Permissions

Modifying this file won't have any effect, edit ranks.txt!

NodeTypePlayerOPInfo (Mouse over for variants)
admin_panel.ftbutilities.crash_reports.delete bool false true

Allow to delete crash reports, requires admin_panel.ftbutilities.crash_reports.view

admin_panel.ftbutilities.crash_reports.view bool false true

Allow to view crash reports via Admin Panel

admin_panel.ftbutilities.edit_world.gamerules bool false true

Allow to edit gamerules via Admin Panel

block.tap bool true

Node for taping blocks with the tree tap

block.wrench bool true

Node for wrenching blocks

command bool false true

Permission for commands, if FTBUtilities command overriding is enabled. If not, this node will be inactive

customnpcs.edit.blocks bool true

customnpcs.edit.blocks

customnpcs.edit.villager bool true

customnpcs.edit.villager

customnpcs.global.bank bool true

customnpcs.global.bank

customnpcs.global.dialog bool true

customnpcs.global.dialog

customnpcs.global.faction bool true

customnpcs.global.faction

customnpcs.global.linked bool true

customnpcs.global.linked

customnpcs.global.naturalspawn bool true

customnpcs.global.naturalspawn

customnpcs.global.playerdata bool true

customnpcs.global.playerdata

customnpcs.global.quest bool true

customnpcs.global.quest

customnpcs.global.recipe bool true

customnpcs.global.recipe

customnpcs.global.transport bool true

customnpcs.global.transport

customnpcs.npc.advanced bool true

customnpcs.npc.advanced

customnpcs.npc.ai bool true

customnpcs.npc.ai

customnpcs.npc.clone bool true

customnpcs.npc.clone

customnpcs.npc.create bool true

customnpcs.npc.create

customnpcs.npc.delete bool true

customnpcs.npc.delete

customnpcs.npc.display bool true

customnpcs.npc.display

customnpcs.npc.freeze bool true

customnpcs.npc.freeze

customnpcs.npc.gui bool true

customnpcs.npc.gui

customnpcs.npc.inventory bool true

customnpcs.npc.inventory

customnpcs.npc.reset bool true

customnpcs.npc.reset

customnpcs.npc.stats bool true

customnpcs.npc.stats

customnpcs.scenes bool true

customnpcs.scenes

customnpcs.soulstone.all bool true

customnpcs.soulstone.all

customnpcs.spawner.create bool true

customnpcs.spawner.create

customnpcs.spawner.mob bool true

customnpcs.spawner.mob

customnpcs.tool.mounter bool true

customnpcs.tool.mounter

customnpcs.tool.pather bool true

customnpcs.tool.pather

customnpcs.tool.scripter bool true

customnpcs.tool.scripter

cyclic.player.modify bool true

Check if the player modify blocks here

economy.command.balance bool false true

Allows players to use the balance command

ftbutilities.afk.timer timer "0s"

AFK Timer

ftbutilities.back.cooldown timer "3m" "0s"

/back Cooldown Timer

ftbutilities.back.infinite bool false

Allow to use 'back' command infinite times

ftbutilities.back.warmup timer "5s" "0s"

/back Warmup Timer

ftbutilities.badge string ""

Badge

ftbutilities.chunkloader.load_offline bool true

Keep loaded chunks working when player goes offline

ftbutilities.chunkloader.max_chunks int 50 64

Max Loadable Chunks

ftbutilities.claims.block.cnb bool false true

Allow to edit C&B bits in claimed chunks

ftbutilities.claims.block.edit bool false true

Permission for blocks that players can break and place within claimed chunks

ftbutilities.claims.block.edit.gravestone.gravestone bool true
ftbutilities.claims.block.edit.openblocks.grave bool true
ftbutilities.claims.block.interact bool false true

Permission for blocks that players can right-click within claimed chunks

ftbutilities.claims.block.interact.customnpcs.npcscripteddoor bool true
ftbutilities.claims.block.interact.minecraft.acacia_door bool true
ftbutilities.claims.block.interact.minecraft.anvil bool true
ftbutilities.claims.block.interact.minecraft.birch_door bool true
ftbutilities.claims.block.interact.minecraft.crafting_table bool true
ftbutilities.claims.block.interact.minecraft.dark_oak_door bool true
ftbutilities.claims.block.interact.minecraft.iron_door bool true
ftbutilities.claims.block.interact.minecraft.jungle_door bool true
ftbutilities.claims.block.interact.minecraft.spruce_door bool true
ftbutilities.claims.block.interact.minecraft.wooden_door bool true
ftbutilities.claims.block.interact.traverse.fir_door bool true
ftbutilities.claims.item bool true

