false,east=true,north=true,south=false,up=false,west=true]
icbmclassic:launcher_connector[down=false,east=true,north=true,south=false,up=false,west=false]
icbmclassic:launcher_connector[down=false,east=true,north=false,south=true,up=true,west=true]
icbmclassic:launcher_connector[down=false,east=true,north=false,south=true,up=true,west=false]
icbmclassic:launcher_connector[down=false,east=true,north=false,south=true,up=false,west=true]
icbmclassic:launcher_connector[down=false,east=true,north=false,south=true,up=false,west=false]
icbmclassic:launcher_connector[down=false,east=true,north=false,south=false,up=true,west=true]
icbmclassic:launcher_connector[down=false,east=true,north=false,south=false,up=true,west=false]
icbmclassic:launcher_connector[down=false,east=true,north=false,south=false,up=false,west=true]
icbmclassic:launcher_connector[down=false,east=true,north=false,south=false,up=false,west=false]
icbmclassic:launcher_connector[down=false,east=false,north=true,south=true,up=true,west=true]
icbmclassic:launcher_connector[down=false,east=false,north=true,south=true,up=true,west=false]
icbmclassic:launcher_connector[down=false,east=false,north=true,south=true,up=false,west=true]
icbmclassic:launcher_connector[down=false,east=false,north=true,south=true,up=false,west=false]
icbmclassic:launcher_connector[down=false,east=false,north=true,south=false,up=true,west=true]
icbmclassic:launcher_connector[down=false,east=false,north=true,south=false,up=true,west=false]
icbmclassic:launcher_connector[down=false,east=false,north=true,south=false,up=false,west=true]
icbmclassic:launcher_connector[down=false,east=false,north=true,south=false,up=false,west=false]
icbmclassic:launcher_connector[down=false,east=false,north=false,south=true,up=true,west=true]
icbmclassic:launcher_connector[down=false,east=false,north=false,south=true,up=true,west=false]
icbmclassic:launcher_connector[down=false,east=false,north=false,south=true,up=false,west=true]
icbmclassic:launcher_connector[down=false,east=false,north=false,south=true,up=false,west=false]
icbmclassic:launcher_connector[down=false,east=false,north=false,south=false,up=true,west=true]
icbmclassic:launcher_connector[down=false,east=false,north=false,south=false,up=true,west=false]
icbmclassic:launcher_connector[down=false,east=false,north=false,south=false,up=false,west=true]
icbmclassic:launcher_connector[down=false,east=false,north=false,south=false,up=false,west=false]
icbmclassic:launcherbase[facing=down]
icbmclassic:launcherbase[facing=up]
icbmclassic:launcherbase[facing=north]
icbmclassic:launcherbase[facing=south]
icbmclassic:launcherbase[facing=west]
icbmclassic:launcherbase[facing=east]
icbmclassic:launcherscreen[rotation=down]
icbmclassic:launcherscreen[rotation=up]
icbmclassic:launcherscreen[rotation=north]
icbmclassic:launcherscreen[rotation=south]
icbmclassic:launcherscreen[rotation=west]
icbmclassic:launcherscreen[rotation=east]
icbmclassic:cruiselauncher[rotation=down]
icbmclassic:cruiselauncher[rotation=up]
icbmclassic:cruiselauncher[rotation=north]
icbmclassic:cruiselauncher[rotation=south]
icbmclassic:cruiselauncher[rotation=west]
icbmclassic:cruiselauncher[rotation=east]
icbmclassic:radioactive[type=dirt]
icbmclassic:radioactive[type=stone]
iceandfire:lectern[facing=north]
iceandfire:lectern[facing=south]
iceandfire:lectern[facing=west]
iceandfire:lectern[facing=east]
iceandfire:podium[variant=oak]
iceandfire:podium[variant=spruce]
iceandfire:podium[variant=birch]
iceandfire:podium[variant=jungle]
iceandfire:podium[variant=acacia]
iceandfire:podium[variant=dark_oak]
iceandfire:fire_lily
iceandfire:frost_lily
iceandfire:goldpile[layers=1]
iceandfire:goldpile[layers=2]
iceandfire:goldpile[layers=3]
iceandfire:goldpile[layers=4]
iceandfire:goldpile[layers=5]
iceandfire:goldpile[layers=6]
iceandfire:goldpile[layers=7]
iceandfire:goldpile[layers=8]
iceandfire:silverpile[layers=1]
iceandfire:silverpile[layers=2]
iceandfire:silverpile[layers=3]
iceandfire:silverpile[layers=4]
iceandfire:silverpile[layers=5]
iceandfire:silverpile[layers=6]
iceandfire:silverpile[layers=7]
iceandfire:silverpile[layers=8]
iceandfire:silver_ore
iceandfire:sapphire_ore
iceandfire:silver_block
iceandfire:sapphire_block
iceandfire:chared_dirt[revert=true]
iceandfire:chared_dirt[revert=false]
iceandfire:chared_grass[revert=true]
iceandfire:chared_grass[revert=false]
iceandfire:chared_stone[revert=true]
iceandfire:chared_stone[revert=false]
iceandfire:chared_cobblestone[revert=true]
iceandfire:chared_cobblestone[revert=false]
iceandfire:chared_gravel[revert=true]
iceandfire:chared_gravel[revert=false]
iceandfire:chared_grass_path[revert=true]
iceandfire:chared_grass_path[revert=false]
iceandfire:ash
iceandfire:frozen_dirt[revert=true]
iceandfire:frozen_dirt[revert=false]
iceandfire:frozen_grass[revert=true]
iceandfire:frozen_grass[revert=false]
iceandfire:frozen_stone[revert=true]
iceandfire:frozen_stone[revert=false]
iceandfire:frozen_cobblestone[revert=true]
iceandfire:frozen_cobblestone[revert=false]
iceandfire:frozen_gravel[revert=true]
iceandfire:frozen_gravel[revert=false]
iceandfire:frozen_grass_path[revert=true]
iceandfire:frozen_grass_path[revert=false]
iceandfire:frozen_splinters
iceandfire:dragon_ice
iceandfire:dragon_ice_spikes
iceandfire:nest
iceandfire:dragonscale_red
iceandfire:dragonscale_green
iceandfire:dragonscale_bronze
iceandfire:dragonscale_gray
iceandfire:dragonscale_blue
iceandfire:dragonscale_white
iceandfire:dragonscale_sapphire
iceandfire:dragonscale_silver
iceandfire:dragon_bone_block[axis=x]
iceandfire:dragon_bone_block[axis=y]
iceandfire:dragon_bone_block[axis=z]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=true,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=true,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=true,south=false,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=true,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=true,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=true,variant=mossy_cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=false,variant=cobblestone,west=false]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=true]
iceandfire:dragon_bone_wall[east=false,north=false,south=false,up=false,variant=mossy_cobblestone,west=false]
iceandfire:dragonforge_fire_brick[grill=true]
iceandfire:dragonforge_fire_brick[grill=false]
iceandfire:dragonforge_ice_brick[grill=true]
iceandfire:dragonforge_ice_brick[grill=false]
iceandfire:dragonforge_fire_input[active=true]
iceandfire:dragonforge_fire_input[active=false]
iceandfire:dragonforge_ice_input[active=true]
iceandfire:dragonforge_ice_input[active=false]
iceandfire:dragonforge_fire_core
iceandfire:dragonforge_ice_core
iceandfire:dragonforge_fire_core_disabled
iceandfire:dragonforge_ice_core_disabled
iceandfire:egginice
iceandfire:pixie_house[facing=north]
iceandfire:pixie_house[facing=south]
iceandfire:pixie_house[facing=west]
iceandfire:pixie_house[facing=east]
iceandfire:jar_empty
iceandfire:jar_pixie
iceandfire:myrmex_resin[variant=desert]
iceandfire:myrmex_resin[variant=jungle]
iceandfire:myrmex_resin_sticky[variant=desert]
iceandfire:myrmex_resin_sticky[variant=jungle]
iceandfire:desert_myrmex_cocoon
iceandfire:jungle_myrmex_cocoon
iceandfire:myrmex_desert_biolight[down=true]
iceandfire:myrmex_desert_biolight[down=false]
iceandfire:myrmex_jungle_biolight[down=true]
iceandfire:myrmex_jungle_biolight[down=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=true,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_block[down=false,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=true,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_block[down=false,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=true,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_desert_resin_glass[down=false,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=true,east=false,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=true,north=false,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=true,south=false,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=true,up=false,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=true,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=true,west=false]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=false,west=true]
iceandfire:myrmex_jungle_resin_glass[down=false,east=false,north=false,south=false,up=false,west=false]
iceandfire:dragonsteel_fire_block
iceandfire:dragonsteel_ice_block
iceandfire:dread_stone[player_placed=true]
iceandfire:dread_stone[player_placed=false]
iceandfire:dread_stone_bricks[player_placed=true]
iceandfire:dread_stone_bricks[player_placed=false]
iceandfire:dread_stone_bricks_chiseled[player_placed=true]
iceandfire:dread_stone_bricks_chiseled[player_placed=false]
iceandfire:dread_stone_bricks_cracked[player_placed=true]
iceandfire:dread_stone_bricks_cracked[player_placed=false]
iceandfire:dread_stone_bricks_mossy[player_placed=true]
iceandfire:dread_stone_bricks_mossy[player_placed=false]
iceandfire:dread_stone_tile[player_placed=true]
iceandfire:dread_stone_tile[player_placed=false]
iceandfire:dread_stone_face[facing=north,player_placed=true]
iceandfire:dread_stone_face[facing=north,player_placed=false]
iceandfire:dread_stone_face[facing=south,player_placed=true]
iceandfire:dread_stone_face[facing=south,player_placed=false]
iceandfire:dread_stone_face[facing=west,player_placed=true]
iceandfire:dread_stone_face[facing=west,player_placed=false]
iceandfire:dread_stone_face[facing=east,player_placed=true]
iceandfire:dread_stone_face[facing=east,player_placed=false]
iceandfire:dread_torch[facing=up]
iceandfire:dread_torch[facing=north]
iceandfire:dread_torch[facing=south]
iceandfire:dread_torch[facing=west]
iceandfire:dread_torch[facing=east]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=straight]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=inner_left]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=inner_right]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=outer_left]
iceandfire:dread_stone_stairs[facing=north,half=top,shape=outer_right]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=straight]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=inner_left]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=inner_right]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=outer_left]
iceandfire:dread_stone_stairs[facing=north,half=bottom,shape=outer_right]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=straight]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=inner_left]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=inner_right]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=outer_left]
iceandfire:dread_stone_stairs[facing=south,half=top,shape=outer_right]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=straight]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=inner_left]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=inner_right]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=outer_left]
iceandfire:dread_stone_stairs[facing=south,half=bottom,shape=outer_right]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=straight]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=inner_left]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=inner_right]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=outer_left]
iceandfire:dread_stone_stairs[facing=west,half=top,shape=outer_right]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=straight]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=inner_left]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=inner_right]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=outer_left]
iceandfire:dread_stone_stairs[facing=west,half=bottom,shape=outer_right]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=straight]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=inner_left]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=inner_right]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=outer_left]
iceandfire:dread_stone_stairs[facing=east,half=top,shape=outer_right]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=straight]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=inner_left]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=inner_right]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=outer_left]
iceandfire:dread_stone_stairs[facing=east,half=bottom,shape=outer_right]
iceandfire:dread_stone_slab_double
iceandfire:dread_stone_slab[half=top]
iceandfire:dread_stone_slab[half=bottom]
iceandfire:dreadwood_log[axis=x]
iceandfire:dreadwood_log[axis=y]
iceandfire:dreadwood_log[axis=z]
iceandfire:dreadwood_planks[player_placed=true]
iceandfire:dreadwood_planks[player_placed=false]
iceandfire:dreadwood_planks_lock[player_placed=true]
iceandfire:dreadwood_planks_lock[player_placed=false]
iceandfire:dread_portal
iceandfire:dread_spawner
iceandfire:burnt_torch[facing=up]
iceandfire:burnt_torch[facing=north]
iceandfire:burnt_torch[facing=south]
iceandfire:burnt_torch[facing=west]
iceandfire:burnt_torch[facing=east]
iceandfire:sea_serpent_scale_block_blue
iceandfire:sea_serpent_scale_block_bronze
iceandfire:sea_serpent_scale_block_deepblue
iceandfire:sea_serpent_scale_block_green
iceandfire:sea_serpent_scale_block_purple
iceandfire:sea_serpent_scale_block_red
iceandfire:sea_serpent_scale_block_teal
ironchest:iron_chest[variant=iron]
ironchest:iron_chest[variant=gold]
ironchest:iron_chest[variant=diamond]
ironchest:iron_chest[variant=copper]
ironchest:iron_chest[variant=silver]
ironchest:iron_chest[variant=crystal]
ironchest:iron_chest[variant=obsidian]
ironchest:iron_chest[variant=dirtchest9000]
ironchest:iron_chest[variant=wood]
ironchest:iron_shulker_box_white[variant=iron]
ironchest:iron_shulker_box_white[variant=gold]
ironchest:iron_shulker_box_white[variant=diamond]
ironchest:iron_shulker_box_white[variant=copper]
ironchest:iron_shulker_box_white[variant=silver]
ironchest:iron_shulker_box_white[variant=crystal]
ironchest:iron_shulker_box_white[variant=obsidian]
ironchest:iron_shulker_box_white[variant=vanilla]
ironchest:iron_shulker_box_orange[variant=iron]
ironchest:iron_shulker_box_orange[variant=gold]
ironchest:iron_shulker_box_orange[variant=diamond]
ironchest:iron_shulker_box_orange[variant=copper]
ironchest:iron_shulker_box_orange[variant=silver]
ironchest:iron_shulker_box_orange[variant=crystal]
ironchest:iron_shulker_box_orange[variant=obsidian]
ironchest:iron_shulker_box_orange[variant=vanilla]
ironchest:iron_shulker_box_magenta[variant=iron]
ironchest:iron_shulker_box_magenta[variant=gold]
ironchest:iron_shulker_box_magenta[variant=diamond]
ironchest:iron_shulker_box_magenta[variant=copper]
ironchest:iron_shulker_box_magenta[variant=silver]
ironchest:iron_shulker_box_magenta[variant=crystal]
ironchest:iron_shulker_box_magenta[variant=obsidian]
ironchest:iron_shulker_box_magenta[variant=vanilla]
ironchest:iron_shulker_box_light_blue[variant=iron]
ironchest:iron_shulker_box_light_blue[variant=gold]
ironchest:iron_shulker_box_light_blue[variant=diamond]
ironchest:iron_shulker_box_light_blue[variant=copper]
ironchest:iron_shulker_box_light_blue[variant=silver]
ironchest:iron_shulker_box_light_blue[variant=crystal]
ironchest:iron_shulker_box_light_blue[variant=obsidian]
ironchest:iron_shulker_box_light_blue[variant=vanilla]
ironchest:iron_shulker_box_yellow[variant=iron]
ironchest:iron_shulker_box_yellow[variant=gold]
ironchest:iron_shulker_box_yellow[variant=diamond]
ironchest:iron_shulker_box_yellow[variant=copper]
ironchest:iron_shulker_box_yellow[variant=silver]
ironchest:iron_shulker_box_yellow[variant=crystal]
ironchest:iron_shulker_box_yellow[variant=obsidian]
ironchest:iron_shulker_box_yellow[variant=vanilla]
ironchest:iron_shulker_box_lime[variant=iron]
ironchest:iron_shulker_box_lime[variant=gold]
ironchest:iron_shulker_box_lime[variant=diamond]
ironchest:iron_shulker_box_lime[variant=copper]
ironchest:iron_shulker_box_lime[variant=silver]
ironchest:iron_shulker_box_lime[variant=crystal]
ironchest:iron_shulker_box_lime[variant=obsidian]
ironchest:iron_shulker_box_lime[variant=vanilla]
ironchest:iron_shulker_box_pink[variant=iron]
ironchest:iron_shulker_box_pink[variant=gold]
ironchest:iron_shulker_box_pink[variant=diamond]
ironchest:iron_shulker_box_pink[variant=copper]
ironchest:iron_shulker_box_pink[variant=silver]
ironchest:iron_shulker_box_pink[variant=crystal]
ironchest:iron_shulker_box_pink[variant=obsidian]
ironchest:iron_shulker_box_pink[variant=vanilla]
ironchest:iron_shulker_box_gray[variant=iron]
ironchest:iron_shulker_box_gray[variant=gold]
ironchest:iron_shulker_box_gray[variant=diamond]
ironchest:iron_shulker_box_gray[variant=copper]
ironchest:iron_shulker_box_gray[variant=silver]
ironchest:iron_shulker_box_gray[variant=crystal]
ironchest:iron_shulker_box_gray[variant=obsidian]
ironchest:iron_shulker_box_gray[variant=vanilla]
ironchest:iron_shulker_box_silver[variant=iron]
ironchest:iron_shulker_box_silver[variant=gold]
ironchest:iron_shulker_box_silver[variant=diamond]
ironchest:iron_shulker_box_silver[variant=copper]
ironchest:iron_shulker_box_silver[variant=silver]
ironchest:iron_shulker_box_silver[variant=crystal]
ironchest:iron_shulker_box_silver[variant=obsidian]
ironchest:iron_shulker_box_silver[variant=vanilla]
ironchest:iron_shulker_box_cyan[variant=iron]
ironchest:iron_shulker_box_cyan[variant=gold]
ironchest:iron_shulker_box_cyan[variant=diamond]
ironchest:iron_shulker_box_cyan[variant=copper]
ironchest:iron_shulker_box_cyan[variant=silver]
ironchest:iron_shulker_box_cyan[variant=crystal]
ironchest:iron_shulker_box_cyan[variant=obsidian]
ironchest:iron_shulker_box_cyan[variant=vanilla]
ironchest:iron_shulker_box_purple[variant=iron]
ironchest:iron_shulker_box_purple[variant=gold]
ironchest:iron_shulker_box_purple[variant=diamond]
ironchest:iron_shulker_box_purple[variant=copper]
ironchest:iron_shulker_box_purple[variant=silver]
ironchest:iron_shulker_box_purple[variant=crystal]
ironchest:iron_shulker_box_purple[variant=obsidian]
ironchest:iron_shulker_box_purple[variant=vanilla]
ironchest:iron_shulker_box_blue[variant=iron]
ironchest:iron_shulker_box_blue[variant=gold]
ironchest:iron_shulker_box_blue[variant=diamond]
ironchest:iron_shulker_box_blue[variant=copper]
ironchest:iron_shulker_box_blue[variant=silver]
ironchest:iron_shulker_box_blue[variant=crystal]
ironchest:iron_shulker_box_blue[variant=obsidian]
