
//This tells the script parser that the script requires Immersive Engineering. If the mod is not loaded, the script will be canceled.
Parser.addRequiredMod("immersiveengineering")

//Set the icon item
setIcon(<immersiveengineering:metal_multiblock, meta:1>)

//Set the title String
setTitle("Ore Crushing")

//Set the description String
setDescription("The Crusher is a multiblock structure that turns ores and ingots into dusts. It will double the amount yielded from ore blocks.")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:islandparadisepart3/metalpress")

//Set the position
setPos(-71,45)

//Adds criteria named "formed" with the trigger type "immersiveengineering:multiblock_formed". This function returns the criteria as an object
criteria = addCriteria("formedCrusher", "immersiveengineering:multiblock_formed")

//Sets the required multiblock for the criteria. This is the multiblock that needs to be formed.
criteria.setMultiblock("IE:Crusher")