Permission for items that players can right-click in air within claimed chunks

ftbutilities.claims.item.forge.bucketfilled bool false true
ftbutilities.claims.item.minecraft.bucket bool false true
ftbutilities.claims.item.minecraft.end_crystal bool false true
ftbutilities.claims.item.minecraft.lava_bucket bool false true
ftbutilities.claims.item.minecraft.water_bucket bool false true
ftbutilities.claims.max_chunks int 100 1000

Max Claimable Chunks

ftbutilities.display.admin_info bool false true

Display 'Admin' in Server Info

ftbutilities.homes.cooldown timer "5m" "0s"

/home Cooldown Timer

ftbutilities.homes.cross_dim bool true

Can use /home to teleport to/from another dimension

ftbutilities.homes.max int 1 100

Max Homes

ftbutilities.homes.warmup timer "5s" "0s"

/home Warmup Timer

ftbutilities.leaderboard bool true

Permission for leaderboards that players can view

ftbutilities.nickname.colors bool false true

Allow to use formatting codes in nickname, requires ftbutilities.nickname.set

ftbutilities.nickname.set bool false true

Allow to change nickname

ftbutilities.other_player.claims.claim bool false true

Allow player to claim other team chunks

ftbutilities.other_player.claims.load bool false true

Allow player to load other team chunks

ftbutilities.other_player.claims.see_info bool false true

Allow player to see info of other team chunks

ftbutilities.other_player.claims.unclaim bool false true

Allow player to unclaim other team chunks

ftbutilities.other_player.claims.unload bool false true

Allow player to unload other team chunks

ftbutilities.other_player.homes.list bool false true

Allow to list other people homes

ftbutilities.other_player.homes.teleport bool false true

Allow to teleport to other people homes

ftbutilities.spawn.cooldown timer "1m" "0s"

/spawn Cooldown Timer

ftbutilities.spawn.warmup timer "5s" "0s"

/spawn Warmup Timer

ftbutilities.tpa.cooldown timer "3m" "0s"

/tpa Cooldown Timer

ftbutilities.tpa.cross_dim bool true

Can use /tpa to teleport to/from another dimension

ftbutilities.tpa.warmup timer "5s" "0s"

/tpa Warmup Timer

ftbutilities.warps.cooldown timer "1m" "0s"

/warp Cooldown Timer

ftbutilities.warps.warmup timer "5s" "0s"