ironchest:iron_shulker_box_blue[variant=vanilla]
ironchest:iron_shulker_box_brown[variant=iron]
ironchest:iron_shulker_box_brown[variant=gold]
ironchest:iron_shulker_box_brown[variant=diamond]
ironchest:iron_shulker_box_brown[variant=copper]
ironchest:iron_shulker_box_brown[variant=silver]
ironchest:iron_shulker_box_brown[variant=crystal]
ironchest:iron_shulker_box_brown[variant=obsidian]
ironchest:iron_shulker_box_brown[variant=vanilla]
ironchest:iron_shulker_box_green[variant=iron]
ironchest:iron_shulker_box_green[variant=gold]
ironchest:iron_shulker_box_green[variant=diamond]
ironchest:iron_shulker_box_green[variant=copper]
ironchest:iron_shulker_box_green[variant=silver]
ironchest:iron_shulker_box_green[variant=crystal]
ironchest:iron_shulker_box_green[variant=obsidian]
ironchest:iron_shulker_box_green[variant=vanilla]
ironchest:iron_shulker_box_red[variant=iron]
ironchest:iron_shulker_box_red[variant=gold]
ironchest:iron_shulker_box_red[variant=diamond]
ironchest:iron_shulker_box_red[variant=copper]
ironchest:iron_shulker_box_red[variant=silver]
ironchest:iron_shulker_box_red[variant=crystal]
ironchest:iron_shulker_box_red[variant=obsidian]
ironchest:iron_shulker_box_red[variant=vanilla]
ironchest:iron_shulker_box_black[variant=iron]
ironchest:iron_shulker_box_black[variant=gold]
ironchest:iron_shulker_box_black[variant=diamond]
ironchest:iron_shulker_box_black[variant=copper]
ironchest:iron_shulker_box_black[variant=silver]
ironchest:iron_shulker_box_black[variant=crystal]
ironchest:iron_shulker_box_black[variant=obsidian]
ironchest:iron_shulker_box_black[variant=vanilla]
lootbags:loot_opener
lootbags:loot_recycler
lootbags:loot_storage
mahoutsukai:mahoujin
mahoutsukai:mahoujin_alarm_barrier
mahoutsukai:mahoujin_drain_life_barrier
mahoutsukai:invisible_barrier_block
mahoutsukai:mahoujin_tangible_barrier
mahoutsukai:mahoujin_gravity_barrier
mahoutsukai:mahoujin_displacement_barrier
mahoutsukai:mahoujin_raise_enclosure
mahoutsukai:spell_cloth
mahoutsukai:mahoujin_projection
mahoutsukai:mahoujin_weapon_shooter
mahoutsukai:mahoujin_strengthening
mahoutsukai:mahoujin_proximity_projection
mahoutsukai:mahoujin_reality_marble
mahoutsukai:mahoujin_power_consolidation
mahoutsukai:mahoujin_projectile_displacement
mahoutsukai:mahoujin_ascension
mahoutsukai:mahoujin_ordered_displacement
mahoutsukai:mahoujin_equivalent_displacement
mahoutsukai:mahoujin_mental_displacement
mahoutsukai:mahoujin_protective_displacement
mahoutsukai:mahoujin_catalyst_exchange
mahoutsukai:mahoujin_insight
mahoutsukai:mahoujin_durability_exchange
mahoutsukai:mahoujin_damage_exchange
mahoutsukai:mahoujin_immunity_exchange
mahoutsukai:mahoujin_chronal_exchange
mahoutsukai:mahoujin_alchemical_exchange
mahoutsukai:mahoujin_mystic_staff
mahoutsukai:mahoujin_cup_of_heaven
mahoutsukai:mahoujin_reversion_eyes
mahoutsukai:mahoujin_prediction
mahoutsukai:mahoujin_rho_aias
mahoutsukai:mahoujin_damage_replication
mahoutsukai:mahoujin_borrowed_authority
mahoutsukai:mahoujin_spatial_disorientation
mahoutsukai:mahoujin_mystic_eyes
mahoutsukai:mahoujin_scrying
mahoutsukai:mahoujin_summon_familiar
mahoutsukai:mahoujin_treasury_projection
mahoutsukai:mahoujin_recall_familiar
mahoutsukai:mahoujin_possess_entity
mahoutsukai:mahoujin_fay_sight
mahoutsukai:mahoujin_swap_familiar
mahoutsukai:mahoujin_familiars_garden
mahoutsukai:mahoujin_projector
mahoutsukai:mahoujin_contract
mahoutsukai:mahoujin_death_collection
mahoutsukai:mahoujin_retribution
mahoutsukai:mahoujin_black_flame
mahoutsukai:black_fire[age=0,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=0,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=0,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=0,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=0,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=0,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=0,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=0,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=0,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=0,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=0,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=0,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=0,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=0,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=0,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=0,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=0,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=0,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=0,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=0,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=0,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=0,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=0,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=0,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=0,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=0,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=0,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=0,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=0,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=0,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=0,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=0,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=1,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=1,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=1,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=1,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=1,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=1,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=1,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=1,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=1,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=1,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=1,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=1,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=1,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=1,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=1,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=1,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=1,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=1,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=1,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=1,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=1,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=1,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=1,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=1,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=1,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=1,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=1,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=1,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=1,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=1,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=1,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=1,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=2,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=2,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=2,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=2,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=2,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=2,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=2,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=2,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=2,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=2,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=2,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=2,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=2,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=2,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=2,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=2,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=2,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=2,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=2,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=2,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=2,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=2,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=2,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=2,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=2,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=2,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=2,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=2,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=2,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=2,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=2,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=2,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=3,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=3,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=3,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=3,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=3,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=3,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=3,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=3,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=3,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=3,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=3,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=3,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=3,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=3,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=3,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=3,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=3,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=3,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=3,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=3,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=3,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=3,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=3,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=3,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=3,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=3,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=3,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=3,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=3,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=3,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=3,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=3,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=4,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=4,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=4,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=4,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=4,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=4,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=4,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=4,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=4,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=4,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=4,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=4,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=4,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=4,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=4,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=4,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=4,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=4,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=4,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=4,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=4,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=4,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=4,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=4,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=4,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=4,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=4,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=4,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=4,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=4,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=4,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=4,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=5,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=5,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=5,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=5,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=5,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=5,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=5,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=5,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=5,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=5,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=5,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=5,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=5,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=5,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=5,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=5,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=5,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=5,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=5,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=5,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=5,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=5,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=5,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=5,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=5,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=5,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=5,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=5,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=5,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=5,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=5,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=5,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=6,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=6,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=6,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=6,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=6,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=6,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=6,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=6,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=6,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=6,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=6,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=6,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=6,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=6,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=6,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=6,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=6,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=6,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=6,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=6,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=6,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=6,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=6,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=6,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=6,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=6,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=6,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=6,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=6,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=6,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=6,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=6,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=7,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=7,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=7,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=7,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=7,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=7,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=7,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=7,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=7,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=7,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=7,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=7,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=7,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=7,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=7,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=7,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=7,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=7,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=7,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=7,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=7,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=7,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=7,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=7,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=7,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=7,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=7,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=7,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=7,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=7,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=7,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=7,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=8,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=8,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=8,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=8,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=8,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=8,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=8,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=8,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=8,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=8,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