//Current player gets controlled villages; When loading a single player world (including opened on LAN), have the single player use the current Millénaire profile and control all the world's controlled villages.
auto_convert_profiles=false

//Radius of Villages; Radius of normal villages (not hamlets). Default: 90.
village_radius=120

//Generate villages with hamlets; Whether to generate villages with hamlets around them. Takes a lot of space!
generate_hamlets=false

//Generate villages; Whether to generate Millénaire villages in new chunks.
generate_villages=false

//config.generate_travel_book_export.label; config.generate_travel_book_export.desc:
generate_travel_book_export=false

//Travel Book Learning; Whether villagers, buildings etc descriptions in the Travel Book are revealed only after meeting the item in question.
travel_book_learning=true

//Generate help data; Generates various data (colour sheet, goods list, infos on generic goals) useful to content makers
generate_help_data=false

//Raiding % Chance; Chance on 100 that a village/bandit building will attempt a raid each night. Default: 20.
raiding_rate=0

//Spawn Protection Radius; Area around the Spawn Point where Millénaire will not generate buildings. Default: 150.
spawn_protection_radius=0

//config.ignore_resource_cost.label; config.ignore_resource_cost.desc:
ignore_resource_cost=false

//Min Distance Between Buildings; Minimal distance between two buildings in a village. Default: 2.
min_distance_between_buildings=0

//Generate lone buildings; Whether to generate Millénaire lone buildings in new chunks.
generate_lone_buildings=false

//Chunk Loaded Radius; Radius around the player in which Millénaire will attempt to keep villages' chunks loaded. Default: 300.
keep_active_radius=1000

//Max Progress on Spawn; Maximum initial progress a village can have (in %) when generated far from the Spawn Point. Default: 25.
village_spawn_completion_max_percentage=0

//Unique random identifier to count unique players if statistics are enabled
random_uid=6077896329451201536

//Advancement completed for anonymous statistics
advancements_creative=firstcontact,cresus,summoningwand,thequest,explorer,marcopolo,scipio,friendindeed,rep_japanese,rep_byzantines,rep_norman

//Advancement completed for anonymous statistics
advancements_survival=firstcontact,cresus,summoningwand,thequest,explorer,marcopolo,selfdefense,darkside,scipio,cheers,friendindeed,rep_byzantines,rep_norman

//Village Relation Radius; Radius within which villages will have relations with each others (diplomacy, trade, raids). Default: 2000.
background_radius=3000

validation=346191793