/warp Warmup Timer

pregen-chunkview bool false true

Allows Access to the ChunkView in the clientOnly part of Chunk Pregen

unlimited_stack bool false true

Allows OP players to use the unlimited stack


Available command nodesUsage
command.advancement/advancement <grant|revoke|test> <player>
command.aroma1997core.aroma1997/aroma1997 reloadclient
/aroma1997 setupDeathCounter
/aroma1997 setupDeathCounter <location>
/aroma1997 setupDeathCounter <location> <name>
/aroma1997 dimension
/aroma1997 tp <dimension>
/aroma1997 tp <x> <y> <z>
/aroma1997 tp <x> <y> <z> <dimension>
/aroma1997 tabcomplete <command>
/aroma1997 openGui
/aroma1997 debugCrash
command.aroma1997core.sleep/sleep
command.autooredictconv.odc/odc help
command.baubles.baubles/baubles <action> [<player> [<params>]]
command.betterquesting.bq_admin/bq_admin edit [true|false], /bq_admin hardcore [true|false], /bq_admin reset [all|<quest_id>] [username|uuid], /bq_admin complete <quest_id> [username|uuid], /bq_admin delete [all|<quest_id>], /bq_admin default [save|load|set] [file_name], /bq_admin lives [add|set|max|default] <value> [username|uuid]
command.betterquesting.bq_user/bq_user help, /bq_user refresh, /bq_user hardcore
command.blockdata/blockdata <x> <y> <z> <dataTag>
command.blockdropstweaker.blockdrops.block.add/bd block add <block id> <metadata>
command.blockdropstweaker.blockdrops.block.biome.add/bd block biome add <biome id>
command.blockdropstweaker.blockdrops.block.biome.clearcommands.blockdropstweaker.block.biome.clear.usage
command.blockdropstweaker.blockdrops.block.biome.remove/bd block biome remove <biome id>
command.blockdropstweaker.blockdrops.block.clearcommands.blockdropstweaker.block.clear.usage
command.blockdropstweaker.blockdrops.block.dupe/bd block dupe <block id> <metadata>
command.blockdropstweaker.blockdrops.block.enchant.add/bd block enchant add <enchant>
command.blockdropstweaker.blockdrops.block.enchant.clearcommands.blockdropstweaker.block.enchant.clear.usage
command.blockdropstweaker.blockdrops.block.enchant.remove/bd block enchant remove <enchant>
command.blockdropstweaker.blockdrops.block.gamestage.add/bd block gamestage add <gamestage>
command.blockdropstweaker.blockdrops.block.gamestage.clearcommands.blockdropstweaker.block.gamestage.clear.usage
command.blockdropstweaker.blockdrops.block.gamestage.remove/bd block gamestage remove <gamestage>
command.blockdropstweaker.blockdrops.block.get/bd block get [fortunechance]
command.blockdropstweaker.blockdrops.block.modifier.add/bd block modifier add <modifier>
command.blockdropstweaker.blockdrops.block.modifier.clearcommands.blockdropstweaker.block.modifier.clear.usage
command.blockdropstweaker.blockdrops.block.modifier.remove/bd block modifier remove <modifier>
command.blockdropstweaker.blockdrops.block.nbt.add/bd block nbt add <nbt>
command.blockdropstweaker.blockdrops.block.nbt.clearcommands.blockdropstweaker.block.nbt.clear.usage
command.blockdropstweaker.blockdrops.block.nbt.remove/bd block nbt remove <nbt>
command.blockdropstweaker.blockdrops.block.removecommands.blockdropstweaker.block.remove.usage
command.blockdropstweaker.blockdrops.block.select/bd block select <block id,metadata>
command.blockdropstweaker.blockdrops.block.set.fortunechance/bd block set fortunechance <level> <chance>
command.blockdropstweaker.blockdrops.block.tool.add/bd block tool add <item id> <metadata>
command.blockdropstweaker.blockdrops.block.tool.clearcommands.blockdropstweaker.block.tool.clear.usage
command.blockdropstweaker.blockdrops.block.tool.remove/bd block tool remove <item id> <metadata>
command.blockdropstweaker.blockdrops.block.trait.add/bd block trait add <trait>
command.blockdropstweaker.blockdrops.block.trait.clearcommands.blockdropstweaker.block.trait.clear.usage
command.blockdropstweaker.blockdrops.block.trait.remove/bd block trait remove <trait>
command.blockdropstweaker.blockdrops.copy/bd copy <text>
command.blockdropstweaker.blockdrops.drop.add/bd drop add <item id> <metadata>
command.blockdropstweaker.blockdrops.drop.biome.add/bd drop biome add <biome id>
command.blockdropstweaker.blockdrops.drop.biome.clearcommands.blockdropstweaker.drop.biome.clear.usage
command.blockdropstweaker.blockdrops.drop.biome.remove/bd drop biome remove <biome id>
command.blockdropstweaker.blockdrops.drop.clearcommands.blockdropstweaker.drop.clear.usage
command.blockdropstweaker.blockdrops.drop.dupe/bd drop dupe <item id> <metadata>