=8,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=8,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=8,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=8,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=8,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=8,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=8,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=8,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=8,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=8,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=8,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=8,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=8,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=8,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=8,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=8,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=8,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=8,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=8,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=8,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=8,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=8,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=9,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=9,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=9,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=9,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=9,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=9,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=9,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=9,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=9,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=9,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=9,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=9,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=9,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=9,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=9,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=9,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=9,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=9,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=9,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=9,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=9,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=9,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=9,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=9,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=9,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=9,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=9,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=9,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=9,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=9,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=9,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=9,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=10,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=10,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=10,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=10,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=10,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=10,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=10,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=10,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=10,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=10,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=10,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=10,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=10,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=10,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=10,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=10,east=true,north=false,south=false,up=false,west=false]
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mahoutsukai:black_fire[age=10,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=10,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=10,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=10,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=10,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=10,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=10,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=10,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=10,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=10,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=10,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=10,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=10,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=10,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=10,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=11,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=11,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=11,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=11,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=11,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=11,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=11,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=11,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=11,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=11,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=11,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=11,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=11,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=11,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=11,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=11,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=11,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=11,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=11,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=11,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=11,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=11,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=11,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=11,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=11,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=11,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=11,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=11,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=11,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=11,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=11,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=11,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=12,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=12,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=12,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=12,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=12,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=12,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=12,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=12,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=12,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=12,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=12,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=12,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=12,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=12,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=12,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=12,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=12,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=12,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=12,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=12,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=12,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=12,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=12,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=12,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=12,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=12,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=12,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=12,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=12,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=12,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=12,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=12,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=13,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=13,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=13,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=13,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=13,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=13,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=13,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=13,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=13,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=13,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=13,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=13,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=13,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=13,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=13,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=13,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=13,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=13,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=13,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=13,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=13,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=13,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=13,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=13,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=13,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=13,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=13,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=13,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=13,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=13,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=13,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=13,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=14,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=14,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=14,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=14,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=14,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=14,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=14,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=14,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=14,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=14,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=14,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=14,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=14,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=14,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=14,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=14,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=14,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=14,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=14,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=14,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=14,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=14,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=14,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=14,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=14,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=14,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=14,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=14,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=14,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=14,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=14,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=14,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=15,east=true,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=15,east=true,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=15,east=true,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=15,east=true,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=15,east=true,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=15,east=true,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=15,east=true,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=15,east=true,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=15,east=true,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=15,east=true,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=15,east=true,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=15,east=true,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=15,east=true,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=15,east=true,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=15,east=true,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=15,east=true,north=false,south=false,up=false,west=false]
mahoutsukai:black_fire[age=15,east=false,north=true,south=true,up=true,west=true]
mahoutsukai:black_fire[age=15,east=false,north=true,south=true,up=true,west=false]
mahoutsukai:black_fire[age=15,east=false,north=true,south=true,up=false,west=true]
mahoutsukai:black_fire[age=15,east=false,north=true,south=true,up=false,west=false]
mahoutsukai:black_fire[age=15,east=false,north=true,south=false,up=true,west=true]
mahoutsukai:black_fire[age=15,east=false,north=true,south=false,up=true,west=false]
mahoutsukai:black_fire[age=15,east=false,north=true,south=false,up=false,west=true]
mahoutsukai:black_fire[age=15,east=false,north=true,south=false,up=false,west=false]
mahoutsukai:black_fire[age=15,east=false,north=false,south=true,up=true,west=true]
mahoutsukai:black_fire[age=15,east=false,north=false,south=true,up=true,west=false]
mahoutsukai:black_fire[age=15,east=false,north=false,south=true,up=false,west=true]
mahoutsukai:black_fire[age=15,east=false,north=false,south=true,up=false,west=false]
mahoutsukai:black_fire[age=15,east=false,north=false,south=false,up=true,west=true]
mahoutsukai:black_fire[age=15,east=false,north=false,south=false,up=true,west=false]
mahoutsukai:black_fire[age=15,east=false,north=false,south=false,up=false,west=true]
mahoutsukai:black_fire[age=15,east=false,north=false,south=false,up=false,west=false]
mahoutsukai:murky_water[level=0]
mahoutsukai:murky_water[level=1]
mahoutsukai:murky_water[level=2]
mahoutsukai:murky_water[level=3]
mahoutsukai:murky_water[level=4]
mahoutsukai:murky_water[level=5]
mahoutsukai:murky_water[level=6]
mahoutsukai:murky_water[level=7]
mahoutsukai:murky_water[level=8]
mahoutsukai:murky_water[level=9]
mahoutsukai:murky_water[level=10]
mahoutsukai:murky_water[level=11]
mahoutsukai:murky_water[level=12]
mahoutsukai:murky_water[level=13]
mahoutsukai:murky_water[level=14]
mahoutsukai:murky_water[level=15]
mahoutsukai:mana_circuit
mahoutsukai:mana_circuit_magitech[facing=north,opposite=down]
mahoutsukai:mana_circuit_magitech[facing=north,opposite=up]
mahoutsukai:mana_circuit_magitech[facing=north,opposite=north]
mahoutsukai:mana_circuit_magitech[facing=north,opposite=south]
mahoutsukai:mana_circuit_magitech[facing=north,opposite=west]
mahoutsukai:mana_circuit_magitech[facing=north,opposite=east]
mahoutsukai:mana_circuit_magitech[facing=south,opposite=down]
mahoutsukai:mana_circuit_magitech[facing=south,opposite=up]
mahoutsukai:mana_circuit_magitech[facing=south,opposite=north]
mahoutsukai:mana_circuit_magitech[facing=south,opposite=south]
mahoutsukai:mana_circuit_magitech[facing=south,opposite=west]
mahoutsukai:mana_circuit_magitech[facing=south,opposite=east]
mahoutsukai:mana_circuit_magitech[facing=west,opposite=down]
mahoutsukai:mana_circuit_magitech[facing=west,opposite=up]
mahoutsukai:mana_circuit_magitech[facing=west,opposite=north]
mahoutsukai:mana_circuit_magitech[facing=west,opposite=south]
mahoutsukai:mana_circuit_magitech[facing=west,opposite=west]
mahoutsukai:mana_circuit_magitech[facing=west,opposite=east]
mahoutsukai:mana_circuit_magitech[facing=east,opposite=down]
mahoutsukai:mana_circuit_magitech[facing=east,opposite=up]
mahoutsukai:mana_circuit_magitech[facing=east,opposite=north]
mahoutsukai:mana_circuit_magitech[facing=east,opposite=south]
mahoutsukai:mana_circuit_magitech[facing=east,opposite=west]
mahoutsukai:mana_circuit_magitech[facing=east,opposite=east]
pymtech:structure_shrinker[facing=north]
pymtech:structure_shrinker[facing=south]
pymtech:structure_shrinker[facing=west]
pymtech:structure_shrinker[facing=east]
pymtech:shrink_pym_particles[level=0]
pymtech:shrink_pym_particles[level=1]
pymtech:shrink_pym_particles[level=2]
pymtech:shrink_pym_particles[level=3]
pymtech:shrink_pym_particles[level=4]
pymtech:shrink_pym_particles[level=5]
pymtech:shrink_pym_particles[level=6]
pymtech:shrink_pym_particles[level=7]
pymtech:shrink_pym_particles[level=8]
pymtech:shrink_pym_particles[level=9]
pymtech:shrink_pym_particles[level=10]
pymtech:shrink_pym_particles[level=11]
pymtech:shrink_pym_particles[level=12]
pymtech:shrink_pym_particles[level=13]
pymtech:shrink_pym_particles[level=14]
pymtech:shrink_pym_particles[level=15]
pymtech:grow_pym_particles[level=0]
pymtech:grow_pym_particles[level=1]
pymtech:grow_pym_particles[level=2]
pymtech:grow_pym_particles[level=3]
pymtech:grow_pym_particles[level=4]
pymtech:grow_pym_particles[level=5]
pymtech:grow_pym_particles[level=6]
pymtech:grow_pym_particles[level=7]
pymtech:grow_pym_particles[level=8]
pymtech:grow_pym_particles[level=9]
pymtech:grow_pym_particles[level=10]
pymtech:grow_pym_particles[level=11]
pymtech:grow_pym_particles[level=12]
pymtech:grow_pym_particles[level=13]
pymtech:grow_pym_particles[level=14]
pymtech:grow_pym_particles[level=15]
star-tech:blueprint_creator[facing=down]
star-tech:blueprint_creator[facing=up]
star-tech:blueprint_creator[facing=north]
star-tech:blueprint_creator[facing=south]
star-tech:blueprint_creator[facing=west]
star-tech:blueprint_creator[facing=east]
star-tech:hologram
star-tech:printer[empty=true,facing=down]
star-tech:printer[empty=true,facing=up]
star-tech:printer[empty=true,facing=north]
