Version 5.3

- Added Enchanted Golden Apple recipe using magic powder
- Transformation powder can now transform Horses, Zombie Horses, Skeleton Horses, and Dread Horses
- Nerfed Nausea and Blindness duration in some weapons
- Adjusted infernal mob drops (accidentally nerfed rare loot drops)
- Tweaked Dungeon Glass smelting recipe to use soul sand instead of black stained glass
- Tweaked Framed Glass recipe
- Added smelting recipes for various iron, gold, and diamond items
- Added recipe for Heart of Gold
- Added smelting recipe for ancient glass and auroralized glass
- Added wool to string recipe
- Added leather armor to leather recipe
- Zombies and Skeleton horses do not burn in daylight now (That includes Dread Horses)

Version 5.2

- Nerfed void eye and trollager spawnrate
- Disabled Totem of Undying from being used in the inventory (charm), causing a death bug

Version 5.1

- Adjusted the spawnrates of primitive mobs
- Adjusted the spawnrates of better animals plus mobs and buffed their hp
- Raised spawnrates of Fish's Undead Rising mobs again
- Raised spawnrates of Beast Slayer mobs again
- Raised spawnrates of evil wizards, evil class wizards, skeleton mages, and void creepers
- Slightly increased spell damage from ebwiz and addon spells
- Raised wand progression
- Tweaked whip recipe
- Nerfed frog spawnrate
- Dread Queen can now spawn in certain AW structures
- CQR mobs in dungeons now have HP scaling based on the amount of players present
- Buffed durability and toughness of some CQR armor and nerfed dragon helmet durability
- Added Wrought Helmet as an alternative helmet to Grand Knight set and added Sol Visage as an alternative to Phoenix set
- Slightly nerfed anthermite spawnrate
- Upon world creation, the starting season is always early spring now
- A lot of new transformations can now be done via transformation powder
- Tweaked infernal mobs drops
- Anubites and Dungeontactics tower guardians are now always infernal mobs
- Increased a lot of projectile damage
- Buffed some twilight forest final castle mobs
- Anubites, Battle Tower Golems, and Orcs can now naturally spawn in the Dark Lair dimension
- Buffed Golden Heart durability from 2000 -> 3000
- Mob heart drops (healing) chance increased from 20% -> 30%
- Set a maximum damage and health limit (this prevents some crazy dinosaurs from spawning OP as heck)
- Adjusted top 2 floor loot of battletowers
- Added various items that can be used in charm's composter
- Suspicious soup now restores 10 HP
- Enabled charm ExtractEnchantments and TallowIncreasesDurability
- Increased spawn chance of Johnny in roofed forests
- Elytras can now be separated from chestplates but now have their own durability when attached to it
- Reviving a player now takes 5 seconds instead of 3
- Slightly buffed magic feather range
- Added a lot of mobs to Mowzies freeze effect blacklist
- Increased naturally charged creepers spawn rate
- Boats are no longer bouyant
- Increased Dweller and Ashen spawnrate
- Nerfed canteen doses
- Increased chance that mobs can ride other mobs and added zombie/skeleton horse in the rideable list
- Kermode Bear hide is now obtainable via intestines as well as foul bristles
- Increased rates of Special AI mobs to spawn
- Wizards and hostile wizards can now be warped
- Tree harvesting durability cost per block increased from 1 -> 2
- Added more zombie player variants