command.blockdropstweaker.blockdrops.drop.enchant.addcommands.blockdropstweaker.drop.enchant.add.usage
command.blockdropstweaker.blockdrops.drop.enchant.clearcommands.blockdropstweaker.drop.enchant.clear.usage
command.blockdropstweaker.blockdrops.drop.enchant.removecommands.blockdropstweaker.drop.enchant.remove.usage
command.blockdropstweaker.blockdrops.drop.gamestage.addcommands.blockdropstweaker.drop.gamestage.add.usage
command.blockdropstweaker.blockdrops.drop.gamestage.clearcommands.blockdropstweaker.drop.gamestage.clear.usage
command.blockdropstweaker.blockdrops.drop.gamestage.removecommands.blockdropstweaker.drop.gamestage.remove.usage
command.blockdropstweaker.blockdrops.drop.get/bd drop get [fortunechance/fortunequantity]
command.blockdropstweaker.blockdrops.drop.modifier.addcommands.blockdropstweaker.drop.modifier.add.usage
command.blockdropstweaker.blockdrops.drop.modifier.clearcommands.blockdropstweaker.drop.modifier.clear.usage
command.blockdropstweaker.blockdrops.drop.modifier.removecommands.blockdropstweaker.drop.modifier.remove.usage
command.blockdropstweaker.blockdrops.drop.nbt.addcommands.blockdropstweaker.drop.nbt.add.usage
command.blockdropstweaker.blockdrops.drop.nbt.clearcommands.blockdropstweaker.drop.nbt.clear.usage
command.blockdropstweaker.blockdrops.drop.nbt.removecommands.blockdropstweaker.drop.nbt.remove.usage
command.blockdropstweaker.blockdrops.drop.removecommands.blockdropstweaker.drop.remove.usage
command.blockdropstweaker.blockdrops.drop.select/bd drop select <item id,metadata>
command.blockdropstweaker.blockdrops.drop.set.fortunechance/bd drop set fortunechance <level> <chance>
command.blockdropstweaker.blockdrops.drop.set.fortunequantity/bd drop set fortunequantity <level> <min:max>
command.blockdropstweaker.blockdrops.drop.tool.add/bd drop tool add <item id> <metadata>
command.blockdropstweaker.blockdrops.drop.tool.clearcommands.blockdropstweaker.drop.tool.clear.usage
command.blockdropstweaker.blockdrops.drop.tool.remove/bd drop tool remove <item id> <metadata>
command.blockdropstweaker.blockdrops.drop.trait.addcommands.blockdropstweaker.drop.trait.add.usage
command.blockdropstweaker.blockdrops.drop.trait.clearcommands.blockdropstweaker.drop.trait.clear.usage
command.blockdropstweaker.blockdrops.drop.trait.removecommands.blockdropstweaker.drop.trait.remove.usage
command.blockdropstweaker.blockdrops.info/bd info [ore]
command.blockdropstweaker.blockdrops.reloadcommands.blockdropstweaker.reload.usage
command.blockdropstweaker.blockdrops.savecommands.blockdropstweaker.save.usage
command.bonsaitrees.bonsaitrees/bonsaitrees [subcommand, leave empty for list of commands]
command.botania.botania-open<entry>
command.botania.botania-share<entry>
command.bq_standard.bqs_loot/bq_loot default [save|load], /bq_loot delete [all|<loot_index>]
command.brandonscore.bcore_ticktime/bcore_ticktime
command.brandonscore.bcore_util/bcore_util help
command.capsule.capsule/capsule <giveEmpty|exportHeldItem|exportSeenBlock|fromExistingReward|fromHeldCapsule|fromStructure|giveRandomLoot|reloadLootList|setAuthor|setBaseColor|setMaterialColor>
command.chococraft.chocobo/chocobo list /chocobo set <trait> <value>
command.chunkpregenerator.pregen/pregen Allows you to Pregenerate Worlds, Control Structures, Delete Chunks and other things
command.clear/clear [player] [item] [data] [maxCount] [dataTag]
command.clone/clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [maskMode] [cloneMode]
command.cofhcore.cofh/cofh help
command.cofhworld.cofhworld.listLists all CoFHWorld features
command.cofhworld.cofhworld.reloadReloads CoFHWorld configuration
command.crafttweaker.crafttweaker/crafttweaker biomes | blockinfo | blockmaterial | blocks | bugs | conflict | copy | creativetab | discord | docs | dumpzs | entities | hand | help | inventory | liquids | log | loottables | materialparts | materials | mods | names | nbt | oredict | parts | parttypes | potions | recipeNames | recipes | reload | scripts | seeds | soundevent | soundtype | syntax | wiki
command.crafttweaker.ctguiCTGUI <id>
command.creativecore.creative-guiopens a test gui
command.customnpcs.noppesUse as /noppes subcommand
command.customstartinggear.csg_config/csg_config
command.customstartinggear.csg_kit/csg_kit
command.cyclicmagic.enderchest/enderchest
command.cyclicmagic.gethome/gethome
command.cyclicmagic.nbtprint/nbtprint
command.cyclicmagic.ping/ping <nether>
command.cyclicmagic.searchitem/searchitem <item>
command.cyclicmagic.searchspawner/searchspawner