star-tech:printer[empty=true,facing=south]
star-tech:printer[empty=true,facing=west]
star-tech:printer[empty=true,facing=east]
star-tech:printer[empty=false,facing=down]
star-tech:printer[empty=false,facing=up]
star-tech:printer[empty=false,facing=north]
star-tech:printer[empty=false,facing=south]
star-tech:printer[empty=false,facing=west]
star-tech:printer[empty=false,facing=east]
starwars:ore_crystal
starwars:quartz_scribed
starwars:quartz_activated
starwars:holocron_hidden
starwars:alt_holocron_hidden
starwars:light_shield
starwars:base_clear_glass
starwars:base_buttons
starwars:base_power_cell
starwars:water_pump
the-fifth-world:microscope[facing=down]
the-fifth-world:microscope[facing=up]
the-fifth-world:microscope[facing=north]
the-fifth-world:microscope[facing=south]
the-fifth-world:microscope[facing=west]
the-fifth-world:microscope[facing=east]
the-fifth-world:centrifuge[facing=down]
the-fifth-world:centrifuge[facing=up]
the-fifth-world:centrifuge[facing=north]
the-fifth-world:centrifuge[facing=south]
the-fifth-world:centrifuge[facing=west]
the-fifth-world:centrifuge[facing=east]
xlfoodmod:rock_salt
xlfoodmod:grass
xlfoodmod:vanilla_flower
xlfoodmod:rice_plant[age=0]
xlfoodmod:rice_plant[age=1]
xlfoodmod:rice_plant[age=2]
xlfoodmod:rice_plant[age=3]
xlfoodmod:rice_plant[age=4]
xlfoodmod:rice_plant[age=5]
xlfoodmod:rice_plant[age=6]
xlfoodmod:rice_plant[age=7]
xlfoodmod:pepper_plant[age=0]
xlfoodmod:pepper_plant[age=1]
xlfoodmod:pepper_plant[age=2]
xlfoodmod:pepper_plant[age=3]
xlfoodmod:pepper_plant[age=4]
xlfoodmod:pepper_plant[age=5]
xlfoodmod:pepper_plant[age=6]
xlfoodmod:pepper_plant[age=7]
xlfoodmod:corn_plant[age=0]
xlfoodmod:corn_plant[age=1]
xlfoodmod:corn_plant[age=2]
xlfoodmod:corn_plant[age=3]
xlfoodmod:corn_plant[age=4]
xlfoodmod:corn_plant[age=5]
xlfoodmod:corn_plant[age=6]
xlfoodmod:corn_plant[age=7]
xlfoodmod:cucumber_plant[age=0]
xlfoodmod:cucumber_plant[age=1]
xlfoodmod:cucumber_plant[age=2]
xlfoodmod:cucumber_plant[age=3]
xlfoodmod:cucumber_plant[age=4]
xlfoodmod:cucumber_plant[age=5]
xlfoodmod:cucumber_plant[age=6]
xlfoodmod:cucumber_plant[age=7]
xlfoodmod:lettuce_plant[age=0]
xlfoodmod:lettuce_plant[age=1]
xlfoodmod:lettuce_plant[age=2]
xlfoodmod:lettuce_plant[age=3]
xlfoodmod:lettuce_plant[age=4]
xlfoodmod:lettuce_plant[age=5]
xlfoodmod:lettuce_plant[age=6]
xlfoodmod:lettuce_plant[age=7]
xlfoodmod:onion_plant[age=0]
xlfoodmod:onion_plant[age=1]
xlfoodmod:onion_plant[age=2]
xlfoodmod:onion_plant[age=3]
xlfoodmod:onion_plant[age=4]
xlfoodmod:onion_plant[age=5]
xlfoodmod:onion_plant[age=6]
xlfoodmod:onion_plant[age=7]
xlfoodmod:tomato_plant[age=0]
xlfoodmod:tomato_plant[age=1]
xlfoodmod:tomato_plant[age=2]
xlfoodmod:tomato_plant[age=3]
xlfoodmod:tomato_plant[age=4]
xlfoodmod:tomato_plant[age=5]
xlfoodmod:tomato_plant[age=6]
xlfoodmod:tomato_plant[age=7]
xlfoodmod:strawberry_plant[age=0]
xlfoodmod:strawberry_plant[age=1]
xlfoodmod:strawberry_plant[age=2]
xlfoodmod:strawberry_plant[age=3]
xlfoodmod:strawberry_plant[age=4]
xlfoodmod:strawberry_plant[age=5]
xlfoodmod:strawberry_plant[age=6]
xlfoodmod:strawberry_plant[age=7]
xlfoodmod:chocolate_cake[bites=0]
xlfoodmod:chocolate_cake[bites=1]
xlfoodmod:chocolate_cake[bites=2]
xlfoodmod:chocolate_cake[bites=3]
xlfoodmod:chocolate_cake[bites=4]
xlfoodmod:chocolate_cake[bites=5]
xlfoodmod:chocolate_cake[bites=6]
xlfoodmod:oreo_cake[bites=0]
xlfoodmod:oreo_cake[bites=1]
xlfoodmod:oreo_cake[bites=2]
xlfoodmod:oreo_cake[bites=3]
xlfoodmod:oreo_cake[bites=4]
xlfoodmod:oreo_cake[bites=5]
xlfoodmod:oreo_cake[bites=6]
xlfoodmod:cheese_cake[bites=0]
xlfoodmod:cheese_cake[bites=1]
xlfoodmod:cheese_cake[bites=2]
xlfoodmod:cheese_cake[bites=3]
xlfoodmod:cheese_cake[bites=4]
xlfoodmod:cheese_cake[bites=5]
xlfoodmod:cheese_cake[bites=6]
xlfoodmod:nether_cake[bites=0]
xlfoodmod:nether_cake[bites=1]
xlfoodmod:nether_cake[bites=2]
xlfoodmod:nether_cake[bites=3]
xlfoodmod:nether_cake[bites=4]
xlfoodmod:nether_cake[bites=5]
xlfoodmod:nether_cake[bites=6]
xlfoodmod:strawberry_cake[bites=0]
xlfoodmod:strawberry_cake[bites=1]
xlfoodmod:strawberry_cake[bites=2]
xlfoodmod:strawberry_cake[bites=3]
xlfoodmod:strawberry_cake[bites=4]
xlfoodmod:strawberry_cake[bites=5]
xlfoodmod:strawberry_cake[bites=6]
xlfoodmod:pumpkin_cake[bites=0]
xlfoodmod:pumpkin_cake[bites=1]
xlfoodmod:pumpkin_cake[bites=2]
xlfoodmod:pumpkin_cake[bites=3]
xlfoodmod:pumpkin_cake[bites=4]
xlfoodmod:pumpkin_cake[bites=5]
xlfoodmod:pumpkin_cake[bites=6]
xlfoodmod:pizza[bites=0]
xlfoodmod:pizza[bites=1]
xlfoodmod:pizza[bites=2]
xlfoodmod:pizza[bites=3]
xlfoodmod:pizza[bites=4]
xlfoodmod:pizza[bites=5]
xlfoodmod:pizza[bites=6]
astralsorcery:fluidblockliquidstarlight[level=0]
astralsorcery:fluidblockliquidstarlight[level=1]
astralsorcery:fluidblockliquidstarlight[level=2]
astralsorcery:fluidblockliquidstarlight[level=3]
astralsorcery:fluidblockliquidstarlight[level=4]
astralsorcery:fluidblockliquidstarlight[level=5]
astralsorcery:fluidblockliquidstarlight[level=6]
astralsorcery:fluidblockliquidstarlight[level=7]
astralsorcery:fluidblockliquidstarlight[level=8]
astralsorcery:fluidblockliquidstarlight[level=9]
astralsorcery:fluidblockliquidstarlight[level=10]
astralsorcery:fluidblockliquidstarlight[level=11]
astralsorcery:fluidblockliquidstarlight[level=12]
astralsorcery:fluidblockliquidstarlight[level=13]
astralsorcery:fluidblockliquidstarlight[level=14]
astralsorcery:fluidblockliquidstarlight[level=15]
astralsorcery:blockcustomore[oretype=rock_crystal]
astralsorcery:blockcustomore[oretype=starmetal]
astralsorcery:blockcustomsandore[oretype=aquamarine]
astralsorcery:blockcustomflower[flower=glow_flower]
astralsorcery:blockmarble[marbletype=raw]
astralsorcery:blockmarble[marbletype=bricks]
astralsorcery:blockmarble[marbletype=pillar]
astralsorcery:blockmarble[marbletype=arch]
astralsorcery:blockmarble[marbletype=chiseled]
astralsorcery:blockmarble[marbletype=engraved]
astralsorcery:blockmarble[marbletype=runed]
astralsorcery:blockmarble[marbletype=pillar_top]
astralsorcery:blockmarble[marbletype=pillar_bottom]
astralsorcery:blockmarblestairs[facing=north,half=top,shape=straight]
astralsorcery:blockmarblestairs[facing=north,half=top,shape=inner_left]
astralsorcery:blockmarblestairs[facing=north,half=top,shape=inner_right]
astralsorcery:blockmarblestairs[facing=north,half=top,shape=outer_left]
astralsorcery:blockmarblestairs[facing=north,half=top,shape=outer_right]
astralsorcery:blockmarblestairs[facing=north,half=bottom,shape=straight]
astralsorcery:blockmarblestairs[facing=north,half=bottom,shape=inner_left]
astralsorcery:blockmarblestairs[facing=north,half=bottom,shape=inner_right]
astralsorcery:blockmarblestairs[facing=north,half=bottom,shape=outer_left]
astralsorcery:blockmarblestairs[facing=north,half=bottom,shape=outer_right]
astralsorcery:blockmarblestairs[facing=south,half=top,shape=straight]
astralsorcery:blockmarblestairs[facing=south,half=top,shape=inner_left]
astralsorcery:blockmarblestairs[facing=south,half=top,shape=inner_right]
astralsorcery:blockmarblestairs[facing=south,half=top,shape=outer_left]
astralsorcery:blockmarblestairs[facing=south,half=top,shape=outer_right]
astralsorcery:blockmarblestairs[facing=south,half=bottom,shape=straight]
astralsorcery:blockmarblestairs[facing=south,half=bottom,shape=inner_left]
astralsorcery:blockmarblestairs[facing=south,half=bottom,shape=inner_right]
astralsorcery:blockmarblestairs[facing=south,half=bottom,shape=outer_left]
astralsorcery:blockmarblestairs[facing=south,half=bottom,shape=outer_right]
astralsorcery:blockmarblestairs[facing=west,half=top,shape=straight]
astralsorcery:blockmarblestairs[facing=west,half=top,shape=inner_left]
astralsorcery:blockmarblestairs[facing=west,half=top,shape=inner_right]
astralsorcery:blockmarblestairs[facing=west,half=top,shape=outer_left]
astralsorcery:blockmarblestairs[facing=west,half=top,shape=outer_right]
astralsorcery:blockmarblestairs[facing=west,half=bottom,shape=straight]
astralsorcery:blockmarblestairs[facing=west,half=bottom,shape=inner_left]
astralsorcery:blockmarblestairs[facing=west,half=bottom,shape=inner_right]
astralsorcery:blockmarblestairs[facing=west,half=bottom,shape=outer_left]
astralsorcery:blockmarblestairs[facing=west,half=bottom,shape=outer_right]
astralsorcery:blockmarblestairs[facing=east,half=top,shape=straight]
astralsorcery:blockmarblestairs[facing=east,half=top,shape=inner_left]
astralsorcery:blockmarblestairs[facing=east,half=top,shape=inner_right]
astralsorcery:blockmarblestairs[facing=east,half=top,shape=outer_left]
astralsorcery:blockmarblestairs[facing=east,half=top,shape=outer_right]
astralsorcery:blockmarblestairs[facing=east,half=bottom,shape=straight]
astralsorcery:blockmarblestairs[facing=east,half=bottom,shape=inner_left]
astralsorcery:blockmarblestairs[facing=east,half=bottom,shape=inner_right]
astralsorcery:blockmarblestairs[facing=east,half=bottom,shape=outer_left]
astralsorcery:blockmarblestairs[facing=east,half=bottom,shape=outer_right]
astralsorcery:blockmarbleslab[half=top,marbletype=bricks]
astralsorcery:blockmarbleslab[half=bottom,marbletype=bricks]
astralsorcery:blockmarbledoubleslab[marbletype=bricks]
astralsorcery:blockblackmarble[marbletype=raw]
astralsorcery:blockblackmarble[marbletype=bricks]
astralsorcery:blockblackmarble[marbletype=pillar]
astralsorcery:blockblackmarble[marbletype=arch]
astralsorcery:blockblackmarble[marbletype=chiseled]
astralsorcery:blockblackmarble[marbletype=engraved]
astralsorcery:blockblackmarble[marbletype=runed]
astralsorcery:blockblackmarble[marbletype=pillar_top]
astralsorcery:blockblackmarble[marbletype=pillar_bottom]
astralsorcery:blockinfusedwood[woodtype=raw]
astralsorcery:blockinfusedwood[woodtype=planks]
astralsorcery:blockinfusedwood[woodtype=column]
astralsorcery:blockinfusedwood[woodtype=arch]
astralsorcery:blockinfusedwood[woodtype=engraved]
astralsorcery:blockinfusedwood[woodtype=enriched]
astralsorcery:blockinfusedwood[woodtype=infused]
astralsorcery:blockinfusedwood[woodtype=column_top]
astralsorcery:blockinfusedwood[woodtype=column_bottom]
astralsorcery:blockflarelight[color=white]
astralsorcery:blockflarelight[color=orange]
astralsorcery:blockflarelight[color=magenta]
astralsorcery:blockflarelight[color=light_blue]
astralsorcery:blockflarelight[color=yellow]
astralsorcery:blockflarelight[color=lime]
astralsorcery:blockflarelight[color=pink]
astralsorcery:blockflarelight[color=gray]
astralsorcery:blockflarelight[color=silver]
astralsorcery:blockflarelight[color=cyan]
astralsorcery:blockflarelight[color=purple]
astralsorcery:blockflarelight[color=blue]
astralsorcery:blockflarelight[color=brown]
astralsorcery:blockflarelight[color=green]
astralsorcery:blockflarelight[color=red]
astralsorcery:blockflarelight[color=black]
astralsorcery:blockvanishing
astralsorcery:blockchalice[active=true]
astralsorcery:blockchalice[active=false]
astralsorcery:blockbore
astralsorcery:blockborehead[type=liquid]
astralsorcery:blockborehead[type=vortex]
astralsorcery:blockaltar[altartype=altar_1,render=true]
astralsorcery:blockaltar[altartype=altar_1,render=false]
astralsorcery:blockaltar[altartype=altar_2,render=true]
astralsorcery:blockaltar[altartype=altar_2,render=false]
astralsorcery:blockaltar[altartype=altar_3,render=true]
astralsorcery:blockaltar[altartype=altar_3,render=false]
astralsorcery:blockaltar[altartype=altar_4,render=true]
astralsorcery:blockaltar[altartype=altar_4,render=false]
astralsorcery:blockaltar[altartype=altar_5,render=true]
astralsorcery:blockaltar[altartype=altar_5,render=false]
astralsorcery:blockattunementaltar
astralsorcery:blockattunementrelay
astralsorcery:blockritualpedestal
astralsorcery:blockwell
astralsorcery:blockworldilluminator
astralsorcery:blockmachine[machine=telescope]
astralsorcery:blockmachine[machine=grindstone]
astralsorcery:blockfaketree
astralsorcery:blockstarlightinfuser
astralsorcery:blockrituallink
astralsorcery:blockportalnode
astralsorcery:blocktreebeacon
astralsorcery:blocktranslucentblock
astralsorcery:blockmapdrawingtable
astralsorcery:blockcelestialgateway
astralsorcery:blockobservatory
astralsorcery:blocklens[against=down,render=true]
astralsorcery:blocklens[against=down,render=false]
astralsorcery:blocklens[against=up,render=true]
astralsorcery:blocklens[against=up,render=false]
astralsorcery:blocklens[against=north,render=true]
astralsorcery:blocklens[against=north,render=false]
astralsorcery:blocklens[against=south,render=true]
astralsorcery:blocklens[against=south,render=false]
astralsorcery:blocklens[against=west,render=true]
astralsorcery:blocklens[against=west,render=false]
astralsorcery:blocklens[against=east,render=true]
astralsorcery:blocklens[against=east,render=false]
astralsorcery:blockprism[against=down]
astralsorcery:blockprism[against=up]
astralsorcery:blockprism[against=north]
astralsorcery:blockprism[against=south]
astralsorcery:blockprism[against=west]
astralsorcery:blockprism[against=east]
astralsorcery:blockcelestialcrystals[stage=0]
astralsorcery:blockcelestialcrystals[stage=1]
astralsorcery:blockcelestialcrystals[stage=2]
astralsorcery:blockcelestialcrystals[stage=3]
astralsorcery:blockcelestialcrystals[stage=4]
astralsorcery:blockgemcrystals[stage=stage_0]
astralsorcery:blockgemcrystals[stage=stage_1]
astralsorcery:blockgemcrystals[stage=stage_2_sky]
astralsorcery:blockgemcrystals[stage=stage_2_day]
astralsorcery:blockgemcrystals[stage=stage_2_night]
astralsorcery:blockcollectorcrystal
astralsorcery:blockcelestialcollectorcrystal
astralsorcery:blockstructural[blocktype=telescope_struct]
cyclicmagic:nether_redstone_ore
cyclicmagic:nether_iron_ore
cyclicmagic:nether_gold_ore
cyclicmagic:nether_coal_ore
cyclicmagic:nether_lapis_ore
cyclicmagic:nether_emerald_ore
cyclicmagic:nether_diamond_ore
cyclicmagic:end_redstone_ore
cyclicmagic:end_coal_ore
cyclicmagic:end_lapis_ore
cyclicmagic:end_emerald_ore
cyclicmagic:end_diamond_ore
cyclicmagic:end_gold_ore
cyclicmagic:end_iron_ore
cyclicmagic:fluid_drain
cyclicmagic:fire_starter[facing=north]
cyclicmagic:fire_starter[facing=south]
cyclicmagic:fire_starter[facing=west]
cyclicmagic:fire_starter[facing=east]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=0,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=1,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=2,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=3,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=4,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=5,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=6,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=7,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=8,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=9,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=10,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=11,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=12,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=13,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=14,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_frost[age=15,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=0,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=1,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=2,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=3,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=4,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=5,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=6,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=7,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=8,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=9,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=10,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=11,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=12,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=13,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=14,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=true,north=false,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=true,south=false,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=true,up=false,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=true,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=true,west=false]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=false,west=true]
cyclicmagic:fire_dark[age=15,east=false,north=false,south=false,up=false,west=false]
cyclicmagic:plate_launch_med
cyclicmagic:plate_launch_small
cyclicmagic:plate_launch_large
cyclicmagic:plate_launch_extra
cyclicmagic:plate_push[facing=north]
cyclicmagic:plate_push[facing=south]
cyclicmagic:plate_push[facing=west]
cyclicmagic:plate_push[facing=east]
cyclicmagic:plate_push_corner[facing=north,flipped=true]
cyclicmagic:plate_push_corner[facing=north,flipped=false]
cyclicmagic:plate_push_corner[facing=south,flipped=true]
cyclicmagic:plate_push_corner[facing=south,flipped=false]
cyclicmagic:plate_push_corner[facing=west,flipped=true]
cyclicmagic:plate_push_corner[facing=west,flipped=false]
cyclicmagic:plate_push_corner[facing=east,flipped=true]
cyclicmagic:plate_push_corner[facing=east,flipped=false]
cyclicmagic:plate_push_med_angle[facing=north,flipped=true]
cyclicmagic:plate_push_med_angle[facing=north,flipped=false]
cyclicmagic:plate_push_med_angle[facing=south,flipped=true]
cyclicmagic:plate_push_med_angle[facing=south,flipped=false]
cyclicmagic:plate_push_med_angle[facing=west,flipped=true]
cyclicmagic:plate_push_med_angle[facing=west,flipped=false]
cyclicmagic:plate_push_med_angle[facing=east,flipped=true]
cyclicmagic:plate_push_med_angle[facing=east,flipped=false]
cyclicmagic:plate_push_fast[facing=north]
cyclicmagic:plate_push_fast[facing=south]
cyclicmagic:plate_push_fast[facing=west]
cyclicmagic:plate_push_fast[facing=east]
cyclicmagic:plate_push_fast_corner[facing=north,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=north,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=south,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=south,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=west,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=west,flipped=false]
cyclicmagic:plate_push_fast_corner[facing=east,flipped=true]
cyclicmagic:plate_push_fast_corner[facing=east,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=north,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=north,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=south,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=south,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=west,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=west,flipped=false]
