
//Set icon item
setIcon(<immersiveengineering:material:12>)

//Set title String
setTitle("Even Better Wind Power")

//Set description String
setDescription("The Windmill can be upgraded up to eight times by adding Windmill Sails to it.")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:islandparadisepart2/immersivewindmill")

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasImmersiveWindmillSail", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<immersiveengineering:material:12>)

drawDirectLines(true)

//Set the position
setPos(-31,-8)

//Rewards
setRewardExperience(4)