command.cyclicmagic.searchtrade/searchtrade <item name> <qty>
command.cyclicmagic.sethearts/sethearts <player> <hearts>
command.cyclicmagic.todo/todo <get|set|add|delete> <text>
command.cyclicmagic.villageinfo/villageinfo
command.cyclicmagic.worldhome/worldhome
command.d3core.setloginmessage/setloginmessage <raw json message>
/setloginmessage <text>
/setloginmessage
command.debug/debug <start|stop>
command.deepresonance.drgendrgen <subcommand> <args> (try 'drgen help' for more info)
command.defaultgamemode/defaultgamemode <mode>
command.difficulty/difficulty <new difficulty>
command.dldungeonsjdg.dlddimid/dlddimid
command.dldungeonsjdg.dldforceinstallthemes/dldForceInstallThemes
command.dldungeonsjdg.dldinstallthemes/dldInstallThemes
command.dldungeonsjdg.dldreload/dldreload
command.dldungeonsjdg.dldspawn/dldspawn
command.draconicevolution.de_upgrade/de_upgrade
command.ebwizardry.allies/ [player]
command.ebwizardry.ally/ <player> [player]
command.ebwizardry.cast/ <spell> [player] [damage multiplier] [range multiplier] [duration multiplier] [blast multiplier]
command.ebwizardry.discoverspell/ <spell/all/clear> [player]
command.economy.balance/balance <check|add|remove> [player] <amout:5|10|20|50|100|200|500>
command.effect/effect <player> <effect> [seconds] [amplifier] [hideParticles]
/effect <player> clear
command.enchant/enchant <player> <enchantment ID> [level]
command.enchiridion.enchiridion/enchiridion refresh
command.entitydata/entitydata <entity> <dataTag>
command.excompressum.excompressum/excompressum reload
command.execute/execute <entity> <x> <y> <z> <command>
/execute <entity> <x> <y> <z> detect <x> <y> <z> <block> <dataValue|-1|state|*> <command>
command.fill/fill <x1> <y1> <z1> <x2> <y2> <z2> <block> [dataValue|state] [oldBlockHandling] [dataTag]
command.forge.entity.help.listUse /forge entity list [filter] [dim] to get entity info that matches the optional filter.
command.forge.entity.listUse /forge entity list [filter] [dim] to get entity info that matches the optional filter.
command.forge.generateUse /forge gen <x> <y> <z> <chunkCount> [dimension] [interval]
command.forge.help.entityUse /forge entity help for more information on entity subcommands.
command.forge.help.generateUse /forge gen <x> <y> <z> <chunkCount> [dimension] [interval]
command.forge.help.setdimensionUse /forge setdim <entity> <dimension> [<x> <y> <z>]
command.forge.help.tpsUse /forge tps [dimension]
command.forge.help.trackUse /forge track help for more information on tracking subcommands.
command.forge.setdimensionUse /forge setdim <entity> <dimension> [<x> <y> <z>]
command.forge.tpsUse /forge tps [dimension]
command.forge.track.entitycommands.forge.tracking.entity.usage
command.forge.track.help.entitycommands.forge.tracking.entity.usage
command.forge.track.help.resetUse /forge track reset <te|entity>
command.forge.track.help.startUse /forge track start <te|entity> <duration>
command.forge.track.help.teUse /forge track te
command.forge.track.resetUse /forge track reset <te|entity>
command.forge.track.startUse /forge track start <te|entity> <duration>
command.forge.track.teUse /forge track te
command.ftblib.my_settings/my_settings <config id> [value]
command.ftblib.reload/reload [*|domain:*|domain:id]
command.ftblib.team.create/team create <id> [color]
command.ftblib.team.delete/team delete <team>
command.ftblib.team.help/help [page|command name]
command.ftblib.team.join/team join <team>
command.ftblib.team.kick/team kick <player>
command.ftblib.team.leave/team leave
command.ftblib.team.request_invite/team request_invite <team>
command.ftblib.team.settings/team settings <config id> [value]
command.ftblib.team.status/team status <player> [set_status]
command.ftblib.team.transfer_ownership/team transfer_ownership <player>
command.ftbutilities.back/back
command.ftbutilities.backup.help/help [page|command name]
command.ftbutilities.backup.sizecommands.backup.size.usage
command.ftbutilities.backup.start/backup start [custom name]
command.ftbutilities.backup.timecommands.backup.time.usage
command.ftbutilities.chunks.claim/chunks claim
command.ftbutilities.chunks.help/help [page|command name]
command.ftbutilities.chunks.load/chunks load
command.ftbutilities.chunks.unclaim/chunks unclaim
command.ftbutilities.chunks.unclaim_all/chunks unclaim_all [dimension] [player]
command.ftbutilities.chunks.unclaim_everything/chunks unclaim_everything [dimension]
command.ftbutilities.chunks.unload/chunks unload [player]