cyclicmagic:plate_push_fast_angle[facing=east,flipped=true]
cyclicmagic:plate_push_fast_angle[facing=east,flipped=false]
cyclicmagic:plate_push_slow[facing=north]
cyclicmagic:plate_push_slow[facing=south]
cyclicmagic:plate_push_slow[facing=west]
cyclicmagic:plate_push_slow[facing=east]
cyclicmagic:plate_push_slow_corner[facing=north,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=north,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=south,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=south,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=west,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=west,flipped=false]
cyclicmagic:plate_push_slow_corner[facing=east,flipped=true]
cyclicmagic:plate_push_slow_corner[facing=east,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=north,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=north,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=south,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=south,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=west,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=west,flipped=false]
cyclicmagic:plate_push_slow_angle[facing=east,flipped=true]
cyclicmagic:plate_push_slow_angle[facing=east,flipped=false]
cyclicmagic:plate_push_slowest[facing=north]
cyclicmagic:plate_push_slowest[facing=south]
cyclicmagic:plate_push_slowest[facing=west]
cyclicmagic:plate_push_slowest[facing=east]
cyclicmagic:plate_push_slowest_corner[facing=north,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=north,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=south,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=south,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=west,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=west,flipped=false]
cyclicmagic:plate_push_slowest_corner[facing=east,flipped=true]
cyclicmagic:plate_push_slowest_corner[facing=east,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=north,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=north,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=south,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=south,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=west,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=west,flipped=false]
cyclicmagic:plate_push_slowest_angle[facing=east,flipped=true]
cyclicmagic:plate_push_slowest_angle[facing=east,flipped=false]
cyclicmagic:wireless_transmitter[powered=true]
cyclicmagic:wireless_transmitter[powered=false]
cyclicmagic:wireless_receiver[powered=true]
cyclicmagic:wireless_receiver[powered=false]
cyclicmagic:spikes_iron[activated=true,facing=down]
cyclicmagic:spikes_iron[activated=true,facing=up]
cyclicmagic:spikes_iron[activated=true,facing=north]
cyclicmagic:spikes_iron[activated=true,facing=south]
cyclicmagic:spikes_iron[activated=true,facing=west]
cyclicmagic:spikes_iron[activated=true,facing=east]
cyclicmagic:spikes_iron[activated=false,facing=down]
cyclicmagic:spikes_iron[activated=false,facing=up]
cyclicmagic:spikes_iron[activated=false,facing=north]
cyclicmagic:spikes_iron[activated=false,facing=south]
cyclicmagic:spikes_iron[activated=false,facing=west]
cyclicmagic:spikes_iron[activated=false,facing=east]
cyclicmagic:spikes_diamond[activated=true,facing=down]
cyclicmagic:spikes_diamond[activated=true,facing=up]
cyclicmagic:spikes_diamond[activated=true,facing=north]
cyclicmagic:spikes_diamond[activated=true,facing=south]
cyclicmagic:spikes_diamond[activated=true,facing=west]
cyclicmagic:spikes_diamond[activated=true,facing=east]
cyclicmagic:spikes_diamond[activated=false,facing=down]
cyclicmagic:spikes_diamond[activated=false,facing=up]
cyclicmagic:spikes_diamond[activated=false,facing=north]
cyclicmagic:spikes_diamond[activated=false,facing=south]
cyclicmagic:spikes_diamond[activated=false,facing=west]
cyclicmagic:spikes_diamond[activated=false,facing=east]
cyclicmagic:peat_unbaked
cyclicmagic:peat_baked
cyclicmagic:peat_generator
cyclicmagic:peat_farm
cyclicmagic:cable_wireless
cyclicmagic:cable_wireless_energy
cyclicmagic:cable_wireless_fluid
cyclicmagic:block_fragile
cyclicmagic:block_fragile_auto
cyclicmagic:block_fragile_weak
cyclicmagic:item_pipe_sort
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:item_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:item_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:energy_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:energy_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:fluid_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=none,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=cable,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=none,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=cable,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=down,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=up,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=north,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=south,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=west,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:fluid_pump[down=blocked,east=blocked,facing=east,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=none,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=cable,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=inventory,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=none,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=cable,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=inventory,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=none,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=cable,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=inventory,south=blocked,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=none,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=cable,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=inventory,up=blocked,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=none,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=cable,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=inventory,west=blocked]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=none]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=cable]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=inventory]
cyclicmagic:bundled_pipe[down=blocked,east=blocked,north=blocked,south=blocked,up=blocked,west=blocked]
cyclicmagic:block_library[facing=north]
cyclicmagic:block_library[facing=south]
cyclicmagic:block_library[facing=west]
cyclicmagic:block_library[facing=east]
cyclicmagic:block_library_ctrl
cyclicmagic:poison[level=0]
cyclicmagic:poison[level=1]
cyclicmagic:poison[level=2]
cyclicmagic:poison[level=3]
cyclicmagic:poison[level=4]
cyclicmagic:poison[level=5]
cyclicmagic:poison[level=6]
cyclicmagic:poison[level=7]
cyclicmagic:poison[level=8]
cyclicmagic:poison[level=9]
cyclicmagic:poison[level=10]
cyclicmagic:poison[level=11]
cyclicmagic:poison[level=12]
cyclicmagic:poison[level=13]
cyclicmagic:poison[level=14]
cyclicmagic:poison[level=15]
cyclicmagic:amber[level=0]
cyclicmagic:amber[level=1]
cyclicmagic:amber[level=2]
cyclicmagic:amber[level=3]
cyclicmagic:amber[level=4]
cyclicmagic:amber[level=5]
cyclicmagic:amber[level=6]
cyclicmagic:amber[level=7]
cyclicmagic:amber[level=8]
cyclicmagic:amber[level=9]
cyclicmagic:amber[level=10]
cyclicmagic:amber[level=11]
cyclicmagic:amber[level=12]
cyclicmagic:amber[level=13]
cyclicmagic:amber[level=14]
cyclicmagic:amber[level=15]
cyclicmagic:biomass[level=0]
cyclicmagic:biomass[level=1]
cyclicmagic:biomass[level=2]
cyclicmagic:biomass[level=3]
cyclicmagic:biomass[level=4]
cyclicmagic:biomass[level=5]
cyclicmagic:biomass[level=6]
cyclicmagic:biomass[level=7]
cyclicmagic:biomass[level=8]
cyclicmagic:biomass[level=9]
cyclicmagic:biomass[level=10]
cyclicmagic:biomass[level=11]
cyclicmagic:biomass[level=12]
cyclicmagic:biomass[level=13]
cyclicmagic:biomass[level=14]
cyclicmagic:biomass[level=15]
cyclicmagic:crystal[level=0]
cyclicmagic:crystal[level=1]
cyclicmagic:crystal[level=2]
cyclicmagic:crystal[level=3]
cyclicmagic:crystal[level=4]
cyclicmagic:crystal[level=5]
cyclicmagic:crystal[level=6]
cyclicmagic:crystal[level=7]
cyclicmagic:crystal[level=8]
cyclicmagic:crystal[level=9]
cyclicmagic:crystal[level=10]
cyclicmagic:crystal[level=11]
cyclicmagic:crystal[level=12]
cyclicmagic:crystal[level=13]
cyclicmagic:crystal[level=14]
cyclicmagic:crystal[level=15]
cyclicmagic:milk[level=0]
cyclicmagic:milk[level=1]
cyclicmagic:milk[level=2]
cyclicmagic:milk[level=3]
cyclicmagic:milk[level=4]
cyclicmagic:milk[level=5]
cyclicmagic:milk[level=6]
cyclicmagic:milk[level=7]
cyclicmagic:milk[level=8]
cyclicmagic:milk[level=9]
cyclicmagic:milk[level=10]
cyclicmagic:milk[level=11]
cyclicmagic:milk[level=12]
cyclicmagic:milk[level=13]
cyclicmagic:milk[level=14]
cyclicmagic:milk[level=15]
cyclicmagic:plate_vector
cyclicmagic:builder_pattern
cyclicmagic:magnet_block
cyclicmagic:magnet_anti_block
cyclicmagic:doorbell_simple[facing=down,powered=true]
cyclicmagic:doorbell_simple[facing=down,powered=false]
cyclicmagic:doorbell_simple[facing=up,powered=true]
cyclicmagic:doorbell_simple[facing=up,powered=false]
cyclicmagic:doorbell_simple[facing=north,powered=true]
cyclicmagic:doorbell_simple[facing=north,powered=false]
cyclicmagic:doorbell_simple[facing=south,powered=true]
cyclicmagic:doorbell_simple[facing=south,powered=false]
cyclicmagic:doorbell_simple[facing=west,powered=true]
cyclicmagic:doorbell_simple[facing=west,powered=false]
cyclicmagic:doorbell_simple[facing=east,powered=true]
cyclicmagic:doorbell_simple[facing=east,powered=false]
cyclicmagic:dehydrator[facing=north]
cyclicmagic:dehydrator[facing=south]
cyclicmagic:dehydrator[facing=west]
cyclicmagic:dehydrator[facing=east]
cyclicmagic:block_vacuum[facing=north]
cyclicmagic:block_vacuum[facing=south]
cyclicmagic:block_vacuum[facing=west]
cyclicmagic:block_vacuum[facing=east]
cyclicmagic:beacon_potion
cyclicmagic:button_large[facing=down,powered=true]
cyclicmagic:button_large[facing=down,powered=false]
cyclicmagic:button_large[facing=up,powered=true]
cyclicmagic:button_large[facing=up,powered=false]
cyclicmagic:button_large[facing=north,powered=true]
cyclicmagic:button_large[facing=north,powered=false]
cyclicmagic:button_large[facing=south,powered=true]
cyclicmagic:button_large[facing=south,powered=false]
cyclicmagic:button_large[facing=west,powered=true]
cyclicmagic:button_large[facing=west,powered=false]
cyclicmagic:button_large[facing=east,powered=true]
cyclicmagic:button_large[facing=east,powered=false]
cyclicmagic:moon_sensor[power=0]
cyclicmagic:moon_sensor[power=1]
cyclicmagic:moon_sensor[power=2]
cyclicmagic:moon_sensor[power=3]
cyclicmagic:moon_sensor[power=4]
cyclicmagic:moon_sensor[power=5]
cyclicmagic:moon_sensor[power=6]
cyclicmagic:moon_sensor[power=7]
cyclicmagic:moon_sensor[power=8]
cyclicmagic:moon_sensor[power=9]
cyclicmagic:moon_sensor[power=10]
cyclicmagic:moon_sensor[power=11]
cyclicmagic:moon_sensor[power=12]
cyclicmagic:moon_sensor[power=13]
cyclicmagic:moon_sensor[power=14]
cyclicmagic:moon_sensor[power=15]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=true,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=true,e=false,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=true,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=true,powered=false,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=true,s=false,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=true,u=false,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=true,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=true,w=false]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=false,w=true]
cyclicmagic:clock[d=false,e=false,n=false,powered=false,s=false,u=false,w=false]
cyclicmagic:sprout[age=0]
cyclicmagic:sprout[age=1]
cyclicmagic:sprout[age=2]
cyclicmagic:sprout[age=3]
cyclicmagic:sprout[age=4]
cyclicmagic:sprout[age=5]
cyclicmagic:sprout[age=6]
cyclicmagic:sprout[age=7]
cyclicmagic:target[powered=true]
cyclicmagic:target[powered=false]
cyclicmagic:apple[age=0]
cyclicmagic:apple[age=1]
cyclicmagic:apple[age=2]
cyclicmagic:apple[age=3]
cyclicmagic:apple[age=4]
cyclicmagic:apple[age=5]
cyclicmagic:apple[age=6]
cyclicmagic:apple[age=7]
cyclicmagic:beacon_redstone
cyclicmagic:sprinkler
cyclicmagic:block_forester[facing=north]
cyclicmagic:block_forester[facing=south]
cyclicmagic:block_forester[facing=west]
cyclicmagic:block_forester[facing=east]
cyclicmagic:auto_packager
cyclicmagic:block_miner[facing=down]
cyclicmagic:block_miner[facing=up]
cyclicmagic:block_miner[facing=north]
cyclicmagic:block_miner[facing=south]
cyclicmagic:block_miner[facing=west]
cyclicmagic:block_miner[facing=east]
cyclicmagic:block_hydrator
cyclicmagic:block_anvil_magma[facing=north]
cyclicmagic:block_anvil_magma[facing=south]
cyclicmagic:block_anvil_magma[facing=west]
cyclicmagic:block_anvil_magma[facing=east]
cyclicmagic:melter
cyclicmagic:solidifier
cyclicmagic:block_anvil[facing=north]
cyclicmagic:block_anvil[facing=south]
cyclicmagic:block_anvil[facing=west]
cyclicmagic:block_anvil[facing=east]
cyclicmagic:harvester_block[facing=north]
cyclicmagic:harvester_block[facing=south]
cyclicmagic:harvester_block[facing=west]
cyclicmagic:harvester_block[facing=east]
cyclicmagic:xpjuice[level=0]
cyclicmagic:xpjuice[level=1]
cyclicmagic:xpjuice[level=2]
cyclicmagic:xpjuice[level=3]
cyclicmagic:xpjuice[level=4]
cyclicmagic:xpjuice[level=5]
cyclicmagic:xpjuice[level=6]
cyclicmagic:xpjuice[level=7]
cyclicmagic:xpjuice[level=8]
cyclicmagic:xpjuice[level=9]
cyclicmagic:xpjuice[level=10]
cyclicmagic:xpjuice[level=11]
cyclicmagic:xpjuice[level=12]
cyclicmagic:xpjuice[level=13]
cyclicmagic:xpjuice[level=14]
cyclicmagic:xpjuice[level=15]
cyclicmagic:block_enchanter
cyclicmagic:exp_pylon[facing=north]
cyclicmagic:exp_pylon[facing=south]
cyclicmagic:exp_pylon[facing=west]
cyclicmagic:exp_pylon[facing=east]
cyclicmagic:builder_block[facing=north]
cyclicmagic:builder_block[facing=south]
cyclicmagic:builder_block[facing=west]
cyclicmagic:builder_block[facing=east]
cyclicmagic:uncrafting_block[facing=north]
cyclicmagic:uncrafting_block[facing=south]
cyclicmagic:uncrafting_block[facing=west]
cyclicmagic:uncrafting_block[facing=east]
cyclicmagic:block_miner_smart[facing=north]
cyclicmagic:block_miner_smart[facing=south]
cyclicmagic:block_miner_smart[facing=west]
cyclicmagic:block_miner_smart[facing=east]
cyclicmagic:placer_block[facing=down]
cyclicmagic:placer_block[facing=up]
cyclicmagic:placer_block[facing=north]
cyclicmagic:placer_block[facing=south]
cyclicmagic:placer_block[facing=west]
cyclicmagic:placer_block[facing=east]
cyclicmagic:password_block[powered=true]
cyclicmagic:password_block[powered=false]
cyclicmagic:block_user[facing=north]
cyclicmagic:block_user[facing=south]
cyclicmagic:block_user[facing=west]
cyclicmagic:block_user[facing=east]
cyclicmagic:battery_infinite
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g0,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g1,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g2,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g3,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g4,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g5,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g6,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g7,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g8,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g9,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g10,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g11,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g12,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g13,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g14,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g15,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=true,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=true,n=false,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=true,s=false,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=true,u=false,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=true,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=true,w=false]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=false,w=true]
cyclicmagic:battery[amount=g16,d=false,e=false,n=false,s=false,u=false,w=false]
cyclicmagic:trash
cyclicmagic:block_workbench
cyclicmagic:block_screen[facing=north]
cyclicmagic:block_screen[facing=south]
cyclicmagic:block_screen[facing=west]
cyclicmagic:block_screen[facing=east]
cyclicmagic:screen_target[facing=north]
cyclicmagic:screen_target[facing=south]
cyclicmagic:screen_target[facing=west]
cyclicmagic:screen_target[facing=east]
cyclicmagic:glass_strong
cyclicmagic:block_soundproofing
cyclicmagic:auto_crafter[facing=north]
cyclicmagic:auto_crafter[facing=south]
cyclicmagic:auto_crafter[facing=west]
cyclicmagic:auto_crafter[facing=east]
cyclicmagic:entity_detector
cyclicmagic:fan[facing=down,lit=true]
cyclicmagic:fan[facing=down,lit=false]
cyclicmagic:fan[facing=up,lit=true]
cyclicmagic:fan[facing=up,lit=false]
cyclicmagic:fan[facing=north,lit=true]
cyclicmagic:fan[facing=north,lit=false]
cyclicmagic:fan[facing=south,lit=true]
cyclicmagic:fan[facing=south,lit=false]
cyclicmagic:fan[facing=west,lit=true]
cyclicmagic:fan[facing=west,lit=false]
cyclicmagic:fan[facing=east,lit=true]
cyclicmagic:fan[facing=east,lit=false]
cyclicmagic:block_shears
cyclicmagic:block_fishing
cyclicmagic:block_disenchanter[facing=north]
cyclicmagic:block_disenchanter[facing=south]
cyclicmagic:block_disenchanter[facing=west]
cyclicmagic:block_disenchanter[facing=east]
cyclicmagic:block_storeempty[above=true,below=true]
cyclicmagic:block_storeempty[above=true,below=false]
cyclicmagic:block_storeempty[above=false,below=true]
cyclicmagic:block_storeempty[above=false,below=false]
cyclicmagic:laser
cyclicmagic:sound_player
cyclicmagic:dice[facing=down]
cyclicmagic:dice[facing=up]
cyclicmagic:dice[facing=north]
cyclicmagic:dice[facing=south]
cyclicmagic:dice[facing=west]
cyclicmagic:dice[facing=east]
cyclicmagic:imbuer
cyclicmagic:void_anvil[facing=north]
cyclicmagic:void_anvil[facing=south]
cyclicmagic:void_anvil[facing=west]
cyclicmagic:void_anvil[facing=east]
cyclicmagic:dropper_exact[facing=down]
cyclicmagic:dropper_exact[facing=up]
cyclicmagic:dropper_exact[facing=north]
