//Naming
Name K136 Kooryong
ShortName GFS_K136
//Visuals
Icon iconkooryong
Model gfs.K136
Texture skinkooryong
RotateWheels True
//Third Person Camera Distance
CameraDistance 15
//Throttle
MaxThrottle 1.10
MaxNegativeThrottle 0.8
//Steering modifiers
TurnLeftSpeed 0.25
TurnRightSpeed 0.25
//Drag
Drag 5.0
//Mass (In tons)
Mass 1.0
//Moment of Inertia (in crazy units. Just fiddle with this until you find something nice)
MomentOfInertia 10.0
//More bounciness means the vehicle will bounce more upon going up slopes, but fall through the ground less
Bounciness 0.3

//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5

//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -42 -10 -14
WheelPosition 1 -42 -10 14
WheelPosition 2 42 -10 14
WheelPosition 3 42 -10 -14
WheelRadius 1.5
WheelSpringStrength 0.5

SetPlayerInvisible false

//If true, then all wheels will apply drive forces
FourWheelDrive true

//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000

//Inventory Slots
CargoSlots 36
ShellSlots 0

//Driver and passenger positions
Driver 11 15 -9 -360 360 0 50
Passengers 1
Passenger 1 11 15 8 core

//Delays are in ticks or 1/20ths of seconds
ShootDelay 999
ShellDelay 999

//Sounds
StartSound Engine
StartSoundLength 20
EngineSound Engine
EngineSoundLength 20
ShootSound bullet
ShellSound shell

//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 smallChassis 3 vehicleSeat
AddRecipeParts frontLeftWheel 1 wheel
AddRecipeParts frontRightWheel 1 wheel
AddRecipeParts backLeftWheel 1 wheel
AddRecipeParts backRightWheel 1 wheel
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 green
//Health and collision
SetupPart core 100 -24 -6 -16 48 12 32
SetupPart backLeftWheel 100 -20 -10 -16 8 8 2
SetupPart backRightWheel 100 -20 -10 14 8 8 2
SetupPart frontLeftWheel 100 12 -10 -16 8 8 2
SetupPart frontRightWheel 100 12 -10 14 8 8 2
BulletDetection 5

//Visuals
RotateWheels True

//Misc
Tank False

//Turret rotation stuff
DriverAimSpeed 3 1.5 0
DriverYawBeforePitch true
DriverTraverseSounds true
YawSound TurretYaw4
YawSoundLength 21
PitchSound TurretPitch4
PitchSoundLength 20