command.ftbutilities.chunks.unload_all/chunks unload_all [dimension] [player]
command.ftbutilities.chunks.unload_everything/chunks unload_everything [dimension]
command.ftbutilities.delhome/delhome [home]
command.ftbutilities.delwarp/delwarp <warp>
command.ftbutilities.fly/fly
command.ftbutilities.heal/heal [player]
command.ftbutilities.home/home [list|list_all|home] [player]
command.ftbutilities.inv.help/help [page|command name]
command.ftbutilities.inv.load/inv load <player> <id>
command.ftbutilities.inv.save/inv save <player> <id>
command.ftbutilities.inv.view/inv view <player>
command.ftbutilities.kickme/kickme
command.ftbutilities.killall/killall [type] [dimension]
command.ftbutilities.leaderboards/leaderboards [id]
command.ftbutilities.nbtedit.entity/nbtedit entity <id>
command.ftbutilities.nbtedit.help/help [page|command name]
command.ftbutilities.nbtedit.player/nbtedit player <player>
command.ftbutilities.nbtedit.tile/nbtedit tile <x> <y> <z>
command.ftbutilities.nick/nick <name...>
command.ftbutilities.ranks.add/ranks add <id> [parent]
command.ftbutilities.ranks.delete/ranks delete <rank>
command.ftbutilities.ranks.get/ranks get [player]
command.ftbutilities.ranks.get_permission/ranks get_permission <player> <permission>
command.ftbutilities.ranks.help/help [page|command name]
command.ftbutilities.ranks.set/ranks set <player> <rank|none>
command.ftbutilities.ranks.set_permission/ranks set_permission <rank> <permission> <true|false|value|none>
command.ftbutilities.sethome/sethome [home]
command.ftbutilities.setwarp/setwarp <warp> <player>|{<x> <y> <z> [dim]}
command.ftbutilities.spawn/spawn
command.ftbutilities.tpa/tpa <player>
command.ftbutilities.tpaccept/tpaccept <player>
command.ftbutilities.tpl/tpl (<x> <y> <z>) | ([who] <player>)
command.ftbutilities.trash_can/trash_can
command.ftbutilities.warp/warp <warp>
command.function/function <name> [if <selector>|unless <selector>]
command.gamemode/gamemode <mode> [player]
command.gamerule/gamerule <rule name> [value]
command.gamestages.gamestage.add/gamestage add player stage
command.gamestages.gamestage.check/gamestage check player stage
command.gamestages.gamestage.clear/gamestage clear player
command.gamestages.gamestage.info/gamestage info
command.gamestages.gamestage.reloadfakes/gamestage reloadfakes
command.gamestages.gamestage.remove/gamestage remove player stage
command.give/give <player> <item> [amount] [data] [dataTag]
command.help/help [page|command name]
command.immersiveengineering.ie.clearshaders/ie clearshaders [player name]
command.immersiveengineering.ie.help.clearshaders/ie clearshaders [player name]
command.immersiveengineering.ie.help.mineralUse "/ie mineral help" for more information
command.immersiveengineering.ie.mineral.get/mineral get
command.immersiveengineering.ie.mineral.help.get/mineral get
command.immersiveengineering.ie.mineral.help.list/mineral list
command.immersiveengineering.ie.mineral.help.set/mineral set <mineral name> (surround the name in <angle brackets> if it contains a space)
command.immersiveengineering.ie.mineral.help.setdepletion/mineral setDepletion <depletion>
command.immersiveengineering.ie.mineral.list/mineral list
command.immersiveengineering.ie.mineral.set/mineral set <mineral name> (surround the name in <angle brackets> if it contains a space)
command.immersiveengineering.ie.mineral.setdepletion/mineral setDepletion <depletion>
command.incontrol.ctrldebugctrldebug
command.incontrol.ctrlkillctrlkill
command.incontrol.ctrlloadlootctrlloadloot
command.incontrol.ctrlloadpotentialspawnctrlloadpotentialspawn
command.incontrol.ctrlloadspawnctrlloadspawn
command.incontrol.ctrlloadsummonaidctrlloadsummonaid
command.incontrol.ctrlreloadctrlreload
command.incontrol.ctrlshowmobsctrlshowmobs
command.jeresources.profileprofile [chunks|stop] [all]
command.journeymap.jtp/jtp <x y z dim>
command.kill/kill [player|entity]
command.laggoggles.laggoggles/laggoggles
command.locate/locate <feature>
command.lootbags./lootbags_dumphelditem/lootbags_dumphelditem
command.lootbags./lootbags_dumpinventory/lootbags_dumpinventory
command.lootbags./lootbags_identifysources/lootbags_identifysources
command.lootbags./lootbags_itemdump/lootbags_itemdump
command.lootbags./lootbags_reloadconfig/lootbags_reloadconfig
command.lostcities.lc_buildpartlc_buildpart <partname>
command.lostcities.lc_debuglc_debug
command.lostcities.lc_exportbuildinglc_exportbuilding <file> <floors>
command.lostcities.lc_exportpartlc_exportpart <file> <slices>