cyclicmagic:dropper_exact[facing=south]
cyclicmagic:dropper_exact[facing=west]
cyclicmagic:dropper_exact[facing=east]
cyclicmagic:fluid_placer[facing=down]
cyclicmagic:fluid_placer[facing=up]
cyclicmagic:fluid_placer[facing=north]
cyclicmagic:fluid_placer[facing=south]
cyclicmagic:fluid_placer[facing=west]
cyclicmagic:fluid_placer[facing=east]
cyclicmagic:water_candle[lit=true]
cyclicmagic:water_candle[lit=false]
chancecubes:chance_cube[texture=default]
chancecubes:chance_cube[texture=valentines]
chancecubes:chance_cube[texture=stpatricks]
chancecubes:chance_cube[texture=halloween]
chancecubes:chance_cube[texture=holidays]
chancecubes:chance_cube[texture=easter]
chancecubes:chance_icosahedron
chancecubes:giant_chance_cube
chancecubes:compact_giant_chance_cube
chancecubes:cube_dispenser[dispensing=chance_cube]
chancecubes:cube_dispenser[dispensing=chance_icosahedron]
chancecubes:cube_dispenser[dispensing=compact_giant_cube]
lucraftcore:construction_table[facing=north]
lucraftcore:construction_table[facing=south]
lucraftcore:construction_table[facing=west]
lucraftcore:construction_table[facing=east]
lucraftcore:suit_stand[facing=north,part=upper]
lucraftcore:suit_stand[facing=north,part=bottom]
lucraftcore:suit_stand[facing=south,part=upper]
lucraftcore:suit_stand[facing=south,part=bottom]
lucraftcore:suit_stand[facing=west,part=upper]
lucraftcore:suit_stand[facing=west,part=bottom]
lucraftcore:suit_stand[facing=east,part=upper]
lucraftcore:suit_stand[facing=east,part=bottom]
lucraftcore:extractor[facing=north]
lucraftcore:extractor[facing=south]
lucraftcore:extractor[facing=west]
lucraftcore:extractor[facing=east]
lucraftcore:boiler[facing=north]
lucraftcore:boiler[facing=south]
lucraftcore:boiler[facing=west]
lucraftcore:boiler[facing=east]
lucraftcore:furnace_generator[facing=north]
lucraftcore:furnace_generator[facing=south]
lucraftcore:furnace_generator[facing=west]
lucraftcore:furnace_generator[facing=east]
lucraftcore:ore_copper
lucraftcore:block_copper
lucraftcore:ore_tin
lucraftcore:block_tin
lucraftcore:ore_nickel
lucraftcore:block_nickel
lucraftcore:ore_lead
lucraftcore:block_lead
lucraftcore:ore_silver
lucraftcore:block_silver
lucraftcore:ore_palladium
lucraftcore:block_palladium
lucraftcore:ore_titanium
lucraftcore:block_titanium
lucraftcore:ore_vibranium
lucraftcore:block_vibranium
lucraftcore:ore_osmium
lucraftcore:block_osmium
lucraftcore:ore_iridium
lucraftcore:block_iridium
lucraftcore:ore_dwarf_star_alloy
lucraftcore:block_dwarf_star_alloy
lucraftcore:block_bronze
lucraftcore:block_gold_titanium_alloy
lucraftcore:block_intertium
lucraftcore:ore_uranium
lucraftcore:block_uranium
lucraftcore:block_steel
lucraftcore:block_adamantium
lucraftcore:ore_uru
lucraftcore:block_uru
lucraftcore:molten_palladium[level=0]
lucraftcore:molten_palladium[level=1]
lucraftcore:molten_palladium[level=2]
lucraftcore:molten_palladium[level=3]
lucraftcore:molten_palladium[level=4]
lucraftcore:molten_palladium[level=5]
lucraftcore:molten_palladium[level=6]
lucraftcore:molten_palladium[level=7]
lucraftcore:molten_palladium[level=8]
lucraftcore:molten_palladium[level=9]
lucraftcore:molten_palladium[level=10]
lucraftcore:molten_palladium[level=11]
lucraftcore:molten_palladium[level=12]
lucraftcore:molten_palladium[level=13]
lucraftcore:molten_palladium[level=14]
lucraftcore:molten_palladium[level=15]
lucraftcore:molten_titanium[level=0]
lucraftcore:molten_titanium[level=1]
lucraftcore:molten_titanium[level=2]
lucraftcore:molten_titanium[level=3]
lucraftcore:molten_titanium[level=4]
lucraftcore:molten_titanium[level=5]
lucraftcore:molten_titanium[level=6]
lucraftcore:molten_titanium[level=7]
lucraftcore:molten_titanium[level=8]
lucraftcore:molten_titanium[level=9]
lucraftcore:molten_titanium[level=10]
lucraftcore:molten_titanium[level=11]
lucraftcore:molten_titanium[level=12]
lucraftcore:molten_titanium[level=13]
lucraftcore:molten_titanium[level=14]
lucraftcore:molten_titanium[level=15]
lucraftcore:molten_vibranium[level=0]
lucraftcore:molten_vibranium[level=1]
lucraftcore:molten_vibranium[level=2]
lucraftcore:molten_vibranium[level=3]
lucraftcore:molten_vibranium[level=4]
lucraftcore:molten_vibranium[level=5]
lucraftcore:molten_vibranium[level=6]
lucraftcore:molten_vibranium[level=7]
lucraftcore:molten_vibranium[level=8]
lucraftcore:molten_vibranium[level=9]
lucraftcore:molten_vibranium[level=10]
lucraftcore:molten_vibranium[level=11]
lucraftcore:molten_vibranium[level=12]
lucraftcore:molten_vibranium[level=13]
lucraftcore:molten_vibranium[level=14]
lucraftcore:molten_vibranium[level=15]
lucraftcore:molten_osmium[level=0]
lucraftcore:molten_osmium[level=1]
lucraftcore:molten_osmium[level=2]
lucraftcore:molten_osmium[level=3]
lucraftcore:molten_osmium[level=4]
lucraftcore:molten_osmium[level=5]
lucraftcore:molten_osmium[level=6]
lucraftcore:molten_osmium[level=7]
lucraftcore:molten_osmium[level=8]
lucraftcore:molten_osmium[level=9]
lucraftcore:molten_osmium[level=10]
lucraftcore:molten_osmium[level=11]
lucraftcore:molten_osmium[level=12]
lucraftcore:molten_osmium[level=13]
lucraftcore:molten_osmium[level=14]
lucraftcore:molten_osmium[level=15]
lucraftcore:molten_iridium[level=0]
lucraftcore:molten_iridium[level=1]
lucraftcore:molten_iridium[level=2]
lucraftcore:molten_iridium[level=3]
lucraftcore:molten_iridium[level=4]
lucraftcore:molten_iridium[level=5]
lucraftcore:molten_iridium[level=6]
lucraftcore:molten_iridium[level=7]
lucraftcore:molten_iridium[level=8]
lucraftcore:molten_iridium[level=9]
lucraftcore:molten_iridium[level=10]
lucraftcore:molten_iridium[level=11]
lucraftcore:molten_iridium[level=12]
lucraftcore:molten_iridium[level=13]
lucraftcore:molten_iridium[level=14]
lucraftcore:molten_iridium[level=15]
lucraftcore:molten_dwarf_star_alloy[level=0]
lucraftcore:molten_dwarf_star_alloy[level=1]
lucraftcore:molten_dwarf_star_alloy[level=2]
lucraftcore:molten_dwarf_star_alloy[level=3]
lucraftcore:molten_dwarf_star_alloy[level=4]
lucraftcore:molten_dwarf_star_alloy[level=5]
lucraftcore:molten_dwarf_star_alloy[level=6]
lucraftcore:molten_dwarf_star_alloy[level=7]
lucraftcore:molten_dwarf_star_alloy[level=8]
lucraftcore:molten_dwarf_star_alloy[level=9]
lucraftcore:molten_dwarf_star_alloy[level=10]
lucraftcore:molten_dwarf_star_alloy[level=11]
lucraftcore:molten_dwarf_star_alloy[level=12]
lucraftcore:molten_dwarf_star_alloy[level=13]
lucraftcore:molten_dwarf_star_alloy[level=14]
lucraftcore:molten_dwarf_star_alloy[level=15]
lucraftcore:molten_gold_titanium_alloy[level=0]
lucraftcore:molten_gold_titanium_alloy[level=1]
lucraftcore:molten_gold_titanium_alloy[level=2]
lucraftcore:molten_gold_titanium_alloy[level=3]
lucraftcore:molten_gold_titanium_alloy[level=4]
lucraftcore:molten_gold_titanium_alloy[level=5]
lucraftcore:molten_gold_titanium_alloy[level=6]
lucraftcore:molten_gold_titanium_alloy[level=7]
lucraftcore:molten_gold_titanium_alloy[level=8]
lucraftcore:molten_gold_titanium_alloy[level=9]
lucraftcore:molten_gold_titanium_alloy[level=10]
lucraftcore:molten_gold_titanium_alloy[level=11]
lucraftcore:molten_gold_titanium_alloy[level=12]
lucraftcore:molten_gold_titanium_alloy[level=13]
lucraftcore:molten_gold_titanium_alloy[level=14]
lucraftcore:molten_gold_titanium_alloy[level=15]
lucraftcore:molten_intertium[level=0]
lucraftcore:molten_intertium[level=1]
lucraftcore:molten_intertium[level=2]
lucraftcore:molten_intertium[level=3]
lucraftcore:molten_intertium[level=4]
lucraftcore:molten_intertium[level=5]
lucraftcore:molten_intertium[level=6]
lucraftcore:molten_intertium[level=7]
lucraftcore:molten_intertium[level=8]
lucraftcore:molten_intertium[level=9]
lucraftcore:molten_intertium[level=10]
lucraftcore:molten_intertium[level=11]
lucraftcore:molten_intertium[level=12]
lucraftcore:molten_intertium[level=13]
lucraftcore:molten_intertium[level=14]
lucraftcore:molten_intertium[level=15]
lucraftcore:molten_uranium[level=0]
lucraftcore:molten_uranium[level=1]
lucraftcore:molten_uranium[level=2]
lucraftcore:molten_uranium[level=3]
lucraftcore:molten_uranium[level=4]
lucraftcore:molten_uranium[level=5]
lucraftcore:molten_uranium[level=6]
lucraftcore:molten_uranium[level=7]
lucraftcore:molten_uranium[level=8]
lucraftcore:molten_uranium[level=9]
lucraftcore:molten_uranium[level=10]
lucraftcore:molten_uranium[level=11]
lucraftcore:molten_uranium[level=12]
lucraftcore:molten_uranium[level=13]
lucraftcore:molten_uranium[level=14]
lucraftcore:molten_uranium[level=15]
lucraftcore:molten_adamantium[level=0]
lucraftcore:molten_adamantium[level=1]
lucraftcore:molten_adamantium[level=2]
lucraftcore:molten_adamantium[level=3]
lucraftcore:molten_adamantium[level=4]
lucraftcore:molten_adamantium[level=5]
lucraftcore:molten_adamantium[level=6]
lucraftcore:molten_adamantium[level=7]
lucraftcore:molten_adamantium[level=8]
lucraftcore:molten_adamantium[level=9]
lucraftcore:molten_adamantium[level=10]
lucraftcore:molten_adamantium[level=11]
lucraftcore:molten_adamantium[level=12]
lucraftcore:molten_adamantium[level=13]
lucraftcore:molten_adamantium[level=14]
lucraftcore:molten_adamantium[level=15]
lucraftcore:molten_uru[level=0]
lucraftcore:molten_uru[level=1]
lucraftcore:molten_uru[level=2]
lucraftcore:molten_uru[level=3]
lucraftcore:molten_uru[level=4]
lucraftcore:molten_uru[level=5]
lucraftcore:molten_uru[level=6]
lucraftcore:molten_uru[level=7]
lucraftcore:molten_uru[level=8]
lucraftcore:molten_uru[level=9]
lucraftcore:molten_uru[level=10]
lucraftcore:molten_uru[level=11]
lucraftcore:molten_uru[level=12]
lucraftcore:molten_uru[level=13]
lucraftcore:molten_uru[level=14]
lucraftcore:molten_uru[level=15]
ichunutil:compact_porkchop
simplegenerators:combustion_simple[facing=north]
simplegenerators:combustion_simple[facing=south]
simplegenerators:combustion_simple[facing=west]
simplegenerators:combustion_simple[facing=east]
simplegenerators:combustion_upgradable[facing=north]
simplegenerators:combustion_upgradable[facing=south]
simplegenerators:combustion_upgradable[facing=west]
simplegenerators:combustion_upgradable[facing=east]
simplegenerators:culinary_simple[facing=north]
simplegenerators:culinary_simple[facing=south]
simplegenerators:culinary_simple[facing=west]
simplegenerators:culinary_simple[facing=east]
simplegenerators:culinary_upgradable[facing=north]
simplegenerators:culinary_upgradable[facing=south]
simplegenerators:culinary_upgradable[facing=west]
simplegenerators:culinary_upgradable[facing=east]
simplegenerators:ender_simple[facing=north]
simplegenerators:ender_simple[facing=south]
simplegenerators:ender_simple[facing=west]
simplegenerators:ender_simple[facing=east]
simplegenerators:ender_upgradable[facing=north]
simplegenerators:ender_upgradable[facing=south]
simplegenerators:ender_upgradable[facing=west]
simplegenerators:ender_upgradable[facing=east]
simplegenerators:nether_simple[facing=north]
simplegenerators:nether_simple[facing=south]
simplegenerators:nether_simple[facing=west]
simplegenerators:nether_simple[facing=east]
simplegenerators:nether_upgradable[facing=north]
simplegenerators:nether_upgradable[facing=south]
simplegenerators:nether_upgradable[facing=west]
simplegenerators:nether_upgradable[facing=east]
simplegenerators:soul_simple[facing=north]
simplegenerators:soul_simple[facing=south]
simplegenerators:soul_simple[facing=west]
simplegenerators:soul_simple[facing=east]
simplegenerators:soul_upgradable[facing=north]
simplegenerators:soul_upgradable[facing=south]
simplegenerators:soul_upgradable[facing=west]
simplegenerators:soul_upgradable[facing=east]
simplegenerators:geothermal_simple[facing=north]
simplegenerators:geothermal_simple[facing=south]
simplegenerators:geothermal_simple[facing=west]
simplegenerators:geothermal_simple[facing=east]
simplegenerators:geothermal_upgradable[facing=north]
simplegenerators:geothermal_upgradable[facing=south]
simplegenerators:geothermal_upgradable[facing=west]
simplegenerators:geothermal_upgradable[facing=east]
simplegenerators:fluid_combustion_simple[facing=north]
simplegenerators:fluid_combustion_simple[facing=south]
simplegenerators:fluid_combustion_simple[facing=west]
simplegenerators:fluid_combustion_simple[facing=east]
simplegenerators:fluid_combustion_upgradable[facing=north]
simplegenerators:fluid_combustion_upgradable[facing=south]
simplegenerators:fluid_combustion_upgradable[facing=west]
simplegenerators:fluid_combustion_upgradable[facing=east]
simplegenerators:turbine_simple[facing=north]
simplegenerators:turbine_simple[facing=south]
simplegenerators:turbine_simple[facing=west]
simplegenerators:turbine_simple[facing=east]
simplegenerators:turbine_upgradable[facing=north]
simplegenerators:turbine_upgradable[facing=south]
simplegenerators:turbine_upgradable[facing=west]
simplegenerators:turbine_upgradable[facing=east]
storagenetwork:master
storagenetwork:request[facing=down]
storagenetwork:request[facing=up]
storagenetwork:request[facing=north]
storagenetwork:request[facing=south]
storagenetwork:request[facing=west]
storagenetwork:request[facing=east]
storagenetwork:inventory
storagenetwork:kabel
storagenetwork:storage_kabel
storagenetwork:ex_kabel
storagenetwork:im_kabel
storagenetwork:process_kabel
storagenetwork:controller[facing=down]
storagenetwork:controller[facing=up]
storagenetwork:controller[facing=north]
storagenetwork:controller[facing=south]
storagenetwork:controller[facing=west]
storagenetwork:controller[facing=east]
storagenetwork:simple_kabel
morebees:hive[hive=rock]
itemcollectors:basic_collector[facing=down]
itemcollectors:basic_collector[facing=up]
itemcollectors:basic_collector[facing=north]
itemcollectors:basic_collector[facing=south]
itemcollectors:basic_collector[facing=west]
itemcollectors:basic_collector[facing=east]
itemcollectors:advanced_collector[facing=down]
itemcollectors:advanced_collector[facing=up]
itemcollectors:advanced_collector[facing=north]
itemcollectors:advanced_collector[facing=south]
itemcollectors:advanced_collector[facing=west]
itemcollectors:advanced_collector[facing=east]
galacticraftcore:unlit_torch_stone[facing=up]
galacticraftcore:unlit_torch_stone[facing=north]
galacticraftcore:unlit_torch_stone[facing=south]
galacticraftcore:unlit_torch_stone[facing=west]
galacticraftcore:unlit_torch_stone[facing=east]
galacticraftcore:unlit_torch_stone_lit[facing=up]
galacticraftcore:unlit_torch_stone_lit[facing=north]
galacticraftcore:unlit_torch_stone_lit[facing=south]
galacticraftcore:unlit_torch_stone_lit[facing=west]
galacticraftcore:unlit_torch_stone_lit[facing=east]
galacticraftcore:grating3[level=0]
galacticraftcore:grating3[level=1]
galacticraftcore:grating3[level=2]
galacticraftcore:grating3[level=3]
galacticraftcore:grating3[level=4]
galacticraftcore:grating3[level=5]
galacticraftcore:grating3[level=6]
galacticraftcore:grating3[level=7]
galacticraftcore:grating3[level=8]
galacticraftcore:grating3[level=9]
galacticraftcore:grating3[level=10]
galacticraftcore:grating3[level=11]
galacticraftcore:grating3[level=12]
galacticraftcore:grating3[level=13]
galacticraftcore:grating3[level=14]
galacticraftcore:grating3[level=15]
galacticraftcore:grating4[level=0]
galacticraftcore:grating4[level=1]
galacticraftcore:grating4[level=2]
galacticraftcore:grating4[level=3]
galacticraftcore:grating4[level=4]
galacticraftcore:grating4[level=5]
galacticraftcore:grating4[level=6]
galacticraftcore:grating4[level=7]
galacticraftcore:grating4[level=8]
galacticraftcore:grating4[level=9]
galacticraftcore:grating4[level=10]
galacticraftcore:grating4[level=11]
galacticraftcore:grating4[level=12]
galacticraftcore:grating4[level=13]
galacticraftcore:grating4[level=14]
galacticraftcore:grating4[level=15]
galacticraftcore:grating5[level=0]
galacticraftcore:grating5[level=1]
galacticraftcore:grating5[level=2]
galacticraftcore:grating5[level=3]
galacticraftcore:grating5[level=4]
galacticraftcore:grating5[level=5]
galacticraftcore:grating5[level=6]
galacticraftcore:grating5[level=7]
galacticraftcore:grating5[level=8]
galacticraftcore:grating5[level=9]
galacticraftcore:grating5[level=10]
galacticraftcore:grating5[level=11]
galacticraftcore:grating5[level=12]
galacticraftcore:grating5[level=13]
galacticraftcore:grating5[level=14]
galacticraftcore:grating5[level=15]
galacticraftcore:grating6[level=0]
galacticraftcore:grating6[level=1]
galacticraftcore:grating6[level=2]
galacticraftcore:grating6[level=3]
galacticraftcore:grating6[level=4]
galacticraftcore:grating6[level=5]
galacticraftcore:grating6[level=6]
galacticraftcore:grating6[level=7]
galacticraftcore:grating6[level=8]
galacticraftcore:grating6[level=9]
galacticraftcore:grating6[level=10]
galacticraftcore:grating6[level=11]
galacticraftcore:grating6[level=12]
galacticraftcore:grating6[level=13]
galacticraftcore:grating6[level=14]
galacticraftcore:grating6[level=15]
galacticraftcore:grating7[level=0]
galacticraftcore:grating7[level=1]
galacticraftcore:grating7[level=2]
galacticraftcore:grating7[level=3]
galacticraftcore:grating7[level=4]
galacticraftcore:grating7[level=5]
galacticraftcore:grating7[level=6]
galacticraftcore:grating7[level=7]
galacticraftcore:grating7[level=8]
galacticraftcore:grating7[level=9]
galacticraftcore:grating7[level=10]
galacticraftcore:grating7[level=11]
galacticraftcore:grating7[level=12]
galacticraftcore:grating7[level=13]
galacticraftcore:grating7[level=14]
galacticraftcore:grating7[level=15]
galacticraftcore:grating8[level=0]
galacticraftcore:grating8[level=1]
galacticraftcore:grating8[level=2]
galacticraftcore:grating8[level=3]
galacticraftcore:grating8[level=4]
galacticraftcore:grating8[level=5]
galacticraftcore:grating8[level=6]
galacticraftcore:grating8[level=7]
galacticraftcore:grating8[level=8]
galacticraftcore:grating8[level=9]
galacticraftcore:grating8[level=10]
galacticraftcore:grating8[level=11]
galacticraftcore:grating8[level=12]
galacticraftcore:grating8[level=13]
galacticraftcore:grating8[level=14]
galacticraftcore:grating8[level=15]
galacticraftcore:grating9[level=0]
galacticraftcore:grating9[level=1]
galacticraftcore:grating9[level=2]
galacticraftcore:grating9[level=3]
galacticraftcore:grating9[level=4]
galacticraftcore:grating9[level=5]
galacticraftcore:grating9[level=6]
galacticraftcore:grating9[level=7]
galacticraftcore:grating9[level=8]
galacticraftcore:grating9[level=9]
galacticraftcore:grating9[level=10]
galacticraftcore:grating9[level=11]
galacticraftcore:grating9[level=12]
galacticraftcore:grating9[level=13]
galacticraftcore:grating9[level=14]
galacticraftcore:grating9[level=15]