command.lostsouls.ls_debugls_debug
command.lostsouls.ls_sethaunt ls_sethaunt <todo>
command.mdecore.mde/mde help
command.mdecore.tps/mde tps [{o | a | <dimension>}]
command.mdecore.tpx/mde tpx [player] {(<player> | <dimension>) | <x> <y> <z> [dimension]}
command.me/me <action ...>
command.meecreeps.creep_clearcreep_clear
command.meecreeps.creep_listcreep_list
command.meecreeps.creep_testcreep_test
command.modularmachinery.mm-hand/mm-hand
command.modularmachinery.mm-syntax/mm-syntax
command.morelootstuff.morelootstuff.biome/morelootstuff biome
command.mtrm.minetweakerrecipemakerStep 4: PROFIT?
command.omlib.omchangeowner<dimension> <x> <y> <z> <new owner>
command.omlib.omdebug/omdebug <on|off>
command.omlib.omshareowner'<add|del> <name to share>' or list
command.opencomputers.oc_debugnanomachinesoc_debugNanomachines
command.opencomputers.oc_debugwhitelistoc_debugWhitelist [revoke|add|remove] <player>
oc_debugWhitelist [revoke|list]
command.opencomputers.oc_nanomachinesoc_nanomachines [player]
command.opencomputers.oc_preventdisassemblingoc_preventDisassembling <boolean>
command.opencomputers.oc_renderwirelessnetworkoc_renderWirelessNetwork <boolean>
command.opencomputers.oc_senddebugmessageoc_sendDebugMessage<destinationAddress> [message...]
command.opencomputers.oc_spawncomputeroc_spawnComputer
command.particle/particle <name> <x> <y> <z> <xd> <yd> <zd> <speed> [count] [mode] [player] [params]
command.playsound/playsound <sound> <source> <player> [x] [y] [z] [volume] [pitch] [minimumVolume]
command.publish/publish
command.quark.emote<emote>
command.quark.quarkconfig<module> <category> <key> <value> [save?] [player]
command.reborncore.rc_listrecipesrc_listRecipes
command.rebornstorage.rsmblockrsmblock <size>
command.reccomplex.#&#& §r §e<1>§r...
command.reccomplex.#as#as §r §e<entity>§r §e<command>§r §e[args...]§r...
command.reccomplex.#biome#biome §r<§ehelp§r|§esearch§r|§etypes§r|§elist§r>
command.reccomplex.#cancel#cancel §r
command.reccomplex.#confirm#confirm §r
command.reccomplex.#copy#copy §r
command.reccomplex.#decorate#decorate §r §e[z1]§r §e[x1]§r §e[z2]§r §e[x2]§r --one --exp §e[null]§r
command.reccomplex.#delete#delete §r §e<file type>§r §e[resource expression]§r... --§bd§rirectory §e<directory>§r
command.reccomplex.#dimension#dimension §r<§ehelp§r|§etypes§r|§elist§r>
command.reccomplex.#edit#edit §r §e[structure]§r --from §e[structure]§r --id §e[export id]§r --§bd§rirectory §e[directory]§r
command.reccomplex.#eval#eval §r §e[dependency expression]§r
command.reccomplex.#export#export §r §e[copy structure]§r --id §e[export id]§r --§bd§rirectory §e[directory]§r
command.reccomplex.#fill#fill §r §e[block]§r §e[source expression]§r... --§bm§retadata §e[metadata]§r --§bs§rhape §e[shape]§r --§bf§rlood §e[direction expression]§r
command.reccomplex.#gen#gen §r §e<structure>§r --§bm§rirror --§bs§relect --seed §e[seed]§r --§br§rotation §e[rotation]§r --sugges§bt§r --gen §e[generation type id]§r -x §e[x]§r -z §e[z]§r --§bd§rimension §e[dimension]§r
command.reccomplex.#import#import §r §e[structure]§r --§bm§rirror --§bs§relect --§br§rotation §e[rotation]§r -x §e[x]§r -y §e[y]§r -z §e[z]§r --§bd§rimension §e[dimension]§r
command.reccomplex.#list#list §r §e[page]§r
command.reccomplex.#lookup#lookup §r §e[structure]§r
command.reccomplex.#map#map §r §e<resource expression|structure>§r §e[virtual command]§r §e[args...]§r... --§bn§rosave --§bd§rirectory §e[directory]§r
command.reccomplex.#move#move §r --§bm§rirror --§br§rotation §e[rotation]§r --no§bs§relect --dupli§bc§rate --§bt§rimes §e[1]§r -x §e[x]§r -y §e[y]§r -z §e[z]§r
command.reccomplex.#natural#natural §r<§ehelp§r|§efloor§r|§esmart§r|§espace§r>
command.reccomplex.#paste#paste §r --§bm§rirror --§bs§relect --seed §e[null]§r --§br§rotation §e[rotation]§r -x §e[x]§r -y §e[y]§r -z §e[z]§r --§bg§renerate
command.reccomplex.#preview#preview §r §e<type>§r
command.reccomplex.#property#property §r §e<key>§r §e<value>§r --§bs§rhape §e[shape]§r --exp §e[positioned block expression]§r
command.reccomplex.#reload#reload §r §e[level]§r
command.reccomplex.#reopen#reopen §r
command.reccomplex.#retro#retro §r --exp §e[resource expression: only generate these structures]§r --§bd§rimension §e[dimension]§r
command.reccomplex.#sanity#sanity §r --silent --short
command.reccomplex.#schematic#schematic §r<§ehelp§r|§eimport§r|§econvert§r|§eexport§r>
command.reccomplex.#search#search §r §e[terms]§r... --§ba§rll --§bc§rontaining §e[block expression]§r --§bb§riome §e[biome id]§r --author §e[author]§r --maze §e[maze id]§r --list §e[structure list id]§r --§bd§rimension §e[dimension id]§r
command.reccomplex.#selection#selection §r<§ehelp§r|§eexpand§r|§eset§r|§eshrink§r|§eget§r|§ewand§r|§eclear§r|§ecrop§r>
command.reccomplex.#setbiome#setbiome §r §e[biome]§r
command.reccomplex.#sight#sight §r<§eremember§r|§ehelp§r|§eforget§r|§echeck§r|§einfo§r>
command.reccomplex.#vanilla#vanilla §r<§ehelp§r|§egen§r|§echeck§r>
command.reccomplex.#visual#visual §r §e<type>§r §e<true|false>§r
command.reccomplex.#whatisthis#whatisthis §r §e[x]§r §e[y]§r §e[z]§r
command.reccomplex.#write#write §r §e<file type>§r §e[resource expression]§r... --§bd§rirectory §e[directory]§r
command.recipe/recipe <give|take> [player] <name|*>
command.recycler.recyclerrecycler <command> exportCraftingRecipes - save the list of all crafting recipes in "recycling" format in the config directoryaddRecipe - add the recycling recipe of the crafting result of the item hold in main hand removeRecipe - remove the recycling recipe of the item hold in main hand
command.replaceitem/replaceitem <entity|block> ...
command.rftools.rftcfgrftcfg <subcommand> <args> (try 'rftcfg help' for more info)
command.rftools.rftdbrftdb <subcommand> <args> (try 'rftdb help' for more info)
command.rftools.rftshaperftshape <subcommand> <args> (try 'rftshape help' for more info)
command.rftools.rfttprfttp <subcommand> <args> (try 'rfttp help' for more info)
command.say/say <message ...>
command.scavenge.scavenge/scavenge Allows to reload the files
command.scoreboard/scoreboard <objectives|players|teams> ...
command.seed/seed
command.setblock/setblock <x> <y> <z> <block> [dataValue|state] [oldBlockHandling] [dataTag]
command.setworldspawn/setworldspawn [<x> <y> <z>]
command.shadowmc.shadow.calc/shadow calc <expr>
command.shadowmc.shadow.help/shadow help <command>
command.shadowmc.shadow.killall/shadow killall <range>
command.spawnpoint/spawnpoint [player] [<x> <y> <z>]
command.spreadplayers/spreadplayers <x> <z> <spreadDistance> <maxRange> <respectTeams true|false> <player ...>
command.stats/stats <entity|block> ...
command.stopsound/stopsound <player> [source] [sound]
command.storagedrawers.storagedrawerscommands.storagedrawers.usage
command.summon/summon <entityname> [x] [y] [z] [dataTag]
command.teleport/teleport <entity> <x> <y> <z> [<y-rot> <x-rot>]
command.tell/tell <player> <private message ...>
command.tellraw/tellraw <player> <raw json message>
command.testfor/testfor <player> [dataTag]
command.testforblock/testforblock <x> <y> <z> <block> [dataValue|-1|state|*] [dataTag]
command.testforblocks/testforblocks <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [mode]
command.time/time <set|add|query> <value>
command.title/title <player> title|subtitle|actionbar|clear|reset|times ...
command.toggledownfall/toggledownfall
command.tombstone.tbrecoveryBackups and restores players /tbrecovery <save_all_players|save_player <player>|load_player<player> <save>>
command.tombstone.tbrequestteleporttombstone.command.tbrequestteleport.usage
command.tombstone.tbrestoreinventoryRestores the player inventory with the last known grave /tbrestoreinventory [player]
command.tombstone.tbshowlastgraveShows the position of the last known grave of a player /tbshowlastgrave [player]
command.tombstone.tbteleportDimensional teleport /tbteleport [entity] <destination> <destination> = <targetEntity> or <x> <y> <z> [dim]
command.tombstone.tbteleportdiscoveryTeleports to an unexplored structure /tbteleportdiscovery <entity> [structure] [dim]
command.tombstone.tbteleportgraveTeleports to the last known grave of a player /tbteleportgrave [player] [playerGrave]
command.tombstone.tbteleportvillageTeleports to an explored village /tbteleportvillage <entity> <value>
command.topaddons.tophelmet/tophelmet blacklist <add/remove>
command.tp/tp [target player] <destination player>
/tp [target player] <x> <y> <z> [<yaw> <pitch>]
command.traverse.findbiome/findbiome <biome>
command.treechopper.treechopperType "/tch help" for help
command.trigger/trigger <objective> <add|set> <value>
command.vtt.vttnull
command.waterstrainer.waterstrainerreload/waterstrainerreload
command.weather/weather <clear|rain|thunder> [duration in seconds]
command.worldborder/worldborder <set|center|damage|warning|get|add> ...
command.xnet.xnetcheckxnetcheck
command.xnet.xnetdumpxnetdump
command.xnet.xnetrebuildxnetrebuild
command.xp/xp <amount> [player]
/xp <amount>L [player]