galacticraftcore:grating10[level=0]
galacticraftcore:grating10[level=1]
galacticraftcore:grating10[level=2]
galacticraftcore:grating10[level=3]
galacticraftcore:grating10[level=4]
galacticraftcore:grating10[level=5]
galacticraftcore:grating10[level=6]
galacticraftcore:grating10[level=7]
galacticraftcore:grating10[level=8]
galacticraftcore:grating10[level=9]
galacticraftcore:grating10[level=10]
galacticraftcore:grating10[level=11]
galacticraftcore:grating10[level=12]
galacticraftcore:grating10[level=13]
galacticraftcore:grating10[level=14]
galacticraftcore:grating10[level=15]
galacticraftcore:grating11[level=0]
galacticraftcore:grating11[level=1]
galacticraftcore:grating11[level=2]
galacticraftcore:grating11[level=3]
galacticraftcore:grating11[level=4]
galacticraftcore:grating11[level=5]
galacticraftcore:grating11[level=6]
galacticraftcore:grating11[level=7]
galacticraftcore:grating11[level=8]
galacticraftcore:grating11[level=9]
galacticraftcore:grating11[level=10]
galacticraftcore:grating11[level=11]
galacticraftcore:grating11[level=12]
galacticraftcore:grating11[level=13]
galacticraftcore:grating11[level=14]
galacticraftcore:grating11[level=15]
galacticraftcore:grating12[level=0]
galacticraftcore:grating12[level=1]
galacticraftcore:grating12[level=2]
galacticraftcore:grating12[level=3]
galacticraftcore:grating12[level=4]
galacticraftcore:grating12[level=5]
galacticraftcore:grating12[level=6]
galacticraftcore:grating12[level=7]
galacticraftcore:grating12[level=8]
galacticraftcore:grating12[level=9]
galacticraftcore:grating12[level=10]
galacticraftcore:grating12[level=11]
galacticraftcore:grating12[level=12]
galacticraftcore:grating12[level=13]
galacticraftcore:grating12[level=14]
galacticraftcore:grating12[level=15]
galacticraftcore:grating13[level=0]
galacticraftcore:grating13[level=1]
galacticraftcore:grating13[level=2]
galacticraftcore:grating13[level=3]
galacticraftcore:grating13[level=4]
galacticraftcore:grating13[level=5]
galacticraftcore:grating13[level=6]
galacticraftcore:grating13[level=7]
galacticraftcore:grating13[level=8]
galacticraftcore:grating13[level=9]
galacticraftcore:grating13[level=10]
galacticraftcore:grating13[level=11]
galacticraftcore:grating13[level=12]
galacticraftcore:grating13[level=13]
galacticraftcore:grating13[level=14]
galacticraftcore:grating13[level=15]
galacticraftcore:grating14[level=0]
galacticraftcore:grating14[level=1]
galacticraftcore:grating14[level=2]
galacticraftcore:grating14[level=3]
galacticraftcore:grating14[level=4]
galacticraftcore:grating14[level=5]
galacticraftcore:grating14[level=6]
galacticraftcore:grating14[level=7]
galacticraftcore:grating14[level=8]
galacticraftcore:grating14[level=9]
galacticraftcore:grating14[level=10]
galacticraftcore:grating14[level=11]
galacticraftcore:grating14[level=12]
galacticraftcore:grating14[level=13]
galacticraftcore:grating14[level=14]
galacticraftcore:grating14[level=15]
galacticraftcore:grating15[level=0]
galacticraftcore:grating15[level=1]
galacticraftcore:grating15[level=2]
galacticraftcore:grating15[level=3]
galacticraftcore:grating15[level=4]
galacticraftcore:grating15[level=5]
galacticraftcore:grating15[level=6]
galacticraftcore:grating15[level=7]
galacticraftcore:grating15[level=8]
galacticraftcore:grating15[level=9]
galacticraftcore:grating15[level=10]
galacticraftcore:grating15[level=11]
galacticraftcore:grating15[level=12]
galacticraftcore:grating15[level=13]
galacticraftcore:grating15[level=14]
galacticraftcore:grating15[level=15]
galacticraftcore:grating16[level=0]
galacticraftcore:grating16[level=1]
galacticraftcore:grating16[level=2]
galacticraftcore:grating16[level=3]
galacticraftcore:grating16[level=4]
galacticraftcore:grating16[level=5]
galacticraftcore:grating16[level=6]
galacticraftcore:grating16[level=7]
galacticraftcore:grating16[level=8]
galacticraftcore:grating16[level=9]
galacticraftcore:grating16[level=10]
galacticraftcore:grating16[level=11]
galacticraftcore:grating16[level=12]
galacticraftcore:grating16[level=13]
galacticraftcore:grating16[level=14]
galacticraftcore:grating16[level=15]
galacticraftcore:grating17[level=0]
galacticraftcore:grating17[level=1]
galacticraftcore:grating17[level=2]
galacticraftcore:grating17[level=3]
galacticraftcore:grating17[level=4]
galacticraftcore:grating17[level=5]
galacticraftcore:grating17[level=6]
galacticraftcore:grating17[level=7]
galacticraftcore:grating17[level=8]
galacticraftcore:grating17[level=9]
galacticraftcore:grating17[level=10]
galacticraftcore:grating17[level=11]
galacticraftcore:grating17[level=12]
galacticraftcore:grating17[level=13]
galacticraftcore:grating17[level=14]
galacticraftcore:grating17[level=15]
galacticraftcore:grating18[level=0]
galacticraftcore:grating18[level=1]
galacticraftcore:grating18[level=2]
galacticraftcore:grating18[level=3]
galacticraftcore:grating18[level=4]
galacticraftcore:grating18[level=5]
galacticraftcore:grating18[level=6]
galacticraftcore:grating18[level=7]
galacticraftcore:grating18[level=8]
galacticraftcore:grating18[level=9]
galacticraftcore:grating18[level=10]
galacticraftcore:grating18[level=11]
galacticraftcore:grating18[level=12]
galacticraftcore:grating18[level=13]
galacticraftcore:grating18[level=14]
galacticraftcore:grating18[level=15]
galacticraftcore:grating19[level=0]
galacticraftcore:grating19[level=1]
galacticraftcore:grating19[level=2]
galacticraftcore:grating19[level=3]
galacticraftcore:grating19[level=4]
galacticraftcore:grating19[level=5]
galacticraftcore:grating19[level=6]
galacticraftcore:grating19[level=7]
galacticraftcore:grating19[level=8]
galacticraftcore:grating19[level=9]
galacticraftcore:grating19[level=10]
galacticraftcore:grating19[level=11]
galacticraftcore:grating19[level=12]
galacticraftcore:grating19[level=13]
galacticraftcore:grating19[level=14]
galacticraftcore:grating19[level=15]
galacticraftcore:grating20[level=0]
galacticraftcore:grating20[level=1]
galacticraftcore:grating20[level=2]
galacticraftcore:grating20[level=3]
galacticraftcore:grating20[level=4]
galacticraftcore:grating20[level=5]
galacticraftcore:grating20[level=6]
galacticraftcore:grating20[level=7]
galacticraftcore:grating20[level=8]
galacticraftcore:grating20[level=9]
galacticraftcore:grating20[level=10]
galacticraftcore:grating20[level=11]
galacticraftcore:grating20[level=12]
galacticraftcore:grating20[level=13]
galacticraftcore:grating20[level=14]
galacticraftcore:grating20[level=15]
galacticraftcore:grating21[level=0]
galacticraftcore:grating21[level=1]
galacticraftcore:grating21[level=2]
galacticraftcore:grating21[level=3]
galacticraftcore:grating21[level=4]
galacticraftcore:grating21[level=5]
galacticraftcore:grating21[level=6]
galacticraftcore:grating21[level=7]
galacticraftcore:grating21[level=8]
galacticraftcore:grating21[level=9]
galacticraftcore:grating21[level=10]
galacticraftcore:grating21[level=11]
galacticraftcore:grating21[level=12]
galacticraftcore:grating21[level=13]
galacticraftcore:grating21[level=14]
galacticraftcore:grating21[level=15]
galacticraftcore:grating22[level=0]
galacticraftcore:grating22[level=1]
galacticraftcore:grating22[level=2]
galacticraftcore:grating22[level=3]
galacticraftcore:grating22[level=4]
galacticraftcore:grating22[level=5]
galacticraftcore:grating22[level=6]
galacticraftcore:grating22[level=7]
galacticraftcore:grating22[level=8]
galacticraftcore:grating22[level=9]
galacticraftcore:grating22[level=10]
galacticraftcore:grating22[level=11]
galacticraftcore:grating22[level=12]
galacticraftcore:grating22[level=13]
galacticraftcore:grating22[level=14]
galacticraftcore:grating22[level=15]
galacticraftcore:grating23[level=0]
galacticraftcore:grating23[level=1]
galacticraftcore:grating23[level=2]
galacticraftcore:grating23[level=3]
galacticraftcore:grating23[level=4]
galacticraftcore:grating23[level=5]
galacticraftcore:grating23[level=6]
galacticraftcore:grating23[level=7]
galacticraftcore:grating23[level=8]
galacticraftcore:grating23[level=9]
galacticraftcore:grating23[level=10]
galacticraftcore:grating23[level=11]
galacticraftcore:grating23[level=12]
galacticraftcore:grating23[level=13]
galacticraftcore:grating23[level=14]
galacticraftcore:grating23[level=15]
galacticraftcore:grating24[level=0]
galacticraftcore:grating24[level=1]
galacticraftcore:grating24[level=2]
galacticraftcore:grating24[level=3]
galacticraftcore:grating24[level=4]
galacticraftcore:grating24[level=5]
galacticraftcore:grating24[level=6]
galacticraftcore:grating24[level=7]
galacticraftcore:grating24[level=8]
galacticraftcore:grating24[level=9]
galacticraftcore:grating24[level=10]
galacticraftcore:grating24[level=11]
galacticraftcore:grating24[level=12]
galacticraftcore:grating24[level=13]
galacticraftcore:grating24[level=14]
galacticraftcore:grating24[level=15]
galacticraftcore:grating25[level=0]
galacticraftcore:grating25[level=1]
galacticraftcore:grating25[level=2]
galacticraftcore:grating25[level=3]
galacticraftcore:grating25[level=4]
galacticraftcore:grating25[level=5]
galacticraftcore:grating25[level=6]
galacticraftcore:grating25[level=7]
galacticraftcore:grating25[level=8]
galacticraftcore:grating25[level=9]
galacticraftcore:grating25[level=10]
galacticraftcore:grating25[level=11]
galacticraftcore:grating25[level=12]
galacticraftcore:grating25[level=13]
galacticraftcore:grating25[level=14]
galacticraftcore:grating25[level=15]
galacticraftcore:grating26[level=0]
galacticraftcore:grating26[level=1]
galacticraftcore:grating26[level=2]
galacticraftcore:grating26[level=3]
galacticraftcore:grating26[level=4]
galacticraftcore:grating26[level=5]
galacticraftcore:grating26[level=6]
galacticraftcore:grating26[level=7]
galacticraftcore:grating26[level=8]
galacticraftcore:grating26[level=9]
galacticraftcore:grating26[level=10]
galacticraftcore:grating26[level=11]
galacticraftcore:grating26[level=12]
galacticraftcore:grating26[level=13]
galacticraftcore:grating26[level=14]
galacticraftcore:grating26[level=15]
galacticraftcore:grating27[level=0]
galacticraftcore:grating27[level=1]
galacticraftcore:grating27[level=2]
galacticraftcore:grating27[level=3]
galacticraftcore:grating27[level=4]
galacticraftcore:grating27[level=5]
galacticraftcore:grating27[level=6]
galacticraftcore:grating27[level=7]
galacticraftcore:grating27[level=8]
galacticraftcore:grating27[level=9]
galacticraftcore:grating27[level=10]
galacticraftcore:grating27[level=11]
galacticraftcore:grating27[level=12]
galacticraftcore:grating27[level=13]
galacticraftcore:grating27[level=14]
galacticraftcore:grating27[level=15]
galacticraftcore:grating28[level=0]
galacticraftcore:grating28[level=1]
galacticraftcore:grating28[level=2]
galacticraftcore:grating28[level=3]
galacticraftcore:grating28[level=4]
galacticraftcore:grating28[level=5]
galacticraftcore:grating28[level=6]
galacticraftcore:grating28[level=7]
galacticraftcore:grating28[level=8]
galacticraftcore:grating28[level=9]
galacticraftcore:grating28[level=10]
galacticraftcore:grating28[level=11]
galacticraftcore:grating28[level=12]
galacticraftcore:grating28[level=13]
galacticraftcore:grating28[level=14]
galacticraftcore:grating28[level=15]
galacticraftcore:grating29[level=0]
galacticraftcore:grating29[level=1]
galacticraftcore:grating29[level=2]
galacticraftcore:grating29[level=3]
galacticraftcore:grating29[level=4]
galacticraftcore:grating29[level=5]
galacticraftcore:grating29[level=6]
galacticraftcore:grating29[level=7]
galacticraftcore:grating29[level=8]
galacticraftcore:grating29[level=9]
galacticraftcore:grating29[level=10]
galacticraftcore:grating29[level=11]
galacticraftcore:grating29[level=12]
galacticraftcore:grating29[level=13]
galacticraftcore:grating29[level=14]
galacticraftcore:grating29[level=15]
galacticraftcore:grating30[level=0]
galacticraftcore:grating30[level=1]
galacticraftcore:grating30[level=2]
galacticraftcore:grating30[level=3]
galacticraftcore:grating30[level=4]
galacticraftcore:grating30[level=5]
galacticraftcore:grating30[level=6]
galacticraftcore:grating30[level=7]
galacticraftcore:grating30[level=8]
galacticraftcore:grating30[level=9]
galacticraftcore:grating30[level=10]
galacticraftcore:grating30[level=11]
galacticraftcore:grating30[level=12]
galacticraftcore:grating30[level=13]
galacticraftcore:grating30[level=14]
galacticraftcore:grating30[level=15]
galacticraftcore:grating31[level=0]
galacticraftcore:grating31[level=1]
galacticraftcore:grating31[level=2]
galacticraftcore:grating31[level=3]
galacticraftcore:grating31[level=4]
galacticraftcore:grating31[level=5]
galacticraftcore:grating31[level=6]
galacticraftcore:grating31[level=7]
galacticraftcore:grating31[level=8]
galacticraftcore:grating31[level=9]
galacticraftcore:grating31[level=10]
galacticraftcore:grating31[level=11]
galacticraftcore:grating31[level=12]
galacticraftcore:grating31[level=13]
galacticraftcore:grating31[level=14]
galacticraftcore:grating31[level=15]
galacticraftcore:grating32[level=0]
galacticraftcore:grating32[level=1]
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galacticraftcore:grating32[level=3]
galacticraftcore:grating32[level=4]
galacticraftcore:grating32[level=5]
galacticraftcore:grating32[level=6]
galacticraftcore:grating32[level=7]
galacticraftcore:grating32[level=8]
galacticraftcore:grating32[level=9]
galacticraftcore:grating32[level=10]
galacticraftcore:grating32[level=11]
galacticraftcore:grating32[level=12]
galacticraftcore:grating32[level=13]
galacticraftcore:grating32[level=14]
galacticraftcore:grating32[level=15]
galacticraftcore:grating33[level=0]
galacticraftcore:grating33[level=1]
galacticraftcore:grating33[level=2]
galacticraftcore:grating33[level=3]
galacticraftcore:grating33[level=4]
galacticraftcore:grating33[level=5]
galacticraftcore:grating33[level=6]
galacticraftcore:grating33[level=7]
galacticraftcore:grating33[level=8]
galacticraftcore:grating33[level=9]
galacticraftcore:grating33[level=10]
galacticraftcore:grating33[level=11]
galacticraftcore:grating33[level=12]
galacticraftcore:grating33[level=13]
galacticraftcore:grating33[level=14]
galacticraftcore:grating33[level=15]
galacticraftcore:grating34[level=0]
galacticraftcore:grating34[level=1]
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galacticraftcore:grating34[level=3]
galacticraftcore:grating34[level=4]
galacticraftcore:grating34[level=5]
galacticraftcore:grating34[level=6]
galacticraftcore:grating34[level=7]
galacticraftcore:grating34[level=8]
galacticraftcore:grating34[level=9]
galacticraftcore:grating34[level=10]
galacticraftcore:grating34[level=11]
galacticraftcore:grating34[level=12]
galacticraftcore:grating34[level=13]
galacticraftcore:grating34[level=14]
galacticraftcore:grating34[level=15]
galacticraftcore:grating35[level=0]
galacticraftcore:grating35[level=1]
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galacticraftcore:grating35[level=3]
galacticraftcore:grating35[level=4]
galacticraftcore:grating35[level=5]
galacticraftcore:grating35[level=6]
galacticraftcore:grating35[level=7]
galacticraftcore:grating35[level=8]
galacticraftcore:grating35[level=9]
galacticraftcore:grating35[level=10]
galacticraftcore:grating35[level=11]
galacticraftcore:grating35[level=12]
galacticraftcore:grating35[level=13]
galacticraftcore:grating35[level=14]
galacticraftcore:grating35[level=15]
galacticraftcore:grating36[level=0]
galacticraftcore:grating36[level=1]
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galacticraftcore:grating36[level=3]
galacticraftcore:grating36[level=4]
galacticraftcore:grating36[level=5]
galacticraftcore:grating36[level=6]
galacticraftcore:grating36[level=7]
galacticraftcore:grating36[level=8]
galacticraftcore:grating36[level=9]
galacticraftcore:grating36[level=10]
galacticraftcore:grating36[level=11]
galacticraftcore:grating36[level=12]
galacticraftcore:grating36[level=13]
galacticraftcore:grating36[level=14]
galacticraftcore:grating36[level=15]
galacticraftcore:grating37[level=0]
galacticraftcore:grating37[level=1]
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galacticraftcore:grating37[level=3]
galacticraftcore:grating37[level=4]
galacticraftcore:grating37[level=5]
galacticraftcore:grating37[level=6]
galacticraftcore:grating37[level=7]
galacticraftcore:grating37[level=8]
galacticraftcore:grating37[level=9]
galacticraftcore:grating37[level=10]
galacticraftcore:grating37[level=11]
galacticraftcore:grating37[level=12]
galacticraftcore:grating37[level=13]
galacticraftcore:grating37[level=14]
galacticraftcore:grating37[level=15]
galacticraftcore:grating38[level=0]
galacticraftcore:grating38[level=1]
galacticraftcore:grating38[level=2]
galacticraftcore:grating38[level=3]
galacticraftcore:grating38[level=4]
galacticraftcore:grating38[level=5]
galacticraftcore:grating38[level=6]
galacticraftcore:grating38[level=7]
galacticraftcore:grating38[level=8]
galacticraftcore:grating38[level=9]
galacticraftcore:grating38[level=10]
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galacticraftcore:grating38[level=13]
galacticraftcore:grating38[level=14]
galacticraftcore:grating38[level=15]
galacticraftcore:grating39[level=0]
galacticraftcore:grating39[level=1]
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galacticraftcore:grating39[level=3]
galacticraftcore:grating39[level=4]
galacticraftcore:grating39[level=5]
galacticraftcore:grating39[level=6]
galacticraftcore:grating39[level=7]
galacticraftcore:grating39[level=8]
galacticraftcore:grating39[level=9]
galacticraftcore:grating39[level=10]
galacticraftcore:grating39[level=11]
galacticraftcore:grating39[level=12]
galacticraftcore:grating39[level=13]
galacticraftcore:grating39[level=14]
galacticraftcore:grating39[level=15]
galacticraftcore:grating40[level=0]
galacticraftcore:grating40[level=1]
galacticraftcore:grating40[level=2]
galacticraftcore:grating40[level=3]
galacticraftcore:grating40[level=4]
galacticraftcore:grating40[level=5]
galacticraftcore:grating40[level=6]
galacticraftcore:grating40[level=7]
galacticraftcore:grating40[level=8]
galacticraftcore:grating40[level=9]
galacticraftcore:grating40[level=10]
galacticraftcore:grating40[level=11]
galacticraftcore:grating40[level=12]
galacticraftcore:grating40[level=13]
galacticraftcore:grating40[level=14]
galacticraftcore:grating40[level=15]
galacticraftcore:grating41[level=0]
galacticraftcore:grating41[level=1]
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galacticraftcore:grating41[level=3]
galacticraftcore:grating41[level=4]
galacticraftcore:grating41[level=5]
galacticraftcore:grating41[level=6]
galacticraftcore:grating41[level=7]
galacticraftcore:grating41[level=8]
galacticraftcore:grating41[level=9]
galacticraftcore:grating41[level=10]
galacticraftcore:grating41[level=11]
galacticraftcore:grating41[level=12]
galacticraftcore:grating41[level=13]
galacticraftcore:grating41[level=14]
galacticraftcore:grating41[level=15]
galacticraftcore:grating42[level=0]
galacticraftcore:grating42[level=1]
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galacticraftcore:grating42[level=3]
galacticraftcore:grating42[level=4]
galacticraftcore:grating42[level=5]
galacticraftcore:grating42[level=6]
galacticraftcore:grating42[level=7]
galacticraftcore:grating42[level=8]
galacticraftcore:grating42[level=9]
galacticraftcore:grating42[level=10]
galacticraftcore:grating42[level=11]
galacticraftcore:grating42[level=12]
galacticraftcore:grating42[level=13]
galacticraftcore:grating42[level=14]
galacticraftcore:grating42[level=15]
galacticraftcore:grating43[level=0]
galacticraftcore:grating43[level=1]
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galacticraftcore:grating43[level=3]
galacticraftcore:grating43[level=4]
galacticraftcore:grating43[level=5]
galacticraftcore:grating43[level=6]
galacticraftcore:grating43[level=7]
galacticraftcore:grating43[level=8]
galacticraftcore:grating43[level=9]
galacticraftcore:grating43[level=10]
galacticraftcore:grating43[level=11]
galacticraftcore:grating43[level=12]
galacticraftcore:grating43[level=13]
galacticraftcore:grating43[level=14]
galacticraftcore:grating43[level=15]
galacticraftcore:grating44[level=0]
galacticraftcore:grating44[level=1]
galacticraftcore:grating44[level=2]
galacticraftcore:grating44[level=3]
galacticraftcore:grating44[level=4]
galacticraftcore:grating44[level=5]
galacticraftcore:grating44[level=6]
galacticraftcore:grating44[level=7]
galacticraftcore:grating44[level=8]
galacticraftcore:grating44[level=9]
galacticraftcore:grating44[level=10]
galacticraftcore:grating44[level=11]
galacticraftcore:grating44[level=12]
galacticraftcore:grating44[level=13]
galacticraftcore:grating44[level=14]
galacticraftcore:grating44[level=15]
galacticraftcore:grating45[level=0]
galacticraftcore:grating45[level=1]
galacticraftcore:grating45[level=2]
galacticraftcore:grating45[level=3]
galacticraftcore:grating45[level=4]
galacticraftcore:grating45[level=5]
galacticraftcore:grating45[level=6]
galacticraftcore:grating45[level=7]
galacticraftcore:grating45[level=8]
galacticraftcore:grating45[level=9]
galacticraftcore:grating45[level=10]
galacticraftcore:grating45[level=11]
galacticraftcore:grating45[level=12]
galacticraftcore:grating45[level=13]
galacticraftcore:grating45[level=14]
galacticraftcore:grating45[level=15]
galacticraftcore:grating46[level=0]
galacticraftcore:grating46[level=1]
galacticraftcore:grating46[level=2]
galacticraftcore:grating46[level=3]
galacticraftcore:grating46[level=4]
galacticraftcore:grating46[level=5]
galacticraftcore:grating46[level=6]
galacticraftcore:grating46[level=7]
galacticraftcore:grating46[level=8]
galacticraftcore:grating46[level=9]
galacticraftcore:grating46[level=10]
galacticraftcore:grating46[level=11]
galacticraftcore:grating46[level=12]
galacticraftcore:grating46[level=13]
galacticraftcore:grating46[level=14]
galacticraftcore:grating46[level=15]
galacticraftcore:grating47[level=0]
galacticraftcore:grating47[level=1]
galacticraftcore:grating47[level=2]
galacticraftcore:grating47[level=3]
galacticraftcore:grating47[level=4]
galacticraftcore:grating47[level=5]
galacticraftcore:grating47[level=6]
galacticraftcore:grating47[level=7]
galacticraftcore:grating47[level=8]
galacticraftcore:grating47[level=9]
galacticraftcore:grating47[level=10]
galacticraftcore:grating47[level=11]
galacticraftcore:grating47[level=12]
galacticraftcore:grating47[level=13]
galacticraftcore:grating47[level=14]
galacticraftcore:grating47[level=15]
galacticraftcore:grating48[level=0]
galacticraftcore:grating48[level=1]
galacticraftcore:grating48[level=2]
galacticraftcore:grating48[level=3]
galacticraftcore:grating48[level=4]
galacticraftcore:grating48[level=5]
galacticraftcore:grating48[level=6]
galacticraftcore:grating48[level=7]
galacticraftcore:grating48[level=8]
galacticraftcore:grating48[level=9]
galacticraftcore:grating48[level=10]
galacticraftcore:grating48[level=11]
galacticraftcore:grating48[level=12]
galacticraftcore:grating48[level=13]
galacticraftcore:grating48[level=14]
galacticraftcore:grating48[level=15]
galacticraftcore:grating49[level=0]
galacticraftcore:grating49[level=1]
galacticraftcore:grating49[level=2]
galacticraftcore:grating49[level=3]
galacticraftcore:grating49[level=4]
galacticraftcore:grating49[level=5]
galacticraftcore:grating49[level=6]
galacticraftcore:grating49[level=7]
galacticraftcore:grating49[level=8]
galacticraftcore:grating49[level=9]
galacticraftcore:grating49[level=10]
galacticraftcore:grating49[level=11]
galacticraftcore:grating49[level=12]
galacticraftcore:grating49[level=13]
galacticraftcore:grating49[level=14]
galacticraftcore:grating49[level=15]
galacticraftcore:grating50[level=0]
galacticraftcore:grating50[level=1]
galacticraftcore:grating50[level=2]
galacticraftcore:grating50[level=3]
galacticraftcore:grating50[level=4]
galacticraftcore:grating50[level=5]
galacticraftcore:grating50[level=6]
galacticraftcore:grating50[level=7]
galacticraftcore:grating50[level=8]
galacticraftcore:grating50[level=9]
galacticraftcore:grating50[level=10]
galacticraftcore:grating50[level=11]
galacticraftcore:grating50[level=12]
galacticraftcore:grating50[level=13]
galacticraftcore:grating50[level=14]
galacticraftcore:grating50[level=15]
galacticraftcore:grating51[level=0]
galacticraftcore:grating51[level=1]
galacticraftcore:grating51[level=2]
galacticraftcore:grating51[level=3]
galacticraftcore:grating51[level=4]
galacticraftcore:grating51[level=5]
galacticraftcore:grating51[level=6]
galacticraftcore:grating51[level=7]
galacticraftcore:grating51[level=8]
galacticraftcore:grating51[level=9]
galacticraftcore:grating51[level=10]
galacticraftcore:grating51[level=11]
galacticraftcore:grating51[level=12]
galacticraftcore:grating51[level=13]
galacticraftcore:grating51[level=14]
galacticraftcore:grating51[level=15]
galacticraftcore:grating52[level=0]
galacticraftcore:grating52[level=1]
galacticraftcore:grating52[level=2]
galacticraftcore:grating52[level=3]
galacticraftcore:grating52[level=4]
galacticraftcore:grating52[level=5]
galacticraftcore:grating52[level=6]
galacticraftcore:grating52[level=7]
galacticraftcore:grating52[level=8]
galacticraftcore:grating52[level=9]
galacticraftcore:grating52[level=10]
galacticraftcore:grating52[level=11]
galacticraftcore:grating52[level=12]
galacticraftcore:grating52[level=13]
galacticraftcore:grating52[level=14]
galacticraftcore:grating52[level=15]
galacticraftcore:grating53[level=0]
galacticraftcore:grating53[level=1]
galacticraftcore:grating53[level=2]
galacticraftcore:grating53[level=3]
galacticraftcore:grating53[level=4]
galacticraftcore:grating53[level=5]
galacticraftcore:grating53[level=6]
galacticraftcore:grating53[level=7]
galacticraftcore:grating53[level=8]
galacticraftcore:grating53[level=9]
galacticraftcore:grating53[level=10]
galacticraftcore:grating53[level=11]
galacticraftcore:grating53[level=12]
galacticraftcore:grating53[level=13]
galacticraftcore:grating53[level=14]
galacticraftcore:grating53[level=15]
galacticraftcore:grating54[level=0]
galacticraftcore:grating54[level=1]
galacticraftcore:grating54[level=2]
galacticraftcore:grating54[level=3]
galacticraftcore:grating54[level=4]
galacticraftcore:grating54[level=5]
galacticraftcore:grating54[level=6]
galacticraftcore:grating54[level=7]
galacticraftcore:grating54[level=8]
galacticraftcore:grating54[level=9]
galacticraftcore:grating54[level=10]
galacticraftcore:grating54[level=11]
galacticraftcore:grating54[level=12]
galacticraftcore:grating54[level=13]
galacticraftcore:grating54[level=14]
galacticraftcore:grating54[level=15]
galacticraftcore:grating55[level=0]
galacticraftcore:grating55[level=1]
galacticraftcore:grating55[level=2]
galacticraftcore:grating55[level=3]
galacticraftcore:grating55[level=4]
galacticraftcore:grating55[level=5]
galacticraftcore:grating55[level=6]
galacticraftcore:grating55[level=7]
galacticraftcore:grating55[level=8]
galacticraftcore:grating55[level=9]
galacticraftcore:grating55[level=10]
galacticraftcore:grating55[level=11]
galacticraftcore:grating55[level=12]
galacticraftcore:grating55[level=13]
galacticraftcore:grating55[level=14]
galacticraftcore:grating55[level=15]
galacticraftcore:grating56[level=0]
galacticraftcore:grating56[level=1]
galacticraftcore:grating56[level=2]
galacticraftcore:grating56[level=3]
galacticraftcore:grating56[level=4]
galacticraftcore:grating56[level=5]
galacticraftcore:grating56[level=6]
galacticraftcore:grating56[level=7]
galacticraftcore:grating56[level=8]
galacticraftcore:grating56[level=9]
galacticraftcore:grating56[level=10]
galacticraftcore:grating56[level=11]
galacticraftcore:grating56[level=12]
galacticraftcore:grating56[level=13]
galacticraftcore:grating56[level=14]
galacticraftcore:grating56[level=15]
galacticraftcore:grating57[level=0]
galacticraftcore:grating57[level=1]
galacticraftcore:grating57[level=2]
galacticraftcore:grating57[level=3]
galacticraftcore:grating57[level=4]
galacticraftcore:grating57[level=5]
galacticraftcore:grating57[level=6]
galacticraftcore:grating57[level=7]
galacticraftcore:grating57[level=8]
galacticraftcore:grating57[level=9]
galacticraftcore:grating57[level=10]
galacticraftcore:grating57[level=11]
galacticraftcore:grating57[level=12]
galacticraftcore:grating57[level=13]
galacticraftcore:grating57[level=14]
galacticraftcore:grating57[level=15]
galacticraftcore:grating58[level=0]
galacticraftcore:grating58[level=1]
galacticraftcore:grating58[level=2]
galacticraftcore:grating58[level=3]
galacticraftcore:grating58[level=4]
galacticraftcore:grating58[level=5]
galacticraftcore:grating58[level=6]
galacticraftcore:grating58[level=7]
galacticraftcore:grating58[level=8]
galacticraftcore:grating58[level=9]
galacticraftcore:grating58[level=10]
galacticraftcore:grating58[level=11]
galacticraftcore:grating58[level=12]
galacticraftcore:grating58[level=13]
galacticraftcore:grating58[level=14]
galacticraftcore:grating58[level=15]
galacticraftcore:grating59[level=0]
galacticraftcore:grating59[level=1]
galacticraftcore:grating59[level=2]
galacticraftcore:grating59[level=3]
galacticraftcore:grating59[level=4]
galacticraftcore:grating59[level=5]
galacticraftcore:grating59[level=6]
galacticraftcore:grating59[level=7]
galacticraftcore:grating59[level=8]
galacticraftcore:grating59[level=9]
galacticraftcore:grating59[level=10]
galacticraftcore:grating59[level=11]
galacticraftcore:grating59[level=12]
galacticraftcore:grating59[level=13]
galacticraftcore:grating59[level=14]
galacticraftcore:grating59[level=15]
galacticraftcore:grating60[level=0]
galacticraftcore:grating60[level=1]
galacticraftcore:grating60[level=2]
galacticraftcore:grating60[level=3]
galacticraftcore:grating60[level=4]
galacticraftcore:grating60[level=5]
galacticraftcore:grating60[level=6]
galacticraftcore:grating60[level=7]
galacticraftcore:grating60[level=8]
galacticraftcore:grating60[level=9]
galacticraftcore:grating60[level=10]
galacticraftcore:grating60[level=11]
galacticraftcore:grating60[level=12]
galacticraftcore:grating60[level=13]
galacticraftcore:grating60[level=14]
galacticraftcore:grating60[level=15]
galacticraftcore:grating61[level=0]
galacticraftcore:grating61[level=1]
galacticraftcore:grating61[level=2]
galacticraftcore:grating61[level=3]
galacticraftcore:grating61[level=4]
galacticraftcore:grating61[level=5]
galacticraftcore:grating61[level=6]
galacticraftcore:grating61[level=7]
galacticraftcore:grating61[level=8]
galacticraftcore:grating61[level=9]
galacticraftcore:grating61[level=10]
galacticraftcore:grating61[level=11]
galacticraftcore:grating61[level=12]
galacticraftcore:grating61[level=13]
galacticraftcore:grating61[level=14]
galacticraftcore:grating61[level=15]
galacticraftcore:grating62[level=0]
galacticraftcore:grating62[level=1]
galacticraftcore:grating62[level=2]
galacticraftcore:grating62[level=3]
galacticraftcore:grating62[level=4]
galacticraftcore:grating62[level=5]
galacticraftcore:grating62[level=6]
galacticraftcore:grating62[level=7]
galacticraftcore:grating62[level=8]
galacticraftcore:grating62[level=9]
galacticraftcore:grating62[level=10]
galacticraftcore:grating62[level=11]
galacticraftcore:grating62[level=12]
galacticraftcore:grating62[level=13]
galacticraftcore:grating62[level=14]
galacticraftcore:grating62[level=15]
galacticraftcore:grating63[level=0]
galacticraftcore:grating63[level=1]
galacticraftcore:grating63[level=2]
galacticraftcore:grating63[level=3]
galacticraftcore:grating63[level=4]
galacticraftcore:grating63[level=5]
galacticraftcore:grating63[level=6]
galacticraftcore:grating63[level=7]
galacticraftcore:grating63[level=8]
galacticraftcore:grating63[level=9]
galacticraftcore:grating63[level=10]
galacticraftcore:grating63[level=11]
galacticraftcore:grating63[level=12]
galacticraftcore:grating63[level=13]
galacticraftcore:grating63[level=14]
galacticraftcore:grating63[level=15]
galacticraftcore:grating64[level=0]
galacticraftcore:grating64[level=1]
galacticraftcore:grating64[level=2]
galacticraftcore:grating64[level=3]
galacticraftcore:grating64[level=4]
galacticraftcore:grating64[level=5]
galacticraftcore:grating64[level=6]
galacticraftcore:grating64[level=7]
galacticraftcore:grating64[level=8]
galacticraftcore:grating64[level=9]
galacticraftcore:grating64[level=10]
galacticraftcore:grating64[level=11]
galacticraftcore:grating64[level=12]
galacticraftcore:grating64[level=13]
galacticraftcore:grating64[level=14]
galacticraftcore:grating64[level=15]
galacticraftcore:grating65[level=0]
galacticraftcore:grating65[level=1]
galacticraftcore:grating65[level=2]
galacticraftcore:grating65[level=3]
galacticraftcore:grating65[level=4]
galacticraftcore:grating65[level=5]
galacticraftcore:grating65[level=6]
galacticraftcore:grating65[level=7]
galacticraftcore:grating65[level=8]
galacticraftcore:grating65[level=9]
galacticraftcore:grating65[level=10]
galacticraftcore:grating65[level=11]
galacticraftcore:grating65[level=12]
galacticraftcore:grating65[level=13]
galacticraftcore:grating65[level=14]
galacticraftcore:grating65[level=15]
galacticraftcore:grating66[level=0]
galacticraftcore:grating66[level=1]
galacticraftcore:grating66[level=2]
galacticraftcore:grating66[level=3]
galacticraftcore:grating66[level=4]
galacticraftcore:grating66[level=5]
galacticraftcore:grating66[level=6]
galacticraftcore:grating66[level=7]
galacticraftcore:grating66[level=8]
galacticraftcore:grating66[level=9]
galacticraftcore:grating66[level=10]
galacticraftcore:grating66[level=11]
galacticraftcore:grating66[level=12]
galacticraftcore:grating66[level=13]
galacticraftcore:grating66[level=14]
galacticraftcore:grating66[level=15]
galacticraftcore:grating67[level=0]
galacticraftcore:grating67[level=1]
galacticraftcore:grating67[level=2]
galacticraftcore:grating67[level=3]
galacticraftcore:grating67[level=4]
galacticraftcore:grating67[level=5]
galacticraftcore:grating67[level=6]
galacticraftcore:grating67[level=7]
galacticraftcore:grating67[level=8]
galacticraftcore:grating67[level=9]
galacticraftcore:grating67[level=10]
galacticraftcore:grating67[level=11]
galacticraftcore:grating67[level=12]
galacticraftcore:grating67[level=13]
galacticraftcore:grating67[level=14]
galacticraftcore:grating67[level=15]
galacticraftcore:grating68[level=0]
galacticraftcore:grating68[level=1]
galacticraftcore:grating68[level=2]
galacticraftcore:grating68[level=3]
galacticraftcore:grating68[level=4]
galacticraftcore:grating68[level=5]
galacticraftcore:grating68[level=6]
galacticraftcore:grating68[level=7]
galacticraftcore:grating68[level=8]
galacticraftcore:grating68[level=9]
galacticraftcore:grating68[level=10]
galacticraftcore:grating68[level=11]
galacticraftcore:grating68[level=12]
galacticraftcore:grating68[level=13]
galacticraftcore:grating68[level=14]
galacticraftcore:grating68[level=15]
galacticraftcore:grating69[level=0]
galacticraftcore:grating69[level=1]
galacticraftcore:grating69[level=2]
galacticraftcore:grating69[level=3]
galacticraftcore:grating69[level=4]
galacticraftcore:grating69[level=5]
galacticraftcore:grating69[level=6]
galacticraftcore:grating69[level=7]
galacticraftcore:grating69[level=8]
galacticraftcore:grating69[level=9]
galacticraftcore:grating69[level=10]
galacticraftcore:grating69[level=11]
galacticraftcore:grating69[level=12]
galacticraftcore:grating69[level=13]
galacticraftcore:grating69[level=14]
galacticraftcore:grating69[level=15]
galacticraftcore:grating70[level=0]
galacticraftcore:grating70[level=1]
galacticraftcore:grating70[level=2]
galacticraftcore:grating70[level=3]
galacticraftcore:grating70[level=4]
galacticraftcore:grating70[level=5]
galacticraftcore:grating70[level=6]
galacticraftcore:grating70[level=7]
galacticraftcore:grating70[level=8]
galacticraftcore:grating70[level=9]
galacticraftcore:grating70[level=10]
galacticraftcore:grating70[level=11]
galacticraftcore:grating70[level=12]
galacticraftcore:grating70[level=13]
galacticraftcore:grating70[level=14]
galacticraftcore:grating70[level=15]
galacticraftcore:grating71[level=0]
galacticraftcore:grating71[level=1]
galacticraftcore:grating71[level=2]
galacticraftcore:grating71[level=3]
galacticraftcore:grating71[level=4]
galacticraftcore:grating71[level=5]
galacticraftcore:grating71[level=6]
galacticraftcore:grating71[level=7]
galacticraftcore:grating71[level=8]
galacticraftcore:grating71[level=9]
galacticraftcore:grating71[level=10]
galacticraftcore:grating71[level=11]
galacticraftcore:grating71[level=12]
galacticraftcore:grating71[level=13]
galacticraftcore:grating71[level=14]
galacticraftcore:grating71[level=15]
galacticraftcore:grating72[level=0]
galacticraftcore:grating72[level=1]
galacticraftcore:grating72[level=2]
galacticraftcore:grating72[level=3]
galacticraftcore:grating72[level=4]
galacticraftcore:grating72[level=5]
galacticraftcore:grating72[level=6]
galacticraftcore:grating72[level=7]
galacticraftcore:grating72[level=8]
galacticraftcore:grating72[level=9]
galacticraftcore:grating72[level=10]
galacticraftcore:grating72[level=11]
galacticraftcore:grating72[level=12]
galacticraftcore:grating72[level=13]
galacticraftcore:grating72[level=14]
galacticraftcore:grating72[level=15]
